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Gratch, Jonathan
The promise and peril of interactive embodied agents for studying non-verbal communication: a machine learning perspective Journal Article
In: Philosophical Transactions of the Royal Society B: Biological Sciences, vol. 378, no. 1875, pp. 20210475, 2023, (Publisher: Royal Society).
@article{gratch_promise_2023,
title = {The promise and peril of interactive embodied agents for studying non-verbal communication: a machine learning perspective},
author = {Jonathan Gratch},
url = {https://royalsocietypublishing.org/doi/abs/10.1098/rstb.2021.0475},
doi = {10.1098/rstb.2021.0475},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Philosophical Transactions of the Royal Society B: Biological Sciences},
volume = {378},
number = {1875},
pages = {20210475},
abstract = {In face-to-face interactions, parties rapidly react and adapt to each other's words, movements and expressions. Any science of face-to-face interaction must develop approaches to hypothesize and rigorously test mechanisms that explain such interdependent behaviour. Yet conventional experimental designs often sacrifice interactivity to establish experimental control. Interactive virtual and robotic agents have been offered as a way to study true interactivity while enforcing a measure of experimental control by allowing participants to interact with realistic but carefully controlled partners. But as researchers increasingly turn to machine learning to add realism to such agents, they may unintentionally distort the very interactivity they seek to illuminate, particularly when investigating the role of non-verbal signals such as emotion or active-listening behaviours. Here I discuss some of the methodological challenges that may arise when machine learning is used to model the behaviour of interaction partners. By articulating and explicitly considering these commitments, researchers can transform ‘unintentional distortions’ into valuable methodological tools that yield new insights and better contextualize existing experimental findings that rely on learning technology.
This article is part of a discussion meeting issue ‘Face2face: advancing the science of social interaction’.},
note = {Publisher: Royal Society},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
This article is part of a discussion meeting issue ‘Face2face: advancing the science of social interaction’.
Awada, Mohamad; Becerik-Gerber, Burcin; Liu, Ruying; Seyedrezaei, Mirmahdi; Lu, Zheng; Xenakis, Matheos; Lucas, Gale; Roll, Shawn C.; Narayanan, Shrikanth
Ten questions concerning the impact of environmental stress on office workers Journal Article
In: Building and Environment, vol. 229, pp. 109964, 2023, ISSN: 0360-1323.
@article{awada_ten_2023,
title = {Ten questions concerning the impact of environmental stress on office workers},
author = {Mohamad Awada and Burcin Becerik-Gerber and Ruying Liu and Mirmahdi Seyedrezaei and Zheng Lu and Matheos Xenakis and Gale Lucas and Shawn C. Roll and Shrikanth Narayanan},
url = {https://www.sciencedirect.com/science/article/pii/S0360132322011945},
doi = {10.1016/j.buildenv.2022.109964},
issn = {0360-1323},
year = {2023},
date = {2023-02-01},
urldate = {2023-03-31},
journal = {Building and Environment},
volume = {229},
pages = {109964},
abstract = {We regularly face stress during our everyday activities, to the extent that stress is recognized by the World Health Organization as the epidemic of the 21st century. Stress is how humans respond physically and psychologically to adjustments, experiences, conditions, and circumstances in their lives. While there are many reasons for stress, work and job pressure remain the main cause. Thus, companies are increasingly interested in creating healthier, more comfortable, and stress-free offices for their workers. The indoor environment can induce environmental stress when it cannot satisfy the individual needs for health and comfort. In fact, office environmental conditions (e.g., thermal, and indoor air conditions, lighting, and noise) and interior design parameters (e.g., office layout, colors, furniture, access to views, distance to window, personal control and biophilic design) have been found to affect office workers' stress levels. A line of research based on the stress recovery theory offers new insights for establishing offices that limit environmental stress and help with work stress recovery. To that end, this paper answers ten questions that explore the relation between the indoor office-built environment and stress levels among workers. The answers to the ten questions are based on an extensive literature review to draw conclusions from what has been achieved to date. Thus, this study presents a foundation for future environmental stress related research in offices.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Wang, Ning; Karpurapu, Abhilash; Jajodia, Aditya; Merchant, Chirag
The Relationship Between Pauses and Emphasis: Implications for Charismatic Speech Synthesis Book Section
In: Kurosu, Masaaki; Hashizume, Ayako (Ed.): Human-Computer Interaction, vol. 14013, pp. 407–418, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-35601-8 978-3-031-35602-5, (Series Title: Lecture Notes in Computer Science).
@incollection{kurosu_relationship_2023,
title = {The Relationship Between Pauses and Emphasis: Implications for Charismatic Speech Synthesis},
author = {Ning Wang and Abhilash Karpurapu and Aditya Jajodia and Chirag Merchant},
editor = {Masaaki Kurosu and Ayako Hashizume},
url = {https://link.springer.com/10.1007/978-3-031-35602-5_29},
doi = {10.1007/978-3-031-35602-5_29},
isbn = {978-3-031-35601-8 978-3-031-35602-5},
year = {2023},
date = {2023-01-01},
urldate = {2023-09-20},
booktitle = {Human-Computer Interaction},
volume = {14013},
pages = {407–418},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Tak, Ala N.; Gratch, Jonathan
Is GPT a Computational Model of Emotion? Detailed Analysis Journal Article
In: 2023, (Publisher: arXiv Version Number: 1).
@article{tak_is_2023,
title = {Is GPT a Computational Model of Emotion? Detailed Analysis},
author = {Ala N. Tak and Jonathan Gratch},
url = {https://arxiv.org/abs/2307.13779},
doi = {10.48550/ARXIV.2307.13779},
year = {2023},
date = {2023-01-01},
urldate = {2023-09-20},
abstract = {This paper investigates the emotional reasoning abilities of the GPT family of large language models via a component perspective. The paper first examines how the model reasons about autobiographical memories. Second, it systematically varies aspects of situations to impact emotion intensity and coping tendencies. Even without the use of prompt engineering, it is shown that GPT's predictions align significantly with human-provided appraisals and emotional labels. However, GPT faces difficulties predicting emotion intensity and coping responses. GPT-4 showed the highest performance in the initial study but fell short in the second, despite providing superior results after minor prompt engineering. This assessment brings up questions on how to effectively employ the strong points and address the weak areas of these models, particularly concerning response variability. These studies underscore the merits of evaluating models from a componential perspective.},
note = {Publisher: arXiv
Version Number: 1},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Sato, Motoaki; Terada, Kazunori; Gratch, Jonathan
Teaching Reverse Appraisal to Improve Negotiation Skills Journal Article
In: IEEE Trans. Affective Comput., pp. 1–14, 2023, ISSN: 1949-3045, 2371-9850.
@article{sato_teaching_2023,
title = {Teaching Reverse Appraisal to Improve Negotiation Skills},
author = {Motoaki Sato and Kazunori Terada and Jonathan Gratch},
url = {https://ieeexplore.ieee.org/document/10189838/},
doi = {10.1109/TAFFC.2023.3285931},
issn = {1949-3045, 2371-9850},
year = {2023},
date = {2023-01-01},
urldate = {2023-09-20},
journal = {IEEE Trans. Affective Comput.},
pages = {1–14},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Johnson, Emmanuel; Gratch, Jonathan; Gil, Yolanda
Virtual Agent Approach for Teaching the Collaborative Problem Solving Skill of Negotiation Book Section
In: Wang, Ning; Rebolledo-Mendez, Genaro; Dimitrova, Vania; Matsuda, Noboru; Santos, Olga C. (Ed.): Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, vol. 1831, pp. 530–535, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-36335-1 978-3-031-36336-8, (Series Title: Communications in Computer and Information Science).
@incollection{wang_virtual_2023,
title = {Virtual Agent Approach for Teaching the Collaborative Problem Solving Skill of Negotiation},
author = {Emmanuel Johnson and Jonathan Gratch and Yolanda Gil},
editor = {Ning Wang and Genaro Rebolledo-Mendez and Vania Dimitrova and Noboru Matsuda and Olga C. Santos},
url = {https://link.springer.com/10.1007/978-3-031-36336-8_82},
doi = {10.1007/978-3-031-36336-8_82},
isbn = {978-3-031-36335-1 978-3-031-36336-8},
year = {2023},
date = {2023-01-01},
urldate = {2023-09-20},
booktitle = {Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky},
volume = {1831},
pages = {530–535},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Communications in Computer and Information Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Melo, Celso M. De; Gratch, Jonathan; Marsella, Stacy; Pelachaud, Catherine
Social Functions of Machine Emotional Expressions Journal Article
In: Proc. IEEE, pp. 1–16, 2023, ISSN: 0018-9219, 1558-2256.
@article{de_melo_social_2023,
title = {Social Functions of Machine Emotional Expressions},
author = {Celso M. De Melo and Jonathan Gratch and Stacy Marsella and Catherine Pelachaud},
url = {https://ieeexplore.ieee.org/document/10093227/},
doi = {10.1109/JPROC.2023.3261137},
issn = {0018-9219, 1558-2256},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-04},
journal = {Proc. IEEE},
pages = {1–16},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Lu, Shuhong; Yoon, Youngwoo; Feng, Andrew
Co-Speech Gesture Synthesis using Discrete Gesture Token Learning Journal Article
In: 2023, (Publisher: arXiv Version Number: 1).
@article{lu_co-speech_2023,
title = {Co-Speech Gesture Synthesis using Discrete Gesture Token Learning},
author = {Shuhong Lu and Youngwoo Yoon and Andrew Feng},
url = {https://arxiv.org/abs/2303.12822},
doi = {10.48550/ARXIV.2303.12822},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-04},
abstract = {Synthesizing realistic co-speech gestures is an important and yet unsolved problem for creating believable motions that can drive a humanoid robot to interact and communicate with human users. Such capability will improve the impressions of the robots by human users and will find applications in education, training, and medical services. One challenge in learning the co-speech gesture model is that there may be multiple viable gesture motions for the same speech utterance. The deterministic regression methods can not resolve the conflicting samples and may produce over-smoothed or damped motions. We proposed a two-stage model to address this uncertainty issue in gesture synthesis by modeling the gesture segments as discrete latent codes. Our method utilizes RQ-VAE in the first stage to learn a discrete codebook consisting of gesture tokens from training data. In the second stage, a two-level autoregressive transformer model is used to learn the prior distribution of residual codes conditioned on input speech context. Since the inference is formulated as token sampling, multiple gesture sequences could be generated given the same speech input using top-k sampling. The quantitative results and the user study showed the proposed method outperforms the previous methods and is able to generate realistic and diverse gesture motions.},
note = {Publisher: arXiv
Version Number: 1},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gurney, Nikolos; Pynadath, David; Wang, Ning
My Actions Speak Louder Than Your Words: When User Behavior Predicts Their Beliefs about Agents' Attributes Book Section
In: vol. 14051, pp. 232–248, 2023, (arXiv:2301.09011 [cs]).
@incollection{gurney_my_2023,
title = {My Actions Speak Louder Than Your Words: When User Behavior Predicts Their Beliefs about Agents' Attributes},
author = {Nikolos Gurney and David Pynadath and Ning Wang},
url = {http://arxiv.org/abs/2301.09011},
doi = {10.1007/978-3-031-35894-4_17},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-15},
volume = {14051},
pages = {232–248},
abstract = {An implicit expectation of asking users to rate agents, such as an AI decision-aid, is that they will use only relevant information – ask them about an agent's benevolence, and they should consider whether or not it was kind. Behavioral science, however, suggests that people sometimes use irrelevant information. We identify an instance of this phenomenon, where users who experience better outcomes in a human-agent interaction systematically rated the agent as having better abilities, being more benevolent, and exhibiting greater integrity in a post hoc assessment than users who experienced worse outcome – which were the result of their own behavior – with the same agent. Our analyses suggest the need for augmentation of models so that they account for such biased perceptions as well as mechanisms so that agents can detect and even actively work to correct this and similar biases of users.},
note = {arXiv:2301.09011 [cs]},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Gurney, Nikolos; Pynadath, David V.; Wang, Ning
Comparing Psychometric and Behavioral Predictors of Compliance During Human-AI Interactions Book Section
In: vol. 13832, pp. 175–197, 2023, (arXiv:2302.01854 [cs]).
