Embodied Conversational Agent Avatars in Virtual Worlds: Making Today's Immersive Environments More Responsive to Participants (bibtex)
by Morie, Jacquelyn, Chance, Eric, Haynes, Kip and Rajpurohit, Dinesh
Abstract:
Intelligent agents in the form of avatars in networked virtual worlds (VWs) are a new form of embodied conversational agent (ECA). They are still a topic of active re- search, but promise soon to rival the sophistication of virtual human agents developed on stand-alone platforms over the last decade. Such agents in today's VWs grew out of two lines of historical research: Virtual Reality and Artificial Intelligence. Their merger forms the basis for today's persistent 3D worlds occupied by intelligent char- acters serving a wide range of purposes. We believe ECA avatars will help to enable VWs to achieve a higher level of meaningful interaction by providing increased en- gagement and responsiveness within environments where people will interact with and even develop relationships with them.
Reference:
Embodied Conversational Agent Avatars in Virtual Worlds: Making Today's Immersive Environments More Responsive to Participants (Morie, Jacquelyn, Chance, Eric, Haynes, Kip and Rajpurohit, Dinesh), Chapter in Believable Bots: Can Computers Play Like People?, Springer Berlin Heidelberg, 2012.
Bibtex Entry:
@incollection{morie_embodied_2012,
	title = {Embodied {Conversational} {Agent} {Avatars} in {Virtual} {Worlds}: {Making} {Today}'s {Immersive} {Environments} {More} {Responsive} to {Participants}},
	url = {http://link.springer.com/chapter/10.1007%2F978-3-642-32323-2_4},
	abstract = {Intelligent agents in the form of avatars in networked virtual worlds (VWs) are a new form of embodied conversational agent (ECA). They are still a topic of active re- search, but promise soon to rival the sophistication of virtual human agents developed on stand-alone platforms over the last decade. Such agents in today's VWs grew out of two lines of historical research: Virtual Reality and Artificial Intelligence. Their merger forms the basis for today's persistent 3D worlds occupied by intelligent char- acters serving a wide range of purposes. We believe ECA avatars will help to enable VWs to achieve a higher level of meaningful interaction by providing increased en- gagement and responsiveness within environments where people will interact with and even develop relationships with them.},
	booktitle = {Believable {Bots}: {Can} {Computers} {Play} {Like} {People}?},
	publisher = {Springer Berlin Heidelberg},
	author = {Morie, Jacquelyn and Chance, Eric and Haynes, Kip and Rajpurohit, Dinesh},
	month = oct,
	year = {2012},
	keywords = {Virtual Worlds, UARC},
	pages = {99--118}
}
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