Current Prototypes

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Bravemind: Virtual Reality Exposure Therapy

2005-present

In use across the country, this project provides relief from PTS through virtual reality exposure therapy. Patients, with the help of clinicians, confront their trauma memories in a virtual world.

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Canvas

2015 - Present

Canvas is a new application developed for Ada Asks, an upcoming video project from the Smithsonian Institution Science Education Center to help them develop world-class digital animation videos that explain science, technology, engineering and math (STEM) concepts to young people.

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Captivating Virtual Instruction for Training (CVIT)

2013 - Present

CVIT aims to shape the future of distributed learning (dL) through the delivery of course material that is not only informative and educational but engaging and stimulating for participants.

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Cerebella

2013-present

Cerebella automates the generation of physical behaviors for virtual humans, including nonverbal behaviors accompanying the virtual humans dialog, responses to perceptual events as well as listening behaviors.

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CounterNet

2014 - Present

CounterNet is a single-player, web-based counter-terrorism game that teaches how to identify, track, counter and thwart online terrorist activity.

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Digital Ira

2012-present

In this collaboration between Activision and USC ICT, we tried to create a real-time, photoreal digital human character which could be seen from any viewpoint, any lighting, and could perform realistically from video performance capture even in a tight closeup.

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DisasterSim

2013 - Present

DisasterSim is a game-based training tool focused on international disaster relief. Trainees take on the role of a joint task force staff member coordinating the US Department of Defense’s (DoD) humanitarian aid and disaster relief efforts in a foreign country following a natural disaster.

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Early Synthetic Prototyping (ESP)

2015 - Present

Early Synthetic Prototyping (ESP) explores ways to leverage emerging synthetic immersive environments to foster innovative design and testing. ESP also is being designed to enable testing of very nascent concepts and explore not only the art of the possible for today, but tomorrow as well.

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ELITE Counseling

2012-present

The Emergent Leader Immersive Training Environment (ELITE) Counseling provides is a laptop training application used to teach interpersonal skills to United States (US) Army junior leaders by presenting real-world instructional scenarios in an engaging, self-reinforcing manner. The purpose of the training experience is to provide junior leaders with an opportunity to learn, practice and assess interpersonal communication skills for use in basic counseling.

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ELITE Lite

2012-present

ELITE Lite provides a laptop training capability to teach interpersonal skills to Army junior leaders.

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ELITE SHARP CTT

2014-present

Download a PDF overview. The Emergent Leader Immersive Training Environment Sexual Harassment/Assault Response & Prevention Command Team Trainer (ELITE SHARP CTT) is a laptop training …

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Emergent Leader Immersive Training Environment (ELITE)

2010-present

ELITE uses virtual humans for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. It is currently used in classrooms at Fort Benning, Georgia.

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Flexible Action and Articulated Skeleton Toolkit (FAAST)

2010-present

FAAST facilitates integration of full-body control with games and VR applications. The toolkit tracks the user’s motion using the PrimeSensor or the Microsoft Kinect sensors.

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Friends You Haven’t Met Yet: A Documentary and Research project

2013-present

“Friends You Haven’t Met Yet” is a documentary short film that chronicles encounters between prolific bloggers and a computer scientist who uses their personal narratives for research.

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Immersive Naval Officer Training System (INOTS)

2010-present

This interactive leadership-development tool is in use at the Navy’s Officer Training Command. INOTS may be the first example of a life-sized virtual human providing military classroom training.

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INOTS Counseling

2014-present

The Immersive Naval Officer Training System (INOTS) Counseling is a laptop training application used to teach interpersonal skills to United States (US) Navy junior leaders by presenting real-world instructional scenarios in an engaging, self-reinforcing manner. The purpose of the training experience is to provide junior leaders with an opportunity to learn, practice and assess interpersonal communication skills for use in basic counseling.

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Light Stages

2001-present

ICT Light Stages capture how actors appear when lit from every possible lighting direction. The system developers were recognized with an Academy Award for designing this technology that can create believable digital doubles down to the level of fine wrinkles and skin pores.

