Publications
Search
Core, Mark G.; Nye, Benjamin D.; Fegley, Brent D.
Trend-Aware Scenario Authoring: Adapting Training Toward Patterns from Real Operations Book Section
In: Sottilare, Robert A.; Schwarz, Jessica (Ed.): Adaptive Instructional Systems, vol. 14727, pp. 15–24, Springer Nature Switzerland, Cham, 2024, ISBN: 978-3-031-60608-3 978-3-031-60609-0, (Series Title: Lecture Notes in Computer Science).
@incollection{sottilare_trend-aware_2024,
title = {Trend-Aware Scenario Authoring: Adapting Training Toward Patterns from Real Operations},
author = {Mark G. Core and Benjamin D. Nye and Brent D. Fegley},
editor = {Robert A. Sottilare and Jessica Schwarz},
url = {https://link.springer.com/10.1007/978-3-031-60609-0_2},
doi = {10.1007/978-3-031-60609-0_2},
isbn = {978-3-031-60608-3 978-3-031-60609-0},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-18},
booktitle = {Adaptive Instructional Systems},
volume = {14727},
pages = {15–24},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin D.; Core, Mark G.; Chereddy, Sai V. R.; Young, Vivian; Auerbach, Daniel
Bootstrapping Assessments for Team Simulations: Transfer Learning Between First-Person-Shooter Game Maps Book Section
In: Sottilare, Robert A.; Schwarz, Jessica (Ed.): Adaptive Instructional Systems, vol. 14727, pp. 261–271, Springer Nature Switzerland, Cham, 2024, ISBN: 978-3-031-60608-3 978-3-031-60609-0, (Series Title: Lecture Notes in Computer Science).
@incollection{sottilare_bootstrapping_2024,
title = {Bootstrapping Assessments for Team Simulations: Transfer Learning Between First-Person-Shooter Game Maps},
author = {Benjamin D. Nye and Mark G. Core and Sai V. R. Chereddy and Vivian Young and Daniel Auerbach},
editor = {Robert A. Sottilare and Jessica Schwarz},
url = {https://link.springer.com/10.1007/978-3-031-60609-0_19},
doi = {10.1007/978-3-031-60609-0_19},
isbn = {978-3-031-60608-3 978-3-031-60609-0},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-18},
booktitle = {Adaptive Instructional Systems},
volume = {14727},
pages = {261–271},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin D; Mee, Dillon; Core, Mark G
Generative Large Language Models for Dialog-Based Tutoring: An Early Consideration of Opportunities and Concerns Proceedings Article
In: 2023.
@inproceedings{nye_generative_2023,
title = {Generative Large Language Models for Dialog-Based Tutoring: An Early Consideration of Opportunities and Concerns},
author = {Benjamin D Nye and Dillon Mee and Mark G Core},
url = {https://ceur-ws.org/Vol-3487/paper4.pdf},
year = {2023},
date = {2023-07-01},
abstract = {After many years of relatively limited capabilities for generative language models, recent large language models (LLM’s) have demonstrated qualitatively better capabilities for understanding, synthesis, and inference on text. Due to the prominence of ChatGPT’s chat system, both the media and many educational developers have suggested using generative AI to directly tutor students. However, despite surface-level similarity between ChatGPT interactions and tutoring dialogs, generative AI has other strengths which may be substantially more relevant for intelligent tutoring (e.g., detecting misconceptions, improved language translation, content generation) and weaknesses that make it problematic for on-the-fly tutoring (e.g., hallucinations, lack of pedagogical training data). In this paper, we discuss how we are approaching generative LLM’s for tutoring dialogs, for problems such as multi- concept short answer grading and semi-supervised interactive content generation. This work shows interesting opportunities for prompt engineering approaches for short-answer classification, despite sometimes quirky behavior. The time savings for high-quality content generation for tutoring is not yet clear and further research is needed. The paper concludes with a consideration of longer-term equity and access in a world where essential capabilities require low-latency real-time connections to large, pay-peruse models. Risks and mitigating technologies for this kind of “AI digital divide” are discussed, including optimized / edge-computing LLM’s and using generative AI models as simulated students to train specialized tutoring models.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Okado, Yuko; Shiel, Aaron; Carr, Kayla; Rosenberg, Milton; Rice, Enora; Ostrander, Luke; Ju, Megan; Gutierrez, Cassandra; Ramirez, Dilan; Auerbach, Daniel; Aguirre, Angelica; Swartout, William
MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors Proceedings Article
In: 2023, (Publisher: Zenodo).
@inproceedings{nye_mentorstudio_2023,
title = {MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors},
author = {Benjamin D. Nye and Yuko Okado and Aaron Shiel and Kayla Carr and Milton Rosenberg and Enora Rice and Luke Ostrander and Megan Ju and Cassandra Gutierrez and Dilan Ramirez and Daniel Auerbach and Angelica Aguirre and William Swartout},
url = {https://zenodo.org/record/8226275},
doi = {10.5281/ZENODO.8226275},
year = {2023},
date = {2023-07-01},
urldate = {2024-01-11},
abstract = {Mentoring promotes underserved students' STEM persistence but it is difficult to scale up. Virtual agents can amplify mentors' experiences to larger audiences, which is particularly important for mentors from under-represented backgrounds and for underserved students with less access to mentors. This paper introduces MentorStudio, an online platform that allows real-life mentors to self-record and publish video-based conversational virtual agents. MentorStudio's goals are to increase speed, scheduling flexibility, and autonomy in creating intelligent virtual mentors. MentorStudio platform components are introduced, along with initial feedback regarding usability and acceptance collected from 20 STEM mentors who recorded virtual mentors. Overall, the MentorStudio platform has good ease-of-use and acceptance among mentors and offers a platform capable of recording large number of mentors to expand their reach to an unlimited number of students.},
note = {Publisher: Zenodo},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Wang, Nina; Rebolledo-Mendez, Genaro; Matsuda, Noboru; Santos, Olga C.; Dimitrova, Vania (Ed.)
Artificial intelligence in education: 24th international conference, AIED 2023, Tokyo, Japan, July 3-7, 2023: proceedings Book
Springer, Cham, 2023, ISBN: 978-3-031-36271-2, (Meeting Name: International Conference on Artificial Intelligence in Education).
@book{wang_artificial_2023,
title = {Artificial intelligence in education: 24th international conference, AIED 2023, Tokyo, Japan, July 3-7, 2023: proceedings},
editor = {Nina Wang and Genaro Rebolledo-Mendez and Noboru Matsuda and Olga C. Santos and Vania Dimitrova},
isbn = {978-3-031-36271-2},
year = {2023},
date = {2023-07-01},
number = {13916},
publisher = {Springer},
address = {Cham},
series = {Lecture notes in computer science Lecture notes in artificial intelligence},
abstract = {This book constitutes the refereed proceedings of the 24th International Conference on Artificial Intelligence in Education, AIED 2023, held in Tokyo, Japan, during July 3-7, 2023. This event took place in hybrid mode. The 53 full papers and 26 short papers presented in this book were carefully reviewed and selected from 311 submissions. The papers present result in high-quality research on intelligent systems and the cognitive sciences for the improvement and advancement of education. The conference was hosted by the prestigious International Artificial Intelligence in Education Society, a global association of researchers and academics specializing in the many fields that comprise AIED, including, but not limited to, computer science, learning sciences, and education},
note = {Meeting Name: International Conference on Artificial Intelligence in Education},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Weeks, Danaan DeNeve; Lindsey, Emily; Davis, Matt; Kennedy, Alana; Nye, Benjamin; Nelson, David; Porter, Molly; Swartout, William; Sinatra, Gale
TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits Proceedings Article
In: Geological Society of America, 2022.
@inproceedings{deneve_weeks_tar_2022,
title = {TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits},
author = {Danaan DeNeve Weeks and Emily Lindsey and Matt Davis and Alana Kennedy and Benjamin Nye and David Nelson and Molly Porter and William Swartout and Gale Sinatra},
url = {https://gsa.confex.com/gsa/2022CD/webprogram/Paper373373.html},
year = {2022},
date = {2022-03-01},
urldate = {2023-03-31},
publisher = {Geological Society of America},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
DiNinni, Richard; Rizzo, Albert
Sensing Human Signals of Motivation Processes During STEM Tasks Proceedings Article
In: Rodrigo, Maria Mercedes; Matsuda, Noburu; Cristea, Alexandra I.; Dimitrova, Vania (Ed.): Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium, pp. 163–167, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-11647-6.
@inproceedings{dininni_sensing_2022,
title = {Sensing Human Signals of Motivation Processes During STEM Tasks},
author = {Richard DiNinni and Albert Rizzo},
editor = {Maria Mercedes Rodrigo and Noburu Matsuda and Alexandra I. Cristea and Vania Dimitrova},
doi = {10.1007/978-3-031-11647-6_28},
isbn = {978-3-031-11647-6},
year = {2022},
date = {2022-01-01},
booktitle = {Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium},
pages = {163–167},
publisher = {Springer International Publishing},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {This paper outlines the linking of a multi-modal sensing platform with an Intelligent Tutoring System to perceive the motivational state of the learner during STEM tasks. Motivation is a critical element to learning but receives little attention in comparison to strategies related to cognitive processes. The EMPOWER project has developed a novel platform that offers researchers an opportunity to capture a learner’s multi-modal behavioral signals to develop models of motivation problems that can be used to develop best practice strategies for instructional systems.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Herrick, Imogen; Sinatra, Gale; Kennedy, Alana; Nye, Benjamin; Swartout, William; Lindsey, Emily
Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning Proceedings Article
In: National Association for Research in Science Teaching (NARST) International Conference, 2022.
@inproceedings{herrick_using_2022,
title = {Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning},
author = {Imogen Herrick and Gale Sinatra and Alana Kennedy and Benjamin Nye and William Swartout and Emily Lindsey},
url = {https://par.nsf.gov/biblio/10344989},
year = {2022},
date = {2022-01-01},
booktitle = {National Association for Research in Science Teaching (NARST) International Conference},
abstract = {A key mission for museums is to engage a large and diverse public audience in science learning (Macdonald, 1997). To that end, science museums attempt to use immersive technologies in entertaining, socially oriented, and innovative ways. An example is the use of augmented reality (AR) to overlay virtual objects onto the real-world (Azuma, Baillot, Behringer, Feiner, Julier, & MacIntyre, 2001).We used a Design Based Research (DBR) approach to develop and test four features of an AR experience to promote place-based science learning in an museum setting. While quantitative differences were not found among conditions in knowledge gained, significant learning gains were seen from pre to post, illustrating the potential for place-based informal science learning. Incorporating AR technology into museum exhibits can update them with 21st tools to support visitor engagement in the learning experience. This research contributes to understanding of usability and logistical issues for different AR designs for a public, outdoor informal settings.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Liu, Lixing; Gurney, Nikolos; McCullough, Kyle; Ustun, Volkan
Graph Neural Network Based Behavior Prediction to Support Multi-Agent Reinforcement Learning in Military Training Simulations Proceedings Article
In: 2021 Winter Simulation Conference (WSC), pp. 1–12, IEEE, Phoenix, AZ, USA, 2021, ISBN: 978-1-66543-311-2.
@inproceedings{liu_graph_2021,
title = {Graph Neural Network Based Behavior Prediction to Support Multi-Agent Reinforcement Learning in Military Training Simulations},
author = {Lixing Liu and Nikolos Gurney and Kyle McCullough and Volkan Ustun},
url = {https://ieeexplore.ieee.org/document/9715433/},
doi = {10.1109/WSC52266.2021.9715433},
isbn = {978-1-66543-311-2},
year = {2021},
date = {2021-12-01},
urldate = {2022-09-21},
booktitle = {2021 Winter Simulation Conference (WSC)},
pages = {1–12},
publisher = {IEEE},
address = {Phoenix, AZ, USA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Adami, Pooya; Rodrigues, Patrick B.; Woods, Peter J.; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale
Effectiveness of VR-based training on improving construction workers’ knowledge, skills, and safety behavior in robotic teleoperation Journal Article
In: Advanced Engineering Informatics, vol. 50, pp. 101431, 2021, ISSN: 14740346.
@article{adami_effectiveness_2021,
title = {Effectiveness of VR-based training on improving construction workers’ knowledge, skills, and safety behavior in robotic teleoperation},
author = {Pooya Adami and Patrick B. Rodrigues and Peter J. Woods and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale Lucas},
url = {https://linkinghub.elsevier.com/retrieve/pii/S147403462100183X},
doi = {10.1016/j.aei.2021.101431},
issn = {14740346},
year = {2021},
date = {2021-10-01},
urldate = {2022-09-26},
journal = {Advanced Engineering Informatics},
volume = {50},
pages = {101431},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Davis, Matt
Augment Reality In Natural Hostory Museums: Impact on Visitor Engagement and Science Learning Proceedings Article
In: GSA, 2021.
@inproceedings{davis_augment_2021,
title = {Augment Reality In Natural Hostory Museums: Impact on Visitor Engagement and Science Learning},
author = {Matt Davis},
url = {https://gsa.confex.com/gsa/2021AM/webprogram/Paper371425.html},
year = {2021},
date = {2021-10-01},
urldate = {2023-03-31},
publisher = {GSA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Kennedy, Alana A. U.; Thacker, Ian; Nye, Benjamin D.; Sinatra, Gale M.; Swartout, William; Lindsey, Emily
Promoting interest, positive emotions, and knowledge using augmented reality in a museum setting Journal Article
In: International Journal of Science Education, Part B, vol. 11, no. 3, pp. 242–258, 2021, ISSN: 2154-8455, (Publisher: Routledge _eprint: https://doi.org/10.1080/21548455.2021.1946619).
@article{kennedy_promoting_2021,
title = {Promoting interest, positive emotions, and knowledge using augmented reality in a museum setting},
author = {Alana A. U. Kennedy and Ian Thacker and Benjamin D. Nye and Gale M. Sinatra and William Swartout and Emily Lindsey},
url = {https://doi.org/10.1080/21548455.2021.1946619},
doi = {10.1080/21548455.2021.1946619},
issn = {2154-8455},
year = {2021},
date = {2021-07-01},
urldate = {2023-03-31},
journal = {International Journal of Science Education, Part B},
volume = {11},
number = {3},
pages = {242–258},
abstract = {Informal learning environments, such as museums, provide unique opportunities for science learning. They are deliberately designed to impact public understanding of science and shape visitors’ attitudes and behaviors. As a developing technology, augmented reality (AR) offers the transformative potential to support museums’ educational missions by enhancing visitors’ experience, thereby creating effective conditions for learning and personalized interactions with science. We implemented an AR-enhanced exhibit at the La Brea Tar Pits (LBTP) to reduce scientific misconceptions and explore the role of interest and emotions around science and AR technology as it related to learning and knowledge revision. Using a pretest-posttest design, 62 adults completed an AR experience that addressed two scientific misconceptions related to the consistency of tar and frequency of large animal entrapment. We found that participants had significantly fewer misconceptions at posttest than at pretest. Participants also reported higher levels of interest in science content than AR technology and discriminated between emotions they experienced with regard to science content and AR technology. Feelings of curiosity predicted knowledge revision and interest in both science content and AR technology. These findings may be useful for museums and other science communicators seeking to create AR interventions that support learning and conceptual change.},
note = {Publisher: Routledge
_eprint: https://doi.org/10.1080/21548455.2021.1946619},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin D.; Sanghrajka, Rushit; Bodhwani, Vinit; Acob, Martin; Budziwojski, Daniel; Carr, Kayla; Kirshner, Larry; Swartout, William R.
