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Lhommet, Margot; Marsella, Stacy
Metaphoric Gestures: Towards Grounded Mental Spaces Proceedings Article
In: Intelligent Virtual Agents, pp. 264–274, Springer, Boston, MA, 2014.
@inproceedings{lhommet_metaphoric_2014,
title = {Metaphoric Gestures: Towards Grounded Mental Spaces},
author = {Margot Lhommet and Stacy Marsella},
url = {http://ict.usc.edu/pubs/Metaphoric%20Gestures%20-%20Towards%20Grounded%20Mental%20Spaces.pdf},
year = {2014},
date = {2014-08-01},
booktitle = {Intelligent Virtual Agents},
pages = {264–274},
publisher = {Springer},
address = {Boston, MA},
abstract = {Gestures are related to the mental states and unfolding processes of thought, reasoning and verbal language production. This is especially apparent in the case of metaphors and metaphoric gestures. For example, talking about the importance of an idea by calling it a big idea and gesturing to indicate that large size is a manifestation of the use of metaphors in language and gesture. We propose a computational model of the influence of conceptual metaphors on gestures that maps from mental state representations of ideas to their expression in concrete, physical metaphoric gestures. This model relies on conceptual primary metaphors to map the abstract elements of the mental space to concrete physical elements that can be conveyed with gestures.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Xu, Yuyu; Pelachaud, Catherine; Marsella, Stacy
Compound Gesture Generation: A Model Based on Ideational Units Proceedings Article
In: Intelligent Virtual Agents, pp. 477–491, Springer, Boston, MA, 2014.
@inproceedings{xu_compound_2014,
title = {Compound Gesture Generation: A Model Based on Ideational Units},
author = {Yuyu Xu and Catherine Pelachaud and Stacy Marsella},
url = {http://ict.usc.edu/pubs/Compound%20Gesture%20Generation%20-%20A%20Model%20Based%20on%20Ideational%20Units.pdf},
year = {2014},
date = {2014-08-01},
booktitle = {Intelligent Virtual Agents},
pages = {477–491},
publisher = {Springer},
address = {Boston, MA},
abstract = {This work presents a hierarchical framework that generates continuous gesture animation performance for virtual characters. As opposed to approaches that focus more on realizing individual gesture, the focus of this work is on the relation between gestures as part of an overall gesture performance. Following Calbris’ work [3], our approach is to structure the performance around ideational units and determine gestural features within and across these ideational units. Furthermore, we use Calbris’ work on the relation between form and meaning in gesture to help inform how individual gesture’s expressivity is manipulated. Our framework takes in high level communicative function descriptions, generates behavior descriptions and realizes them using our character animation engine. We define the specifications for these different levels of descriptions. Finally, we show the general results as well as experiments illustrating the impacts of the key features.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pynadath, David V.; Rosenbloom, Paul S.; Marsella, Stacy C.
Reinforcement Learning for Adaptive Theory of Mind in the Sigma Cognitive Architecture Proceedings Article
In: Proceedings of the 7th Annual Conference on Artificial General Intelligence, pp. 143 – 154, Springer International Publishing, Quebec City, Canada, 2014, ISBN: 978-3-319-09273-7.
@inproceedings{pynadath_reinforcement_2014,
title = {Reinforcement Learning for Adaptive Theory of Mind in the Sigma Cognitive Architecture},
author = {David V. Pynadath and Paul S. Rosenbloom and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Reinforcement%20learning%20for%20adaptive%20Theory%20of%20Mind%20in%20the%20Sigma%20cognitive%20architecture.pdf},
doi = {10.1007/978-3-319-09274-4_14},
isbn = {978-3-319-09273-7},
year = {2014},
date = {2014-08-01},
booktitle = {Proceedings of the 7th Annual Conference on Artificial General Intelligence},
pages = {143 – 154},
publisher = {Springer International Publishing},
address = {Quebec City, Canada},
abstract = {One of the most common applications of human intelligence is social interaction, where people must make effective decisions despite uncertainty about the potential behavior of others around them. Reinforcement learning (RL) provides one method for agents to acquire knowledge about such interactions. We investigate different methods of multiagent reinforcement learning within the Sigma cognitive architecture. We leverage Sigma’s architectural mechanism for gradient descent to realize four different approaches to multiagent learning: (1) with no explicit model of the other agent, (2) with a model of the other agent as following an unknown stationary policy, (3) with prior knowledge of the other agent’s possible reward functions, and (4) through inverse reinforcement learn- ing (IRL) of the other agent’s reward function. While the first three variations re-create existing approaches from the literature, the fourth represents a novel combination of RL and IRL for social decision-making. We show how all four styles of adaptive Theory of Mind are realized through Sigma’s same gradient descent algorithm, and we illustrate their behavior within an abstract negotiation task.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
McAlinden, Ryan; Pynadath, David V.; Hill, Randall W.
UrbanSim: Using Social Simulation to Train for Stability Operations Book Section
In: Understanding Megacities with the Reconnaissance, Surveillance, and Intelligence Paradigm, 2014.
@incollection{mcalinden_urbansim_2014,
title = {UrbanSim: Using Social Simulation to Train for Stability Operations},
author = {Ryan McAlinden and David V. Pynadath and Randall W. Hill},
url = {http://ict.usc.edu/pubs/UrbanSim%20-%20Using%20Social%20Simulation%20to%20Train%20for%20Stability%20Operations.pdf},
year = {2014},
date = {2014-04-01},
booktitle = {Understanding Megacities with the Reconnaissance, Surveillance, and Intelligence Paradigm},
abstract = {As the United States reorients itself towards to a period of reduced military capacity and away from large‐footprint military engagements, there is an imperative to keep commanders and decision‐makers mentally sharp and prepared for the next ‘hot spot.’ One potential hot spot, megacities, presents a unique set of challenges due to their expansive, often interwoven ethnographic landscapes, and their overall lack of understanding by many western experts. Social simulation using agent‐based models is one approach for furthering our understanding of distant societies and their security implications, and for preparing leaders to engage these populations if and when the need arises. Over the past ten years, the field of social simulation has become decidedly cross‐discipline, including academics and practitioners from the fields of sociology, anthropology, psychology, artificial intelligence and engineering. This has led to an unparalleled advancement in social simulation theory and practice, and as new threats evolve to operate within dense but expansive urban environments, social simulation has a unique opportunity to shape our perspectives and develop knowledge that may otherwise be difficult to obtain. This article presents a social simulation‐based training application (UrbanSim) developed by the University of Southern California’s Institute for Creative Technologies (USC‐ICT) in partnership with the US Army’s School for Command Preparation (SCP). UrbanSim has been in‐use since 2009 to help Army commanders understand and train for missions in complex, uncertain environments. The discussion describes how the social simulation‐based training application was designed to develop and hone commanders' skills for conducting missions in environs with multifaceted social, ethnic and political fabrics. We present a few considerations when attempting to recreate dense, rapidly growing population centers, and how the integration of real‐world data into social simulation frameworks can add a level of realism and understanding not possible even a few years ago.},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Sukthankar, Gita; Goldman, Robert P.; Geib, Christopher; Pynadath, David V.; Bui, Hung
Plan, Activity, and Intent Recognition: Theory and Practice Book
Morgan Kaufmann, 2014, ISBN: 0-12-398532-3.
