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Gurney, Nikolos; Morstatter, Fred; Pynadath, David V.; Russell, Adam; Satyukov, Gleb
Operational Collective Intelligence of Humans and Machines Journal Article
In: 2024, (Publisher: [object Object] Version Number: 1).
@article{gurney_operational_2024,
title = {Operational Collective Intelligence of Humans and Machines},
author = {Nikolos Gurney and Fred Morstatter and David V. Pynadath and Adam Russell and Gleb Satyukov},
url = {https://arxiv.org/abs/2402.13273},
doi = {10.48550/ARXIV.2402.13273},
year = {2024},
date = {2024-01-01},
urldate = {2024-03-14},
abstract = {We explore the use of aggregative crowdsourced forecasting (ACF) as a mechanism to help operationalize ``collective intelligence'' of human-machine teams for coordinated actions. We adopt the definition for Collective Intelligence as: ``A property of groups that emerges from synergies among data-information-knowledge, software-hardware, and individuals (those with new insights as well as recognized authorities) that enables just-in-time knowledge for better decisions than these three elements acting alone.'' Collective Intelligence emerges from new ways of connecting humans and AI to enable decision-advantage, in part by creating and leveraging additional sources of information that might otherwise not be included. Aggregative crowdsourced forecasting (ACF) is a recent key advancement towards Collective Intelligence wherein predictions (Xtextbackslash% probability that Y will happen) and rationales (why I believe it is this probability that X will happen) are elicited independently from a diverse crowd, aggregated, and then used to inform higher-level decision-making. This research asks whether ACF, as a key way to enable Operational Collective Intelligence, could be brought to bear on operational scenarios (i.e., sequences of events with defined agents, components, and interactions) and decision-making, and considers whether such a capability could provide novel operational capabilities to enable new forms of decision-advantage.},
note = {Publisher: [object Object]
Version Number: 1},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gurney, Nikolos; Pynadath, David V.; Ustun, Volkan
Spontaneous Theory of Mind for Artificial Intelligence Journal Article
In: 2024, (Publisher: [object Object] Version Number: 1).
@article{gurney_spontaneous_2024,
title = {Spontaneous Theory of Mind for Artificial Intelligence},
author = {Nikolos Gurney and David V. Pynadath and Volkan Ustun},
url = {https://arxiv.org/abs/2402.13272},
doi = {10.48550/ARXIV.2402.13272},
year = {2024},
date = {2024-01-01},
urldate = {2024-03-14},
abstract = {Existing approaches to Theory of Mind (ToM) in Artificial Intelligence (AI) overemphasize prompted, or cue-based, ToM, which may limit our collective ability to develop Artificial Social Intelligence (ASI). Drawing from research in computer science, cognitive science, and related disciplines, we contrast prompted ToM with what we call spontaneous ToM – reasoning about others' mental states that is grounded in unintentional, possibly uncontrollable cognitive functions. We argue for a principled approach to studying and developing AI ToM and suggest that a robust, or general, ASI will respond to prompts textbackslashtextitand spontaneously engage in social reasoning.},
note = {Publisher: [object Object]
Version Number: 1},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gratch, Jonathan; Greene, Gretchen; Picard, Rosalind; Urquhart, Lachlan; Valstar, Michel
Guest Editorial: Ethics in Affective Computing Journal Article
In: IEEE Trans. Affective Comput., vol. 15, no. 1, pp. 1–3, 2024, ISSN: 1949-3045, 2371-9850.
@article{gratch_guest_2024,
title = {Guest Editorial: Ethics in Affective Computing},
author = {Jonathan Gratch and Gretchen Greene and Rosalind Picard and Lachlan Urquhart and Michel Valstar},
url = {https://ieeexplore.ieee.org/document/10454111/},
doi = {10.1109/TAFFC.2023.3322918},
issn = {1949-3045, 2371-9850},
year = {2024},
date = {2024-01-01},
urldate = {2024-03-14},
journal = {IEEE Trans. Affective Comput.},
volume = {15},
number = {1},
pages = {1–3},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Spiegel, Brennan M. R.; Rizzo, Albert; Persky, Susan; Liran, Omer; Wiederhold, Brenda; Woods, Susan; Donovan, Kate; Sarkar, Korak; Xiang, Henry; Joo, Sun; Jotwani, Rohan; Lang, Min; Paul, Margot; Senter-Zapata, Mike; Widmeier, Keith; Zhang, Haipeng
What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field Journal Article
In: Journal of Medical Extended Reality, vol. 1, no. 1, pp. 4–12, 2024, ISSN: 2994-1520.
@article{spiegel_what_2024,
title = {What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field},
author = {Brennan M. R. Spiegel and Albert Rizzo and Susan Persky and Omer Liran and Brenda Wiederhold and Susan Woods and Kate Donovan and Korak Sarkar and Henry Xiang and Sun Joo and Rohan Jotwani and Min Lang and Margot Paul and Mike Senter-Zapata and Keith Widmeier and Haipeng Zhang},
url = {https://www.liebertpub.com/doi/10.1089/jmxr.2023.0012},
doi = {10.1089/jmxr.2023.0012},
issn = {2994-1520},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-20},
journal = {Journal of Medical Extended Reality},
volume = {1},
number = {1},
pages = {4–12},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Awada, Mohamad; Gerber, Burcin Becerik; Lucas, Gale M.; Roll, Shawn C.
Stress appraisal in the workplace and its associations with productivity and mood: Insights from a multimodal machine learning analysis Journal Article
In: PLoS ONE, vol. 19, no. 1, pp. e0296468, 2024, ISSN: 1932-6203.
@article{awada_stress_2024,
title = {Stress appraisal in the workplace and its associations with productivity and mood: Insights from a multimodal machine learning analysis},
author = {Mohamad Awada and Burcin Becerik Gerber and Gale M. Lucas and Shawn C. Roll},
editor = {Iftikhar Ahmed Khan},
url = {https://dx.plos.org/10.1371/journal.pone.0296468},
doi = {10.1371/journal.pone.0296468},
issn = {1932-6203},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-21},
journal = {PLoS ONE},
volume = {19},
number = {1},
pages = {e0296468},
abstract = {Previous studies have primarily focused on predicting stress arousal, encompassing physiological, behavioral, and psychological responses to stressors, while neglecting the examination of stress appraisal. Stress appraisal involves the cognitive evaluation of a situation as stressful or non-stressful, and as a threat/pressure or a challenge/opportunity. In this study, we investigated several research questions related to the association between states of stress appraisal (i.e., boredom, eustress, coexisting eustress-distress, distress) and various factors such as stress levels, mood, productivity, physiological and behavioral responses, as well as the most effective ML algorithms and data signals for predicting stress appraisal. The results support the Yerkes-Dodson law, showing that a moderate stress level is associated with increased productivity and positive mood, while low and high levels of stress are related to decreased productivity and negative mood, with distress overpowering eustress when they coexist. Changes in stress appraisal relative to physiological and behavioral features were examined through the lenses of stress arousal, activity engagement, and performance. An XGBOOST model achieved the best prediction accuracies of stress appraisal, reaching 82.78% when combining physiological and behavioral features and 79.55% using only the physiological dataset. The small accuracy difference of 3% indicates that physiological data alone may be adequate to accurately predict stress appraisal, and the feature importance results identified electrodermal activity, skin temperature, and blood volume pulse as the most useful physiologic features. Implementing these models within work environments can serve as a foundation for designing workplace policies, practices, and stress management strategies that prioritize the promotion of eustress while reducing distress and boredom. Such efforts can foster a supportive work environment to enhance employee well-being and productivity.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Jago, Arthur S.; Raveendhran, Roshni; Fast, Nathanael; Gratch, Jonathan
Algorithmic management diminishes status: An unintended consequence of using machines to perform social roles Journal Article
In: Journal of Experimental Social Psychology, vol. 110, pp. 104553, 2024, ISSN: 00221031.
@article{jago_algorithmic_2024,
title = {Algorithmic management diminishes status: An unintended consequence of using machines to perform social roles},
author = {Arthur S. Jago and Roshni Raveendhran and Nathanael Fast and Jonathan Gratch},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0022103123001105},
doi = {10.1016/j.jesp.2023.104553},
issn = {00221031},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-21},
journal = {Journal of Experimental Social Psychology},
volume = {110},
pages = {104553},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Murawski, Alaine; Ramirez‐Zohfeld, Vanessa; Mell, Johnathan; Tschoe, Marianne; Schierer, Allison; Olvera, Charles; Brett, Jeanne; Gratch, Jonathan; Lindquist, Lee A.
Development and pilot testing of an artificial intelligence‐based family caregiver negotiation program Journal Article
In: J American Geriatrics Society, pp. jgs.18775, 2024, ISSN: 0002-8614, 1532-5415.
@article{murawski_development_2024,
title = {Development and pilot testing of an artificial intelligence‐based family caregiver negotiation program},
author = {Alaine Murawski and Vanessa Ramirez‐Zohfeld and Johnathan Mell and Marianne Tschoe and Allison Schierer and Charles Olvera and Jeanne Brett and Jonathan Gratch and Lee A. Lindquist},
url = {https://agsjournals.onlinelibrary.wiley.com/doi/10.1111/jgs.18775},
doi = {10.1111/jgs.18775},
issn = {0002-8614, 1532-5415},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-21},
journal = {J American Geriatrics Society},
pages = {jgs.18775},
abstract = {Abstract
Background
Family caregivers of people with Alzheimer's disease experience conflicts as they navigate health care but lack training to resolve these disputes. We sought to develop and pilot test an artificial‐intelligence negotiation training program, NegotiAge, for family caregivers.
Methods
We convened negotiation experts, a geriatrician, a social worker, and community‐based family caregivers. Content matter experts created short videos to teach negotiation skills. Caregivers generated dialogue surrounding conflicts. Computer scientists utilized the dialogue with the Interactive Arbitration Guide Online (IAGO) platform to develop avatar‐based agents (e.g., sibling, older adult, physician) for caregivers to practice negotiating. Pilot testing was conducted with family caregivers to assess usability (USE) and satisfaction (open‐ended questions with thematic analysis).
Results
Development: With NegotiAge, caregivers progress through didactic material, then receive scenarios to negotiate (e.g., physician recommends gastric tube, sibling disagrees with home support, older adult refusing support). Caregivers negotiate in real‐time with avatars who are designed to act like humans, including emotional tactics and irrational behaviors. Caregivers send/receive offers, using tactics until either mutual agreement or time expires. Immediate feedback is generated for the user to improve skills training. Pilot testing: Family caregivers (
n = 12) completed the program and survey. USE questionnaire (Likert scale 1–7) subset scores revealed: (1) Useful—Mean 5.69 (SD 0.76); (2) Ease—Mean 5.24 (SD 0.96); (3) Learn—Mean 5.69 (SD 0.74); (4) Satisfy—Mean 5.62 (SD 1.10). Items that received over 80% agreements were: It helps me be more effective; It helps me be more productive; It is useful; It gives me more control over the activities in my life; It makes the things I want to accomplish easier to get done. Participants were highly satisfied and found NegotiAge fun to use (91.7%), with 100% who would recommend it to a friend.
Conclusion
NegotiAge is an Artificial‐Intelligent Caregiver Negotiation Program, that is usable and feasible for family caregivers to become familiar with negotiating conflicts commonly seen in health care.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Background
Family caregivers of people with Alzheimer's disease experience conflicts as they navigate health care but lack training to resolve these disputes. We sought to develop and pilot test an artificial‐intelligence negotiation training program, NegotiAge, for family caregivers.
Methods
We convened negotiation experts, a geriatrician, a social worker, and community‐based family caregivers. Content matter experts created short videos to teach negotiation skills. Caregivers generated dialogue surrounding conflicts. Computer scientists utilized the dialogue with the Interactive Arbitration Guide Online (IAGO) platform to develop avatar‐based agents (e.g., sibling, older adult, physician) for caregivers to practice negotiating. Pilot testing was conducted with family caregivers to assess usability (USE) and satisfaction (open‐ended questions with thematic analysis).
Results
Development: With NegotiAge, caregivers progress through didactic material, then receive scenarios to negotiate (e.g., physician recommends gastric tube, sibling disagrees with home support, older adult refusing support). Caregivers negotiate in real‐time with avatars who are designed to act like humans, including emotional tactics and irrational behaviors. Caregivers send/receive offers, using tactics until either mutual agreement or time expires. Immediate feedback is generated for the user to improve skills training. Pilot testing: Family caregivers (
n = 12) completed the program and survey. USE questionnaire (Likert scale 1–7) subset scores revealed: (1) Useful—Mean 5.69 (SD 0.76); (2) Ease—Mean 5.24 (SD 0.96); (3) Learn—Mean 5.69 (SD 0.74); (4) Satisfy—Mean 5.62 (SD 1.10). Items that received over 80% agreements were: It helps me be more effective; It helps me be more productive; It is useful; It gives me more control over the activities in my life; It makes the things I want to accomplish easier to get done. Participants were highly satisfied and found NegotiAge fun to use (91.7%), with 100% who would recommend it to a friend.
Conclusion
NegotiAge is an Artificial‐Intelligent Caregiver Negotiation Program, that is usable and feasible for family caregivers to become familiar with negotiating conflicts commonly seen in health care.
Barrett, Trevor; Faulk, Robert; Sergeant, Army Master; Boberg, Jill; Bartels, Matthew; Colonel, Marine Lieutenant; Saxon, Leslie A.
Force plate assessments in reconnaissance marine training company Journal Article
In: BMC Sports Sci Med Rehabil, vol. 16, no. 1, pp. 16, 2024, ISSN: 2052-1847.
@article{barrett_force_2024,
title = {Force plate assessments in reconnaissance marine training company},
author = {Trevor Barrett and Robert Faulk and Army Master Sergeant and Jill Boberg and Matthew Bartels and Marine Lieutenant Colonel and Leslie A. Saxon},
url = {https://bmcsportsscimedrehabil.biomedcentral.com/articles/10.1186/s13102-023-00796-z},
doi = {10.1186/s13102-023-00796-z},
issn = {2052-1847},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-22},
journal = {BMC Sports Sci Med Rehabil},
volume = {16},
number = {1},
pages = {16},
abstract = {Abstract
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.
Tak, Ala Nekouvaght; Becerik-Gerber, Burçin; Soibelman, Lucio; Lucas, Gale
A framework for investigating the acceptance of smart home technologies: Findings for residential smart HVAC systems Journal Article
In: Building and Environment, vol. 245, pp. 110935, 2023, ISSN: 03601323.
@article{tak_framework_2023,
title = {A framework for investigating the acceptance of smart home technologies: Findings for residential smart HVAC systems},
author = {Ala Nekouvaght Tak and Burçin Becerik-Gerber and Lucio Soibelman and Gale Lucas},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0360132323009629},
doi = {10.1016/j.buildenv.2023.110935},
issn = {03601323},
year = {2023},
date = {2023-11-01},
urldate = {2023-12-07},
journal = {Building and Environment},
volume = {245},
pages = {110935},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Liu, Ruying; Awada, Mohamad; Gerber, Burcin Becerik; Lucas, Gale M.; Roll, Shawn C.
Gender moderates the effects of ambient bergamot scent on stress restoration in offices Journal Article
In: Journal of Environmental Psychology, vol. 91, pp. 102135, 2023, ISSN: 02724944.