OpenTutor: Designing a Rapid-Authored Tutor that Learns as you Grade Journal Article
In: The International FLAIRS Conference Proceedings, vol. 34, 2021, ISSN: 2334-0762.
@article{nye_opentutor_2021,
title = {OpenTutor: Designing a Rapid-Authored Tutor that Learns as you Grade},
author = {Benjamin D. Nye and Rushit Sanghrajka and Vinit Bodhwani and Martin Acob and Daniel Budziwojski and Kayla Carr and Larry Kirshner and William R. Swartout},
url = {https://journals.flvc.org/FLAIRS/article/view/128576},
doi = {10.32473/flairs.v34i1.128576},
issn = {2334-0762},
year = {2021},
date = {2021-04-01},
urldate = {2023-03-31},
journal = {The International FLAIRS Conference Proceedings},
volume = {34},
abstract = {Despite strong evidence that dialog-based intelligent tutoring systems (ITS) can increase learning gains, few courses include these tutors. In this research, we posit that existing dialog-based tutoring systems are not widely used because they are too complex and unfamiliar for a typical teacher to adapt or augment. OpenTutor is an open-source research project intended to scale up dialog-based tutoring by enabling ordinary teachers to rapidly author and improve dialog-based ITS, where authoring is presented through familiar tasks such as assessment item creation and grading. Formative usability results from a set of five non-CS educators are presented, which indicate that the OpenTutor system was relatively easy to use but that teachers would closely consider the cost benefit for time vs. student outcomes. Specifically, while OpenTutor grading was faster than expected, teachers reported that they would only spend any additional time (compared to a multiple choice) if the content required deeper learning. To decrease time to train answer classifiers, OpenTutor is investigating ways to reduce cold-start problems for tutoring dialogs.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin Daniel; Shiel, Aaron; Olmez, Ibrahim Burak; Mittal, Anirudh; Latta, Jason; Auerbach, Daniel; Copur-Gencturk, Yasemin
Virtual Agents for Real Teachers: Applying AI to Support Professional Development of Proportional Reasoning Journal Article
In: The International FLAIRS Conference Proceedings, vol. 34, 2021, ISSN: 2334-0762.
@article{nye_virtual_2021,
title = {Virtual Agents for Real Teachers: Applying AI to Support Professional Development of Proportional Reasoning},
author = {Benjamin Daniel Nye and Aaron Shiel and Ibrahim Burak Olmez and Anirudh Mittal and Jason Latta and Daniel Auerbach and Yasemin Copur-Gencturk},
url = {https://journals.flvc.org/FLAIRS/article/view/128574},
doi = {10.32473/flairs.v34i1.128574},
issn = {2334-0762},
year = {2021},
date = {2021-04-01},
urldate = {2023-03-31},
journal = {The International FLAIRS Conference Proceedings},
volume = {34},
abstract = {Despite the critical role of teachers in the educational process, few advanced learning technologies have been developed to support teacher-instruction or professional development. This lack of support is particularly acute for middle school math teachers, where only 37% felt well prepared to scaffold instruction to address the needs of diverse students in a national sample. To address this gap, the Advancing Middle School Teachers’ Understanding of Proportional Reasoning project is researching techniques to apply pedagogical virtual agents and dialog-based tutoring to enhance teachers' content knowledge and pedagogical content knowledge. This paper describes the design of a conversational, agent-based intelligent tutoring system to support teachers' professional development. Pedagogical strategies are presented that leverage a virtual human facilitator to tutor pedagogical content knowledge (how to teach proportions to students), as opposed to content knowledge (understanding proportions). The roles for different virtual facilitator capabilities are presented, including embedding actions into virtual agent dialog, open-response versus choice-based tutoring, ungraded pop-up sub-activities (e.g. whiteboard, calculator, note-taking). Usability feedback for a small cohort of instructors pursuing graduate studies was collected. In this feedback, teachers rated the system ease of use and perceived usefulness moderately well, but also reported confusion about what to expect from the system in terms of flow between lessons and support by the facilitator.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin D.; Core, Mark G.; Jaiswa, Shikhar; Ghosal, Aviroop; Auerbach, Daniel
Acting Engaged: Leveraging Play Persona Archetypes for Semi-Supervised Classification of Engagement Proceedings Article
In: International Educational Data Mining Society, 2021, (Publication Title: International Educational Data Mining Society ERIC Number: ED615498).
@inproceedings{nye_acting_2021,
title = {Acting Engaged: Leveraging Play Persona Archetypes for Semi-Supervised Classification of Engagement},
author = {Benjamin D. Nye and Mark G. Core and Shikhar Jaiswa and Aviroop Ghosal and Daniel Auerbach},
url = {https://eric.ed.gov/?id=ED615498},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-31},
publisher = {International Educational Data Mining Society},
institution = {International Educational Data Mining Society},
abstract = {Engaged and disengaged behaviors have been studied across a variety of educational contexts. However, tools to analyze engagement typically require custom-coding and calibration for a system. This limits engagement detection to systems where experts are available to study patterns and build detectors. This work studies a new approach to classify engagement patterns without expert input, by using a play persona methodology where labeled archetype data is generated by novice testers acting out different engagement patterns in a system. Domain-agnostic task features (e.g., response time to an activity, scores/correctness, task difficulty) are extracted from standardized data logs for both archetype and authentic user sessions. A semi-supervised methodology was used to label engagement; bottom-up clusters were combined with archetype data to build a classifier. This approach was analyzed with a focus on cold-start performance on small samples, using two metrics: consistency with larger full-sample cluster assignments and stability of points staying in the same cluster once assigned. These were compared against a baseline of clustering without an incrementally trained classifier. Findings on a data set from a branching multiple-choice scenario-based tutoring system indicated that approximately 52 unlabeled samples and 51 play-test labeled samples were sufficient to classify holdout sessions at 85% consistency with a full set of 145 unsupervised samples. Additionally, alignment to play persona samples for the full set matched expert labels for clusters. Use-cases and limitations of this approach are discussed. [For the full proceedings, see ED615472.]},
note = {Publication Title: International Educational Data Mining Society
ERIC Number: ED615498},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Core, Mark G.; Ghosal, Aviroop; Walker, Peter B.
Metrics for Engagement in Games and Simulations for Learning Book Section
In: Using Cognitive and Affective Metrics in Educational Simulations and Games, Routledge, 2021, (Num Pages: 24).
@incollection{nye_metrics_2021,
title = {Metrics for Engagement in Games and Simulations for Learning},
author = {Benjamin D. Nye and Mark G. Core and Aviroop Ghosal and Peter B. Walker},
url = {https://www.taylorfrancis.com/chapters/edit/10.4324/9780429282201-5/metrics-engagement-games-simulations-learning-benjamin-nye-mark-core-aviroop-ghosal-peter-walker},
year = {2021},
date = {2021-01-01},
booktitle = {Using Cognitive and Affective Metrics in Educational Simulations and Games},
publisher = {Routledge},
abstract = {Games and simulations can be more engaging than other educational tools (e.g., textbooks, videos, problem sets), and this engagement can lead to improved short- and long-term learning. However, engagement in game-based learning is not automatic, and instead requires iterative design. In this work, we explore and compare metrics from research on learning sciences and from game design, considering different time scales of human action, ranging from biological engagement (e.g., eye gaze) up to lasting social ties (e.g., community building). Certain game-design approaches used for commercial games may be useful for game-based learning, such as establishing bottom-line metrics aligned to why the game was built or analyzing engagement in terms of facets or archetypes rather than on a unidirectional scale. Further research is required to study the interaction between engagement at different time scales, particularly for cases where higher long-term engagement is indicated by lower short-term engagement (e.g., skipping easy content).},
note = {Num Pages: 24},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Adami, Pooya; Becerik-Gerber, Burcin; Soibelman, Lucio; Doleck, Tenzin; Copur-Gencturk, Yasemin; Lucas, Gale
An Immersive Virtual Learning Environment for Worker-Robot Collaboration on Construction Sites Proceedings Article
In: 2020 Winter Simulation Conference (WSC), pp. 2400–2411, IEEE, Orlando, FL, USA, 2020, ISBN: 978-1-72819-499-8.
@inproceedings{adami_immersive_2020,
title = {An Immersive Virtual Learning Environment for Worker-Robot Collaboration on Construction Sites},
author = {Pooya Adami and Burcin Becerik-Gerber and Lucio Soibelman and Tenzin Doleck and Yasemin Copur-Gencturk and Gale Lucas},
url = {https://ieeexplore.ieee.org/document/9383944/},
doi = {10.1109/WSC48552.2020.9383944},
isbn = {978-1-72819-499-8},
year = {2020},
date = {2020-12-01},
urldate = {2022-10-24},
booktitle = {2020 Winter Simulation Conference (WSC)},
pages = {2400–2411},
publisher = {IEEE},
address = {Orlando, FL, USA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Davis, Dan M.; Rizvi, Sanad Z.; Carr, Kayla; Swartout, William; Thacker, Raj; Shaw, Kenneth
Feasibility and usability of MentorPal, a framework for rapid development of virtual mentors Journal Article
In: Journal of Research on Technology in Education, pp. 1–23, 2020, ISSN: 1539-1523, 1945-0818.
@article{nye_feasibility_2020,
title = {Feasibility and usability of MentorPal, a framework for rapid development of virtual mentors},
author = {Benjamin D. Nye and Dan M. Davis and Sanad Z. Rizvi and Kayla Carr and William Swartout and Raj Thacker and Kenneth Shaw},
url = {https://www.tandfonline.com/doi/full/10.1080/15391523.2020.1771640},
doi = {10.1080/15391523.2020.1771640},
issn = {1539-1523, 1945-0818},
year = {2020},
date = {2020-07-01},
journal = {Journal of Research on Technology in Education},
pages = {1–23},
abstract = {One-on-one mentoring is an effective method to help novices with career development. However, traditional mentoring scales poorly. To address this problem, MentorPal emulates conversations with a panel of virtual mentors based on recordings of real STEM professionals. Students freely ask questions as they might in a career fair, while machine learning algorithms attempt to provide the best answers. MentorPal has developed strategies for the rapid development of new virtual mentors, where training data will be sparse. In a usability study, 31 high school students self-reported a) increased career knowledge and confidence, b) positive ease-of-use, and that c) mentors were helpful (87%) but often did not cover their preferred career (29%). Results demonstrate the feasibility of scalable virtual mentoring, but efficacy studies are needed to evaluate the impact of virtual mentors, particularly for groups with limited STEM opportunities.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Davis, Dan M; Rosenberg, Milton; Davis, Mark C
Proactive Natural Language Processing: Addressing Terminology Disparity and Team Coalescence Journal Article
In: SISO Simulation Innovation Workshop, no. 2020_SIW_39, pp. 11, 2020.
@article{davis_proactive_2020,
title = {Proactive Natural Language Processing: Addressing Terminology Disparity and Team Coalescence},
author = {Dan M Davis and Milton Rosenberg and Mark C Davis},
url = {https://www.sisostds.org/Default.aspx?tabid=105&EntryId=51197},
year = {2020},
date = {2020-04-01},
journal = {SISO Simulation Innovation Workshop},
number = {2020_SIW_39},
pages = {11},
abstract = {There is a continuing need for battlefield simulations and virtual humans. Most recently, the authors have been focused on the creation of virtual conversation environments to leverage the mentoring skills of selected individuals by creating large libraries of short video clips of advice which are then presented to the user in response to their questions. In these endeavors two issues have arisen; the inconsistency of the definitions used and the need to ameliorate the impacts of short-tour intervals on team formation. This paper will address both of these issues, review existing research, document some early research into these impediments, and discuss the similarities of these issues to those faced by the standards community writ large. They will cite and review the work of Professor Bruce Tuckman: Forming, Storming, Norming, and Performing. The benefits of using virtual humans to enhance these processes are outlined. The need for and design of proactive Natural Language Processing-enabled virtual humans and computer agents is set forth and analyzed. The paper will lay out the research goals, identify the semantic differences, and report on the potential impacts of those differences. In its totality, this paper intends to demonstrate that, in addition to the need to evangelize about the necessity of standards, this community has a lot to contribute to researchers, developers, and implementers faced with destructive differences in terminology, understanding and practice. All of this data and analysis will be presented in a way that should make sure that the insights garnered therefrom are accessible by members of this and other communities and they can be implemented and modified, as is most effective. Future advances now in development are discussed, along with the utility of these new capabilities and approaches.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Davis, Dan M; Guizani, Skander; Jaksha, Evan
Establishing Metrics and Creating Standards: Quantifying Efficacy of Battlefield Simulations Journal Article
In: SISO Simulation Innovation Workshop, no. 2020_SIW_52, pp. 11, 2020.
@article{davis_establishing_2020,
title = {Establishing Metrics and Creating Standards: Quantifying Efficacy of Battlefield Simulations},
author = {Dan M Davis and Skander Guizani and Evan Jaksha},
url = {https://www.sisostds.org/Default.aspx?tabid=105&EntryId=51197},
year = {2020},
date = {2020-04-01},
journal = {SISO Simulation Innovation Workshop},
number = {2020_SIW_52},
pages = {11},
abstract = {This paper asserts that quantification and verification of Battlefield simulations is necessary to assess, verify, and guide the researchers, military commanders, and users in both the simulations’ development and their implementation. The authors present their observations on previous development activities that were hampered by lack of effective metrics and present their arguments that much of this was driven by a lack of standards. Tracing back using commonly accepted System Engineering practices, they show how lack of such standards makes even to the development of effective metrics problematic. The paper documents the experiences and enumerates the potential pitfalls of these shortcomings. Both the authors' experiences in military service and the technical literature supporting their theses are adduced to support their analysis of the current technical research and development environment. Then the paper evaluates several System Engineering tools to further investigate and establish the ultimate goals of these formalized processes. Using their current project in establishing virtual on-line mentors as an exemplar of the way such tools would be effective, the authors make a case for the needs for metrics standards that both are accepted by consensus and are ultimately directed at providing the warfighter with all of the training possible before putting that warfighters in harm's way and imperiling the missions for which they are putting themselves at risk. Examples of the nature and reaction to simulator training, virtual human interaction, computer agent interfaces and implementation issues are given to further illuminate for the reader the possible extensions of these approaches into the reader's own research as well as calling for a more community-wide recognition of the needs for standards both for implementation and for metrics to assess Battlefield Simulation utility to the warfighter. Future investigations, analysis and action are considered and evaluated},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Filter
2024
Core, Mark G.; Nye, Benjamin D.; Fegley, Brent D.
Trend-Aware Scenario Authoring: Adapting Training Toward Patterns from Real Operations Book Section
In: Sottilare, Robert A.; Schwarz, Jessica (Ed.): Adaptive Instructional Systems, vol. 14727, pp. 15–24, Springer Nature Switzerland, Cham, 2024, ISBN: 978-3-031-60608-3 978-3-031-60609-0, (Series Title: Lecture Notes in Computer Science).
Links | BibTeX | Tags: DTIC, Learning Sciences, UARC
@incollection{sottilare_trend-aware_2024,
title = {Trend-Aware Scenario Authoring: Adapting Training Toward Patterns from Real Operations},
author = {Mark G. Core and Benjamin D. Nye and Brent D. Fegley},
editor = {Robert A. Sottilare and Jessica Schwarz},
url = {https://link.springer.com/10.1007/978-3-031-60609-0_2},
doi = {10.1007/978-3-031-60609-0_2},
isbn = {978-3-031-60608-3 978-3-031-60609-0},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-18},
booktitle = {Adaptive Instructional Systems},
volume = {14727},
pages = {15–24},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {DTIC, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin D.; Core, Mark G.; Chereddy, Sai V. R.; Young, Vivian; Auerbach, Daniel
Bootstrapping Assessments for Team Simulations: Transfer Learning Between First-Person-Shooter Game Maps Book Section
In: Sottilare, Robert A.; Schwarz, Jessica (Ed.): Adaptive Instructional Systems, vol. 14727, pp. 261–271, Springer Nature Switzerland, Cham, 2024, ISBN: 978-3-031-60608-3 978-3-031-60609-0, (Series Title: Lecture Notes in Computer Science).