@book{sukthankar_plan_2014,
title = {Plan, Activity, and Intent Recognition: Theory and Practice},
author = {Gita Sukthankar and Robert P. Goldman and Christopher Geib and David V. Pynadath and Hung Bui},
url = {http://www.amazon.com/Plan-Activity-Intent-Recognition-Practice/dp/0123985323/ref=sr_1_1?s=books&ie=UTF8&qid=1408747877&sr=1-1&keywords=Plan%2C+Activity%2C+and+Intent+Recognition%3A+Theory+and+Practice},
isbn = {0-12-398532-3},
year = {2014},
date = {2014-03-01},
publisher = {Morgan Kaufmann},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Hill, Randall W.
Virtual Reality and Leadership Development Book Section
In: Using Experience to Develop Leadership Talent: How Organizations Leverage On-The-Job Development, pp. 286–312, John Wiley & Sons, Inc., 2014, ISBN: 978-1-118-76783-2.
@incollection{hill_virtual_2014,
title = {Virtual Reality and Leadership Development},
author = {Randall W. Hill},
url = {http://www.amazon.com/dp/1118767837/ref=cm_sw_su_dp},
isbn = {978-1-118-76783-2},
year = {2014},
date = {2014-03-01},
booktitle = {Using Experience to Develop Leadership Talent: How Organizations Leverage On-The-Job Development},
pages = {286–312},
publisher = {John Wiley & Sons, Inc.},
series = {J-B SIOP Professional Practice Series (Book 1)},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Ito, Jonathan Y.; Marsella, Stacy C.
Modeling Framing Effects Comparing an Appraisal-Based Model with Existing Models Proceedings Article
In: ACII 2013, pp. 381–386, IEEE Computer Society, 2013.
@inproceedings{ito_modeling_2013,
title = {Modeling Framing Effects Comparing an Appraisal-Based Model with Existing Models},
author = {Jonathan Y. Ito and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Modeling%20Framing%20Effects%20Comparing%20an%20Appraisal-Based%20Model%20with%20Existing%20Models.pdf},
year = {2013},
date = {2013-09-01},
booktitle = {ACII 2013},
pages = {381–386},
publisher = {IEEE Computer Society},
abstract = {One significant challenge in creating accurate models of human decision behavior is accounting for the effects of context. Research shows that seemingly minor changes in the presentation of a decision can lead to shifts in behavior; phenomena collectively referred to as framing effects. This work presents a computational modeling analysis comparing the effectiveness of Context Dependent Utility, an appraisal-based approach to modeling the multi-dimensional effects of context on decision behavior, against Cumulative Prospect Theory, Security-Potential/Aspiration Theory, the Transfer of Attention Exchange model, and a power-based utility function. To contrast model performance, a non-linear least-squares analysis and subsequent calculation of Akaike Information Criterion scores, which take into account goodness of fit while penalizing for model complexity, are employed. Results suggest that multi-dimensional models of context and framing, such as Context Dependent Utility, can be much more accurate in modeling decisions which similarly involve multi-dimensional considerations of context. Furthermore, this work demonstrates the effectiveness of employing affective constructs, such as appraisal, for encoding and evaluation of context within decision-theoretic frameworks to better model and predict human decision behavior.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Wang, Ning; Pynadath, David V.; Marsella, Stacy C.
Subjective Perceptions in Wartime Negotiation Proceedings Article
In: International Conference on Affective Computing and Intelligent Interaction, pp. 540 –545, Geneva, Switzerland, 2013.
@inproceedings{wang_subjective_2013,
title = {Subjective Perceptions in Wartime Negotiation},
author = {Ning Wang and David V. Pynadath and Stacy C. Marsella},
url = {http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6681486&tag=1},
doi = {10.1109/ACII.2013.95},
year = {2013},
date = {2013-09-01},
booktitle = {International Conference on Affective Computing and Intelligent Interaction},
pages = {540 –545},
address = {Geneva, Switzerland},
abstract = {The prevalence of negotiation in social interaction has motivated researchers to develop virtual agents that can understand, facilitate, teach and even carry out negotiations. While much of this research has analyzed how to maximize the objective outcome, there is a growing body of work demonstrating that subjective perceptions of the outcome also play a critical role in human negotiation behavior. People derive subjective value from not only the outcome, but also from the process by which they achieve that outcome, from their relationship with their negotiation partner, etc. The affective responses evoked by these subjective valuations can be very different from what would be evoked by the objective outcome alone. We investigate such subjective valuations within human-agent negotiation in four variations of a wartime negotiation game. We observe that the objective outcomes of these negotiations are not strongly correlated with the human negotiators’ subjective perceptions, as measured by the Subjective Value Index. We examine the game dynamics and agent behaviors to identify features that induce different subjective values in the participants. We thus are able to identify characteristics of the negotiation process and the agents’ behavior that most impact people’s subjective valuations in our wartime negotiation games.⬚},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pynadath, David V.; Wang, Ning; Marsella, Stacy C.
Are you thinking what I'm thinking? An Evaluation of Simplified Theory of Mind Proceedings Article
In: International Conference on Intelligent Virtual Humans, Edinburgh, UK, 2013.
@inproceedings{pynadath_are_2013,
title = {Are you thinking what I'm thinking? An Evaluation of Simplified Theory of Mind},
author = {David V. Pynadath and Ning Wang and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Are%20you%20thinking%20what%20Im%20thinking%20An%20Evaluation%20of%20Simplified%20Theory%20of%20Mind.pdf},
year = {2013},
date = {2013-08-01},
booktitle = {International Conference on Intelligent Virtual Humans},
address = {Edinburgh, UK},
abstract = {We examine the effectiveness of an agent's approximate theory of mind when interacting with human players in a wartime negotitation game. We first measure how accurately the agent's theory of mind captured the players' actual behavior. We observe significant overlap between the players' behavior and the agents' idealized expectations, but we also observe significant deviations. Forming an incorrect expectation about a person is not inherently damaging, so we then analyzed how different deviations affected the game outcomes. We observe that many classes of inaccuracy in the agent's theory of mind did not hurt the agent's performance and, in fact, some of them played to the agent's benefit. The results suggest potential advantages to giving an agent a computational model of theory of mind that is overly simplified, especially as a first step when investigating a domain with as much uncertainty as a wartime negotation.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Ito, Jonathan Y.; Marsella, Stacy C.