@incollection{gurney_comparing_2023,
title = {Comparing Psychometric and Behavioral Predictors of Compliance During Human-AI Interactions},
author = {Nikolos Gurney and David V. Pynadath and Ning Wang},
url = {http://arxiv.org/abs/2302.01854},
doi = {10.1007/978-3-031-30933-5_12},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-15},
volume = {13832},
pages = {175–197},
abstract = {Optimization of human-AI teams hinges on the AI's ability to tailor its interaction to individual human teammates. A common hypothesis in adaptive AI research is that minor differences in people's predisposition to trust can significantly impact their likelihood of complying with recommendations from the AI. Predisposition to trust is often measured with self-report inventories that are administered before interactions. We benchmark a popular measure of this kind against behavioral predictors of compliance. We find that the inventory is a less effective predictor of compliance than the behavioral measures in datasets taken from three previous research projects. This suggests a general property that individual differences in initial behavior are more predictive than differences in self-reported trust attitudes. This result also shows a potential for easily accessible behavioral measures to provide an AI with more accurate models without the use of (often costly) survey instruments.},
note = {arXiv:2302.01854 [cs]},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Hale, James; Kim, Peter; Gratch, Jonathan
Risk Aversion and Demographic Factors Affect Preference Elicitation and Outcomes of a Salary Negotiation Journal Article
In: Proceedings of the Annual Meeting of the Cognitive Science Society, vol. Volume 45, 2023.
@article{hale_risk_2023,
title = {Risk Aversion and Demographic Factors Affect Preference Elicitation and Outcomes of a Salary Negotiation},
author = {James Hale and Peter Kim and Jonathan Gratch},
url = {https://escholarship.org/uc/item/7n01v4f9#main},
year = {2023},
date = {2023-01-01},
journal = {Proceedings of the Annual Meeting of the Cognitive Science Society},
volume = {Volume 45},
abstract = {Women and minorities obtain lower salaries when negotiating their employment compensation. Some have suggested that automated negotiation and dispute-resolution technology might address such material inequities. These algorithms elicit the multi-criteria preferences of each side of a dispute and arrive at solutions that are efficient and "provably" fair. In a study that explores the potential benefit of these methods, we highlight cognitive factors that may allow inequities to persist despite these methods. Specifically, risk-averse individuals express lower preferences for salary and as risk-aversion is more common in women and minorities, this translates into a ``provably'' fair lower salary. While this may reflect actual underlying differences in preferences across groups, individuals may be confounding their preferences for salary with their risk preference (i.e., their fear of not reaching an agreement), such that these groups achieve worse outcomes than they should. We further highlight that methodological choices in how negotiation processes are often studied can obscure the magnitude of this effect.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Yang, Jing; Xiao, Hanyuan; Teng, Wenbin; Cai, Yunxuan; Zhao, Yajie
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering Journal Article
In: 2023, (Publisher: arXiv Version Number: 1).
@article{yang_light_2023,
title = {Light Sampling Field and BRDF Representation for Physically-based Neural Rendering},
author = {Jing Yang and Hanyuan Xiao and Wenbin Teng and Yunxuan Cai and Yajie Zhao},
url = {https://arxiv.org/abs/2304.05472},
doi = {10.48550/ARXIV.2304.05472},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-22},
abstract = {Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy and relies on complex capture devices. Inspired by the success in quality and efficiency of recent volumetric neural rendering, we want to develop a physically-based neural shader to eliminate device dependency and significantly boost performance. However, no existing lighting and material models in the current neural rendering approaches can accurately represent the comprehensive lighting models and BRDFs properties required by the PBR process. Thus, this paper proposes a novel lighting representation that models direct and indirect light locally through a light sampling strategy in a learned light sampling field. We also propose BRDF models to separately represent surface/subsurface scattering details to enable complex objects such as translucent material (i.e., skin, jade). We then implement our proposed representations with an end-to-end physically-based neural face skin shader, which takes a standard face asset (i.e., geometry, albedo map, and normal map) and an HDRI for illumination as inputs and generates a photo-realistic rendering as output. Extensive experiments showcase the quality and efficiency of our PBR face skin shader, indicating the effectiveness of our proposed lighting and material representations.},
note = {Publisher: arXiv
Version Number: 1},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Georgila, Kallirroi
Considerations for Child Speech Synthesis for Dialogue Systems Proceedings Article
In: Los Angeles, CA, 2023.
@inproceedings{georgila_considerations_2023,
title = {Considerations for Child Speech Synthesis for Dialogue Systems},
author = {Kallirroi Georgila},
url = {https://kgeorgila.github.io/publications/georgila_aiaic23.pdf},
year = {2023},
date = {2023-01-01},
address = {Los Angeles, CA},
abstract = {We present a number of important issues for consideration with regard to child speech synthesis for dialogue systems. We specifically discuss challenges in building child synthetic voices compared to adult synthetic voices, synthesizing expressive conversational speech, and evaluating speech synthesis quality.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Okado, Yuko; Nye, Benjamin D.; Aguirre, Angelica; Swartout, William
In: Wang, Ning; Rebolledo-Mendez, Genaro; Matsuda, Noboru; Santos, Olga C.; Dimitrova, Vania (Ed.): Artificial Intelligence in Education, vol. 13916, pp. 189–201, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-36271-2 978-3-031-36272-9, (Series Title: Lecture Notes in Computer Science).
@incollection{wang_can_2023,
title = {Can Virtual Agents Scale Up Mentoring?: Insights from College Students’ Experiences Using the CareerFair.ai Platform at an American Hispanic-Serving Institution},
author = {Yuko Okado and Benjamin D. Nye and Angelica Aguirre and William Swartout},
editor = {Ning Wang and Genaro Rebolledo-Mendez and Noboru Matsuda and Olga C. Santos and Vania Dimitrova},
url = {https://link.springer.com/10.1007/978-3-031-36272-9_16},
doi = {10.1007/978-3-031-36272-9_16},
isbn = {978-3-031-36271-2 978-3-031-36272-9},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-23},
booktitle = {Artificial Intelligence in Education},
volume = {13916},
pages = {189–201},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Pynadath, David V; Gurney, Nikolos; Kenny, Sarah; Kumar, Rajay; Marsella, Stacy C.; Matuszak, Haley; Mostafa, Hala; Ustun, Volkan; Wu, Peggy; Sequeira, Pedro
Effectiveness of Teamwork-Level Interventions through Decision-Theoretic Reasoning in a Minecraft Search-and-Rescue Task Proceedings Article
In: AAMAS '23: Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, pp. Pages 2334–2336, 2023.
@inproceedings{pynadath_effectiveness_2023,
title = {Effectiveness of Teamwork-Level Interventions through Decision-Theoretic Reasoning in a Minecraft Search-and-Rescue Task},
author = {David V Pynadath and Nikolos Gurney and Sarah Kenny and Rajay Kumar and Stacy C. Marsella and Haley Matuszak and Hala Mostafa and Volkan Ustun and Peggy Wu and Pedro Sequeira},
url = {https://dl.acm.org/doi/10.5555/3545946.3598925},
year = {2023},
date = {2023-01-01},
booktitle = {AAMAS '23: Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems},
pages = {Pages 2334–2336},
abstract = {Autonomous agents offer the promise of improved human teamwork through automated assessment and assistance during task performance [15, 16, 18]. Studies of human teamwork have identified various processes that underlie joint task performance, while abstracting away the specifics of the task [7, 11, 13, 17].We present here an agent that focuses exclusively on teamwork-level variables in deciding what interventions to use in assisting a human team. Our agent does not directly observe or model the environment or the people in it, but instead relies on input from analytic components (ACs) (developed by other research teams) that process environmental information and output only teamwork-relevant measures. Our agent models these teamwork variables and updates its beliefs over them using a Bayesian Theory of Mind [1], applying Partially Observable Markov Decision Processes (POMDPs) [9] in a recursive manner to assess the state of the team it is currently observing and to choose interventions to best assist them.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Rizzo, Albert; Koenig, Sebastian; Lange, Belinda
Clinical virtual reality: The state of the science. Book Section
In: Brown, Gregory G.; Crosson, Bruce; Haaland, Kathleen Y.; King, Tricia Z. (Ed.): APA handbook of neuropsychology, Volume 2: Neuroscience and neuromethods (Vol. 2)., pp. 473–491, American Psychological Association, Washington, 2023, ISBN: 978-1-4338-4001-2 978-1-4338-4002-9.
@incollection{brown_clinical_2023,
title = {Clinical virtual reality: The state of the science.},
author = {Albert Rizzo and Sebastian Koenig and Belinda Lange},
editor = {Gregory G. Brown and Bruce Crosson and Kathleen Y. Haaland and Tricia Z. King},
url = {http://content.apa.org/books/17303-023},
doi = {10.1037/0000308-023},
isbn = {978-1-4338-4001-2 978-1-4338-4002-9},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
booktitle = {APA handbook of neuropsychology, Volume 2: Neuroscience and neuromethods (Vol. 2).},
pages = {473–491},
publisher = {American Psychological Association},
address = {Washington},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Rosenbloom, Paul S.
Rethinking the Physical Symbol Systems Hypothesis Book Section
In: Hammer, Patrick; Alirezaie, Marjan; Strannegård, Claes (Ed.): Artificial General Intelligence, vol. 13921, pp. 207–216, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-33468-9 978-3-031-33469-6, (Series Title: Lecture Notes in Computer Science).
@incollection{hammer_rethinking_2023,
title = {Rethinking the Physical Symbol Systems Hypothesis},
author = {Paul S. Rosenbloom},
editor = {Patrick Hammer and Marjan Alirezaie and Claes Strannegård},
url = {https://link.springer.com/10.1007/978-3-031-33469-6_21},
doi = {10.1007/978-3-031-33469-6_21},
isbn = {978-3-031-33468-9 978-3-031-33469-6},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
booktitle = {Artificial General Intelligence},
volume = {13921},
pages = {207–216},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Wang, Ning; Pynadath, David V.; Gurney, Nikolos
The Design of Transparency Communication for Human-Multirobot Teams Book Section
In: Degen, Helmut; Ntoa, Stavroula (Ed.): Artificial Intelligence in HCI, vol. 14051, pp. 311–321, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-35893-7 978-3-031-35894-4, (Series Title: Lecture Notes in Computer Science).
@incollection{degen_design_2023,
title = {The Design of Transparency Communication for Human-Multirobot Teams},
author = {Ning Wang and David V. Pynadath and Nikolos Gurney},
editor = {Helmut Degen and Stavroula Ntoa},
url = {https://link.springer.com/10.1007/978-3-031-35894-4_23},
doi = {10.1007/978-3-031-35894-4_23},
isbn = {978-3-031-35893-7 978-3-031-35894-4},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
booktitle = {Artificial Intelligence in HCI},
volume = {14051},
pages = {311–321},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Wu, Haochen; Sequeira, Pedro; Pynadath, David V.
Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning Journal Article
In: 2023, (Publisher: arXiv Version Number: 2).
@article{wu_multiagent_2023,
title = {Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning},
author = {Haochen Wu and Pedro Sequeira and David V. Pynadath},
url = {https://arxiv.org/abs/2302.10238},
doi = {10.48550/ARXIV.2302.10238},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
abstract = {We approach the problem of understanding how people interact with each other in collaborative settings, especially when individuals know little about their teammates, via Multiagent Inverse Reinforcement Learning (MIRL), where the goal is to infer the reward functions guiding the behavior of each individual given trajectories of a team's behavior during some task. Unlike current MIRL approaches, we do not assume that team members know each other's goals a priori; rather, that they collaborate by adapting to the goals of others perceived by observing their behavior, all while jointly performing a task. To address this problem, we propose a novel approach to MIRL via Theory of Mind (MIRL-ToM). For each agent, we first use ToM reasoning to estimate a posterior distribution over baseline reward profiles given their demonstrated behavior. We then perform MIRL via decentralized equilibrium by employing single-agent Maximum Entropy IRL to infer a reward function for each agent, where we simulate the behavior of other teammates according to the time-varying distribution over profiles. We evaluate our approach in a simulated 2-player search-and-rescue operation where the goal of the agents, playing different roles, is to search for and evacuate victims in the environment. Our results show that the choice of baseline profiles is paramount to the recovery of the ground-truth rewards, and that MIRL-ToM is able to recover the rewards used by agents interacting both with known and unknown teammates.},
note = {Publisher: arXiv
Version Number: 2},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Yu, Zifan; Chen, Meida; Zhang, Zhikang; You, Suya; Ren, Fengbo
TransUPR: A Transformer-based Uncertain Point Refiner for LiDAR Point Cloud Semantic Segmentation Journal Article
In: 2023, (Publisher: arXiv Version Number: 2).
