Meet Ada and Grace, virtual human museum guides who promote STEM education by answering questions, suggesting exhibits and explaining the technology that makes them work.Learn more.
ICT leveraged its virtual human and video game technologies to develop one of the first cultural/negotiation trainers. Transitioned for Army-wide training, BiLAT won a Modeling and Simulation Award and is available on the MilGaming website.Learn more.
Canvas is a new application developed for Ada Asks, an upcoming video project from the Smithsonian Institution Science Education Center to help them develop world-class digital animation videos that explain science, technology, engineering and math (STEM) concepts to young people.Learn more.
CVIT aims to shape the future of distributed learning (dL) through the delivery of course material that is not only informative and educational but engaging and stimulating for participants.Learn more.
This system, which transitioned to the Army in 2010, uses immersive media and learning sciences to train leaders in battle space visualization.Learn more.
ICT developed this vision of next-generation training for the Future Immersive Training Environment (FITE) Joint Capabilities Technology Demonstration (JCTD) at Camp Pendleton.Learn more.
C3IT depicted placing soldiers in highly realistic, critical decision-making situations that required cultural awareness to make the best judgements.Learn more.
The DHS TELL program was designed to be a federated set of systems to facilitate the training and exercise of incident commanders of large-scale disasters.Learn more.
DisasterSim is a game-based training tool focused on international disaster relief. Trainees take on the role of a joint task force staff member coordinating the US Department of Defense’s (DoD) humanitarian aid and disaster relief efforts in a foreign country following a natural disaster.Learn more.
DICE-T introduces, reinforces and assesses dismounted training concepts and principles by using narrative video and immersive gameplay.Learn more.
DMCTI trains in understanding the Army distribution management process and logistics management systems. It transitioned to the Army and won a Modeling and Simulation Award.Learn more.
Early Synthetic Prototyping (ESP) explores ways to leverage emerging synthetic immersive environments to foster innovative design and testing. ESP also is being designed to enable testing of very nascent concepts and explore not only the art of the possible for today, but tomorrow as well.Learn more.
The Emergent Leader Immersive Training Environment (ELITE) Counseling provides is a laptop training application used to teach interpersonal skills to United States (US) Army junior leaders by presenting real-world instructional scenarios in an engaging, self-reinforcing manner. The purpose of the training experience is to provide junior leaders with an opportunity to learn, practice and assess interpersonal communication skills for use in basic counseling.Learn more.
ELITE uses virtual humans for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. It is currently used in classrooms at Fort Benning, Georgia.Learn more.
The E2C2 project seeks to answer a simple question that has complicated answers – what will a future office/work environment look like in 2020 and how will it enable people to better function?Learn more.
FAAST facilitates integration of full-body control with games and VR applications. The toolkit tracks the user’s motion using the PrimeSensor or the Microsoft Kinect sensors.Learn more.
“Friends You Haven’t Met Yet” is a documentary short film that chronicles encounters between prolific bloggers and a computer scientist who uses their personal narratives for research.Learn more.
The Immersive Naval Officer Training System (INOTS) Counseling is a laptop training application used to teach interpersonal skills to United States (US) Navy junior leaders by presenting real-world instructional scenarios in an engaging, self-reinforcing manner. The purpose of the training experience is to provide junior leaders with an opportunity to learn, practice and assess interpersonal communication skills for use in basic counseling.Learn more.
The ISR-Training system lends itself to blended learning and adaptability; it can be used in resident training, web-based training with an instructor, and web-based training without an instructor.Learn more.
JFETS is a suite of state-of-the-art immersive virtual reality environments designed to help soldiers make critical decisions under stress. Transitioned for Army training, the simulated system has prepared tens of thousands of service members for real world situations.Learn more.
ICT Light Stages capture how actors appear when lit from every possible lighting direction. The system developers were recognized with an Academy Award for designing this technology that can create believable digital doubles down to the level of fine wrinkles and skin pores.Learn more.
Download a PDF overview. The Motivational Interviewing Learning Environment and Simulation (MILES) is a virtual reality project developed by the USC Center for Innovation and …Learn more.
Download a PDF overview. The Motivational Interviewing Novice Demonstration (MIND) provides future therapists the opportunity to advance their skills in treating service members, veterans, or …Learn more.
ICT assisted the National Training Center at Fort Irwin in the areas of storytelling, studio design, direction and production, set-design and special effects.Learn more.
ICT researchers have developed the capability of creating a digital model of a person using commodity hardware (a Microsoft Kinect camera), placing this 3D avatar into a video game or simulation and infusing it with numerous behaviors and capabilities in just a few minutes.Learn more.
Download a PDF overview. This research effort explores and tests the feasibility of using quadrotor and other robotic technologies to transform training, making it more …Learn more.
SLIM-ES3 is a combat patrol training tool for US ground forces. It transitioned to the Army and won a Modeling and Simulation award.Learn more.
The Simulated Threat Assessment Trainer (STAT) provides a laptop training capability to help K-12 school administrators and psychologists practice conducting threat assessment interviews with students and responding if needed. STAT presents real-world instructional scenarios and incorporates best practices and evidence-based threat assessment response processes.Learn more.
Download a PDF overview. A New Path to Allostasis It is universally accepted that post-traumatic stress disorder (PTSD) resulting from OEF/OIF poses an unprecedented healthcare …Learn more.
A VR system that is not confined by the size of a room. Using redirection techniques, it enables real walking through a virtual environment that is considerably larger than the physical space.Learn more.
Also called “Coming Home”, this project implements ICT’s intelligent virtual humans in an online virtual world to help returning troops reintegrate to civilian life.Learn more.
VACG provides a digital forum for quickly and accurately obtaining career advice and guidance. Designed for Army Acquisition, Logistics and Technology Workforce members, the web-based system features an integrated, interactive ICT virtual character to serve as a personalized career mentor and virtual helpdesk.Learn more.
VRCPAT incorporates cutting-edge neuropsychological and psychological assessment into state of the art interactive/adaptive virtual scenarios.Learn more.
Virtual Interactive Training Agents (VITA) is a virtual reality job interview practice system for building competence and reducing anxiety in young adults with Autism Spectrum Disorder (ASD) and other developmental disabilities. It was developed by the USC Institute for Creative Technologies (ICT) in partnership with the Dan Marino Foundation.Learn more.
Download a PDF overview. The Virtual Interactive Training Agent for Veterans ( VITA4Vets) is a virtual simulation practice system designed to build job interviewing competence …Learn more.