Context Dependent Utility: Modeling Decision Behavior Across Contexts Proceedings Article
In: Annual Meeting of the Cognitive Science Society, Berlin, Germany, 2013.
@inproceedings{ito_context_2013,
title = {Context Dependent Utility: Modeling Decision Behavior Across Contexts},
author = {Jonathan Y. Ito and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Context%20Dependent%20Utility-%20Modeling%20Decision%20Behavior%20Across%20Contexts.pdf},
year = {2013},
date = {2013-08-01},
booktitle = {Annual Meeting of the Cognitive Science Society},
address = {Berlin, Germany},
abstract = {One significant challenge in creating accurate models of human decision behavior is accounting for the effect of context. Research shows that seemingly minor changes in the presentation of a decision can lead to drastic shifts in behavior; phenomena collectively referred to as framing effects. Previous work has developed Context Dependent Utility (CDU), a framework integrating Appraisal Theory with decision-theoretic principles. This work extends existing research by presenting a study exploring the behavioral predictions offered by CDU regarding the multidimensional effect of context on decision behavior. The present study finds support for the predictions of CDU regarding the impact of context on decisions: 1) as perceptions of pleasantness increase, decision behavior tends towards riskaversion; 2) as perceptions of goal-congruence increase, decision behavior tends towards risk-aversion; 3) as perceptions of controllability increase, i.e., perceptions that outcomes would have been primarily caused by the decision maker, behavior tends towards risk-seeking.⬚⬚⬚⬚⬚⬚⬚⬚⬚⬚},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pynadath, David V.; Wang, Ning; Marsella, Stacy C.
Computational Models of Human Behavior in Wartime Negotiations Proceedings Article
In: Annual Meeting of the Cognitive Science Society, Berlin, Germany, 2013.
@inproceedings{pynadath_computational_2013,
title = {Computational Models of Human Behavior in Wartime Negotiations},
author = {David V. Pynadath and Ning Wang and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Computational%20Models%20of%20Human%20Behavior%20in%20Wartime%20Negotiations.pdf},
year = {2013},
date = {2013-08-01},
booktitle = {Annual Meeting of the Cognitive Science Society},
address = {Berlin, Germany},
abstract = {Political scientists are increasingly turning to game-theoretic models to understand and predict the behavior of national leaders in wartime scenarios, where two sides have the options of seeking resolution at either the bargaining table or on the battlefield. While the theoretical analyses of these models is suggestive of their ability to capture these scenarios, it is not clear to what degree human behavior conforms to such equilibrium-based expectations. We present the results of a study that placed people within two of these game models, playing against an intelligent agent. We consider several testable hypotheses drawn from the theoretical analyses and evaluate the degree to which the observed human decisionmaking conforms to those hypotheses.⬚⬚⬚⬚},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Lanquepin, Vincent; Lourdeaux, Domitile; Barot, Camille; Carpentier, Paul; Lhommet, Margaux; Amokrane, Kahina
HUMANS: a HUman Models Based Artificial eNvironments Software Platform Proceedings Article
In: Virtual Reality International Conference: Laval Virtual, ACM, Laval, France, 2013.
@inproceedings{lanquepin_humans_2013,
title = {HUMANS: a HUman Models Based Artificial eNvironments Software Platform},
author = {Vincent Lanquepin and Domitile Lourdeaux and Camille Barot and Paul Carpentier and Margaux Lhommet and Kahina Amokrane},
url = {http://dl.acm.org/citation.cfm?id=2466826},
year = {2013},
date = {2013-03-01},
booktitle = {Virtual Reality International Conference: Laval Virtual},
publisher = {ACM},
address = {Laval, France},
abstract = {Taking human-factors into account in training simulations enables these systems to address issues such as coactivity and management training. However, systems which use virtual reality technologies are usually designed so as to immerse the users in perfectly realistic virtual environment, focusing only on technical gestures and prescribed procedures. Therefore, they can only tackle situations with little complexity, where the user’s activity is highly constrained; otherwise they can’t ensure the pedagogic control and the relevance of the simulation. The HUMANS (HUman Models based Artificial eNvironments Software) platform is a generic framework, designed to build tailor-made virtual environments, which can be adapted to different application cases, technological configurations or pedagogical strategies. This suite rests upon the integration of multiple explicit models (domain, activity and risk model). In order to build ecologically valid virtual environments, these models represent not only the prescribed activity but the situated knowledge of operators about their tasks, including deviations from the procedures. Moreover, rather than a fixed world only populated by reactive characters, they are used to build a dynamic world populated with autonomous characters. These models can be used both by domain and procedures experts, and by computer experts. They are used both: to monitor learners actions, detecting errors and compromises; and to generate virtual characters behaviours.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Tsai, Jason; Bowring, Emma; Marsella, Stacy C.; Tambe, Milind
Empirical evaluation of computational fear contagion models in crowd dispersions Journal Article
In: Journal Autonomous Agents and Multi-Agent Systems, 2013.
@article{tsai_empirical_2013,
title = {Empirical evaluation of computational fear contagion models in crowd dispersions},
author = {Jason Tsai and Emma Bowring and Stacy C. Marsella and Milind Tambe},
url = {http://ict.usc.edu/pubs/Empirical%20evaluation%20of%20computational%20fear%20contagion%20models%20in%20crowd%20dispersions.pdf},
year = {2013},
date = {2013-02-01},
journal = {Journal Autonomous Agents and Multi-Agent Systems},
abstract = {In social psychology, emotional contagion describes the widely observed phenomenon of one person’s emotions being influenced by surrounding people’s emotions.While the overall effect is agreed upon, the underlying mechanism of the spread of emotions has seen little quantification and application to computational agents despite extensive evidence of its impacts in everyday life. In this paper, we examine computational models of emotional contagion by implementing two models (Bosse et al., European council on modeling and simulation, pp. 212–218, 2009) and Durupinar, From audiences to mobs: Crowd simulation with psychological factors, PhD dissertation, Bilkent University, 2010) that draw from two separate lines of contagion research: thermodynamics-based and epidemiological-based. We first perform sensitivity tests on each model in an evacuation simulation, ESCAPES, showing both models to be reasonably robust to parameter variations with certain exceptions. We then compare their ability to reproduce a real crowd panic scene in simulation, showing that the thermodynamics-style model (Bosse et al., European council on modeling and simulation, pp. 212–218, 2009) produces superior results due to the ill-suited contagion mechanism at the core of epidemiological models. We also identify that a graduated effect of fear and proximity-based contagion effects are key to producing the superior results. We then reproduce the methodology on a second video, showing that the same results hold, implying generality of the conclusions reached in the first scene.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Traum, David; DeVault, David; Lee, Jina; Wang, Zhiyang; Marsella, Stacy C.