@article{yu_transupr_2023,
title = {TransUPR: A Transformer-based Uncertain Point Refiner for LiDAR Point Cloud Semantic Segmentation},
author = {Zifan Yu and Meida Chen and Zhikang Zhang and Suya You and Fengbo Ren},
url = {https://arxiv.org/abs/2302.08594},
doi = {10.48550/ARXIV.2302.08594},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
abstract = {In this work, we target the problem of uncertain points refinement for image-based LiDAR point cloud semantic segmentation (LiDAR PCSS). This problem mainly results from the boundary-blurring problem of convolution neural networks (CNNs) and quantitation loss of spherical projection, which are often hard to avoid for common image-based LiDAR PCSS approaches. We propose a plug-and-play transformer-based uncertain point refiner (TransUPR) to address the problem. Through local feature aggregation, uncertain point localization, and self-attention-based transformer design, TransUPR, integrated into an existing range image-based LiDAR PCSS approach (e.g., CENet), achieves the state-of-the-art performance (68.2% mIoU) on Semantic-KITTI benchmark, which provides a performance improvement of 0.6% on the mIoU.},
note = {Publisher: arXiv
Version Number: 2},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Filter
2022
Becerik-Gerber, Burçin; Lucas, Gale; Aryal, Ashrant; Awada, Mohamad; Bergés, Mario; Billington, Sarah L; Boric-Lubecke, Olga; Ghahramani, Ali; Heydarian, Arsalan; Jazizadeh, Farrokh; Liu, Ruying; Zhu, Runhe; Marks, Frederick; Roll, Shawn; Seyedrezaei, Mirmahdi; Taylor, John E.; Höelscher, Christoph; Khan, Azam; Langevin, Jared; Mauriello, Matthew Louis; Murnane, Elizabeth; Noh, Haeyoung; Pritoni, Marco; Schaumann, Davide; Zhao, Jie
Ten questions concerning human-building interaction research for improving the quality of life Journal Article
In: Building and Environment, vol. 226, pp. 109681, 2022, ISSN: 0360-1323.
Abstract | Links | BibTeX | Tags:
@article{becerik-gerber_ten_2022,
title = {Ten questions concerning human-building interaction research for improving the quality of life},
author = {Burçin Becerik-Gerber and Gale Lucas and Ashrant Aryal and Mohamad Awada and Mario Bergés and Sarah L Billington and Olga Boric-Lubecke and Ali Ghahramani and Arsalan Heydarian and Farrokh Jazizadeh and Ruying Liu and Runhe Zhu and Frederick Marks and Shawn Roll and Mirmahdi Seyedrezaei and John E. Taylor and Christoph Höelscher and Azam Khan and Jared Langevin and Matthew Louis Mauriello and Elizabeth Murnane and Haeyoung Noh and Marco Pritoni and Davide Schaumann and Jie Zhao},
url = {https://www.sciencedirect.com/science/article/pii/S0360132322009118},
doi = {10.1016/j.buildenv.2022.109681},
issn = {0360-1323},
year = {2022},
date = {2022-12-01},
urldate = {2023-03-31},
journal = {Building and Environment},
volume = {226},
pages = {109681},
abstract = {This paper seeks to address ten questions that explore the burgeoning field of Human-Building Interaction (HBI), an interdisciplinary field that represents the next frontier in convergent research and innovation to enable the dynamic interplay of human and building interactional intelligence. The field of HBI builds on several existing efforts in historically separate research fields/communities and aims to understand how buildings affect human outcomes and experiences, as well as how humans interact with, adapt to, and affect the built environment and its systems, to support buildings that can learn, enable adaptation, and evolve at different scales to improve the quality-of-life of its users while optimizing resource usage and service availability. Questions were developed by a diverse group of researchers with backgrounds in design, engineering, computer science, social science, and health science. Answers to these questions draw conclusions from what has been achieved to date as reported in the available literature and establish a foundation for future HBI research. This paper aims to encourage interdisciplinary collaborations in HBI research to change the way people interact with and perceive technology within the context of buildings and inform the design, construction, and operation of next-generation, intelligent built environments. In doing so, HBI research can realize a myriad of benefits for human users, including improved productivity, health, cognition, convenience, and comfort, all of which are essential to societal well-being.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Zhu, Runhe; Lucas, Gale M.; Becerik-Gerber, Burcin; Southers, Erroll G.; Landicho, Earl
The impact of security countermeasures on human behavior during active shooter incidents Journal Article
In: Sci Rep, vol. 12, no. 1, pp. 929, 2022, ISSN: 2045-2322.
Abstract | Links | BibTeX | Tags: DTIC, UARC
@article{zhu_impact_2022,
title = {The impact of security countermeasures on human behavior during active shooter incidents},
author = {Runhe Zhu and Gale M. Lucas and Burcin Becerik-Gerber and Erroll G. Southers and Earl Landicho},
url = {https://www.nature.com/articles/s41598-022-04922-8},
doi = {10.1038/s41598-022-04922-8},
issn = {2045-2322},
year = {2022},
date = {2022-12-01},
urldate = {2022-09-26},
journal = {Sci Rep},
volume = {12},
number = {1},
pages = {929},
abstract = {Abstract Active shooter incidents represent an increasing threat to American society, especially in commercial and educational buildings. In recent years, a wide variety of security countermeasures have been recommended by public and governmental agencies. Many of these countermeasures are aimed to increase building security, yet their impact on human behavior when an active shooter incident occurs remains underexplored. To fill this research gap, we conducted virtual experiments to evaluate the impact of countermeasures on human behavior during active shooter incidents. A total of 162 office workers and middle/high school teachers were recruited to respond to an active shooter incident in virtual office and school buildings with or without the implementation of multiple countermeasures. The experiment results showed countermeasures significantly influenced participants’ response time and decisions (e.g., run, hide, fight). Participants’ responses and perceptions of the active shooter incident were also contingent on their daily roles, as well as building and social contexts. Teachers had more concerns for occupants’ safety than office workers. Moreover, teachers had more positive perceptions of occupants in the school, whereas office workers had more positive perceptions of occupants in the office.},
keywords = {DTIC, UARC},
pubstate = {published},
tppubtype = {article}
}
Difede, JoAnn; Rothbaum, Barbara O.; Rizzo, Albert A.; Wyka, Katarzyna; Spielman, Lisa; Reist, Christopher; Roy, Michael J.; Jovanovic, Tanja; Norrholm, Seth D.; Cukor, Judith; Olden, Megan; Glatt, Charles E.; Lee, Francis S.
In: Transl Psychiatry, vol. 12, no. 1, pp. 299, 2022, ISSN: 2158-3188.
Abstract | Links | BibTeX | Tags: DTIC, MedVR, Virtual Humans
@article{difede_enhancing_2022,
title = {Enhancing exposure therapy for posttraumatic stress disorder (PTSD): a randomized clinical trial of virtual reality and imaginal exposure with a cognitive enhancer},
author = {JoAnn Difede and Barbara O. Rothbaum and Albert A. Rizzo and Katarzyna Wyka and Lisa Spielman and Christopher Reist and Michael J. Roy and Tanja Jovanovic and Seth D. Norrholm and Judith Cukor and Megan Olden and Charles E. Glatt and Francis S. Lee},
url = {https://www.nature.com/articles/s41398-022-02066-x},
doi = {10.1038/s41398-022-02066-x},
issn = {2158-3188},
year = {2022},
date = {2022-12-01},
urldate = {2022-09-13},
journal = {Transl Psychiatry},
volume = {12},
number = {1},
pages = {299},
abstract = {Abstract Posttraumatic stress disorder (PTSD) is a significant public health issue. Yet, there are limited treatment options and no data to suggest which treatment will work for whom. We tested the efficacy of virtual reality exposure (VRE) or prolonged imaginal exposure (PE), augmented with D-cycloserine (DCS) for combat-related PTSD. As an exploratory aim, we examined whether brain-derived neurotrophic factor (BDNF) and fatty acid amide hydrolase (FAAH) moderated treatment response. Military personnel with PTSD ( n = 192) were recruited into a multisite double-blind randomized controlled trial to receive nine weeks of VRE or PE, with DCS or placebo. Primary outcome was the improvement in symptom severity. Randomization was stratified by comorbid depression (MDD) and site. Participants in both VRE and PE showed similar meaningful clinical improvement with no difference between the treatment groups. A significant interaction ( p = 0.45) suggested VRE was more effective for depressed participants (CAPS difference M = 3.51 [95% CI 1.17–5.86]},
keywords = {DTIC, MedVR, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Feng, Andrew; Shin, Samuel; Yoon, Youngwoo
A Tool for Extracting 3D Avatar-Ready Gesture Animations from Monocular Videos Proceedings Article
In: Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–7, ACM, Guanajuato Mexico, 2022, ISBN: 978-1-4503-9888-6.
Links | BibTeX | Tags: UARC, Virtual Humans
@inproceedings{feng_tool_2022,
title = {A Tool for Extracting 3D Avatar-Ready Gesture Animations from Monocular Videos},
author = {Andrew Feng and Samuel Shin and Youngwoo Yoon},
url = {https://dl.acm.org/doi/10.1145/3561975.3562953},
doi = {10.1145/3561975.3562953},
isbn = {978-1-4503-9888-6},
year = {2022},
date = {2022-11-01},
urldate = {2023-08-04},
booktitle = {Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games},
pages = {1–7},
publisher = {ACM},
address = {Guanajuato Mexico},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Lu, Shuhong; Feng, Andrew
The DeepMotion entry to the GENEA Challenge 2022 Proceedings Article
In: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, pp. 790–796, ACM, Bengaluru India, 2022, ISBN: 978-1-4503-9390-4.
Links | BibTeX | Tags: UARC, Virtual Humans
@inproceedings{lu_deepmotion_2022,
title = {The DeepMotion entry to the GENEA Challenge 2022},
author = {Shuhong Lu and Andrew Feng},
url = {https://dl.acm.org/doi/10.1145/3536221.3558059},
doi = {10.1145/3536221.3558059},
isbn = {978-1-4503-9390-4},
year = {2022},
date = {2022-11-01},
urldate = {2023-08-24},
booktitle = {INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION},
pages = {790–796},
publisher = {ACM},
address = {Bengaluru India},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Yin, Yufeng; Xu, Jiashu; Zu, Tianxin; Soleymani, Mohammad
X-Norm: Exchanging Normalization Parameters for Bimodal Fusion Proceedings Article
In: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, pp. 605–614, ACM, Bengaluru India, 2022, ISBN: 978-1-4503-9390-4.
Links | BibTeX | Tags: Emotions, Virtual Humans
@inproceedings{yin_x-norm_2022,
title = {X-Norm: Exchanging Normalization Parameters for Bimodal Fusion},
author = {Yufeng Yin and Jiashu Xu and Tianxin Zu and Mohammad Soleymani},
url = {https://dl.acm.org/doi/10.1145/3536221.3556581},
doi = {10.1145/3536221.3556581},
isbn = {978-1-4503-9390-4},
year = {2022},
date = {2022-11-01},
urldate = {2023-08-24},
booktitle = {INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION},
pages = {605–614},
publisher = {ACM},
address = {Bengaluru India},
keywords = {Emotions, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Hartholt, Arno; Mozgai, Sharon
Platforms and Tools for SIA Research and Development Book Section
In: The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, vol. 48, pp. 261–304, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9896-1.
