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LeGendre, Chloe; Yu, Xueming; Debevec, Paul
Optimal LED selection for multispectral lighting reproduction Proceedings Article
In: Proceedings of the SIGGRAPH '16 ACM SIGGRAPH 2016, ACM, New York, NY, 2016, ISBN: 978-1-4503-4371-8.
@inproceedings{legendre_optimal_2016,
title = {Optimal LED selection for multispectral lighting reproduction},
author = {Chloe LeGendre and Xueming Yu and Paul Debevec},
url = {http://dl.acm.org/citation.cfm?id=2945150},
doi = {10.1145/2945078.2945150},
isbn = {978-1-4503-4371-8},
year = {2016},
date = {2016-07-01},
booktitle = {Proceedings of the SIGGRAPH '16 ACM SIGGRAPH 2016},
publisher = {ACM},
address = {New York, NY},
abstract = {We demonstrate the sufficiency of using as few as five LEDs of distinct spectra for multispectral lighting reproduction and solve for the optimal set of five from 11 such commercially available LEDs. We leverage published spectral reflectance, illuminant, and camera spectral sensitivity datasets to show that two approaches of lighting reproduction, matching illuminant spectra directly and matching material color appearance observed by one or more cameras or a human observer, yield the same LED selections. Our proposed optimal set of five LEDs includes red, green, and blue with narrow emission spectra, along with white and amber with broader spectra.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Hu, Xiangen
Conceptualizing and Representing Domains to Guide Tutoring Book Section
In: Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, vol. 4, pp. 15–18, US Army Research Laboratory, Orlando, FL, 2016.
@incollection{nye_conceptualizing_2016,
title = {Conceptualizing and Representing Domains to Guide Tutoring},
author = {Benjamin D. Nye and Xiangen Hu},
url = {http://books.google.com/books?hl=en&lr=&id=0suvDAAAQBAJ&oi=fnd&pg=PA15&dq=%22data.+This+chapter+presents+an+excellent+overview+of+current+research+on+Q-matrices%22+%22edge+work+on+ensemble+methods+that+achieve+state+of+the+art+performance+by+combining%22+&ots=6MJhm1XHVV&sig=i14eJyin69Cy-jms2lWIFF4K3CU},
year = {2016},
date = {2016-07-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling},
volume = {4},
pages = {15–18},
publisher = {US Army Research Laboratory},
address = {Orlando, FL},
abstract = {Any discussion about how intelligent tutoring system (ITS) domains must begin with considering how ITS conceptualize and represent domains. This process requires building formal, mathematically-specifiable operationalization of the often implicit knowledge about learning domains and their pedagogy. Across different domains and pedagogical approaches, a wide variety of methods have been taken: a scope that would be better-covered by an encyclopedia rather than a single book. Since this section could not possibly cover every possible approach to domain modeling, the chapters within this section were instead chosen to cover a representative range of fundamentally-different approaches to domain modeling.},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin D.; Boyce, Michael W.; Sottilare, Robert
Defining the Ill-Defined: From Abstract Principles to Applied Pedagogy Book Section
In: Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, vol. 4, pp. 19–37, US Army Research Laboratory, Orlando, FL, 2016, ISBN: 978-0-9893923-9-6.
@incollection{nye_defining_2016,
title = {Defining the Ill-Defined: From Abstract Principles to Applied Pedagogy},
author = {Benjamin D. Nye and Michael W. Boyce and Robert Sottilare},
url = {https://gifttutoring.org/attachments/download/1736/Design%20Recommendations%20for%20ITS_Volume%204%20-%20Domain%20Modeling%20Book_web%20version_final.pdf},
isbn = {978-0-9893923-9-6},
year = {2016},
date = {2016-07-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling},
volume = {4},
pages = {19–37},
publisher = {US Army Research Laboratory},
address = {Orlando, FL},
abstract = {Attempts to define ill-defined domains in intelligent tutoring system (ITS) research has been approached a number of times (Fournier-Viger, Nkambou, & Nguifo, 2010; Lynch, Ashley, Pinkwart, & Aleven, 2009; Mitrovic & Weerasinghe, 2009; Jacovina, Snow, Dai, & McNamara, 2015; Woods, Stensrud, Wray, Haley, & Jones, 2015). Related research has tried to determine levels of ill-definedness for a domain (Le, Loll, & Pinkwart, 2013). Despite such attempts, the field has not yet converged on common guidelines to distinguish between well-defined versus ill-defined domains. We argue that such guidelines struggle to converge because a domain is too large to meaningfully categorize: every domain contains a mixture of well-defined and ill-defined tasks. While the co-existence of well-defined and ill-defined tasks in a single domain is nearly universally-agreed upon by researchers; this key point is often quickly buried by an extensive discussion about what makes certain domain tasks ill-defined (e.g., disagreement about ideal solutions, multiple solution paths). In this chapter, we first take a step back to consider what is meant by a domain in the context of learning. Next, based on this definition for a domain, we map out the components that are in a learning domain, since each component may have ill-defined parts. This leads into a discussion about the strategies that have been used to make ill-defined domains tractable for certain types of pedagogy. Examples of ITS research that applies these strategies are noted. Finally, we conclude with practical how-to considerations and open research questions for approaching ill-defined domains. This chapter should be considered a companion piece to our chapter in the prior volume of this series (Nye, Goldberg, & Hu, 2015). This chapter focuses on how to understand and transform ill-defined parts of domains, while the prior chapter discusses commonly-used learning tasks and authoring approaches for both well-defined and ill-defined tasks. As such, this chapter is intended to help the learner understand if and how different parts of the domain are ill-defined (and what to do about them). The companion piece in the authoring tools volume discusses different categories of well and ill-defined tasks, from the standpoint of attempting to author and maintain an ITS.},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Sottilare, Robert A.; Graesser, Arthur C.; Hu, Xiangen; Olney, Andrew; Nye, Benjamin; Sinatra, Anna M.
Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling Book
US Army Research Laboratory, Orlando, FL, 2016.
@book{sottilare_design_2016,
title = {Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling},
author = {Robert A. Sottilare and Arthur C. Graesser and Xiangen Hu and Andrew Olney and Benjamin Nye and Anna M. Sinatra},
url = {http://books.google.com/books?hl=en&lr=&id=0suvDAAAQBAJ&oi=fnd&pg=PA1&dq=%22Barnes,+Behrooz+Mostafavi,+and+Michael+J.%22+%22A.+Sottilare+and+Joseph%22+%2214+%E2%80%93+Exploring+the+Diversity+of+Domain+Modeling+for+Training%22+%2213+%E2%80%92+Mining+Expertise:+Learning+New+Tricks+from+an+Old%22+&ots=6MJgp2XEWV&sig=7CHZvZIllN3Xk8uFbMHmxN7gfLw},
year = {2016},
date = {2016-07-01},
volume = {4},
publisher = {US Army Research Laboratory},
address = {Orlando, FL},
abstract = {Design Recommendations for Intelligent Tutoring Systems (ITSs) explores the impact of intelligent tutoring system design on education and training. Specifically, this volume examines “Authoring Tools and Expert Modeling Techniques”. The “Design Recommendations book series examines tools and methods to reduce the time and skill required to develop Intelligent Tutoring Systems with the goal of improving the Generalized Intelligent Framework for Tutoring (GIFT). GIFT is a modular, service-oriented architecture developed to capture simplified authoring techniques, promote reuse and standardization of ITSs along with automated instructional techniques and effectiveness evaluation capabilities for adaptive tutoring tools and methods.},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Kang, Sin-Hwa; Phan, Thai; Bolas, Mark; Krum, David M.
User Perceptions of a Virtual Human Over Mobile Video Chat Interactions Book Section
In: Human-Computer Interaction. Novel User Experiences, vol. 9733, pp. 107–118, Springer International Publishing, Cham, Switzerland, 2016, ISBN: 978-3-319-39512-8 978-3-319-39513-5.
@incollection{kang_user_2016,
title = {User Perceptions of a Virtual Human Over Mobile Video Chat Interactions},
author = {Sin-Hwa Kang and Thai Phan and Mark Bolas and David M. Krum},
url = {http://download.springer.com/static/pdf/913/chp%253A10.1007%252F978-3-319-39513-5_10.pdf?originUrl=http%3A%2F%2Flink.springer.com%2Fchapter%2F10.1007%2F978-3-319-39513-5_10&token2=exp=1474906977 acl=%2Fstatic%2Fpdf%2F913%2Fchp%25253A10.1007%25252F978-3-319-39513-5_10.pdf%3ForiginUrl%3Dhttp%253A%252F%252Flink.springer.com%252Fchapter%252F10.1007%252F978-3-319-39513-5_10* hmac=14d38ee320936bf1edfc65a0d3fcc0855c42e0baba46e0f3a9a81293698b8b68},
isbn = {978-3-319-39512-8 978-3-319-39513-5},
year = {2016},
date = {2016-06-01},
booktitle = {Human-Computer Interaction. Novel User Experiences},
volume = {9733},
pages = {107–118},
publisher = {Springer International Publishing},
address = {Cham, Switzerland},
abstract = {We believe that virtual humans, presented over video chat services, such as Skype, and delivered using smartphones, can be an effective way to deliver innovative applications where social interactions are important, such as counseling and coaching. To explore this subject, we have built a hardware and software apparatus that allows virtual humans to initiate, receive, and interact over video calls using Skype or any similar service. With this platform, we conducted two experiments to investigate the applications and characteristics of virtual humans that interact over mobile video. In Experiment 1, we investigated user reactions to the physical realism of the background scene in which a virtual human was displayed. In Experiment 2, we examined how virtual characters can establish and maintain longer term relationships with users, using ideas from Social Exchange Theory to strengthen bonds between interactants. Experiment 2 involved repeated interactions with a virtual human over a period of time. Both studies used counseling-style interactions with users. The results demonstrated that males were more attracted socially to a virtual human that was presented over a realistic background than a featureless background while females were more socially attracted to a virtual human with a less realistic featureless background. The results further revealed that users felt the virtual human was a compassionate partner when they interacted with the virtual human over multiple calls, rather than just a single call.},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Mizukami, Masahiro; Traum, David; Yoshino, Koichiro; Neubig, Graham; Nakamura, Satoshi
Word and Dialogue Act Entrainment Analysis based on User Profile Proceedings Article
In: Proceedings of The 30th Annual Conference of the Japanese Society for Artificial Intelligence, Kitakyushu, Japan, 2016.
@inproceedings{mizukami_word_2016,
title = {Word and Dialogue Act Entrainment Analysis based on User Profile},
author = {Masahiro Mizukami and David Traum and Koichiro Yoshino and Graham Neubig and Satoshi Nakamura},
url = {https://kaigi.org/jsai/webprogram/2016/pdf/356.pdf},
year = {2016},
date = {2016-06-01},
booktitle = {Proceedings of The 30th Annual Conference of the Japanese Society for Artificial Intelligence},
address = {Kitakyushu, Japan},
abstract = {Patterns of dialogue act and word selection are observable in dialogue. Entrainment is the factor that might account for these patterns. We test the entrainment hypotheses using the switchboard corpus, comparing speech of different speakers from different parts of the dialogue, but also speech of the same speaker at different points. Our ⬚ndings replicate previous studies that dialogue participants converge toward each other in word choice, but we also investigate novel measures of entrainment of dialogue act selection, and word choice for speci⬚c dialogue acts. These studies inform a design for dialogue systems that would show human-like degrees of entrainment.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.
ITS, The End of the World as We Know It: Transitioning AIED into a Service-Oriented Ecosystem Journal Article
In: International Journal of Artificial Intelligence in Education, vol. 26, no. 2, pp. 756–770, 2016, ISSN: 1560-4292, 1560-4306.