Incremental Dialogue Understanding and Feedback for Multi-party, Multimodal Conversation Proceedings Article
In: The 12th International Conference on Intelligent Virtual Agents (IVA), Santa Cruz, CA, 2012.
@inproceedings{traum_incremental_2012,
title = {Incremental Dialogue Understanding and Feedback for Multi-party, Multimodal Conversation},
author = {David Traum and David DeVault and Jina Lee and Zhiyang Wang and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Incremental%20Dialogue%20Understanding%20and%20Feedback%20for%20Multi-party%20Multimodal%20Conversation.pdf},
year = {2012},
date = {2012-09-01},
booktitle = {The 12th International Conference on Intelligent Virtual Agents (IVA)},
address = {Santa Cruz, CA},
abstract = {In order to provide comprehensive listening behavior, virtual humans engaged in dialogue need to incrementally listen, interpret, understand, and react to what someone is saying, in real time, as they are saying it. In this paper, we describe an implemented system for engaging in multiparty dialogue, including incremental understanding and a range of feedback. We present an FML message extension for feedback in multipary dialogue that can be connected to a feedback realizer. We also describe how the important aspects of that message are calculated by different modules involved in partial input processing as a speaker is talking in a multiparty dialogue.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Tsai, Jason; Bowring, Emma; Marsella, Stacy C.; Wood, Wendy; Tambe, Milind
A Study of Emotional Contagion with Virtual Characters Proceedings Article
In: The 12th International Conference on Intelligent Virtual Agents (IVA), Santa Cruz, CA, 2012.
@inproceedings{tsai_study_2012,
title = {A Study of Emotional Contagion with Virtual Characters},
author = {Jason Tsai and Emma Bowring and Stacy C. Marsella and Wendy Wood and Milind Tambe},
url = {http://ict.usc.edu/pubs/A%20Study%20of%20Emotional%20Contagion%20with%20Virtual%20Characters.pdf},
year = {2012},
date = {2012-09-01},
booktitle = {The 12th International Conference on Intelligent Virtual Agents (IVA)},
address = {Santa Cruz, CA},
abstract = {In social psychology, emotional contagion describes the widely observed phenomenon of one person’s emotions mimicking surrounding people's emotions [10]. In this paper, we perform a battery of experiments to explore the existence of agent-human emotional contagion. The first study is a between subjects design, wherein subjects were shown an image of a character's face with either a neutral or happy expression. Findings indicate that even a still image induces a very strong increase in self-reported happiness between Neutral and Happy conditions with all characters tested. In a second study, we examine the effect of a virtual character's presence in a strategic decision by presenting subjects with a modernized Stag Hunt game. Our experiments show that the contagion effect is substantially dampened and does not cause a consistent impact on behavior. A third study explores the impact of the strategic situation within the Stag Hunt and conducts the same experiment using a description of the same strategic situation with the decision already made. We find that the emotional impact returns, implying that the contagion effect is substantially lessened in the presence of a strategic decision.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pynadath, David V.; Marsella, Stacy C.
Socio-Cultural Modeling through Decision-Theoretic Agents with Theory of Mind Proceedings Article
In: The 2nd International Conference on Cross-Cultural Decision Making, San Francisco, CA, 2012.
@inproceedings{pynadath_socio-cultural_2012,
title = {Socio-Cultural Modeling through Decision-Theoretic Agents with Theory of Mind},
author = {David V. Pynadath and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Socio-Cultural%20Modeling%20through%20Decision-Theoretic%20Agents%20with%20Theory%20of%20Mind.pdf},
year = {2012},
date = {2012-07-01},
booktitle = {The 2nd International Conference on Cross-Cultural Decision Making},
address = {San Francisco, CA},
abstract = {PsychSim is an agent-based social simulation framework that captures a wide range of the individual and cultural differences exhibited in complex social scenar- ios. PsychSim takes a decision-theoretic approach to modeling Theory of Mind, giving its agents a rich space of beliefs and preferences. PsychSim also uses a unique piecewise linear representation language that allows it to reason backward from observed behavior to infer consistent parameter settings. We first applied PsychSim to the exploratory simulation of influence campaigns in the face of a heterogeneous socio-cultural arena of operations. More recently, we have used PsychSim in a range of simulation-based training systems designed to teach skills such as the correct use of language, gestures, and social norms of a foreign culture, cross-cultural negotiation, avoidance of risky behavior, and urban stabilization operations.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Wang, Ning; Pynadath, David V.; Marsella, Stacy C.
Toward Automatic Verification of Multiagent Systems for Training Simulations Proceedings Article
In: International Conference on Intelligent Tutoring Systems, pp. 151–161, Crete, 2012.
@inproceedings{wang_toward_2012,
title = {Toward Automatic Verification of Multiagent Systems for Training Simulations},
author = {Ning Wang and David V. Pynadath and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Toward%20Automatic%20Veri%EF%AC%81cation%20of%20Multiagent%20Systems%20for%20Training%20Simulations.pdf},
year = {2012},
date = {2012-06-01},
booktitle = {International Conference on Intelligent Tutoring Systems},
pages = {151–161},
address = {Crete},
abstract = {Advances in multiagent systems have led to their successful application in experiential training simulations, where students learn by interacting with agents who represent people, groups, structures, etc. These multiagent simulations must model the training scenario so that the students’ success is correlated with the degree to which they follow the intended pedagogy. As these simulations increase in size and richness, it becomes harder to guarantee that the agents accurately encode the pedagogy. Testing with human subjects provides the most accurate feedback, but it can explore only a limited subspace of simulation paths. In this paper, we present a mechanism for using human data to verify the degree to which the simulation encodes the intended pedagogy. Starting with an analysis of data from a deployed multiagent training simulation, we then present an automated mechanism for using the human data to generate a distribution appropriate for sampling simulation paths. By generalizing from a small set of human data, the automated approach can systematically explore a much larger space of possible training paths and verify the degree to which a multiagent training simulation adheres to its intended pedagogy.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Tsai, Jason; Bowring, Emma; Marsella, Stacy C.; Wood, Wendy; Tambe, Milind
Preliminary Exploration of Agent-Human Emotional Contagion via Static Expressions Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Valencia, Spain, 2012.
