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Hartholt, Arno; McCullough, Kyle; Fast, Ed; Leeds, Andrew; Mozgai, Sharon; Aris, Tim; Ustun, Volkan; Gordon, Andrew; McGroarty, Christopher
Rapid Prototyping for Simulation and Training with the Rapid Integration & Development Environment (RIDE) Inproceedings
In: 2021.
@inproceedings{hartholt_rapid_2021,
title = {Rapid Prototyping for Simulation and Training with the Rapid Integration & Development Environment (RIDE)},
author = {Arno Hartholt and Kyle McCullough and Ed Fast and Andrew Leeds and Sharon Mozgai and Tim Aris and Volkan Ustun and Andrew Gordon and Christopher McGroarty},
year = {2021},
date = {2021-11-01},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Chen, Meida; Feng, Andrew; Hou, Yu; McCullough, Kyle; Prasad, Pratusha Bhuvana; Soibelman, Lucio
Ground material classification and for UAV-based photogrammetric 3D data A 2D-3D Hybrid Approach Journal Article
In: 2021.
@article{chen_ground_2021,
title = {Ground material classification and for UAV-based photogrammetric 3D data A 2D-3D Hybrid Approach},
author = {Meida Chen and Andrew Feng and Yu Hou and Kyle McCullough and Pratusha Bhuvana Prasad and Lucio Soibelman},
url = {https://arxiv.org/abs/2109.12221},
doi = {10.48550/ARXIV.2109.12221},
year = {2021},
date = {2021-01-01},
urldate = {2022-09-27},
abstract = {In recent years, photogrammetry has been widely used in many areas to create photorealistic 3D virtual data representing the physical environment. The innovation of small unmanned aerial vehicles (sUAVs) has provided additional high-resolution imaging capabilities with low cost for mapping a relatively large area of interest. These cutting-edge technologies have caught the US Army and Navy's attention for the purpose of rapid 3D battlefield reconstruction, virtual training, and simulations. Our previous works have demonstrated the importance of information extraction from the derived photogrammetric data to create semantic-rich virtual environments (Chen et al., 2019). For example, an increase of simulation realism and fidelity was achieved by segmenting and replacing photogrammetric trees with game-ready tree models. In this work, we further investigated the semantic information extraction problem and focused on the ground material segmentation and object detection tasks. The main innovation of this work was that we leveraged both the original 2D images and the derived 3D photogrammetric data to overcome the challenges faced when using each individual data source. For ground material segmentation, we utilized an existing convolutional neural network architecture (i.e., 3DMV) which was originally designed for segmenting RGB-D sensed indoor data. We improved its performance for outdoor photogrammetric data by introducing a depth pooling layer in the architecture to take into consideration the distance between the source images and the reconstructed terrain model. To test the performance of our improved 3DMV, a ground truth ground material database was created using data from the One World Terrain (OWT) data repository. Finally, a workflow for importing the segmented ground materials into a virtual simulation scene was introduced, and visual results are reported in this paper.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Oxendine, Christopher; O'Banion, Matt; Wright, William; Irmischer, Ian; Fleming, Steven
Rapid Terrain Generation for GeoVisualization, Simulation, Mission Rehearsal, & Operations Journal Article
In: 2019 State and Future of GEOINT Report, pp. 5, 2019.
@article{oxendine_rapid_2019,
title = {Rapid Terrain Generation for GeoVisualization, Simulation, Mission Rehearsal, & Operations},
author = {Christopher Oxendine and Matt O'Banion and William Wright and Ian Irmischer and Steven Fleming},
url = {https://digitalcommons.usmalibrary.org/usma_research_papers/151/},
year = {2019},
date = {2019-06-01},
journal = {2019 State and Future of GEOINT Report},
pages = {5},
abstract = {Geospecific 3D terrain representation (aka reality modeling) is revolutionizing geovisualization, simulation, and engineering practices around the world. In tandem with the rapid growth in unmanned aerial systems (UAS) and small satellites, reality modeling advancements now allow geospatial intelligence (GEOINT) practitioners to generate three-dimensional models from a decentralized collection of digital images to meet mission needs in both urban and rural environments. Scalable mesh models deliver enhanced, real-world visualization for engineers, geospatial teams, combatant, and combat support organizations. In this, reality modeling provides a detailed understanding of the physical environment, and models allow installation engineers and GEOINT practitioners to quickly generate updated, high-precision 3D reality meshes to provide real-world digital context for the decision-making process.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Fleming, Steven D; O’Banion, Matt S; McAlinden, Ryan; Oxendine, Christopher; Wright, William; Irmischer, Ian
Rapid Terrain Generation for Geovisualization, Simulation, Mission Rehearsal & Operations Journal Article
In: Annual Report (State and Future of GEOINT), pp. 5, 2019.