@article{nye_its_2016,
title = {ITS, The End of the World as We Know It: Transitioning AIED into a Service-Oriented Ecosystem},
author = {Benjamin D. Nye},
url = {http://link.springer.com/10.1007/s40593-016-0098-8},
doi = {10.1007/s40593-016-0098-8},
issn = {1560-4292, 1560-4306},
year = {2016},
date = {2016-06-01},
journal = {International Journal of Artificial Intelligence in Education},
volume = {26},
number = {2},
pages = {756–770},
abstract = {Advanced learning technologies are reaching a new phase of their evolution where they are finally entering mainstream educational contexts, with persistent user bases. However, as AIED scales, it will need to follow recent trends in service-oriented and ubiquitous computing: breaking AIED platforms into distinct services that can be composed for different platforms (web, mobile, etc.) and distributed across multiple systems. This will represent a move from learning platforms to an ecosystem of interacting learning tools. Such tools will enable new opportunities for both user-adaptation and experimentation. Traditional macro-adaptation (problem selection) and step-based adaptation (hints and feedback) will be extended by meta-adaptation (adaptive system selection) and micro-adaptation (event-level optimization). The existence of persistent and widely-used systems will also support new paradigms for experimentation in education, allowing researchers to understand interactions and boundary conditions for learning principles. New central research questions for the field will also need to be answered due to these changes in the AIED landscape.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Ustun, Volkan; Rosenbloom, Paul
Towards Truly Autonomous Synthetic Characters with the Sigma Cognitive Architecture Book Section
In: Integrating Cognitive Architectures into Virtual Character Design, pp. 213 – 237, IGI Global, Hershey, PA, 2016, ISBN: 978-1-5225-0454-2.
@incollection{ustun_towards_2016,
title = {Towards Truly Autonomous Synthetic Characters with the Sigma Cognitive Architecture},
author = {Volkan Ustun and Paul Rosenbloom},
url = {http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0454-2},
isbn = {978-1-5225-0454-2},
year = {2016},
date = {2016-06-01},
booktitle = {Integrating Cognitive Architectures into Virtual Character Design},
pages = {213 – 237},
publisher = {IGI Global},
address = {Hershey, PA},
abstract = {Realism is required not only for how synthetic characters look but also for how they behave. Many applications, such as simulations, virtual worlds, and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic characters. Sigma (Σ) is being built as a computational model of general intelligence with a long-term goal of understanding and replicating the architecture of the mind; i.e., the fixed structure underlying intelligent behavior. Sigma leverages probabilistic graphical models towards a uniform grand unification of not only traditional cognitive capabilities but also key non-cognitive aspects, creating unique opportunities for the construction of new kinds of non-modular behavioral models. These ambitions strive for the complete control of synthetic characters that behave as humanly as possible. In this paper, Sigma is introduced along with two disparate proof-of-concept virtual humans – one conversational and the other a pair of ambulatory agents – that demonstrate its diverse capabilities.},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Swartout, William R.
Virtual Humans as Centaurs: Melding Real and Virtual Book Section
In: Virtual, Augmented and Mixed Reality, vol. 9740, pp. 356–359, Springer International Publishing, Cham, Switzerland, 2016, ISBN: 978-3-319-39906-5 978-3-319-39907-2.
@incollection{swartout_virtual_2016,
title = {Virtual Humans as Centaurs: Melding Real and Virtual},
author = {William R. Swartout},
url = {http://link.springer.com/10.1007/978-3-319-39907-2_34},
isbn = {978-3-319-39906-5 978-3-319-39907-2},
year = {2016},
date = {2016-06-01},
booktitle = {Virtual, Augmented and Mixed Reality},
volume = {9740},
pages = {356–359},
publisher = {Springer International Publishing},
address = {Cham, Switzerland},
abstract = {Centaurs are man-machine teams that can work together on problems and can out-perform, either people or computers working alone in domains as varied as chess-playing and protein folding. But the centaur of Greek mythology was not a team, but rather a hybrid of man and horse with some of the characteristics of each. In this paper, we outline our efforts to build virtual humans, which might be considered hybrid centaurs, combining features of both people and machines. We discuss experimental evidence that shows that these virtual human hybrids can outperform both people and inanimate processes in some tasks such as medical interviewing.},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Nolin, Pierre; Stipanicic, Annie; Henry, Mylène; Lachapelle, Yves; Lussier-Desrochers, Dany; Rizzo, Albert “Skip”; Allain, Philippe
ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents Journal Article
In: Computers in Human Behavior, vol. 59, pp. 327–333, 2016, ISSN: 07475632.
@article{nolin_clinicavr_2016,
title = {ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents},
author = {Pierre Nolin and Annie Stipanicic and Mylène Henry and Yves Lachapelle and Dany Lussier-Desrochers and Albert “Skip” Rizzo and Philippe Allain},
url = {http://linkinghub.elsevier.com/retrieve/pii/S0747563216300759},
doi = {10.1016/j.chb.2016.02.023},
issn = {07475632},
year = {2016},
date = {2016-06-01},
journal = {Computers in Human Behavior},
volume = {59},
pages = {327–333},
abstract = {Having garnered interest both in clinic and research areas, the Virtual Classroom (Rizzo et al., 2000) assesses children's attention in a virtual context. The Digital MediaWorks team (www.dmw.ca) has evolved the original basic classroom concept over a number of iterations to form the ClinicaVR Suite containing the Classroom-CPT as one of its components. The present study has three aims: investigate certain validity and reliability aspects of the tool; examine the relationship between performance in the virtual test and the attendant sense of presence and cybersickness experienced by participants; assess potential effects of gender and age on performance in the test. The study was conducted with 102 children and adolescents from Grade 2 to Grade 10. All participants were enrolled in a regular school program. Results support both concurrent and construct validity as well as temporal stability of ClinicaVR: Classroom-Continuous Performance Test (CPT). Gender exerted no effect on performance, while age did. The test did not cause much cybersickness. We recommend ClinicaVR: Classroom-CPT as an assessment tool for selective and sustained attention, and inhibition, in clinic and research domains.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Artstein, Ron; Gainer, Alesia; Georgila, Kallirroi; Leuski, Anton; Shapiro, Ari; Traum, David
New Dimensions in Testimony Demonstration Proceedings Article
In: Proceedings of the 2016 Conference of the North American Chapter of the Association for Computational Linguistics: Demonstrations, pp. 32–36, Association for Computational Linguistics, San Diego, California, 2016.
@inproceedings{artstein_new_2016,
title = {New Dimensions in Testimony Demonstration},
author = {Ron Artstein and Alesia Gainer and Kallirroi Georgila and Anton Leuski and Ari Shapiro and David Traum},
url = {http://www.aclweb.org/anthology/N16-3007},
year = {2016},
date = {2016-06-01},
booktitle = {Proceedings of the 2016 Conference of the North American Chapter of the Association for Computational Linguistics: Demonstrations},
pages = {32–36},
publisher = {Association for Computational Linguistics},
address = {San Diego, California},
abstract = {New Dimensions in Testimony is a prototype dialogue system that allows users to conduct a conversation with a real person who is not available for conversation in real time. Users talk to a persistent representation of Holocaust survivor Pinchas Gutter on a screen, while a dialogue agent selects appropriate responses to user utterances from a set of pre-recorded video statements, simulating a live conversation. The technology is similar to existing conversational agents, but to our knowledge this is the first system to portray a real person. The demonstration will show the system on a range of screens (from mobile phones to large TVs), and allow users to have individual conversations with Mr. Gutter.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Wang, Ning; Pynadath, David V.; Hill, Susan G.
The Impact of POMDP-Generated Explanations on Trust and Performance in Human-Robot Teams Proceedings Article
In: Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, pp. 997–1005, International Foundation for Autonomous Agents and Multiagent Systems, Singapore, 2016, ISBN: 978-1-4503-4239-1.
@inproceedings{wang_impact_2016,
title = {The Impact of POMDP-Generated Explanations on Trust and Performance in Human-Robot Teams},
author = {Ning Wang and David V. Pynadath and Susan G. Hill},
url = {http://dl.acm.org/citation.cfm?id=2937071},
isbn = {978-1-4503-4239-1},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems},
pages = {997–1005},
publisher = {International Foundation for Autonomous Agents and Multiagent Systems},
address = {Singapore},
abstract = {Researchers have observed that people will more accurately trust an autonomous system, such as a robot, if they have a more accurate understanding of its decision-making process. Studies have shown that hand-crafted explanations can help maintain effective team performance even when the system is less than 100% reliable. However, current explanation algorithms are not sufficient for making a robot's quantitative reasoning (in terms of both uncertainty and conflicting goals) transparent to human teammates. In this work, we develop a novel mechanism for robots to automatically generate explanations of reasoning based on Partially Observable Markov Decision Problems (POMDPs). Within this mechanism, we implement alternate natural-language templates and then measure their differential impact on trust and team performance within an agent-based online test-bed that simulates a human-robot team task. The results demonstrate that the added explanation capability leads to improvement in transparency, trust, and team performance. Furthermore, by observing the different outcomes due to variations in the robot's explanation content, we gain valuable insight that can help lead to refinement of explanation algorithms to further improve human-robot interaction.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Swartout, William; Nye, Benjamin D.; Hartholt, Arno; Reilly, Adam; Graesser, Arthur C.; VanLehn, Kurt; Wetzel, Jon; Liewer, Matt; Morbini, Fabrizio; Morgan, Brent; Wang, Lijia; Benn, Grace; Rosenberg, Milton
Designing a Personal Assistant for Life-Long Learning (PAL3) Proceedings Article
In: Proceedings of The Twenty-Ninth International Flairs Conference, pp. 491–496, AAAI Press, Key Largo, FL, 2016, ISBN: 978-1-57735-756-8.
@inproceedings{swartout_designing_2016,
title = {Designing a Personal Assistant for Life-Long Learning (PAL3)},
author = {William Swartout and Benjamin D. Nye and Arno Hartholt and Adam Reilly and Arthur C. Graesser and Kurt VanLehn and Jon Wetzel and Matt Liewer and Fabrizio Morbini and Brent Morgan and Lijia Wang and Grace Benn and Milton Rosenberg},
url = {http://www.aaai.org/ocs/index.php/FLAIRS/FLAIRS16/paper/view/12793},
isbn = {978-1-57735-756-8},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of The Twenty-Ninth International Flairs Conference},
pages = {491–496},
publisher = {AAAI Press},
address = {Key Largo, FL},
abstract = {Learners’ skills decay during gaps in instruction, since they lack the structure and motivation to continue studying. To meet this challenge, the PAL3 system was designed to accompany a learner throughout their career and mentor them to build and maintain skills through: 1) the use of an embodied pedagogical agent (Pal), 2) a persistent learning record that drives a student model which estimates forgetting, 3) an adaptive recommendation engine linking to both intelligent tutors and traditional learning resources, and 4) game-like mechanisms to promote engagement (e.g., leaderboards, effort-based point rewards, unlocking customizations). The design process for PAL3 is discussed, from the perspective of insights and revisions based on a series of formative feedback and evaluation sessions.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Casas, Dan; Feng, Andrew; Alexander, Oleg; Fyffe, Graham; Debevec, Paul; Ichikari, Ryosuke; Li, Hao; Olszewski, Kyle; Suma, Evan; Shapiro, Ari
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors Proceedings Article
In: Proceedings of the 29th International Conference on Computer Animation and Social Agents, pp. 121–129, ACM Press, Geneva, Switzerland, 2016, ISBN: 978-1-4503-4745-7.