@inproceedings{tsai_preliminary_2012,
title = {Preliminary Exploration of Agent-Human Emotional Contagion via Static Expressions},
author = {Jason Tsai and Emma Bowring and Stacy C. Marsella and Wendy Wood and Milind Tambe},
url = {http://ict.usc.edu/pubs/Preliminary%20Exploration%20of%20Agent-Human%20Emotional%20Contagion%20via%20Static%20Expressions.pdf},
year = {2012},
date = {2012-06-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
address = {Valencia, Spain},
abstract = {In social psychology, emotional contagion describes the widely observed phenomenon of one person’s emotions mimicking surrounding people’s emotions [13]. While it has been observed in humanhuman interactions, no known studies have examined its existence in agent-human interactions. As virtual characters make their way into high-risk, high-impact applications such as psychotherapy and military training with increasing frequency, the emotional impact of the agents’ expressions must be accurately understood to avoid undesirable repercussions. In this paper, we perform a battery of experiments to explore the existence of agent-human emotional contagion. The first study is a between-subjects design, wherein subjects were shown an image of a character’s face with either a neutral or happy expression. Findings indicate that even a still image induces a very strong increase in self-reported happiness between Neutral and Happy conditions with all characters tested and, to our knowledge, is the first ever study explicitly showing emotional contagion from a virtual agent to a human. We also examine the effects of participant gender, participant ethnicity, character attractiveness, and perceived character happiness and find that only perceived character happiness has a substantial impact on emotional contagion. In a second study, we examine the effect of a virtual character’s presence in a strategic situation by presenting subjects with a modernized Stag Hunt game. Our experiments show that the contagion effect is substantially dampened and does not cause a consistent impact on behavior. A third study explores the impact of the strategic decision within the Stag Hunt and conducts the same experiment using a description of the same strategic situation with the decision already made. We find that the emotional impact returns again, particularly for women, implying that the contagion effect is substantially lessened in the presence of a strategic decision.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Chen, Junda; Demski, Abram; Han, Teawon; Morency, Louis-Philippe; Pynadath, David V.; Rafidi, Nicole; Rosenbloom, Paul
Fusing symbolic and decision-theoretic problem solving + perception in a graphical cognitive architecture Proceedings Article
In: Proceedings of the 2nd International Conference on Biologically Inspired Cognitive Architecture (BICA), Arlington, VA, 2011.
@inproceedings{chen_fusing_2011,
title = {Fusing symbolic and decision-theoretic problem solving + perception in a graphical cognitive architecture},
author = {Junda Chen and Abram Demski and Teawon Han and Louis-Philippe Morency and David V. Pynadath and Nicole Rafidi and Paul Rosenbloom},
url = {http://ict.usc.edu/pubs/Fusing%20symbolic%20and%20decision-theoretic%20problem%20solving%20+%20perception%20in%20a%20graphical%20cognitive%20architecture.pdf},
year = {2011},
date = {2011-11-01},
booktitle = {Proceedings of the 2nd International Conference on Biologically Inspired Cognitive Architecture (BICA)},
address = {Arlington, VA},
abstract = {A step is taken towards fusing symbolic and decision-theoretic problem solving in a cognitive architecture by implementing the latter in an architecture within which the former has already been demonstrated. The graphical models upon which the architecture is based enable a uniform implementation of both varieties of problem solving. They also enable a uniform combination with forms of decision-relevant perception, highlighting a potential path towards a tight coupling between central cognition and peripheral perception.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Chiu, Chung-Cheng; Marsella, Stacy C.
How to train your avatar: A data driven approach to gesture generation Proceedings Article
In: The 11th International Conference on Intelligent Virtual Agents (IVA 2011), ReykjavÃk, Iceland, 2011.
@inproceedings{chiu_how_2011,
title = {How to train your avatar: A data driven approach to gesture generation},
author = {Chung-Cheng Chiu and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/How%20to%20train%20your%20avatar.pdf},
year = {2011},
date = {2011-09-01},
booktitle = {The 11th International Conference on Intelligent Virtual Agents (IVA 2011)},
address = {ReykjavÃk, Iceland},
abstract = {The ability to gesture is key to realizing virtual characters that can engage in face-to-face interaction with people. Many applications take an approach of predefining possible utterances of a virtual character and building all the gesture animations needed for those utterances. We can save effort on building a virtual human if we can construct a general gesture controller that will generate behavior for novel utterances. Because the dynamics of human gestures are related to the prosody of speech, in this work we propose a model to generate gestures based on prosody. We then assess the naturalness of the animations by comparing them against human gestures. The evaluation results were promising, human judgments show no significant difference between our generated gestures and human gestures and the generated gestures were judged as significantly better than real human gestures from a different utterance.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Filter
2004
Gratch, Jonathan; Marsella, Stacy C.
Evaluating a General Model of Emotional Appraisal and Coping Proceedings Article
In: AAAI Spring Symposium on Architectures for Modeling Emotion: Cross-disciplinary Foundations, Palo Alto, CA, 2004.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{gratch_evaluating_2004-1,
title = {Evaluating a General Model of Emotional Appraisal and Coping},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Evaluating%20a%20General%20Model%20of%20Emotional%20Appraisal%20and%20Coping.pdf},
year = {2004},
date = {2004-06-01},
booktitle = {AAAI Spring Symposium on Architectures for Modeling Emotion: Cross-disciplinary Foundations},
address = {Palo Alto, CA},
abstract = {Introduction: In our research, we have developed a general computational model of human emotion. The model attempts to account for both the factors that give rise to emotions as well as the wide-ranging impact emotions have on cognitive and behavioral responses. Emotions influence our beliefs, our decision-making and how we adapt our behavior to the world around us. While most apparent in moments of great stress, emotions sway even the mundane decisions we face in everyday life. Emotions also infuse our social relationships. Our interactions with each other are a source of many emotions and we have developed a range of behaviors that can communicate emotional information as well as an ability to recognize and be influenced by the emotional arousal of others. By virtue of their central role and wide influence, emotion arguably provides the means to coordinate the diverse mental and physical components required to respond to the world in a coherent fashion. (1st Paragraph)},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Traum, David; Marsella, Stacy C.; Gratch, Jonathan
Emotion and Dialogue in the MRE Virtual Humans Proceedings Article
In: Lecture Notes in Computer Science, pp. 117–127, Kloster Irsee, Germany, 2004.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{traum_emotion_2004,
title = {Emotion and Dialogue in the MRE Virtual Humans},
author = {David Traum and Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Emotion%20and%20Dialogue%20in%20the%20MRE%20Virtual%20Humans.pdf},
year = {2004},
date = {2004-01-01},
booktitle = {Lecture Notes in Computer Science},
volume = {3068},
pages = {117–127},
address = {Kloster Irsee, Germany},
abstract = {We describe the emotion and dialogue aspects of the virtual agents used in the MRE project at USC. The models of emotion and dialogue started independently, though each makes crucial use of a central task model. In this paper we describe the task model, dialogue model, and emotion model, and the interactions between them.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Technical Details of a Domain-independent Framework for Modeling Emotion Technical Report
University of Southern California Institute for Creative Technologies Marina del Rey, CA, no. ICT TR 04.2004, 2004.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@techreport{gratch_technical_2004,
title = {Technical Details of a Domain-independent Framework for Modeling Emotion},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Technical%20Details%20of%20a%20Domain-independent%20Framework%20for%20Modeling%20Emotion.pdf},
year = {2004},
date = {2004-01-01},
number = {ICT TR 04.2004},
address = {Marina del Rey, CA},
institution = {University of Southern California Institute for Creative Technologies},
abstract = {This technical report elaborates on the technical details of the EMA model of emotional appraisal and coping. It should be seen as an appendix to the journal article on this topic (Gratch & Marsella, to appear)},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {techreport}
}
Gratch, Jonathan; Marsella, Stacy C.