Links | BibTeX | Tags: DTIC, Learning Sciences, Machine Learning, UARC
@incollection{sottilare_bootstrapping_2024,
title = {Bootstrapping Assessments for Team Simulations: Transfer Learning Between First-Person-Shooter Game Maps},
author = {Benjamin D. Nye and Mark G. Core and Sai V. R. Chereddy and Vivian Young and Daniel Auerbach},
editor = {Robert A. Sottilare and Jessica Schwarz},
url = {https://link.springer.com/10.1007/978-3-031-60609-0_19},
doi = {10.1007/978-3-031-60609-0_19},
isbn = {978-3-031-60608-3 978-3-031-60609-0},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-18},
booktitle = {Adaptive Instructional Systems},
volume = {14727},
pages = {261–271},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {DTIC, Learning Sciences, Machine Learning, UARC},
pubstate = {published},
tppubtype = {incollection}
}
2023
Nye, Benjamin D; Mee, Dillon; Core, Mark G
Generative Large Language Models for Dialog-Based Tutoring: An Early Consideration of Opportunities and Concerns Proceedings Article
In: 2023.
Abstract | Links | BibTeX | Tags: DTIC, Learning Sciences, UARC
@inproceedings{nye_generative_2023,
title = {Generative Large Language Models for Dialog-Based Tutoring: An Early Consideration of Opportunities and Concerns},
author = {Benjamin D Nye and Dillon Mee and Mark G Core},
url = {https://ceur-ws.org/Vol-3487/paper4.pdf},
year = {2023},
date = {2023-07-01},
abstract = {After many years of relatively limited capabilities for generative language models, recent large language models (LLM’s) have demonstrated qualitatively better capabilities for understanding, synthesis, and inference on text. Due to the prominence of ChatGPT’s chat system, both the media and many educational developers have suggested using generative AI to directly tutor students. However, despite surface-level similarity between ChatGPT interactions and tutoring dialogs, generative AI has other strengths which may be substantially more relevant for intelligent tutoring (e.g., detecting misconceptions, improved language translation, content generation) and weaknesses that make it problematic for on-the-fly tutoring (e.g., hallucinations, lack of pedagogical training data). In this paper, we discuss how we are approaching generative LLM’s for tutoring dialogs, for problems such as multi- concept short answer grading and semi-supervised interactive content generation. This work shows interesting opportunities for prompt engineering approaches for short-answer classification, despite sometimes quirky behavior. The time savings for high-quality content generation for tutoring is not yet clear and further research is needed. The paper concludes with a consideration of longer-term equity and access in a world where essential capabilities require low-latency real-time connections to large, pay-peruse models. Risks and mitigating technologies for this kind of “AI digital divide” are discussed, including optimized / edge-computing LLM’s and using generative AI models as simulated students to train specialized tutoring models.},
keywords = {DTIC, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Okado, Yuko; Shiel, Aaron; Carr, Kayla; Rosenberg, Milton; Rice, Enora; Ostrander, Luke; Ju, Megan; Gutierrez, Cassandra; Ramirez, Dilan; Auerbach, Daniel; Aguirre, Angelica; Swartout, William
MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors Proceedings Article
In: 2023, (Publisher: Zenodo).
Abstract | Links | BibTeX | Tags: DTIC, Learning Sciences, UARC, Virtual Agents
@inproceedings{nye_mentorstudio_2023,
title = {MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors},
author = {Benjamin D. Nye and Yuko Okado and Aaron Shiel and Kayla Carr and Milton Rosenberg and Enora Rice and Luke Ostrander and Megan Ju and Cassandra Gutierrez and Dilan Ramirez and Daniel Auerbach and Angelica Aguirre and William Swartout},
url = {https://zenodo.org/record/8226275},
doi = {10.5281/ZENODO.8226275},
year = {2023},
date = {2023-07-01},
urldate = {2024-01-11},
abstract = {Mentoring promotes underserved students' STEM persistence but it is difficult to scale up. Virtual agents can amplify mentors' experiences to larger audiences, which is particularly important for mentors from under-represented backgrounds and for underserved students with less access to mentors. This paper introduces MentorStudio, an online platform that allows real-life mentors to self-record and publish video-based conversational virtual agents. MentorStudio's goals are to increase speed, scheduling flexibility, and autonomy in creating intelligent virtual mentors. MentorStudio platform components are introduced, along with initial feedback regarding usability and acceptance collected from 20 STEM mentors who recorded virtual mentors. Overall, the MentorStudio platform has good ease-of-use and acceptance among mentors and offers a platform capable of recording large number of mentors to expand their reach to an unlimited number of students.},
note = {Publisher: Zenodo},
keywords = {DTIC, Learning Sciences, UARC, Virtual Agents},
pubstate = {published},
tppubtype = {inproceedings}
}
Wang, Nina; Rebolledo-Mendez, Genaro; Matsuda, Noboru; Santos, Olga C.; Dimitrova, Vania (Ed.)
Artificial intelligence in education: 24th international conference, AIED 2023, Tokyo, Japan, July 3-7, 2023: proceedings Book
Springer, Cham, 2023, ISBN: 978-3-031-36271-2, (Meeting Name: International Conference on Artificial Intelligence in Education).
Abstract | BibTeX | Tags: AI, Learning Sciences, Natural Language
@book{wang_artificial_2023,
title = {Artificial intelligence in education: 24th international conference, AIED 2023, Tokyo, Japan, July 3-7, 2023: proceedings},
editor = {Nina Wang and Genaro Rebolledo-Mendez and Noboru Matsuda and Olga C. Santos and Vania Dimitrova},
isbn = {978-3-031-36271-2},
year = {2023},
date = {2023-07-01},
number = {13916},
publisher = {Springer},
address = {Cham},
series = {Lecture notes in computer science Lecture notes in artificial intelligence},
abstract = {This book constitutes the refereed proceedings of the 24th International Conference on Artificial Intelligence in Education, AIED 2023, held in Tokyo, Japan, during July 3-7, 2023. This event took place in hybrid mode. The 53 full papers and 26 short papers presented in this book were carefully reviewed and selected from 311 submissions. The papers present result in high-quality research on intelligent systems and the cognitive sciences for the improvement and advancement of education. The conference was hosted by the prestigious International Artificial Intelligence in Education Society, a global association of researchers and academics specializing in the many fields that comprise AIED, including, but not limited to, computer science, learning sciences, and education},
note = {Meeting Name: International Conference on Artificial Intelligence in Education},
keywords = {AI, Learning Sciences, Natural Language},
pubstate = {published},
tppubtype = {book}
}
2022
Weeks, Danaan DeNeve; Lindsey, Emily; Davis, Matt; Kennedy, Alana; Nye, Benjamin; Nelson, David; Porter, Molly; Swartout, William; Sinatra, Gale
TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits Proceedings Article
In: Geological Society of America, 2022.
Links | BibTeX | Tags: Learning Sciences, UARC
@inproceedings{deneve_weeks_tar_2022,
title = {TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits},
author = {Danaan DeNeve Weeks and Emily Lindsey and Matt Davis and Alana Kennedy and Benjamin Nye and David Nelson and Molly Porter and William Swartout and Gale Sinatra},
url = {https://gsa.confex.com/gsa/2022CD/webprogram/Paper373373.html},
year = {2022},
date = {2022-03-01},
urldate = {2023-03-31},
publisher = {Geological Society of America},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
DiNinni, Richard; Rizzo, Albert
Sensing Human Signals of Motivation Processes During STEM Tasks Proceedings Article
In: Rodrigo, Maria Mercedes; Matsuda, Noburu; Cristea, Alexandra I.; Dimitrova, Vania (Ed.): Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium, pp. 163–167, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-11647-6.
Abstract | Links | BibTeX | Tags: DTIC, Learning Sciences
@inproceedings{dininni_sensing_2022,
title = {Sensing Human Signals of Motivation Processes During STEM Tasks},
author = {Richard DiNinni and Albert Rizzo},
editor = {Maria Mercedes Rodrigo and Noburu Matsuda and Alexandra I. Cristea and Vania Dimitrova},
doi = {10.1007/978-3-031-11647-6_28},
isbn = {978-3-031-11647-6},
year = {2022},
date = {2022-01-01},
booktitle = {Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium},
pages = {163–167},
publisher = {Springer International Publishing},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {This paper outlines the linking of a multi-modal sensing platform with an Intelligent Tutoring System to perceive the motivational state of the learner during STEM tasks. Motivation is a critical element to learning but receives little attention in comparison to strategies related to cognitive processes. The EMPOWER project has developed a novel platform that offers researchers an opportunity to capture a learner’s multi-modal behavioral signals to develop models of motivation problems that can be used to develop best practice strategies for instructional systems.},
keywords = {DTIC, Learning Sciences},
pubstate = {published},
tppubtype = {inproceedings}
}
Herrick, Imogen; Sinatra, Gale; Kennedy, Alana; Nye, Benjamin; Swartout, William; Lindsey, Emily
Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning Proceedings Article
In: National Association for Research in Science Teaching (NARST) International Conference, 2022.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@inproceedings{herrick_using_2022,
title = {Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning},
author = {Imogen Herrick and Gale Sinatra and Alana Kennedy and Benjamin Nye and William Swartout and Emily Lindsey},
url = {https://par.nsf.gov/biblio/10344989},
year = {2022},
date = {2022-01-01},
booktitle = {National Association for Research in Science Teaching (NARST) International Conference},
abstract = {A key mission for museums is to engage a large and diverse public audience in science learning (Macdonald, 1997). To that end, science museums attempt to use immersive technologies in entertaining, socially oriented, and innovative ways. An example is the use of augmented reality (AR) to overlay virtual objects onto the real-world (Azuma, Baillot, Behringer, Feiner, Julier, & MacIntyre, 2001).We used a Design Based Research (DBR) approach to develop and test four features of an AR experience to promote place-based science learning in an museum setting. While quantitative differences were not found among conditions in knowledge gained, significant learning gains were seen from pre to post, illustrating the potential for place-based informal science learning. Incorporating AR technology into museum exhibits can update them with 21st tools to support visitor engagement in the learning experience. This research contributes to understanding of usability and logistical issues for different AR designs for a public, outdoor informal settings.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
2021
Liu, Lixing; Gurney, Nikolos; McCullough, Kyle; Ustun, Volkan
Graph Neural Network Based Behavior Prediction to Support Multi-Agent Reinforcement Learning in Military Training Simulations Proceedings Article
In: 2021 Winter Simulation Conference (WSC), pp. 1–12, IEEE, Phoenix, AZ, USA, 2021, ISBN: 978-1-66543-311-2.
Links | BibTeX | Tags: DTIC, Learning Sciences, UARC, Virtual Humans
@inproceedings{liu_graph_2021,
title = {Graph Neural Network Based Behavior Prediction to Support Multi-Agent Reinforcement Learning in Military Training Simulations},
author = {Lixing Liu and Nikolos Gurney and Kyle McCullough and Volkan Ustun},
url = {https://ieeexplore.ieee.org/document/9715433/},
doi = {10.1109/WSC52266.2021.9715433},
isbn = {978-1-66543-311-2},
year = {2021},
date = {2021-12-01},
urldate = {2022-09-21},
booktitle = {2021 Winter Simulation Conference (WSC)},
pages = {1–12},
publisher = {IEEE},
address = {Phoenix, AZ, USA},
keywords = {DTIC, Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Adami, Pooya; Rodrigues, Patrick B.; Woods, Peter J.; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale
Effectiveness of VR-based training on improving construction workers’ knowledge, skills, and safety behavior in robotic teleoperation Journal Article
In: Advanced Engineering Informatics, vol. 50, pp. 101431, 2021, ISSN: 14740346.
Links | BibTeX | Tags: DTIC, Learning Sciences, UARC, VR
@article{adami_effectiveness_2021,
title = {Effectiveness of VR-based training on improving construction workers’ knowledge, skills, and safety behavior in robotic teleoperation},
author = {Pooya Adami and Patrick B. Rodrigues and Peter J. Woods and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale Lucas},
url = {https://linkinghub.elsevier.com/retrieve/pii/S147403462100183X},
doi = {10.1016/j.aei.2021.101431},
issn = {14740346},
year = {2021},
date = {2021-10-01},
urldate = {2022-09-26},
journal = {Advanced Engineering Informatics},
volume = {50},
pages = {101431},
keywords = {DTIC, Learning Sciences, UARC, VR},
pubstate = {published},
tppubtype = {article}
}
Davis, Matt
Augment Reality In Natural Hostory Museums: Impact on Visitor Engagement and Science Learning Proceedings Article
In: GSA, 2021.
Links | BibTeX | Tags: AR, Learning Sciences, UARC
@inproceedings{davis_augment_2021,
title = {Augment Reality In Natural Hostory Museums: Impact on Visitor Engagement and Science Learning},
author = {Matt Davis},
url = {https://gsa.confex.com/gsa/2021AM/webprogram/Paper371425.html},
year = {2021},
date = {2021-10-01},
urldate = {2023-03-31},
publisher = {GSA},
keywords = {AR, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Kennedy, Alana A. U.; Thacker, Ian; Nye, Benjamin D.; Sinatra, Gale M.; Swartout, William; Lindsey, Emily
Promoting interest, positive emotions, and knowledge using augmented reality in a museum setting Journal Article
In: International Journal of Science Education, Part B, vol. 11, no. 3, pp. 242–258, 2021, ISSN: 2154-8455, (Publisher: Routledge _eprint: https://doi.org/10.1080/21548455.2021.1946619).
Abstract | Links | BibTeX | Tags: AR, Learning Sciences, UARC
@article{kennedy_promoting_2021,
title = {Promoting interest, positive emotions, and knowledge using augmented reality in a museum setting},
author = {Alana A. U. Kennedy and Ian Thacker and Benjamin D. Nye and Gale M. Sinatra and William Swartout and Emily Lindsey},
url = {https://doi.org/10.1080/21548455.2021.1946619},
doi = {10.1080/21548455.2021.1946619},
issn = {2154-8455},
year = {2021},
date = {2021-07-01},
urldate = {2023-03-31},
journal = {International Journal of Science Education, Part B},
volume = {11},
number = {3},
pages = {242–258},
abstract = {Informal learning environments, such as museums, provide unique opportunities for science learning. They are deliberately designed to impact public understanding of science and shape visitors’ attitudes and behaviors. As a developing technology, augmented reality (AR) offers the transformative potential to support museums’ educational missions by enhancing visitors’ experience, thereby creating effective conditions for learning and personalized interactions with science. We implemented an AR-enhanced exhibit at the La Brea Tar Pits (LBTP) to reduce scientific misconceptions and explore the role of interest and emotions around science and AR technology as it related to learning and knowledge revision. Using a pretest-posttest design, 62 adults completed an AR experience that addressed two scientific misconceptions related to the consistency of tar and frequency of large animal entrapment. We found that participants had significantly fewer misconceptions at posttest than at pretest. Participants also reported higher levels of interest in science content than AR technology and discriminated between emotions they experienced with regard to science content and AR technology. Feelings of curiosity predicted knowledge revision and interest in both science content and AR technology. These findings may be useful for museums and other science communicators seeking to create AR interventions that support learning and conceptual change.},
note = {Publisher: Routledge
_eprint: https://doi.org/10.1080/21548455.2021.1946619},
keywords = {AR, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin D.; Sanghrajka, Rushit; Bodhwani, Vinit; Acob, Martin; Budziwojski, Daniel; Carr, Kayla; Kirshner, Larry; Swartout, William R.
