Publications
Search
Goh, Crystal; Ma, Yu; Rizzo, Albert
Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development Journal Article
In: Frontiers in Virtual Reality, vol. 5, pp. 1309176, 2024, ISSN: 2673-4192.
@article{goh_normative_2024,
title = {Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development},
author = {Crystal Goh and Yu Ma and Albert Rizzo},
url = {https://www.frontiersin.org/articles/10.3389/frvir.2024.1309176/full},
doi = {10.3389/frvir.2024.1309176},
issn = {2673-4192},
year = {2024},
date = {2024-04-01},
urldate = {2024-04-16},
journal = {Frontiers in Virtual Reality},
volume = {5},
pages = {1309176},
abstract = {Introduction:
Virtual Reality (VR) is revolutionizing healthcare research and practice by offering innovative methodologies across various clinical conditions. Advances in VR technology enable the creation of controllable, multisensory 3D environments, making it an appealing tool for capturing and quantifying behavior in realistic scenarios. This paper details the application of VR as a tool for neurocognitive evaluation, specifically in attention process assessment, an area of relevance for informing the diagnosis of childhood health conditions such as Attention Deficit Hyperactivity Disorder (ADHD).
Methods:
The data presented focuses on attention performance results from a large sample (
n = 837) of neurotypical male and female children (ages 6–13) tested on a visual continuous performance task, administered within an immersive VR classroom environment. This data was collected to create a normative baseline database for use to inform comparisons with the performances of children with ADHD to support diagnostic decision-making in this area.
Results:
Results indicate systematic improvements on most metrics across the age span, and sex differences are noted on key variables thought to reflect differential measures of hyperactivity and inattention in children with ADHD. Results support VR technology as a safe and viable option for testing attention processes in children, under stimulus conditions that closely mimic ecologically relevant challenges found in everyday life.
Discussion:
In response to these stimulus conditions, VR can support advanced methods for capturing and quantifying users’ behavioral responses. VR offers a more systematic and objective approach for clinical assessment and intervention and provides conceptual support for its use in a wide variety of healthcare contexts.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Virtual Reality (VR) is revolutionizing healthcare research and practice by offering innovative methodologies across various clinical conditions. Advances in VR technology enable the creation of controllable, multisensory 3D environments, making it an appealing tool for capturing and quantifying behavior in realistic scenarios. This paper details the application of VR as a tool for neurocognitive evaluation, specifically in attention process assessment, an area of relevance for informing the diagnosis of childhood health conditions such as Attention Deficit Hyperactivity Disorder (ADHD).
Methods:
The data presented focuses on attention performance results from a large sample (
n = 837) of neurotypical male and female children (ages 6–13) tested on a visual continuous performance task, administered within an immersive VR classroom environment. This data was collected to create a normative baseline database for use to inform comparisons with the performances of children with ADHD to support diagnostic decision-making in this area.
Results:
Results indicate systematic improvements on most metrics across the age span, and sex differences are noted on key variables thought to reflect differential measures of hyperactivity and inattention in children with ADHD. Results support VR technology as a safe and viable option for testing attention processes in children, under stimulus conditions that closely mimic ecologically relevant challenges found in everyday life.
Discussion:
In response to these stimulus conditions, VR can support advanced methods for capturing and quantifying users’ behavioral responses. VR offers a more systematic and objective approach for clinical assessment and intervention and provides conceptual support for its use in a wide variety of healthcare contexts.
Spiegel, Brennan M. R.; Rizzo, Albert; Persky, Susan; Liran, Omer; Wiederhold, Brenda; Woods, Susan; Donovan, Kate; Sarkar, Korak; Xiang, Henry; Joo, Sun; Jotwani, Rohan; Lang, Min; Paul, Margot; Senter-Zapata, Mike; Widmeier, Keith; Zhang, Haipeng
What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field Journal Article
In: Journal of Medical Extended Reality, vol. 1, no. 1, pp. 4–12, 2024, ISSN: 2994-1520.
@article{spiegel_what_2024,
title = {What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field},
author = {Brennan M. R. Spiegel and Albert Rizzo and Susan Persky and Omer Liran and Brenda Wiederhold and Susan Woods and Kate Donovan and Korak Sarkar and Henry Xiang and Sun Joo and Rohan Jotwani and Min Lang and Margot Paul and Mike Senter-Zapata and Keith Widmeier and Haipeng Zhang},
url = {https://www.liebertpub.com/doi/10.1089/jmxr.2023.0012},
doi = {10.1089/jmxr.2023.0012},
issn = {2994-1520},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-20},
journal = {Journal of Medical Extended Reality},
volume = {1},
number = {1},
pages = {4–12},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Barrett, Trevor; Faulk, Robert; Sergeant, Army Master; Boberg, Jill; Bartels, Matthew; Colonel, Marine Lieutenant; Saxon, Leslie A.
