Full Spectrum Warrior: How the Institute for Creative Technologies Built a Cognitive Training Tool for the XBox (bibtex)
by Korris, James H.
Abstract:
Microsoft's popular game console, the Xbox, combined the possibility of compelling training efficiencies with formidable obstacles to development, both in terms of the business model, the limitation of the Windows 2000 computer inside it and the systemDs standard human-machine interface. In its mission to leverage the capabilities of the entertainment industry to develop next-generation simulation tools, the Institute for Creative Technologies turned to this inexpensive, powerful platform for its Squad level cognitive tactical trainer. This paper will describe the pedagogical and technological challenges and unique processes that translated Squad level command doctrine to a commercial game interface and a cost-effective, universally-accessible computational medium.
Reference:
Full Spectrum Warrior: How the Institute for Creative Technologies Built a Cognitive Training Tool for the XBox (Korris, James H.), In Proceedings of the 24th Army Science Conference, 2004.
Bibtex Entry:
@inproceedings{korris_full_2004,
	address = {Orlando, FL},
	title = {Full {Spectrum} {Warrior}: {How} the {Institute} for {Creative} {Technologies} {Built} a {Cognitive} {Training} {Tool} for the {XBox}},
	url = {http://ict.usc.edu/pubs/FULL%20SPECTRUM%20WARRIOR-%20HOW%20THE%20INSTITUTE%20FOR%20CREATIVE%20TECHNOLOGIES%20BUILT%20A%20COGNITIVE%20TRAINING%20TOOL%20FOR%20THE%20XBOX.pdf},
	abstract = {Microsoft's popular game console, the Xbox, combined the possibility of compelling training efficiencies with formidable obstacles to development, both in terms of the business model, the limitation of the Windows 2000 computer inside it and the systemDs standard human-machine interface. In its mission to leverage the capabilities of the entertainment industry to develop next-generation simulation tools, the Institute for Creative Technologies turned to this inexpensive, powerful platform for its Squad level cognitive tactical trainer. This paper will describe the pedagogical and technological challenges and unique processes that translated Squad level command doctrine to a commercial game interface and a cost-effective, universally-accessible computational medium.},
	booktitle = {Proceedings of the 24th {Army} {Science} {Conference}},
	author = {Korris, James H.},
	month = dec,
	year = {2004}
}
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