OpenTutor: Designing a Rapid-Authored Tutor that Learns as you Grade Journal Article
In: The International FLAIRS Conference Proceedings, vol. 34, 2021, ISSN: 2334-0762.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@article{nye_opentutor_2021,
title = {OpenTutor: Designing a Rapid-Authored Tutor that Learns as you Grade},
author = {Benjamin D. Nye and Rushit Sanghrajka and Vinit Bodhwani and Martin Acob and Daniel Budziwojski and Kayla Carr and Larry Kirshner and William R. Swartout},
url = {https://journals.flvc.org/FLAIRS/article/view/128576},
doi = {10.32473/flairs.v34i1.128576},
issn = {2334-0762},
year = {2021},
date = {2021-04-01},
urldate = {2023-03-31},
journal = {The International FLAIRS Conference Proceedings},
volume = {34},
abstract = {Despite strong evidence that dialog-based intelligent tutoring systems (ITS) can increase learning gains, few courses include these tutors. In this research, we posit that existing dialog-based tutoring systems are not widely used because they are too complex and unfamiliar for a typical teacher to adapt or augment. OpenTutor is an open-source research project intended to scale up dialog-based tutoring by enabling ordinary teachers to rapidly author and improve dialog-based ITS, where authoring is presented through familiar tasks such as assessment item creation and grading. Formative usability results from a set of five non-CS educators are presented, which indicate that the OpenTutor system was relatively easy to use but that teachers would closely consider the cost benefit for time vs. student outcomes. Specifically, while OpenTutor grading was faster than expected, teachers reported that they would only spend any additional time (compared to a multiple choice) if the content required deeper learning. To decrease time to train answer classifiers, OpenTutor is investigating ways to reduce cold-start problems for tutoring dialogs.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin Daniel; Shiel, Aaron; Olmez, Ibrahim Burak; Mittal, Anirudh; Latta, Jason; Auerbach, Daniel; Copur-Gencturk, Yasemin
Virtual Agents for Real Teachers: Applying AI to Support Professional Development of Proportional Reasoning Journal Article
In: The International FLAIRS Conference Proceedings, vol. 34, 2021, ISSN: 2334-0762.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@article{nye_virtual_2021,
title = {Virtual Agents for Real Teachers: Applying AI to Support Professional Development of Proportional Reasoning},
author = {Benjamin Daniel Nye and Aaron Shiel and Ibrahim Burak Olmez and Anirudh Mittal and Jason Latta and Daniel Auerbach and Yasemin Copur-Gencturk},
url = {https://journals.flvc.org/FLAIRS/article/view/128574},
doi = {10.32473/flairs.v34i1.128574},
issn = {2334-0762},
year = {2021},
date = {2021-04-01},
urldate = {2023-03-31},
journal = {The International FLAIRS Conference Proceedings},
volume = {34},
abstract = {Despite the critical role of teachers in the educational process, few advanced learning technologies have been developed to support teacher-instruction or professional development. This lack of support is particularly acute for middle school math teachers, where only 37% felt well prepared to scaffold instruction to address the needs of diverse students in a national sample. To address this gap, the Advancing Middle School Teachers’ Understanding of Proportional Reasoning project is researching techniques to apply pedagogical virtual agents and dialog-based tutoring to enhance teachers' content knowledge and pedagogical content knowledge. This paper describes the design of a conversational, agent-based intelligent tutoring system to support teachers' professional development. Pedagogical strategies are presented that leverage a virtual human facilitator to tutor pedagogical content knowledge (how to teach proportions to students), as opposed to content knowledge (understanding proportions). The roles for different virtual facilitator capabilities are presented, including embedding actions into virtual agent dialog, open-response versus choice-based tutoring, ungraded pop-up sub-activities (e.g. whiteboard, calculator, note-taking). Usability feedback for a small cohort of instructors pursuing graduate studies was collected. In this feedback, teachers rated the system ease of use and perceived usefulness moderately well, but also reported confusion about what to expect from the system in terms of flow between lessons and support by the facilitator.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin D.; Core, Mark G.; Jaiswa, Shikhar; Ghosal, Aviroop; Auerbach, Daniel
Acting Engaged: Leveraging Play Persona Archetypes for Semi-Supervised Classification of Engagement Proceedings Article
In: International Educational Data Mining Society, 2021, (Publication Title: International Educational Data Mining Society ERIC Number: ED615498).
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@inproceedings{nye_acting_2021,
title = {Acting Engaged: Leveraging Play Persona Archetypes for Semi-Supervised Classification of Engagement},
author = {Benjamin D. Nye and Mark G. Core and Shikhar Jaiswa and Aviroop Ghosal and Daniel Auerbach},
url = {https://eric.ed.gov/?id=ED615498},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-31},
publisher = {International Educational Data Mining Society},
institution = {International Educational Data Mining Society},
abstract = {Engaged and disengaged behaviors have been studied across a variety of educational contexts. However, tools to analyze engagement typically require custom-coding and calibration for a system. This limits engagement detection to systems where experts are available to study patterns and build detectors. This work studies a new approach to classify engagement patterns without expert input, by using a play persona methodology where labeled archetype data is generated by novice testers acting out different engagement patterns in a system. Domain-agnostic task features (e.g., response time to an activity, scores/correctness, task difficulty) are extracted from standardized data logs for both archetype and authentic user sessions. A semi-supervised methodology was used to label engagement; bottom-up clusters were combined with archetype data to build a classifier. This approach was analyzed with a focus on cold-start performance on small samples, using two metrics: consistency with larger full-sample cluster assignments and stability of points staying in the same cluster once assigned. These were compared against a baseline of clustering without an incrementally trained classifier. Findings on a data set from a branching multiple-choice scenario-based tutoring system indicated that approximately 52 unlabeled samples and 51 play-test labeled samples were sufficient to classify holdout sessions at 85% consistency with a full set of 145 unsupervised samples. Additionally, alignment to play persona samples for the full set matched expert labels for clusters. Use-cases and limitations of this approach are discussed. [For the full proceedings, see ED615472.]},
note = {Publication Title: International Educational Data Mining Society
ERIC Number: ED615498},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Core, Mark G.; Ghosal, Aviroop; Walker, Peter B.
Metrics for Engagement in Games and Simulations for Learning Book Section
In: Using Cognitive and Affective Metrics in Educational Simulations and Games, Routledge, 2021, (Num Pages: 24).
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@incollection{nye_metrics_2021,
title = {Metrics for Engagement in Games and Simulations for Learning},
author = {Benjamin D. Nye and Mark G. Core and Aviroop Ghosal and Peter B. Walker},
url = {https://www.taylorfrancis.com/chapters/edit/10.4324/9780429282201-5/metrics-engagement-games-simulations-learning-benjamin-nye-mark-core-aviroop-ghosal-peter-walker},
year = {2021},
date = {2021-01-01},
booktitle = {Using Cognitive and Affective Metrics in Educational Simulations and Games},
publisher = {Routledge},
abstract = {Games and simulations can be more engaging than other educational tools (e.g., textbooks, videos, problem sets), and this engagement can lead to improved short- and long-term learning. However, engagement in game-based learning is not automatic, and instead requires iterative design. In this work, we explore and compare metrics from research on learning sciences and from game design, considering different time scales of human action, ranging from biological engagement (e.g., eye gaze) up to lasting social ties (e.g., community building). Certain game-design approaches used for commercial games may be useful for game-based learning, such as establishing bottom-line metrics aligned to why the game was built or analyzing engagement in terms of facets or archetypes rather than on a unidirectional scale. Further research is required to study the interaction between engagement at different time scales, particularly for cases where higher long-term engagement is indicated by lower short-term engagement (e.g., skipping easy content).},
note = {Num Pages: 24},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
2020
Adami, Pooya; Becerik-Gerber, Burcin; Soibelman, Lucio; Doleck, Tenzin; Copur-Gencturk, Yasemin; Lucas, Gale
An Immersive Virtual Learning Environment for Worker-Robot Collaboration on Construction Sites Proceedings Article
In: 2020 Winter Simulation Conference (WSC), pp. 2400–2411, IEEE, Orlando, FL, USA, 2020, ISBN: 978-1-72819-499-8.
Links | BibTeX | Tags: Learning Sciences
@inproceedings{adami_immersive_2020,
title = {An Immersive Virtual Learning Environment for Worker-Robot Collaboration on Construction Sites},
author = {Pooya Adami and Burcin Becerik-Gerber and Lucio Soibelman and Tenzin Doleck and Yasemin Copur-Gencturk and Gale Lucas},
url = {https://ieeexplore.ieee.org/document/9383944/},
doi = {10.1109/WSC48552.2020.9383944},
isbn = {978-1-72819-499-8},
year = {2020},
date = {2020-12-01},
urldate = {2022-10-24},
booktitle = {2020 Winter Simulation Conference (WSC)},
pages = {2400–2411},
publisher = {IEEE},
address = {Orlando, FL, USA},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Davis, Dan M.; Rizvi, Sanad Z.; Carr, Kayla; Swartout, William; Thacker, Raj; Shaw, Kenneth
Feasibility and usability of MentorPal, a framework for rapid development of virtual mentors Journal Article
In: Journal of Research on Technology in Education, pp. 1–23, 2020, ISSN: 1539-1523, 1945-0818.
Abstract | Links | BibTeX | Tags: Learning Sciences, Virtual Humans
@article{nye_feasibility_2020,
title = {Feasibility and usability of MentorPal, a framework for rapid development of virtual mentors},
author = {Benjamin D. Nye and Dan M. Davis and Sanad Z. Rizvi and Kayla Carr and William Swartout and Raj Thacker and Kenneth Shaw},
url = {https://www.tandfonline.com/doi/full/10.1080/15391523.2020.1771640},
doi = {10.1080/15391523.2020.1771640},
issn = {1539-1523, 1945-0818},
year = {2020},
date = {2020-07-01},
journal = {Journal of Research on Technology in Education},
pages = {1–23},
abstract = {One-on-one mentoring is an effective method to help novices with career development. However, traditional mentoring scales poorly. To address this problem, MentorPal emulates conversations with a panel of virtual mentors based on recordings of real STEM professionals. Students freely ask questions as they might in a career fair, while machine learning algorithms attempt to provide the best answers. MentorPal has developed strategies for the rapid development of new virtual mentors, where training data will be sparse. In a usability study, 31 high school students self-reported a) increased career knowledge and confidence, b) positive ease-of-use, and that c) mentors were helpful (87%) but often did not cover their preferred career (29%). Results demonstrate the feasibility of scalable virtual mentoring, but efficacy studies are needed to evaluate the impact of virtual mentors, particularly for groups with limited STEM opportunities.},
keywords = {Learning Sciences, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Davis, Dan M; Rosenberg, Milton; Davis, Mark C
Proactive Natural Language Processing: Addressing Terminology Disparity and Team Coalescence Journal Article
In: SISO Simulation Innovation Workshop, no. 2020_SIW_39, pp. 11, 2020.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@article{davis_proactive_2020,
title = {Proactive Natural Language Processing: Addressing Terminology Disparity and Team Coalescence},
author = {Dan M Davis and Milton Rosenberg and Mark C Davis},
url = {https://www.sisostds.org/Default.aspx?tabid=105&EntryId=51197},
year = {2020},
date = {2020-04-01},
journal = {SISO Simulation Innovation Workshop},
number = {2020_SIW_39},
pages = {11},
abstract = {There is a continuing need for battlefield simulations and virtual humans. Most recently, the authors have been focused on the creation of virtual conversation environments to leverage the mentoring skills of selected individuals by creating large libraries of short video clips of advice which are then presented to the user in response to their questions. In these endeavors two issues have arisen; the inconsistency of the definitions used and the need to ameliorate the impacts of short-tour intervals on team formation. This paper will address both of these issues, review existing research, document some early research into these impediments, and discuss the similarities of these issues to those faced by the standards community writ large. They will cite and review the work of Professor Bruce Tuckman: Forming, Storming, Norming, and Performing. The benefits of using virtual humans to enhance these processes are outlined. The need for and design of proactive Natural Language Processing-enabled virtual humans and computer agents is set forth and analyzed. The paper will lay out the research goals, identify the semantic differences, and report on the potential impacts of those differences. In its totality, this paper intends to demonstrate that, in addition to the need to evangelize about the necessity of standards, this community has a lot to contribute to researchers, developers, and implementers faced with destructive differences in terminology, understanding and practice. All of this data and analysis will be presented in a way that should make sure that the insights garnered therefrom are accessible by members of this and other communities and they can be implemented and modified, as is most effective. Future advances now in development are discussed, along with the utility of these new capabilities and approaches.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Davis, Dan M; Guizani, Skander; Jaksha, Evan
Establishing Metrics and Creating Standards: Quantifying Efficacy of Battlefield Simulations Journal Article
In: SISO Simulation Innovation Workshop, no. 2020_SIW_52, pp. 11, 2020.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@article{davis_establishing_2020,
title = {Establishing Metrics and Creating Standards: Quantifying Efficacy of Battlefield Simulations},
author = {Dan M Davis and Skander Guizani and Evan Jaksha},
url = {https://www.sisostds.org/Default.aspx?tabid=105&EntryId=51197},
year = {2020},
date = {2020-04-01},
journal = {SISO Simulation Innovation Workshop},
number = {2020_SIW_52},
pages = {11},
abstract = {This paper asserts that quantification and verification of Battlefield simulations is necessary to assess, verify, and guide the researchers, military commanders, and users in both the simulations’ development and their implementation. The authors present their observations on previous development activities that were hampered by lack of effective metrics and present their arguments that much of this was driven by a lack of standards. Tracing back using commonly accepted System Engineering practices, they show how lack of such standards makes even to the development of effective metrics problematic. The paper documents the experiences and enumerates the potential pitfalls of these shortcomings. Both the authors' experiences in military service and the technical literature supporting their theses are adduced to support their analysis of the current technical research and development environment. Then the paper evaluates several System Engineering tools to further investigate and establish the ultimate goals of these formalized processes. Using their current project in establishing virtual on-line mentors as an exemplar of the way such tools would be effective, the authors make a case for the needs for metrics standards that both are accepted by consensus and are ultimately directed at providing the warfighter with all of the training possible before putting that warfighters in harm's way and imperiling the missions for which they are putting themselves at risk. Examples of the nature and reaction to simulator training, virtual human interaction, computer agent interfaces and implementation issues are given to further illuminate for the reader the possible extensions of these approaches into the reader's own research as well as calling for a more community-wide recognition of the needs for standards both for implementation and for metrics to assess Battlefield Simulation utility to the warfighter. Future investigations, analysis and action are considered and evaluated},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Bell, Benjamin; Kelsey, Elaine; Nye, Benjamin; Bennett, Winston (“Wink”)
Adapting Instruction by Measuring Engagement with Machine Learning in Virtual Reality Training Proceedings Article
In: Sottilare, Robert A.; Schwarz, Jessica (Ed.): Adaptive Instructional Systems, pp. 271–282, Springer International Publishing, Cham, 2020, ISBN: 978-3-030-50788-6.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@inproceedings{bell_adapting_2020,
title = {Adapting Instruction by Measuring Engagement with Machine Learning in Virtual Reality Training},
author = {Benjamin Bell and Elaine Kelsey and Benjamin Nye and Winston (“Wink”) Bennett},
editor = {Robert A. Sottilare and Jessica Schwarz},
url = {https://link.springer.com/chapter/10.1007/978-3-030-50788-6_20},
doi = {10.1007/978-3-030-50788-6_20},
isbn = {978-3-030-50788-6},
year = {2020},
date = {2020-01-01},
booktitle = {Adaptive Instructional Systems},
pages = {271–282},
publisher = {Springer International Publishing},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {The USAF has established a new approach to Specialized Undergraduate Pilot Training (SUPT) called Pilot Training Next (PTN) that integrates traditional flying sorties with VR-enabled ground-based training devices and data-driven proficiency tracking to achieve training efficiencies, improve readiness, and increase throughput. Eduworks and USC’s Institute for Creative Technologies are developing machine learning (ML) models that can measure user engagement during any computer-mediated training (simulation, courseware) and offer recommendations for restoring lapses in engagement. We are currently developing and testing this approach, called the Observational Motivation and Engagement Generalized Appliance (OMEGA) in a PTN context. Two factors motivate this work. First, one goal of PTN is for an instructor pilot (IP) to simultaneously monitor multiple simulator rides. Being alerted to distraction, attention and engagement can help an IP manage multiple students at the same time, with recommendations for restoring engagement providing further instructional support. Second, the virtual environment provides a rich source of raw data that machine learning models can use to associate user activity with user engagement. We have created a testbed for data capture in order to construct the ML models, based on theoretical foundations we developed previously. We are running pilots through multiple PTN scenarios and collecting formative data from instructors to evaluate the utility of the recommendations OMEGA generates regarding how lapsed engagement can be restored. We anticipate findings that validate the use of ML models for learning to detect engagement from the rich data sources characteristic of virtual environments. These findings will be applicable across a broad range of conventional and VR training applications.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Georgila, Kallirroi; Core, Mark G; Nye, Benjamin D; Karumbaiah, Shamya; Auerbach, Daniel; Ram, Maya
Using Reinforcement Learning to Optimize the Policies of an Intelligent Tutoring System for Interpersonal Skills Training Proceedings Article
In: Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, pp. 9, IFAAMAS, Montreal, Canada, 2019.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Humans
@inproceedings{georgila_using_2019,
title = {Using Reinforcement Learning to Optimize the Policies of an Intelligent Tutoring System for Interpersonal Skills Training},
author = {Kallirroi Georgila and Mark G Core and Benjamin D Nye and Shamya Karumbaiah and Daniel Auerbach and Maya Ram},
url = {http://www.ifaamas.org/Proceedings/aamas2019/pdfs/p737.pdf},
year = {2019},
date = {2019-05-01},
booktitle = {Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems},
pages = {9},
publisher = {IFAAMAS},
address = {Montreal, Canada},
abstract = {Reinforcement Learning (RL) has been applied successfully to Intelligent Tutoring Systems (ITSs) in a limited set of well-defined domains such as mathematics and physics. This work is unique in using a large state space and for applying RL to tutoring interpersonal skills. Interpersonal skills are increasingly recognized as critical to both social and economic development. In particular, this work enhances an ITS designed to teach basic counseling skills that can be applied to challenging issues such as sexual harassment and workplace conflict. An initial data collection was used to train RL policies for the ITS, and an evaluation with human participants compared a hand-crafted ITS which had been used for years with students (control) versus the new ITS guided by RL policies. The RL condition differed from the control condition most notably in the strikingly large quantity of guidance it provided to learners. Both systems were effective and there was an overall significant increase from pre- to post-test scores. Although learning gains did not differ significantly between conditions, learners had a significantly higher self-rating of confidence in the RL condition. Confidence and learning gains were both part of the reward function used to train the RL policies, and it could be the case that there was the most room for improvement in confidence, an important learner emotion. Thus, RL was successful in improving an ITS for teaching interpersonal skills without the need to prune the state space (as previously done).},
keywords = {Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Davis, Dan M; Young, Nancy L H; Davis, Mark C; Carolina, North
Enhancements for Homeschooling and ADL: Virtual Humans, Technologies and Insights Proceedings Article
In: Proceedings of MODSIM World 2019, pp. 12, Norfolk, VA, 2019.
