Performing in (virtual) spaces: embodiment and being in virtual environments (bibtex)
by Morie, Jacquelyn Ford
Abstract:
This paper focuses on how the body has been recontextualised in the age of digital technology, especially through the phenomenon of Virtual Reality, and specifically on fully immersive VR environments made as art or performative installations. It discusses the progress\textbackslashtextbackslashtextbackslashion in form and function from other digital media or 'cybermedia' to fully immersive virtual environments (VEs). This paper attempts to explicate the specialised and intrinsic qualities of 'Being' in immersive VEs, and how it impacts both the experience of the embodied person in the virtual environment, and our thinking about everyday reality. The unique state of Being in immersive VEs has created a paradigm shift in what humans are now able to experience, and affects how we understand our embodied selves in an increasingly digital world. Because of this, the contributions of visual and performance artists to VE’s continued development is key to how we will know and comprehend ourselves in the near and far future as creatures existing in both the physical and the digital domains. The paper draws upon twenty years as a professional Virtual Reality 'maker' who has trained in both Computer Science and in Art, and finds fascinating affinities between these disciplines in the space of the VE where people and performers interact in new embodied modalities.
Reference:
Performing in (virtual) spaces: embodiment and being in virtual environments (Morie, Jacquelyn Ford), In International Journal of Performance Arts and Digital Media, volume 3, 2007.
Bibtex Entry:
@article{morie_performing_2007,
	title = {Performing in (virtual) spaces: embodiment and being in virtual environments},
	volume = {3},
	shorttitle = {Performing in (virtual) spaces},
	url = {http://ict.usc.edu/pubs/Performing%20in%20(virtual)%20spaces%20-%20embodiment%20and%20being%20in%20virtual%20environments.pdf},
	abstract = {This paper focuses on how the body has been recontextualised in the age of digital technology, especially through the phenomenon of Virtual Reality, and specifically on fully immersive VR environments made as art or performative installations. It discusses the progress{\textbackslash}textbackslashtextbackslashion in form and function from other digital media or 'cybermedia' to fully immersive virtual environments (VEs). This paper attempts to explicate the specialised and intrinsic qualities of 'Being' in immersive VEs, and how it impacts both the experience of the embodied person in the virtual environment, and our thinking about everyday reality. The unique state of Being in immersive VEs has created a paradigm shift in what humans are now able to experience, and affects how we understand our embodied selves in an increasingly digital world. Because of this, the contributions of visual and performance artists to VE’s continued development is key to how we will know and comprehend ourselves in the near and far future as creatures existing in both the physical and the digital domains. The paper draws upon twenty years as a professional Virtual Reality 'maker' who has trained in both Computer Science and in Art, and finds fascinating affinities between these disciplines in the space of the VE where people and performers interact in new embodied modalities.},
	number = {2-3},
	journal = {International Journal of Performance Arts and Digital Media},
	author = {Morie, Jacquelyn Ford},
	month = dec,
	year = {2007},
	pages = {123--138}
}
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