@article{liu_gender_2023,
title = {Gender moderates the effects of ambient bergamot scent on stress restoration in offices},
author = {Ruying Liu and Mohamad Awada and Burcin Becerik Gerber and Gale M. Lucas and Shawn C. Roll},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0272494423001834},
doi = {10.1016/j.jenvp.2023.102135},
issn = {02724944},
year = {2023},
date = {2023-11-01},
urldate = {2023-09-20},
journal = {Journal of Environmental Psychology},
volume = {91},
pages = {102135},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Awada, Mohamad; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn C.
Predicting Office Workers’ Productivity: A Machine Learning Approach Integrating Physiological, Behavioral, and Psychological Indicators Journal Article
In: Sensors, vol. 23, no. 21, pp. 8694, 2023, ISSN: 1424-8220.
@article{awada_predicting_2023,
title = {Predicting Office Workers’ Productivity: A Machine Learning Approach Integrating Physiological, Behavioral, and Psychological Indicators},
author = {Mohamad Awada and Burcin Becerik-Gerber and Gale Lucas and Shawn C. Roll},
url = {https://www.mdpi.com/1424-8220/23/21/8694},
doi = {10.3390/s23218694},
issn = {1424-8220},
year = {2023},
date = {2023-10-01},
urldate = {2023-12-07},
journal = {Sensors},
volume = {23},
number = {21},
pages = {8694},
abstract = {This research pioneers the application of a machine learning framework to predict the perceived productivity of office workers using physiological, behavioral, and psychological features. Two approaches were compared: the baseline model, predicting productivity based on physiological and behavioral characteristics, and the extended model, incorporating predictions of psychological states such as stress, eustress, distress, and mood. Various machine learning models were utilized and compared to assess their predictive accuracy for psychological states and productivity, with XGBoost emerging as the top performer. The extended model outperformed the baseline model, achieving an R2 of 0.60 and a lower MAE of 10.52, compared to the baseline model’s R2 of 0.48 and MAE of 16.62. The extended model’s feature importance analysis revealed valuable insights into the key predictors of productivity, shedding light on the role of psychological states in the prediction process. Notably, mood and eustress emerged as significant predictors of productivity. Physiological and behavioral features, including skin temperature, electrodermal activity, facial movements, and wrist acceleration, were also identified. Lastly, a comparative analysis revealed that wearable devices (Empatica E4 and H10 Polar) outperformed workstation addons (Kinect camera and computer-usage monitoring application) in predicting productivity, emphasizing the potential utility of wearable devices as an independent tool for assessment of productivity. Implementing the model within smart workstations allows for adaptable environments that boost productivity and overall well-being among office workers.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Seyedrezaei, Mirmahdi; Awada, Mohamad; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn
In: Building and Environment, vol. 244, pp. 110743, 2023, ISSN: 03601323.
@article{seyedrezaei_interaction_2023,
title = {Interaction effects of indoor environmental quality factors on cognitive performance and perceived comfort of young adults in open plan offices in North American Mediterranean climate},
author = {Mirmahdi Seyedrezaei and Mohamad Awada and Burcin Becerik-Gerber and Gale Lucas and Shawn Roll},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0360132323007709},
doi = {10.1016/j.buildenv.2023.110743},
issn = {03601323},
year = {2023},
date = {2023-10-01},
urldate = {2023-09-20},
journal = {Building and Environment},
volume = {244},
pages = {110743},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Kaurloto, Cari; Winn, Jade; Leeds, Andrew; Heylen, Dirk; Hartholt, Arno; Scherer, Stefan
Machine learning for semi-automated scoping reviews Journal Article
In: Intelligent Systems with Applications, vol. 19, pp. 200249, 2023, ISSN: 26673053.
@article{mozgai_machine_2023,
title = {Machine learning for semi-automated scoping reviews},
author = {Sharon Mozgai and Cari Kaurloto and Jade Winn and Andrew Leeds and Dirk Heylen and Arno Hartholt and Stefan Scherer},
url = {https://linkinghub.elsevier.com/retrieve/pii/S2667305323000741},
doi = {10.1016/j.iswa.2023.200249},
issn = {26673053},
year = {2023},
date = {2023-09-01},
urldate = {2023-08-23},
journal = {Intelligent Systems with Applications},
volume = {19},
pages = {200249},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Kappas, Arvid; Gratch, Jonathan
These Aren’t The Droids You Are Looking for: Promises and Challenges for the Intersection of Affective Science and Robotics/AI Journal Article
In: Affec Sci, 2023, ISSN: 2662-2041, 2662-205X.
@article{kappas_these_2023,
title = {These Aren’t The Droids You Are Looking for: Promises and Challenges for the Intersection of Affective Science and Robotics/AI},
author = {Arvid Kappas and Jonathan Gratch},
url = {https://link.springer.com/10.1007/s42761-023-00211-3},
doi = {10.1007/s42761-023-00211-3},
issn = {2662-2041, 2662-205X},
year = {2023},
date = {2023-08-01},
urldate = {2023-09-20},
journal = {Affec Sci},
abstract = {Abstract
AI research focused on interactions with humans, particularly in the form of robots or virtual agents, has expanded in the last two decades to include concepts related to affective processes. Affective computing is an emerging field that deals with issues such as how the diagnosis of affective states of users can be used to improve such interactions, also with a view to demonstrate affective behavior towards the user. This type of research often is based on two beliefs: (1) artificial emotional intelligence will improve human computer interaction (or more specifically human robot interaction), and (2) we understand the role of affective behavior in human interaction sufficiently to tell artificial systems what to do. However, within affective science the focus of research is often to test a particular assumption, such as “smiles affect liking.” Such focus does not provide the information necessary to synthesize affective behavior in long dynamic and real-time interactions. In consequence, theories do not play a large role in the development of artificial affective systems by engineers, but self-learning systems develop their behavior out of large corpora of recorded interactions. The status quo is characterized by measurement issues, theoretical lacunae regarding prevalence and functions of affective behavior in interaction, and underpowered studies that cannot provide the solid empirical foundation for further theoretical developments. This contribution will highlight some of these challenges and point towards next steps to create a rapprochement between engineers and affective scientists with a view to improving theory and solid applications.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
AI research focused on interactions with humans, particularly in the form of robots or virtual agents, has expanded in the last two decades to include concepts related to affective processes. Affective computing is an emerging field that deals with issues such as how the diagnosis of affective states of users can be used to improve such interactions, also with a view to demonstrate affective behavior towards the user. This type of research often is based on two beliefs: (1) artificial emotional intelligence will improve human computer interaction (or more specifically human robot interaction), and (2) we understand the role of affective behavior in human interaction sufficiently to tell artificial systems what to do. However, within affective science the focus of research is often to test a particular assumption, such as “smiles affect liking.” Such focus does not provide the information necessary to synthesize affective behavior in long dynamic and real-time interactions. In consequence, theories do not play a large role in the development of artificial affective systems by engineers, but self-learning systems develop their behavior out of large corpora of recorded interactions. The status quo is characterized by measurement issues, theoretical lacunae regarding prevalence and functions of affective behavior in interaction, and underpowered studies that cannot provide the solid empirical foundation for further theoretical developments. This contribution will highlight some of these challenges and point towards next steps to create a rapprochement between engineers and affective scientists with a view to improving theory and solid applications.
Liu, Ruying; Becerik-Gerber, Burcin; Lucas, Gale M.
Effectiveness of VR-based training on improving occupants’ response and preparedness for active shooter incidents Journal Article
In: Safety Science, vol. 164, pp. 106175, 2023, ISSN: 09257535.
@article{liu_effectiveness_2023,
title = {Effectiveness of VR-based training on improving occupants’ response and preparedness for active shooter incidents},
author = {Ruying Liu and Burcin Becerik-Gerber and Gale M. Lucas},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0925753523001170},
doi = {10.1016/j.ssci.2023.106175},
issn = {09257535},
year = {2023},
date = {2023-08-01},
urldate = {2023-08-22},
journal = {Safety Science},
volume = {164},
pages = {106175},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin D.; Okado, Yuko; Shiel, Aaron; Carr, Kayla; Rosenberg, Milton; Rice, Enora; Ostrander, Luke; Ju, Megan; Gutierrez, Cassandra; Ramirez, Dilan; Auerbach, Daniel; Aguirre, Angelica; Swartout, William
MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors Journal Article
In: 2023, (Publisher: Zenodo).
@article{nye_mentorstudio_2023,
title = {MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors},
author = {Benjamin D. Nye and Yuko Okado and Aaron Shiel and Kayla Carr and Milton Rosenberg and Enora Rice and Luke Ostrander and Megan Ju and Cassandra Gutierrez and Dilan Ramirez and Daniel Auerbach and Angelica Aguirre and William Swartout},
url = {https://zenodo.org/record/8226275},
doi = {10.5281/ZENODO.8226275},
year = {2023},
date = {2023-07-01},
urldate = {2024-01-11},
abstract = {Mentoring promotes underserved students' STEM persistence but it is difficult to scale up. Virtual agents can amplify mentors' experiences to larger audiences, which is particularly important for mentors from under-represented backgrounds and for underserved students with less access to mentors. This paper introduces MentorStudio, an online platform that allows real-life mentors to self-record and publish video-based conversational virtual agents. MentorStudio's goals are to increase speed, scheduling flexibility, and autonomy in creating intelligent virtual mentors. MentorStudio platform components are introduced, along with initial feedback regarding usability and acceptance collected from 20 STEM mentors who recorded virtual mentors. Overall, the MentorStudio platform has good ease-of-use and acceptance among mentors and offers a platform capable of recording large number of mentors to expand their reach to an unlimited number of students.},
note = {Publisher: Zenodo},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gurney, Nikolos; Miller, John H.; Pynadath, David V.
The Role of Heuristics and Biases during Complex Choices with an AI Teammate Journal Article
In: AAAI, vol. 37, no. 5, pp. 5993–6001, 2023, ISSN: 2374-3468, 2159-5399.
@article{gurney_role_2023,
title = {The Role of Heuristics and Biases during Complex Choices with an AI Teammate},
author = {Nikolos Gurney and John H. Miller and David V. Pynadath},
url = {https://ojs.aaai.org/index.php/AAAI/article/view/25741},
doi = {10.1609/aaai.v37i5.25741},
issn = {2374-3468, 2159-5399},
year = {2023},
date = {2023-06-01},
urldate = {2023-12-08},
journal = {AAAI},
volume = {37},
number = {5},
pages = {5993–6001},
abstract = {Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable when humans must make complex choices. We argue that classic experimental methods used to study heuristics and biases are insufficient for studying complex choices made with AI helpers. We adapted an experimental paradigm designed for studying complex choices in such contexts. We show that framing and anchoring effects impact how people work with an AI helper and are predictive of choice outcomes. The evidence suggests that some participants, particularly those in a loss frame, put too much faith in the AI helper and experienced worse choice outcomes by doing so. The paradigm also generates computational modeling-friendly data allowing future studies of human-AI decision making.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Leitner, Maxyn; Greenwald, Eric; Wang, Ning; Montgomery, Ryan; Merchant, Chirag
Designing Game-Based Learning for High School Artificial Intelligence Education Journal Article
In: Int J Artif Intell Educ, vol. 33, no. 2, pp. 384–398, 2023, ISSN: 1560-4292, 1560-4306.
@article{leitner_designing_2023,
title = {Designing Game-Based Learning for High School Artificial Intelligence Education},
author = {Maxyn Leitner and Eric Greenwald and Ning Wang and Ryan Montgomery and Chirag Merchant},
url = {https://link.springer.com/10.1007/s40593-022-00327-w},
doi = {10.1007/s40593-022-00327-w},
issn = {1560-4292, 1560-4306},
year = {2023},
date = {2023-06-01},
urldate = {2023-09-20},
journal = {Int J Artif Intell Educ},
volume = {33},
number = {2},
pages = {384–398},
abstract = {Abstract
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI to even younger learners. In this theoretical paper, we discuss the design of a game-based learning environment for high school AI education, drawing upon insights gained from a prior cognitive interview study at a STEM focused private high school. We argue that game-based learning is an excellent fit for AI education due to the commonality of problem solving in both game playing and AI.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI to even younger learners. In this theoretical paper, we discuss the design of a game-based learning environment for high school AI education, drawing upon insights gained from a prior cognitive interview study at a STEM focused private high school. We argue that game-based learning is an excellent fit for AI education due to the commonality of problem solving in both game playing and AI.
Rodrigues, Patrick B.; Singh, Rashmi; Oytun, Mert; Adami, Pooya; Woods, Peter J.; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale M.
A multidimensional taxonomy for human-robot interaction in construction Journal Article
In: Automation in Construction, vol. 150, pp. 104845, 2023, ISSN: 0926-5805.
@article{rodrigues_multidimensional_2023,
title = {A multidimensional taxonomy for human-robot interaction in construction},
author = {Patrick B. Rodrigues and Rashmi Singh and Mert Oytun and Pooya Adami and Peter J. Woods and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale M. Lucas},
url = {https://www.sciencedirect.com/science/article/pii/S092658052300105X},
doi = {10.1016/j.autcon.2023.104845},
issn = {0926-5805},
year = {2023},
date = {2023-06-01},
urldate = {2023-03-31},
journal = {Automation in Construction},
volume = {150},
pages = {104845},
abstract = {Despite the increased interest in construction robotics both in academia and the industry, insufficient attention has been given to aspects related to Human-Robot Interaction (HRI). Characterizing HRI for construction tasks can help researchers organize knowledge in a structured manner that allows for classifying construction robotics applications and comparing and benchmarking different studies. This paper builds upon existing taxonomies and empirical studies in HRI in various industries (e.g., construction, manufacturing, and military, among others) to propose a multidimensional taxonomy to characterize HRI applications in the construction industry. The taxonomy design followed a systematic literature review in which common themes were identified and grouped into 16 categories. The proposed taxonomy can be used as a foundation for systematic reviews and meta-analyses of HRI applications in construction and can benefit the construction industry by informing the design of collaborative tasks performed by human-robot teams.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Aris, Timothy; Ustun, Volkan; Kumar, Rajay
Learning to Take Cover with Navigation-Based Waypoints via Reinforcement Learning Journal Article
In: FLAIRS, vol. 36, 2023, ISSN: 2334-0762.
@article{aris_learning_2023,
title = {Learning to Take Cover with Navigation-Based Waypoints via Reinforcement Learning},
author = {Timothy Aris and Volkan Ustun and Rajay Kumar},
url = {https://journals.flvc.org/FLAIRS/article/view/133348},
doi = {10.32473/flairs.36.133348},
issn = {2334-0762},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-04},
journal = {FLAIRS},
volume = {36},
abstract = {This paper presents a reinforcement learning model designed to learn how to take cover on geo-specific terrains, an essential behavior component for military training simulations. Training of the models is performed on the Rapid Integration and Development Environment (RIDE) leveraging the Unity ML-Agents framework. This work expands on previous work on raycast-based agents by increasing the number of enemies from one to three. We demonstrate an automated way of generating training and testing data within geo-specific terrains. We show that replacing the action space with a more abstracted, navmesh-based waypoint movement system can increase the generality and success rate of the models while providing similar results to our previous paper's results regarding retraining across terrains. We also comprehensively evaluate the differences between these and the previous models. Finally, we show that incorporating pixels into the model's input can increase performance at the cost of longer training times.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Filter
2024
Gurney, Nikolos; Morstatter, Fred; Pynadath, David V.; Russell, Adam; Satyukov, Gleb
Operational Collective Intelligence of Humans and Machines Journal Article
In: 2024, (Publisher: [object Object] Version Number: 1).