@incollection{hartholt_platforms_2022,
title = {Platforms and Tools for SIA Research and Development},
author = {Arno Hartholt and Sharon Mozgai},
url = {https://doi.org/10.1145/3563659.3563668},
isbn = {978-1-4503-9896-1},
year = {2022},
date = {2022-11-01},
urldate = {2023-03-31},
booktitle = {The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application},
volume = {48},
pages = {261–304},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
edition = {1},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Traum, David
Socially Interactive Agent Dialogue Book Section
In: The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, vol. 48, pp. 45–76, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9896-1.
@incollection{traum_socially_2022,
title = {Socially Interactive Agent Dialogue},
author = {David Traum},
url = {https://doi.org/10.1145/3563659.3563663},
isbn = {978-1-4503-9896-1},
year = {2022},
date = {2022-11-01},
urldate = {2023-03-31},
booktitle = {The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application},
volume = {48},
pages = {45–76},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
edition = {1},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Lugrin, Birgit; Pelachaud, Catherine; André, Elisabeth; Aylett, Ruth; Bickmore, Timothy; Breazeal, Cynthia; Broekens, Joost; Dautenhahn, Kerstin; Gratch, Jonathan; Kopp, Stefan; Nadel, Jacqueline; Paiva, Ana; Wykowska, Agnieszka
In: The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, vol. 48, pp. 561–626, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9896-1.
@incollection{lugrin_challenge_2022,
title = {Challenge Discussion on Socially Interactive Agents: Considerations on Social Interaction, Computational Architectures, Evaluation, and Ethics},
author = {Birgit Lugrin and Catherine Pelachaud and Elisabeth André and Ruth Aylett and Timothy Bickmore and Cynthia Breazeal and Joost Broekens and Kerstin Dautenhahn and Jonathan Gratch and Stefan Kopp and Jacqueline Nadel and Ana Paiva and Agnieszka Wykowska},
url = {https://doi.org/10.1145/3563659.3563677},
isbn = {978-1-4503-9896-1},
year = {2022},
date = {2022-11-01},
urldate = {2023-03-31},
booktitle = {The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application},
volume = {48},
pages = {561–626},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
edition = {1},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Liu, Shichen; Cai, Yunxuan; Chen, Haiwei; Zhou, Yichao; Zhao, Yajie
Rapid Face Asset Acquisition with Recurrent Feature Alignment Journal Article
In: ACM Trans. Graph., vol. 41, no. 6, pp. 214:1–214:17, 2022, ISSN: 0730-0301.
Abstract | Links | BibTeX | Tags: VGL
@article{liu_rapid_2022,
title = {Rapid Face Asset Acquisition with Recurrent Feature Alignment},
author = {Shichen Liu and Yunxuan Cai and Haiwei Chen and Yichao Zhou and Yajie Zhao},
url = {https://dl.acm.org/doi/10.1145/3550454.3555509},
doi = {10.1145/3550454.3555509},
issn = {0730-0301},
year = {2022},
date = {2022-11-01},
urldate = {2023-03-31},
journal = {ACM Trans. Graph.},
volume = {41},
number = {6},
pages = {214:1–214:17},
abstract = {We present Recurrent Feature Alignment (ReFA), an end-to-end neural network for the very rapid creation of production-grade face assets from multi-view images. ReFA is on par with the industrial pipelines in quality for producing accurate, complete, registered, and textured assets directly applicable to physically-based rendering, but produces the asset end-to-end, fully automatically at a significantly faster speed at 4.5 FPS, which is unprecedented among neural-based techniques. Our method represents face geometry as a position map in the UV space. The network first extracts per-pixel features in both the multi-view image space and the UV space. A recurrent module then iteratively optimizes the geometry by projecting the image-space features to the UV space and comparing them with a reference UV-space feature. The optimized geometry then provides pixel-aligned signals for the inference of high-resolution textures. Experiments have validated that ReFA achieves a median error of 0.603mm in geometry reconstruction, is robust to extreme pose and expression, and excels in sparse-view settings. We believe that the progress achieved by our network enables lightweight, fast face assets acquisition that significantly boosts the downstream applications, such as avatar creation and facial performance capture. It will also enable massive database capturing for deep learning purposes.},
keywords = {VGL},
pubstate = {published},
tppubtype = {article}
}
Pauw, Lisanne S.; Sauter, Disa A.; Kleef, Gerben A.; Lucas, Gale M.; Gratch, Jonathan; Fischer, Agneta H.
The avatar will see you now: Support from a virtual human provides socio-emotional benefits Journal Article
In: Computers in Human Behavior, vol. 136, pp. 107368, 2022, ISSN: 07475632.
Links | BibTeX | Tags: DTIC, Virtual Humans
@article{pauw_avatar_2022,
title = {The avatar will see you now: Support from a virtual human provides socio-emotional benefits},
author = {Lisanne S. Pauw and Disa A. Sauter and Gerben A. Kleef and Gale M. Lucas and Jonathan Gratch and Agneta H. Fischer},
url = {https://linkinghub.elsevier.com/retrieve/pii/S074756322200190X},
doi = {10.1016/j.chb.2022.107368},
issn = {07475632},
year = {2022},
date = {2022-11-01},
urldate = {2022-09-28},
journal = {Computers in Human Behavior},
volume = {136},
pages = {107368},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Chen, Meida; Hu, Qingyong; Yu, Zifan; Thomas, Hugues; Feng, Andrew; Hou, Yu; McCullough, Kyle; Ren, Fengbo; Soibelman, Lucio
STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset Miscellaneous
2022, (arXiv:2203.09065 [cs]).
Abstract | Links | BibTeX | Tags: UARC
@misc{chen_stpls3d_2022,
title = {STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset},
author = {Meida Chen and Qingyong Hu and Zifan Yu and Hugues Thomas and Andrew Feng and Yu Hou and Kyle McCullough and Fengbo Ren and Lucio Soibelman},
url = {http://arxiv.org/abs/2203.09065},
year = {2022},
date = {2022-10-01},
urldate = {2023-08-22},
publisher = {arXiv},
abstract = {Although various 3D datasets with different functions and scales have been proposed recently, it remains challenging for individuals to complete the whole pipeline of large-scale data collection, sanitization, and annotation. Moreover, the created datasets usually suffer from extremely imbalanced class distribution or partial low-quality data samples. Motivated by this, we explore the procedurally synthetic 3D data generation paradigm to equip individuals with the full capability of creating large-scale annotated photogrammetry point clouds. Specifically, we introduce a synthetic aerial photogrammetry point clouds generation pipeline that takes full advantage of open geospatial data sources and off-the-shelf commercial packages. Unlike generating synthetic data in virtual games, where the simulated data usually have limited gaming environments created by artists, the proposed pipeline simulates the reconstruction process of the real environment by following the same UAV flight pattern on different synthetic terrain shapes and building densities, which ensure similar quality, noise pattern, and diversity with real data. In addition, the precise semantic and instance annotations can be generated fully automatically, avoiding the expensive and time-consuming manual annotation. Based on the proposed pipeline, we present a richly-annotated synthetic 3D aerial photogrammetry point cloud dataset, termed STPLS3D, with more than 16 $kmˆ2$ of landscapes and up to 18 fine-grained semantic categories. For verification purposes, we also provide a parallel dataset collected from four areas in the real environment. Extensive experiments conducted on our datasets demonstrate the effectiveness and quality of the proposed synthetic dataset.},
note = {arXiv:2203.09065 [cs]},
keywords = {UARC},
pubstate = {published},
tppubtype = {misc}
}
Zhang, Larry; Kolacz, Jacek; Rizzo, Albert; Scherer, Stefan; Soleymani, Mohammad
Speech Behavioral Markers Align on Symptom Factors in Psychological Distress Proceedings Article
In: 2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII), pp. 1–8, 2022, (ISSN: 2156-8111).
Abstract | Links | BibTeX | Tags:
@inproceedings{zhang_speech_2022,
title = {Speech Behavioral Markers Align on Symptom Factors in Psychological Distress},
author = {Larry Zhang and Jacek Kolacz and Albert Rizzo and Stefan Scherer and Mohammad Soleymani},
url = {https://ieeexplore.ieee.org/abstract/document/9953849},
doi = {10.1109/ACII55700.2022.9953849},
year = {2022},
date = {2022-10-01},
booktitle = {2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII)},
pages = {1–8},
abstract = {Automatic detection of psychological disorders has gained significant attention in recent years due to the rise in their prevalence. However, the majority of studies have overlooked the complexity of disorders in favor of a “present/not present” dichotomy in representing disorders. Recent psychological research challenges favors transdiagnostic approaches, moving beyond general disorder classifications to symptom level analysis, as symptoms are often not exclusive to individual disorder classes. In our study, we investigated the link between speech signals and psychological distress symptoms in a corpus of 333 screening interviews from the Distress Analysis Interview Corpus (DAIC). Given the semi-structured organization of interviews, we aggregated speech utterances from responses to shared questions across interviews. We employed deterministic sample selection in classification to rank salient questions for eliciting symptom-specific behaviors in order to predict symptom presence. Some questions include “Do you find therapy helpful?” and “When was the last time you felt happy?”. The prediction results align closely to the factor structure of psychological distress symptoms, linking speech behaviors primarily to somatic and affective alterations in both depression and PTSD. This lends support for the transdiagnostic validity of speech markers for detecting such symptoms. Surprisingly, we did not find a strong link between speech markers and cognitive or psychomotor alterations. This is surprising, given the complexity of motor and cognitive actions required in speech production. The results of our analysis highlight the importance of aligning affective computing research with psychological research to investigate the use of automatic behavioral sensing to assess psychiatric risk.},
note = {ISSN: 2156-8111},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Fast, Nathanael J.
The power to harm: AI assistants pave the way to unethical behavior Journal Article
In: Current Opinion in Psychology, vol. 47, pp. 101382, 2022, ISSN: 2352250X.
Links | BibTeX | Tags: AI, DTIC, Virtual Humans
@article{gratch_power_2022,
title = {The power to harm: AI assistants pave the way to unethical behavior},
author = {Jonathan Gratch and Nathanael J. Fast},
url = {https://linkinghub.elsevier.com/retrieve/pii/S2352250X22001014},
doi = {10.1016/j.copsyc.2022.101382},
issn = {2352250X},
year = {2022},
date = {2022-10-01},
urldate = {2022-09-28},
journal = {Current Opinion in Psychology},
volume = {47},
pages = {101382},
keywords = {AI, DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Brixey, Jacqueline; Traum, David
Towards an Automatic Speech Recognizer for the Choctaw language Proceedings Article
In: 1st Workshop on Speech for Social Good (S4SG), pp. 6–9, ISCA, 2022.
@inproceedings{brixey_towards_2022,
title = {Towards an Automatic Speech Recognizer for the Choctaw language},
author = {Jacqueline Brixey and David Traum},
url = {https://www.isca-speech.org/archive/s4sg_2022/brixey22_s4sg.html},
doi = {10.21437/S4SG.2022-2},
year = {2022},
date = {2022-09-01},
urldate = {2023-03-31},
booktitle = {1st Workshop on Speech for Social Good (S4SG)},
pages = {6–9},
publisher = {ISCA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Hale, James; Kim, Peter; Gratch, Jonathan
Preference interdependencies in a multi-issue salary negotiation Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–8, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9248-8.
Abstract | Links | BibTeX | Tags: DTIC, UARC, Virtual Humans
@inproceedings{hale_preference_2022,
title = {Preference interdependencies in a multi-issue salary negotiation},
author = {James Hale and Peter Kim and Jonathan Gratch},
url = {https://doi.org/10.1145/3514197.3549681},
doi = {10.1145/3514197.3549681},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-27},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–8},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {IVA '22},
abstract = {Negotiation is an important potential application domain for intelligent virtual agents but, unlike research on agent-agent negotiations, agents that negotiate with people often adopt unrealistic simplifying assumptions. These assumptions not only limit the generality of these agents, but call into question scientific findings about how people negotiate with agents. Here we relax two common assumptions: the use of assigned rather than elicited user preferences, and the use of linear utility functions. Using a simulated salary negotiation, we find that relaxing these assumptions helps reveal interesting individual differences in how people negotiate their salary and allows algorithms to find better win-win solutions.},
keywords = {DTIC, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Hale, James; Jalan, Harsh; Saini, Nidhi; Tan, Shao Ling; Woo, Junhyuck; Gratch, Jonathan
Negotiation game to introduce non-linear utility Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–3, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9248-8.