A Domain-independent Framework for Modeling Emotion Journal Article
In: Journal of Cognitive Systems Research, vol. 5, no. 4, pp. 269–306, 2004.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@article{gratch_domain-independent_2004,
title = {A Domain-independent Framework for Modeling Emotion},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/A%20Domain-independent%20Framework%20for%20Modeling%20Emotion.pdf},
year = {2004},
date = {2004-01-01},
journal = {Journal of Cognitive Systems Research},
volume = {5},
number = {4},
pages = {269–306},
abstract = {In this article, we show how psychological theories of emotion shed light on the interaction between emotion and cognition, and thus can inform the design of human-like autonomous agents that must convey these core aspects of human behavior. We lay out a general computational framework of appraisal and coping as a central organizing principle for such systems. We then discuss a detailed domain-independent model based on this framework, illustrating how it has been applied to the problem of generating behavior for a significant social training application. The model is useful not only for deriving emotional state, but also for informing a number of the behaviors that must be modeled by virtual humans such as facial expressions, dialogue management, planning, reacting, and social understanding. Thus, the work is of potential interest to models of strategic decision-making, action selection, facial animation, and social intelligence.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
2003
Hill, Randall W.; Gratch, Jonathan; Marsella, Stacy C.; Swartout, William; Traum, David
Virtual Humans in the Mission Rehearsal Exercise System Proceedings Article
In: Kunstliche Intelligenzi (KI) (special issue on Embodied Conversational Agents), 2003.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{hill_virtual_2003,
title = {Virtual Humans in the Mission Rehearsal Exercise System},
author = {Randall W. Hill and Jonathan Gratch and Stacy C. Marsella and William Swartout and David Traum},
url = {http://ict.usc.edu/pubs/Virtual%20Humans%20in%20the%20Mission%20Rehearsal%20Exercise%20System.pdf},
year = {2003},
date = {2003-06-01},
booktitle = {Kunstliche Intelligenzi (KI) (special issue on Embodied Conversational Agents)},
abstract = {How can simulation be made more compelling and effective as a tool for learning? This is the question that the Institute for Creative Technologies (ICT) set out to answer when it was formed at the University of Southern California in 1999, to serve as a nexus between the simulation and entertainment communities. The ultimate goal of the ICT is to create the Experience Learning System (ELS), which will advance the state of the art in virtual reality immersion through use of high-resolution graphics, immersive audio, virtual humans and story-based scenarios. Once fully realized, ELS will make it possible for participants to enter places in time and space where they can interact with believable characters capable of conversation and action, and where they can observe and participate in events that are accessible only through simulation.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Fight the Way You Train:The Role and Limits of Emotions in Training for Combat Journal Article
In: Brown Journal of World Affairs, vol. X, pp. 63–76, 2003.
Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@article{gratch_fight_2003,
title = {Fight the Way You Train:The Role and Limits of Emotions in Training for Combat},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Fight%20the%20Way%20You%20Train-The%20Role%20and%20Limits%20of%20Emotions%20in%20Training%20for%20Combat.pdf},
year = {2003},
date = {2003-06-01},
journal = {Brown Journal of World Affairs},
volume = {X},
pages = {63–76},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Traum, David; Rickel, Jeff; Gratch, Jonathan; Marsella, Stacy C.
Negotiation over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 441–448, Melbourne, Australia, 2003.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{traum_negotiation_2003,
title = {Negotiation over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training},
author = {David Traum and Jeff Rickel and Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Negotiation%20over%20Tasks%20in%20Hybrid%20Human-Agent%20Teams%20for%20Simulation-Based%20Training.pdf},
year = {2003},
date = {2003-01-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
pages = {441–448},
address = {Melbourne, Australia},
abstract = {The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical issues. Ideally, human users could gain valuable leadership experience by interacting with synthetic teammates in realistic and potentially stressful scenarios. However, creating human-like teammates that can support flexible, natural interactions with humans and other synthetic agents requires integrating a wide variety of capabilities, including models of teamwork, models of human negotiation, and the ability to participate in face-to-face spoken conversations in virtual worlds. We have developed such virtual humans by integrating and extending prior work in these areas, and we have applied our virtual humans to an example peacekeeping training scenario to guide and evaluate our research. Our models allow agents to reason about authority and responsibility for individual actions in a team task and, as appropriate, to carry out actions, give and accept orders, monitor task execution, and negotiate options. Negotiation is guided by the agents' dynamic assessment of alternative actions given the current scenario conditions, with the aim of guiding the human user towards an ability to make similar assessments.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Marsella, Stacy C.; Gratch, Jonathan
Modeling Coping Behaviors in Virtual Humans: Don't worry, Be Happy Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 313–320, Melbourne, Australia, 2003.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_modeling_2003,
title = {Modeling Coping Behaviors in Virtual Humans: Don't worry, Be Happy},
author = {Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Modeling%20Coping%20Behavior%20in%20Virtual%20Humans-%20Dont%20worry%20Be%20happy.pdf},
year = {2003},
date = {2003-01-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
pages = {313–320},
address = {Melbourne, Australia},
abstract = {This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as having a central role in human adaptive behavior, it has been largely ignored in computational models of emotion. In this paper, we show how psychological research on the interplay between human emotion, cognition and coping behavior can serve as a central organizing principle for the behavior of human-like autonomous agents. We present a detailed domain-independent model of coping based on this framework that significantly extends our previous work. We argue that this perspective provides novel insights into realizing adaptive behavior.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
2002
Marsella, Stacy C.; Gratch, Jonathan
Modeling the Influence of Emotion on Belief for Virtual Training Simulations Proceedings Article
In: Proceedings of the 11th Conference on Computer Generated Forces and Behavioral Simulation, Orlando, FL, 2002.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_modeling_2002,
title = {Modeling the Influence of Emotion on Belief for Virtual Training Simulations},
author = {Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Modeling%20the%20influence%20of%20emotion.pdf},
year = {2002},
date = {2002-06-01},
booktitle = {Proceedings of the 11th Conference on Computer Generated Forces and Behavioral Simulation},
address = {Orlando, FL},
abstract = {Recognizing and managing emotion in oneself and in those under ones command is an important component of leadership training. Most computational models of emotion have focused on the problem of identifying emotional features of the physical environment and mapping that into motivations to act in the world. But emotions also influence how we perceive the world and how we communicate that perception to others. This paper outlines an initial computational foray into this more vexing problem.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Rickel, Jeff; Marsella, Stacy C.; Gratch, Jonathan; Hill, Randall W.; Traum, David; Swartout, William
Toward a New Generation of Virtual Humans for Interactive Experiences Journal Article
In: IEEE Intelligent Systems, 2002.
Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@article{rickel_toward_2002,
title = {Toward a New Generation of Virtual Humans for Interactive Experiences},
author = {Jeff Rickel and Stacy C. Marsella and Jonathan Gratch and Randall W. Hill and David Traum and William Swartout},
url = {http://ict.usc.edu/pubs/Toward%20a%20New%20Generation%20of%20Virtual%20Humans%20for%20Interactive%20Experiences.pdf},
year = {2002},
date = {2002-01-01},
journal = {IEEE Intelligent Systems},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Marsella, Stacy C.; Gratch, Jonathan
A step toward irrationality: using emotion to change belief Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 334–341, Bologna, Italy, 2002.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_step_2002,
title = {A step toward irrationality: using emotion to change belief},
author = {Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/A%20step%20toward%20irrationality-%20using%20emotion%20to%20change%20belief.pdf},
year = {2002},
date = {2002-01-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
volume = {1},
pages = {334–341},
address = {Bologna, Italy},
abstract = {Emotions have a powerful impact on behavior and beliefs. The goal of our research is to create general computational models of this interplay of emotion, cognition and behavior to inform the design of virtual humans. Here, we address an aspect of emotional behavior that has been studied extensively in the psychological literature but largely ignored by computational approaches, emotion-focused coping. Rather than motivating external action, emotion-focused coping strategies alter beliefs in response to strong emotions. For example an individual may alter beliefs about the importance of a goal that is being threatened, thereby reducing their distress. We present a preliminary model of emotion-focused coping and discuss how coping processes, in general, can be coupled to emotions and behavior. The approach is illustrated within a virtual reality training environment where the models are used to create virtual human characters in high-stress social situations.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
2001
Marsella, Stacy C.; Gratch, Jonathan; Rickel, Jeff
The Effect of Affect: Modeling the Impact of Emotional State on the Behavior of Interactive Virtual Humans Proceedings Article
In: Workshop on Representing, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents, Montreal, Canada, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_effect_2001,
title = {The Effect of Affect: Modeling the Impact of Emotional State on the Behavior of Interactive Virtual Humans},
author = {Stacy C. Marsella and Jonathan Gratch and Jeff Rickel},
url = {http://ict.usc.edu/pubs/The%20Effect%20of%20Affect-%20Modeling%20the%20Impact%20of%20Emotional%20State%20on%20the%20Behavior%20of%20Interactive%20Virtual%20Humans.pdf},
year = {2001},
date = {2001-06-01},
booktitle = {Workshop on Representing, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents},
address = {Montreal, Canada},
abstract = {A person's behavior provides signiï¬cant information about their emotional state, attitudes, and attention. Our goal is to create virtual humans that convey such information to people while interacting with them in virtual worlds. The virtual humans must respond dynamically to the events surrounding them, which are fundamentally influenced by users' actions, while providing an illusion of human-like behavior. A user must be able to interpret the dynamic cognitive and emotional state of the virtual humans using the same nonverbal cues that people use to understand one another. Towards these goals, we are integrating and extending components from three prior systems: a virtual human architecture with a range of cognitive and motor capabilities, a model of emotional appraisal, and a model of the impact of emotional state on physical behavior. We describe the key research issues, our approach, and an initial implementation in an Army peacekeeping scenario.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Swartout, William; Hill, Randall W.; Gratch, Jonathan; Johnson, W. Lewis; Kyriakakis, Chris; Labore, Catherine; Lindheim, Richard; Marsella, Stacy C.; Miraglia, D.; Moore, Bridget; Morie, Jacquelyn; Rickel, Jeff; Thiebaux, Marcus; Tuch, L.; Whitney, Richard; Douglas, Jay
Toward the Holodeck: Integrating Graphics, Sound, Character and Story Proceedings Article
In: Proceedings of the 5th International Conference on Autonomous Agents, Montreal, Canada, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans, Virtual Worlds
@inproceedings{swartout_toward_2001,
title = {Toward the Holodeck: Integrating Graphics, Sound, Character and Story},
author = {William Swartout and Randall W. Hill and Jonathan Gratch and W. Lewis Johnson and Chris Kyriakakis and Catherine Labore and Richard Lindheim and Stacy C. Marsella and D. Miraglia and Bridget Moore and Jacquelyn Morie and Jeff Rickel and Marcus Thiebaux and L. Tuch and Richard Whitney and Jay Douglas},
url = {http://ict.usc.edu/pubs/Toward%20the%20Holodeck-%20Integrating%20Graphics,%20Sound,%20Character%20and%20Story.pdf},
year = {2001},
date = {2001-06-01},
booktitle = {Proceedings of the 5th International Conference on Autonomous Agents},
address = {Montreal, Canada},
abstract = {We describe an initial prototype of a holodeck-like environment that we have created for the Mission Rehearsal Exercise Project. The goal of the project is to create an experience learning system where the participants are immersed in an environment where they can encounter the sights, sounds, and circumstances of realworld scenarios. Virtual humans act as characters and coaches in an interactive story with pedagogical goals.},
keywords = {DTIC, Social Simulation, Virtual Humans, Virtual Worlds},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Modeling Emotions in the Mission Rehearsal Exercise Proceedings Article
In: Proceedings of the 10th Conference on Computer Generated Forces and Behavioral Representation, pp. 457–466, Orlando, FL, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{gratch_modeling_2001,
title = {Modeling Emotions in the Mission Rehearsal Exercise},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Modeling%20Emotions%20in%20the%20Mission%20Rehearsal%20Exercise.pdf},
year = {2001},
date = {2001-05-01},
booktitle = {Proceedings of the 10th Conference on Computer Generated Forces and Behavioral Representation},
pages = {457–466},
address = {Orlando, FL},
abstract = {This paper discusses our attempts to model realistic human behavior in the context of the Mission Rehearsal Exercise system (MRE), a high-end virtual training environment designed to support dismounted infantry training between a human participant and elements of his command. The system combines immersive graphics, sound, and interactive characters controlled by artificial intelligence programs. Our goal in this paper is to show how some of the daunting subtlety in human behavior can be modeled by intelligent agents and in particular to focus on the role of modeling typical human emotional responses to environmental stimuli.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Tears and Fears: Modeling emotions and emotional behaviors in synthetic agents Proceedings Article