Abstract | Links | BibTeX | Tags: Social Simulation
@article{gurney_operational_2024,
title = {Operational Collective Intelligence of Humans and Machines},
author = {Nikolos Gurney and Fred Morstatter and David V. Pynadath and Adam Russell and Gleb Satyukov},
url = {https://arxiv.org/abs/2402.13273},
doi = {10.48550/ARXIV.2402.13273},
year = {2024},
date = {2024-01-01},
urldate = {2024-03-14},
abstract = {We explore the use of aggregative crowdsourced forecasting (ACF) as a mechanism to help operationalize ``collective intelligence'' of human-machine teams for coordinated actions. We adopt the definition for Collective Intelligence as: ``A property of groups that emerges from synergies among data-information-knowledge, software-hardware, and individuals (those with new insights as well as recognized authorities) that enables just-in-time knowledge for better decisions than these three elements acting alone.'' Collective Intelligence emerges from new ways of connecting humans and AI to enable decision-advantage, in part by creating and leveraging additional sources of information that might otherwise not be included. Aggregative crowdsourced forecasting (ACF) is a recent key advancement towards Collective Intelligence wherein predictions (Xtextbackslash% probability that Y will happen) and rationales (why I believe it is this probability that X will happen) are elicited independently from a diverse crowd, aggregated, and then used to inform higher-level decision-making. This research asks whether ACF, as a key way to enable Operational Collective Intelligence, could be brought to bear on operational scenarios (i.e., sequences of events with defined agents, components, and interactions) and decision-making, and considers whether such a capability could provide novel operational capabilities to enable new forms of decision-advantage.},
note = {Publisher: [object Object]
Version Number: 1},
keywords = {Social Simulation},
pubstate = {published},
tppubtype = {article}
}
Gurney, Nikolos; Pynadath, David V.; Ustun, Volkan
Spontaneous Theory of Mind for Artificial Intelligence Journal Article
In: 2024, (Publisher: [object Object] Version Number: 1).
Abstract | Links | BibTeX | Tags: AI, Social Simulation
@article{gurney_spontaneous_2024,
title = {Spontaneous Theory of Mind for Artificial Intelligence},
author = {Nikolos Gurney and David V. Pynadath and Volkan Ustun},
url = {https://arxiv.org/abs/2402.13272},
doi = {10.48550/ARXIV.2402.13272},
year = {2024},
date = {2024-01-01},
urldate = {2024-03-14},
abstract = {Existing approaches to Theory of Mind (ToM) in Artificial Intelligence (AI) overemphasize prompted, or cue-based, ToM, which may limit our collective ability to develop Artificial Social Intelligence (ASI). Drawing from research in computer science, cognitive science, and related disciplines, we contrast prompted ToM with what we call spontaneous ToM – reasoning about others' mental states that is grounded in unintentional, possibly uncontrollable cognitive functions. We argue for a principled approach to studying and developing AI ToM and suggest that a robust, or general, ASI will respond to prompts textbackslashtextitand spontaneously engage in social reasoning.},
note = {Publisher: [object Object]
Version Number: 1},
keywords = {AI, Social Simulation},
pubstate = {published},
tppubtype = {article}
}
Gratch, Jonathan; Greene, Gretchen; Picard, Rosalind; Urquhart, Lachlan; Valstar, Michel
Guest Editorial: Ethics in Affective Computing Journal Article
In: IEEE Trans. Affective Comput., vol. 15, no. 1, pp. 1–3, 2024, ISSN: 1949-3045, 2371-9850.
Links | BibTeX | Tags: Virtual Humans
@article{gratch_guest_2024,
title = {Guest Editorial: Ethics in Affective Computing},
author = {Jonathan Gratch and Gretchen Greene and Rosalind Picard and Lachlan Urquhart and Michel Valstar},
url = {https://ieeexplore.ieee.org/document/10454111/},
doi = {10.1109/TAFFC.2023.3322918},
issn = {1949-3045, 2371-9850},
year = {2024},
date = {2024-01-01},
urldate = {2024-03-14},
journal = {IEEE Trans. Affective Comput.},
volume = {15},
number = {1},
pages = {1–3},
keywords = {Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Spiegel, Brennan M. R.; Rizzo, Albert; Persky, Susan; Liran, Omer; Wiederhold, Brenda; Woods, Susan; Donovan, Kate; Sarkar, Korak; Xiang, Henry; Joo, Sun; Jotwani, Rohan; Lang, Min; Paul, Margot; Senter-Zapata, Mike; Widmeier, Keith; Zhang, Haipeng
What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field Journal Article
In: Journal of Medical Extended Reality, vol. 1, no. 1, pp. 4–12, 2024, ISSN: 2994-1520.
Links | BibTeX | Tags: MedVR, UARC
@article{spiegel_what_2024,
title = {What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field},
author = {Brennan M. R. Spiegel and Albert Rizzo and Susan Persky and Omer Liran and Brenda Wiederhold and Susan Woods and Kate Donovan and Korak Sarkar and Henry Xiang and Sun Joo and Rohan Jotwani and Min Lang and Margot Paul and Mike Senter-Zapata and Keith Widmeier and Haipeng Zhang},
url = {https://www.liebertpub.com/doi/10.1089/jmxr.2023.0012},
doi = {10.1089/jmxr.2023.0012},
issn = {2994-1520},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-20},
journal = {Journal of Medical Extended Reality},
volume = {1},
number = {1},
pages = {4–12},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Awada, Mohamad; Gerber, Burcin Becerik; Lucas, Gale M.; Roll, Shawn C.
Stress appraisal in the workplace and its associations with productivity and mood: Insights from a multimodal machine learning analysis Journal Article
In: PLoS ONE, vol. 19, no. 1, pp. e0296468, 2024, ISSN: 1932-6203.
Abstract | Links | BibTeX | Tags: Machine Learning, UARC
@article{awada_stress_2024,
title = {Stress appraisal in the workplace and its associations with productivity and mood: Insights from a multimodal machine learning analysis},
author = {Mohamad Awada and Burcin Becerik Gerber and Gale M. Lucas and Shawn C. Roll},
editor = {Iftikhar Ahmed Khan},
url = {https://dx.plos.org/10.1371/journal.pone.0296468},
doi = {10.1371/journal.pone.0296468},
issn = {1932-6203},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-21},
journal = {PLoS ONE},
volume = {19},
number = {1},
pages = {e0296468},
abstract = {Previous studies have primarily focused on predicting stress arousal, encompassing physiological, behavioral, and psychological responses to stressors, while neglecting the examination of stress appraisal. Stress appraisal involves the cognitive evaluation of a situation as stressful or non-stressful, and as a threat/pressure or a challenge/opportunity. In this study, we investigated several research questions related to the association between states of stress appraisal (i.e., boredom, eustress, coexisting eustress-distress, distress) and various factors such as stress levels, mood, productivity, physiological and behavioral responses, as well as the most effective ML algorithms and data signals for predicting stress appraisal. The results support the Yerkes-Dodson law, showing that a moderate stress level is associated with increased productivity and positive mood, while low and high levels of stress are related to decreased productivity and negative mood, with distress overpowering eustress when they coexist. Changes in stress appraisal relative to physiological and behavioral features were examined through the lenses of stress arousal, activity engagement, and performance. An XGBOOST model achieved the best prediction accuracies of stress appraisal, reaching 82.78% when combining physiological and behavioral features and 79.55% using only the physiological dataset. The small accuracy difference of 3% indicates that physiological data alone may be adequate to accurately predict stress appraisal, and the feature importance results identified electrodermal activity, skin temperature, and blood volume pulse as the most useful physiologic features. Implementing these models within work environments can serve as a foundation for designing workplace policies, practices, and stress management strategies that prioritize the promotion of eustress while reducing distress and boredom. Such efforts can foster a supportive work environment to enhance employee well-being and productivity.},
keywords = {Machine Learning, UARC},
pubstate = {published},
tppubtype = {article}
}
Jago, Arthur S.; Raveendhran, Roshni; Fast, Nathanael; Gratch, Jonathan
Algorithmic management diminishes status: An unintended consequence of using machines to perform social roles Journal Article
In: Journal of Experimental Social Psychology, vol. 110, pp. 104553, 2024, ISSN: 00221031.
Links | BibTeX | Tags: Virtual Humans
@article{jago_algorithmic_2024,
title = {Algorithmic management diminishes status: An unintended consequence of using machines to perform social roles},
author = {Arthur S. Jago and Roshni Raveendhran and Nathanael Fast and Jonathan Gratch},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0022103123001105},
doi = {10.1016/j.jesp.2023.104553},
issn = {00221031},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-21},
journal = {Journal of Experimental Social Psychology},
volume = {110},
pages = {104553},
keywords = {Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Murawski, Alaine; Ramirez‐Zohfeld, Vanessa; Mell, Johnathan; Tschoe, Marianne; Schierer, Allison; Olvera, Charles; Brett, Jeanne; Gratch, Jonathan; Lindquist, Lee A.
Development and pilot testing of an artificial intelligence‐based family caregiver negotiation program Journal Article
In: J American Geriatrics Society, pp. jgs.18775, 2024, ISSN: 0002-8614, 1532-5415.
Abstract | Links | BibTeX | Tags: AI, Virtual Humans
@article{murawski_development_2024,
title = {Development and pilot testing of an artificial intelligence‐based family caregiver negotiation program},
author = {Alaine Murawski and Vanessa Ramirez‐Zohfeld and Johnathan Mell and Marianne Tschoe and Allison Schierer and Charles Olvera and Jeanne Brett and Jonathan Gratch and Lee A. Lindquist},
url = {https://agsjournals.onlinelibrary.wiley.com/doi/10.1111/jgs.18775},
doi = {10.1111/jgs.18775},
issn = {0002-8614, 1532-5415},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-21},
journal = {J American Geriatrics Society},
pages = {jgs.18775},
abstract = {Abstract
Background
Family caregivers of people with Alzheimer's disease experience conflicts as they navigate health care but lack training to resolve these disputes. We sought to develop and pilot test an artificial‐intelligence negotiation training program, NegotiAge, for family caregivers.
Methods
We convened negotiation experts, a geriatrician, a social worker, and community‐based family caregivers. Content matter experts created short videos to teach negotiation skills. Caregivers generated dialogue surrounding conflicts. Computer scientists utilized the dialogue with the Interactive Arbitration Guide Online (IAGO) platform to develop avatar‐based agents (e.g., sibling, older adult, physician) for caregivers to practice negotiating. Pilot testing was conducted with family caregivers to assess usability (USE) and satisfaction (open‐ended questions with thematic analysis).
Results
Development: With NegotiAge, caregivers progress through didactic material, then receive scenarios to negotiate (e.g., physician recommends gastric tube, sibling disagrees with home support, older adult refusing support). Caregivers negotiate in real‐time with avatars who are designed to act like humans, including emotional tactics and irrational behaviors. Caregivers send/receive offers, using tactics until either mutual agreement or time expires. Immediate feedback is generated for the user to improve skills training. Pilot testing: Family caregivers (
n = 12) completed the program and survey. USE questionnaire (Likert scale 1–7) subset scores revealed: (1) Useful—Mean 5.69 (SD 0.76); (2) Ease—Mean 5.24 (SD 0.96); (3) Learn—Mean 5.69 (SD 0.74); (4) Satisfy—Mean 5.62 (SD 1.10). Items that received over 80% agreements were: It helps me be more effective; It helps me be more productive; It is useful; It gives me more control over the activities in my life; It makes the things I want to accomplish easier to get done. Participants were highly satisfied and found NegotiAge fun to use (91.7%), with 100% who would recommend it to a friend.
Conclusion
NegotiAge is an Artificial‐Intelligent Caregiver Negotiation Program, that is usable and feasible for family caregivers to become familiar with negotiating conflicts commonly seen in health care.},
keywords = {AI, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Background
Family caregivers of people with Alzheimer's disease experience conflicts as they navigate health care but lack training to resolve these disputes. We sought to develop and pilot test an artificial‐intelligence negotiation training program, NegotiAge, for family caregivers.
Methods
We convened negotiation experts, a geriatrician, a social worker, and community‐based family caregivers. Content matter experts created short videos to teach negotiation skills. Caregivers generated dialogue surrounding conflicts. Computer scientists utilized the dialogue with the Interactive Arbitration Guide Online (IAGO) platform to develop avatar‐based agents (e.g., sibling, older adult, physician) for caregivers to practice negotiating. Pilot testing was conducted with family caregivers to assess usability (USE) and satisfaction (open‐ended questions with thematic analysis).
Results
Development: With NegotiAge, caregivers progress through didactic material, then receive scenarios to negotiate (e.g., physician recommends gastric tube, sibling disagrees with home support, older adult refusing support). Caregivers negotiate in real‐time with avatars who are designed to act like humans, including emotional tactics and irrational behaviors. Caregivers send/receive offers, using tactics until either mutual agreement or time expires. Immediate feedback is generated for the user to improve skills training. Pilot testing: Family caregivers (
n = 12) completed the program and survey. USE questionnaire (Likert scale 1–7) subset scores revealed: (1) Useful—Mean 5.69 (SD 0.76); (2) Ease—Mean 5.24 (SD 0.96); (3) Learn—Mean 5.69 (SD 0.74); (4) Satisfy—Mean 5.62 (SD 1.10). Items that received over 80% agreements were: It helps me be more effective; It helps me be more productive; It is useful; It gives me more control over the activities in my life; It makes the things I want to accomplish easier to get done. Participants were highly satisfied and found NegotiAge fun to use (91.7%), with 100% who would recommend it to a friend.
Conclusion
NegotiAge is an Artificial‐Intelligent Caregiver Negotiation Program, that is usable and feasible for family caregivers to become familiar with negotiating conflicts commonly seen in health care.
Barrett, Trevor; Faulk, Robert; Sergeant, Army Master; Boberg, Jill; Bartels, Matthew; Colonel, Marine Lieutenant; Saxon, Leslie A.
Force plate assessments in reconnaissance marine training company Journal Article
In: BMC Sports Sci Med Rehabil, vol. 16, no. 1, pp. 16, 2024, ISSN: 2052-1847.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{barrett_force_2024,
title = {Force plate assessments in reconnaissance marine training company},
author = {Trevor Barrett and Robert Faulk and Army Master Sergeant and Jill Boberg and Matthew Bartels and Marine Lieutenant Colonel and Leslie A. Saxon},
url = {https://bmcsportsscimedrehabil.biomedcentral.com/articles/10.1186/s13102-023-00796-z},
doi = {10.1186/s13102-023-00796-z},
issn = {2052-1847},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-22},
journal = {BMC Sports Sci Med Rehabil},
volume = {16},
number = {1},
pages = {16},
abstract = {Abstract
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.
2023
Tak, Ala Nekouvaght; Becerik-Gerber, Burçin; Soibelman, Lucio; Lucas, Gale
A framework for investigating the acceptance of smart home technologies: Findings for residential smart HVAC systems Journal Article
In: Building and Environment, vol. 245, pp. 110935, 2023, ISSN: 03601323.
Links | BibTeX | Tags: UARC, Virtual Humans
@article{tak_framework_2023,
title = {A framework for investigating the acceptance of smart home technologies: Findings for residential smart HVAC systems},
author = {Ala Nekouvaght Tak and Burçin Becerik-Gerber and Lucio Soibelman and Gale Lucas},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0360132323009629},
doi = {10.1016/j.buildenv.2023.110935},
issn = {03601323},
year = {2023},
date = {2023-11-01},
urldate = {2023-12-07},
journal = {Building and Environment},
volume = {245},
pages = {110935},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Liu, Ruying; Awada, Mohamad; Gerber, Burcin Becerik; Lucas, Gale M.; Roll, Shawn C.