@article{fleming_rapid_2019,
title = {Rapid Terrain Generation for Geovisualization, Simulation, Mission Rehearsal & Operations},
author = {Steven D Fleming and Matt S O’Banion and Ryan McAlinden and Christopher Oxendine and William Wright and Ian Irmischer},
url = {http://trajectorymagazine.com/rapid-terrain-generation/},
year = {2019},
date = {2019-01-01},
journal = {Annual Report (State and Future of GEOINT)},
pages = {5},
abstract = {Geospecific 3D terrain representation (aka reality modeling) is revolutionizing geovisualization, simulation, and engineering practices around the world. In tandem with the rapid growth in unmanned aerial systems (UAS) and small satellites, reality modeling advancements now allow geospatial intelligence (GEOINT) practitioners to generate three-dimensional models from a decentralized collection of digital images to meet mission needs in both urban and rural environments. Scalable mesh models deliver enhanced, real-world visualization for engineers, geospatial teams, combatant, and combat support organizations. In this, reality modeling provides a detailed understanding of the physical environment, and models allow installation engineers and GEOINT practitioners to quickly generate updated, high-precision 3D reality meshes to provide real-world digital context for the decision-making process.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Filter
2021
Hartholt, Arno; McCullough, Kyle; Fast, Ed; Leeds, Andrew; Mozgai, Sharon; Aris, Tim; Ustun, Volkan; Gordon, Andrew; McGroarty, Christopher
Rapid Prototyping for Simulation and Training with the Rapid Integration & Development Environment (RIDE) Inproceedings
In: 2021.
BibTeX | Tags: AI, DTIC, Integration Technology, Machine Learning, Simulation, UARC
@inproceedings{hartholt_rapid_2021,
title = {Rapid Prototyping for Simulation and Training with the Rapid Integration & Development Environment (RIDE)},
author = {Arno Hartholt and Kyle McCullough and Ed Fast and Andrew Leeds and Sharon Mozgai and Tim Aris and Volkan Ustun and Andrew Gordon and Christopher McGroarty},
year = {2021},
date = {2021-11-01},
keywords = {AI, DTIC, Integration Technology, Machine Learning, Simulation, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Chen, Meida; Feng, Andrew; Hou, Yu; McCullough, Kyle; Prasad, Pratusha Bhuvana; Soibelman, Lucio
Ground material classification and for UAV-based photogrammetric 3D data A 2D-3D Hybrid Approach Journal Article
In: 2021.
Abstract | Links | BibTeX | Tags: DTIC, Simulation, UARC
@article{chen_ground_2021,
title = {Ground material classification and for UAV-based photogrammetric 3D data A 2D-3D Hybrid Approach},
author = {Meida Chen and Andrew Feng and Yu Hou and Kyle McCullough and Pratusha Bhuvana Prasad and Lucio Soibelman},
url = {https://arxiv.org/abs/2109.12221},
doi = {10.48550/ARXIV.2109.12221},
year = {2021},
date = {2021-01-01},
urldate = {2022-09-27},
abstract = {In recent years, photogrammetry has been widely used in many areas to create photorealistic 3D virtual data representing the physical environment. The innovation of small unmanned aerial vehicles (sUAVs) has provided additional high-resolution imaging capabilities with low cost for mapping a relatively large area of interest. These cutting-edge technologies have caught the US Army and Navy's attention for the purpose of rapid 3D battlefield reconstruction, virtual training, and simulations. Our previous works have demonstrated the importance of information extraction from the derived photogrammetric data to create semantic-rich virtual environments (Chen et al., 2019). For example, an increase of simulation realism and fidelity was achieved by segmenting and replacing photogrammetric trees with game-ready tree models. In this work, we further investigated the semantic information extraction problem and focused on the ground material segmentation and object detection tasks. The main innovation of this work was that we leveraged both the original 2D images and the derived 3D photogrammetric data to overcome the challenges faced when using each individual data source. For ground material segmentation, we utilized an existing convolutional neural network architecture (i.e., 3DMV) which was originally designed for segmenting RGB-D sensed indoor data. We improved its performance for outdoor photogrammetric data by introducing a depth pooling layer in the architecture to take into consideration the distance between the source images and the reconstructed terrain model. To test the performance of our improved 3DMV, a ground truth ground material database was created using data from the One World Terrain (OWT) data repository. Finally, a workflow for importing the segmented ground materials into a virtual simulation scene was introduced, and visual results are reported in this paper.},
keywords = {DTIC, Simulation, UARC},
pubstate = {published},
tppubtype = {article}
}
2019
Oxendine, Christopher; O'Banion, Matt; Wright, William; Irmischer, Ian; Fleming, Steven
Rapid Terrain Generation for GeoVisualization, Simulation, Mission Rehearsal, & Operations Journal Article
In: 2019 State and Future of GEOINT Report, pp. 5, 2019.