Abstract | Links | BibTeX | Tags: DTIC, UARC, Virtual Humans
@inproceedings{hale_negotiation_2022,
title = {Negotiation game to introduce non-linear utility},
author = {James Hale and Harsh Jalan and Nidhi Saini and Shao Ling Tan and Junhyuck Woo and Jonathan Gratch},
url = {https://doi.org/10.1145/3514197.3549678},
doi = {10.1145/3514197.3549678},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-27},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–3},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {IVA '22},
abstract = {Much prior work in automated negotiation makes the simplifying assumption of linear utility functions. As such, we propose a framework for multilateral repeated negotiations in a complex game setting—to introduce non-linearities—where negotiators can choose with whom they negotiate in subsequent games. This game setting not only creates non-linear utility functions, but also motivates the negotiation.},
keywords = {DTIC, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Lee, Eugene; McNulty, Zachary; Gentle, Alex; Pradhan, Prerak Tusharkumar; Gratch, Jonathan
Examining the impact of emotion and agency on negotiator behavior Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–3, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9248-8.
Abstract | Links | BibTeX | Tags: DTIC, Emotions, UARC, Virtual Humans
@inproceedings{lee_examining_2022,
title = {Examining the impact of emotion and agency on negotiator behavior},
author = {Eugene Lee and Zachary McNulty and Alex Gentle and Prerak Tusharkumar Pradhan and Jonathan Gratch},
url = {https://doi.org/10.1145/3514197.3549673},
doi = {10.1145/3514197.3549673},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-27},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–3},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {IVA '22},
abstract = {Virtual human expressions can shape user behavior [1, 2, 3], yet in negotiation, findings have been underwhelming. For example, human negotiators can use anger to claim value (i.e., extract concessions) [4], but anger has no effect when exhibited by a virtual human [5]. Other psychological work suggests that emotions can create value (e.g., happy negotiators can better discover tradeoffs across issues that "grow the pie"), but little research has examined how virtual human expressions shape value creation. Here we present an agent architecture and pilot study that examines differences between how the emotional expressions of human and virtual-human opponents shape value claiming and value creation. We replicate the finding that virtual human anger fails to influence value claiming but discover counter-intuitive findings on value creation. We argue these findings highlight the potential for intelligent virtual humans to yield insight into human psychology.},
keywords = {DTIC, Emotions, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Hartholt, Arno; Fast, Ed; Li, Zongjian; Kim, Kevin; Leeds, Andrew; Mozgai, Sharon
Re-architecting the virtual human toolkit: towards an interoperable platform for embodied conversational agent research and development Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–8, ACM, Faro Portugal, 2022, ISBN: 978-1-4503-9248-8.
Links | BibTeX | Tags: DTIC, UARC, Virtual Humans
@inproceedings{hartholt_re-architecting_2022,
title = {Re-architecting the virtual human toolkit: towards an interoperable platform for embodied conversational agent research and development},
author = {Arno Hartholt and Ed Fast and Zongjian Li and Kevin Kim and Andrew Leeds and Sharon Mozgai},
url = {https://dl.acm.org/doi/10.1145/3514197.3549671},
doi = {10.1145/3514197.3549671},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-15},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–8},
publisher = {ACM},
address = {Faro Portugal},
keywords = {DTIC, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Georgila, Kallirroi
Comparing Regression Methods for Dialogue System Evaluation on a Richly Annotated Corpus Proceedings Article
In: Proceedings of the 26th Workshop on the Semantics and Pragmatics of Dialogue - Full Papers, 2022.
Abstract | Links | BibTeX | Tags:
@inproceedings{georgila_comparing_2022,
title = {Comparing Regression Methods for Dialogue System Evaluation on a Richly Annotated Corpus},
author = {Kallirroi Georgila},
url = {http://semdial.org/anthology/papers/Z/Z22/Z22-3011/},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
booktitle = {Proceedings of the 26th Workshop on the Semantics and Pragmatics of Dialogue - Full Papers},
abstract = {Wecompare various state-of-the-art regression methods for predicting user ratings of their interaction with a dialogue system using a richly annotated corpus. We vary the size of the training data and, in particular for kernel-based methods, we vary the type of kernel used. Furthermore, we experiment with various domainindependent features, including feature combinations that do not rely on complex annotations. We present detailed results in terms of root mean square error, and Pearson’s r and Spearman’s ρ correlations. Our results show that in many cases Gaussian Process Regression leads to modest but statistically significant gains compared to Support Vector Regression (a strong baseline), and that the type of kernel used matters. The gains are even larger when compared to linear regression. The larger the training data set the higher the gains but for some cases more data may result in over-fitting. Finally, some feature combinations work better than others but overall the best results are obtained when all features are used.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pynadath, David V.; Gurney, Nikolos; Wang, Ning
Explainable Reinforcement Learning in Human-Robot Teams: The Impact of Decision-Tree Explanations on Transparency Proceedings Article
In: 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 749–756, 2022, (ISSN: 1944-9437).
Abstract | Links | BibTeX | Tags:
@inproceedings{pynadath_explainable_2022,
title = {Explainable Reinforcement Learning in Human-Robot Teams: The Impact of Decision-Tree Explanations on Transparency},
author = {David V. Pynadath and Nikolos Gurney and Ning Wang},
doi = {10.1109/RO-MAN53752.2022.9900608},
year = {2022},
date = {2022-08-01},
booktitle = {2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)},
pages = {749–756},
abstract = {Understanding the decisions of AI-driven systems and the rationale behind such decisions is key to the success of the human-robot team. However, the complexity and the "black-box" nature of many AI algorithms create a barrier for establishing such understanding within their human counterparts. Reinforcement Learning (RL), a machine-learning algorithm based on the simple idea of action-reward mappings, has a rich quantitative representation and a complex iterative reasoning process that present a significant obstacle to human understanding of, for example, how value functions are constructed, how the algorithms update the value functions, and how such updates impact the action/policy chosen by the robot. In this paper, we discuss our work to address this challenge by developing a decision-tree based explainable model for RL to make a robot’s decision-making process more transparent. Set in a human-robot virtual teaming testbed, we conducted a study to assess the impact of the explanations, generated using decision trees, on building transparency, calibrating trust, and improving the overall human-robot team’s performance. We discuss the design of the explainable model and the positive impact of the explanations on outcome measures.},
note = {ISSN: 1944-9437},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Melo, Celso; Gratch, Jonathan; Krueger, Frank
Heuristic thinking and altruism toward machines in people impacted by COVID-19 Journal Article
In: Yearb Med Inform, vol. 31, no. 1, pp. 226–227, 2022, ISSN: 0943-4747, 2364-0502, (Publisher: Georg Thieme Verlag KG).
Abstract | Links | BibTeX | Tags:
@article{de_melo_heuristic_2022,
title = {Heuristic thinking and altruism toward machines in people impacted by COVID-19},
author = {Celso Melo and Jonathan Gratch and Frank Krueger},
url = {http://www.thieme-connect.de/DOI/DOI?10.1055/s-0042-1742544},
doi = {10.1055/s-0042-1742544},
issn = {0943-4747, 2364-0502},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
journal = {Yearb Med Inform},
volume = {31},
number = {1},
pages = {226–227},
abstract = {he authors conducted a study of how human interaction with machines needs to be studied, given the advent of intelligent systems in everyday life (such as autonomous vehicles) and how COVID-19 experiences shape human altruistic responses to machines. The authors correctly claim that more study of how humans can collaborate, and their attitudes and behavior toward machines differs from social norms with humans. They make use of the ‘Computers as Social Actors’ theory of Reeves and Nass (1996), which was influential in human computer and robot interaction research. It argues that people heuristically treat machines like people, and that encouraging intuitive thinking, in contrast to deliberation, led to increased cooperation in non-strategic settings. The authors are the first to apply and test this with concrete cognitive studies. The dictator game is used to measure altruism; the user has options to give tokens to another user (in this case the computer or a ‘human’ (both delivered by computer message to obscure the source). 186 participants were used as senders, across 40 US states, and provided a diverse sample. They were administered the abbreviated Post-Traumatic Stress Disorder (PTSD) checklist (to measure COVID-19 impact), and three subjective scales to gain insight on mechanisms. These were the Cognitive Reflection test to measure if those impacted engage in reduced reflection, i.e., more intuitive thinking, the Faith in Technology scale, and the Moral Foundations Questionnaire. Results showed a reduction in the usual bias against fairness toward machines the more the user had been impacted by COVID-19. There were also sharp increases in intuitive (and incorrect) thinking and faith in technology among the most highly affected group. The authors through multiple mediation analysis showed that faith in technology and heuristic thinking mediate the offer bias. They also caution that in times of stress the disproportional impact of COVID-19 on vulnerable groups leads to the need for ethical guidelines and regulations to ensure altruism/cooperation shown to machines is well deserved. They also point out the factors such as individual stress propensity, education level, and socioeconomic status could make individuals susceptible to heuristic thinking, and other social norms such as reciprocity, trust and fairness may also shape collaboration with machines.},
note = {Publisher: Georg Thieme Verlag KG},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Awada, Mohamad; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn
Cognitive performance, creativity and stress levels of neurotypical young adults under different white noise levels Journal Article
In: Sci Rep, vol. 12, no. 1, pp. 14566, 2022, ISSN: 2045-2322, (Number: 1 Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{awada_cognitive_2022,
title = {Cognitive performance, creativity and stress levels of neurotypical young adults under different white noise levels},
author = {Mohamad Awada and Burcin Becerik-Gerber and Gale Lucas and Shawn Roll},
url = {https://www.nature.com/articles/s41598-022-18862-w},
doi = {10.1038/s41598-022-18862-w},
issn = {2045-2322},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
journal = {Sci Rep},
volume = {12},
number = {1},
pages = {14566},
abstract = {Noise is often considered a distractor; however recent studies suggest that sub-attentive individuals or individuals diagnosed with attention deficit hyperactivity disorder can benefit from white noise to enhance their cognitive performance. Research regarding the effect of white noise on neurotypical adults presents mixed results, thus the implications of white noise on the neurotypical population remain unclear. Thus, this study investigates the effect of 2 white noise conditions, white noise level at 45 dB and white noise level at 65 dB, on the cognitive performance, creativity, and stress levels of neurotypical young adults in a private office space. These conditions are compared to a baseline condition where participants are exposed to the office ambient noise. Our findings showed that the white noise level at 45 dB resulted in better cognitive performance in terms of sustained attention, accuracy, and speed of performance as well as enhanced creativity and lower stress levels. On the other hand, the 65 dB white noise condition led to improved working memory but higher stress levels, which leads to the conclusion that different tasks might require different noise levels for optimal performance. These results lay the foundation for the integration of white noise into office workspaces as a tool to enhance office workers’ performance.},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Kuang, Zhengfei; Li, Jiaman; He, Mingming; Wang, Tong; Zhao, Yajie
DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points Proceedings Article
In: pp. 542–549, IEEE Computer Society, 2022, ISBN: 978-1-66549-062-7.
Abstract | Links | BibTeX | Tags: VGL
@inproceedings{kuang_densegap_2022,
title = {DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points},
author = {Zhengfei Kuang and Jiaman Li and Mingming He and Tong Wang and Yajie Zhao},
url = {https://www.computer.org/csdl/proceedings-article/icpr/2022/09956472/1IHpppIuqOc},
doi = {10.1109/ICPR56361.2022.9956472},
isbn = {978-1-66549-062-7},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
pages = {542–549},
publisher = {IEEE Computer Society},
abstract = {Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without global awareness, such local features are often insufficient for disambiguating similar regions. And computing the pairwise feature correlation across images is both computation-expensive and memory-intensive. To make the local features aware of the global context and improve their matching accuracy, we introduce DenseGAP, a new solution for efficient Dense correspondence learning with a Graph-structured neural network conditioned on Anchor Points. Specifically, we first propose a graph structure that utilizes anchor points to provide sparse but reliable prior on inter- and intra-image context and propagates them to all image points via directed edges. We also design a graph-structured network to broadcast multi-level contexts via light-weighted message-passing layers and generate high-resolution feature maps at low memory cost. Finally, based on the predicted feature maps, we introduce a coarse-to-fine framework for accurate correspondence prediction using cycle consistency. Our feature descriptors capture both local and global information, thus enabling a continuous feature field for querying arbitrary points at high resolution. Through comprehensive ablative experiments and evaluations on large-scale indoor and outdoor datasets, we demonstrate that our method advances the state-of-the-art of correspondence learning on most benchmarks.},
keywords = {VGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Gurney, Nikolos; Pynadath, David V.