Gender moderates the effects of ambient bergamot scent on stress restoration in offices Journal Article
In: Journal of Environmental Psychology, vol. 91, pp. 102135, 2023, ISSN: 02724944.
Links | BibTeX | Tags: UARC, Virtual Humans
@article{liu_gender_2023,
title = {Gender moderates the effects of ambient bergamot scent on stress restoration in offices},
author = {Ruying Liu and Mohamad Awada and Burcin Becerik Gerber and Gale M. Lucas and Shawn C. Roll},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0272494423001834},
doi = {10.1016/j.jenvp.2023.102135},
issn = {02724944},
year = {2023},
date = {2023-11-01},
urldate = {2023-09-20},
journal = {Journal of Environmental Psychology},
volume = {91},
pages = {102135},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Awada, Mohamad; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn C.
Predicting Office Workers’ Productivity: A Machine Learning Approach Integrating Physiological, Behavioral, and Psychological Indicators Journal Article
In: Sensors, vol. 23, no. 21, pp. 8694, 2023, ISSN: 1424-8220.
Abstract | Links | BibTeX | Tags: Machine Learning, UARC, Virtual Humans
@article{awada_predicting_2023,
title = {Predicting Office Workers’ Productivity: A Machine Learning Approach Integrating Physiological, Behavioral, and Psychological Indicators},
author = {Mohamad Awada and Burcin Becerik-Gerber and Gale Lucas and Shawn C. Roll},
url = {https://www.mdpi.com/1424-8220/23/21/8694},
doi = {10.3390/s23218694},
issn = {1424-8220},
year = {2023},
date = {2023-10-01},
urldate = {2023-12-07},
journal = {Sensors},
volume = {23},
number = {21},
pages = {8694},
abstract = {This research pioneers the application of a machine learning framework to predict the perceived productivity of office workers using physiological, behavioral, and psychological features. Two approaches were compared: the baseline model, predicting productivity based on physiological and behavioral characteristics, and the extended model, incorporating predictions of psychological states such as stress, eustress, distress, and mood. Various machine learning models were utilized and compared to assess their predictive accuracy for psychological states and productivity, with XGBoost emerging as the top performer. The extended model outperformed the baseline model, achieving an R2 of 0.60 and a lower MAE of 10.52, compared to the baseline model’s R2 of 0.48 and MAE of 16.62. The extended model’s feature importance analysis revealed valuable insights into the key predictors of productivity, shedding light on the role of psychological states in the prediction process. Notably, mood and eustress emerged as significant predictors of productivity. Physiological and behavioral features, including skin temperature, electrodermal activity, facial movements, and wrist acceleration, were also identified. Lastly, a comparative analysis revealed that wearable devices (Empatica E4 and H10 Polar) outperformed workstation addons (Kinect camera and computer-usage monitoring application) in predicting productivity, emphasizing the potential utility of wearable devices as an independent tool for assessment of productivity. Implementing the model within smart workstations allows for adaptable environments that boost productivity and overall well-being among office workers.},
keywords = {Machine Learning, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Seyedrezaei, Mirmahdi; Awada, Mohamad; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn
In: Building and Environment, vol. 244, pp. 110743, 2023, ISSN: 03601323.
Links | BibTeX | Tags: UARC, Virtual Humans
@article{seyedrezaei_interaction_2023,
title = {Interaction effects of indoor environmental quality factors on cognitive performance and perceived comfort of young adults in open plan offices in North American Mediterranean climate},
author = {Mirmahdi Seyedrezaei and Mohamad Awada and Burcin Becerik-Gerber and Gale Lucas and Shawn Roll},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0360132323007709},
doi = {10.1016/j.buildenv.2023.110743},
issn = {03601323},
year = {2023},
date = {2023-10-01},
urldate = {2023-09-20},
journal = {Building and Environment},
volume = {244},
pages = {110743},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Kaurloto, Cari; Winn, Jade; Leeds, Andrew; Heylen, Dirk; Hartholt, Arno; Scherer, Stefan
Machine learning for semi-automated scoping reviews Journal Article
In: Intelligent Systems with Applications, vol. 19, pp. 200249, 2023, ISSN: 26673053.
Links | BibTeX | Tags: UARC, VHTL, Virtual Humans
@article{mozgai_machine_2023,
title = {Machine learning for semi-automated scoping reviews},
author = {Sharon Mozgai and Cari Kaurloto and Jade Winn and Andrew Leeds and Dirk Heylen and Arno Hartholt and Stefan Scherer},
url = {https://linkinghub.elsevier.com/retrieve/pii/S2667305323000741},
doi = {10.1016/j.iswa.2023.200249},
issn = {26673053},
year = {2023},
date = {2023-09-01},
urldate = {2023-08-23},
journal = {Intelligent Systems with Applications},
volume = {19},
pages = {200249},
keywords = {UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Kappas, Arvid; Gratch, Jonathan
These Aren’t The Droids You Are Looking for: Promises and Challenges for the Intersection of Affective Science and Robotics/AI Journal Article
In: Affec Sci, 2023, ISSN: 2662-2041, 2662-205X.
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{kappas_these_2023,
title = {These Aren’t The Droids You Are Looking for: Promises and Challenges for the Intersection of Affective Science and Robotics/AI},
author = {Arvid Kappas and Jonathan Gratch},
url = {https://link.springer.com/10.1007/s42761-023-00211-3},
doi = {10.1007/s42761-023-00211-3},
issn = {2662-2041, 2662-205X},
year = {2023},
date = {2023-08-01},
urldate = {2023-09-20},
journal = {Affec Sci},
abstract = {Abstract
AI research focused on interactions with humans, particularly in the form of robots or virtual agents, has expanded in the last two decades to include concepts related to affective processes. Affective computing is an emerging field that deals with issues such as how the diagnosis of affective states of users can be used to improve such interactions, also with a view to demonstrate affective behavior towards the user. This type of research often is based on two beliefs: (1) artificial emotional intelligence will improve human computer interaction (or more specifically human robot interaction), and (2) we understand the role of affective behavior in human interaction sufficiently to tell artificial systems what to do. However, within affective science the focus of research is often to test a particular assumption, such as “smiles affect liking.” Such focus does not provide the information necessary to synthesize affective behavior in long dynamic and real-time interactions. In consequence, theories do not play a large role in the development of artificial affective systems by engineers, but self-learning systems develop their behavior out of large corpora of recorded interactions. The status quo is characterized by measurement issues, theoretical lacunae regarding prevalence and functions of affective behavior in interaction, and underpowered studies that cannot provide the solid empirical foundation for further theoretical developments. This contribution will highlight some of these challenges and point towards next steps to create a rapprochement between engineers and affective scientists with a view to improving theory and solid applications.},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
AI research focused on interactions with humans, particularly in the form of robots or virtual agents, has expanded in the last two decades to include concepts related to affective processes. Affective computing is an emerging field that deals with issues such as how the diagnosis of affective states of users can be used to improve such interactions, also with a view to demonstrate affective behavior towards the user. This type of research often is based on two beliefs: (1) artificial emotional intelligence will improve human computer interaction (or more specifically human robot interaction), and (2) we understand the role of affective behavior in human interaction sufficiently to tell artificial systems what to do. However, within affective science the focus of research is often to test a particular assumption, such as “smiles affect liking.” Such focus does not provide the information necessary to synthesize affective behavior in long dynamic and real-time interactions. In consequence, theories do not play a large role in the development of artificial affective systems by engineers, but self-learning systems develop their behavior out of large corpora of recorded interactions. The status quo is characterized by measurement issues, theoretical lacunae regarding prevalence and functions of affective behavior in interaction, and underpowered studies that cannot provide the solid empirical foundation for further theoretical developments. This contribution will highlight some of these challenges and point towards next steps to create a rapprochement between engineers and affective scientists with a view to improving theory and solid applications.
Liu, Ruying; Becerik-Gerber, Burcin; Lucas, Gale M.
Effectiveness of VR-based training on improving occupants’ response and preparedness for active shooter incidents Journal Article
In: Safety Science, vol. 164, pp. 106175, 2023, ISSN: 09257535.
Links | BibTeX | Tags: Simulation, UARC, virtual reality
@article{liu_effectiveness_2023,
title = {Effectiveness of VR-based training on improving occupants’ response and preparedness for active shooter incidents},
author = {Ruying Liu and Burcin Becerik-Gerber and Gale M. Lucas},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0925753523001170},
doi = {10.1016/j.ssci.2023.106175},
issn = {09257535},
year = {2023},
date = {2023-08-01},
urldate = {2023-08-22},
journal = {Safety Science},
volume = {164},
pages = {106175},
keywords = {Simulation, UARC, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin D.; Okado, Yuko; Shiel, Aaron; Carr, Kayla; Rosenberg, Milton; Rice, Enora; Ostrander, Luke; Ju, Megan; Gutierrez, Cassandra; Ramirez, Dilan; Auerbach, Daniel; Aguirre, Angelica; Swartout, William
MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors Journal Article
In: 2023, (Publisher: Zenodo).
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC, Virtual Agents
@article{nye_mentorstudio_2023,
title = {MentorStudio: Amplifying diverse voices through rapid, self-authorable virtual mentors},
author = {Benjamin D. Nye and Yuko Okado and Aaron Shiel and Kayla Carr and Milton Rosenberg and Enora Rice and Luke Ostrander and Megan Ju and Cassandra Gutierrez and Dilan Ramirez and Daniel Auerbach and Angelica Aguirre and William Swartout},
url = {https://zenodo.org/record/8226275},
doi = {10.5281/ZENODO.8226275},
year = {2023},
date = {2023-07-01},
urldate = {2024-01-11},
abstract = {Mentoring promotes underserved students' STEM persistence but it is difficult to scale up. Virtual agents can amplify mentors' experiences to larger audiences, which is particularly important for mentors from under-represented backgrounds and for underserved students with less access to mentors. This paper introduces MentorStudio, an online platform that allows real-life mentors to self-record and publish video-based conversational virtual agents. MentorStudio's goals are to increase speed, scheduling flexibility, and autonomy in creating intelligent virtual mentors. MentorStudio platform components are introduced, along with initial feedback regarding usability and acceptance collected from 20 STEM mentors who recorded virtual mentors. Overall, the MentorStudio platform has good ease-of-use and acceptance among mentors and offers a platform capable of recording large number of mentors to expand their reach to an unlimited number of students.},
note = {Publisher: Zenodo},
keywords = {Learning Sciences, UARC, Virtual Agents},
pubstate = {published},
tppubtype = {article}
}
Gurney, Nikolos; Miller, John H.; Pynadath, David V.
The Role of Heuristics and Biases during Complex Choices with an AI Teammate Journal Article
In: AAAI, vol. 37, no. 5, pp. 5993–6001, 2023, ISSN: 2374-3468, 2159-5399.
Abstract | Links | BibTeX | Tags: AI, Social Simulation, UARC
@article{gurney_role_2023,
title = {The Role of Heuristics and Biases during Complex Choices with an AI Teammate},
author = {Nikolos Gurney and John H. Miller and David V. Pynadath},
url = {https://ojs.aaai.org/index.php/AAAI/article/view/25741},
doi = {10.1609/aaai.v37i5.25741},
issn = {2374-3468, 2159-5399},
year = {2023},
date = {2023-06-01},
urldate = {2023-12-08},
journal = {AAAI},
volume = {37},
number = {5},
pages = {5993–6001},
abstract = {Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable when humans must make complex choices. We argue that classic experimental methods used to study heuristics and biases are insufficient for studying complex choices made with AI helpers. We adapted an experimental paradigm designed for studying complex choices in such contexts. We show that framing and anchoring effects impact how people work with an AI helper and are predictive of choice outcomes. The evidence suggests that some participants, particularly those in a loss frame, put too much faith in the AI helper and experienced worse choice outcomes by doing so. The paradigm also generates computational modeling-friendly data allowing future studies of human-AI decision making.},
keywords = {AI, Social Simulation, UARC},
pubstate = {published},
tppubtype = {article}
}
Leitner, Maxyn; Greenwald, Eric; Wang, Ning; Montgomery, Ryan; Merchant, Chirag
Designing Game-Based Learning for High School Artificial Intelligence Education Journal Article
In: Int J Artif Intell Educ, vol. 33, no. 2, pp. 384–398, 2023, ISSN: 1560-4292, 1560-4306.
Abstract | Links | BibTeX | Tags: AI, Virtual Humans
@article{leitner_designing_2023,
title = {Designing Game-Based Learning for High School Artificial Intelligence Education},
author = {Maxyn Leitner and Eric Greenwald and Ning Wang and Ryan Montgomery and Chirag Merchant},
url = {https://link.springer.com/10.1007/s40593-022-00327-w},
doi = {10.1007/s40593-022-00327-w},
issn = {1560-4292, 1560-4306},
year = {2023},
date = {2023-06-01},
urldate = {2023-09-20},
journal = {Int J Artif Intell Educ},
volume = {33},
number = {2},
pages = {384–398},
abstract = {Abstract
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI to even younger learners. In this theoretical paper, we discuss the design of a game-based learning environment for high school AI education, drawing upon insights gained from a prior cognitive interview study at a STEM focused private high school. We argue that game-based learning is an excellent fit for AI education due to the commonality of problem solving in both game playing and AI.},
keywords = {AI, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI to even younger learners. In this theoretical paper, we discuss the design of a game-based learning environment for high school AI education, drawing upon insights gained from a prior cognitive interview study at a STEM focused private high school. We argue that game-based learning is an excellent fit for AI education due to the commonality of problem solving in both game playing and AI.
Rodrigues, Patrick B.; Singh, Rashmi; Oytun, Mert; Adami, Pooya; Woods, Peter J.; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale M.
A multidimensional taxonomy for human-robot interaction in construction Journal Article
In: Automation in Construction, vol. 150, pp. 104845, 2023, ISSN: 0926-5805.
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{rodrigues_multidimensional_2023,
title = {A multidimensional taxonomy for human-robot interaction in construction},
author = {Patrick B. Rodrigues and Rashmi Singh and Mert Oytun and Pooya Adami and Peter J. Woods and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale M. Lucas},
url = {https://www.sciencedirect.com/science/article/pii/S092658052300105X},
doi = {10.1016/j.autcon.2023.104845},
issn = {0926-5805},
year = {2023},
date = {2023-06-01},
urldate = {2023-03-31},
journal = {Automation in Construction},
volume = {150},
pages = {104845},
abstract = {Despite the increased interest in construction robotics both in academia and the industry, insufficient attention has been given to aspects related to Human-Robot Interaction (HRI). Characterizing HRI for construction tasks can help researchers organize knowledge in a structured manner that allows for classifying construction robotics applications and comparing and benchmarking different studies. This paper builds upon existing taxonomies and empirical studies in HRI in various industries (e.g., construction, manufacturing, and military, among others) to propose a multidimensional taxonomy to characterize HRI applications in the construction industry. The taxonomy design followed a systematic literature review in which common themes were identified and grouped into 16 categories. The proposed taxonomy can be used as a foundation for systematic reviews and meta-analyses of HRI applications in construction and can benefit the construction industry by informing the design of collaborative tasks performed by human-robot teams.},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Aris, Timothy; Ustun, Volkan; Kumar, Rajay
Learning to Take Cover with Navigation-Based Waypoints via Reinforcement Learning Journal Article
In: FLAIRS, vol. 36, 2023, ISSN: 2334-0762.