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Low-Cost Immersive Viewer

2012-present

FOV2GO is a fold-out viewer that transforms smartphones into portable immersive virtual reality systems. Downloadable software allows users to create their own worlds or environments to display.

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Motivational Interviewing Learning Environment and Simulation (MILES)

2012-present

The Motivational Interviewing Learning Environment and Simulation (MILES) is a virtual reality project developed by the USC Center for Innovation and Research on Veterans and …

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New Dimensions in Testimony

2012-present

Download a PDF overview. New Dimensions in Testimony is an initiative to record and display testimony in a way that will continue the dialogue between …

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image: US Army/Peggy Frierson

One World Terrain (OWT)

2013 - Present

The goal of One World Terrain is to help establish a next-generation government/industry terrain standard for modeling and simulation (M&S) hardware and software for training and operational use.

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Personal Assistant for Life Long Learning (PAL3)

2014-Present

Download a PDF overview. PAL3 is a system for delivering engaging and accessible education via mobile devices. It is designed to provide on-the-job training and …

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Rapid Avatar Generator

2014 - Present

ICT researchers have developed the capability of creating a digital model of a person using commodity hardware (a Microsoft Kinect camera), placing this 3D avatar into a video game or simulation and infusing it with numerous behaviors and capabilities in just a few minutes.

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REFLCT: A Head Mounted Projector Display

2011-present

REFLCT is a head-mounted projector system that personalizes projected imagery to allow each user to experience a perspective correct viewpoint.

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Robotic Support for Capturing Training Performance

2015 - Present

This research effort explores and tests the feasibility of using quadrotor and other robotic technologies to transform training, making it more cost efficient and portable …

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SimCoach

2009-present

SimCoaches are web-based virtual humans designed to assist service members, veterans and their family members in breaking down barriers to getting mental health support and in making better use of the myriad services that are available to them.

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SimSensei

2011-present

Summary The University of Southern California Institute for Creative Technologies’ (ICT), pioneering efforts within DARPA’s Detection and Computational Analysis of Psychological Signals (DCAPS) project encompass …

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Simulated Threat Assessment Trainer (STAT)

2014 - Present

The Simulated Threat Assessment Trainer (STAT) provides a laptop training capability to help K-12 school administrators and psychologists practice conducting threat assessment interviews with students and responding if needed. STAT presents real-world instructional scenarios and incorporates best practices and evidence-based threat assessment response processes.

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SmartBody

2008-present

SmartBody is a character animation platform that provides locomotion, steering, object manipulation, lip syncing, gazing and nonverbal behavior in real time.

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Stress Resilience in Virtual Environments (STRIVE)

2011-present

Download a PDF overview. A New Path to Allostasis It is universally accepted that post-traumatic stress disorder (PTSD) resulting from OEF/OIF poses an unprecedented healthcare …

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Stretching Space: Exploiting Change Blindness for Redirected Walking

2010-present

A VR system that is not confined by the size of a room. Using redirection techniques, it enables real walking through a virtual environment that is considerably larger than the physical space.

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UrbanSim

2006-present

UrbanSim is a game-based training software for practicing the art of mission command. It transitioned to the Army and can be downloaded from the MilGaming website.

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USC Standard Patient Hospital

2013-present

USC Standard Patient Hospital is a free online community where medical students, residents and physicians can improve their interview and diagnostic skills with a Virtual Standardized Patient.

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Virtual Acquisition Career Guide (VACG)

VACG provides a digital forum for quickly and accurately obtaining career advice and guidance. Designed for Army Acquisition, Logistics and Technology Workforce members, the web-based system features an integrated, interactive ICT virtual character to serve as a personalized career mentor and virtual helpdesk.

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Virtual Human Toolkit

2009-present

The ICT Virtual Human Toolkit is a downloadable collection of modules, tools and libraries that allows users, authors and developers to create their own virtual humans.

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VITA: Virtual Interactive Training Agent

2014- Present

Virtual Interactive Training Agents (VITA) is a virtual reality job interview practice system for building competence and reducing anxiety in young adults with Autism Spectrum Disorder (ASD) and other developmental disabilities. It was developed by the USC Institute for Creative Technologies (ICT) in partnership with the Dan Marino Foundation.

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