Labs and Groups
The ICT Graphics Lab develops new techniques for creating and displaying photo-real computer graphics of people, objects and environments. Research areas include image-based lighting and 3D displays. The lab’s Light Stage systems for creating detailed digital doubles have been used in major motion pictures, earning the developers an Academy Award.Learn more. Visit site.
The Learning Sciences Group applies evidenced-based learning principles, tutoring methods, and assessment techniques to improve computer-mediated instruction. Areas of research and application include instructional design, cognitive task analysis, intelligent tutoring, and the basic study of human memory and learning.Learn more.
The ICT MedVR Lab is devoted to the study and advancement of virtual reality technology for clinical purposes. The lab explores and evaluates areas where VR can add value over traditional assessment and intervention approaches. Areas of specialization are in using VR for mental health therapy, motor skills rehabilitation, cognitive assessment and clinical skills training.Learn more. Visit site.
MxR explores techniques and technologies to improve the fluency of human-computer interactions and create visceral synthetic experiences. Research and prototypes focus on immersive systems for education and training simulations that incorporate both real and virtual elements. Projects push the boundaries of immersive experience design, through virtual reality and alternative controllers.Learn more. Visit site.
The Narrative Group at ICT investigates storytelling and the human mind, exploring how people experience, interpret and narrate the events in their lives. Research efforts include the large-scale analysis of narrative in social media, the logical formalization of commonsense reasoning, and the creation of story-based learning environments.Learn more. Visit site.
The Social Simulation Lab models and simulates human social interaction, at the group level. Research includes tractable approaches to modeling of theory of mind reasoning and decision-theoretic; descriptive models of human-like decision-making; and automated and data-driven approaches to validate and facilitate authoring of large-scale social simulations.Learn more.
The Virtual Humans group advances research in computer-generated characters that use language, have appropriate gestures, show emotion and react to verbal and non-verbal stimuli. Widely considered the most comprehensive research project of its kind, the ICT virtual human effort has applications in training and education and in furthering social science research.Learn more.
The Virtual Worlds group at ICT explores the potential of virtual worlds to address real world needs and affect positive change in participants who use them. The group studies participants’ cognitive, physical and emotional responses via their avatar use within such worlds. Topic areas include: training, education, health, telehealth and social support for children and adults.Learn more. Visit site.