Current Prototypes

Sort Prototypes:    Current    View All

Bravemind: Virtual Reality Exposure Therapy

2005 - Present

In use across the country, this project provides relief from PTS through virtual reality exposure therapy. Patients, with the help of clinicians, confront their trauma memories in a virtual world.

Learn more.

Canvas

2016 - Present

Canvas is a new application developed for Ada Asks, an upcoming video project from the Smithsonian Institution Science Education Center to help them develop world-class digital animation videos that explain science, technology, engineering and math (STEM) concepts to young people.

Learn more.

Captivating Virtual Instruction for Training (CVIT)

2013 - Present

CVIT aims to shape the future of distributed learning (dL) through the delivery of course material that is not only informative and educational but engaging and stimulating for participants.

Learn more.

CLOVR

2017 - Present

The CLOVR responsive system, delivered conveniently to users at home, school, or anywhere it’s needed, enables users to have meaningful, personal, interactions with virtual humans. …

Learn more.

CounterNet

2014 - Present

CounterNet is a single-player, web-based counter-terrorism game that teaches how to identify, track, counter and thwart online terrorist activity.

Learn more.

Creating a Life-sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”

2014 - Present

Download a PDF overview. We present a system for capturing and rendering life-size 3D human subjects on an automultiscopic display. Automultiscopic 3D displays allow a …

Learn more.

Digital Ira

2012 - Present

In this collaboration between Activision and USC ICT, we tried to create a real-time, photoreal digital human character which could be seen from any viewpoint, any lighting, and could perform realistically from video performance capture even in a tight closeup.

Learn more.

DisasterSim

2013 - Present

DisasterSim is a game-based training tool focused on international disaster relief. Trainees take on the role of a joint task force staff member coordinating the US Department of Defense’s (DoD) humanitarian aid and disaster relief efforts in a foreign country following a natural disaster.

Learn more.

DocOn

2017 - Present

The DocOn application currently being developed by USC’s Center for Body Computing (CBC) and USC’s Institute for Creative Technologies (ICT) brings the convenience and reassurance …

Learn more.

DS2A

2016 - Present

Download a PDF overview. The Digital Survivor of Sexual Assault (DS2A) system allows Soldiers to interact with a digital Sexual Harassment/Assault Response and Prevention (SHARP) …

Learn more.

Early Synthetic Prototyping (ESP)

2015 - Present

Early Synthetic Prototyping (ESP) explores ways to leverage emerging synthetic immersive environments to foster innovative design and testing. ESP also is being designed to enable testing of very nascent concepts and explore not only the art of the possible for today, but tomorrow as well.

Learn more.

ELITE Counseling

2012 - 2016

The Emergent Leader Immersive Training Environment (ELITE) Counseling provides is a laptop training application used to teach interpersonal skills to United States (US) Army junior leaders by presenting real-world instructional scenarios in an engaging, self-reinforcing manner. The purpose of the training experience is to provide junior leaders with an opportunity to learn, practice and assess interpersonal communication skills for use in basic counseling.

Learn more.

ELITE Lite

2012 - Present

ELITE Lite provides a laptop training capability to teach interpersonal skills to Army junior leaders.

Learn more.

ELITE SHARP BRAVE

2016 - Present

Download a PDF overview. The Emergent Leader Immersive Training Environment Sexual Harassment/Assault Response & Prevention Bystander Resource Assessment & Virtual Exercise (ELITE SHARP BRAVE) is …

Learn more.

ELITE SHARP CTT

2014 - Present

Download a PDF overview. The Emergent Leader Immersive Training Environment Sexual Harassment/Assault Response & Prevention Command Team Trainer (ELITE SHARP CTT) is a laptop training …

Learn more.

ELITE SHARP POST

2015 - Present

Download PDF overview. Emergent Leader Immersive Training Environment Sexual Harassment/Assault Response & Prevention, Prevention & Outreach Simulation Trainer (ELITE SHARP POST) is a laptop training …

Learn more.

Emergent Leader Immersive Training Environment (ELITE)

2010 - Present

ELITE uses virtual humans for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. It is currently used in classrooms at Fort Benning, Georgia.

Learn more.

Immersive Naval Officer Training System (INOTS)

2010 - 2017

This interactive leadership-development tool is in use at the Navy’s Officer Training Command. INOTS may be the first example of a life-sized virtual human providing military classroom training.

Learn more.

INOTS Counseling

2014 - Present

The Immersive Naval Officer Training System (INOTS) Counseling is a laptop training application used to teach interpersonal skills to United States (US) Navy junior leaders by presenting real-world instructional scenarios in an engaging, self-reinforcing manner. The purpose of the training experience is to provide junior leaders with an opportunity to learn, practice and assess interpersonal communication skills for use in basic counseling.

Learn more.

Light Stages

2001 - Present

ICT Light Stages capture how actors appear when lit from every possible lighting direction. The system developers were recognized with an Academy Award for designing this technology that can create believable digital doubles down to the level of fine wrinkles and skin pores.

Learn more.