@inproceedings{casas_rapid_2016,
title = {Rapid Photorealistic Blendshape Modeling from RGB-D Sensors},
author = {Dan Casas and Andrew Feng and Oleg Alexander and Graham Fyffe and Paul Debevec and Ryosuke Ichikari and Hao Li and Kyle Olszewski and Evan Suma and Ari Shapiro},
url = {http://dl.acm.org/citation.cfm?doid=2915926.2915936},
doi = {10.1145/2915926.2915936},
isbn = {978-1-4503-4745-7},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the 29th International Conference on Computer Animation and Social Agents},
pages = {121–129},
publisher = {ACM Press},
address = {Geneva, Switzerland},
abstract = {Creating and animating realistic 3D human faces is an important element of virtual reality, video games, and other areas that involve interactive 3D graphics. In this paper, we propose a system to generate photorealistic 3D blendshape-based face models automatically using only a single consumer RGB-D sensor. The capture and processing requires no artistic expertise to operate, takes 15 seconds to capture and generate a single facial expression, and approximately 1 minute of processing time per expression to transform it into a blendshape model. Our main contributions include a complete end-to-end pipeline for capturing and generating photorealistic blendshape models automatically and a registration method that solves dense correspondences between two face scans by utilizing facial landmarks detection and optical flows. We demonstrate the effectiveness of the proposed method by capturing different human subjects with a variety of sensors and puppeteering their 3D faces with real-time facial performance retargeting. The rapid nature of our method allows for just-in-time construction of a digital face. To that end, we also integrated our pipeline with a virtual reality facial performance capture system that allows dynamic embodiment of the generated faces despite partial occlusion of the user’s real face by the head-mounted display.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Nazari, Zahra; Johnson, Emmanuel
The Misrepresentation Game: How to win at negotiation while seeming like a nice guy Proceedings Article
In: Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, pp. 728–737, International Foundation for Autonomous Agents and Multiagent Systems, Singapore, 2016, ISBN: 978-1-4503-4239-1.
@inproceedings{gratch_misrepresentation_2016,
title = {The Misrepresentation Game: How to win at negotiation while seeming like a nice guy},
author = {Jonathan Gratch and Zahra Nazari and Emmanuel Johnson},
url = {http://dl.acm.org/citation.cfm?id=2937031},
isbn = {978-1-4503-4239-1},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems},
pages = {728–737},
publisher = {International Foundation for Autonomous Agents and Multiagent Systems},
address = {Singapore},
abstract = {Recently, interest has grown in agents that negotiate with people: to teach negotiation, to negotiate on behalf of people, and as a chal-lenge problem to advance artificial social intelligence. Humans ne-gotiate differently from algorithmic approaches to negotiation: peo-ple are not purely self-interested but place considerable weight on norms like fairness; people exchange information about their men-tal state and use this to judge the fairness of a social exchange; and people lie. Here, we focus on lying. We present an analysis of how people (or agents interacting with people) might optimally lie (maximally benefit themselves) while maintaining the illusion of fairness towards the other party. In doing so, we build on concepts from game theory and the preference-elicitation literature, but ap-ply these to human, not rational, behavior. Our findings demon-strate clear benefits to lying and provide empirical support for a heuristic – the “fixed-pie lie” – that substantially enhances the effi-ciency of such deceptive algorithms. We conclude with implica-tions and potential defenses against such manipulative techniques.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pynadath, David V.; Rosoff, Heather; John, Richard S.
Semi-Automated Construction of Decision-Theoretic Models of Human Behavior Proceedings Article
In: Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, pp. 891–899, International Foundation for Autonomous Agents and Multiagent Systems, Singapore, 2016, ISBN: 978-1-4503-4239-1.
@inproceedings{pynadath_semi-automated_2016,
title = {Semi-Automated Construction of Decision-Theoretic Models of Human Behavior},
author = {David V. Pynadath and Heather Rosoff and Richard S. John},
url = {http://dl.acm.org/citation.cfm?id=2937055},
isbn = {978-1-4503-4239-1},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems},
pages = {891–899},
publisher = {International Foundation for Autonomous Agents and Multiagent Systems},
address = {Singapore},
abstract = {Multiagent social simulation provides a powerful mechanism for policy makers to understand the potential outcomes of their decisions before implementing them. However, the value of such simulations depends on the accuracy of their underlying agent models. In this work, we present a method for automatically exploring a space of decision-theoretic models to arrive at a multiagent social simulation that is consistent with human behavior data. We start with a factored Partially Observable Markov Decision Process (POMDP) whose states, actions, and reward capture the questions asked in a survey from a disaster response scenario. Using input from domain experts, we construct a set of hypothesized dependencies that may or may not exist in the transition probability function. We present an algorithm to search through each of these hypotheses, evaluate their accuracy with respect to the data, and choose the models that best re ect the observed behavior, including individual di⬚erences. The result is a mechanism for constructing agent models that are grounded in human behavior data, while still being able to support hypothetical reasoning that is the main advantage of multiagent social simulation.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Mell, Johnathan; Gratch, Jonathan
IAGO: Interactive Arbitration Guide Online Proceedings Article
In: Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, pp. 1510–1512, International Foundation for Autonomous Agents and Multiagent Systems, Singapore, 2016.
@inproceedings{mell_iago_2016,
title = {IAGO: Interactive Arbitration Guide Online},
author = {Johnathan Mell and Jonathan Gratch},
url = {http://dl.acm.org/citation.cfm?id=2937230},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems},
pages = {1510–1512},
publisher = {International Foundation for Autonomous Agents and Multiagent Systems},
address = {Singapore},
abstract = {Automated negotiation between two agents has been the subject of much research focused on optimization and efficiency. Howev-er, human-agent negotiation represents a field in which real-world considerations can be more fully explored. Furthermore, teaching negotiation and other interpersonal skills requires long periods of practice with open-ended dialogues and partners. The API pre-sented in this paper represents a novel platform on which to con-duct human-agent research and facilitate teaching negotiation tactics in a longitudinal way. We present a prototype demonstra-tion that is real-time, rapidly distributable, and allows more ac-tions than current platforms of negotiation.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Chollet, Mathieu; Wortwein, Torsten; Morency, Louis–Philippe; Scherer, Stefan
A Multimodal Corpus for the Assessment of Public Speaking Ability and Anxiety Proceedings Article
In: Proceedings of the LREC 2016, Tenth International Conference on Language Resources and Evaluation, pp. 488–495, European Language Resources Association, Portoroz, Slovenia, 2016, ISBN: 978-2-9517408-9-1.
@inproceedings{chollet_multimodal_2016,
title = {A Multimodal Corpus for the Assessment of Public Speaking Ability and Anxiety},
author = {Mathieu Chollet and Torsten Wortwein and Louis–Philippe Morency and Stefan Scherer},
url = {http://www.lrec-conf.org/proceedings/lrec2016/pdf/599_Paper.pdf},
isbn = {978-2-9517408-9-1},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the LREC 2016, Tenth International Conference on Language Resources and Evaluation},
pages = {488–495},
publisher = {European Language Resources Association},
address = {Portoroz, Slovenia},
abstract = {The ability to efficiently speak in public is an essential asset for many professions and is used in everyday life. As such, tools enabling the improvement of public speaking performance and the assessment and mitigation of anxiety related to public speaking would be very useful. Multimodal interaction technologies, such as computer vision and embodied conversational agents, have recently been investigated for the training and assessment of interpersonal skills. Once central requirement for these technologies is multimodal corpora for training machine learning models. This paper addresses the need of these technologies by presenting and sharing a multimodal corpus of public speaking presentations. These presentations were collected in an experimental study investigating the potential of interactive virtual audiences for public speaking training. This corpus includes audio-visual data and automatically extracted features, measures of public speaking anxiety and personality, annotations of participants’ behaviors and expert ratings of behavioral aspects and overall performance of the presenters. We hope this corpus will help other research teams in developing tools for supporting public speaking training.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Melo, Celso M.; Marsella, Stacy; Gratch, Jonathan
"Do As I Say, Not As I Do:” Challenges in Delegating Decisions to Automated Agents Proceedings Article
In: Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, pp. 949–956, International Foundation for Autonomous Agents and Multiagent Systems, Singapore, 2016.
@inproceedings{de_melo_as_2016,
title = {"Do As I Say, Not As I Do:” Challenges in Delegating Decisions to Automated Agents},
author = {Celso M. Melo and Stacy Marsella and Jonathan Gratch},
url = {http://dl.acm.org/citation.cfm?id=2937063},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems},
pages = {949–956},
publisher = {International Foundation for Autonomous Agents and Multiagent Systems},
address = {Singapore},
abstract = {There has been growing interest, across various domains, in computer agents that can decide on behalf of humans. These agents have the potential to save considerable time and help humans reach better decisions. One implicit assumption, however, is that, as long as the algorithms that simulate decision-making are correct and capture how humans make decisions, humans will treat these agents similarly to other humans. Here we show that interaction with agents that act on our behalf or on behalf of others is richer and more interesting than initially expected. Our results show that, on the one hand, people are more selfish with agents acting on behalf of others, than when interacting directly with others. We propose that agents increase the social distance with others which, subsequently, leads to increased demand. On the other hand, when people task an agent to interact with others, people show more concern for fairness than when interacting directly with others. In this case, higher psychological distance leads people to consider their social image and the long-term consequences of their actions and, thus, behave more fairly. To support these findings, we present an experiment where people engaged in the ultimatum game, either directly or via an agent, with others or agents representing others. We show that these patterns of behavior also occur in a variant of the ultimatum game – the impunity game – where others have minimal power over the final outcome. Finally, we study how social value orientation – i.e., people’s propensity for cooperation – impact these effects. These results have important implications for our understanding of the psychological mechanisms underlying interaction with agents, as well as practical implications for the design of successful agents that act on our behalf or on behalf of others.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Uryupina, Olga; Artstein, Ron; Bristot, Antonella; Cavicchio, Federica; Rodriguez, Kepa; Poesio, Massimo
ARRAU: Linguistically-Motivated Annotation of Anaphoric Descriptions Proceedings Article
In: Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), pp. 2058–2062, European Language Resources Association (ELRA), Portorož, Slovenia, 2016.
@inproceedings{uryupina_arrau_2016,
title = {ARRAU: Linguistically-Motivated Annotation of Anaphoric Descriptions},
author = {Olga Uryupina and Ron Artstein and Antonella Bristot and Federica Cavicchio and Kepa Rodriguez and Massimo Poesio},
url = {http://www.lrec-conf.org/proceedings/lrec2016/summaries/1121.html},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016)},
pages = {2058–2062},
publisher = {European Language Resources Association (ELRA)},
address = {Portorož, Slovenia},
abstract = {This paper presents a second release of the ARRAU dataset: a multi-domain corpus with thorough linguistically motivated annotation of anaphora and related phenomena. Building upon the first release almost a decade ago, a considerable effort had been invested in improving the data both quantitatively and qualitatively. Thus, we have doubled the corpus size, expanded the selection of covered phenomena to include referentiality and genericity and designed and implemented a methodology for enforcing the consistency of the manual annotation. We believe that the new release of ARRAU provides a valuable material for ongoing research in complex cases of coreference as well as for a variety of related tasks. The corpus is publicly available through LDC.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Filter
2002
Johnson, W. Lewis; Narayanan, Shrikanth; Whitney, Richard; Das, Rajat; Labore, Catherine
Limited Domain Synthesis of Expressive Military Speech for Animated Characters Proceedings Article
In: IEEE 2002 Workshop on Speech Synthesis, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{johnson_limited_2002,
title = {Limited Domain Synthesis of Expressive Military Speech for Animated Characters},
author = {W. Lewis Johnson and Shrikanth Narayanan and Richard Whitney and Rajat Das and Catherine Labore},
url = {http://ict.usc.edu/pubs/Limited%20Domain%20Synthesis%20of%20Expressive%20Military%20Speech%20for%20Animated%20Characters.pdf},
year = {2002},
date = {2002-09-01},
booktitle = {IEEE 2002 Workshop on Speech Synthesis},
abstract = {Text-to-speech synthesis can play an important role in interactive education and training applications, as voices for animated agents. Such agents need high-quality voices capable of expressing intent and emotion. This paper presents preliminary results in an effort aimed at synthesizing expressive military speech for training applications. Such speech has acoustic and prosodic characteristics that can differ markedly from ordinary conversational speech. A limited domain synthesis approach is used employing samples of expressive speech, classified according to speaking style. The resulting synthesizer was tested both in isolation and in the context of a virtual reality training scenario with animated characters.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Gordon, Andrew S.