Robots with Theory of Mind for Humans: A Survey Proceedings Article
In: 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 993–1000, 2022, (ISSN: 1944-9437).
Abstract | Links | BibTeX | Tags:
@inproceedings{gurney_robots_2022,
title = {Robots with Theory of Mind for Humans: A Survey},
author = {Nikolos Gurney and David V. Pynadath},
url = {https://ieeexplore.ieee.org/abstract/document/9900662},
doi = {10.1109/RO-MAN53752.2022.9900662},
year = {2022},
date = {2022-08-01},
booktitle = {2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)},
pages = {993–1000},
abstract = {Theory of Mind (ToM) is a psychological construct that captures the ability to ascribe mental states to others and then use those representations for explaining and predicting behavior. We review recent progress in endowing artificially intelligent robots with ToM. A broad array of modeling, experimental, and benchmarking approaches and methods are present in the extant literature. Unlike other domains of human cognition for which research has achieved super-human capabilities, ToM for robots lacks a unified construct and is not consistently benchmarked or validated—realities which possibly hinder progress in this domain. We argue that this is, at least in part, due to inconsistent defining of ToM, no presence of a unifying modeling construct, and the absence of a shared data resource. We believe these would improve the ability of the research community to compare the ToM abilities of different systems. We suggest that establishing a shared definition of ToM, creating a shared data resource that supports consistent benchmarking & validation, and developing a generalized modeling tool are critical steps towards giving robots ToM capabilities that lay observers will recognize as such.},
note = {ISSN: 1944-9437},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Korand, Sridevi; Fung, Cha Chi; Cohen, Sammy; Talbot, Thomas B.; Fischer, Susan; Luu, Cindy; Sargsyan, Mariam; Ben-Isaac, Eyal; Espinoza, Juan; Chang, Todd P.
In: Simulation & Gaming, vol. 53, no. 4, pp. 335–352, 2022, ISSN: 1046-8781, 1552-826X.
Abstract | Links | BibTeX | Tags: MedVR
@article{korand_association_2022,
title = {The Association Between Multitasking and Multi-Patient Care Skills in a Simulated Patient Care Video Game Among Second Year Medical Students Based on Specialty Choice},
author = {Sridevi Korand and Cha Chi Fung and Sammy Cohen and Thomas B. Talbot and Susan Fischer and Cindy Luu and Mariam Sargsyan and Eyal Ben-Isaac and Juan Espinoza and Todd P. Chang},
url = {http://journals.sagepub.com/doi/10.1177/10468781221103460},
doi = {10.1177/10468781221103460},
issn = {1046-8781, 1552-826X},
year = {2022},
date = {2022-08-01},
urldate = {2022-09-21},
journal = {Simulation & Gaming},
volume = {53},
number = {4},
pages = {335–352},
abstract = {Background and Objective Healthcare providers require multitasking and multi-patient care skills, and training programs do not formally incorporate curricula specifically for multitasking skills to trainees. The medical education community is in equipoise on whether multitasking ability is a fixed trait. Furthermore, it is unclear whether multitasking ability affects those who gravitate toward careers that demand it, particularly among medical students deciding on a specialty. We sought to define the association between specialty choice, multitasking abilities and multi-patient care delivery among pre-clinical medical students. For this study, we examined both efficiency and accuracy metrics within multitasking and whether they were different between students choosing specialties. Methods This was a planned cross-sectional sub-study focused on 2nd year medical students (MS-IIs) within a parent study evaluating multi-patient care skills using a serious game (VitalSigns:ED TM ) depicting a pediatric emergency department. Subjects completed a Multitasking Ability Test (MTAT) and five VitalSigns:ED gameplays. The predictor variable was specialty choice, categorized into multitasking and non-multitasking groups. Outcome variables measuring efficiency and diagnostic accuracy were obtained from the MTAT and the game. The primary analysis was a Mann–Whitney U test, and secondary analyses employed Spearman Rank correlations. Results Twelve students applied to multitasking specialties and 18 applied to others. Those in the multitasking specialties had faster MTAT completions than the other cohort (29.8 vs. 59.7 sec, 95%CI difference -0.9 to -39.8 sec). Differential diagnoses were higher in multitasking specialties in VitalSigns:ED (2.03 vs. 1.06, 95%CI difference +0.05 to +1.54) but efficiency metrics in the game did not differ. Conclusion Multitasking and multi-patient care performance show some association with preferred specialty choices for MS-IIs prior to clinical exposure.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Barrett, Trevor J.; Sobhani, Mona; Fox, Glenn R.; Files, Benjamin; Patitsas, Nicholas; Duhaime, Josiah; Ebert, Rebecca; Faulk, Rob; Saxon, Leslie
Diverse predictors of early attrition in an elite Marine training school Journal Article
In: Military Psychology, vol. 34, no. 4, pp. 388–397, 2022, ISSN: 0899-5605, 1532-7876.
Links | BibTeX | Tags: CBC, DTIC
@article{barrett_diverse_2022,
title = {Diverse predictors of early attrition in an elite Marine training school},
author = {Trevor J. Barrett and Mona Sobhani and Glenn R. Fox and Benjamin Files and Nicholas Patitsas and Josiah Duhaime and Rebecca Ebert and Rob Faulk and Leslie Saxon},
url = {https://www.tandfonline.com/doi/full/10.1080/08995605.2021.1993721},
doi = {10.1080/08995605.2021.1993721},
issn = {0899-5605, 1532-7876},
year = {2022},
date = {2022-07-01},
urldate = {2022-09-27},
journal = {Military Psychology},
volume = {34},
number = {4},
pages = {388–397},
keywords = {CBC, DTIC},
pubstate = {published},
tppubtype = {article}
}
Speggiorin, Alessandro; Dalton, Jeffrey; Leuski, Anton
TaskMAD: A Platform for Multimodal Task-Centric Knowledge-Grounded Conversational Experimentation Proceedings Article
In: Proceedings of the 45th International ACM SIGIR Conference on Research and Development in Information Retrieval, pp. 3240–3244, ACM, Madrid Spain, 2022, ISBN: 978-1-4503-8732-3.
Links | BibTeX | Tags: Dialogue, DTIC, UARC
@inproceedings{speggiorin_taskmad_2022,
title = {TaskMAD: A Platform for Multimodal Task-Centric Knowledge-Grounded Conversational Experimentation},
author = {Alessandro Speggiorin and Jeffrey Dalton and Anton Leuski},
url = {https://dl.acm.org/doi/10.1145/3477495.3531679},
doi = {10.1145/3477495.3531679},
isbn = {978-1-4503-8732-3},
year = {2022},
date = {2022-07-01},
urldate = {2022-09-22},
booktitle = {Proceedings of the 45th International ACM SIGIR Conference on Research and Development in Information Retrieval},
pages = {3240–3244},
publisher = {ACM},
address = {Madrid Spain},
keywords = {Dialogue, DTIC, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Angelika-Nikita, Maria; Melo, Celso M.; Terada, Kazunori; Lucas, Gale; Gratch, Jonathan
The Impact of Partner Expressions on Felt Emotion in the Iterated Prisoner's Dilemma: An Event-level Analysis Miscellaneous
2022.
Abstract | Links | BibTeX | Tags:
@misc{angelika-nikita_impact_2022,
title = {The Impact of Partner Expressions on Felt Emotion in the Iterated Prisoner's Dilemma: An Event-level Analysis},
author = {Maria Angelika-Nikita and Celso M. Melo and Kazunori Terada and Gale Lucas and Jonathan Gratch},
url = {http://arxiv.org/abs/2207.00925},
doi = {10.48550/arXiv.2207.00925},
year = {2022},
date = {2022-07-01},
urldate = {2022-09-22},
publisher = {arXiv},
abstract = {Social games like the prisoner's dilemma are often used to develop models of the role of emotion in social decision-making. Here we examine an understudied aspect of emotion in such games: how an individual's feelings are shaped by their partner's expressions. Prior research has tended to focus on other aspects of emotion. Research on felt-emotion has focused on how an individual's feelings shape how they treat their partner, or whether these feelings are authentically expressed. Research on expressed-emotion has focused on how an individual's decisions are shaped by their partner's expressions, without regard for whether these expressions actually evoke feelings. Here, we use computer-generated characters to examine how an individual's moment-to-moment feelings are shaped by (1) how they are treated by their partner and (2) what their partner expresses during this treatment. Surprisingly, we find that partner expressions are far more important than actions in determining self-reported feelings. In other words, our partner can behave in a selfish and exploitive way, but if they show a collaborative pattern of expressions, we will feel greater pleasure collaborating with them. These results also emphasize the importance of context in determining how someone will feel in response to an expression (i.e., knowing a partner is happy is insufficient; we must know what they are happy-at). We discuss the implications of this work for cognitive-system design, emotion theory, and methodological practice in affective computing.},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Karkada, Deepthi; Manuvinakurike, Ramesh; Paetzel-Prüsmann, Maike; Georgila, Kallirroi
Strategy-level Entrainment of Dialogue System Users in a Creative Visual Reference Resolution Task Proceedings Article
In: Proceedings of the Thirteenth Language Resources and Evaluation Conference, pp. 5768–5777, European Language Resources Association, Marseille, France, 2022.
Abstract | Links | BibTeX | Tags:
@inproceedings{karkada_strategy-level_2022,
title = {Strategy-level Entrainment of Dialogue System Users in a Creative Visual Reference Resolution Task},
author = {Deepthi Karkada and Ramesh Manuvinakurike and Maike Paetzel-Prüsmann and Kallirroi Georgila},
url = {https://aclanthology.org/2022.lrec-1.620},
year = {2022},
date = {2022-06-01},
urldate = {2023-03-31},
booktitle = {Proceedings of the Thirteenth Language Resources and Evaluation Conference},
pages = {5768–5777},
publisher = {European Language Resources Association},
address = {Marseille, France},
abstract = {In this work, we study entrainment of users playing a creative reference resolution game with an autonomous dialogue system. The language understanding module in our dialogue system leverages annotated human-wizard conversational data, openly available knowledge graphs, and crowd-augmented data. Unlike previous entrainment work, our dialogue system does not attempt to make the human conversation partner adopt lexical items in their dialogue, but rather to adapt their descriptive strategy to one that is simpler to parse for our natural language understanding unit. By deploying this dialogue system through a crowd-sourced study, we show that users indeed entrain on a “strategy-level” without the change of strategy impinging on their creativity. Our work thus presents a promising future research direction for developing dialogue management systems that can strategically influence people's descriptive strategy to ease the system's language understanding in creative tasks.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Tur, Ada; Traum, David
Comparing Approaches to Language Understanding for Human-Robot Dialogue: An Error Taxonomy and Analysis Proceedings Article
In: Proceedings of the Thirteenth Language Resources and Evaluation Conference, pp. 5813–5820, European Language Resources Association, Marseille, France, 2022.
Abstract | Links | BibTeX | Tags:
@inproceedings{tur_comparing_2022,
title = {Comparing Approaches to Language Understanding for Human-Robot Dialogue: An Error Taxonomy and Analysis},
author = {Ada Tur and David Traum},
url = {https://aclanthology.org/2022.lrec-1.625},
year = {2022},
date = {2022-06-01},
urldate = {2023-02-10},
booktitle = {Proceedings of the Thirteenth Language Resources and Evaluation Conference},
pages = {5813–5820},
publisher = {European Language Resources Association},
address = {Marseille, France},
abstract = {In this paper, we compare two different approaches to language understanding for a human-robot interaction domain in which a human commander gives navigation instructions to a robot. We contrast a relevance-based classifier with a GPT-2 model, using about 2000 input-output examples as training data. With this level of training data, the relevance-based model outperforms the GPT-2 based model 79% to 8%. We also present a taxonomy of types of errors made by each model, indicating that they have somewhat different strengths and weaknesses, so we also examine the potential for a combined model.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Chen, Haiwei; Liu, Jiayi; Chen, Weikai; Liu, Shichen; Zhao, Yajie
Exemplar-based Pattern Synthesis with Implicit Periodic Field Network Proceedings Article
In: 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp. 3698–3707, IEEE, New Orleans, LA, USA, 2022, ISBN: 978-1-66546-946-3.
