Hybrid Control For Interactive Character Animation (bibtex)
by Shapiro, Ari and Pighin, Frédéric
Abstract:
We implement a framework for animating interactive characters by combining kinematic animation with physical simulation. The combination of animation techniques allows the characters to exploit the advantages of each technique. For example, characters can perform natural-looking kinematic gaits and react dynamically to unexpected situations.Kinematic techniques such as those based on motion capture data can create very natural-looking animation. However, motion capture based techniques are not suitable for modeling the complex interactions between dynamically interacting characters. Physical simulation, on the other hand, is well suited for such tasks. Our work develops kinematic and dynamic controllers and transition methods between the two control methods for interactive character animation. In addition, we utilize the motion graph technique to develop complex kinematic animation from shorter motion clips as a method of kinematic control.
Reference:
Hybrid Control For Interactive Character Animation (Shapiro, Ari and Pighin, Frédéric), In Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003.
Bibtex Entry:
@inproceedings{shapiro_hybrid_2003,
	title = {Hybrid {Control} {For} {Interactive} {Character} {Animation}},
	url = {http://ict.usc.edu/pubs/Hybrid%20Control%20For%20Interactive%20Character%20Animation.pdf},
	abstract = {We implement a framework for animating interactive characters by combining kinematic animation with physical simulation. The combination of animation techniques allows the characters to exploit the advantages of each technique. For example, characters can perform natural-looking kinematic gaits and react dynamically to unexpected situations.Kinematic techniques such as those based on motion capture data can create very natural-looking animation. However, motion capture based techniques are not suitable for modeling the complex interactions between dynamically interacting characters. Physical simulation, on the other hand, is well suited for such tasks. Our work develops kinematic and dynamic controllers and transition methods between the two control methods for interactive character animation. In addition, we utilize the motion graph technique to develop complex kinematic animation from shorter motion clips as a method of kinematic control.},
	booktitle = {Proceedings of the 11th {Pacific} {Conference} on {Computer} {Graphics} and {Applications}},
	author = {Shapiro, Ari and Pighin, Frédéric},
	year = {2003}
}
Powered by bibtexbrowser