The Theory of Mind in Strategy Representations Proceedings Article
In: Proceedings of the Twenty-fourth Annual Meeting of the Cognitive Science Society (CogSci), Lawrence Erlbaum Associates, George Mason University, 2002.
Abstract | Links | BibTeX | Tags: DTIC, The Narrative Group
@inproceedings{gordon_theory_2002,
title = {The Theory of Mind in Strategy Representations},
author = {Andrew S. Gordon},
url = {http://ict.usc.edu/pubs/The%20Theory%20of%20Mind%20in%20Strategy%20Representations.PDF},
year = {2002},
date = {2002-08-01},
booktitle = {Proceedings of the Twenty-fourth Annual Meeting of the Cognitive Science Society (CogSci)},
publisher = {Lawrence Erlbaum Associates},
address = {George Mason University},
abstract = {Many scientific fields continue to explore cognition related to Theory of Mind abilities, where people reason about the mental states of themselves and others. Experimental and theoretical approaches to this problem have largely avoided issues concerning the contents of representations employed in this class of reasoning. In this paper, we describe a new approach to the investigation of representations related to Theory of Mind abilities that is based on the analysis of commonsense strategies. We argue that because the mental representations of strategies must include concepts of mental states and processes, the large-scale analysis of strategies can be informative of the representational scope of Theory of Mind abilities. The results of an analysis of this sort are presented as a description of thirty representational areas that organize the breadth of Theory of Mind concepts. Implications for Theory Theories and Simulation Theories of Theory of Mind reasoning are discussed.},
keywords = {DTIC, The Narrative Group},
pubstate = {published},
tppubtype = {inproceedings}
}
Angros, Richard Jr.; Johnson, W. Lewis; Rickel, Jeff; Scholer, Andrew
Learning Domain Knowledge for Teaching Procedural Skills Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Bologna, Italy, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{angros_learning_2002,
title = {Learning Domain Knowledge for Teaching Procedural Skills},
author = {Richard Jr. Angros and W. Lewis Johnson and Jeff Rickel and Andrew Scholer},
url = {http://ict.usc.edu/pubs/Learning%20Domain%20Knowledge%20for%20Teaching%20Procedural%20Skills.pdf},
year = {2002},
date = {2002-07-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
address = {Bologna, Italy},
abstract = {This paper describes a method for acquiring procedural knowledge for use by pedagogical agents in interactive simulation-based learning environments. Such agents need to be able to adapt their behavior to the changing conditions of the simulated world, and respond appropriately in mixed-initiative interactions with learners. This requires a good understanding of the goals and causal dependencies in the procedures being taught. Our method, inspired by human tutorial dialog, combines direct speciï¬cation, demonstration, and experimentation. The human instructor demonstrates the skill being taught, while the agent observes the effects of the procedure on the simulated world. The agent then autonomously experiments with the procedure, making modiï¬cations to it, in order to understand the role of each step in the procedure. At various points the instructor can provide clariï¬cations, and modify the developing procedural description as needed. This method is realized in a system called Diligent, which acquires procedural knowledge for the STEVE animated pedagogical agent.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Traum, David; Rickel, Jeff
Embodied Agents for Multi-party Dialogue in Immersive Virtual Worlds Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Bologna, Italy, 2002.
Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{traum_embodied_2002,
title = {Embodied Agents for Multi-party Dialogue in Immersive Virtual Worlds},
author = {David Traum and Jeff Rickel},
url = {http://ict.usc.edu/pubs/Embodied%20Agents%20for%20Multi-party%20Dialogue%20in%20Immersive%20%20Virtual%20Worlds.pdf},
year = {2002},
date = {2002-07-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
address = {Bologna, Italy},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Debevec, Paul; Wenger, Andreas; Tchou, Chris; Gardner, Andrew; Waese, Jamie; Hawkins, Tim
A Lighting Reproduction Approach to Live-Action Compositing Proceedings Article
In: SIGGRAPH 2002, pp. 547–556, San Antonio, TX, 2002.
Abstract | Links | BibTeX | Tags: DTIC, Graphics
@inproceedings{debevec_lighting_2002,
title = {A Lighting Reproduction Approach to Live-Action Compositing},
author = {Paul Debevec and Andreas Wenger and Chris Tchou and Andrew Gardner and Jamie Waese and Tim Hawkins},
url = {http://ict.usc.edu/pubs/A%20Lighting%20Reproduction%20Approach%20to%20Live-Action%20Compositing.pdf},
year = {2002},
date = {2002-07-01},
booktitle = {SIGGRAPH 2002},
pages = {547–556},
address = {San Antonio, TX},
abstract = {We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage used in this work is a two-meter sphere of inward-pointing RGB light emitting diodes focused on the actor, where each light can be set to an arbitrary color and intensity to replicate a real-world or virtual lighting environment. We implement a digital two-camera infrared matting system to composite the actor into the background plate of the environment without affecting the visible-spectrum illumination on the actor. The color reponse of the system is calibrated to produce correct color renditions of the actor as illuminated by the environment. We demonstrate moving-camera composites of actors into real-world environments and virtual sets such that the actor is properly illuminated by the environment into which they are composited.},
keywords = {DTIC, Graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
Kovar, Lucas; Gleicher, Michael; Pighin, Frédéric
Motion Graphs Proceedings Article
In: Proceedings of SIGGRAPH '02, San Antonio, TX, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{kovar_motion_2002,
title = {Motion Graphs},
author = {Lucas Kovar and Michael Gleicher and Frédéric Pighin},
url = {http://ict.usc.edu/pubs/Motion%20Graphs.pdf},
year = {2002},
date = {2002-07-01},
booktitle = {Proceedings of SIGGRAPH '02},
address = {San Antonio, TX},
abstract = {n this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a motion graph that encapsulates connections among the database. The motion graph consists both of pieces of original motion and automatically generated transitions. Motion can be generated simply by building walks on the graph. We present a general framework for extracting particular graph walks that meet a user's specifications. We then show how this framework can be applied to the specific problem of generating different styles of locomotion along arbitrary paths.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Marsella, Stacy C.; Gratch, Jonathan
Modeling the Influence of Emotion on Belief for Virtual Training Simulations Proceedings Article
In: Proceedings of the 11th Conference on Computer Generated Forces and Behavioral Simulation, Orlando, FL, 2002.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_modeling_2002,
title = {Modeling the Influence of Emotion on Belief for Virtual Training Simulations},
author = {Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Modeling%20the%20influence%20of%20emotion.pdf},
year = {2002},
date = {2002-06-01},
booktitle = {Proceedings of the 11th Conference on Computer Generated Forces and Behavioral Simulation},
address = {Orlando, FL},
abstract = {Recognizing and managing emotion in oneself and in those under ones command is an important component of leadership training. Most computational models of emotion have focused on the problem of identifying emotional features of the physical environment and mapping that into motivations to act in the world. But emotions also influence how we perceive the world and how we communicate that perception to others. This paper outlines an initial computational foray into this more vexing problem.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gordon, Andrew S.; Lent, Michael
Virtual Humans as Participants vs. Virtual Humans as Actors Proceedings Article
In: AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford University, 2002.
Links | BibTeX | Tags: DTIC, The Narrative Group
@inproceedings{gordon_virtual_2002,
title = {Virtual Humans as Participants vs. Virtual Humans as Actors},
author = {Andrew S. Gordon and Michael Lent},
url = {http://ict.usc.edu/pubs/Virtual%20Humans%20as%20Participants%20vs%20Virtual%20Humans%20as%20Actors.PDF},
year = {2002},
date = {2002-03-01},
booktitle = {AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment},
address = {Stanford University},
keywords = {DTIC, The Narrative Group},
pubstate = {published},
tppubtype = {inproceedings}
}
Gordon, Andrew S.
Enabling and recognizing strategic play in strategy games: Lessons from Sun Tzu Proceedings Article
In: The 2002 AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford University, 2002.
Abstract | Links | BibTeX | Tags: DTIC, The Narrative Group
@inproceedings{gordon_enabling_2002,
title = {Enabling and recognizing strategic play in strategy games: Lessons from Sun Tzu},
author = {Andrew S. Gordon},
url = {http://ict.usc.edu/pubs/Enabling%20and%20recognizing%20strategic%20play%20in%20strategy%20games-%20Lessons%20from%20Sun%20Tzu.PDF},
year = {2002},
date = {2002-03-01},
booktitle = {The 2002 AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment},
address = {Stanford University},
abstract = {The interactive entertainment genre of the strategy game entertains users by allowing them to engage in strategic play, which should encourage game designers to devote development efforts toward facilitating users that wish to employ commonsense strategies, and to recognize and react to specific user strategies during game play. This paper attempts to facilitate these development efforts by identifying and analyzing 43 strategies from Sun Tzu's The Art of War, which are broadly applicable across games in the strategy game genre. For each strategy, a set of specific actions are identified that should be provided to users to enable their execution, along with generalized recognition rules that can facilitatethe design of entertaining responses to users' strategic behavior. Consideration of how the enabling actions could be incorporated into an existing strategy game is provided.},
keywords = {DTIC, The Narrative Group},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan
Details of the CFOR Planner Technical Report
University of Southern California Institute for Creative Technologies Marina del Rey, CA, no. ICT TR 01.2002, 2002.
Links | BibTeX | Tags: DTIC, Virtual Humans
@techreport{gratch_details_2002,
title = {Details of the CFOR Planner},
author = {Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Details%20of%20the%20CFOR%20Planner.pdf},
year = {2002},
date = {2002-01-01},
number = {ICT TR 01.2002},
address = {Marina del Rey, CA},
institution = {University of Southern California Institute for Creative Technologies},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {techreport}
}
Morie, Jacquelyn; Iyer, Kumar; Valanejad, R.; Sadek, Ramy; Miraglia, D.; Milam, D.
Emotionally Evocative Environments for Training Proceedings Article
In: Proceedings of the 23th Army Science Conference, Orlando, FL, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{morie_emotionally_2002,
title = {Emotionally Evocative Environments for Training},
author = {Jacquelyn Morie and Kumar Iyer and R. Valanejad and Ramy Sadek and D. Miraglia and D. Milam},
url = {http://ict.usc.edu/pubs/EMOTIONALLY%20EVOCATIVE%20ENVIRONMENTS%20FOR%20TRAINING.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {Proceedings of the 23th Army Science Conference},
address = {Orlando, FL},
abstract = {This paper describes a project currently in progress at the University of Southern California's Institute for Creative Technologies (ICT). Much of the research at ICT involves developing better graphics, sound and artificial intelligence to be used in creating the next generation of training tools for the United States Army. Our project focuses on the use of emotional responses as an enhancement for training. Research indicates that an emotional connection is a strong factor in how and what we remember. In addition, real world situations often evoke surprising and significant emotional reactions that soldiers must deal with. Few current immersive training scenarios, however, focus on the emotional state of the trainee, limiting training scenarios to basic objective elements. The Sensory Environments Evaluation (SEE) Project at ICT is investigating the potential of emotionally compelling environments for more effective training. We do this by skillfully combining the sensory inputs available in virtual environments. Our current efforts concentrate on sight and sound; smell will be included as scent delivery methods improve. Evaluation studies are planned to determine the effectiveness of the techniques we are developing.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Rickel, Jeff; André, Elisabeth; Cassell, Justine; Petajan, Eric; Badler, Norman
Creating Interactive Virtual Humans: Some Assembly Required Journal Article
In: IEEE Intelligent Systems, pp. 54–63, 2002.
