Publications rss

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Natural Language Understanding Performance & Use Considerations in Virtual Medical Encounters. (Thomas B. TALBOT, Nicolai KALISCH, Kelly CHRISTOFFERSEN, Gale LUCAS, Eric FORBELL), In Medicine Meets Virtual Reality 22: NextMed/MMVR22, volume 220, 2016. [bib] [pdf] [doi]

Automatic Behavior Analysis During a Clinical Interview with a Virtual Human. (Albert RIZZO, Gale LUCAS, Jonathan GRATCH, Giota STRATOU, Louis-Philippe MORENCY, Kenneth CHAVEZ, Russ SHILLING, Stefan SCHERER), In Medicine Meets Virtual Reality 22: NextMed/MMVR22, volume 220, 2016. [bib] [pdf]

Trust Calibration within a Human-Robot Team: Comparing Automatically Generated Explanations (Ning Wang, David V. Pynadath, Susan G. Hill), In 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI), IEEE, 2016. [bib] [pdf] [doi]

Estimation of Detection Thresholds for Audiovisual Rotation Gains (Niels Nilsson, Evan Suma, Rolf Nordahl, Mark Bolas, Stefania Serafin), In IEEE Virtual Reality 2016, IEEE, 2016. [bib] [pdf]

A Realistic Walking Model for Enhancing Redirection in Virtual Reality (Courtney Hutton, Evan Suma), In 2016 IEEE Virtual Reality (VR), IEEE, 2016. [bib] [pdf] [doi]

Head Mounted Projection for Enhanced Gaze in Social Interactions (David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark Bolas), In 2016 IEEE Virtual Reality (VR), IEEE, 2016. [bib] [pdf] [doi]

Ethics for a Combined Human-Machine Dialogue Agent (Ron Artstein, Kenneth Silver), In Ethical and Moral Considerations in Non-Human Agents: Papers from the AAAI Spring Symposium, AAAI Press, 2016. [bib] [pdf]

Towards a Computational Model of Human Opinion Dynamics in Response to Real-World Events (Kallirroi Georgila, David V. Pynadath), In Proceedings of The 29th International FLAIRS Conference, AAAI Press, 2016. [bib] [pdf]

Recognizing Human Actions in the Motion Trajectories of Shapes (Melissa Roemmele, Soja-Marie Morgens, Andrew S. Gordon, Louis-Philippe Morency), In Proceedings of ACM Intelligent User Interfaces, ACM Press, 2016. [bib] [pdf] [doi]

Automated Path Prediction for Redirected Walking Using Navigation Meshes (Mahdi Azmandian, Timofey Grechkin, Mark Bolas, Evan Suma), In 2016 IEEE Symposium on 3D User Interfaces (3DUI), IEEE, 2016. [bib] [pdf] [doi]

The Redirected Walking Toolkit: A Unified Development Platform for Exploring Large Virtual Environments (Mahdi Azmandian, Timofey Grechkin, Mark Bolas, Evan Suma), In 2nd Workshop on Everyday Virtual Reality, IEEE, 2016. [bib] [pdf]

Writing Stories with Help from Recurrent Neural Networks (Melissa Roemmele), In AAAI Conference on Artificial Intelligence; Thirtieth AAAI Conference on Artificial Intelligence, AAAI Press, 2016. [bib] [pdf]

Multimodal Behavior Analytics for Interactive Technologies (Stefan Scherer), In KI - Künstliche Intelligenz, volume 30, 2016. [bib] [pdf] [doi]

Commonsense Interpretation of Triangle Behavior (Andrew S. Gordon), In Thirtieth AAAI Conference on Artificial Intelligence, AAAI Press, 2016. [bib] [pdf]

Processing Narratives Concerning Protected Values: A Cross-Cultural Investigation of Neural Correlates (Jonas T. Kaplan, Sarah I. Gimbel, Morteza Dehghani, Mary Helen Immordino-Yang, Kenji Sagae, Jennifer D. Wong, Christine M. Tipper, Hanna Damasio, Andrew S. Gordon, Antonio Damasio), In Cerebral Cortex, 2016. [bib] [pdf] [doi]

Virtual Reality Exposure Therapy for Combat-Related PTSD (Judith Cukor, Maryrose Gerardi, Stephanie Alley, Christopher Reist, Michael Roy, Barbara O. Rothbaum, JoAnn Difede, Albert Rizzo), Chapter in Posttraumatic Stress Disorder and Related Diseases in Combat Veterans, Springer International Publishing, 2016. [bib] [pdf]

Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent Framework for Tutoring (GIFT) (Arthur C Graesser, Xiangen Hu, Benjamin D. Nye, Robert A. Sottilare), Chapter in Using Games and Simulations for Teaching and Assessment, Routledge, 2016. [bib] [pdf]

Self-reported symptoms of depression and PTSD are associated with reduced vowel space in screening interviews (Stefan Scherer, Gale M. Lucas, Jonathan Gratch, Albert Skip Rizzo, Louis-Philippe Morency), In IEEE Transactions on Affective Computing, volume 7, 2016. [bib] [pdf] [doi]

Virtual Reality Standardized Patients for Clinical Training (Albert Rizzo, Thomas Talbot), Chapter in The Digital Patient, John Wiley & Sons, Inc, 2016. [bib] [pdf]

Adolescent Suicidal Risk Assessment in Clinician-Patient Interaction (Verena Venek, Stefan Scherer, Louis-Philippe Morency, Albert Rizzo, John Pestian), In IEEE Transactions on Affective Computing, volume PP, 2016. [bib] [pdf] [doi]

2015

Toward Acquiring a Human Behavior Model of Competition vs. Cooperation (David V. Pynadath, Ning Wang, Chirag Merchant), In Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2015, National Training and Simulation Association, 2015. [bib] [pdf]

BUILDING HIGH FIDELITY HUMAN BEHAVIOR MODELS IN THE SIGMA COGNITIVE ARCHITECTURE (Volkan Ustun, Paul S. Rosenbloom, Julia Kim, Lingshan Li), In Proceedings of the 2015 Winter Simulation Conference, IEEE, 2015. [bib] [pdf]

Building Trust in a Human-Robot Team with Automatically Generated Explanations (Ning Wang, David V. Pynadath, Susan G. Hill), In Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2015, National Training and Simulation Association, 2015. [bib] [pdf]

New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling (David Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, William Swartout), Chapter in Interactive Storytelling, Springer International Publishing, volume 9445, 2015. [bib] [pdf]

Creative Help: A Story Writing Assistant (Melissa Roemmele, Andrew S. Gordon), Chapter in Interactive Storytelling, Springer International Publishing, volume 9445, 2015. [bib] [pdf]

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