Simulations, Architectures &
Intelligent Agents Lab (SAIA)

Research Lead: Arno Hartholt

The Simulations, Architectures & Intelligent Agents Lab (SAIA) creates interactive, autonomous, and controllable agents, the worlds they inhabit, and the architectures and tools to build both.  

The SAIA Lab hardens research software, integrates academic and industry technologies into shared R&D platforms, and designs, develops, and transitions simulation-based intelligent systems.

The lab maintains the Rapid Integration & Development Environment (RIDE) and the Virtual Human Toolkit. These open integration platforms support rapid prototyping and evaluation of systems ranging from embodied conversational agents for training, education, and health to real-time military simulations on 3D geospatial terrain. Deployment targets include desktop, web, mobile, AR and VR, with integrated support for local and cloud AI services.

Projects

Virtual Human Toolkit

Virtual Human Toolkit

A modular R&D platform for creating real-time embodied conversational agents – virtual humans (VH) – that perceive and interact with users both verbally and nonverbally. Freely available for non-commercial use. Collaboration with all ICT VH labs.

RIDE

A rapid prototyping testbed unifying military simulation technologies to accelerate integration and experimentation for training and simulation systems, including human-machine teaming, drones, and autonomous vehicles. Freely available under Government Purpose Rights (GPR). Collaboration with all ICT labs.

BRAVEMIND

BRAVEMIND

An immersive virtual reality exposure therapy system that helps clinicians treat PTSD by guiding patients through controlled simulations to safely confront and process traumatic experiences. Collaboration with ICT MedVR and VHTL.

VITA

VITA

An interactive VH application to help individuals build job interview skills and reduce anxiety through realistic practice. Developed for veterans, young adults with autism, low income families, young Israeli, and opportunity youth. Collaboration with ICT MedVR and VHTL.

A screenshot from Battle Buddy App

Battle Buddy

A mobile health companion prototype that uses virtual human interaction to support veteran wellness and help prevent suicide. Winner of the VA Mission Daybreak initiative. Collaboration with ICT MedVR and VHTL.

Personalized Avatars

Personalized Avatars

A research initiative developing high-fidelity digital double avatars that reflect individual soldiers’ attributes to study realism, engagement, and effectiveness in military simulation and training environments. Collaboration with ICT VHTL

Modeling & Simulation

Design and development of agent-based models, simulation environments, and experimental platforms for studying and evaluating complex, integrated systems. 

Hybrid Computing

Hybrid Computing

Leveraging RIDE to stand up and evaluate an on-prem GeForce Now streaming server to support scalable, low-latency, multi-user training and experimentation. Collaboration with NVIDIA and MITRE, under DEVCOM Soldier Center STTC.

Safari

SAFARI

Multi-Domain Operations Electronic Warfare prototype that used RIDE to integrate Navy radar models with industry real-time visualization, developed by Unity, led by the Air Force Agency for Modeling and Simulation (AFAMS).

Generative Programming

Generative Programming

DEVCOM Soldier Center STTC project to enable simulation-agnostic model reuse by representing behaviors and logic in canonical forms that can be automatically translated into executable models across multiple simulation environments, including RIDE.

TSS SimReady Behaviors

TSS SimReady Behaviors

Developing agent behavior frameworks and content for the Synthetic Training Environment (STE) Training Simulation Software (TSS), including behavior trees and reinforcement learning. Collaboration with Cole Engineering Services, Inc. (CESI), and Dynamic Animation Systems (DAS), under DEVCOM Soldier Center STTC.

USMA Camouflage Study

USMA Camouflage Study

Creation of visual stimuli in support of studying the effectiveness of various camouflage patterns. Collaboration with the U.S. Military Academy West Point, directed by the Office of the Secretary of Defense (OSD).

Wargaming Coalition

Wargaming Coalition

Exploring wargaming simulation and course-of-action (COA) analysis through WW2 scenarios in RIDE.

Human Dimension Avatar

Human Dimension Avatar

2010 internal prototype with high-fidelity, real-time digital doubles of real people. Collaboration with ICT VGL.

RIDE Rapid Avatar

RIDE Rapid Avatar

2021 internal prototype to showcase avatars captured in 10 minutes on 3D geospatial terrain. Collaboration with ICT VGL and Geospatial.

VH Fidelity Research

VH Fidelity Research

2021 internal prototype to showcase avatars captured in 10 minutes on 3D geospatial terrain. Collaboration with ICT VGL and Geospatial.

Training

Virtual humans and simulation-based systems that support operational readiness, skill acquisition, and performance assessment.

Immersive Training Environment

Immersive Training Environment

Life-sized conversational and kinetic virtual human prototype developed for USMC Camp Pendleton to train Marines. Developed in collaboration with Dignitas Technologies.

De-Escalation of Violence for Police

De-Escalation of Violence for Police

Virtual Reality prototype to train agents in de-escalation techniques. Developed in collaboration with RAND and the Los Angeles Police Department (LAPD). Collaboration with ICT MedVR

INOTS

Deployed Navy virtual human and intelligent tutoring system for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. Collaboration with ICT MxR.

ELITE

ELITE

Deployed Army virtual human and intelligent tutoring system for instruction, practice and assessment of interpersonal communication skills for leadership, counseling, and SHARP. Collaboration with ICT MxR.

VITA Magic Leap

Early VITA job interviewing AR prototype, developed with Magic Leap on their pre-release hardware, in collaboration with the Dan Marino Foundation. Collaboration with ICT MedVR.

Elect BiLat

A portable-PC based training program designed to provide students an immersive and compelling training environment to practice their skills in conducting meetings and negotiations in a specific cultural context.