Abstract | Links | BibTeX | Tags: CogArch, Cognitive Architecture, UARC, Virtual Humans
@article{aris_learning_2023,
title = {Learning to Take Cover with Navigation-Based Waypoints via Reinforcement Learning},
author = {Timothy Aris and Volkan Ustun and Rajay Kumar},
url = {https://journals.flvc.org/FLAIRS/article/view/133348},
doi = {10.32473/flairs.36.133348},
issn = {2334-0762},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-04},
journal = {FLAIRS},
volume = {36},
abstract = {This paper presents a reinforcement learning model designed to learn how to take cover on geo-specific terrains, an essential behavior component for military training simulations. Training of the models is performed on the Rapid Integration and Development Environment (RIDE) leveraging the Unity ML-Agents framework. This work expands on previous work on raycast-based agents by increasing the number of enemies from one to three. We demonstrate an automated way of generating training and testing data within geo-specific terrains. We show that replacing the action space with a more abstracted, navmesh-based waypoint movement system can increase the generality and success rate of the models while providing similar results to our previous paper's results regarding retraining across terrains. We also comprehensively evaluate the differences between these and the previous models. Finally, we show that incorporating pixels into the model's input can increase performance at the cost of longer training times.},
keywords = {CogArch, Cognitive Architecture, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Chadalapaka, Viswanath; Ustun, Volkan; Liu, Lixing
Leveraging Graph Networks to Model Environments in Reinforcement Learning Journal Article
In: FLAIRS, vol. 36, 2023, ISSN: 2334-0762.
Abstract | Links | BibTeX | Tags: CogArch, Cognitive Architecture, UARC
@article{chadalapaka_leveraging_2023,
title = {Leveraging Graph Networks to Model Environments in Reinforcement Learning},
author = {Viswanath Chadalapaka and Volkan Ustun and Lixing Liu},
url = {https://journals.flvc.org/FLAIRS/article/view/133118},
doi = {10.32473/flairs.36.133118},
issn = {2334-0762},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-04},
journal = {FLAIRS},
volume = {36},
abstract = {This paper proposes leveraging graph neural networks (GNNs) to model an agent’s environment to construct superior policy networks in reinforcement learning (RL). To this end, we explore the effects of different combinations of GNNs and graph network pooling functions on policy performance. We also run experiments at different levels of problem complexity, which affect how easily we expect an agent to learn an optimal policy and therefore show whether or not graph networks are effective at various problem complexity levels. The efficacy of our approach is shown via experimentation in a partially-observable, non-stationary environment that parallels the highly-practical scenario of a military training exercise with human trainees, where the learning goal is to become the best sparring partner possible for human trainees. Our results present that our models can generate better-performing sparring partners by employing GNNs, as demonstrated by these experiments in the proof-of-concept environment. We also explore our model’s applicability in Multi-Agent RL scenarios. Our code is available online at https://github.com/Derposoft/GNNsAsEnvs.},
keywords = {CogArch, Cognitive Architecture, UARC},
pubstate = {published},
tppubtype = {article}
}
Pal, Debaditya; Leuski, Anton; Traum, David
Comparing Statistical Models for Retrieval based Question-answering Dialogue: BERT vs Relevance Models Journal Article
In: FLAIRS, vol. 36, 2023, ISSN: 2334-0762.
Abstract | Links | BibTeX | Tags: Natural Language, UARC
@article{pal_comparing_2023,
title = {Comparing Statistical Models for Retrieval based Question-answering Dialogue: BERT vs Relevance Models},
author = {Debaditya Pal and Anton Leuski and David Traum},
url = {https://journals.flvc.org/FLAIRS/article/view/133386},
doi = {10.32473/flairs.36.133386},
issn = {2334-0762},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-23},
journal = {FLAIRS},
volume = {36},
abstract = {In this paper, we compare the performance of four models in a retrieval based question answering dialogue task on two moderately sized corpora (textasciitilde 10,000 utterances). One model is a statistical model and uses cross language relevance while the others are deep neural networks utilizing the BERT architecture along with different retrieval methods. The statistical model has previously outperformed LSTM based neural networks in a similar task whereas BERT has been proven to perform well on a variety of NLP tasks, achieving state-of-the-art results in many of them. Results show that the statistical cross language relevance model outperforms the BERT based architectures in learning question-answer mappings. BERT achieves better results by mapping new questions to existing questions.},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {article}
}
Rothbaum, Barbara; Difede, JoAnn; Rizzo, Albert; Wyka, Katarzyna; Spielman, Lisa; Reist, Christopher; Roy, Michael; Jovanovic, Tanja; Norrholm, Seth; Cukor, Judith; Olden, Megan; Glatt, Charles; Lee, Francis
Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine Journal Article
In: Biological Psychiatry, vol. 93, no. 9, pp. S28–S29, 2023, ISSN: 00063223.
@article{rothbaum_virtual_2023,
title = {Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine},
author = {Barbara Rothbaum and JoAnn Difede and Albert Rizzo and Katarzyna Wyka and Lisa Spielman and Christopher Reist and Michael Roy and Tanja Jovanovic and Seth Norrholm and Judith Cukor and Megan Olden and Charles Glatt and Francis Lee},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0006322323001622},
doi = {10.1016/j.biopsych.2023.02.088},
issn = {00063223},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-24},
journal = {Biological Psychiatry},
volume = {93},
number = {9},
pages = {S28–S29},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Gibson, C. Michael; Steinhubl, Steven; Lakkireddy, Dhanunjaya; Turakhia, Mintu P.; Passman, Rod; Jones, W. Schuyler; Bunch, T. Jared; Curtis, Anne B.; Peterson, Eric D.; Ruskin, Jeremy; Saxon, Leslie; Tarino, Michael; Tarakji, Khaldoun G.; Marrouche, Nassir; Patel, Mithun; Harxhi, Ante; Kaul, Simrati; Nikolovski, Janeta; Juan, Stephanie; Wildenhaus, Kevin; Damaraju, C. V.; Spertus, John A.
Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study Journal Article
In: American Heart Journal, vol. 259, pp. 30–41, 2023, ISSN: 0002-8703.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{gibson_does_2023,
title = {Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study},
author = {C. Michael Gibson and Steven Steinhubl and Dhanunjaya Lakkireddy and Mintu P. Turakhia and Rod Passman and W. Schuyler Jones and T. Jared Bunch and Anne B. Curtis and Eric D. Peterson and Jeremy Ruskin and Leslie Saxon and Michael Tarino and Khaldoun G. Tarakji and Nassir Marrouche and Mithun Patel and Ante Harxhi and Simrati Kaul and Janeta Nikolovski and Stephanie Juan and Kevin Wildenhaus and C. V. Damaraju and John A. Spertus},
url = {https://www.sciencedirect.com/science/article/pii/S0002870323000145},
doi = {10.1016/j.ahj.2023.01.004},
issn = {0002-8703},
year = {2023},
date = {2023-05-01},
urldate = {2023-03-31},
journal = {American Heart Journal},
volume = {259},
pages = {30–41},
abstract = {Background
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.
Liu, Ruying; Zhu, Runhe; Becerik‐Gerber, Burcin; Lucas, Gale M.; Southers, Erroll G.
Be prepared: How training and emergency type affect evacuation behaviour Journal Article
In: Computer Assisted Learning, pp. jcal.12812, 2023, ISSN: 0266-4909, 1365-2729.
Abstract | Links | BibTeX | Tags: Simulation, UARC
@article{liu_be_2023,
title = {Be prepared: How training and emergency type affect evacuation behaviour},
author = {Ruying Liu and Runhe Zhu and Burcin Becerik‐Gerber and Gale M. Lucas and Erroll G. Southers},
url = {https://onlinelibrary.wiley.com/doi/10.1111/jcal.12812},
doi = {10.1111/jcal.12812},
issn = {0266-4909, 1365-2729},
year = {2023},
date = {2023-04-01},
urldate = {2023-08-22},
journal = {Computer Assisted Learning},
pages = {jcal.12812},
abstract = {Abstract
Background
Video‐based training has been widely adopted by private organizations and public authorities to educate occupants on various types of building emergencies. However, the effectiveness of video‐based training for preparing occupants for building emergencies has not been rigorously studied nor has the impact of emergency type been investigated on training effectiveness.
Objectives
This study examines whether video‐based training is an effective method to prepare occupants for building emergencies and how the effectiveness differs in the context of different building emergencies.
Methods
We simulated fire and active shooter emergencies in a virtual office building and conducted evacuation experiments to examine participants' emergency responses using both objective and subjective metrics. A total of 108 participants were recruited and responded to the fire or active shooter incident with or without video‐based training.
Results and Conclusions
The results revealed that participants with video‐based training more often chose to follow other recommendations when responding to building emergencies instead of simply following others. Results from ANOVA showed that training increased participants' self‐efficacy significantly, especially for those in the active shooter group. Moreover, participants in the active shooter simulation had a higher level of response efficacy than those in the fire emergency simulation. Our results also demonstrated the influence of emergency type on participants' final decisions and considerations of the recommendations.
Implications
Our results suggested that video‐based training is effective in improving participants' emergency preparedness and changing their behaviour patterns to a certain extent such as reducing following behaviour and encouraging safe evacuations. Additionally, statistically significant interactions between video‐based training and emergency types suggested that training effectiveness should be considered in accordance with the emergency type.
,
Lay Description
What is already known about this topic
People can behave differently in different types of building emergencies. Understanding human behaviours in building emergencies is essential for developing emergency preparedness strategies.
Emergency training is important for building occupants and video is a widely used media for emergency training. However, its training effectiveness needs to be evaluated.
What this paper adds
We used virtual environments to investigate evacuation behaviour.
The effectiveness of video‐based training and human responses in building emergencies were studied on both subjective responses and objective measurements.
Video‐based training significantly reduced the occurrence of following behaviours.
The different natures of the fire emergency and active shooter incidents shape the effectiveness of video‐based training.
Implications of study findings for practitioners
Video‐based training can improve building occupants' emergency preparedness to a certain extent.
Emergency training media should be designed considering the influence of emergency type.},
keywords = {Simulation, UARC},
pubstate = {published},
tppubtype = {article}
}
Background
Video‐based training has been widely adopted by private organizations and public authorities to educate occupants on various types of building emergencies. However, the effectiveness of video‐based training for preparing occupants for building emergencies has not been rigorously studied nor has the impact of emergency type been investigated on training effectiveness.
Objectives
This study examines whether video‐based training is an effective method to prepare occupants for building emergencies and how the effectiveness differs in the context of different building emergencies.
Methods
We simulated fire and active shooter emergencies in a virtual office building and conducted evacuation experiments to examine participants' emergency responses using both objective and subjective metrics. A total of 108 participants were recruited and responded to the fire or active shooter incident with or without video‐based training.
Results and Conclusions
The results revealed that participants with video‐based training more often chose to follow other recommendations when responding to building emergencies instead of simply following others. Results from ANOVA showed that training increased participants' self‐efficacy significantly, especially for those in the active shooter group. Moreover, participants in the active shooter simulation had a higher level of response efficacy than those in the fire emergency simulation. Our results also demonstrated the influence of emergency type on participants' final decisions and considerations of the recommendations.
Implications
Our results suggested that video‐based training is effective in improving participants' emergency preparedness and changing their behaviour patterns to a certain extent such as reducing following behaviour and encouraging safe evacuations. Additionally, statistically significant interactions between video‐based training and emergency types suggested that training effectiveness should be considered in accordance with the emergency type.
,
Lay Description
What is already known about this topic
People can behave differently in different types of building emergencies. Understanding human behaviours in building emergencies is essential for developing emergency preparedness strategies.
Emergency training is important for building occupants and video is a widely used media for emergency training. However, its training effectiveness needs to be evaluated.
What this paper adds
We used virtual environments to investigate evacuation behaviour.
The effectiveness of video‐based training and human responses in building emergencies were studied on both subjective responses and objective measurements.
Video‐based training significantly reduced the occurrence of following behaviours.
The different natures of the fire emergency and active shooter incidents shape the effectiveness of video‐based training.
Implications of study findings for practitioners
Video‐based training can improve building occupants' emergency preparedness to a certain extent.
Emergency training media should be designed considering the influence of emergency type.
Murawski, Alaine; Ramirez-Zohfeld, Vanessa; Schierer, Allison; Olvera, Charles; Mell, Johnathan; Gratch, Jonathan; Brett, Jeanne; Lindquist, Lee A.
Transforming a Negotiation Framework to Resolve Conflicts among Older Adults and Family Caregivers Journal Article
In: Geriatrics, vol. 8, no. 2, pp. 36, 2023, ISSN: 2308-3417, (Number: 2 Publisher: Multidisciplinary Digital Publishing Institute).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{murawski_transforming_2023,
title = {Transforming a Negotiation Framework to Resolve Conflicts among Older Adults and Family Caregivers},
author = {Alaine Murawski and Vanessa Ramirez-Zohfeld and Allison Schierer and Charles Olvera and Johnathan Mell and Jonathan Gratch and Jeanne Brett and Lee A. Lindquist},
url = {https://www.mdpi.com/2308-3417/8/2/36},
doi = {10.3390/geriatrics8020036},
issn = {2308-3417},
year = {2023},
date = {2023-04-01},
urldate = {2023-03-31},
journal = {Geriatrics},
volume = {8},
number = {2},
pages = {36},
abstract = {Background: Family caregivers of older people with Alzheimer’s dementia (PWD) often need to advocate and resolve health-related conflicts (e.g., determining treatment necessity, billing errors, and home health extensions). As they deal with these health system conflicts, family caregivers experience unnecessary frustration, anxiety, and stress. The goal of this research was to apply a negotiation framework to resolve real-world family caregiver–older adult conflicts. Methods: We convened an interdisciplinary team of national community-based family caregivers, social workers, geriatricians, and negotiation experts (n = 9; Illinois, Florida, New York, and California) to examine the applicability of negotiation and conflict management frameworks to three older adult–caregiver conflicts (i.e., caregiver–older adult, caregiver–provider, and caregiver–caregiver). The panel of caregivers provided scenarios and dialogue describing conflicts they experienced in these three settings. A qualitative analysis was then performed grouping the responses into a framework matrix. Results: Upon presenting the three conflicts to the caregivers, 96 responses (caregiver–senior), 75 responses (caregiver–caregiver), and 80 responses (caregiver–provider) were generated. A thematic analysis showed that the statements and responses fit the interest–rights–power (IRP) negotiation framework. Discussion: The interests–rights–power (IRP) framework, used in business negotiations, provided insight into how caregivers experienced conflict with older adults, providers, and other caregivers. Future research is needed to examine applying the IRP framework in the training of caregivers of older people with Alzheimer’s dementia.},
note = {Number: 2
Publisher: Multidisciplinary Digital Publishing Institute},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Hsu, Wan-Yu; Anguera, Joaquin A.; Rizzo, Albert; Campusano, Richard; Chiaravalloti, Nancy D.; DeLuca, John; Gazzaley, Adam; Bove, Riley M.
A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study Journal Article
In: Frontiers in Human Neuroscience, 2023, (Place: Lausanne, Switzerland Publisher: Frontiers Research Foundation Section: ORIGINAL RESEARCH article).
