Current Prototypes

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Ada and Grace

Ada and Grace: Responsive Virtual Human Museum Guides

2009-present

Meet Ada and Grace, virtual human museum guides who promote STEM education by answering questions, suggesting exhibits and explaining the technology that makes them work.

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Coach Mike

2010-present

Coach Mike is a virtual human who teaches people how to program a robot at the Boston Museum of Science. He’s part of an NSF-funded effort to help young visitors have fun learning about science.

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Digital Ira

2012-present

In this collaboration between Activision and USC ICT, we tried to create a real-time, photoreal digital human character which could be seen from any viewpoint, any lighting, and could perform realistically from video performance capture even in a tight closeup.

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Dismounted Interactive Counter-IED Environment for Training (DICE-T)

2011-present

DICE-T introduces, reinforces and assesses dismounted training concepts and principles by using narrative video and immersive gameplay.

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Emergent Leader Immersive Training Environment (ELITE)

2010-present

ELITE uses virtual humans for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. It is currently used in classrooms at Fort Benning, Georgia.

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Flexible Action and Articulated Skeleton Toolkit (FAAST)

2010-present

FAAST facilitates integration of full-body control with games and VR applications. The toolkit tracks the user’s motion using the PrimeSensor or the Microsoft Kinect sensors.

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Gunslinger

2007-present

Combines virtual humans technology with Hollywood storytelling and stagecraft, creating a mixed-reality experience where a single participant interacts with multiple virtual characters.

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Immersive Naval Officer Training System (INOTS)

2010-present

This interactive leadership-development tool is in use at the Navy’s Officer Training Command. INOTS may be the first example of a life-sized virtual human providing military classroom training.

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Jewel Mine

2010-present

Jewel Mine uses the Microsoft Kinect for Windows SDK to explore the potential of interactive games to improve therapy in home and clinical settings.

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Light Stages

2001-present

ICT Light Stages capture how actors appear when lit from every possible lighting direction. The system developers were recognized with an Academy Award for designing this technology that can create believable digital doubles down to the level of fine wrinkles and skin pores.

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Low-Cost Immersive Viewer

2012-present

FOV2GO is a fold-out viewer that transforms smartphones into portable immersive virtual reality systems. Downloadable software allows users to create their own worlds or environments to display.

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Military Terrain for Games Pipeline

2008-present

A pipeline of automated processes and tools that analyze military terrain data, correct issues, enhance aesthetics, then export for use with the systems the military uses most.

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Mobile Counter-IED Interactive Trainer (MCIT)

2009-present

MCIT provides counter-IED training via a narrative storyline, immersive environment and a live mutliplayer video game-based practice tool.

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New Dimensions in Testimony

2012-present

Download a PDF overview. New Dimensions in Testimony is an initiative to record and display testimony in a way that will continue the dialogue between …

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REFLCT: A Head Mounted Projector Display

2011-present

REFLCT is a head-mounted projector system that personalizes projected imagery to allow each user to experience a perspective correct viewpoint.

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SimCoach

2009-present

SimCoaches are web-based virtual humans designed to assist service members, veterans and their family members in breaking down barriers to getting mental health support and in making better use of the myriad services that are available to them.

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SimSensei

2011-present

Summary The University of Southern California Institute for Creative Technologies’ (ICT), pioneering efforts within DARPA’s Detection and Computational Analysis of Psychological Signals (DCAPS) project encompass …

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SmartBody

2008-present

SmartBody is a character animation platform that provides locomotion, steering, object manipulation, lip syncing, gazing and nonverbal behavior in real time.

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Stress Resilience in Virtual Environments (STRIVE)

2011-present

Download a PDF overview. A New Path to Allostasis It is universally accepted that post-traumatic stress disorder (PTSD) resulting from OEF/OIF poses an unprecedented healthcare …

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Stretching Space: Exploiting Change Blindness for Redirected Walking

2010-present

A VR system that is not confined by the size of a room. Using redirection techniques, it enables real walking through a virtual environment that is considerably larger than the physical space.

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Transitional Online Post-Deployment Soldier Support in Virtual Worlds

2007-present

Also called “Coming Home”, this project implements ICT’s intelligent virtual humans in an online virtual world to help returning troops reintegrate to civilian life.

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UrbanSim

2006-present

UrbanSim is a game-based training software for practicing the art of mission command. It transitioned to the Army and can be downloaded from the MilGaming website.

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Virtual Human Toolkit

2009-present

The ICT Virtual Human Toolkit is a downloadable collection of modules, tools and libraries that allows users, authors and developers to create their own virtual humans.

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Virtual NICoE

2011-present

Virtual NICoE is a virtual version of the National Intrepid Center of Excellence that houses resources for patients to use during and after their stay at NICoE.

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Virtual Patient

2006-present

The Virtual Patient project uses virtual human technology to create realistic lifelike character avatars to train clinicians in interpersonal areas such as rapport, interviewing and diagnosis.

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Virtual Reality Cognitive Performance Assessment Test (VRCPAT)

2006-present

VRCPAT incorporates cutting-edge neuropsychological and psychological assessment into state of the art interactive/adaptive virtual scenarios.

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Virtual Reality Exposure Therapy

2005-present

In use across the country, this project provides relief from PTS through virtual reality exposure therapy. Patients, with the help of clinicians, confront their trauma memories in a virtual world.

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