Virtual reality and rehabilitation. (bibtex)
by Koenig, Sebastian T., Krch, Denise, Lange, Belinda S. and Rizzo, Albert
Abstract:
Virtual reality (VR) technology has seen a recent surge in market adoption for video games, movies, broadcasting of live events, and industries such as real estate and health care. This chapter focuses on evidence and technology released within the past 5 years to avoid discussing outdated or discontinued VR systems. It provides a pragmatic overview of VR technology, including its strengths and limitations, recent research and system development, and future perspectives. The widespread appeal of VR in society, untethered hardware, and integration of VR accessories, tracking devices, and psychophysiological monitoring are among the topics that have pushed VR into the spotlight, even in nontraditional VR markets such as rehabilitation psychology. The chapter provides an updated view of VR as a natural fit for clinical use, highlighting key features that can positively impact rehabilitation outcomes and address social and vocational aspects of cognitive rehabilitation. (PsycInfo Database Record (c) 2020 APA, all rights reserved)
Reference:
Virtual reality and rehabilitation. (Koenig, Sebastian T., Krch, Denise, Lange, Belinda S. and Rizzo, Albert), Chapter in Handbook of rehabilitation psychology (3rd ed.)., American Psychological Association, 2019.
Bibtex Entry:
@incollection{koenig_virtual_2019,
	address = {Washington, DC},
	title = {Virtual reality and rehabilitation.},
	isbn = {978-1-4338-2985-7 978-1-4338-2984-0},
	url = {http://content.apa.org/books/16122-032},
	abstract = {Virtual reality (VR) technology has seen a recent surge in market adoption for video games, movies, broadcasting of live events, and industries such as real estate and health care. This chapter focuses on evidence and technology released within the past 5 years to avoid discussing outdated or discontinued VR systems. It provides a pragmatic overview of VR technology, including its strengths and limitations, recent research and system development, and future perspectives. The widespread appeal of VR in society, untethered hardware, and integration of VR accessories, tracking devices, and psychophysiological monitoring are among the topics that have pushed VR into the spotlight, even in nontraditional VR markets such as rehabilitation psychology. The chapter provides an updated view of VR as a natural fit for clinical use, highlighting key features that can positively impact rehabilitation outcomes and address social and vocational aspects of cognitive rehabilitation. (PsycInfo Database Record (c) 2020 APA, all rights reserved)},
	booktitle = {Handbook of rehabilitation psychology (3rd ed.).},
	publisher = {American Psychological Association},
	author = {Koenig, Sebastian T. and Krch, Denise and Lange, Belinda S. and Rizzo, Albert},
	month = apr,
	year = {2019},
	keywords = {MedVR},
	pages = {521--539}
}
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