Abstract | Links | BibTeX | Tags: DTIC, Virtual Humans
@article{gratch_creating_2002,
title = {Creating Interactive Virtual Humans: Some Assembly Required},
author = {Jonathan Gratch and Jeff Rickel and Elisabeth André and Justine Cassell and Eric Petajan and Norman Badler},
url = {http://ict.usc.edu/pubs/Creating%20Interactive%20Virtual%20Humans-%20Some%20Assembly%20Required.pdf},
year = {2002},
date = {2002-01-01},
journal = {IEEE Intelligent Systems},
pages = {54–63},
abstract = {Science fiction has long imagined a future populated with artificial humans–human-looking devices with human-like intelligence. Although Asimov's benevolent robots and the Terminator movies' terrible war machines are still a distant fantasy, researchers across a wide range of disciplines are beginning to work together toward a more modest goal–building virtual humans. These software entities look and act like people and can engage in conversation and collaborative tasks, but they live in simulated environments. With the untidy problems of sensing and acting in the physical world thus dispensed, the focus of virtual human research is on capturing the richness and dynamics of human behavior.},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Fleischman, Michael; Hovy, Eduard
Emotional Variation in Speech-Based Natural Language Generation Proceedings Article
In: International Natural Language Generation Conference, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{fleischman_emotional_2002,
title = {Emotional Variation in Speech-Based Natural Language Generation},
author = {Michael Fleischman and Eduard Hovy},
url = {http://ict.usc.edu/pubs/Emotional%20Variation%20in%20Speech-Based%20Natural%20Language%20Generation.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {International Natural Language Generation Conference},
abstract = {We present a framework for handling emotional variations in a speech-based natural language system for use in the MRE virtual training environment. The system is a first step toward addressing issues in emotion-based modeling of verbal communicative behavior. We cast the problem of emotional generation as a distance minimization task, in which the system chooses between multiple valid realizations for a given input based on the emotional distance of each realization from the speaker's attitude toward that input.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Traum, David
Ideas on Multi-layer Dialogue Management for Multi-party, Multi-conversation, Multi-modal Communication Proceedings Article
In: Computational Linguistics in the Netherlands 2001: Selected Papers from the Twelth CLIN Meeting, 2002.
Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{traum_ideas_2002,
title = {Ideas on Multi-layer Dialogue Management for Multi-party, Multi-conversation, Multi-modal Communication},
author = {David Traum},
url = {http://ict.usc.edu/pubs/Ideas%20on%20Multi-layer%20Dialogue%20Management%20for%20Multi-party,%20Multi-conversation,%20Multi-modal%20Communication.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {Computational Linguistics in the Netherlands 2001: Selected Papers from the Twelth CLIN Meeting},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Rickel, Jeff; Marsella, Stacy C.; Gratch, Jonathan; Hill, Randall W.; Traum, David; Swartout, William
Toward a New Generation of Virtual Humans for Interactive Experiences Journal Article
In: IEEE Intelligent Systems, 2002.
Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@article{rickel_toward_2002,
title = {Toward a New Generation of Virtual Humans for Interactive Experiences},
author = {Jeff Rickel and Stacy C. Marsella and Jonathan Gratch and Randall W. Hill and David Traum and William Swartout},
url = {http://ict.usc.edu/pubs/Toward%20a%20New%20Generation%20of%20Virtual%20Humans%20for%20Interactive%20Experiences.pdf},
year = {2002},
date = {2002-01-01},
journal = {IEEE Intelligent Systems},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Rickel, Jeff; Johnson, W. Lewis
Extending Virtual Human to Support Team Training in Virtual Reality Book Section
In: Lakemeyer, G.; Nebel, B. (Ed.): Exploring Artificial Intelligence in the New Millennium, Morgan Kaufmann Publishers, San Francisco, CA, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@incollection{rickel_extending_2002,
title = {Extending Virtual Human to Support Team Training in Virtual Reality},
author = {Jeff Rickel and W. Lewis Johnson},
editor = {G. Lakemeyer and B. Nebel},
url = {http://ict.usc.edu/pubs/Extending%20Virtual%20Humans%20to%20Support%20Team%20Training%20in%20Virtual%20Reality.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {Exploring Artificial Intelligence in the New Millennium},
publisher = {Morgan Kaufmann Publishers},
address = {San Francisco, CA},
abstract = {This paper describes the use of virtual humans and distributed virtual reality to support team training, where students must learn their individual role in the team as well as how to coordinate their actions with their teammates. Students, instructors, and virtual humans cohabit a three-dimensional, interactive, simulated mock-up of their work environment, where they can practice together in realistic situations. The virtual humans can serve as instructors for individual students, and they can substitute for missing team members, allowing students to practive team tasks when some or all human instructors and teammates are unavailable. The paper describes our learning environment, the issues that arise in developing virtual humans for team training, and our design for the virtual humans, which is an extension of our Steve agent previously used for one-on-one tutoring.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {incollection}
}
Debevec, Paul
A Tutorial on Image-Based Lighting Journal Article
In: IEEE Computer Graphics and Applications, 2002.
Links | BibTeX | Tags: DTIC, Graphics
@article{debevec_tutorial_2002,
title = {A Tutorial on Image-Based Lighting},
author = {Paul Debevec},
url = {http://ict.usc.edu/pubs/Image-Based%20Lighting.pdf},
year = {2002},
date = {2002-01-01},
journal = {IEEE Computer Graphics and Applications},
keywords = {DTIC, Graphics},
pubstate = {published},
tppubtype = {article}
}
Hill, Randall W.; Han, Changhee; Lent, Michael
Applying Perceptually Driven Cognitive Mapping To Virtual Urban Environments Proceedings Article
In: Proceedings of 14th Innovative Applications of Artificial Intelligence Conference, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{hill_applying_2002,
title = {Applying Perceptually Driven Cognitive Mapping To Virtual Urban Environments},
author = {Randall W. Hill and Changhee Han and Michael Lent},
url = {http://ict.usc.edu/pubs/Applying%20Perceptually%20Driven%20Cognitive%20Mapping%20To%20Virtual%20Urban%20Environments.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {Proceedings of 14th Innovative Applications of Artificial Intelligence Conference},
abstract = {This paper describes a method for building a cognitive map of a virtual urban environment. Our routines enable virtual humans to map their environment using a realistic model of perception. We based our implementation on a computational framework proposed by Yeap and Jefferies (Yeap & Jefferies 1999) for representing a local environment as a structure called an Absolute Space Representation (ASR). Their algorithms compute and update ASRs from a 2-1/2D 1 sketch of the local environment, and then connect the ASRs together to form a raw cognitive map. Our work extends the framework developed by Yeap and Jefferies in three important ways. First, we implemented the framework in a virtual training environment, the Mission Rehearsal Exercise (Swartout et al. 2001). Second, we describe a method for acquiring a 2- 1/2D sketch in a virtual world, a step omitted from their framework, but which is essential for computing an ASR. Third, we extend the ASR algorithm to map regions that are partially visible through exits of the local space. Together, the implementation of the ASR algorithm along with our extensions will be useful in a wide variety of applications involving virtual humans and agents who need to perceive and reason about spatial concepts in urban environments.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Marsella, Stacy C.; Gratch, Jonathan
A step toward irrationality: using emotion to change belief Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 334–341, Bologna, Italy, 2002.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_step_2002,
title = {A step toward irrationality: using emotion to change belief},
author = {Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/A%20step%20toward%20irrationality-%20using%20emotion%20to%20change%20belief.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
volume = {1},
pages = {334–341},
address = {Bologna, Italy},
abstract = {Emotions have a powerful impact on behavior and beliefs. The goal of our research is to create general computational models of this interplay of emotion, cognition and behavior to inform the design of virtual humans. Here, we address an aspect of emotional behavior that has been studied extensively in the psychological literature but largely ignored by computational approaches, emotion-focused coping. Rather than motivating external action, emotion-focused coping strategies alter beliefs in response to strong emotions. For example an individual may alter beliefs about the importance of a goal that is being threatened, thereby reducing their distress. We present a preliminary model of emotion-focused coping and discuss how coping processes, in general, can be coupled to emotions and behavior. The approach is illustrated within a virtual reality training environment where the models are used to create virtual human characters in high-stress social situations.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Pighin, Frédéric; Szeliski, Richard; Salesin, David H.
Modeling and Animating Realistic Faces from Images Journal Article
In: International Journal on Computer Vision, vol. 50, pp. 143–169, 2002.
Abstract | Links | BibTeX | Tags: DTIC
@article{pighin_modeling_2002,
title = {Modeling and Animating Realistic Faces from Images},
author = {Frédéric Pighin and Richard Szeliski and David H. Salesin},
url = {http://ict.usc.edu/pubs/Modeling%20and%20Animating%20Realistic%20Faces%20from%20Images.pdf},
year = {2002},
date = {2002-01-01},
journal = {International Journal on Computer Vision},
volume = {50},
pages = {143–169},
abstract = {We present a new set of techniques f or mo deling and animating realistic f aces f rom photographs and videos. Given a set of face photographs taken simultaneously, our modeling technique allows the interactive recovery of a textured 3D face model. By repeating this process for several facial expressions, we acquire a set of faces models that can be linearly combined to express a wide range of expressions. Given a video sequence, this linear face model can be used to estimate the face position, orientation, and facial expression at each frame. We illustrate these techniques on several datasets and demonstrate robust estimations of detailed face geometry and motion.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {article}
}
Hill, Randall W.; Kim, Youngjun; Gratch, Jonathan
Anticipating where to look: predicting the movements of mobile agents in complex terrain Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 821–827, Bologna, Italy, 2002.
Abstract | Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{hill_anticipating_2002,
title = {Anticipating where to look: predicting the movements of mobile agents in complex terrain},
author = {Randall W. Hill and Youngjun Kim and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Anticipating%20Where%20to%20Look-%20Predicting%20the%20Movements%20of%20Mobile%20Agents%20in%20Complex%20Terrain.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
volume = {2},
pages = {821–827},
address = {Bologna, Italy},
abstract = {This paper describes a method for making short-term predictions about the movement of mobile agents in complex terrain. Virtual humans need this ability in order to shift their visual attention between dynamic objects-predicting where an object will be located a few seconds in the future facilitates the visual reacquisition of the target object. Our method takes into account environmental cues in making predictions and it also indicates how long the prediction is valid, which varies depending on the context. We implemented this prediction technique in a virtual pilot that flies a helicopter in a synthetic environment.},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
2001
Gratch, Jonathan; Douglas, Jay
Adaptive narrative: How autonomous agents, hollywood, and multiprocessing operating systems can live happily ever after Proceedings Article
In: Proceedings of International Conference on Virtual Storytelling, pp. 100–112, Avignon, France, 2001, ISBN: 3-540-42611-6.