CHAOS

CHAOS

The Combat Hunter Action and Observation Simulation (CHAOS) was part of the Future Immersive Training Environment (FITE) at USMA Camp Pendleton. The system consisted of virtual humans in a small town compound with which Marines interacted through a human translator. Collaboration with ICT Dialogue

Social Wayfinding

Social Wayfinding

Virtual reality testbed to support research into training navigation tasks that include virtual humans. Collaboration with ARL West.

STAT

STAT

Laptop training capability to help K-12 school administrators and psychologists practice conducting threat assessment interviews with students. Based on ELITE

Miles

Miles

The Motivational Interviewing Learning Environment and Simulation system supports  training social work counselors. Based on ELITE. Developed with ICT MedVR, MxR, and the USC School of Social Work.  

Cicero

Cicero

Virtual, configurable audience to teach and research public speaking. Collaboration with ICT MultiComp Lab.

Conflict Resolution Agent

Conflict Resolution Agent

Negotiation testbed in support of negotiation and conflict resolution research. Collaboration with ICT Affective Computing.

Mission Rehearsal Exercise (MRE)

Mission Rehearsal Exercise (MRE)

The original USC ICT VH system, a pioneering, award-winning, immersive simulation that combined AI and interactive storytelling to train soldiers in decision-making and leadership in a simulated, high-pressure conflict scenario. Collaboration with all ICT VH labs.

Stability and Support Operations (SASO)

Stability and Support Operations (SASO)

The follow-up to MRE: an advanced system of reasoning agents who exhibit emotions and basic reasoning skills, based on the SOAR cognitive architecture. Collaboration with all ICT VH labs.

Health

Virtual humans, interactive simulations, and AI-driven systems for healthcare training, behavioral health, information dissemination, assessment, and clinical support.

SimSensei

A basic research clinical decision support tool and interactive virtual agent-based healthcare dissemination system that is able to recognize and identify psychological distress from multimodal signals. Collaboration with ICT MedVR and all VH labs.

SimCoach

Web-based virtual humans designed to assist service members in breaking down barriers to care. Collaboration with ICT MedVR and all VH labs.

DocOn

Proof of concept mobile app with a virtual doctor avatar providing patient information. Collaboration with the USC Center for Body Computing.

Standard Patient Studio

Standard Patient Studio

A free online community where medical students, residents and physicians can improve their interview and diagnostic skills with a Virtual Standardized Patient. Collaboration with ICT MedVR.

STRIVE

STRIVE

Explores the efficacy of VR-based immersion in preparing users for the psychological challenges of combat before deployment through a series of narrative episodes set in Afghanistan. Collaboration with ICT MedVR.

RAM Replay

RAM Replay

VR testbed in support of a DARPA-funded project aimed at improving memory and recall. Collaboration with Hughes Research Laboratories. Collaboration with ICT MedVR.

mHealth Coach

mHealth Coach

Proof of concept mobile app aimed at coaching young adult cancer survivors. Collaboration with the USC mHealth Collaboratory.

Education

Intelligent tutoring systems, learning simulations, and conversational agents that enhance instruction and learner engagement.

Boston Museum of Science Museum Guides

Deployed life-sized virtual museum guides who promote STEM education. Collaboration with ICT Dialogue and VGL.

Virtual Research Navigator

Virtual Research Navigator

Tablet-based VH who educated children and their caregivers about clinical trials. Collaboration with MedVR and Children’s Hospital Los Angeles (CHLA).

Canvas

Application developed for the Smithsonian Institute to semi-automatically generate and author educational content for classrooms.

Project Syria

Project Syria

Immersive journalism VR application that enables audiences to experience the plight of Syrian children at the civil war, led and designed by Nonny de la Peña.

Coach Mike

Coach Mike

A virtual coach designed to be an enthusiastic proponent for STEM education as he helped museumgoers learn basic programming skills with a robot. Collaboration with ICT Learning Sciences

PAL3

PAL3

A Navy meta-tutor drone that accompanies a student or professional throughout their career, providing advice and recommendations along the way. Collaboration with ICT Learning Sciences.

Workforce Transformation

AI-enabled tools and simulation platforms that support workforce development, reskilling, and organizational adaptation.

Telecommuting Autonomous Personal Assistant (TAPA)

Telecommuting Autonomous Personal Assistant (TAPA)

A prototype of an autonomous, personalized agent to represent a remote government worker in support of knowledge management advanced telecommuting technologies evaluation. Performed for the Defense Information Systems Agency (DISA).

Kingsman Telepresence

Kingsman Telepresence

Evaluation of immersive academic and industry telepresence technologies in support of Army planning and acquisition, for DEVCOM Soldier Center STTC. Collaboration with ICT MxR.

BlueShark

BlueShark

Leveraged AR, VR, VH, and AI to create a vision for what future Navy workspaces and collaboration will look like. Collaboration with ICT MxR

PRIMER

PRIMER

A VR prototype designed to show the potential of immersive dialogue agents and virtual environments that adapt and respond to both direct verbal input and indirect emotional input. Collaboration with ICT Dialogue.

Entertainment

Interactive experiences with virtual humans for games, theme parks, and museums.

Gunslinger

Combines VH technology with Hollywood storytelling and stagecraft, creating a mixed-reality experience where a single participant interacts with multiple virtual characters set in the Wild West. Collaboration with all ICT VH labs.

Monticello

Internal project to showcase integrated, multi-platform virtual humans for 2016 hardware, including mobile, web, desktop, AR (both headset and mobile), and VR, featuring a virtual Thomas Jefferson.