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{hsu_virtual_2023,
title = {A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study},
author = {Wan-Yu Hsu and Joaquin A. Anguera and Albert Rizzo and Richard Campusano and Nancy D. Chiaravalloti and John DeLuca and Adam Gazzaley and Riley M. Bove},
url = {https://www.proquest.com/docview/2787027204/abstract/BEA88F7BB72B4623PQ/1},
doi = {10.3389/fnhum.2023.1139316},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Frontiers in Human Neuroscience},
abstract = {Introduction: Cognitive impairment is a debilitating symptom in people with multiple sclerosis (MS). Most of the neuropsychological tasks have little resemblance to everyday life. There is a need for ecologically valid tools for assessing cognition in real-life functional contexts in MS. One potential solution would involve the use of virtual reality (VR) to exert finer control over the task presentation environment; however, VR studies in the MS population are scarce. Objectives: To explore the utility and feasibility of a VR program for cognitive assessment in MS. Methods: A VR classroom embedded with a continuous performance task (CPT) was assessed in 10 non-MS adults and 10 people with MS with low cognitive functioning. Participants performed the CPT with distractors (ie. WD) and without distractors (ie. ND). The Symbol Digit Modalities Test (SDMT), California Verbal Learning Test – II (CVLT-II), and a feedback survey on the VR program were administered. Results: People with MS exhibited greater reaction time variability (RTV) compared to non-MS participants, and greater RTV in both WD and ND conditions was associated with lower SDMT. Conclusions: VR tools warrant further research to determine their value as an ecologically valid platform for assessing cognition and everyday functioning in people with MS.},
note = {Place: Lausanne, Switzerland
Publisher: Frontiers Research Foundation
Section: ORIGINAL RESEARCH article},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Pynadath, David V.; Dilkina, Bistra; Jeong, David C.; John, Richard S.; Marsella, Stacy C.; Merchant, Chirag; Miller, Lynn C.; Read, Stephen J.
Disaster world Journal Article
In: Comput Math Organ Theory, vol. 29, no. 1, pp. 84–117, 2023, ISSN: 1572-9346.
Abstract | Links | BibTeX | Tags: Social Simulation, UARC
@article{pynadath_disaster_2023,
title = {Disaster world},
author = {David V. Pynadath and Bistra Dilkina and David C. Jeong and Richard S. John and Stacy C. Marsella and Chirag Merchant and Lynn C. Miller and Stephen J. Read},
url = {https://doi.org/10.1007/s10588-022-09359-y},
doi = {10.1007/s10588-022-09359-y},
issn = {1572-9346},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Comput Math Organ Theory},
volume = {29},
number = {1},
pages = {84–117},
abstract = {Artificial intelligence (AI) research provides a rich source of modeling languages capable of generating socially plausible simulations of human behavior, while also providing a transparent ground truth that can support validation of social-science methods applied to that simulation. In this work, we leverage two established AI representations: decision-theoretic planning and recursive modeling. Decision-theoretic planning (specifically Partially Observable Markov Decision Processes) provides agents with quantitative models of their corresponding real-world entities’ subjective (and possibly incorrect) perspectives of ground truth in the form of probabilistic beliefs and utility functions. Recursive modeling gives an agent a theory of mind, which is necessary when a person’s (again, possibly incorrect) subjective perspectives are of another person, rather than of just his/her environment. We used PsychSim, a multiagent social-simulation framework combining these two AI frameworks, to build a general parameterized model of human behavior during disaster response, grounding the model in social-psychological theories to ensure social plausibility. We then instantiated that model into alternate ground truths for simulating population response to a series of natural disasters, namely, hurricanes. The simulations generate data in response to socially plausible instruments (e.g., surveys) that serve as input to the Ground Truth program’s designated research teams for them to conduct simulated social science. The simulation also provides a graphical ground truth and a set of outcomes to be used as the gold standard in evaluating the research teams’ inferences.},
keywords = {Social Simulation, UARC},
pubstate = {published},
tppubtype = {article}
}
Gratch, Jonathan
The promise and peril of interactive embodied agents for studying non-verbal communication: a machine learning perspective Journal Article
In: Philosophical Transactions of the Royal Society B: Biological Sciences, vol. 378, no. 1875, pp. 20210475, 2023, (Publisher: Royal Society).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{gratch_promise_2023,
title = {The promise and peril of interactive embodied agents for studying non-verbal communication: a machine learning perspective},
author = {Jonathan Gratch},
url = {https://royalsocietypublishing.org/doi/abs/10.1098/rstb.2021.0475},
doi = {10.1098/rstb.2021.0475},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Philosophical Transactions of the Royal Society B: Biological Sciences},
volume = {378},
number = {1875},
pages = {20210475},
abstract = {In face-to-face interactions, parties rapidly react and adapt to each other's words, movements and expressions. Any science of face-to-face interaction must develop approaches to hypothesize and rigorously test mechanisms that explain such interdependent behaviour. Yet conventional experimental designs often sacrifice interactivity to establish experimental control. Interactive virtual and robotic agents have been offered as a way to study true interactivity while enforcing a measure of experimental control by allowing participants to interact with realistic but carefully controlled partners. But as researchers increasingly turn to machine learning to add realism to such agents, they may unintentionally distort the very interactivity they seek to illuminate, particularly when investigating the role of non-verbal signals such as emotion or active-listening behaviours. Here I discuss some of the methodological challenges that may arise when machine learning is used to model the behaviour of interaction partners. By articulating and explicitly considering these commitments, researchers can transform ‘unintentional distortions’ into valuable methodological tools that yield new insights and better contextualize existing experimental findings that rely on learning technology.
This article is part of a discussion meeting issue ‘Face2face: advancing the science of social interaction’.},
note = {Publisher: Royal Society},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
This article is part of a discussion meeting issue ‘Face2face: advancing the science of social interaction’.
Awada, Mohamad; Becerik-Gerber, Burcin; Liu, Ruying; Seyedrezaei, Mirmahdi; Lu, Zheng; Xenakis, Matheos; Lucas, Gale; Roll, Shawn C.; Narayanan, Shrikanth
Ten questions concerning the impact of environmental stress on office workers Journal Article
In: Building and Environment, vol. 229, pp. 109964, 2023, ISSN: 0360-1323.
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{awada_ten_2023,
title = {Ten questions concerning the impact of environmental stress on office workers},
author = {Mohamad Awada and Burcin Becerik-Gerber and Ruying Liu and Mirmahdi Seyedrezaei and Zheng Lu and Matheos Xenakis and Gale Lucas and Shawn C. Roll and Shrikanth Narayanan},
url = {https://www.sciencedirect.com/science/article/pii/S0360132322011945},
doi = {10.1016/j.buildenv.2022.109964},
issn = {0360-1323},
year = {2023},
date = {2023-02-01},
urldate = {2023-03-31},
journal = {Building and Environment},
volume = {229},
pages = {109964},
abstract = {We regularly face stress during our everyday activities, to the extent that stress is recognized by the World Health Organization as the epidemic of the 21st century. Stress is how humans respond physically and psychologically to adjustments, experiences, conditions, and circumstances in their lives. While there are many reasons for stress, work and job pressure remain the main cause. Thus, companies are increasingly interested in creating healthier, more comfortable, and stress-free offices for their workers. The indoor environment can induce environmental stress when it cannot satisfy the individual needs for health and comfort. In fact, office environmental conditions (e.g., thermal, and indoor air conditions, lighting, and noise) and interior design parameters (e.g., office layout, colors, furniture, access to views, distance to window, personal control and biophilic design) have been found to affect office workers' stress levels. A line of research based on the stress recovery theory offers new insights for establishing offices that limit environmental stress and help with work stress recovery. To that end, this paper answers ten questions that explore the relation between the indoor office-built environment and stress levels among workers. The answers to the ten questions are based on an extensive literature review to draw conclusions from what has been achieved to date. Thus, this study presents a foundation for future environmental stress related research in offices.},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Goel, Rahul; Tse, Teresa; Smith, Lia J.; Floren, Andrew; Naylor, Bruce; Williams, M. Wright; Salas, Ramiro; Rizzo, Albert S.; Ress, David
Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress Journal Article
In: Chronic Stress, vol. 7, pp. 24705470231203655, 2023, ISSN: 2470-5470, 2470-5470.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{goel_framework_2023,
title = {Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress},
author = {Rahul Goel and Teresa Tse and Lia J. Smith and Andrew Floren and Bruce Naylor and M. Wright Williams and Ramiro Salas and Albert S. Rizzo and David Ress},
url = {http://journals.sagepub.com/doi/10.1177/24705470231203655},
doi = {10.1177/24705470231203655},
issn = {2470-5470, 2470-5470},
year = {2023},
date = {2023-01-01},
urldate = {2023-12-07},
journal = {Chronic Stress},
volume = {7},
pages = {24705470231203655},
abstract = {Background: Posttraumatic stress disorder (PTSD) is a significant burden among combat Veterans returning from the wars in Iraq and Afghanistan. While empirically supported treatments have demonstrated reductions in PTSD symptomatology, there remains a need to improve treatment effectiveness. Functional magnetic resonance imaging (fMRI) neurofeedback has emerged as a possible treatment to ameliorate PTSD symptom severity. Virtual reality (VR) approaches have also shown promise in increasing treatment compliance and outcomes. To facilitate fMRI neurofeedback-associated therapies, it would be advantageous to accurately classify internal brain stress levels while Veterans are exposed to trauma-associated VR imagery. Methods: Across 2 sessions, we used fMRI to collect neural responses to trauma-associated VR-like stimuli among male combat Veterans with PTSD symptoms (N = 8). Veterans reported their self-perceived stress level on a scale from 1 to 8 every 15 s throughout the fMRI sessions. In our proposed framework, we precisely sample the fMRI data on cortical gray matter, blurring the data along the gray-matter manifold to reduce noise and dimensionality while preserving maximum neural information. Then, we independently applied 3 machine learning (ML) algorithms to this fMRI data collected across 2 sessions, separately for each Veteran, to build individualized ML models that predicted their internal brain states (self-reported stress responses). Results: We accurately classified the 8-class self-reported stress responses with a mean (± standard error) root mean square error of 0.6 (± 0.1) across all Veterans using the best ML approach. Conclusions: The findings demonstrate the predictive ability of ML algorithms applied to whole-brain cortical fMRI data collected during individual Veteran sessions. The framework we have developed to preprocess whole-brain cortical fMRI data and train ML models across sessions would provide a valuable tool to enable individualized real-time fMRI neurofeedback during VR-like exposure therapy for PTSD.},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Awada, Mohamad; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn; Liu, Ruying
A New Perspective on Stress Detection: An Automated Approach for Detecting Eustress and Distress Journal Article
In: IEEE Trans. Affective Comput., pp. 1–15, 2023, ISSN: 1949-3045, 2371-9850.
Links | BibTeX | Tags: Machine Learning, UARC
@article{awada_new_2023,
title = {A New Perspective on Stress Detection: An Automated Approach for Detecting Eustress and Distress},
author = {Mohamad Awada and Burcin Becerik-Gerber and Gale Lucas and Shawn Roll and Ruying Liu},
url = {https://ieeexplore.ieee.org/document/10286408/},
doi = {10.1109/TAFFC.2023.3324910},
issn = {1949-3045, 2371-9850},
year = {2023},
date = {2023-01-01},
urldate = {2023-12-07},
journal = {IEEE Trans. Affective Comput.},
pages = {1–15},
keywords = {Machine Learning, UARC},
pubstate = {published},
tppubtype = {article}
}
Tak, Ala N.; Gratch, Jonathan
Is GPT a Computational Model of Emotion? Detailed Analysis Journal Article
In: 2023, (Publisher: arXiv Version Number: 1).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{tak_is_2023,
title = {Is GPT a Computational Model of Emotion? Detailed Analysis},
author = {Ala N. Tak and Jonathan Gratch},
url = {https://arxiv.org/abs/2307.13779},
doi = {10.48550/ARXIV.2307.13779},
year = {2023},
date = {2023-01-01},
urldate = {2023-09-20},
abstract = {This paper investigates the emotional reasoning abilities of the GPT family of large language models via a component perspective. The paper first examines how the model reasons about autobiographical memories. Second, it systematically varies aspects of situations to impact emotion intensity and coping tendencies. Even without the use of prompt engineering, it is shown that GPT's predictions align significantly with human-provided appraisals and emotional labels. However, GPT faces difficulties predicting emotion intensity and coping responses. GPT-4 showed the highest performance in the initial study but fell short in the second, despite providing superior results after minor prompt engineering. This assessment brings up questions on how to effectively employ the strong points and address the weak areas of these models, particularly concerning response variability. These studies underscore the merits of evaluating models from a componential perspective.},
note = {Publisher: arXiv
Version Number: 1},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Sato, Motoaki; Terada, Kazunori; Gratch, Jonathan
Teaching Reverse Appraisal to Improve Negotiation Skills Journal Article
In: IEEE Trans. Affective Comput., pp. 1–14, 2023, ISSN: 1949-3045, 2371-9850.
Links | BibTeX | Tags: UARC, Virtual Humans
@article{sato_teaching_2023,
title = {Teaching Reverse Appraisal to Improve Negotiation Skills},
author = {Motoaki Sato and Kazunori Terada and Jonathan Gratch},
url = {https://ieeexplore.ieee.org/document/10189838/},
doi = {10.1109/TAFFC.2023.3285931},
issn = {1949-3045, 2371-9850},
year = {2023},
date = {2023-01-01},
urldate = {2023-09-20},
journal = {IEEE Trans. Affective Comput.},
pages = {1–14},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Melo, Celso M. De; Gratch, Jonathan; Marsella, Stacy; Pelachaud, Catherine
Social Functions of Machine Emotional Expressions Journal Article
In: Proc. IEEE, pp. 1–16, 2023, ISSN: 0018-9219, 1558-2256.
Links | BibTeX | Tags: UARC, Virtual Humans
@article{de_melo_social_2023,
title = {Social Functions of Machine Emotional Expressions},
author = {Celso M. De Melo and Jonathan Gratch and Stacy Marsella and Catherine Pelachaud},
url = {https://ieeexplore.ieee.org/document/10093227/},
doi = {10.1109/JPROC.2023.3261137},
issn = {0018-9219, 1558-2256},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-04},
journal = {Proc. IEEE},
pages = {1–16},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Lu, Shuhong; Yoon, Youngwoo; Feng, Andrew
Co-Speech Gesture Synthesis using Discrete Gesture Token Learning Journal Article
In: 2023, (Publisher: arXiv Version Number: 1).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{lu_co-speech_2023,
title = {Co-Speech Gesture Synthesis using Discrete Gesture Token Learning},
author = {Shuhong Lu and Youngwoo Yoon and Andrew Feng},
url = {https://arxiv.org/abs/2303.12822},
doi = {10.48550/ARXIV.2303.12822},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-04},
abstract = {Synthesizing realistic co-speech gestures is an important and yet unsolved problem for creating believable motions that can drive a humanoid robot to interact and communicate with human users. Such capability will improve the impressions of the robots by human users and will find applications in education, training, and medical services. One challenge in learning the co-speech gesture model is that there may be multiple viable gesture motions for the same speech utterance. The deterministic regression methods can not resolve the conflicting samples and may produce over-smoothed or damped motions. We proposed a two-stage model to address this uncertainty issue in gesture synthesis by modeling the gesture segments as discrete latent codes. Our method utilizes RQ-VAE in the first stage to learn a discrete codebook consisting of gesture tokens from training data. In the second stage, a two-level autoregressive transformer model is used to learn the prior distribution of residual codes conditioned on input speech context. Since the inference is formulated as token sampling, multiple gesture sequences could be generated given the same speech input using top-k sampling. The quantitative results and the user study showed the proposed method outperforms the previous methods and is able to generate realistic and diverse gesture motions.},
note = {Publisher: arXiv
Version Number: 1},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Hale, James; Kim, Peter; Gratch, Jonathan
Risk Aversion and Demographic Factors Affect Preference Elicitation and Outcomes of a Salary Negotiation Journal Article
In: Proceedings of the Annual Meeting of the Cognitive Science Society, vol. Volume 45, 2023.
