Storyboarding the Virtuality: Methods and Best Practices to Depict Scenes and Interactive Stories in Virtual and Mixed Reality (bibtex)
by Talbot, Thomas Brett, Thiry, Katherine Elizabeth and Jenkins, Michael
Abstract:
Storyboarding is a cinematic prototyping technique to visualize settings, event sequences, dialogues & character depictions. Interactive VR/MR experiences benefit from storyboarding as part of the creation process, yet free movement & immersive 3D introduce challenges. Techniques to visualize 3D settings are explored with methods to conduct traditional storyboarding while requiring multiple viewpoints within a single timestep are elaborated. This is possible w/ perspective scene views. Even with 3D prototyping tools, it is important to maintain practices which optimize VR storyboarding and maintain spatial efficiency, allow storyboards to be hand drawn and be intuitive to read. A powerful solution is to bind several perspectives together to represent a specific time while reverting to a traditional single viewpoint when not necessary, therefore balancing three dimensionality, spatial efficiency & ease of creation.
Reference:
Storyboarding the Virtuality: Methods and Best Practices to Depict Scenes and Interactive Stories in Virtual and Mixed Reality (Talbot, Thomas Brett, Thiry, Katherine Elizabeth and Jenkins, Michael), Chapter in Advances in Usability, User Experience, Wearable and Assistive Technology, Springer International Publishing, volume 1217, 2020.
Bibtex Entry:
@incollection{talbot_storyboarding_2020,
	address = {Cham, Switzerland},
	title = {Storyboarding the {Virtuality}: {Methods} and {Best} {Practices} to {Depict} {Scenes} and {Interactive} {Stories} in {Virtual} and {Mixed} {Reality}},
	volume = {1217},
	isbn = {978-3-030-51827-1 978-3-030-51828-8},
	url = {http://link.springer.com/10.1007/978-3-030-51828-8_17},
	abstract = {Storyboarding is a cinematic prototyping technique to visualize settings, event sequences, dialogues \& character depictions. Interactive VR/MR experiences benefit from storyboarding as part of the creation process, yet free movement \& immersive 3D introduce challenges. Techniques to visualize 3D settings are explored with methods to conduct traditional storyboarding while requiring multiple viewpoints within a single timestep are elaborated. This is possible w/ perspective scene views. Even with 3D prototyping tools, it is important to maintain practices which optimize VR storyboarding and maintain spatial efficiency, allow storyboards to be hand drawn and be intuitive to read. A powerful solution is to bind several perspectives together to represent a specific time while reverting to a traditional single viewpoint when not necessary, therefore balancing three dimensionality, spatial efficiency \& ease of creation.},
	booktitle = {Advances in {Usability}, {User} {Experience}, {Wearable} and {Assistive} {Technology}},
	publisher = {Springer International Publishing},
	author = {Talbot, Thomas Brett and Thiry, Katherine Elizabeth and Jenkins, Michael},
	month = jul,
	year = {2020},
	doi = {10.1007/978-3-030-51828-8_17},
	note = {Series Title: Advances in Intelligent Systems and Computing},
	keywords = {MedVR},
	pages = {129--135}
}
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