Force plate assessments in reconnaissance marine training company Journal Article
In: BMC Sports Science, Medicine and Rehabilitation, vol. 16, no. 1, pp. 16, 2024, ISSN: 2052-1847.
@article{barrett_force_2024,
title = {Force plate assessments in reconnaissance marine training company},
author = {Trevor Barrett and Robert Faulk and Army Master Sergeant and Jill Boberg and Matthew Bartels and Marine Lieutenant Colonel and Leslie A. Saxon},
url = {https://bmcsportsscimedrehabil.biomedcentral.com/articles/10.1186/s13102-023-00796-z},
doi = {10.1186/s13102-023-00796-z},
issn = {2052-1847},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-22},
journal = {BMC Sports Science, Medicine and Rehabilitation},
volume = {16},
number = {1},
pages = {16},
abstract = {Abstract
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.
Gibson, C. Michael; Steinhubl, Steven; Lakkireddy, Dhanunjaya; Turakhia, Mintu P.; Passman, Rod; Jones, W. Schuyler; Bunch, T. Jared; Curtis, Anne B.; Peterson, Eric D.; Ruskin, Jeremy; Saxon, Leslie; Tarino, Michael; Tarakji, Khaldoun G.; Marrouche, Nassir; Patel, Mithun; Harxhi, Ante; Kaul, Simrati; Nikolovski, Janeta; Juan, Stephanie; Wildenhaus, Kevin; Damaraju, C. V.; Spertus, John A.
Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study Journal Article
In: American Heart Journal, vol. 259, pp. 30–41, 2023, ISSN: 0002-8703.
@article{gibson_does_2023,
title = {Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study},
author = {C. Michael Gibson and Steven Steinhubl and Dhanunjaya Lakkireddy and Mintu P. Turakhia and Rod Passman and W. Schuyler Jones and T. Jared Bunch and Anne B. Curtis and Eric D. Peterson and Jeremy Ruskin and Leslie Saxon and Michael Tarino and Khaldoun G. Tarakji and Nassir Marrouche and Mithun Patel and Ante Harxhi and Simrati Kaul and Janeta Nikolovski and Stephanie Juan and Kevin Wildenhaus and C. V. Damaraju and John A. Spertus},
url = {https://www.sciencedirect.com/science/article/pii/S0002870323000145},
doi = {10.1016/j.ahj.2023.01.004},
issn = {0002-8703},
year = {2023},
date = {2023-05-01},
urldate = {2023-03-31},
journal = {American Heart Journal},
volume = {259},
pages = {30–41},
abstract = {Background
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.
Rothbaum, Barbara; Difede, JoAnn; Rizzo, Albert; Wyka, Katarzyna; Spielman, Lisa; Reist, Christopher; Roy, Michael; Jovanovic, Tanja; Norrholm, Seth; Cukor, Judith; Olden, Megan; Glatt, Charles; Lee, Francis
Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine Journal Article
In: Biological Psychiatry, vol. 93, no. 9, pp. S28–S29, 2023, ISSN: 00063223.
@article{rothbaum_virtual_2023,
title = {Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine},
author = {Barbara Rothbaum and JoAnn Difede and Albert Rizzo and Katarzyna Wyka and Lisa Spielman and Christopher Reist and Michael Roy and Tanja Jovanovic and Seth Norrholm and Judith Cukor and Megan Olden and Charles Glatt and Francis Lee},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0006322323001622},
doi = {10.1016/j.biopsych.2023.02.088},
issn = {00063223},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-24},
journal = {Biological Psychiatry},
volume = {93},
number = {9},
pages = {S28–S29},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Hsu, Wan-Yu; Anguera, Joaquin A.; Rizzo, Albert; Campusano, Richard; Chiaravalloti, Nancy D.; DeLuca, John; Gazzaley, Adam; Bove, Riley M.
A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study Journal Article
In: Frontiers in Human Neuroscience, 2023, (Place: Lausanne, Switzerland Publisher: Frontiers Research Foundation Section: ORIGINAL RESEARCH article).