Low-Cost Immersive Viewer

2012 - Present

FOV2GO is a fold-out viewer that transforms smartphones into portable immersive virtual reality systems. Downloadable software allows users to create their own worlds or environments to display.

Learn more.

Motivational Interviewing Novice Demonstration (MIND)

2016 - Present

Download a PDF overview. The Motivational Interviewing Novice Demonstration (MIND) provides future therapists the opportunity to advance their skills in treating service members, veterans, or …

Learn more.

Multi-View Stereo on Consistent Face Topology

2017 - Present

Download a PDF overview. We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While …

Learn more.

Mystic Isle

2013 - Present

Mystic Isle is a virtual reality game-based technology designed to improve performance and participation for persons receiving rehabilitation services.

Learn more.

New Dimensions in Testimony

2012 - Present

Download a PDF overview. New Dimensions in Testimony is an initiative to record and display testimony in a way that will continue the dialogue between …

Learn more.

One World Terrain (OWT)

2013 - Present

The goal of One World Terrain is to help establish a next-generation government/industry terrain standard for modeling and simulation (M&S) hardware and software for training and operational use.

Learn more.

Personal Assistant for Life Long Learning (PAL3)

2014 - Present

Download a PDF overview. PAL3 is a system for delivering engaging and accessible education via mobile devices. It is designed to provide on-the-job training and …

Learn more.

Practical Multispectral Lighting Reproduction

2016 - Present

Download a PDF overview. We present a practical framework for reproducing omnidirectional incident illumination conditions with complex spectra using an LED sphere with multispectral LEDs. …

Learn more.

RAM Replay

2017 - Present

RAM Replay aims to improve memory retention, skill acquisition and rule learning for soldiers. The application consists of three Virtual Reality testbeds, which can be …

Learn more.

Rapid Avatar

2014 - Present

ICT researchers have developed the capability of creating a digital model of a person using commodity hardware (a Microsoft Kinect camera), placing this 3D avatar into a video game or simulation and infusing it with numerous behaviors and capabilities in just a few minutes.

Learn more.

Robotic Support for Capturing Training Performance

2015 - Present

Download a PDF overview. This research effort explores and tests the feasibility of using quadrotor and other robotic technologies to transform training, making it more …

Learn more.

SimSensei

2011 - Present

Download a PDF overview. Summary The University of Southern California Institute for Creative Technologies’ (ICT), pioneering efforts within DARPA’s Detection and Computational Analysis of Psychological …

Learn more.

SmartBody

2008 - Present

SmartBody is a character animation platform that provides locomotion, steering, object manipulation, lip syncing, gazing and nonverbal behavior in real time.

Learn more.

Stress Resilience in Virtual Environments (STRIVE)

2011 - Present

Download a PDF overview. A New Path to Allostasis It is universally accepted that post-traumatic stress disorder (PTSD) resulting from OEF/OIF poses an unprecedented healthcare …

Learn more.

Synthetic Training Environment (STE)

2017 - Present

Download a PDF overview. The development of advanced simulation technologies for training is underway. Converging live, virtual and constructive experiences will enable units to achieve …

Learn more.

TALK-ON

2016 - Present

Download a PDF overview. TALK-ON (Team Assessment and Learner Knowledge Observational Network) is a mixed reality test bed designed to explore questions of simulation fidelity, …

Learn more.

UrbanSim

2006 - Present

UrbanSim is a game-based training software for practicing the art of mission command. It transitioned to the Army and can be downloaded from the MilGaming website.

Learn more.

USC Standard Patient

2013 - Present

USC Standard Patient Hospital is a free online community where medical students, residents and physicians can improve their interview and diagnostic skills with a Virtual Standardized Patient.

Learn more.

Virtual Acquisition Career Guide (VACG)

VACG provides a digital forum for quickly and accurately obtaining career advice and guidance. Designed for Army Acquisition, Logistics and Technology Workforce members, the web-based system features an integrated, interactive ICT virtual character to serve as a personalized career mentor and virtual helpdesk.

Learn more.

Virtual Human Toolkit

2009 - Present

The ICT Virtual Human Toolkit is a downloadable collection of modules, tools and libraries that allows users, authors and developers to create their own virtual humans.

Learn more.

Virtual Humans on Mobile Devices

2015 - Present

Complex virtual humans are typically found in museums, specialized training installations, and similar settings. In many cases, a virtual human resides in a particular place, …

Learn more.

VITA: Virtual Interactive Training Agent

2014 - Present

Virtual Interactive Training Agents (VITA) is a virtual reality job interview practice system for building competence and reducing anxiety in young adults with Autism Spectrum Disorder (ASD) and other developmental disabilities. It was developed by the USC Institute for Creative Technologies (ICT) in partnership with the Dan Marino Foundation.

Learn more.

VITA4VETS: Virtual Interactive Training Agent for Veterans

2015 - Present

Download a PDF overview. The Virtual Interactive Training Agent for Veterans (VITA4Vets) is a virtual simulation practice system designed to build job interviewing competence and …

Learn more.