Abstract | Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{gratch_adaptive_2001,
title = {Adaptive narrative: How autonomous agents, hollywood, and multiprocessing operating systems can live happily ever after},
author = {Jonathan Gratch and Jay Douglas},
url = {http://ict.usc.edu/pubs/Adaptive%20Narrative-%20How%20Autonomous%20Agents,%20Hollywood,%20and%20Multiprocessing%20Operating%20Systems%20Can%20Live%20Happily%20Ever%20After.pdf},
doi = {10.1007/3-540-45420-9_12},
isbn = {3-540-42611-6},
year = {2001},
date = {2001-10-01},
booktitle = {Proceedings of International Conference on Virtual Storytelling},
pages = {100–112},
address = {Avignon, France},
series = {LNCS},
abstract = {Interacting Storytelling systems integrate AI techniques such as planning with narrative representations to generate stories. In this paper, we discuss the use of planning formalisms in Interactive Storytelling from the perspective of story generation and authoring. We compare two different planning formalisms, Hierarchical Task Network (HTN) planning and Heuristic Search Planning (HSP). While HTN provide a strong basis for narrative coherence in the context of interactivity, HSP offer additional flexibility and the generation of stories and the mechanisms for generating comic situations.},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Bharitkar, Sunil; Kyriakakis, Chris
Robustness of the Eigenfilter for Variations in Listener Responses for Selective Signal Cancellation Proceedings Article
In: IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, New Paltz, New York, 2001.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{bharitkar_robustness_2001,
title = {Robustness of the Eigenfilter for Variations in Listener Responses for Selective Signal Cancellation},
author = {Sunil Bharitkar and Chris Kyriakakis},
url = {http://ict.usc.edu/pubs/ROBUSTNESS%20OF%20THE%20EIGENFILTER%20FOR%20VARIATIONS%20IN%20LISTENER%20RESPONSES%20FOR%20SELECTIVE%20SIGNAL%20CANCELLATION.pdf},
year = {2001},
date = {2001-10-01},
booktitle = {IEEE Workshop on Applications of Signal Processing to Audio and Acoustics},
address = {New Paltz, New York},
abstract = {Selectively cancelling signals at specific locations within an acoustical environment with multiple listeners is of significant importance for home theater, automobile, teleconferencing, office, industrial and other applications. We have proposed the eigenfilter for selectively cancelling signals in one direction, while attempting to retain them at unintentional directions. In this paper we investigate the behaviour of the performance measure (i.e., the gain) for a vowel and an unvoiced fricative, when the listener moves his head, in an automobile type environment. We show that in such a situation, a large energy in the difference between the impulse responses at a listener's location may affect the gain substantially. listeners in which only a subset wish to listen to the audio signal.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Rickel, Jeff
Intelligent Virtual Agents for Education and Training: Opportunities and Challenges Proceedings Article
In: Intelligent Virtual Agents: The 3rd International Workshop, Madrid, Spain, 2001.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{rickel_intelligent_2001,
title = {Intelligent Virtual Agents for Education and Training: Opportunities and Challenges},
author = {Jeff Rickel},
url = {http://ict.usc.edu/pubs/Intelligent%20Virtual%20Agents%20for%20Education%20and%20Training-%20Opportunities%20and%20Challenges.pdf},
year = {2001},
date = {2001-09-01},
booktitle = {Intelligent Virtual Agents: The 3rd International Workshop},
address = {Madrid, Spain},
abstract = {Interactive virtual worlds provide a powerful medium for ex- periential learning. Intelligent virtual agents can cohabit virtual worlds with people and facilitate such learning as guides, mentors, and team- mates. This paper reviews the main pedagogical advantages of animated agents in virtual worlds, discusses two key research challenges, and out- lines an ambitious new project addressing those challenges.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Bharitkar, Sunil; Kyriakakis, Chris
New Factors in Room Equalization Using a Fuzzy Logic Approach Proceedings Article
In: Proceedings of the Audio Engineering Society Convention, New York, NY, 2001.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{bharitkar_new_2001,
title = {New Factors in Room Equalization Using a Fuzzy Logic Approach},
author = {Sunil Bharitkar and Chris Kyriakakis},
url = {http://ict.usc.edu/pubs/New%20Factors%20in%20Room%20Equalization%20Using%20a%20Fuzzy%20Logic%20Approach.pdf},
year = {2001},
date = {2001-09-01},
booktitle = {Proceedings of the Audio Engineering Society Convention},
address = {New York, NY},
abstract = {Room acoustical modes, particularly in small rooms, cause a signiï¬cant variation in the room responses measured at di!erent locations. Responses measured only a few cm apart can vary by up to 15-20 dB at certain frequencies. This makes it diffcult to equalize an audio system for multiple simultaneous listeners. Previous methods have utilized multiple microphones and spatial averaging with equal weighting. In this paper we present a different multiple point equalization method. We ï¬rst determine representative prototypical room responses derived from several room responses that share similar characteristics, using the fuzzy unsupervised learning method. These prototypical responses can then be combined to form a general point response. When we use the inverse of the general point response as an equalizing ï¬lter, our results show a signiï¬cant improvement in equalization performance over the spatial averaging methods. This simultaneous equalization is achieved by suppressing the peaks in the room magnitude spectrums. Applications of this method thus include equalization and multiple point sound control at home and in automobiles.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Douglas, Jay; Gratch, Jonathan
Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After Proceedings Article
In: Proceedings of the 5th International Conference on Autonomous Agents, Montreal, Canada, 2001.
Abstract | Links | BibTeX | Tags: Virtual Humans
@inproceedings{douglas_adaptive_2001,
title = {Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After},
author = {Jay Douglas and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Adaptive%20Narrative-%20How%20Autonomous%20Agents,%20Hollywood,%20and%20Multiprocessing%20Operating%20Systems%20Can%20Live%20Happily%20Ever%20After.pdf},
year = {2001},
date = {2001-06-01},
booktitle = {Proceedings of the 5th International Conference on Autonomous Agents},
address = {Montreal, Canada},
abstract = {Creating dramatic narratives for real-time virtual reality environments is complicated by the lack of temporal distance between the occurrence of an event and its telling in the narrative. This paper describes the application of a multiprocessing operating system architecture to the creation of adaptive narratives, narratives that use autonomous actors or agents to create real-time dramatic experiences for human interactors. We also introduce the notion of dramatic acts and dramatic functions and indicate their use in constructing this real-time drama.},
keywords = {Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Cohen, Jonathan; Tchou, Chris; Hawkins, Tim; Debevec, Paul
Real-Time High-Dynamic Range Texture Mapping Proceedings Article
In: Eurographics Rendering Workshop, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Graphics
@inproceedings{cohen_real-time_2001,
title = {Real-Time High-Dynamic Range Texture Mapping},
author = {Jonathan Cohen and Chris Tchou and Tim Hawkins and Paul Debevec},
url = {http://ict.usc.edu/pubs/Real-Time%20High-Dynamic%20Range%20Texture%20Mapping.pdf},
year = {2001},
date = {2001-06-01},
booktitle = {Eurographics Rendering Workshop},
abstract = {This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments often far exceeds the range representable in 8-bit per-channel texture maps. The increased realism afforded by a high-dynamic range representation provides improved fidelity and expressiveness for interactive visualization of image-based models. Our technique allows for real-time rendering of scenes with arbitrary dynamic range, limited only by available texture memory. In our technique, high-dynamic range textures are decomposed into sets of 8- bit textures. These 8-bit textures are dynamically reassembled by the graphics hardware's programmable multitexturing system or using multipass techniques and framebuffer image processing. These operations allow the exposure level of the texture to be adjusted continuously and arbitrarily at the time of rendering, correctly accounting for the gamma curve and dynamic range restrictions of the display device. Further, for any given exposure only two 8-bit textures must be resident in texture memory simultaneously. We present implementation details of this technique on various 3D graphics hardware architectures. We demonstrate several applications, including high-dynamic range panoramic viewing with simulated auto-exposure, real-time radiance environment mapping, and simulated Fresnel reflection.},
keywords = {DTIC, Graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
Swartout, William; Hill, Randall W.; Gratch, Jonathan; Johnson, W. Lewis; Kyriakakis, Chris; Labore, Catherine; Lindheim, Richard; Marsella, Stacy C.; Miraglia, D.; Moore, Bridget; Morie, Jacquelyn; Rickel, Jeff; Thiebaux, Marcus; Tuch, L.; Whitney, Richard; Douglas, Jay
Toward the Holodeck: Integrating Graphics, Sound, Character and Story Proceedings Article
In: Proceedings of the 5th International Conference on Autonomous Agents, Montreal, Canada, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans, Virtual Worlds
@inproceedings{swartout_toward_2001,
title = {Toward the Holodeck: Integrating Graphics, Sound, Character and Story},
author = {William Swartout and Randall W. Hill and Jonathan Gratch and W. Lewis Johnson and Chris Kyriakakis and Catherine Labore and Richard Lindheim and Stacy C. Marsella and D. Miraglia and Bridget Moore and Jacquelyn Morie and Jeff Rickel and Marcus Thiebaux and L. Tuch and Richard Whitney and Jay Douglas},
url = {http://ict.usc.edu/pubs/Toward%20the%20Holodeck-%20Integrating%20Graphics,%20Sound,%20Character%20and%20Story.pdf},
year = {2001},
date = {2001-06-01},
booktitle = {Proceedings of the 5th International Conference on Autonomous Agents},
address = {Montreal, Canada},
abstract = {We describe an initial prototype of a holodeck-like environment that we have created for the Mission Rehearsal Exercise Project. The goal of the project is to create an experience learning system where the participants are immersed in an environment where they can encounter the sights, sounds, and circumstances of realworld scenarios. Virtual humans act as characters and coaches in an interactive story with pedagogical goals.},
keywords = {DTIC, Social Simulation, Virtual Humans, Virtual Worlds},
pubstate = {published},
tppubtype = {inproceedings}
}
Marsella, Stacy C.; Gratch, Jonathan; Rickel, Jeff
The Effect of Affect: Modeling the Impact of Emotional State on the Behavior of Interactive Virtual Humans Proceedings Article
In: Workshop on Representing, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents, Montreal, Canada, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_effect_2001,
title = {The Effect of Affect: Modeling the Impact of Emotional State on the Behavior of Interactive Virtual Humans},
author = {Stacy C. Marsella and Jonathan Gratch and Jeff Rickel},
url = {http://ict.usc.edu/pubs/The%20Effect%20of%20Affect-%20Modeling%20the%20Impact%20of%20Emotional%20State%20on%20the%20Behavior%20of%20Interactive%20Virtual%20Humans.pdf},
year = {2001},
date = {2001-06-01},
booktitle = {Workshop on Representing, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents},
address = {Montreal, Canada},
abstract = {A person's behavior provides signiï¬cant information about their emotional state, attitudes, and attention. Our goal is to create virtual humans that convey such information to people while interacting with them in virtual worlds. The virtual humans must respond dynamically to the events surrounding them, which are fundamentally influenced by users' actions, while providing an illusion of human-like behavior. A user must be able to interpret the dynamic cognitive and emotional state of the virtual humans using the same nonverbal cues that people use to understand one another. Towards these goals, we are integrating and extending components from three prior systems: a virtual human architecture with a range of cognitive and motor capabilities, a model of emotional appraisal, and a model of the impact of emotional state on physical behavior. We describe the key research issues, our approach, and an initial implementation in an Army peacekeeping scenario.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Modeling Emotions in the Mission Rehearsal Exercise Proceedings Article
In: Proceedings of the 10th Conference on Computer Generated Forces and Behavioral Representation, pp. 457–466, Orlando, FL, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{gratch_modeling_2001,
title = {Modeling Emotions in the Mission Rehearsal Exercise},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Modeling%20Emotions%20in%20the%20Mission%20Rehearsal%20Exercise.pdf},
year = {2001},
date = {2001-05-01},
booktitle = {Proceedings of the 10th Conference on Computer Generated Forces and Behavioral Representation},
pages = {457–466},
address = {Orlando, FL},
abstract = {This paper discusses our attempts to model realistic human behavior in the context of the Mission Rehearsal Exercise system (MRE), a high-end virtual training environment designed to support dismounted infantry training between a human participant and elements of his command. The system combines immersive graphics, sound, and interactive characters controlled by artificial intelligence programs. Our goal in this paper is to show how some of the daunting subtlety in human behavior can be modeled by intelligent agents and in particular to focus on the role of modeling typical human emotional responses to environmental stimuli.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Ligorio, M. Beatrice; Mininni, Giuseppe; Traum, David
Interlocution Scenarios for Problem Solving in an Educational MUD Environment Proceedings Article
In: 1st European Conference on Computer-Supported Collaborative Learning, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{ligorio_interlocution_2001,
title = {Interlocution Scenarios for Problem Solving in an Educational MUD Environment},
author = {M. Beatrice Ligorio and Giuseppe Mininni and David Traum},
url = {http://ict.usc.edu/pubs/INTERLOCUTION%20SCENARIOS%20FOR%20PROBLEM%20SOLVING%20IN%20AN%20EDUCATIONAL%20MUD%20ENVIRONMENT.pdf},
year = {2001},
date = {2001-03-01},
booktitle = {1st European Conference on Computer-Supported Collaborative Learning},
abstract = {This paper presents an analysis of computer mediated collaboration on a problem-solving task in a virtual world. The theoretical framework of this research combines research in Computer Mediated Communication with a social psychology theory of conflict. An experiment was conducted involving universitybstudents performing a problem solving task with a peer in an Educational MUD. Each performance was guided by a predefined script, designed based on the 'common speech' concepts. Al the performances were analyzed in terms of identity perception, conflict perception and cooperation. By looking at the relationship among the CMC environment features, the social influence activated on this environment, the conflict elaboration, and the problem solving strategies, a distinctive 'interlocution scenario' emerged. The results are discussed using contributions from the two theoretical approaches embraced.},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Tears and Fears: Modeling emotions and emotional behaviors in synthetic agents Proceedings Article
In: Proceedings of the 5th International Conference on Autonomous Agents, pp. 278–285, Montreal, Canada, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{gratch_tears_2001,
title = {Tears and Fears: Modeling emotions and emotional behaviors in synthetic agents},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Tears%20and%20Fears-%20Modeling%20emotions%20and%20emotional%20behaviors%20in%20synthetic%20agents.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Proceedings of the 5th International Conference on Autonomous Agents},
pages = {278–285},
address = {Montreal, Canada},
abstract = {Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. In service of this goal, we integrate two complementary approaches to emotional modeling into a single unified system. Gratch's Émile system focuses on the problem of emotional appraisal: how emotions arise from an evaluation of how environmental events relate to an agent's plans and goals. Marsella et al. 's IPD system focuses more on the impact of emotions on behavior, including the impact on the physical expressions of emotional state through suitable choice of gestures and body language. This integrated model is layered atop Steve, a pedagogical agent architecture, and exercised within the context of the Mission Rehearsal Exercise, a prototype system designed to teach decision- making skills in highly evocative situations.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Hawkins, Tim; Cohen, Jonathan; Tchou, Chris; Debevec, Paul
Light Stage 2.0 Proceedings Article
In: SIGGRAPH Technical Sketches, pp. 217, 2001.