@inproceedings{chen_exemplar-based_2022,
title = {Exemplar-based Pattern Synthesis with Implicit Periodic Field Network},
author = {Haiwei Chen and Jiayi Liu and Weikai Chen and Shichen Liu and Yajie Zhao},
url = {https://ieeexplore.ieee.org/document/9879904/},
doi = {10.1109/CVPR52688.2022.00369},
isbn = {978-1-66546-946-3},
year = {2022},
date = {2022-06-01},
urldate = {2023-02-10},
booktitle = {2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
pages = {3698–3707},
publisher = {IEEE},
address = {New Orleans, LA, USA},
keywords = {VGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Tadimeti, Divya; Georgila, Kallirroi; Traum, David
Evaluation of Off-the-shelf Speech Recognizers on Different Accents in a Dialogue Domain Proceedings Article
In: Proceedings of the Language Resources and Evaluation Conference, pp. 6001–6008, European Language Resources Association, Marseille, France, 2022.
Abstract | Links | BibTeX | Tags:
@inproceedings{tadimeti_evaluation_2022,
title = {Evaluation of Off-the-shelf Speech Recognizers on Different Accents in a Dialogue Domain},
author = {Divya Tadimeti and Kallirroi Georgila and David Traum},
url = {https://aclanthology.org/2022.lrec-1.645},
year = {2022},
date = {2022-06-01},
booktitle = {Proceedings of the Language Resources and Evaluation Conference},
pages = {6001–6008},
publisher = {European Language Resources Association},
address = {Marseille, France},
abstract = {We evaluate several publicly available off-the-shelf (commercial and research) automatic speech recognition (ASR) systems on dialogue agent-directed English speech from speakers with General American vs. non-American accents. Our results show that the performance of the ASR systems for non-American accents is considerably worse than for General American accents. Depending on the recognizer, the absolute difference in performance between General American accents and all non-American accents combined can vary approximately from 2% to 12%, with relative differences varying approximately between 16% and 49%. This drop in performance becomes even larger when we consider specific categories of non-American accents indicating a need for more diligent collection of and training on non-native English speaker data in order to narrow this performance gap. There are performance differences across ASR systems, and while the same general pattern holds, with more errors for non-American accents, there are some accents for which the best recognizer is different than in the overall case. We expect these results to be useful for dialogue system designers in developing more robust inclusive dialogue systems, and for ASR providers in taking into account performance requirements for different accents.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Cleland, John G. F.; Bristow, Michael R.; Freemantle, Nicholas; Olshansky, Brian; Gras, Daniel; Saxon, Leslie; Tavazzi, Luigi; Boehmer, John; Ghio, Stefano; Feldman, Arthur M.; Daubert, Jean‐Claude; Mets, David
In: European J of Heart Fail, vol. 24, no. 6, pp. 1080–1090, 2022, ISSN: 1388-9842, 1879-0844.
@article{cleland_effect_2022,
title = {The effect of cardiac resynchronization without a defibrillator on morbidity and mortality: an individual patient data meta‐analysis of companion and care-hf},
author = {John G. F. Cleland and Michael R. Bristow and Nicholas Freemantle and Brian Olshansky and Daniel Gras and Leslie Saxon and Luigi Tavazzi and John Boehmer and Stefano Ghio and Arthur M. Feldman and Jean‐Claude Daubert and David Mets},
url = {https://onlinelibrary.wiley.com/doi/10.1002/ejhf.2524},
doi = {10.1002/ejhf.2524},
issn = {1388-9842, 1879-0844},
year = {2022},
date = {2022-06-01},
urldate = {2022-09-27},
journal = {European J of Heart Fail},
volume = {24},
number = {6},
pages = {1080–1090},
keywords = {CBC},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Winn, Jade; Kaurloto, Cari; Leeds, Andrew; Heylen, Dirk; Hartholt, Arno
Toward a Semi-Automated Scoping Review of Virtual Human Smiles Proceedings Article
In: Proceedings of the Smiling and Laughter across Contexts and the Life-span Workshop, 2022.
Links | BibTeX | Tags: DTIC, UARC, Virtual Humans
@inproceedings{mozgai_toward_2022,
title = {Toward a Semi-Automated Scoping Review of Virtual Human Smiles},
author = {Sharon Mozgai and Jade Winn and Cari Kaurloto and Andrew Leeds and Dirk Heylen and Arno Hartholt},
url = {http://www.lrec-conf.org/proceedings/lrec2022/workshops/SmiLa/index.html},
year = {2022},
date = {2022-06-01},
booktitle = {Proceedings of the Smiling and Laughter across Contexts and the Life-span Workshop},
keywords = {DTIC, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Tran, Minh; Soleymani, Mohammad
A Pre-Trained Audio-Visual Transformer for Emotion Recognition Proceedings Article
In: ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), pp. 4698–4702, IEEE, Singapore, Singapore, 2022, ISBN: 978-1-66540-540-9.
Links | BibTeX | Tags: DTIC, Emotions, Virtual Humans
@inproceedings{tran_pre-trained_2022,
title = {A Pre-Trained Audio-Visual Transformer for Emotion Recognition},
author = {Minh Tran and Mohammad Soleymani},
url = {https://ieeexplore.ieee.org/document/9747278/},
doi = {10.1109/ICASSP43922.2022.9747278},
isbn = {978-1-66540-540-9},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-23},
booktitle = {ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)},
pages = {4698–4702},
publisher = {IEEE},
address = {Singapore, Singapore},
keywords = {DTIC, Emotions, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Zhu, Haidong; Zheng, Zhaoheng; Soleymani, Mohammad; Nevatia, Ram
Self-Supervised Learning for Sentiment Analysis via Image-Text Matching Proceedings Article
In: ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), pp. 1710–1714, IEEE, Singapore, Singapore, 2022, ISBN: 978-1-66540-540-9.
Links | BibTeX | Tags: Emotions
@inproceedings{zhu_self-supervised_2022,
title = {Self-Supervised Learning for Sentiment Analysis via Image-Text Matching},
author = {Haidong Zhu and Zhaoheng Zheng and Mohammad Soleymani and Ram Nevatia},
url = {https://ieeexplore.ieee.org/document/9747819/},
doi = {10.1109/ICASSP43922.2022.9747819},
isbn = {978-1-66540-540-9},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-23},
booktitle = {ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)},
pages = {1710–1714},
publisher = {IEEE},
address = {Singapore, Singapore},
keywords = {Emotions},
pubstate = {published},
tppubtype = {inproceedings}
}
Adami, Pooya; Rodrigues, Patrick B.; Woods, Peter J.; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale
Impact of VR-Based Training on Human–Robot Interaction for Remote Operating Construction Robots Journal Article
In: J. Comput. Civ. Eng., vol. 36, no. 3, pp. 04022006, 2022, ISSN: 0887-3801, 1943-5487.
Links | BibTeX | Tags: DTIC, UARC, Virtual Humans, VR
@article{adami_impact_2022,
title = {Impact of VR-Based Training on Human–Robot Interaction for Remote Operating Construction Robots},
author = {Pooya Adami and Patrick B. Rodrigues and Peter J. Woods and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale Lucas},
url = {https://ascelibrary.org/doi/10.1061/%28ASCE%29CP.1943-5487.0001016},
doi = {10.1061/(ASCE)CP.1943-5487.0001016},
issn = {0887-3801, 1943-5487},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-23},
journal = {J. Comput. Civ. Eng.},
volume = {36},
number = {3},
pages = {04022006},
keywords = {DTIC, UARC, Virtual Humans, VR},
pubstate = {published},
tppubtype = {article}
}
Pynadath, David V.; Dilkina, Bistra; Jeong, David C.; John, Richard S.; Marsella, Stacy C.; Merchant, Chirag; Miller, Lynn C.; Read, Stephen J.
Disaster world Journal Article
In: Comput Math Organ Theory, 2022, ISSN: 1572-9346.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation
@article{pynadath_disaster_2022,
title = {Disaster world},
author = {David V. Pynadath and Bistra Dilkina and David C. Jeong and Richard S. John and Stacy C. Marsella and Chirag Merchant and Lynn C. Miller and Stephen J. Read},
url = {https://doi.org/10.1007/s10588-022-09359-y},
doi = {10.1007/s10588-022-09359-y},
issn = {1572-9346},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-28},
journal = {Comput Math Organ Theory},
abstract = {Artificial intelligence (AI) research provides a rich source of modeling languages capable of generating socially plausible simulations of human behavior, while also providing a transparent ground truth that can support validation of social-science methods applied to that simulation. In this work, we leverage two established AI representations: decision-theoretic planning and recursive modeling. Decision-theoretic planning (specifically Partially Observable Markov Decision Processes) provides agents with quantitative models of their corresponding real-world entities’ subjective (and possibly incorrect) perspectives of ground truth in the form of probabilistic beliefs and utility functions. Recursive modeling gives an agent a theory of mind, which is necessary when a person’s (again, possibly incorrect) subjective perspectives are of another person, rather than of just his/her environment. We used PsychSim, a multiagent social-simulation framework combining these two AI frameworks, to build a general parameterized model of human behavior during disaster response, grounding the model in social-psychological theories to ensure social plausibility. We then instantiated that model into alternate ground truths for simulating population response to a series of natural disasters, namely, hurricanes. The simulations generate data in response to socially plausible instruments (e.g., surveys) that serve as input to the Ground Truth program’s designated research teams for them to conduct simulated social science. The simulation also provides a graphical ground truth and a set of outcomes to be used as the gold standard in evaluating the research teams’ inferences.},
keywords = {DTIC, Social Simulation},
pubstate = {published},
tppubtype = {article}
}
Schweitzer, Julie B.; Rizzo, Albert “Skip”
Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse Journal Article
In: The ADHD Report, vol. 30, no. 3, pp. 1–9, 2022, ISSN: 1065-8025.
Links | BibTeX | Tags: MedVR, VR
@article{schweitzer_virtual_2022,
title = {Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse},
author = {Julie B. Schweitzer and Albert “Skip” Rizzo},
url = {https://guilfordjournals.com/doi/abs/10.1521/adhd.2022.30.3.1},
doi = {10.1521/adhd.2022.30.3.1},
issn = {1065-8025},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-13},
journal = {The ADHD Report},
volume = {30},
number = {3},
pages = {1–9},
keywords = {MedVR, VR},
pubstate = {published},
tppubtype = {article}
}
Aris, Timothy; Ustun, Volkan; Kumar, Rajay
Learning to Take Cover on Geo-Specific Terrains via Reinforcement Learning Journal Article
In: FLAIRS, vol. 35, 2022, ISSN: 2334-0762.
Abstract | Links | BibTeX | Tags: DTIC, Integration Technology
@article{aris_learning_2022,
title = {Learning to Take Cover on Geo-Specific Terrains via Reinforcement Learning},
author = {Timothy Aris and Volkan Ustun and Rajay Kumar},
url = {https://journals.flvc.org/FLAIRS/article/view/130871},
doi = {10.32473/flairs.v35i.130871},
issn = {2334-0762},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-15},
journal = {FLAIRS},
volume = {35},
abstract = {This paper presents a reinforcement learning model designed to learn how to take cover on geo-specific terrains, an essential behavior component for military training simulations. Training of the models is performed on the Rapid Integration and Development Environment (RIDE) leveraging the Unity ML-Agents framework. We show that increasing the number of novel situations the agent is exposed to increases the performance on the test set. In addition, the trained models possess some ability to generalize across terrains, and it can also take less time to retrain an agent to a new terrain, if that terrain has a level of complexity less than or equal to the terrain it was previously trained on.},
keywords = {DTIC, Integration Technology},
pubstate = {published},
tppubtype = {article}
}
Hartholt, Arno; Fast, Ed; Leeds, Andrew; Kim, Kevin; Gordon, Andrew; McCullough, Kyle; Ustun, Volkan; Mozgai, Sharon
Demonstrating the Rapid Integration & Development Environment (RIDE): Embodied Conversational Agent (ECA) and Multiagent Capabilities Proceedings Article
In: Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, pp. 1902–1904, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 2022, ISBN: 978-1-4503-9213-6.