Abstract | Links | BibTeX | Tags: Learning Sciences
@inproceedings{davis_enhancements_2019,
title = {Enhancements for Homeschooling and ADL: Virtual Humans, Technologies and Insights},
author = {Dan M Davis and Nancy L H Young and Mark C Davis and North Carolina},
url = {http://www.modsimworld.org/conference-papers/2019},
year = {2019},
date = {2019-04-01},
booktitle = {Proceedings of MODSIM World 2019},
pages = {12},
address = {Norfolk, VA},
abstract = {Homeschooling and DoD Advanced Distributed Learning (ADL) have many goals in common, so increasing the collaborative research and collegial information exchange between their respective communities would be mutually advantageous. The emerging capabilities of virtual humans provide a useful prototype of how both homeschooling and ADL can benefit from emerging technological advances. This paper begins with an examination of the home schooling movement in the United States, including a review of its foundations, demographics, results and trends. In examining the goals of homeschooling parents, the four major reasons cited by at least half of those parents are considered and explicated: desire to find environment most compatible to users, provision of ethics foundations, inclusion of accountability instruction and dissatisfaction with other pedagogical approaches. Also meriting review are the hurdles faced by homeschool teachers and students, followed by an item-by-item comparison with analogous challenges for ADL provisioners and learners. A short analysis of the constraints on the two communities focuses on similarities and differences between family limitations and defense organization restrictions. The authors then present data on the current scope, instantiations, and achievements of the two efforts. Many of the technologies currently in use are reviewed and discussed, concentrating on computer-aided education and distributed learning. Emerging technologies based on artificial intelligence, natural language processing, and virtual humans are described and considered. Their uses in various contexts provide sufficient data to quantify the impact on subjects and the authors adduce findings from research to support their thesis that increased use of these technologies would be beneficial both to homeschooled students and to DoD Learners. The paper closes with an evaluation of the arc of current research, the recognition of prenascent capabilities (e.g. quantum computing), the burgeoning needs of both communities, and the need to nurture a synergistic exchange between homeschool advocates and ADL architects.},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {inproceedings}
}
Davis, Dan M; Phelps, Christi L; Stassi, Frederica J
Pedagogical Tools to Enhance Analytic Skills: Interactive Virtual Tutorial Environments Proceedings Article
In: Proceedings of MODSIM World 2019, pp. 12, Norfolk, VA, 2019.
Abstract | Links | BibTeX | Tags: Learning Sciences
@inproceedings{davis_pedagogical_2019,
title = {Pedagogical Tools to Enhance Analytic Skills: Interactive Virtual Tutorial Environments},
author = {Dan M Davis and Christi L Phelps and Frederica J Stassi},
url = {http://www.modsimworld.org/conference-papers/2019},
year = {2019},
date = {2019-04-01},
booktitle = {Proceedings of MODSIM World 2019},
pages = {12},
address = {Norfolk, VA},
abstract = {This paper examines the use of literature studies to enhance communication and critical thinking skills in technical students through the application of emerging Virtual Reality (VR) technologies to enable that pedagogical approach. The current state of analytic skills among students in Science, Technology, Engineering and Mathematics (STEM) tracks are outlined, focusing on the critical years in secondary schools. Their prospective needs as they advance into tertiary education and the needs of the technical community for improvement are presented. The requirements flowing from that analysis will be discussed in the light of programs implemented at the Sato Academy, with reports of both successes and missteps. In some detail, the use of the study of literature is described and discussed. The authors present their case for constructivist and Socratic approaches to fully engage and effectively inculcate communication proficiency, including conformance with standards, e.g. Next Generation Science Standards (NGSS). These results are then compared to the demands of college and professional leaders who are currently being burdened with having to provide disruptive remedial efforts. The methods found to be successful are considered, both in terms of their application and their extensibility to other fields. Also highlighted will be areas in which time and personnel constraints hindered achievement. A number of possible responses to these impediments will be presented, evaluating the feasibility of each. The paper will then focus on the advances in virtual humans and conversational avatars. Recent research into using large libraries of video-clips to create engaging on-line virtual tutorial conversations will be presented. Data as to the receptivity of students to conversing with computer-generated interlocutors is presented, along with a discussion as to how this technology is applicable to teaching the analysis of literature. The benefits of and the barriers to virtual tutorial environments are outlined and analyzed.},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Goldberg, Benjamin; Nye, Benjamin; Lane, H Chad; Guadagnoli, Mark
Team Assessment and Pedagogy as Informed by Sports Coaching and Assessment Book Section
In: Design Recommendations for Intelligent Tutoring Systems: Volume 6-Team Modeling, pp. 105–119, US Army Research Laboratory (ARL), Orlando, Florida, 2018, ISBN: 978-0-9977257-4-2.
Abstract | Links | BibTeX | Tags: ARL, DoD, Learning Sciences, UARC
@incollection{goldberg_team_2018,
title = {Team Assessment and Pedagogy as Informed by Sports Coaching and Assessment},
author = {Benjamin Goldberg and Benjamin Nye and H Chad Lane and Mark Guadagnoli},
url = {https://gifttutoring.org/attachments/download/3029/Design%20Recommendations%20for%20ITS_Volume%206%20-%20Team%20Tutoring_final.pdf},
isbn = {978-0-9977257-4-2},
year = {2018},
date = {2018-08-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 6-Team Modeling},
pages = {105–119},
publisher = {US Army Research Laboratory (ARL)},
address = {Orlando, Florida},
abstract = {In this chapter, we consider pedagogical insights offered by three different sources of information from sports coaching and assessment: published reports of sports training, first-hand accounts of team training, and a review of assessment approaches for measuring team performance. These issues are considered in the context of an integrated taxonomy of feedback that considers when feedback was given, who it was given to (e.g., individual vs. team), the type of feedback (e.g., positive vs. negative), and the specificity of feedback (e.g., detailed issues vs. brief note). The goal of this work is to consider how these patterns might generalize to a wider range of learning tasks, to improve both learning and assessment of team performance.},
keywords = {ARL, DoD, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Hampton, Andrew J.; Nye, Benjamin D.; Pavlik, Philip I.; Swartout, William R.; Graesser, Arthur C.; Gunderson, Joseph
Mitigating Knowledge Decay from Instruction with Voluntary Use of an Adaptive Learning System Proceedings Article
In: Proceedings of the International Conference on Artificial Intelligence in Education, pp. 119–133, Springer International Publishing, London, UK, 2018, ISBN: 978-3-319-93845-5 978-3-319-93846-2.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Humans
@inproceedings{hampton_mitigating_2018,
title = {Mitigating Knowledge Decay from Instruction with Voluntary Use of an Adaptive Learning System},
author = {Andrew J. Hampton and Benjamin D. Nye and Philip I. Pavlik and William R. Swartout and Arthur C. Graesser and Joseph Gunderson},
url = {http://link.springer.com/10.1007/978-3-319-93846-2_23},
doi = {10.1007/978-3-319-93846-2_23},
isbn = {978-3-319-93845-5 978-3-319-93846-2},
year = {2018},
date = {2018-06-01},
booktitle = {Proceedings of the International Conference on Artificial Intelligence in Education},
volume = {10948},
pages = {119–133},
publisher = {Springer International Publishing},
address = {London, UK},
abstract = {Knowledge decays across breaks in instruction. Learners lack the metacognition to self-assess their knowledge decay and effectively self-direct review, as well as lacking interactive exercises appropriate to their individual knowledge level. Adaptive learning systems offer the potential to mitigate these issues, by providing open learner models to facilitate learner’s understanding of their knowledge levels and by presenting personalized practice exercises. The current study analyzes differences in knowledge decay between learners randomly assigned to an intervention where they could use an adaptive system during a long gap between courses, compared with a control condition. The experimental condition used the Personal Assistant for Life-Long Learning (PAL3), a tablet-based adaptive learning system integrating multiple intelligent tutoring systems and conventional learning resources. It contained electronics content relevant to the experiment participants, Navy sailors who graduated from apprentice electronics courses (A-School) awaiting assignment to their next training (C-School). The study was conducted over one month, collecting performance data with a counterbalanced pre-, mid-, and post-test. The control condition exhibited the expected decay. The PAL3 condition showed a significant difference from the control, with no significant knowledge decay in their overall knowledge, despite substantial variance in usage for PAL3 (e.g., most of overall use in the first week, with fewer participants engaging as time went on). Interestingly, while overall decay was mitigated in PAL3, this result was primarily through gains in some knowledge offsetting losses in other knowledge. Overall, these results indicate that adaptive study tools can help prevent knowledge decay, even with voluntary usage.},
keywords = {Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Karumbaiah, Shamya; Tokel, S. Tugba; Core, Mark G.; Stratou, Giota; Auerbach, Daniel; Georgila, Kallirroi
Engaging with the Scenario: Affect and Facial Patterns from a Scenario-Based Intelligent Tutoring System Proceedings Article
In: Proceeding of the International Conference on Artificial Intelligence in Education, pp. 352–366, Springer International Publishing, London, UK, 2018, ISBN: 978-3-319-93842-4 978-3-319-93843-1.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Humans
@inproceedings{nye_engaging_2018,
title = {Engaging with the Scenario: Affect and Facial Patterns from a Scenario-Based Intelligent Tutoring System},
author = {Benjamin D. Nye and Shamya Karumbaiah and S. Tugba Tokel and Mark G. Core and Giota Stratou and Daniel Auerbach and Kallirroi Georgila},
url = {http://link.springer.com/10.1007/978-3-319-93843-1_26},
doi = {10.1007/978-3-319-93843-1_26},
isbn = {978-3-319-93842-4 978-3-319-93843-1},
year = {2018},
date = {2018-06-01},
booktitle = {Proceeding of the International Conference on Artificial Intelligence in Education},
volume = {10947},
pages = {352–366},
publisher = {Springer International Publishing},
address = {London, UK},
abstract = {Facial expression trackers output measures for facial action units (AUs), and are increasingly being used in learning technologies. In this paper, we compile patterns of AUs seen in related work as well as use factor analysis to search for categories implicit in our corpus. Although there was some overlap between the factors in our data and previous work, we also identified factors seen in the broader literature but not previously reported in the context of learning environments. In a correlational analysis, we found evidence for relationships between factors and self-reported traits such as academic effort, study habits, and interest in the subject. In addition, we saw differences in average levels of factors between a video watching activity, and a decision making activity. However, in this analysis, we were not able to isolate any facial expressions having a significant positive or negative relationship with either learning gain, or performance once question difficulty and related factors were also considered. Given the overall low levels of facial affect in the corpus, further research will explore different populations and learning tasks to test the possible hypothesis that learners may have been in a pattern of “Over-Flow” in which they were engaged with the system, but not deeply thinking about the content or their errors.},
keywords = {Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
2017
Nye, Benjamin D; Kaimakis, Nicholas J; Krishnamachari, Madhusudhan; Swartout, William; Campbell, Julia; Anderson, Clinton; Davis, Dan M
MentorPal: Interactive Virtual Mentors Based on Real-Life STEM Professionals Proceedings Article
In: Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2017, a2z, Inc., Orlando, Florida, 2017.
