Adaptive narrative: How autonomous agents, hollywood, and multiprocessing operating systems can live happily ever after (bibtex)
by Gratch, Jonathan and Douglas, Jay
Abstract:
Interacting Storytelling systems integrate AI techniques such as planning with narrative representations to generate stories. In this paper, we discuss the use of planning formalisms in Interactive Storytelling from the perspective of story generation and authoring. We compare two different planning formalisms, Hierarchical Task Network (HTN) planning and Heuristic Search Planning (HSP). While HTN provide a strong basis for narrative coherence in the context of interactivity, HSP offer additional flexibility and the generation of stories and the mechanisms for generating comic situations.
Reference:
Adaptive narrative: How autonomous agents, hollywood, and multiprocessing operating systems can live happily ever after (Gratch, Jonathan and Douglas, Jay), In Proceedings of International Conference on Virtual Storytelling, 2001.
Bibtex Entry:
@inproceedings{gratch_adaptive_2001,
	address = {Avignon, France},
	series = {{LNCS}},
	title = {Adaptive narrative: {How} autonomous agents, hollywood, and multiprocessing operating systems can live happily ever after},
	isbn = {3-540-42611-6},
	url = {http://ict.usc.edu/pubs/Adaptive%20Narrative-%20How%20Autonomous%20Agents,%20Hollywood,%20and%20Multiprocessing%20Operating%20Systems%20Can%20Live%20Happily%20Ever%20After.pdf},
	doi = {10.1007/3-540-45420-9_12},
	abstract = {Interacting Storytelling systems integrate AI techniques such as planning with narrative representations to generate stories. In this paper, we discuss the use of planning formalisms in Interactive Storytelling from the perspective of story generation and authoring. We compare two different planning formalisms, Hierarchical Task Network (HTN) planning and Heuristic Search Planning (HSP). While HTN provide a strong basis for narrative coherence in the context of interactivity, HSP offer additional flexibility and the generation of stories and the mechanisms for generating comic situations.},
	booktitle = {Proceedings of {International} {Conference} on {Virtual} {Storytelling}},
	author = {Gratch, Jonathan and Douglas, Jay},
	month = oct,
	year = {2001},
	keywords = {Virtual Humans},
	pages = {100--112}
}
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