Links | BibTeX | Tags: DTIC, Graphics
@inproceedings{hawkins_light_2001,
title = {Light Stage 2.0},
author = {Tim Hawkins and Jonathan Cohen and Chris Tchou and Paul Debevec},
url = {http://ict.usc.edu/pubs/Light%20Stage%202.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {SIGGRAPH Technical Sketches},
pages = {217},
keywords = {DTIC, Graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
Hawkins, Tim; Cohen, Jonathan; Debevec, Paul
A Photometric Approach to Digitizing Cultural Artifacts Proceedings Article
In: Proceedings of 2nd International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Glyfada, Greece, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Graphics
@inproceedings{hawkins_photometric_2001,
title = {A Photometric Approach to Digitizing Cultural Artifacts},
author = {Tim Hawkins and Jonathan Cohen and Paul Debevec},
url = {http://ict.usc.edu/pubs/A%20Photometric%20Approach%20to%20Digitizing%20Cultural%20Artifacts.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Proceedings of 2nd International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
address = {Glyfada, Greece},
abstract = {In this paper we present a photometry-based approach to the digital documentation of cultural artifacts. Rather than representing an artifact as a geometric model with spatially varying reflectance properties, we instead propose directly representing the artifact in terms of its reflectance field - the manner in which it transforms light into images. The principal device employed in our technique is a computer-controlled lighting apparatus which quickly illuminates an artifact from an exhaustive set of incident illumination directions and a set of digital video cameras which record the artifact's appearance under these forms of illumination. From this database of recorded images, we compute linear combinations of the captured images to synthetically illuminate the object under arbitrary forms of complex incident illumination, correctly capturing the effects of specular reflection, subsurface scattering, self-shadowing, mutual illumination, and complex BRDF's often present in cultural artifacts. We also describe a computer application that allows users to realistically and interactively relight digitized artifacts.},
keywords = {DTIC, Graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
Marsella, Stacy C.; Gratch, Jonathan
Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations Proceedings Article
In: Proceedings of 23rd Annual Conference of the Cognitive Science Society, Edinburgh, Scotland, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_modeling_2001,
title = {Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations},
author = {Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Modeling%20the%20Interplay%20of%20Emotions%20and%20Plans%20in%20Multi-Agent%20Simulations.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Proceedings of 23rd Annual Conference of the Cognitive Science Society},
address = {Edinburgh, Scotland},
abstract = {The goal of this research is to create general computational models of the interplay between affect, cognition and behavior. These models are being designed to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. We attempt to capture both the cognitive and behavioral aspects of emotion, circumscribed to the role emotions play in the performance of concrete physical tasks. We address how emotions arise from an evaluation of the relationship between environmental events and an agent's plans and goals, as well as the impact of emotions on behavior, in particular the impact on the physical expressions of emotional state through suitable choice of gestures and body language. The approach is illustrated within a virtual reality training environment.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Yang, Dai; Ai, Hongmei; Kyriakakis, Chris; Kuo, C. -C. Jay
Adaptive Karhunen-Loeve Transform for Enhanced Multichannel Audio Coding Proceedings Article
In: SPIE, San Diego, CA, 2001.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{yang_adaptive_2001,
title = {Adaptive Karhunen-Loeve Transform for Enhanced Multichannel Audio Coding},
author = {Dai Yang and Hongmei Ai and Chris Kyriakakis and C. -C. Jay Kuo},
url = {http://ict.usc.edu/pubs/Adaptive%20Karhunen-Loeve%20Transform%20for%20Enhanced%20Multichannel%20Audio%20Coding.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {SPIE},
address = {San Diego, CA},
abstract = {A modified MPEG Advanced Audio Coding (AAC) scheme based on the Karhunen-Loeve transform (KLT) to remove inter-channel redundancy, which is called the MAACKL method, has been proposed in our previous work. However, a straightforward coding of elements of the KLT matrix generates about 240 bits per matrix for typical 5 channel audio contents. Such an overhead is too expensive so that it prevents MAACKL from updating KLT dynamically in a short period of time. In this research, we study the de-correlation efficiency of adaptive KLT as well as an efficient way to encode elements of the KLT matrix via vector quantization. The effect due to different quantization accuracy and adaptation period is examined carefully. It is demonstrated that with the smallest possible number of bits per matrix and a moderately long KLT adaptation time, the MAACKL algorithm can still generate a very good coding performance.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Waese, Jamie; Debevec, Paul
A Real Time High Dynamic Range Light Probe Proceedings Article
In: SIGGRAPH Technical Sketches, 2001.
Links | BibTeX | Tags: DTIC, Graphics
@inproceedings{waese_real_2001,
title = {A Real Time High Dynamic Range Light Probe},
author = {Jamie Waese and Paul Debevec},
url = {http://ict.usc.edu/pubs/A%20Real%20Time%20High%20Dynamic%20Range%20Light%20Probe.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {SIGGRAPH Technical Sketches},
keywords = {DTIC, Graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
Bharitkar, Sunil; Kyriakakis, Chris
A Cluster Centroid Method for Room Response Equalization at Multiple Locations Proceedings Article
In: IEEE Workshop on the Applications of Signal Processing to Audio and Acoustics, pp. 55–58, New Platz, NY, 2001, ISBN: 0-7803-7126-7.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{bharitkar_cluster_2001,
title = {A Cluster Centroid Method for Room Response Equalization at Multiple Locations},
author = {Sunil Bharitkar and Chris Kyriakakis},
url = {http://ict.usc.edu/pubs/A%20CLUSTER%20CENTROID%20METHOD%20FOR%20ROOM%20RESPONSE%20EQUALIZATION%20AT%20MULTIPLE%20LOCATIONS.pdf},
isbn = {0-7803-7126-7},
year = {2001},
date = {2001-01-01},
booktitle = {IEEE Workshop on the Applications of Signal Processing to Audio and Acoustics},
pages = {55–58},
address = {New Platz, NY},
abstract = {In this paper we address the problem of simultaneous room response equalization for multiple listeners. Traditional approaches to this problem have used a single microphone at the listening position to measure impulse responses from a loudspeaker and then use an inverse filter to correct the frequency response. The problem with that approach is that it only works well for that one point and in most cases is not practical even for one listener with a typical ear spacing of 18 cm. It does not work at all for other listeners in the room, or if the listener changes positions even slightly. We propose a new approach that is based on the Fuzzy c-means clustering technique. We use this method to design equalization filters and demonstrate that we can achieve better equalization performance for several locations in the room simultaneously as compared to single point or simple averaging methods.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Srinivasamurthy, Naveen; Narayanan, Shrikanth; Ortega, Antonio
Use of Model Transformations for Distributed Speech Recognition Proceedings Article
In: 4th ISCA Tutorial and Research Workshop on Speech Synthesis, pp. 113–116, Sophia Antipolis, France, 2001.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{srinivasamurthy_use_2001,
title = {Use of Model Transformations for Distributed Speech Recognition},
author = {Naveen Srinivasamurthy and Shrikanth Narayanan and Antonio Ortega},
url = {http://ict.usc.edu/pubs/Use%20of%20Model%20Transformations%20for%20Distributed%20Speech%20Recognition.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {4th ISCA Tutorial and Research Workshop on Speech Synthesis},
pages = {113–116},
address = {Sophia Antipolis, France},
abstract = {Due to bandwidth limitations, the speech recognizer in distributed speech recognition (DSR) applications has to use encoded speech - either traditional speech encoding or speech encoding optimized for recognition. The penalty incurred in reducing the bitrate is degradation in speech recognition performance. The diversity of the applications using DSR implies that a variety of speech encoders can be used to compress speech. By treating the encoder variability as a mismatch we propose using model transformation to reduce the speech recognition performance degradation. The advantage of using model transformation is that only a single model set needs to be trained at the server, which can be adapted on the fly to the input speech data. We were able to reduce the word error rate by 61.9%, 63.3% and 56.3% for MELP, GSM and MFCC-encoded data, respectively, by using MAP adaptation, which shows the generality of our proposed scheme.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Damiano, Rossana; Traum, David
Anticipatory planning for decision-theoretic grounding and task advancement in mixed-initiative dialogue systems Proceedings Article
In: NAACL 2001 Workshop on Adaptation in Dialogue Systems, 2001.
Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{damiano_anticipatory_2001,
title = {Anticipatory planning for decision-theoretic grounding and task advancement in mixed-initiative dialogue systems},
author = {Rossana Damiano and David Traum},
url = {http://ict.usc.edu/pubs/Anticipatory%20planning%20for%20decision-theoretic%20grounding%20and%20task%20advancement%20in%20mixed-initiative%20dialogue%20systems.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {NAACL 2001 Workshop on Adaptation in Dialogue Systems},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Sadek, Ramy; Miraglia, Dave; Morie, Jacquelyn
3D Sound Design and Technology for the Sensory Environments Evaluations Project: Phase 1 Technical Report
University of Southern California Institute for Creative Technologies Marina del Rey, CA, no. ICT TR 01.2001, 2001.
@techreport{sadek_3d_2001,
title = {3D Sound Design and Technology for the Sensory Environments Evaluations Project: Phase 1},
author = {Ramy Sadek and Dave Miraglia and Jacquelyn Morie},
url = {http://ict.usc.edu/pubs/ICT-TR-01-2001.pdf},
year = {2001},
date = {2001-01-01},
number = {ICT TR 01.2001},
address = {Marina del Rey, CA},
institution = {University of Southern California Institute for Creative Technologies},
keywords = {DTIC},
pubstate = {published},
tppubtype = {techreport}
}
Gordon, Andrew S.
Browsing Image Collections with Representations of Commonsense Activities Journal Article
In: Journal of the American Society for Information Science and Technology, vol. 52, no. 11, pp. 925–929, 2001.