Abstract | Links | BibTeX | Tags: Learning Sciences, MxR, UARC
@inproceedings{nye_mentorpal_2017,
title = {MentorPal: Interactive Virtual Mentors Based on Real-Life STEM Professionals},
author = {Benjamin D Nye and Nicholas J Kaimakis and Madhusudhan Krishnamachari and William Swartout and Julia Campbell and Clinton Anderson and Dan M Davis},
url = {http://www.iitsecdocs.com/search},
year = {2017},
date = {2017-11-01},
booktitle = {Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2017},
publisher = {a2z, Inc.},
address = {Orlando, Florida},
abstract = {In an ideal world, all students could meet STEM role models as they explore different careers. However, events such as career fairs do not scale well: professionals have limited time and effective mentors are not readily available in all fields. The result is that students’ understanding is minimal about what professionals in STEM fields do every day, what education is needed, and even what STEM fields exist. Moreover, since in-person interactions rely on finding people engaged in current STEM careers, students may form career goals for stagnant fields rather than growing fields (e.g., projected workforce needs). To address this problem, we are designing a scalable tablet-based app that gives students the opportunity to converse with interactive recordings of real-life STEM professionals. These conversational virtual agents will emulate a question-and-answer session with STEM professionals who have Navy ties and who are engaging, enthusiastic, and effective mentors. These interactions will allow students to have a lifelike informational interview with a virtual agent whose responses are directly drawn from a specific real professional’s video-recorded interview. This work differs from prior research on career guides by capturing the experiences of a collection of unique mentors, which should be more authentic and engaging than a generic agent or resource which speaks only about the average experience. This paper will discuss the process of creating the first such virtual STEM mentor prototype, including the development of an extensive mentoring question bank (approximately 500 questions); key mentoring topics that intersect STEM, DoD, and civilian life; techniques for cost-effective recording of remote mentors; and the process of training and verifying a natural language dialogue model for answering and suggesting career questions. Finally, we conclude with implications, strengths, and drawbacks of virtualizing the experience of talking with specific mentors, from the perspectives of efficacy, scalability, and maintainability.},
keywords = {Learning Sciences, MxR, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Mitros, Piotr; Schunn, Christian; Foltz, Peter W.; Gasevic, Dragan; Katz, Irvin R.
Why Assess? The Role of Assessment in Learning Science and Society Book Section
In: Design Recommendations for Intelligent Tutoring Systems: Volume 5- Assessment, vol. 5, pp. 189–202, US Army Research Laboratory, Orlando, FL, 2017, ISBN: 978-0-9977257-2-8.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@incollection{benjamin_d_nye_why_2017,
title = {Why Assess? The Role of Assessment in Learning Science and Society},
author = {Benjamin D. Nye and Piotr Mitros and Christian Schunn and Peter W. Foltz and Dragan Gasevic and Irvin R. Katz},
url = {https://books.google.com/books?id=5tsyDwAAQBAJ&pg=PA189&source=gbs_toc_r&cad=4#v=onepage&q&f=false},
isbn = {978-0-9977257-2-8},
year = {2017},
date = {2017-08-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 5- Assessment},
volume = {5},
pages = {189–202},
publisher = {US Army Research Laboratory},
address = {Orlando, FL},
abstract = {Even though assessment often is imperfect, it provides valuable input to the process of teaching, learning, and educational resource design. However, narrow assessment, especially used in high-stakes settings, can lead to worse educational outcomes (e.g., performance in later courses, workplace, or social settings; Hout & Elliott, 2011). Teachers may have a strong incentive to teach to the test, leading to a strong focus on memorization and rote procedural knowledge, while compromising key skills such as empathy, groupwork, mathematical maturity, and analytical reasoning. These are thorny problems – education shapes the skills1 that shape society, so these questions have broad implications. With that said, by constraining the discussion to the kinds of constructs considered when building learning experiences, the goals of assessment become more tractable.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin; Karumbaiah, Shamya; Tokel, S. Tugba; Core, Mark G.; Stratou, Giota; Auerbach, Daniel; Georgila, Kallirroi
Analyzing Learner Affect in a Scenario-Based Intelligent Tutoring System Proceedings Article
In: Proceedings of the International Conference on Artificial Intelligence in Education, pp. 544–547, Springer, Wuhan, China, 2017, ISBN: 978-3-319-61425-0.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Humans
@inproceedings{nye_analyzing_2017,
title = {Analyzing Learner Affect in a Scenario-Based Intelligent Tutoring System},
author = {Benjamin Nye and Shamya Karumbaiah and S. Tugba Tokel and Mark G. Core and Giota Stratou and Daniel Auerbach and Kallirroi Georgila},
url = {https://link.springer.com/chapter/10.1007/978-3-319-61425-0_60},
doi = {https://doi.org/10.1007/978-3-319-61425-0_60},
isbn = {978-3-319-61425-0},
year = {2017},
date = {2017-06-01},
booktitle = {Proceedings of the International Conference on Artificial Intelligence in Education},
pages = {544–547},
publisher = {Springer},
address = {Wuhan, China},
abstract = {Scenario-based tutoring systems influence affective states due to two distinct mechanisms during learning: 1) reactions to performance feedback and 2) responses to the scenario context or events. To explore the role of affect and engagement, a scenario-based ITS was instrumented to support unobtrusive facial affect detection. Results from a sample of university students showed relatively few traditional academic affective states such as confusion or frustration, even at decision points and after poor performance (e.g., incorrect responses). This may show evidence of "over-flow," with a high level of engagement and interest but insufficient confusion/disequilibrium for optimal learning.},
keywords = {Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Fang, Ying; Xu, Yonghong Jade; Nye, Benjamin; Graesser, Arthur; Pavlik, Philip; Hu, Xiangen
Online Learning Persistence and Academic Achievement Proceedings Article
In: Proceedings of Educational Data Mining (EDM) 2017, pp. 312 – 317, EDM 2017, Wuhan, China, 2017.
Abstract | Links | BibTeX | Tags: Learning Sciences
@inproceedings{fang_online_2017,
title = {Online Learning Persistence and Academic Achievement},
author = {Ying Fang and Yonghong Jade Xu and Benjamin Nye and Arthur Graesser and Philip Pavlik and Xiangen Hu},
url = {http://educationaldatamining.org/EDM2017/proc_files/papers/paper_114.pdf},
year = {2017},
date = {2017-06-01},
booktitle = {Proceedings of Educational Data Mining (EDM) 2017},
pages = {312 – 317},
publisher = {EDM 2017},
address = {Wuhan, China},
abstract = {Student persistence in online learning environments has typically been studied at the macro-level (e.g., completion of an online course, number of academic terms completed, etc.). The current examines student persistence in an adaptive learning environment, ALEKS (Assessment and LEarning in Knowledge Spaces). Specifically, the study explores the relationship between students' academic achievement and their persistence during learning. By using archived data that included their math learning log data and performance on two standardized tests, we first explored student learning behavior patterns with regard to their persistence during learning. Clustering analysis identified three distinctive patterns of persistence-related learning behaviors: (1) High persistence and rare topic shifting; (2) Low persistence and frequent topic shifting; and (3) Moderate persistence and moderate topic shifting. We further explored the association between persistence and academic achievement. No significant differences were observed between academic achievement and the different learning patterns. We interpret this result in addition to a preliminary exploration of topic mastery trends, to suggest that wheel-spinning" behaviors coexist with persistence, and is ultimately not beneficial to learning.},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Auerbach, Daniel; Mehta, Tirth R.; Hartholt, Arno
Building a Backbone for Multi-Agent Tutoring in GIFT (Work in Progress) Proceedings Article
In: Proceedings of the GIFTSym5, pp. 23–35, ARL, Orlando, Florida, 2017.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Humans
@inproceedings{nye_building_2017,
title = {Building a Backbone for Multi-Agent Tutoring in GIFT (Work in Progress)},
author = {Benjamin D. Nye and Daniel Auerbach and Tirth R. Mehta and Arno Hartholt},
url = {https://books.google.com/books?id=PwMtDwAAQBAJ&printsec=copyright&source=gbs_pub_info_r#v=onepage&q&f=false},
year = {2017},
date = {2017-05-01},
booktitle = {Proceedings of the GIFTSym5},
pages = {23–35},
publisher = {ARL},
address = {Orlando, Florida},
abstract = {As intelligent tutoring systems (ITS) increasingly need to interoperate and co-exist, emerging systems have transitioned toward service-oriented designs to enable modularity and composability of tutoring components made and/or maintained by different research and development groups. However, as a research community, we have still not reached a point where it is trivial for a new service to be added into a system like the Generalized Intelligent Framework for Tutoring (GIFT; Sottilare, Goldberg, Brawner, & Holden, 2012). In an early paper considering this issue with respect to the GIFT architecture (Nye & Morrison, 2013), we proposed addressing this issue by building toward a lightweight multi-agent archi-tecture where certain services act as autonomous agents: “a system situated within and a part of an environment that senses that environment and acts on it, over time, in pursuit of its own agenda and so as to affect what it senses in the future” (Franklin & Graesser, 1997; p. 25). In our work in progress described here, we discuss how we are approaching the opportunity to build such capabilities into GIFT. The high level goals of our work are targeting two core goals for GIFT: A) to be a lightweight framework that will expand access to and use of ITS and B) to help GIFT to increase the intelligence and effectiveness of its services based on data over time. We are currently targeting the first goal, which will underpin the second goal. However, what does it mean to be a lightweight framework? In this context, a “lightweight framework” is framed as minimizing the following criteria: (1) hardware requirements, (2) software expertise to design services, (3) software expertise to use existing services, (4) software expertise to stand up the message-passing layer between agents, and (5) a minimal working message ontology (Nye & Morrison, 2013). Since our original paper four years ago, GIFT has made significant strides in reducing barriers related to hardware by building a cloud-based version and software expertise to use GIFT services through authoring tools. It has also developed a growing ontology of messages (e.g., https://gifttutoring.org/projects/gift/wiki/Interface_Control_Document_2016-1). With that said, despite now-extensive documentation, designing new services for GIFT is still not trivial and strong expertise is required to pass messages between GIFT modules and agents (either internal or external). To address these issues, the Building a Backbone project is working toward agent-oriented designs that build on GIFT's existing service-oriented framework. By moving from services toward agents, modules will be able to act more autonomously, enabling capabilities such as plug-and-play, hotswapping, and selecting between multiple services providing the same capabilities. These new capabilities are intended to reduce barriers to building new GIFT-compatible services and also to integrating GIFT with other service-oriented ecosystems. The first steps toward these capabilities are an ontology mapping service and an initial integration that combines GIFT, the Virtual Human Toolkit core framework for agents, and the SuperGLU framework for adding agent-oriented capabilities for coordinating services. This paper reports on work to date, with an emphasis on target capabilities, design decisions, challenges, and open research questions for this work.},
keywords = {Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Core, Mark G.; Georgila, Kallirroi; Nye, Benjamin D.; Auerbach, Daniel; Liu, Zhi Fei; DiNinni, Richard
Learning, Adaptive Support, Student Traits, and Engagement in Scenario-Based Learning Proceedings Article
In: Proceedings from the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2016, National Training and Simulation Association, Orlando, FL, 2016.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Humans
@inproceedings{core_learning_2016,
title = {Learning, Adaptive Support, Student Traits, and Engagement in Scenario-Based Learning},
author = {Mark G. Core and Kallirroi Georgila and Benjamin D. Nye and Daniel Auerbach and Zhi Fei Liu and Richard DiNinni},
url = {http://www.iitsecdocs.com/search},
year = {2016},
date = {2016-11-01},
booktitle = {Proceedings from the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2016},
publisher = {National Training and Simulation Association},
address = {Orlando, FL},
abstract = {Scenario-based training systems pose an especially difficult challenge for an intelligent tutoring system (ITS). In addition to the basic problems of deciding when to intervene and what guidance to provide, the ITS must decide whether to give guidance directly (e.g., a hint message), indirectly through positive/negative results in the scenario, or to delay guidance until a post-scenario review session. There are a number of factors that an adaptive ITS should consider and we use self-report survey instruments to investigate the relationship between traits, learning strategies, expectations, learner behaviors derived from log files, post-use perceptions of the system, and pre-test and post-test results. We use the ELITE Lite Counseling training system as a testbed for our experiments. This system uses virtual role players to allow learners to practice leadership counseling skills, and is in use at the United States Military Academy (USMA). This paper analyzes two data sets. We collected data from local university students, a non-military population of roughly the same age as USMA Cadets using the system. For these local participants, we could administer surveys and pre-tests and post-tests, and collect log files recording clicks made while using ELITE Lite. The second data set comes from USMA itself but is limited to log files. In both populations, the ITS’s hints are effective at boosting scenario performance, and for the university students, the overall experience promoted learning, and survey results suggest that higher levels of organization in study habits may lead to greater learning with ELITE Lite. For the USMA Cadets, ELITE Lite is part of their Military Leadership course rather than an experiment, which could explain why we found higher scenario performance on average than the non-military population, and more use of the post-scenario review feature.},
keywords = {Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
McAlinden, Ryan; Kang, Sin-Hwa; Nye, Benjamin; Phillips, Artemisa; Campbell, Julia; Goldberg, Stephan L.
Cost-Effective Strategies for Producing Engaging Online Courseware Proceedings Article
In: Proceedings from the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2016, National Training and Simulation Association, Orlando, FL, 2016.
Abstract | Links | BibTeX | Tags: ARL, DoD, Learning Sciences, MedVR, MxR, STG, UARC
@inproceedings{mcalinden_cost-effective_2016,
title = {Cost-Effective Strategies for Producing Engaging Online Courseware},
author = {Ryan McAlinden and Sin-Hwa Kang and Benjamin Nye and Artemisa Phillips and Julia Campbell and Stephan L. Goldberg},
url = {http://www.iitsecdocs.com/search},
year = {2016},
date = {2016-11-01},
booktitle = {Proceedings from the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2016},
publisher = {National Training and Simulation Association},
address = {Orlando, FL},
abstract = {As distributed learning (dL) and computer-based training (CBT) continue to proliferate, the methods of delivery often remain unengaging and bland for participants. Though many of the leaders in commercial online learning have improved their delivery style and quality in recent years, they continue to fall short in terms of user engagement and satisfaction. PowerPoint regurgitation and video lectures are commonplace and leave end users uninspired and wanting more. This paper discusses results from an ongoing research project, Captivating Virtual Instruction for Training (CVIT), which is aimed at understanding and improving dL through a series of recommendations and best practices for promoting and enhancing student engagement online. Though the central focus is on engagement, and how that translates to learning potential, a third variable (cost) has been examined to understand the financial and resource impacts on making content more interesting (i.e. the return on investment, or ROI). The paper presents findings from a 3-year long experiment comparing existing dL methods and techniques both within and outside of the Army. The project developed two dL versions of an existing Army course (Advanced Situational Awareness-Basic (ASA-B)) – the first was designed around producing material that was as engaging and as immersive as possible within a target budget; the second was a scaled-down version using more traditional, yet contemporary dL techniques (PowerPoint recital, video lectures). The two were then compared along three dimensions– engagement, learning and cost. The findings show that improved engagement in distributed courseware is possible without breaking the bank, though the returns on learning with these progressive approaches remain inconclusive. More importantly, it was determined that the quality and experience of the designers, production staff, writers, animators, programmers, and others cannot be underestimated, and that the familiar phrase – ‘you get what you pay for’ is as true with online learning as it is with other areas of content design and software development.},
keywords = {ARL, DoD, Learning Sciences, MedVR, MxR, STG, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Boyce, Michael W.; Sottilare, Robert
Defining the Ill-Defined: From Abstract Principles to Applied Pedagogy Book Section
In: Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, vol. 4, pp. 19–37, US Army Research Laboratory, Orlando, FL, 2016, ISBN: 978-0-9893923-9-6.
