Innovation and Rapid Evolutionary Design by Virtual Doing: Understanding Early Synthetic Prototyping (bibtex)
by Spicer, Ryan, Evangelista, Edgar, New, Raymond, Campbell, Julia, Richmond, Todd, McGroarty, Christopher and Vogt, Brian
Abstract:
The proliferation and maturation of tools supporting virtual environments combined with emerging immersive capabilities (e.g. Oculus Rift and other head mounted displays) point towards the ability to take nascent ideas and realize them in engaging ways through an Early Synthetic Prototyping (ESP) system. In effect, “bend electrons before bending metal,” enabling Soldier (end-user) feedback early in the design process, while fostering an atmosphere of collaboration and innovation. Simulation has been used in a variety of ways for concept, design, and testing, but current methods do not put the user into the system in ways that provide deep feedback and enable a dialogue between Warfighter and Engineer (as well as other stakeholders) that can inform design. This paper will discuss how the process of ESP is teased out by using iterative rapid virtual prototyping based on an initial ESP schema, resulting in a rather organic design process – Innovation and Rapid Evolutionary Design by Virtual Doing. By employing canonical use cases, working through the draft schema allows the system to help design itself and inform the process evolution. This type of self-referential meta-design becomes increasingly powerful and relevant given the ability to rapidly create assets, capabilities and environments that immerse developers, stakeholders, and end users early and often in the process. Specific examples of using rapid virtual prototyping for teasing out the design and implications/applications of ESP will be presented, walking through the evolution of both schema and prototypes with specific use cases. In addition, this paper will cover more generalized concepts, approaches, analytics, and lessons-learned as well as implications for innovation throughout research, development, and industry.
Reference:
Innovation and Rapid Evolutionary Design by Virtual Doing: Understanding Early Synthetic Prototyping (Spicer, Ryan, Evangelista, Edgar, New, Raymond, Campbell, Julia, Richmond, Todd, McGroarty, Christopher and Vogt, Brian), In Proceeding of 15 Simulation Interoperability Workshop, 2015.
Bibtex Entry:
@inproceedings{spicer_innovation_2015,
	address = {Orlando, FL},
	title = {Innovation and {Rapid} {Evolutionary} {Design} by {Virtual} {Doing}: {Understanding} {Early} {Synthetic} {Prototyping}},
	url = {http://ict.usc.edu/pubs/Innovation%20and%20Rapid%20Evolutionary%20Design%20by%20Virtual%20Doing-Understanding%20Early%20Synthetic.pdf},
	abstract = {The proliferation and maturation of tools supporting virtual environments combined with emerging immersive capabilities (e.g. Oculus Rift and other head mounted displays) point towards the ability to take nascent ideas and realize them in engaging ways through an Early Synthetic Prototyping (ESP) system. In effect, “bend electrons before bending metal,” enabling Soldier (end-user) feedback early in the design process, while fostering an atmosphere of collaboration and innovation. Simulation has been used in a variety of ways for concept, design, and testing, but current methods do not put the user into the system in ways that provide deep feedback and enable a dialogue between Warfighter and Engineer (as well as other stakeholders) that can inform design. This paper will discuss how the process of ESP is teased out by using iterative rapid virtual prototyping based on an initial ESP schema, resulting in a rather organic design process – Innovation and Rapid Evolutionary Design by Virtual Doing. By employing canonical use cases, working through the draft schema allows the system to help design itself and inform the process evolution. This type of self-referential meta-design becomes increasingly powerful and relevant given the ability to rapidly create assets, capabilities and environments that immerse developers, stakeholders, and end users early and often in the process. Specific examples of using rapid virtual prototyping for teasing out the design and implications/applications of ESP will be presented, walking through the evolution of both schema and prototypes with specific use cases. In addition, this paper will cover more generalized concepts, approaches, analytics, and lessons-learned as well as implications for innovation throughout research, development, and industry.},
	booktitle = {Proceeding of 15 {Simulation} {Interoperability} {Workshop}},
	author = {Spicer, Ryan and Evangelista, Edgar and New, Raymond and Campbell, Julia and Richmond, Todd and McGroarty, Christopher and Vogt, Brian},
	month = sep,
	year = {2015},
	keywords = {Virtual Humans, UARC, ARL, DoD}
}
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