In: Proceedings of the 5th International Conference on Autonomous Agents, pp. 278–285, Montreal, Canada, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{gratch_tears_2001,
title = {Tears and Fears: Modeling emotions and emotional behaviors in synthetic agents},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Tears%20and%20Fears-%20Modeling%20emotions%20and%20emotional%20behaviors%20in%20synthetic%20agents.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Proceedings of the 5th International Conference on Autonomous Agents},
pages = {278–285},
address = {Montreal, Canada},
abstract = {Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. In service of this goal, we integrate two complementary approaches to emotional modeling into a single unified system. Gratch's Émile system focuses on the problem of emotional appraisal: how emotions arise from an evaluation of how environmental events relate to an agent's plans and goals. Marsella et al. 's IPD system focuses more on the impact of emotions on behavior, including the impact on the physical expressions of emotional state through suitable choice of gestures and body language. This integrated model is layered atop Steve, a pedagogical agent architecture, and exercised within the context of the Mission Rehearsal Exercise, a prototype system designed to teach decision- making skills in highly evocative situations.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Marsella, Stacy C.; Gratch, Jonathan
Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations Proceedings Article
In: Proceedings of 23rd Annual Conference of the Cognitive Science Society, Edinburgh, Scotland, 2001.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{marsella_modeling_2001,
title = {Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations},
author = {Stacy C. Marsella and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Modeling%20the%20Interplay%20of%20Emotions%20and%20Plans%20in%20Multi-Agent%20Simulations.pdf},
year = {2001},
date = {2001-01-01},
booktitle = {Proceedings of 23rd Annual Conference of the Cognitive Science Society},
address = {Edinburgh, Scotland},
abstract = {The goal of this research is to create general computational models of the interplay between affect, cognition and behavior. These models are being designed to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. We attempt to capture both the cognitive and behavioral aspects of emotion, circumscribed to the role emotions play in the performance of concrete physical tasks. We address how emotions arise from an evaluation of the relationship between environmental events and an agent's plans and goals, as well as the impact of emotions on behavior, in particular the impact on the physical expressions of emotional state through suitable choice of gestures and body language. The approach is illustrated within a virtual reality training environment.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
2000
Hill, Randall W.; Gratch, Jonathan; Rosenbloom, Paul
Flexible Group Behavior: Virtual Commanders for Synthetic Battlespaces Proceedings Article
In: Proceedings of the 4th International Conference on Autonomous Agents, Barcelona, Spain, 2000.
Abstract | Links | BibTeX | Tags: CogArch, Cognitive Architecture, DTIC, Social Simulation, Virtual Humans
@inproceedings{hill_flexible_2000,
title = {Flexible Group Behavior: Virtual Commanders for Synthetic Battlespaces},
author = {Randall W. Hill and Jonathan Gratch and Paul Rosenbloom},
url = {http://ict.usc.edu/pubs/Flexible%20Group%20Behavior-%20Virtual%20Commanders%20for%20Synthetic%20Battlespaces.pdf},
year = {2000},
date = {2000-06-01},
booktitle = {Proceedings of the 4th International Conference on Autonomous Agents},
address = {Barcelona, Spain},
abstract = {This paper describes a project to develop autonomous commander agents for synthetic battlespaces. The commander agents plan missions, monitor their execution, and replan when necessary. To reason about the social aspects of group behavior, the commanders take various social stances that enable them to collaborate with friends, exercise or defer to authority, and thwart their foes. The purpose of this paper is to describe these capabilities and how they came to be through a series of lessons learned while developing autonomous agents for this domain.},
keywords = {CogArch, Cognitive Architecture, DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
1999
Gratch, Jonathan; Marsella, Stacy C.; Hill, Randall W.; III, LTC George Stone
Deriving Priority Intelligence Requirements for Synthetic Command Entities Proceedings Article
In: Proceedings of the 8th Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, 1999.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{gratch_deriving_1999,
title = {Deriving Priority Intelligence Requirements for Synthetic Command Entities},
author = {Jonathan Gratch and Stacy C. Marsella and Randall W. Hill and LTC George Stone III},
url = {http://ict.usc.edu/pubs/Deriving%20Priority%20Intelligence%20Requirements%20for%20Synthetic%20Command%20Entities.pdf},
year = {1999},
date = {1999-05-01},
booktitle = {Proceedings of the 8th Conference on Computer Generated Forces and Behavioral Representation},
address = {Orlando, FL},
abstract = {Simulation-based training is using increasingly complex synthetic forces. As more complex multiechelon synthetic forces are employed in simulations, the need for a realistic model of their command and control behavior becomes more urgent. In this paper we discuss one key component of such a model, the autonomous generation and use of priority intelligence requirements within multi-echelon plans.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Hill, Randall W.
Continuous Planning and Collaboration for Command and Control in Joint Synthetic Battlespaces Proceedings Article
In: Proceedings of the 8th Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, 1999.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation, Virtual Humans
@inproceedings{gratch_continuous_1999,
title = {Continuous Planning and Collaboration for Command and Control in Joint Synthetic Battlespaces},
author = {Jonathan Gratch and Randall W. Hill},
url = {http://ict.usc.edu/pubs/Continuous%20Planning%20and%20Collaboration%20for%20Command%20and%20Control%20in%20Joint%20Synthetic%20Battlespaces.pdf},
year = {1999},
date = {1999-05-01},
booktitle = {Proceedings of the 8th Conference on Computer Generated Forces and Behavioral Representation},
address = {Orlando, FL},
abstract = {In this paper we describe our efforts to model command and control entities for Joint Synthetic Battlespaces. Command agents require a broader repertoire of capabilities than is typically modeled in simulation. They must develop mission plans involving multiple subordinate units, monitor execution, dynamically modify mission plans in response to situational contingencies, collaborate with other decision makers, and deal with a host of organizational issues. We describe our approach to command agent modeling that addresses a number of these issues through its continuous and collaborative approach to mission planning.},
keywords = {DTIC, Social Simulation, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}