Introducing RIDE: Lowering the Barrier of Entry to Simulation and Training through the Rapid Integration & Development Environment (bibtex)
by Hartholt, Arno, McCullough, Kyle, Mozgai, Sharon, Ustun, Volkan and Gordon, Andrew S
Abstract:
This paper describes the design, development, and philosophy of the Rapid Integration & Development Environment (RIDE). RIDE is a simulation platform that unites many Department of Defense (DoD) and Army simulation efforts to provide an accelerated development foundation and prototyping sandbox that provides direct benefit to the U.S. Army’s Synthetic Training Environment (STE) as well as the larger DoD and Army simulation communities. RIDE integrates a range of capabilities, including One World Terrain, Non-Player Character AI behaviors, xAPI logging, multiplayer networking, scenario creation, destructibility, machine learning approaches, and multi-platform support. The goal of RIDE is to create a simple, drag-and-drop development environment usable by people across all technical levels. RIDE leverages robust game engine technology while designed to be agnostic to any specific game or simulation engine. It provides decision makers with the tools needed to better define requirements and identify potential solutions in much less time and at much reduced costs. RIDE is available through Government Purpose Rights. We aim for RIDE to lower the barrier of entry to research and development efforts within the simulation community in order to reduce required time and effort for simulation and training prototyping. This paper provides an overview of our objective, overall approach, and next steps, in pursuit of these goals.
Reference:
Introducing RIDE: Lowering the Barrier of Entry to Simulation and Training through the Rapid Integration & Development Environment (Hartholt, Arno, McCullough, Kyle, Mozgai, Sharon, Ustun, Volkan and Gordon, Andrew S), In .
Bibtex Entry:
@article{hartholt_introducing_nodate-1,
	title = {Introducing {RIDE}: {Lowering} the {Barrier} of {Entry} to {Simulation} and {Training} through the {Rapid} {Integration} \& {Development} {Environment}},
	abstract = {This paper describes the design, development, and philosophy of the Rapid Integration \& Development Environment (RIDE). RIDE is a simulation platform that unites many Department of Defense (DoD) and Army simulation efforts to provide an accelerated development foundation and prototyping sandbox that provides direct benefit to the U.S. Army’s Synthetic Training Environment (STE) as well as the larger DoD and Army simulation communities. RIDE integrates a range of capabilities, including One World Terrain, Non-Player Character AI behaviors, xAPI logging, multiplayer networking, scenario creation, destructibility, machine learning approaches, and multi-platform support. The goal of RIDE is to create a simple, drag-and-drop development environment usable by people across all technical levels. RIDE leverages robust game engine technology while designed to be agnostic to any specific game or simulation engine. It provides decision makers with the tools needed to better define requirements and identify potential solutions in much less time and at much reduced costs. RIDE is available through Government Purpose Rights. We aim for RIDE to lower the barrier of entry to research and development efforts within the simulation community in order to reduce required time and effort for simulation and training prototyping. This paper provides an overview of our objective, overall approach, and next steps, in pursuit of these goals.},
	language = {en},
	author = {Hartholt, Arno and McCullough, Kyle and Mozgai, Sharon and Ustun, Volkan and Gordon, Andrew S},
	pages = {11},
	file = {Hartholt et al. - Introducing RIDE Lowering the Barrier of Entry to.pdf:files/1778/Hartholt et al. - Introducing RIDE Lowering the Barrier of Entry to.pdf:application/pdf},
}
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