Iterative Participatory Design for VRET Domain Transfer: From Combat Exposure to Military Sexual Trauma (bibtex)
by Mozgai, Sharon, Hartholt, Arno, Leeds, Andrew and Rizzo, Albert ‘Skip’
Abstract:
This case study describes the expansion of the BRAVEMIND virtual reality exposure therapy (VRET) system from the domain of combat-related posttraumatic stress disorder (PTSD) to the domain of PTSD due to Military Sexual Trauma (MST). As VRET continues to demonstrate efficacy in treating PTSD across multiple trauma types and anxiety disorders, adapting existing systems and content to new domains while simultaneously maintaining clinical integrity is becoming a high priority. To develop BRAVEMIND-MST we engaged in an iterative participatory design process with psychologists, engineers, and artists. This first-person account of our collaborative development process focuses on three key areas (1) VR Environment, (2) User-Avatar State, and (3) Events, while detailing the challenges we encountered and lessons learned. This process culminated in eight design guidelines as a first-step in defining a VRET domain transfer methodology.
Reference:
Iterative Participatory Design for VRET Domain Transfer: From Combat Exposure to Military Sexual Trauma (Mozgai, Sharon, Hartholt, Arno, Leeds, Andrew and Rizzo, Albert ‘Skip’), In Proceedings of the 2020 CHI Conference of Human Factors in Computing Systems, ACM, 2020.
Bibtex Entry:
@inproceedings{mozgai_iterative_2020,
	address = {Honolulu, HI},
	title = {Iterative {Participatory} {Design} for {VRET} {Domain} {Transfer}: {From} {Combat} {Exposure} to {Military} {Sexual} {Trauma}},
	url = {https://dl.acm.org/doi/abs/10.1145/3334480.3375219},
	doi = {10.1145/3334480.3375219},
	abstract = {This case study describes the expansion of the BRAVEMIND virtual reality exposure therapy (VRET) system from the domain of combat-related posttraumatic stress disorder (PTSD) to the domain of PTSD due to Military Sexual Trauma (MST). As VRET continues to demonstrate efficacy in treating PTSD across multiple trauma types and anxiety disorders, adapting existing systems and content to new domains while simultaneously maintaining clinical integrity is becoming a high priority. To develop BRAVEMIND-MST we engaged in an iterative participatory design process with psychologists, engineers, and artists. This first-person account of our collaborative development process focuses on three key areas (1) VR Environment, (2) User-Avatar State, and (3) Events, while detailing the challenges we encountered and lessons learned. This process culminated in eight design guidelines as a first-step in defining a VRET domain transfer methodology.},
	booktitle = {Proceedings of the 2020 {CHI} {Conference} of {Human} {Factors} in {Computing} {Systems}},
	publisher = {ACM},
	author = {Mozgai, Sharon and Hartholt, Arno and Leeds, Andrew and Rizzo, Albert ‘Skip’},
	month = apr,
	year = {2020},
	keywords = {MedVR, Virtual Humans},
	pages = {8}
}
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