Virtual Humans in the Mission Rehearsal Exercise System (bibtex)
by Hill, Randall W., Gratch, Jonathan, Marsella, Stacy C., Swartout, William and Traum, David
Abstract:
How can simulation be made more compelling and effective as a tool for learning? This is the question that the Institute for Creative Technologies (ICT) set out to answer when it was formed at the University of Southern California in 1999, to serve as a nexus between the simulation and entertainment communities. The ultimate goal of the ICT is to create the Experience Learning System (ELS), which will advance the state of the art in virtual reality immersion through use of high-resolution graphics, immersive audio, virtual humans and story-based scenarios. Once fully realized, ELS will make it possible for participants to enter places in time and space where they can interact with believable characters capable of conversation and action, and where they can observe and participate in events that are accessible only through simulation.
Reference:
Virtual Humans in the Mission Rehearsal Exercise System (Hill, Randall W., Gratch, Jonathan, Marsella, Stacy C., Swartout, William and Traum, David), In Kunstliche Intelligenzi (KI) (special issue on Embodied Conversational Agents), 2003.
Bibtex Entry:
@inproceedings{hill_virtual_2003,
	title = {Virtual {Humans} in the {Mission} {Rehearsal} {Exercise} {System}},
	url = {http://ict.usc.edu/pubs/Virtual%20Humans%20in%20the%20Mission%20Rehearsal%20Exercise%20System.pdf},
	abstract = {How can simulation be made more compelling and effective as a tool for learning? This is the question that the Institute for Creative Technologies (ICT) set out to answer when it was formed at the University of Southern California in 1999, to serve as a nexus between the simulation and entertainment communities. The ultimate goal of the ICT is to create the Experience Learning System (ELS), which will advance the state of the art in virtual reality immersion through use of high-resolution graphics, immersive audio, virtual humans and story-based scenarios. Once fully realized, ELS will make it possible for participants to enter places in time and space where they can interact with believable characters capable of conversation and action, and where they can observe and participate in events that are accessible only through simulation.},
	booktitle = {Kunstliche {Intelligenzi} ({KI}) (special issue on {Embodied} {Conversational} {Agents})},
	author = {Hill, Randall W. and Gratch, Jonathan and Marsella, Stacy C. and Swartout, William and Traum, David},
	month = jun,
	year = {2003},
	keywords = {Social Simulation, Virtual Humans}
}
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