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{hale_risk_2023,
title = {Risk Aversion and Demographic Factors Affect Preference Elicitation and Outcomes of a Salary Negotiation},
author = {James Hale and Peter Kim and Jonathan Gratch},
url = {https://escholarship.org/uc/item/7n01v4f9#main},
year = {2023},
date = {2023-01-01},
journal = {Proceedings of the Annual Meeting of the Cognitive Science Society},
volume = {Volume 45},
abstract = {Women and minorities obtain lower salaries when negotiating their employment compensation. Some have suggested that automated negotiation and dispute-resolution technology might address such material inequities. These algorithms elicit the multi-criteria preferences of each side of a dispute and arrive at solutions that are efficient and "provably" fair. In a study that explores the potential benefit of these methods, we highlight cognitive factors that may allow inequities to persist despite these methods. Specifically, risk-averse individuals express lower preferences for salary and as risk-aversion is more common in women and minorities, this translates into a ``provably'' fair lower salary. While this may reflect actual underlying differences in preferences across groups, individuals may be confounding their preferences for salary with their risk preference (i.e., their fear of not reaching an agreement), such that these groups achieve worse outcomes than they should. We further highlight that methodological choices in how negotiation processes are often studied can obscure the magnitude of this effect.},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Yang, Jing; Xiao, Hanyuan; Teng, Wenbin; Cai, Yunxuan; Zhao, Yajie
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering Journal Article
In: 2023, (Publisher: arXiv Version Number: 1).
Abstract | Links | BibTeX | Tags: UARC, VGL
@article{yang_light_2023,
title = {Light Sampling Field and BRDF Representation for Physically-based Neural Rendering},
author = {Jing Yang and Hanyuan Xiao and Wenbin Teng and Yunxuan Cai and Yajie Zhao},
url = {https://arxiv.org/abs/2304.05472},
doi = {10.48550/ARXIV.2304.05472},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-22},
abstract = {Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy and relies on complex capture devices. Inspired by the success in quality and efficiency of recent volumetric neural rendering, we want to develop a physically-based neural shader to eliminate device dependency and significantly boost performance. However, no existing lighting and material models in the current neural rendering approaches can accurately represent the comprehensive lighting models and BRDFs properties required by the PBR process. Thus, this paper proposes a novel lighting representation that models direct and indirect light locally through a light sampling strategy in a learned light sampling field. We also propose BRDF models to separately represent surface/subsurface scattering details to enable complex objects such as translucent material (i.e., skin, jade). We then implement our proposed representations with an end-to-end physically-based neural face skin shader, which takes a standard face asset (i.e., geometry, albedo map, and normal map) and an HDRI for illumination as inputs and generates a photo-realistic rendering as output. Extensive experiments showcase the quality and efficiency of our PBR face skin shader, indicating the effectiveness of our proposed lighting and material representations.},
note = {Publisher: arXiv
Version Number: 1},
keywords = {UARC, VGL},
pubstate = {published},
tppubtype = {article}
}
Wu, Haochen; Sequeira, Pedro; Pynadath, David V.
Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning Journal Article
In: 2023, (Publisher: arXiv Version Number: 2).
Abstract | Links | BibTeX | Tags: AI, Social Simulation
@article{wu_multiagent_2023,
title = {Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning},
author = {Haochen Wu and Pedro Sequeira and David V. Pynadath},
url = {https://arxiv.org/abs/2302.10238},
doi = {10.48550/ARXIV.2302.10238},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
abstract = {We approach the problem of understanding how people interact with each other in collaborative settings, especially when individuals know little about their teammates, via Multiagent Inverse Reinforcement Learning (MIRL), where the goal is to infer the reward functions guiding the behavior of each individual given trajectories of a team's behavior during some task. Unlike current MIRL approaches, we do not assume that team members know each other's goals a priori; rather, that they collaborate by adapting to the goals of others perceived by observing their behavior, all while jointly performing a task. To address this problem, we propose a novel approach to MIRL via Theory of Mind (MIRL-ToM). For each agent, we first use ToM reasoning to estimate a posterior distribution over baseline reward profiles given their demonstrated behavior. We then perform MIRL via decentralized equilibrium by employing single-agent Maximum Entropy IRL to infer a reward function for each agent, where we simulate the behavior of other teammates according to the time-varying distribution over profiles. We evaluate our approach in a simulated 2-player search-and-rescue operation where the goal of the agents, playing different roles, is to search for and evacuate victims in the environment. Our results show that the choice of baseline profiles is paramount to the recovery of the ground-truth rewards, and that MIRL-ToM is able to recover the rewards used by agents interacting both with known and unknown teammates.},
note = {Publisher: arXiv
Version Number: 2},
keywords = {AI, Social Simulation},
pubstate = {published},
tppubtype = {article}
}
Yu, Zifan; Chen, Meida; Zhang, Zhikang; You, Suya; Ren, Fengbo
TransUPR: A Transformer-based Uncertain Point Refiner for LiDAR Point Cloud Semantic Segmentation Journal Article
In: 2023, (Publisher: arXiv Version Number: 2).
Abstract | Links | BibTeX | Tags: STG, UARC
@article{yu_transupr_2023,
title = {TransUPR: A Transformer-based Uncertain Point Refiner for LiDAR Point Cloud Semantic Segmentation},
author = {Zifan Yu and Meida Chen and Zhikang Zhang and Suya You and Fengbo Ren},
url = {https://arxiv.org/abs/2302.08594},
doi = {10.48550/ARXIV.2302.08594},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
abstract = {In this work, we target the problem of uncertain points refinement for image-based LiDAR point cloud semantic segmentation (LiDAR PCSS). This problem mainly results from the boundary-blurring problem of convolution neural networks (CNNs) and quantitation loss of spherical projection, which are often hard to avoid for common image-based LiDAR PCSS approaches. We propose a plug-and-play transformer-based uncertain point refiner (TransUPR) to address the problem. Through local feature aggregation, uncertain point localization, and self-attention-based transformer design, TransUPR, integrated into an existing range image-based LiDAR PCSS approach (e.g., CENet), achieves the state-of-the-art performance (68.2% mIoU) on Semantic-KITTI benchmark, which provides a performance improvement of 0.6% on the mIoU.},
note = {Publisher: arXiv
Version Number: 2},
keywords = {STG, UARC},
pubstate = {published},
tppubtype = {article}
}
Vlake, Johan H.; Bommel, Jasper; Riva, Giuseppe; Wiederhold, Brenda K.; Cipresso, Pietro; Rizzo, Albert Skip; Botella, Cristina; Hooft, Lotty; Bienvenu, O. Joseph; Geerts, Bart; Wils, Evert-Jan; Gommers, Diederik; Genderen, Michel E.
Reporting the early stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR Journal Article
In: Nat Med, vol. 29, no. 1, pp. 12–13, 2023, ISSN: 1546-170X, (Number: 1 Publisher: Nature Publishing Group).
Links | BibTeX | Tags: MedVR, UARC
@article{vlake_reporting_2023,
title = {Reporting the early stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR},
author = {Johan H. Vlake and Jasper Bommel and Giuseppe Riva and Brenda K. Wiederhold and Pietro Cipresso and Albert Skip Rizzo and Cristina Botella and Lotty Hooft and O. Joseph Bienvenu and Bart Geerts and Evert-Jan Wils and Diederik Gommers and Michel E. Genderen},
url = {https://www.nature.com/articles/s41591-022-02085-7},
doi = {10.1038/s41591-022-02085-7},
issn = {1546-170X},
year = {2023},
date = {2023-01-01},
urldate = {2023-03-31},
journal = {Nat Med},
volume = {29},
number = {1},
pages = {12–13},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Chawla, Kushal; Clever, Rene; Ramirez, Jaysa; Lucas, Gale M.; Gratch, Jonathan
Towards Emotion-Aware Agents for Improved User Satisfaction and Partner Perception in Negotiation Dialogues Journal Article
In: IEEE Transactions on Affective Computing, pp. 1–12, 2023, ISSN: 1949-3045, (Conference Name: IEEE Transactions on Affective Computing).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{chawla_towards_2023,
title = {Towards Emotion-Aware Agents for Improved User Satisfaction and Partner Perception in Negotiation Dialogues},
author = {Kushal Chawla and Rene Clever and Jaysa Ramirez and Gale M. Lucas and Jonathan Gratch},
url = {https://ieeexplore.ieee.org/abstract/document/10021626},
doi = {10.1109/TAFFC.2023.3238007},
issn = {1949-3045},
year = {2023},
date = {2023-01-01},
journal = {IEEE Transactions on Affective Computing},
pages = {1–12},
abstract = {Negotiation is a complex social interaction that encapsulates emotional encounters in human decision-making. Virtual agents that can negotiate with humans by the means of language are useful in pedagogy and conversational AI. To advance the development of such agents, we explore the role of emotion in the prediction of two important subjective goals in a negotiation – outcome satisfaction and partner perception. We devise ways to measure and compare different degrees of emotion expression in negotiation dialogues, consisting of emoticon, lexical, and contextual variables. Through an extensive analysis of a large-scale dataset in chat-based negotiations, we find that incorporating emotion expression explains significantly more variance, above and beyond the demographics and personality traits of the participants. Further, our temporal analysis reveals that emotive information from both early and later stages of the negotiation contributes to this prediction, indicating the need for a continual learning model of capturing emotion for automated agents. Finally, we extend our analysis to another dataset, showing promise that our findings generalize to more complex scenarios. We conclude by discussing our insights, which will be helpful for designing adaptive negotiation agents that interact through realistic communication interfaces.},
note = {Conference Name: IEEE Transactions on Affective Computing},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Lei, Su; Gratch, Jonathan
Emotional Expressivity is a Reliable Signal of Surprise Journal Article
In: IEEE Transactions on Affective Computing, pp. 1–12, 2023, ISSN: 1949-3045, (Conference Name: IEEE Transactions on Affective Computing).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{lei_emotional_2023,
title = {Emotional Expressivity is a Reliable Signal of Surprise},
author = {Su Lei and Jonathan Gratch},
doi = {10.1109/TAFFC.2023.3234015},
issn = {1949-3045},
year = {2023},
date = {2023-01-01},
journal = {IEEE Transactions on Affective Computing},
pages = {1–12},
abstract = {We consider the problem of inferring what happened to a person in a social task from momentary facial reactions. To approach this, we introduce several innovations. First, rather than predicting what (observers think) someone feels, we predict objective features of the event that immediately preceded the facial reactions. Second, we draw on appraisal theory, a key psychological theory of emotion, to characterize features of this immediately-preceded event. Specifically, we explore if facial expressions reveal if the event is expected, goal-congruent, and norm-compatible. Finally, we argue that emotional expressivity serves as a better feature for characterizing momentary expressions than traditional facial features. Specifically, we use supervised machine learning to predict third-party judgments of emotional expressivity with high accuracy, and show this model improves inferences about the nature of the event that preceded an emotional reaction. Contrary to common sense, “genuine smiles” failed to predict if an event advanced a person's goals. Rather, expressions best revealed if an event violated expectations. We discussed the implications of these findings for the interpretation of facial displays and potential limitations that could impact the generality of these findings.},
note = {Conference Name: IEEE Transactions on Affective Computing},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Lucas, Gale M.; Mell, Johnathan; Boberg, Jill; Zenone, Forrest; Visser, Ewart J.; Tossell, Chad; Seech, Todd
Customizing virtual interpersonal skills training applications may not improve trainee performance Journal Article
In: Sci Rep, vol. 13, no. 1, pp. 78, 2023, ISSN: 2045-2322, (Number: 1 Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{lucas_customizing_2023,
title = {Customizing virtual interpersonal skills training applications may not improve trainee performance},
author = {Gale M. Lucas and Johnathan Mell and Jill Boberg and Forrest Zenone and Ewart J. Visser and Chad Tossell and Todd Seech},
url = {https://www.nature.com/articles/s41598-022-27154-2},
doi = {10.1038/s41598-022-27154-2},
issn = {2045-2322},
year = {2023},
date = {2023-01-01},
urldate = {2023-03-31},
journal = {Sci Rep},
volume = {13},
number = {1},
pages = {78},
abstract = {While some theoretical perspectives imply that the context of a virtual training should be customized to match the intended context where those skills would ultimately be applied, others suggest this might not be necessary for learning. It is important to determine whether manipulating context matters for performance in training applications because customized virtual training systems made for specific use cases are more costly than generic “off-the-shelf” ones designed for a broader set of users. Accordingly, we report a study where military cadets use a virtual platform to practice their negotiation skills, and are randomly assigned to one of two virtual context conditions: military versus civilian. Out of 28 measures capturing performance in the negotiation, there was only one significant result: cadets in the civilian condition politely ask the agent to make an offer significantly more than those in the military condition. These results imply that—for this interpersonal skills application, and perhaps ones like it—virtual context may matter very little for performance during social skills training, and that commercial systems may yield real benefits to military scenarios with little-to-no modification.},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Adami, Pooya; Singh, Rashmi; Rodrigues, Patrick Borges; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale
In: Advanced Engineering Informatics, vol. 55, pp. 101837, 2023, ISSN: 1474-0346.
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{adami_participants_2023,
title = {Participants matter: Effectiveness of VR-based training on the knowledge, trust in the robot, and self-efficacy of construction workers and university students},
author = {Pooya Adami and Rashmi Singh and Patrick Borges Rodrigues and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale Lucas},
url = {https://www.sciencedirect.com/science/article/pii/S1474034622002956},
doi = {10.1016/j.aei.2022.101837},
issn = {1474-0346},
year = {2023},
date = {2023-01-01},
urldate = {2023-03-31},
journal = {Advanced Engineering Informatics},
volume = {55},
pages = {101837},
abstract = {Virtual Reality (VR)-based training has gained attention from the scientific community in the Architecture, Engineering, and Construction (AEC) industry as a cost-effective and safe method that eliminates the safety risks that may impose on workers during the training compared to traditional training methods (e.g., in-person hands-on training, apprenticeship). Although researchers have developed VR-based training for construction workers, some have recruited students rather than workers to understand the effect of their VR-based training. However, students are different from construction workers in many ways, which can threaten the validity of such studies. Hence, research is needed to investigate the extent to which the findings of a VR-based training study are contingent on whether students or construction workers were used as the study sample. This paper strives to compare the effectiveness of VR-based training on university students’ and construction workers’ knowledge acquisition, trust in the robot, and robot operation self-efficacy in remote operation of a construction robot. Twenty-five construction workers and twenty-five graduate construction engineering students were recruited to complete a VR-based training for remote operating a demolition robot. We used quantitative analyses to answer our research questions. Our study shows that the results are dependent on the target sample in that students gained more knowledge, whereas construction workers gained more trust in the robot and more self-efficacy in robot operation. These findings suggest that the effectiveness of VR-based training on students may not necessarily associate with its effectiveness on construction workers.},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
2022
Harvey, Philip D.; Depp, Colin A.; Rizzo, Albert A.; Strauss, Gregory P.; Spelber, David; Carpenter, Linda L.; Kalin, Ned H.; Krystal, John H.; McDonald, William M.; Nemeroff, Charles B.; Rodriguez, Carolyn I.; Widge, Alik S.; Torous, John
Technology and Mental Health: State of the Art for Assessment and Treatment Journal Article
In: AJP, vol. 179, no. 12, pp. 897–914, 2022, ISSN: 0002-953X, 1535-7228.