Abstract | Links | BibTeX | Tags: ARL, DoD, Learning Sciences, UARC
@incollection{nye_defining_2016,
title = {Defining the Ill-Defined: From Abstract Principles to Applied Pedagogy},
author = {Benjamin D. Nye and Michael W. Boyce and Robert Sottilare},
url = {https://gifttutoring.org/attachments/download/1736/Design%20Recommendations%20for%20ITS_Volume%204%20-%20Domain%20Modeling%20Book_web%20version_final.pdf},
isbn = {978-0-9893923-9-6},
year = {2016},
date = {2016-07-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling},
volume = {4},
pages = {19–37},
publisher = {US Army Research Laboratory},
address = {Orlando, FL},
abstract = {Attempts to define ill-defined domains in intelligent tutoring system (ITS) research has been approached a number of times (Fournier-Viger, Nkambou, & Nguifo, 2010; Lynch, Ashley, Pinkwart, & Aleven, 2009; Mitrovic & Weerasinghe, 2009; Jacovina, Snow, Dai, & McNamara, 2015; Woods, Stensrud, Wray, Haley, & Jones, 2015). Related research has tried to determine levels of ill-definedness for a domain (Le, Loll, & Pinkwart, 2013). Despite such attempts, the field has not yet converged on common guidelines to distinguish between well-defined versus ill-defined domains. We argue that such guidelines struggle to converge because a domain is too large to meaningfully categorize: every domain contains a mixture of well-defined and ill-defined tasks. While the co-existence of well-defined and ill-defined tasks in a single domain is nearly universally-agreed upon by researchers; this key point is often quickly buried by an extensive discussion about what makes certain domain tasks ill-defined (e.g., disagreement about ideal solutions, multiple solution paths). In this chapter, we first take a step back to consider what is meant by a domain in the context of learning. Next, based on this definition for a domain, we map out the components that are in a learning domain, since each component may have ill-defined parts. This leads into a discussion about the strategies that have been used to make ill-defined domains tractable for certain types of pedagogy. Examples of ITS research that applies these strategies are noted. Finally, we conclude with practical how-to considerations and open research questions for approaching ill-defined domains. This chapter should be considered a companion piece to our chapter in the prior volume of this series (Nye, Goldberg, & Hu, 2015). This chapter focuses on how to understand and transform ill-defined parts of domains, while the prior chapter discusses commonly-used learning tasks and authoring approaches for both well-defined and ill-defined tasks. As such, this chapter is intended to help the learner understand if and how different parts of the domain are ill-defined (and what to do about them). The companion piece in the authoring tools volume discusses different categories of well and ill-defined tasks, from the standpoint of attempting to author and maintain an ITS.},
keywords = {ARL, DoD, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin D.; Hu, Xiangen
Conceptualizing and Representing Domains to Guide Tutoring Book Section
In: Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, vol. 4, pp. 15–18, US Army Research Laboratory, Orlando, FL, 2016.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@incollection{nye_conceptualizing_2016,
title = {Conceptualizing and Representing Domains to Guide Tutoring},
author = {Benjamin D. Nye and Xiangen Hu},
url = {http://books.google.com/books?hl=en&lr=&id=0suvDAAAQBAJ&oi=fnd&pg=PA15&dq=%22data.+This+chapter+presents+an+excellent+overview+of+current+research+on+Q-matrices%22+%22edge+work+on+ensemble+methods+that+achieve+state+of+the+art+performance+by+combining%22+&ots=6MJhm1XHVV&sig=i14eJyin69Cy-jms2lWIFF4K3CU},
year = {2016},
date = {2016-07-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling},
volume = {4},
pages = {15–18},
publisher = {US Army Research Laboratory},
address = {Orlando, FL},
abstract = {Any discussion about how intelligent tutoring system (ITS) domains must begin with considering how ITS conceptualize and represent domains. This process requires building formal, mathematically-specifiable operationalization of the often implicit knowledge about learning domains and their pedagogy. Across different domains and pedagogical approaches, a wide variety of methods have been taken: a scope that would be better-covered by an encyclopedia rather than a single book. Since this section could not possibly cover every possible approach to domain modeling, the chapters within this section were instead chosen to cover a representative range of fundamentally-different approaches to domain modeling.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Sottilare, Robert A.; Graesser, Arthur C.; Hu, Xiangen; Olney, Andrew; Nye, Benjamin; Sinatra, Anna M.
Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling Book
US Army Research Laboratory, Orlando, FL, 2016.
Abstract | Links | BibTeX | Tags: ARL, DoD, Learning Sciences, UARC
@book{sottilare_design_2016,
title = {Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling},
author = {Robert A. Sottilare and Arthur C. Graesser and Xiangen Hu and Andrew Olney and Benjamin Nye and Anna M. Sinatra},
url = {http://books.google.com/books?hl=en&lr=&id=0suvDAAAQBAJ&oi=fnd&pg=PA1&dq=%22Barnes,+Behrooz+Mostafavi,+and+Michael+J.%22+%22A.+Sottilare+and+Joseph%22+%2214+%E2%80%93+Exploring+the+Diversity+of+Domain+Modeling+for+Training%22+%2213+%E2%80%92+Mining+Expertise:+Learning+New+Tricks+from+an+Old%22+&ots=6MJgp2XEWV&sig=7CHZvZIllN3Xk8uFbMHmxN7gfLw},
year = {2016},
date = {2016-07-01},
volume = {4},
publisher = {US Army Research Laboratory},
address = {Orlando, FL},
abstract = {Design Recommendations for Intelligent Tutoring Systems (ITSs) explores the impact of intelligent tutoring system design on education and training. Specifically, this volume examines “Authoring Tools and Expert Modeling Techniques”. The “Design Recommendations book series examines tools and methods to reduce the time and skill required to develop Intelligent Tutoring Systems with the goal of improving the Generalized Intelligent Framework for Tutoring (GIFT). GIFT is a modular, service-oriented architecture developed to capture simplified authoring techniques, promote reuse and standardization of ITSs along with automated instructional techniques and effectiveness evaluation capabilities for adaptive tutoring tools and methods.},
keywords = {ARL, DoD, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {book}
}
Nye, Benjamin D.
ITS, The End of the World as We Know It: Transitioning AIED into a Service-Oriented Ecosystem Journal Article
In: International Journal of Artificial Intelligence in Education, vol. 26, no. 2, pp. 756–770, 2016, ISSN: 1560-4292, 1560-4306.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@article{nye_its_2016,
title = {ITS, The End of the World as We Know It: Transitioning AIED into a Service-Oriented Ecosystem},
author = {Benjamin D. Nye},
url = {http://link.springer.com/10.1007/s40593-016-0098-8},
doi = {10.1007/s40593-016-0098-8},
issn = {1560-4292, 1560-4306},
year = {2016},
date = {2016-06-01},
journal = {International Journal of Artificial Intelligence in Education},
volume = {26},
number = {2},
pages = {756–770},
abstract = {Advanced learning technologies are reaching a new phase of their evolution where they are finally entering mainstream educational contexts, with persistent user bases. However, as AIED scales, it will need to follow recent trends in service-oriented and ubiquitous computing: breaking AIED platforms into distinct services that can be composed for different platforms (web, mobile, etc.) and distributed across multiple systems. This will represent a move from learning platforms to an ecosystem of interacting learning tools. Such tools will enable new opportunities for both user-adaptation and experimentation. Traditional macro-adaptation (problem selection) and step-based adaptation (hints and feedback) will be extended by meta-adaptation (adaptive system selection) and micro-adaptation (event-level optimization). The existence of persistent and widely-used systems will also support new paradigms for experimentation in education, allowing researchers to understand interactions and boundary conditions for learning principles. New central research questions for the field will also need to be answered due to these changes in the AIED landscape.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Swartout, William; Nye, Benjamin D.; Hartholt, Arno; Reilly, Adam; Graesser, Arthur C.; VanLehn, Kurt; Wetzel, Jon; Liewer, Matt; Morbini, Fabrizio; Morgan, Brent; Wang, Lijia; Benn, Grace; Rosenberg, Milton
Designing a Personal Assistant for Life-Long Learning (PAL3) Proceedings Article
In: Proceedings of The Twenty-Ninth International Flairs Conference, pp. 491–496, AAAI Press, Key Largo, FL, 2016, ISBN: 978-1-57735-756-8.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Humans
@inproceedings{swartout_designing_2016,
title = {Designing a Personal Assistant for Life-Long Learning (PAL3)},
author = {William Swartout and Benjamin D. Nye and Arno Hartholt and Adam Reilly and Arthur C. Graesser and Kurt VanLehn and Jon Wetzel and Matt Liewer and Fabrizio Morbini and Brent Morgan and Lijia Wang and Grace Benn and Milton Rosenberg},
url = {http://www.aaai.org/ocs/index.php/FLAIRS/FLAIRS16/paper/view/12793},
isbn = {978-1-57735-756-8},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of The Twenty-Ninth International Flairs Conference},
pages = {491–496},
publisher = {AAAI Press},
address = {Key Largo, FL},
abstract = {Learners’ skills decay during gaps in instruction, since they lack the structure and motivation to continue studying. To meet this challenge, the PAL3 system was designed to accompany a learner throughout their career and mentor them to build and maintain skills through: 1) the use of an embodied pedagogical agent (Pal), 2) a persistent learning record that drives a student model which estimates forgetting, 3) an adaptive recommendation engine linking to both intelligent tutors and traditional learning resources, and 4) game-like mechanisms to promote engagement (e.g., leaderboards, effort-based point rewards, unlocking customizations). The design process for PAL3 is discussed, from the perspective of insights and revisions based on a series of formative feedback and evaluation sessions.},
keywords = {Learning Sciences, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Graesser, Arthur C; Hu, Xiangen; Nye, Benjamin D.; Sottilare, Robert A.
Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent Framework for Tutoring (GIFT) Book Section
In: Using Games and Simulations for Teaching and Assessment, pp. 58–79, Routledge, New York, NY, 2016, ISBN: 978-0-415-73787-6.
Abstract | Links | BibTeX | Tags: ARL, DoD, Learning Sciences, UARC
@incollection{graesser_intelligent_2016,
title = {Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent Framework for Tutoring (GIFT)},
author = {Arthur C Graesser and Xiangen Hu and Benjamin D. Nye and Robert A. Sottilare},
url = {https://www.researchgate.net/publication/304013322_Intelligent_Tutoring_Systems_Serious_Games_and_the_Generalized_Intelligent_Framework_for_Tutoring_GIFT},
isbn = {978-0-415-73787-6},
year = {2016},
date = {2016-01-01},
booktitle = {Using Games and Simulations for Teaching and Assessment},
pages = {58–79},
publisher = {Routledge},
address = {New York, NY},
abstract = {This chapter explores the prospects of integrating games with intelligent tutoring systems (ITSs). The hope is that there can be learning environments that optimize both motivation through games and deep learning through ITS technologies. Deep learning refers to the acquisition of knowledge, skills, strategies, and reasoning processes at the higher levels of Bloom’s (1956) taxonomy or the Knowledge-Learning-Instruction (KLI) framework (Koedinger, Corbett, & Perfetti, 2012), such as the application of knowledge to new cases, knowledge analysis and synthesis, problem solving, critical thinking, and other difficult cognitive processes. In contrast, shallow learning involves perceptual learning, memorization of explicit material, and mastery of simple rigid procedures. Shallow knowledge may be adequate for near transfer tests of knowledge/skills but not far transfer tests to new situations that have some modicum of complexity.},
keywords = {ARL, DoD, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
2015
Nye, Benjamin D.; Morrison, Donald M.; Samei, Borhan
Automated Session-Quality Assessment for Human Tutoring Based on Expert Ratings of Tutoring Success Proceedings Article
In: Proceedings of Educational Data Mining (EDM) 2015, pp. 195–202, Springer, Madrid, Spain, 2015.
Abstract | Links | BibTeX | Tags: Learning Sciences
@inproceedings{nye_automated_2015,
title = {Automated Session-Quality Assessment for Human Tutoring Based on Expert Ratings of Tutoring Success},
author = {Benjamin D. Nye and Donald M. Morrison and Borhan Samei},
url = {http://ict.usc.edu/pubs/Automated%20Session-Quality%20Assessment%20for%20Human%20Tutoring%20Based%20on%20Expert%20Ratings%20of%20Tutoring%20Success.pdf},
year = {2015},
date = {2015-06-01},
booktitle = {Proceedings of Educational Data Mining (EDM) 2015},
pages = {195–202},
publisher = {Springer},
address = {Madrid, Spain},
abstract = {Archived transcripts from tens of millions of online human tutoring sessions potentially contain important knowledge about how online tutors help, or fail to help, students learn. However, without ways of automatically analyzing these large corpora, any knowledge in this data will remain buried. One way to approach this issue is to train an estimator for the learning e⬚ectiveness of an online tutoring interaction. While significant work has been done on automated assessment of student responses and artifacts (e.g., essays), automated assessment has not traditionally automated assessments of human-to-human tutoring sessions. In this work, we trained a model for estimating tutoring session quality based on a corpus of 1438 online tutoring sessions rated by expert tutors. Each session was rated for evidence of learning (outcomes) and educational soundness (process). Session features for this model included dialog act classifcations, mode classifcations (e.g., Scaffolding), statistically distinctive subsequences of such classifcations, dialog initiative (e.g., statements by tutor vs. student), and session length. The model correlated more highly with evidence of learning than educational soundness ratings, in part due to the greater difficulty of classifying tutoring modes. This model was then applied to a corpus of 242k online tutoring sessions, to examine the relationships between automated assessments and other available metadata (e.g., the tutor's self-assessment). On this large corpus, the automated assessments followed similar patterns as the expert rater's assessments, but with lower overall correlation strength. Based on the analyses presented, the assessment model for online tutoring sessions emulates the ratings of expert human tutors for session quality ratings with a reasonable degree of accuracy.},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {inproceedings}
}
Nye, Benjamin D.; Goldberg, Ben; Hu, Xiangen
Generalizing the Genres for ITS: Authoring Considerations for Representative Learning Tasks Book Section
In: Sottilare, Robert A.; Graesser, Arthur C.; Hu, Xiangen; Brawner, Keith (Ed.): Design Recommendations for Intelligent Tutoring Systems: Volume 2: Authoring Tools and Expert Modeling Techniques, vol. 3, pp. 47–63, U.S. Army Research Laboratory, 2015, ISBN: 978-0-9893923-7-2.
