Current Prototypes
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Ada and Grace: Responsive Virtual Human Museum Guides
2009-presentMeet Ada and Grace, virtual human museum guides who promote STEM education by answering questions, suggesting exhibits and explaining the technology that makes them work.
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Coach Mike
2010-presentCoach Mike is a virtual human who teaches people how to program a robot at the Boston Museum of Science. He’s part of an NSF-funded effort to help young visitors have fun learning about science.
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Digital Ira
2012-presentIn this collaboration between Activision and USC ICT, we tried to create a real-time, photoreal digital human character which could be seen from any viewpoint, any lighting, and could perform realistically from video performance capture even in a tight closeup.
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Dismounted Interactive Counter-IED Environment for Training (DICE-T)
2011-presentDICE-T introduces, reinforces and assesses dismounted training concepts and principles by using narrative video and immersive gameplay.
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Emergent Leader Immersive Training Environment (ELITE)
2010-presentELITE uses virtual humans for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. It is currently used in classrooms at Fort Benning, Georgia.
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Flexible Action and Articulated Skeleton Toolkit (FAAST)
2010-presentFAAST facilitates integration of full-body control with games and VR applications. The toolkit tracks the user’s motion using the PrimeSensor or the Microsoft Kinect sensors.
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Gunslinger
2007-presentCombines virtual humans technology with Hollywood storytelling and stagecraft, creating a mixed-reality experience where a single participant interacts with multiple virtual characters.
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Immersive Naval Officer Training System (INOTS)
2010-presentThis interactive leadership-development tool is in use at the Navy’s Officer Training Command. INOTS may be the first example of a life-sized virtual human providing military classroom training.
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Jewel Mine
2010-presentJewel Mine uses the Microsoft Kinect for Windows SDK to explore the potential of interactive games to improve therapy in home and clinical settings.
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Light Stages
2001-presentICT Light Stages capture how actors appear when lit from every possible lighting direction. The system developers were recognized with an Academy Award for designing this technology that can create believable digital doubles down to the level of fine wrinkles and skin pores.
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Low-Cost Immersive Viewer
2012-presentFOV2GO is a fold-out viewer that transforms smartphones into portable immersive virtual reality systems. Downloadable software allows users to create their own worlds or environments to display.
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Military Terrain for Games Pipeline
2008-presentA pipeline of automated processes and tools that analyze military terrain data, correct issues, enhance aesthetics, then export for use with the systems the military uses most.
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Mobile Counter-IED Interactive Trainer (MCIT)
2009-presentMCIT provides counter-IED training via a narrative storyline, immersive environment and a live mutliplayer video game-based practice tool.
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New Dimensions in Testimony
2012-presentDownload a PDF overview. New Dimensions in Testimony is an initiative to record and display testimony in a way that will continue the dialogue between …
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REFLCT: A Head Mounted Projector Display
2011-presentREFLCT is a head-mounted projector system that personalizes projected imagery to allow each user to experience a perspective correct viewpoint.
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SimCoach
2009-presentSimCoaches are web-based virtual humans designed to assist service members, veterans and their family members in breaking down barriers to getting mental health support and in making better use of the myriad services that are available to them.
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SimSensei
2011-presentSummary The University of Southern California Institute for Creative Technologies’ (ICT), pioneering efforts within DARPA’s Detection and Computational Analysis of Psychological Signals (DCAPS) project encompass …
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SmartBody
2008-presentSmartBody is a character animation platform that provides locomotion, steering, object manipulation, lip syncing, gazing and nonverbal behavior in real time.
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Stress Resilience in Virtual Environments (STRIVE)
2011-presentDownload a PDF overview. A New Path to Allostasis It is universally accepted that post-traumatic stress disorder (PTSD) resulting from OEF/OIF poses an unprecedented healthcare …
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Stretching Space: Exploiting Change Blindness for Redirected Walking
2010-presentA VR system that is not confined by the size of a room. Using redirection techniques, it enables real walking through a virtual environment that is considerably larger than the physical space.
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Transitional Online Post-Deployment Soldier Support in Virtual Worlds
2007-presentAlso called “Coming Home”, this project implements ICT’s intelligent virtual humans in an online virtual world to help returning troops reintegrate to civilian life.
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UrbanSim
2006-presentUrbanSim is a game-based training software for practicing the art of mission command. It transitioned to the Army and can be downloaded from the MilGaming website.
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Virtual Human Toolkit
2009-presentThe ICT Virtual Human Toolkit is a downloadable collection of modules, tools and libraries that allows users, authors and developers to create their own virtual humans.
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Virtual NICoE
2011-presentVirtual NICoE is a virtual version of the National Intrepid Center of Excellence that houses resources for patients to use during and after their stay at NICoE.
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Virtual Patient
2006-presentThe Virtual Patient project uses virtual human technology to create realistic lifelike character avatars to train clinicians in interpersonal areas such as rapport, interviewing and diagnosis.
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Virtual Reality Cognitive Performance Assessment Test (VRCPAT)
2006-presentVRCPAT incorporates cutting-edge neuropsychological and psychological assessment into state of the art interactive/adaptive virtual scenarios.
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Virtual Reality Exposure Therapy
2005-presentIn use across the country, this project provides relief from PTS through virtual reality exposure therapy. Patients, with the help of clinicians, confront their trauma memories in a virtual world.
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