2002 Defense Modeling and Simulation Office (DMSO) Laboratory for Human Behavior Model Interchange Standards (bibtex)
by van Lent, Michael, Hill, Randall W., McAlinden, Ryan and Brobst, Paul
Abstract:
This report describes the effort to address the following research objective: "To begin to define, prototype, and demonstrate an interchange standard among Human Behavior Modeling (HEM) -related models in the Department of Defense (DoD), Industry, Academia, and other Government simulations by establishing a Laboratory for the Study of Human Behavior Representation Interchange Standard." With experience, expertise, and technologies of the commercial computer game industry, the academic research community, and DoD simulation developers, the Institute for Creative Technologies discusses their design and implementation for a prototype HBM interface standard and also describes their demonstration of that standard in a game-based simulation environment that combines HBM models from the entertainment industry and academic researchers.
Reference:
2002 Defense Modeling and Simulation Office (DMSO) Laboratory for Human Behavior Model Interchange Standards (van Lent, Michael, Hill, Randall W., McAlinden, Ryan and Brobst, Paul), Technical report AFRL-HE-WP-TP-2007-0008, , 2003.
Bibtex Entry:
@techreport{van_lent_2002_2003,
	title = {2002 {Defense} {Modeling} and {Simulation} {Office} ({DMSO}) {Laboratory} for {Human} {Behavior} {Model} {Interchange} {Standards}},
	url = {http://ict.usc.edu/pubs/2002%20Defense%20Modeling%20and%20Simulation%20Office%20(DMSO)%20Laboratory%20for%20Human%20Behavior%20Model%20Interchange%20Standards.pdf},
	abstract = {This report describes the effort to address the following research objective: "To begin to define, prototype, and demonstrate an interchange standard among Human Behavior Modeling (HEM) -related models in the Department of Defense (DoD), Industry, Academia, and other Government simulations by establishing a Laboratory for the Study of Human Behavior Representation Interchange Standard." With experience, expertise, and technologies of the commercial computer game industry, the academic research community, and DoD simulation developers, the Institute for Creative Technologies discusses their design and implementation for a prototype HBM interface standard and also describes their demonstration of that standard in a game-based simulation environment that combines HBM models from the entertainment industry and academic researchers.},
	number = {AFRL-HE-WP-TP-2007-0008},
	author = {van Lent, Michael and Hill, Randall W. and McAlinden, Ryan and Brobst, Paul},
	month = jul,
	year = {2003}
}
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