Abstract | Links | BibTeX | Tags: DTIC, The Narrative Group
@article{gordon_browsing_2001,
title = {Browsing Image Collections with Representations of Commonsense Activities},
author = {Andrew S. Gordon},
url = {http://ict.usc.edu/pubs/Browsing%20Image%20Collections%20with%20Representations%20of%20Commonsense%20Activities.PDF},
year = {2001},
date = {2001-01-01},
journal = {Journal of the American Society for Information Science and Technology},
volume = {52},
number = {11},
pages = {925–929},
abstract = {To support browsing-based subject access to image collections, it is necessary to provide users with networks of subject terms that are organized in an intuitive, richly interconnected manner. A principled approach to this task is to organize the subject terms by their relationship to activity contexts that are commonly understood among users. This article describes a methodology for creating networks of subject terms by manually representing a large number of common-sense activities that are broadly related to image subject terms. The application of this methodology to the Library of Congress Thesaurus for Graphic Materials produced 768 representations that supported users of a prototype browsing-based retrieval system in searching large, indexed photograph collections.},
keywords = {DTIC, The Narrative Group},
pubstate = {published},
tppubtype = {article}
}
Lee, C. M.; Narayanan, Shrikanth; Pieraccin, R.
Recognition of Negative Emotions from the Speech Signal Proceedings Article
In: Proceedings of Automatic Speech Recognition and Understanding Workshop (ASRU 2001), 2001.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{lee_recognition_2001,
title = {Recognition of Negative Emotions from the Speech Signal},
author = {C. M. Lee and Shrikanth Narayanan and R. Pieraccin},
url = {http://ict.usc.edu/pubs/Recognition%20of%20Negative%20Emotions%20from%20the%20Speech%20Signal.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Proceedings of Automatic Speech Recognition and Understanding Workshop (ASRU 2001)},
abstract = {This paper reports on methods for automatic classification of spoken utterances based on the emotional state of the speaker. The data set used for the analysis comes from a corpus of human- machine dialogs recorded from a commercial application deployed by SpeechWorks. Linear discriminant classification with Gaussian class-conditional probability distribution and knearest neighborhood methods are used to classify utterances into two basic emotion states, negative and non-negative. The features used by the classifiers are utterance-level statistics of the fundamental frequency and energy of the speech signal. To improve classification performance, two specific feature selection methods are used; namely, promising first selection and forward feature selection. Principal component analysis is used to reduce the dimensionality of the features while maximizing classification accuracy. Improvements obtained by feature selection and PCA are reported in this paper. We reported the results.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Olsen, Mari; Traum, David; Ess-Dykema, Carol Van; Weinberg, Amy
Implicit Cues for Explicit Generation: Using Telicity as a Cue for Tense Structure in Chinese to English MT System Proceedings Article
In: Machine Translation Summit VIII, Santiago de Compostela, Spain, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{olsen_implicit_2001,
title = {Implicit Cues for Explicit Generation: Using Telicity as a Cue for Tense Structure in Chinese to English MT System},
author = {Mari Olsen and David Traum and Carol Van Ess-Dykema and Amy Weinberg},
url = {http://ict.usc.edu/pubs/Implicit%20Cues%20for%20Explicit%20Generation-%20Using%20Telicity%20as%20a%20Cue%20for%20Tense%20Structure%20in%20Chinese%20to%20English%20MT%20System.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Machine Translation Summit VIII},
address = {Santiago de Compostela, Spain},
abstract = {In translating from Chinese to English, tense and other temporal information must be inferred from other grammatical and lexical cues. Tense information is crucial to providing accurate and fluent translations into English. Perfective and imperfective grammatical aspect markers can provide cues to temporal structure, but such information is optional in Chinese and is not present in the majority of sentences. We report on a project that assesses the relative contribution of the lexical aspect features of (a)telicity reflected in the Lexical Conceptual Structure of the input text, versus more overt aspectual and adverbial markers of tense, to suggest tense structure in the English translation of a Chinese newspaper corpus. Incorporating this information allows a 20% to 35% boost in the accuracy of tense relization with the best accuracy rate of 92% on a corpus of Chinese articles.},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Yang, Dai; Ai, Hongmei; Kyriakakis, Chris; Kuo, C. -C. Jay
Embedded High-Quality Multichannel Audio Coding Proceedings Article
In: Conference on Media Processors, Symposium on Electronic Imaging, San Jose, CA, 2001.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{yang_embedded_2001,
title = {Embedded High-Quality Multichannel Audio Coding},
author = {Dai Yang and Hongmei Ai and Chris Kyriakakis and C. -C. Jay Kuo},
url = {http://ict.usc.edu/pubs/Embedded%20High-Quality%20Multichannel%20Audio%20Coding.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Conference on Media Processors, Symposium on Electronic Imaging},
address = {San Jose, CA},
abstract = {An embedded high-quality multi-channel audio coding algorithms is proposed in this research. The Karhunen-Loeve Transform (KLT) is applied to multichannel audio signals in the pre-processing stage to remove inter-channel redundancy. Then, after processing of several audio coding blocks, transformed coefficients are layered quantized and the bit stream is ordered according to their importance. The multichannel audio bit stream generated by the propoesed algorithm has a fully progressive property, which is highly desirable for audio multicast applications in heterogenous networks. Experimental results show that, compared with the MPEG Advanced Audio Coding (AAC) algorithm, the proposed algorithm achieves a better performance with both the objective MNR (Mask-to-Noise-Ratio) measurement and the subjective listening test at several different bit rates.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
2000
Debevec, Paul; Hawkins, Tim; Tchou, Chris; Duiker, Haarm-Pieter; Sarokin, Westley
Acquiring the Reflectance Field of a Human Face Proceedings Article
In: SIGGRAPH, New Orleans, LA, 2000.
Abstract | Links | BibTeX | Tags: DTIC, Graphics
@inproceedings{debevec_acquiring_2000,
title = {Acquiring the Reflectance Field of a Human Face},
author = {Paul Debevec and Tim Hawkins and Chris Tchou and Haarm-Pieter Duiker and Westley Sarokin},
url = {http://ict.usc.edu/pubs/Acquiring%20the%20Re%EF%AC%82ectance%20Field%20of%20a%20Human%20Face.pdf},
year = {2000},
date = {2000-07-01},
booktitle = {SIGGRAPH},
address = {New Orleans, LA},
abstract = {We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acquire images of the face from a small set of viewpoints under a dense sampling of incident illumination directions using a light stage. We then construct a reflectance function image for each observed image pixel from its values over the space of illumination directions. From the reflectance functions, we can directly generate images of the face from the original viewpoints in any form of sampled or computed illumination. To change the viewpoint, we use a model of skin reflectance to estimate the appearance of the reflectance functions for novel viewpoints. We demonstrate the technique with synthetic renderings of a person's face under novel illumination and viewpoints.},
keywords = {DTIC, Graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
Bharitkar, Sunil; Kyriakakis, Chris
Selective Signal Cancellation for Multiple Listener Audio Applications: An Information Theory Approach Proceedings Article
In: IEEE International Conference Multimedia and Expo, New York, NY, 2000.
Abstract | Links | BibTeX | Tags: DTIC
@inproceedings{bharitkar_selective_2000,
title = {Selective Signal Cancellation for Multiple Listener Audio Applications: An Information Theory Approach},
author = {Sunil Bharitkar and Chris Kyriakakis},
url = {http://ict.usc.edu/pubs/SELECTIVE%20SIGNAL%20CANCELLATION%20FOR%20MULTIPLE-LISTENER%20AUDIO%20APPLICATIONS-%20AN%20INFORMATION%20THEORY%20APPROACH.pdf},
year = {2000},
date = {2000-07-01},
booktitle = {IEEE International Conference Multimedia and Expo},
address = {New York, NY},
abstract = {Selectively canceling signals at specific locations within an acoustical environment with multiple listeners is of significant importance for home theater, teleconferencing, office, industrial and other applications. The traditional noise cancellation approach is impractical for such applications because it requires sensors that must be placed on the listeners. In this paper we propose an alternative method to minimize signal power in a given location and maximize signal power in another location of interest. A key advantage of this approach would be the need to eliminate sensors. We investigate the use of an information theoretic criterion known as mutual information to design filter coefficients that selectively cancel a signal in one audio channel, and transmit it in another (complementary) channel. Our results show an improvement in power gain at one location in the room relative to the other.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {inproceedings}
}
Moutchtaris, Athanasios; Reveliotis, Panagiotis; Kyriakakis, Chris
Inverse Filter Design for Immersive Audio Rendering Over Loudspeakers Journal Article
In: IEEE Transactions on Multimedia, vol. 2, no. 2, pp. 77–87, 2000.
Abstract | Links | BibTeX | Tags: DTIC
@article{moutchtaris_inverse_2000,
title = {Inverse Filter Design for Immersive Audio Rendering Over Loudspeakers},
author = {Athanasios Moutchtaris and Panagiotis Reveliotis and Chris Kyriakakis},
url = {http://ict.usc.edu/pubs/Inverse%20Filter%20Design%20for%20Immersive%20Audio%20Rendering%20Over%20Loudspeakers.pdf},
year = {2000},
date = {2000-06-01},
journal = {IEEE Transactions on Multimedia},
volume = {2},
number = {2},
pages = {77–87},
abstract = {Immersive audio systems can be used to render virtual sound sources in three-dimensional (3-D) space around a listener. This is achieved by simulating the head-related transfer function (HRTF) amplitude and phase characteristics using digital filters. In this paper, we examine certain key signal processing considerations in spatial sound rendering over headphones and loudspeakers. We address the problem of crosstalk inherent in loudspeaker rendering and examine two methods for implementing crosstalk cancellation and loudspeaker frequency response inversion in real time. We demonstrate that it is possible to achieve crosstalk cancellation of 30 dB using both methods, but one of the two (the Fast RLS Transversal Filter Method) offers a significant advantage in terms of computational efficiency. Our analysis is easily extendable to nonsymmetric listening positions and moving listeners.},
keywords = {DTIC},
pubstate = {published},
tppubtype = {article}
}
Hill, Randall W.; Gratch, Jonathan; Rosenbloom, Paul
Flexible Group Behavior: Virtual Commanders for Synthetic Battlespaces Proceedings Article
In: Proceedings of the 4th International Conference on Autonomous Agents, Barcelona, Spain, 2000.
Abstract | Links | BibTeX | Tags: CogArch, Cognitive Architecture, DTIC, Social Simulation, Virtual Humans
@inproceedings{hill_flexible_2000,
title = {Flexible Group Behavior: Virtual Commanders for Synthetic Battlespaces},
author = {Randall W. Hill and Jonathan Gratch and Paul Rosenbloom},
url = {http://ict.usc.edu/pubs/Flexible%20Group%20Behavior-%20Virtual%20Commanders%20for%20Synthetic%20Battlespaces.pdf},
year = {2000},
date = {2000-06-01},
booktitle = {Proceedings of the 4th International Conference on Autonomous Agents},
address = {Barcelona, Spain},
abstract = {This paper describes a project to develop autonomous commander agents for synthetic battlespaces. The commander agents plan missions, monitor their execution, and replan when necessary. To reason about the social aspects of group behavior, the commanders take various social stances that enable them to collaborate with friends, exercise or defer to authority, and thwart their foes. The purpose of this paper is to describe these capabilities and how they came to be through a series of lessons learned while developing autonomous agents for this domain.},
keywords = {CogArch, Cognitive Architecture, DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan
Human-like behavior, alas, demands human-like intellect Proceedings Article
In: Agents 2000 Workshop on Achieving Human-like Behavior in Interactive Animated Agents, Barcelona, Spain, 2000.
Links | BibTeX | Tags: DTIC, Virtual Humans
@inproceedings{gratch_human-like_2000,
title = {Human-like behavior, alas, demands human-like intellect},
author = {Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Human-like%20behavior%20alas%20demands%20human-like%20intellect.pdf},
year = {2000},
date = {2000-06-01},
booktitle = {Agents 2000 Workshop on Achieving Human-like Behavior in Interactive Animated Agents},
address = {Barcelona, Spain},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}