Links | BibTeX | Tags: MedVR, UARC
@article{harvey_technology_2022,
title = {Technology and Mental Health: State of the Art for Assessment and Treatment},
author = {Philip D. Harvey and Colin A. Depp and Albert A. Rizzo and Gregory P. Strauss and David Spelber and Linda L. Carpenter and Ned H. Kalin and John H. Krystal and William M. McDonald and Charles B. Nemeroff and Carolyn I. Rodriguez and Alik S. Widge and John Torous},
url = {http://ajp.psychiatryonline.org/doi/10.1176/appi.ajp.21121254},
doi = {10.1176/appi.ajp.21121254},
issn = {0002-953X, 1535-7228},
year = {2022},
date = {2022-12-01},
urldate = {2023-08-22},
journal = {AJP},
volume = {179},
number = {12},
pages = {897–914},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Maihofer, Adam X.; Engchuan, Worrawat; Huguet, Guillaume; Klein, Marieke; MacDonald, Jeffrey R.; Shanta, Omar; Thiruvahindrapuram, Bhooma; Jean-louis, Martineau; Saci, Zohra; Jacquemont, Sebastien; Scherer, Stephen W.; Ketema, Elizabeth; Aiello, Allison E.; Amstadter, Ananda B.; Avdibegović, Esmina; Babic, Dragan; Baker, Dewleen G.; Bisson, Jonathan I.; Boks, Marco P.; Bolger, Elizabeth A.; Bryant, Richard A.; Bustamante, Angela C.; Caldas-de-Almeida, Jose Miguel; Cardoso, Graça; Deckert, Jurgen; Delahanty, Douglas L.; Domschke, Katharina; Dunlop, Boadie W.; Dzubur-Kulenovic, Alma; Evans, Alexandra; Feeny, Norah C.; Franz, Carol E.; Gautam, Aarti; Geuze, Elbert; Goci, Aferdita; Hammamieh, Rasha; Jakovljevic, Miro; Jett, Marti; Jones, Ian; Kaufman, Milissa L.; Kessler, Ronald C.; King, Anthony P.; Kremen, William S.; Lawford, Bruce R.; Lebois, Lauren A. M.; Lewis, Catrin; Liberzon, Israel; Linnstaedt, Sarah D.; Lugonja, Bozo; Luykx, Jurjen J.; Lyons, Michael J.; Mavissakalian, Matig R.; McLaughlin, Katie A.; McLean, Samuel A.; Mehta, Divya; Mellor, Rebecca; Morris, Charles Phillip; Muhie, Seid; Orcutt, Holly K.; Peverill, Matthew; Ratanatharathorn, Andrew; Risbrough, Victoria B.; Rizzo, Albert; Roberts, Andrea L.; Rothbaum, Alex O.; Rothbaum, Barbara O.; Roy-Byrne, Peter; Ruggiero, Kenneth J.; Rutten, Bart P. F.; Schijven, Dick; Seng, Julia S.; Sheerin, Christina M.; Sorenson, Michael A.; Teicher, Martin H.; Uddin, Monica; Ursano, Robert J.; Vinkers, Christiaan H.; Voisey, Joanne; Weber, Heike; Winternitz, Sherry; Xavier, Miguel; Yang, Ruoting; Young, Ross McD; Zoellner, Lori A.; Salem, Rany M.; Shaffer, Richard A.; Wu, Tianying; Ressler, Kerry J.; Stein, Murray B.; Koenen, Karestan C.; Sebat, Jonathan; Nievergelt, Caroline M.
Rare copy number variation in posttraumatic stress disorder Journal Article
In: Mol Psychiatry, vol. 27, no. 12, pp. 5062–5069, 2022, ISSN: 1476-5578, (Number: 12 Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{maihofer_rare_2022,
title = {Rare copy number variation in posttraumatic stress disorder},
author = {Adam X. Maihofer and Worrawat Engchuan and Guillaume Huguet and Marieke Klein and Jeffrey R. MacDonald and Omar Shanta and Bhooma Thiruvahindrapuram and Martineau Jean-louis and Zohra Saci and Sebastien Jacquemont and Stephen W. Scherer and Elizabeth Ketema and Allison E. Aiello and Ananda B. Amstadter and Esmina Avdibegović and Dragan Babic and Dewleen G. Baker and Jonathan I. Bisson and Marco P. Boks and Elizabeth A. Bolger and Richard A. Bryant and Angela C. Bustamante and Jose Miguel Caldas-de-Almeida and Graça Cardoso and Jurgen Deckert and Douglas L. Delahanty and Katharina Domschke and Boadie W. Dunlop and Alma Dzubur-Kulenovic and Alexandra Evans and Norah C. Feeny and Carol E. Franz and Aarti Gautam and Elbert Geuze and Aferdita Goci and Rasha Hammamieh and Miro Jakovljevic and Marti Jett and Ian Jones and Milissa L. Kaufman and Ronald C. Kessler and Anthony P. King and William S. Kremen and Bruce R. Lawford and Lauren A. M. Lebois and Catrin Lewis and Israel Liberzon and Sarah D. Linnstaedt and Bozo Lugonja and Jurjen J. Luykx and Michael J. Lyons and Matig R. Mavissakalian and Katie A. McLaughlin and Samuel A. McLean and Divya Mehta and Rebecca Mellor and Charles Phillip Morris and Seid Muhie and Holly K. Orcutt and Matthew Peverill and Andrew Ratanatharathorn and Victoria B. Risbrough and Albert Rizzo and Andrea L. Roberts and Alex O. Rothbaum and Barbara O. Rothbaum and Peter Roy-Byrne and Kenneth J. Ruggiero and Bart P. F. Rutten and Dick Schijven and Julia S. Seng and Christina M. Sheerin and Michael A. Sorenson and Martin H. Teicher and Monica Uddin and Robert J. Ursano and Christiaan H. Vinkers and Joanne Voisey and Heike Weber and Sherry Winternitz and Miguel Xavier and Ruoting Yang and Ross McD Young and Lori A. Zoellner and Rany M. Salem and Richard A. Shaffer and Tianying Wu and Kerry J. Ressler and Murray B. Stein and Karestan C. Koenen and Jonathan Sebat and Caroline M. Nievergelt},
url = {https://www.nature.com/articles/s41380-022-01776-4},
doi = {10.1038/s41380-022-01776-4},
issn = {1476-5578},
year = {2022},
date = {2022-12-01},
urldate = {2023-03-31},
journal = {Mol Psychiatry},
volume = {27},
number = {12},
pages = {5062–5069},
abstract = {Posttraumatic stress disorder (PTSD) is a heritable (h2 = 24–71%) psychiatric illness. Copy number variation (CNV) is a form of rare genetic variation that has been implicated in the etiology of psychiatric disorders, but no large-scale investigation of CNV in PTSD has been performed. We present an association study of CNV burden and PTSD symptoms in a sample of 114,383 participants (13,036 cases and 101,347 controls) of European ancestry. CNVs were called using two calling algorithms and intersected to a consensus set. Quality control was performed to remove strong outlier samples. CNVs were examined for association with PTSD within each cohort using linear or logistic regression analysis adjusted for population structure and CNV quality metrics, then inverse variance weighted meta-analyzed across cohorts. We examined the genome-wide total span of CNVs, enrichment of CNVs within specified gene-sets, and CNVs overlapping individual genes and implicated neurodevelopmental regions. The total distance covered by deletions crossing over known neurodevelopmental CNV regions was significant (beta = 0.029},
note = {Number: 12
Publisher: Nature Publishing Group},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Becerik-Gerber, Burcin; Lucas, Gale; Aryal, Ashrant; Awada, Mohamad; Bergés, Mario; Billington, Sarah; Boric-Lubecke, Olga; Ghahramani, Ali; Heydarian, Arsalan; Höelscher, Christoph; Jazizadeh, Farrokh; Khan, Azam; Langevin, Jared; Liu, Ruying; Marks, Frederick; Mauriello, Matthew Louis; Murnane, Elizabeth; Noh, Haeyoung; Pritoni, Marco; Roll, Shawn; Schaumann, Davide; Seyedrezaei, Mirmahdi; Taylor, John E.; Zhao, Jie; Zhu, Runhe
The field of human building interaction for convergent research and innovation for intelligent built environments Journal Article
In: Sci Rep, vol. 12, no. 1, pp. 22092, 2022, ISSN: 2045-2322, (Number: 1 Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{becerik-gerber_field_2022,
title = {The field of human building interaction for convergent research and innovation for intelligent built environments},
author = {Burcin Becerik-Gerber and Gale Lucas and Ashrant Aryal and Mohamad Awada and Mario Bergés and Sarah Billington and Olga Boric-Lubecke and Ali Ghahramani and Arsalan Heydarian and Christoph Höelscher and Farrokh Jazizadeh and Azam Khan and Jared Langevin and Ruying Liu and Frederick Marks and Matthew Louis Mauriello and Elizabeth Murnane and Haeyoung Noh and Marco Pritoni and Shawn Roll and Davide Schaumann and Mirmahdi Seyedrezaei and John E. Taylor and Jie Zhao and Runhe Zhu},
url = {https://www.nature.com/articles/s41598-022-25047-y},
doi = {10.1038/s41598-022-25047-y},
issn = {2045-2322},
year = {2022},
date = {2022-12-01},
urldate = {2023-03-31},
journal = {Sci Rep},
volume = {12},
number = {1},
pages = {22092},
abstract = {Human-Building Interaction (HBI) is a convergent field that represents the growing complexities of the dynamic interplay between human experience and intelligence within built environments. This paper provides core definitions, research dimensions, and an overall vision for the future of HBI as developed through consensus among 25 interdisciplinary experts in a series of facilitated workshops. Three primary areas contribute to and require attention in HBI research: humans (human experiences, performance, and well-being), buildings (building design and operations), and technologies (sensing, inference, and awareness). Three critical interdisciplinary research domains intersect these areas: control systems and decision making, trust and collaboration, and modeling and simulation. Finally, at the core, it is vital for HBI research to center on and support equity, privacy, and sustainability. Compelling research questions are posed for each primary area, research domain, and core principle. State-of-the-art methods used in HBI studies are discussed, and examples of original research are offered to illustrate opportunities for the advancement of HBI research.},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Becerik-Gerber, Burçin; Lucas, Gale; Aryal, Ashrant; Awada, Mohamad; Bergés, Mario; Billington, Sarah L; Boric-Lubecke, Olga; Ghahramani, Ali; Heydarian, Arsalan; Jazizadeh, Farrokh; Liu, Ruying; Zhu, Runhe; Marks, Frederick; Roll, Shawn; Seyedrezaei, Mirmahdi; Taylor, John E.; Höelscher, Christoph; Khan, Azam; Langevin, Jared; Mauriello, Matthew Louis; Murnane, Elizabeth; Noh, Haeyoung; Pritoni, Marco; Schaumann, Davide; Zhao, Jie
Ten questions concerning human-building interaction research for improving the quality of life Journal Article
In: Building and Environment, vol. 226, pp. 109681, 2022, ISSN: 0360-1323.
Abstract | Links | BibTeX | Tags: DTIC, UARC, Virtual Humans
@article{becerik-gerber_ten_2022,
title = {Ten questions concerning human-building interaction research for improving the quality of life},
author = {Burçin Becerik-Gerber and Gale Lucas and Ashrant Aryal and Mohamad Awada and Mario Bergés and Sarah L Billington and Olga Boric-Lubecke and Ali Ghahramani and Arsalan Heydarian and Farrokh Jazizadeh and Ruying Liu and Runhe Zhu and Frederick Marks and Shawn Roll and Mirmahdi Seyedrezaei and John E. Taylor and Christoph Höelscher and Azam Khan and Jared Langevin and Matthew Louis Mauriello and Elizabeth Murnane and Haeyoung Noh and Marco Pritoni and Davide Schaumann and Jie Zhao},
url = {https://www.sciencedirect.com/science/article/pii/S0360132322009118},
doi = {10.1016/j.buildenv.2022.109681},
issn = {0360-1323},
year = {2022},
date = {2022-12-01},
urldate = {2023-03-31},
journal = {Building and Environment},
volume = {226},
pages = {109681},
abstract = {This paper seeks to address ten questions that explore the burgeoning field of Human-Building Interaction (HBI), an interdisciplinary field that represents the next frontier in convergent research and innovation to enable the dynamic interplay of human and building interactional intelligence. The field of HBI builds on several existing efforts in historically separate research fields/communities and aims to understand how buildings affect human outcomes and experiences, as well as how humans interact with, adapt to, and affect the built environment and its systems, to support buildings that can learn, enable adaptation, and evolve at different scales to improve the quality-of-life of its users while optimizing resource usage and service availability. Questions were developed by a diverse group of researchers with backgrounds in design, engineering, computer science, social science, and health science. Answers to these questions draw conclusions from what has been achieved to date as reported in the available literature and establish a foundation for future HBI research. This paper aims to encourage interdisciplinary collaborations in HBI research to change the way people interact with and perceive technology within the context of buildings and inform the design, construction, and operation of next-generation, intelligent built environments. In doing so, HBI research can realize a myriad of benefits for human users, including improved productivity, health, cognition, convenience, and comfort, all of which are essential to societal well-being.},
keywords = {DTIC, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Zhu, Runhe; Lucas, Gale M.; Becerik-Gerber, Burcin; Southers, Erroll G.; Landicho, Earl
The impact of security countermeasures on human behavior during active shooter incidents Journal Article
In: Sci Rep, vol. 12, no. 1, pp. 929, 2022, ISSN: 2045-2322.
Abstract | Links | BibTeX | Tags: DTIC, UARC
@article{zhu_impact_2022,
title = {The impact of security countermeasures on human behavior during active shooter incidents},
author = {Runhe Zhu and Gale M. Lucas and Burcin Becerik-Gerber and Erroll G. Southers and Earl Landicho},
url = {https://www.nature.com/articles/s41598-022-04922-8},
doi = {10.1038/s41598-022-04922-8},
issn = {2045-2322},
year = {2022},
date = {2022-12-01},
urldate = {2022-09-26},
journal = {Sci Rep},
volume = {12},
number = {1},
pages = {929},
abstract = {Abstract Active shooter incidents represent an increasing threat to American society, especially in commercial and educational buildings. In recent years, a wide variety of security countermeasures have been recommended by public and governmental agencies. Many of these countermeasures are aimed to increase building security, yet their impact on human behavior when an active shooter incident occurs remains underexplored. To fill this research gap, we conducted virtual experiments to evaluate the impact of countermeasures on human behavior during active shooter incidents. A total of 162 office workers and middle/high school teachers were recruited to respond to an active shooter incident in virtual office and school buildings with or without the implementation of multiple countermeasures. The experiment results showed countermeasures significantly influenced participants’ response time and decisions (e.g., run, hide, fight). Participants’ responses and perceptions of the active shooter incident were also contingent on their daily roles, as well as building and social contexts. Teachers had more concerns for occupants’ safety than office workers. Moreover, teachers had more positive perceptions of occupants in the school, whereas office workers had more positive perceptions of occupants in the office.},
keywords = {DTIC, UARC},
pubstate = {published},
tppubtype = {article}
}