Abstract | BibTeX | Tags: AI, DTIC, Integration Technology, Machine Learning, UARC, Virtual Humans
@inproceedings{hartholt_demonstrating_2022,
title = {Demonstrating the Rapid Integration & Development Environment (RIDE): Embodied Conversational Agent (ECA) and Multiagent Capabilities},
author = {Arno Hartholt and Ed Fast and Andrew Leeds and Kevin Kim and Andrew Gordon and Kyle McCullough and Volkan Ustun and Sharon Mozgai},
isbn = {978-1-4503-9213-6},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-20},
booktitle = {Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems},
pages = {1902–1904},
publisher = {International Foundation for Autonomous Agents and Multiagent Systems},
address = {Richland, SC},
series = {AAMAS '22},
abstract = {We demonstrate the Rapid Integration & Development Environment (RIDE), a research and development platform that enables rapid prototyping in support of multiagents and embodied conversational agents. RIDE is based on commodity game engines and includes a flexible architecture, system interoperability, and native support for artificial intelligence and machine learning frameworks.},
keywords = {AI, DTIC, Integration Technology, Machine Learning, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Rodrigues, Patrick B.; Xiao, Yijing; Fukumura, Yoko E.; Awada, Mohamad; Aryal, Ashrant; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn C.
Ergonomic assessment of office worker postures using 3D automated joint angle assessment Journal Article
In: Advanced Engineering Informatics, vol. 52, pp. 101596, 2022, ISSN: 14740346.
Links | BibTeX | Tags: DTIC, Machine Learning, UARC
@article{rodrigues_ergonomic_2022,
title = {Ergonomic assessment of office worker postures using 3D automated joint angle assessment},
author = {Patrick B. Rodrigues and Yijing Xiao and Yoko E. Fukumura and Mohamad Awada and Ashrant Aryal and Burcin Becerik-Gerber and Gale Lucas and Shawn C. Roll},
url = {https://linkinghub.elsevier.com/retrieve/pii/S1474034622000672},
doi = {10.1016/j.aei.2022.101596},
issn = {14740346},
year = {2022},
date = {2022-04-01},
urldate = {2022-09-26},
journal = {Advanced Engineering Informatics},
volume = {52},
pages = {101596},
keywords = {DTIC, Machine Learning, UARC},
pubstate = {published},
tppubtype = {article}
}
Weeks, Danaan DeNeve; Lindsey, Emily; Davis, Matt; Kennedy, Alana; Nye, Benjamin; Nelson, David; Porter, Molly; Swartout, William; Sinatra, Gale
TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits Proceedings Article
In: GSA, 2022.
@inproceedings{deneve_weeks_tar_2022,
title = {TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits},
author = {Danaan DeNeve Weeks and Emily Lindsey and Matt Davis and Alana Kennedy and Benjamin Nye and David Nelson and Molly Porter and William Swartout and Gale Sinatra},
url = {https://gsa.confex.com/gsa/2022CD/webprogram/Paper373373.html},
year = {2022},
date = {2022-03-01},
urldate = {2023-03-31},
publisher = {GSA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Fujiwara, Ken; Hoegen, Rens; Gratch, Jonathan; Dunbar, Norah E.
Synchrony facilitates altruistic decision making for non-human avatars Journal Article
In: Computers in Human Behavior, vol. 128, pp. 107079, 2022, ISSN: 07475632.
Links | BibTeX | Tags: DTIC, Virtual Humans
@article{fujiwara_synchrony_2022,
title = {Synchrony facilitates altruistic decision making for non-human avatars},
author = {Ken Fujiwara and Rens Hoegen and Jonathan Gratch and Norah E. Dunbar},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0747563221004027},
doi = {10.1016/j.chb.2021.107079},
issn = {07475632},
year = {2022},
date = {2022-03-01},
urldate = {2022-09-28},
journal = {Computers in Human Behavior},
volume = {128},
pages = {107079},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Johnson, Emmanuel; Gratch, Jonathan
The Impact of Personalized Feedback on Negotiation Training Book Section
In: Design Recommendations for Intelligent Tutoring Systems, vol. Volume 9, pp. 92–104, US Army Combat Capabilities Development Command–Soldier Center, 2022.
Abstract | Links | BibTeX | Tags: ARL, DoD, Social Simulation, UARC
@incollection{johnson_impact_2022,
title = {The Impact of Personalized Feedback on Negotiation Training},
author = {Emmanuel Johnson and Jonathan Gratch},
url = {https://adlnet.gov/assets/uploads/Vol%209_CompetencyBasedScenarioDesignBook_Complete_Final_021722v2.pdf#page=93},
year = {2022},
date = {2022-02-01},
urldate = {2022-02-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems},
volume = {Volume 9},
pages = {92–104},
publisher = {US Army Combat Capabilities Development Command–Soldier Center},
series = {Competency, Based Scenario Design},
abstract = {Intelligent tutoring systems (ITSs) have made great strides in teaching cognitive skills, including math (Koedinger et al., 1997; Koedinger & Corbett, 2005; Koedinger & Corbett, 2006), reading (Mills-Tettey, et al., 2009; Wijekumar et al., 2005;) and computer literacy (Guo, 2015; Olney et al., 2017;). Recent research has begun to extend these techniques to interpersonal skills such as public speaking (Chollet et al., 2014), medical interviews (Pataki, 2012; Stevens, 2006), collaborative problem solving (Graesser et al., 2018) and negotiation (Gratch et al., 2016; Kim et al., 2009). An extensive body of research has documented the benefits of ITSs for cognitive skill development, but relative to this, research on ITSs for interpersonal skills is still in its infancy. This chapter highlights our efforts in adapting ITS techniques to teaching negotiation.},
keywords = {ARL, DoD, Social Simulation, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Visser, Ewart J.; Topoglu, Yigit; Joshi, Shawn; Krueger, Frank; Phillips, Elizabeth; Gratch, Jonathan; Tossell, Chad C.; Ayaz, Hasan
Designing Man’s New Best Friend: Enhancing Human-Robot Dog Interaction through Dog-Like Framing and Appearance Journal Article
In: Sensors, vol. 22, no. 3, pp. 1287, 2022, ISSN: 1424-8220.
Abstract | Links | BibTeX | Tags: DTIC, Virtual Humans
@article{de_visser_designing_2022,
title = {Designing Man’s New Best Friend: Enhancing Human-Robot Dog Interaction through Dog-Like Framing and Appearance},
author = {Ewart J. Visser and Yigit Topoglu and Shawn Joshi and Frank Krueger and Elizabeth Phillips and Jonathan Gratch and Chad C. Tossell and Hasan Ayaz},
url = {https://www.mdpi.com/1424-8220/22/3/1287},
doi = {10.3390/s22031287},
issn = {1424-8220},
year = {2022},
date = {2022-02-01},
urldate = {2022-09-28},
journal = {Sensors},
volume = {22},
number = {3},
pages = {1287},
abstract = {To understand how to improve interactions with dog-like robots, we evaluated the importance of “dog-like” framing and physical appearance on interaction, hypothesizing multiple interactive benefits of each. We assessed whether framing Aibo as a puppy (i.e., in need of development) versus simply a robot would result in more positive responses and interactions. We also predicted that adding fur to Aibo would make it appear more dog-like, likable, and interactive. Twenty-nine participants engaged with Aibo in a 2 × 2 (framing × appearance) design by issuing commands to the robot. Aibo and participant behaviors were monitored per second, and evaluated via an analysis of commands issued, an analysis of command blocks (i.e., chains of commands), and using a T-pattern analysis of participant behavior. Participants were more likely to issue the “Come Here” command than other types of commands. When framed as a puppy, participants used Aibo’s dog name more often, praised it more, and exhibited more unique, interactive, and complex behavior with Aibo. Participants exhibited the most smiling and laughing behaviors with Aibo framed as a puppy without fur. Across conditions, after interacting with Aibo, participants felt Aibo was more trustworthy, intelligent, warm, and connected than at their initial meeting. This study shows the benefits of introducing a socially robotic agent with a particular frame and importance on realism (i.e., introducing the robot dog as a puppy) for more interactive engagement.},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Herrick, Imogen; Sinatra, Gale; Kennedy, Alana; Nye, Benjamin; Swartout, William; Lindsey, Emily
Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning Journal Article
In: NSF-PAR, 2022.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@article{herrick_using_2022,
title = {Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning},
author = {Imogen Herrick and Gale Sinatra and Alana Kennedy and Benjamin Nye and William Swartout and Emily Lindsey},
url = {https://par.nsf.gov/biblio/10344989},
year = {2022},
date = {2022-01-01},
journal = {NSF-PAR},
abstract = {A key mission for museums is to engage a large and diverse public audience in science learning (Macdonald, 1997). To that end, science museums attempt to use immersive technologies in entertaining, socially oriented, and innovative ways. An example is the use of augmented reality (AR) to overlay virtual objects onto the real-world (Azuma, Baillot, Behringer, Feiner, Julier, & MacIntyre, 2001).We used a Design Based Research (DBR) approach to develop and test four features of an AR experience to promote place-based science learning in an museum setting. While quantitative differences were not found among conditions in knowledge gained, significant learning gains were seen from pre to post, illustrating the potential for place-based informal science learning. Incorporating AR technology into museum exhibits can update them with 21st tools to support visitor engagement in the learning experience. This research contributes to understanding of usability and logistical issues for different AR designs for a public, outdoor informal settings.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Chawla, Kushal; Shi, Weiyan; Zhang, Jingwen; Lucas, Gale; Yu, Zhou; Gratch, Jonathan
Social Influence Dialogue Systems: A Survey of Datasets and Models For Social Influence Tasks Journal Article
In: 2022, (Publisher: arXiv Version Number: 2).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{chawla_social_2022,
title = {Social Influence Dialogue Systems: A Survey of Datasets and Models For Social Influence Tasks},
author = {Kushal Chawla and Weiyan Shi and Jingwen Zhang and Gale Lucas and Zhou Yu and Jonathan Gratch},
url = {https://arxiv.org/abs/2210.05664},
doi = {10.48550/ARXIV.2210.05664},
year = {2022},
date = {2022-01-01},
urldate = {2023-08-22},
abstract = {Dialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technology to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a categorization that has been inadequate for capturing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influence users' cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future directions. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discussion in this emerging area.},
note = {Publisher: arXiv
Version Number: 2},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Leitner, Maxyn; Greenwald, Eric; Montgomery, Ryan; Wang, Ning
Design and Evaluation of ARIN-561: An Educational Game for Youth Artificial Intelligence Education Proceedings Article
In: Proceedings of the 30th International Conference on Computers in Education, 2022.
Abstract | Links | BibTeX | Tags: AI, UARC
@inproceedings{leitner_design_2022,
title = {Design and Evaluation of ARIN-561: An Educational Game for Youth Artificial Intelligence Education},
author = {Maxyn Leitner and Eric Greenwald and Ryan Montgomery and Ning Wang},
url = {https://par.nsf.gov/servlets/purl/10440195},
year = {2022},
date = {2022-01-01},
booktitle = {Proceedings of the 30th International Conference on Computers in Education},
abstract = {Artificial Intelligence (AI) is increasingly vital to our everyday lives. Future generations will not only consume AI, but work with AI-driven tools and contribute to the development of AI. As such, students will need exposure to AI knowledge at a younger age. Despite this need, relatively little is currently known about how to most effectively provide AI education to K-12 (kindergarten through 12th grade) students. In this paper, we discuss the design of an educational game for high-school AI education called ARIN-561. The game centered around two agents – a player character and a companion robot, as the story and learning experience unfold through conversations between the two agents and explorations that bond the two agents A series of studies were carried out at high schools in the United States to evaluate the efficacy of the game. Results indicate the potential of ARIN-561 to build AI knowledge, especially when students spend more time in the game.},
keywords = {AI, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}