Abstract | Links | BibTeX | Tags: ARL, DoD, Learning Sciences
@incollection{nye_generalizing_2015,
title = {Generalizing the Genres for ITS: Authoring Considerations for Representative Learning Tasks},
author = {Benjamin D. Nye and Ben Goldberg and Xiangen Hu},
editor = {Robert A. Sottilare and Arthur C. Graesser and Xiangen Hu and Keith Brawner},
url = {http://ict.usc.edu/pubs/Generalizing%20the%20Genres%20for%20ITS%20-%20Authoring%20Considerations%20for%20Representative%20Learning%20Tasks.pdf},
isbn = {978-0-9893923-7-2},
year = {2015},
date = {2015-06-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 2: Authoring Tools and Expert Modeling Techniques},
volume = {3},
pages = {47–63},
publisher = {U.S. Army Research Laboratory},
abstract = {Compared to many other learning technologies, intelligent tutoring systems (ITSs) have a distinct challenge: authoring an adaptive inner loop that provides pedagogical support on one or more learning tasks. This coupling of tutoring behavior to student interaction with a learning task means that authoring tools need to reflect both the learning task and the ITS pedagogy. To explore this issue, common learning activities in intelligent tutoring need to be categorized and analyzed for the information that is required to tutor each task. The types of learning activities considered cover a large range: step-by-step problem solving, bug repair, building generative functions (e.g., computer code), structured argumentation, self-reflection, short question answering, essay writing, classification, semantic matching, representation mapping (e.g., graph to equation), concept map revision, choice scenarios, simulated process scenarios, motor skills practice, collaborative discussion, collaborative design, and team coordination tasks. These different tasks imply a need for different authoring tools and processes used to create tutoring systems for each task. In this chapter, we consider three facets of authoring: 1) the minimum information required to create the task, 2) the minimum information needed to implement common pedagogical strategies, 3) the expertise required for each type of information. The goal of this analysis is to present a roadmap of effective practices in authoring tool interfaces for each tutoring task considered. A long-term vision for ITSs is to have generalizable authoring tools, which could be used to rapidly create content for a variety of ITSs. However, it is as-yet unclear if this goal is even attainable. Authoring tools have a number of serious challenges, from the standpoint of generalizability. These challenges include the domain, the data format, and the author. First, different ITS domains require different sets of authoring tools, because they have different learning tasks. Tools that are convenient for embedding tutoring in a 3D virtual world are completely different than ones that make it convenient to add tutoring to a system for practicing essay-writing, for example. Second, the data produced by an authoring tool needs to be consumed by an ITS that will make pedagogical decisions. As such, at least some of the data is specific to the pedagogy of the ITS, rather than directly reflecting domain content. As a simple example, if an ITS uses text hints, those hints need to be authored, but some systems may just highlight errors rather than providing text hints. As such, the first system actually needs more content authored and represented as data. With that said, typical ITSs use a relatively small and uniform set of authored content to interact with learners, such as correctness feedback, corrections, and hints (VanLehn, 2006). Third, different authors may need different tools (Nye, Rahman, Yang, Hays, Cai, Graesser, & Hu, 2014). This means that even the same content may need distinct authoring tools that match the expertise of different authors. In this chapter, we are focusing primarily on the first challenge: differences in domains. In particular, our stance is that the “content domain” is too coarse-grained to allow much reuse between authoring tools. This is because, to a significant extent, content domains are simply names for related content. However, the skills and pedagogy for the same domain can vary drastically across different topics and expertise levels. For example, Algebra and Geometry are both high-school level math domains. However, in geometry, graphical depictions (e.g., shapes, angles) are a central aspect of the pedagogy, while Algebra tends to use graphics very differently (e.g., coordinate plots). As such, some learning tasks tend to be shared between those subdomains (e.g., equation-solving) and other tasks are not (e.g., classifying shapes). This raises the central point of our paper: the learning tasks for a domain define how we author content for that domain. For example, while Algebra does not involve recognizing many shapes, understanding the elements of architecture involves recognizing a variety of basic and advanced shapes and forms. In total, this means that no single whole-cloth authoring tool will work well for any pair of Algebra, Geometry, and Architectural Forms. However, it also implies that a reasonable number of task-specific tools for each learning task might allow authoring for all three domains. To do this, we need to understand the common learning tasks for domains taught using ITS, and why those tasks are applied to those domains. In the following sections, we identify and categorize common learning tasks for different ITS domains. Then, we extract common principles for those learning tasks. Finally, we suggest a set of general learning activities that might be used to tutor a large number of domains.},
keywords = {ARL, DoD, Learning Sciences},
pubstate = {published},
tppubtype = {incollection}
}
Lane, H. Chad; Core, Mark G.; Hays, Matthew J.; Auerbach, Daniel; Rosenberg, Milton
Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student’s Perspective Proceedings Article
In: Artificial Intelligence in Education, pp. 195–204, Springer International Publishing, Madrid, Spain, 2015, ISBN: 978-3-319-19772-2 978-3-319-19773-9.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@inproceedings{chad_lane_situated_2015,
title = {Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student’s Perspective},
author = {H. Chad Lane and Mark G. Core and Matthew J. Hays and Daniel Auerbach and Milton Rosenberg},
url = {http://ict.usc.edu/pubs/Situated%20Pedagogical%20Authoring-Authoring%20Intelligent.pdf},
isbn = {978-3-319-19772-2 978-3-319-19773-9},
year = {2015},
date = {2015-06-01},
booktitle = {Artificial Intelligence in Education},
volume = {9112},
pages = {195–204},
publisher = {Springer International Publishing},
address = {Madrid, Spain},
abstract = {We describe the Situated Pedagogical Authoring (SitPed) system that seeks to allow non-technical authors to create ITS content for soft-skills training, such as counseling skills. SitPed is built on the assertion that authoring tools should use the learner’s perspective to the greatest extent possible. SitPed provides tools for creating tasks lists, authoring assessment knowledge, and creating tutor messages. We present preliminary findings of a two-phase study comparing authoring in SitPed to an ablated version of the same system and a spreadsheet-based control. Findings suggest modest advantages for SitPed in terms of the quality of the authored content and student learning.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Lane, H. Chad; Core, Mark G.; Goldberg, Benjamin S.
Lowering the Technical Skill Requirements for Building Intelligent Tutors: A Review of Authoring Tools Book Section
In: Design Recommendations for Intelligent Tutoring Systems, vol. 3, pp. 303 – 318, U.S. Army Research Laboratory, 2015.
Abstract | Links | BibTeX | Tags: ARL, DoD, Learning Sciences, UARC
@incollection{lane_lowering_2015,
title = {Lowering the Technical Skill Requirements for Building Intelligent Tutors: A Review of Authoring Tools},
author = {H. Chad Lane and Mark G. Core and Benjamin S. Goldberg},
url = {http://ict.usc.edu/pubs/Lowering%20the%20Technical%20Skill%20Requirements%20for%20Building%20Intelligent%20Tutors-A%20Review%20of%20Authoring%20Tools.pdf},
year = {2015},
date = {2015-06-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems},
volume = {3},
pages = {303 – 318},
publisher = {U.S. Army Research Laboratory},
abstract = {In this chapter, we focus on intelligent tutoring systems (ITSs), an instance of educational technology that is often criticized for not reaching its full potential (Nye, 2013). Researchers have debated why, given such strong empirical evidence in their favor (Anderson, Corbett, Koedinger & Pelletier, 1995; D’Mello & Graesser, 2012; VanLehn et al., 2005; Woolf, 2009), intelligent tutors are not in every classroom, on every device, providing educators with fine-grained assessment information about their students. Although many factors contribute to a lack of adoption (Nye, 2014), one widely agreed upon reason behind slow adoption and poor scalability of ITSs is that the engineering demands are simply too great. This is no surprise given that the effectiveness of ITSs is often attributable to the use of rich knowledge representations and cognitively plausible models of domain knowledge (Mark & Greer, 1995; Valerie J. Shute & Psotka, 1996; VanLehn, 2006; Woolf, 2009), which are inherently burdensome to build. To put it another way: the features that tend to make ITSs effective are also the hardest to build. The heavy reliance on cognitive scientists and artificial intelligence (AI) software engineers seems to be a bottleneck.},
keywords = {ARL, DoD, Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin D.; Hu, Xiangen
A Historical Perspective on Authoring and ITS: Reviewing Some Lessons Learned Book Section
In: Sottilare, Robert A.; Graesser, Arthur C.; Hu, Xiangen; Brawner, Keith (Ed.): Design Recommendations for Intelligent Tutoring Systems: Volume 2: Authoring Tools and Expert Modeling Techniques, pp. 67–70, U.S. Army Research Laboratory, 2015, ISBN: 978-0-9893923-7-2.
Abstract | Links | BibTeX | Tags: Learning Sciences
@incollection{nye_historical_2015,
title = {A Historical Perspective on Authoring and ITS: Reviewing Some Lessons Learned},
author = {Benjamin D. Nye and Xiangen Hu},
editor = {Robert A. Sottilare and Arthur C. Graesser and Xiangen Hu and Keith Brawner},
url = {http://ict.usc.edu/pubs/A%20Historical%20Perspective%20on%20Authoring%20and%20ITS%20-%20Reviewing%20Some%20Lessons%20Learned.pdf},
isbn = {978-0-9893923-7-2},
year = {2015},
date = {2015-06-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems: Volume 2: Authoring Tools and Expert Modeling Techniques},
pages = {67–70},
publisher = {U.S. Army Research Laboratory},
abstract = {This section discusses the practices and lessons learned from authoring tools that have been applied and revised through repeated use by researchers, content authors, and/or instructors. All of the tools noted in this section represent relatively mature applications that can be used to build and configure educationally-effective content. Each tool has been tailored to address both the tutoring content and the expected authors who will be using the tool. As such, even tools which support similar tutoring strategies may use very different interfaces to represent equivalent domain knowledge. In some cases, authoring tools even represent offshoots where different authoring goals led to divergent evolution of both the authoring tools and the intelligent tutoring systems (ITSs) from a common lineage. Understanding how these systems adapted their tools to their particular authoring challenges gives concrete examples of the tradeoffs involved for different types of authoring. By reviewing the successes and challenges of the past, these chapters provide lessons learned for the development of future systems.},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {incollection}
}
2014
Blumberg, Fran C.; Burke, Lauren C.; Hodent, Celia; Evans, Michael A.; Lane, H. Chad; Schell, Jesse
Serious Games for Health: Features, Challenges, Next Steps Journal Article
In: Games for Health Journal, vol. 3, no. 5, pp. 270–276, 2014, ISSN: 2161-783X, 2161-7856.
Abstract | Links | BibTeX | Tags: Learning Sciences
@article{blumberg_serious_2014,
title = {Serious Games for Health: Features, Challenges, Next Steps},
author = {Fran C. Blumberg and Lauren C. Burke and Celia Hodent and Michael A. Evans and H. Chad Lane and Jesse Schell},
url = {http://online.liebertpub.com/doi/abs/10.1089/g4h.2014.0079},
doi = {10.1089/g4h.2014.0079},
issn = {2161-783X, 2161-7856},
year = {2014},
date = {2014-10-01},
journal = {Games for Health Journal},
volume = {3},
number = {5},
pages = {270–276},
abstract = {As articles in this journal have demonstrated over the past 3 years, serious game development continues to flourish as a vehicle for formal and informal health education. How best to characterize a “serious” game remains somewhat elusive in the literature. Many researchers and practitioners view serious games as capitalizing on computer technology and state-of-the-art video graphics as an enjoyable means by which to provide and promote instruction and training, or to facilitate attitude change among its players. We invited four distinguished researchers and practitioners to further discuss with us how they view the characteristics of serious games for health, how those characteristics differ from those for academic purposes, the challenges posed for serious game development among players of different ages, and next steps for the development and empirical examination of the effectiveness of serious games for players' psychological and physical well-being.},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {article}
}
Core, Mark; Lane, H. Chad; Traum, David
Intelligent Tutoring Support for Learners Interacting with Virtual Humans Book Section
In: Design Recommendations for Intelligent Tutoring Systems, vol. 2, pp. 249 – 257, 2014, ISBN: 978-0-9893923-2-7.
Links | BibTeX | Tags: Learning Sciences, UARC
@incollection{core_intelligent_2014,
title = {Intelligent Tutoring Support for Learners Interacting with Virtual Humans},
author = {Mark Core and H. Chad Lane and David Traum},
url = {http://books.google.com/books?hl=en&lr=&id=BNWEBAAAQBAJ&oi=fnd&pg=PR2&dq=+Design+Recommendations+for+Intelligent+Tutoring+Systems,+volume+2&ots=jIk3zyGi4M&sig=qb_hc4KKE3-rMh2mrs8WkxBicG4#v=onepage&q&f=false},
isbn = {978-0-9893923-2-7},
year = {2014},
date = {2014-06-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems},
volume = {2},
pages = {249 – 257},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Gordon, Andrew; Core, Mark; Kang, Sin-Hwa; Wang, Catherine; Wienberg, Christopher
Civilian Analogs of Army Tasks: Supporting Pedagogical Storytelling Across Domains Journal Article
In: Proceedings of the 11th International Conference of the Learning Sciences, 2014.
Abstract | Links | BibTeX | Tags: Learning Sciences, MedVR, The Narrative Group, UARC
@article{gordon_civilian_2014,
title = {Civilian Analogs of Army Tasks: Supporting Pedagogical Storytelling Across Domains},
author = {Andrew Gordon and Mark Core and Sin-Hwa Kang and Catherine Wang and Christopher Wienberg},
url = {http://ict.usc.edu/pubs/Civilian%20Analogs%20of%20Army%20Tasks%20-%20Supporting%20Pedagogical%20Storytelling%20Across%20Domains.pdf},
year = {2014},
date = {2014-06-01},
journal = {Proceedings of the 11th International Conference of the Learning Sciences},
abstract = {Storytelling is the most basic means by which people learn from the experiences of others. Advances in educational technologies offer new opportunities and experiences for learners, but risk losing the natural forms of pedagogical storytelling afforded by face-to-face teacher-student discussion. In this paper, we present a technology-supported solution to the problem of curating and algorithmically delivering relevant stories to learners in computer-based learning environments. Our approach is to mine public weblogs for textual narratives related to specific activity contexts, both inside and outside the domain of the target skillset. These stories are then linked directly to task representations in the learner model of an intelligent tutoring system, and delivered to learners along with other tutoring guidance. We demonstrate our approach to curating stories by creating collections of narratives that are analogous to tactical tasks of the U.S. Army, and evaluate the difficulty of incorporating these stories into intelligent tutoring systems.},
keywords = {Learning Sciences, MedVR, The Narrative Group, UARC},
pubstate = {published},
tppubtype = {article}
}
Hill, Randall W.
Virtual Reality and Leadership Development Book Section
In: Using Experience to Develop Leadership Talent: How Organizations Leverage On-The-Job Development, pp. 286–312, John Wiley & Sons, Inc., 2014, ISBN: 978-1-118-76783-2.
Links | BibTeX | Tags: Learning Sciences, Social Simulation, UARC, Virtual Humans, Virtual Worlds
@incollection{hill_virtual_2014,
title = {Virtual Reality and Leadership Development},
author = {Randall W. Hill},
url = {http://www.amazon.com/dp/1118767837/ref=cm_sw_su_dp},
isbn = {978-1-118-76783-2},
year = {2014},
date = {2014-03-01},
booktitle = {Using Experience to Develop Leadership Talent: How Organizations Leverage On-The-Job Development},
pages = {286–312},
publisher = {John Wiley & Sons, Inc.},
series = {J-B SIOP Professional Practice Series (Book 1)},
keywords = {Learning Sciences, Social Simulation, UARC, Virtual Humans, Virtual Worlds},
pubstate = {published},
tppubtype = {incollection}
}
2013
Chaudhri, Vinay K.; Lane, H. Chad; Gunning, Dave; Roschelle, Jeremy
Intelligent Learning Technologies: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges Journal Article
In: AI Magazine, vol. 34, no. 3, pp. 10–12, 2013.
Abstract | Links | BibTeX | Tags: Learning Sciences
@article{chaudhri_intelligent_2013,
title = {Intelligent Learning Technologies: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges},
author = {Vinay K. Chaudhri and H. Chad Lane and Dave Gunning and Jeremy Roschelle},
url = {http://www.aaai.org/ojs/index.php/aimagazine/issue/view/203/showToc},
year = {2013},
date = {2013-12-01},
journal = {AI Magazine},
volume = {34},
number = {3},
pages = {10–12},
abstract = {This special issue of AI Magazine presents articles on some of the most interesting projects at the intersection of AI and Education. Included are articles on integrated systems such as virtual humans, an intellgent textbook a game-based learning environment as well as technology focused components such as student models and data mining. The issue concludes with an article summarizing the contemporary and emerging challenges at the intersection of AI and education.},
keywords = {Learning Sciences},
pubstate = {published},
tppubtype = {article}
}