Abstract | Links | BibTeX | Tags: Simulation
@article{oxendine_rapid_2019,
title = {Rapid Terrain Generation for GeoVisualization, Simulation, Mission Rehearsal, & Operations},
author = {Christopher Oxendine and Matt O'Banion and William Wright and Ian Irmischer and Steven Fleming},
url = {https://digitalcommons.usmalibrary.org/usma_research_papers/151/},
year = {2019},
date = {2019-06-01},
journal = {2019 State and Future of GEOINT Report},
pages = {5},
abstract = {Geospecific 3D terrain representation (aka reality modeling) is revolutionizing geovisualization, simulation, and engineering practices around the world. In tandem with the rapid growth in unmanned aerial systems (UAS) and small satellites, reality modeling advancements now allow geospatial intelligence (GEOINT) practitioners to generate three-dimensional models from a decentralized collection of digital images to meet mission needs in both urban and rural environments. Scalable mesh models deliver enhanced, real-world visualization for engineers, geospatial teams, combatant, and combat support organizations. In this, reality modeling provides a detailed understanding of the physical environment, and models allow installation engineers and GEOINT practitioners to quickly generate updated, high-precision 3D reality meshes to provide real-world digital context for the decision-making process.},
keywords = {Simulation},
pubstate = {published},
tppubtype = {article}
}
Fleming, Steven D; O’Banion, Matt S; McAlinden, Ryan; Oxendine, Christopher; Wright, William; Irmischer, Ian
Rapid Terrain Generation for Geovisualization, Simulation, Mission Rehearsal & Operations Journal Article
In: Annual Report (State and Future of GEOINT), pp. 5, 2019.
Abstract | Links | BibTeX | Tags: DoD, Simulation, STG
@article{fleming_rapid_2019,
title = {Rapid Terrain Generation for Geovisualization, Simulation, Mission Rehearsal & Operations},
author = {Steven D Fleming and Matt S O’Banion and Ryan McAlinden and Christopher Oxendine and William Wright and Ian Irmischer},
url = {http://trajectorymagazine.com/rapid-terrain-generation/},
year = {2019},
date = {2019-01-01},
journal = {Annual Report (State and Future of GEOINT)},
pages = {5},
abstract = {Geospecific 3D terrain representation (aka reality modeling) is revolutionizing geovisualization, simulation, and engineering practices around the world. In tandem with the rapid growth in unmanned aerial systems (UAS) and small satellites, reality modeling advancements now allow geospatial intelligence (GEOINT) practitioners to generate three-dimensional models from a decentralized collection of digital images to meet mission needs in both urban and rural environments. Scalable mesh models deliver enhanced, real-world visualization for engineers, geospatial teams, combatant, and combat support organizations. In this, reality modeling provides a detailed understanding of the physical environment, and models allow installation engineers and GEOINT practitioners to quickly generate updated, high-precision 3D reality meshes to provide real-world digital context for the decision-making process.},
keywords = {DoD, Simulation, STG},
pubstate = {published},
tppubtype = {article}
}