@article{hsu_virtual_2023,
title = {A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study},
author = {Wan-Yu Hsu and Joaquin A. Anguera and Albert Rizzo and Richard Campusano and Nancy D. Chiaravalloti and John DeLuca and Adam Gazzaley and Riley M. Bove},
url = {https://www.proquest.com/docview/2787027204/abstract/BEA88F7BB72B4623PQ/1},
doi = {10.3389/fnhum.2023.1139316},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Frontiers in Human Neuroscience},
abstract = {Introduction: Cognitive impairment is a debilitating symptom in people with multiple sclerosis (MS). Most of the neuropsychological tasks have little resemblance to everyday life. There is a need for ecologically valid tools for assessing cognition in real-life functional contexts in MS. One potential solution would involve the use of virtual reality (VR) to exert finer control over the task presentation environment; however, VR studies in the MS population are scarce. Objectives: To explore the utility and feasibility of a VR program for cognitive assessment in MS. Methods: A VR classroom embedded with a continuous performance task (CPT) was assessed in 10 non-MS adults and 10 people with MS with low cognitive functioning. Participants performed the CPT with distractors (ie. WD) and without distractors (ie. ND). The Symbol Digit Modalities Test (SDMT), California Verbal Learning Test – II (CVLT-II), and a feedback survey on the VR program were administered. Results: People with MS exhibited greater reaction time variability (RTV) compared to non-MS participants, and greater RTV in both WD and ND conditions was associated with lower SDMT. Conclusions: VR tools warrant further research to determine their value as an ecologically valid platform for assessing cognition and everyday functioning in people with MS.},
note = {Place: Lausanne, Switzerland
Publisher: Frontiers Research Foundation
Section: ORIGINAL RESEARCH article},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Vlake, Johan H.; Bommel, Jasper; Riva, Giuseppe; Wiederhold, Brenda K.; Cipresso, Pietro; Rizzo, Albert Skip; Botella, Cristina; Hooft, Lotty; Bienvenu, O. Joseph; Geerts, Bart; Wils, Evert-Jan; Gommers, Diederik; Genderen, Michel E.
Reporting the early stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR Journal Article
In: Nature Medicine, vol. 29, no. 1, pp. 12–13, 2023, ISSN: 1546-170X, (Number: 1 Publisher: Nature Publishing Group).
@article{vlake_reporting_2023,
title = {Reporting the early stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR},
author = {Johan H. Vlake and Jasper Bommel and Giuseppe Riva and Brenda K. Wiederhold and Pietro Cipresso and Albert Skip Rizzo and Cristina Botella and Lotty Hooft and O. Joseph Bienvenu and Bart Geerts and Evert-Jan Wils and Diederik Gommers and Michel E. Genderen},
url = {https://www.nature.com/articles/s41591-022-02085-7},
doi = {10.1038/s41591-022-02085-7},
issn = {1546-170X},
year = {2023},
date = {2023-01-01},
urldate = {2023-03-31},
journal = {Nature Medicine},
volume = {29},
number = {1},
pages = {12–13},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Goel, Rahul; Tse, Teresa; Smith, Lia J.; Floren, Andrew; Naylor, Bruce; Williams, M. Wright; Salas, Ramiro; Rizzo, Albert S.; Ress, David
Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress Journal Article
In: Chronic Stress, vol. 7, pp. 24705470231203655, 2023, ISSN: 2470-5470, 2470-5470.
@article{goel_framework_2023,
title = {Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress},
author = {Rahul Goel and Teresa Tse and Lia J. Smith and Andrew Floren and Bruce Naylor and M. Wright Williams and Ramiro Salas and Albert S. Rizzo and David Ress},
url = {http://journals.sagepub.com/doi/10.1177/24705470231203655},
doi = {10.1177/24705470231203655},
issn = {2470-5470, 2470-5470},
year = {2023},
date = {2023-01-01},
urldate = {2023-12-07},
journal = {Chronic Stress},
volume = {7},
pages = {24705470231203655},
abstract = {Background: Posttraumatic stress disorder (PTSD) is a significant burden among combat Veterans returning from the wars in Iraq and Afghanistan. While empirically supported treatments have demonstrated reductions in PTSD symptomatology, there remains a need to improve treatment effectiveness. Functional magnetic resonance imaging (fMRI) neurofeedback has emerged as a possible treatment to ameliorate PTSD symptom severity. Virtual reality (VR) approaches have also shown promise in increasing treatment compliance and outcomes. To facilitate fMRI neurofeedback-associated therapies, it would be advantageous to accurately classify internal brain stress levels while Veterans are exposed to trauma-associated VR imagery. Methods: Across 2 sessions, we used fMRI to collect neural responses to trauma-associated VR-like stimuli among male combat Veterans with PTSD symptoms (N = 8). Veterans reported their self-perceived stress level on a scale from 1 to 8 every 15 s throughout the fMRI sessions. In our proposed framework, we precisely sample the fMRI data on cortical gray matter, blurring the data along the gray-matter manifold to reduce noise and dimensionality while preserving maximum neural information. Then, we independently applied 3 machine learning (ML) algorithms to this fMRI data collected across 2 sessions, separately for each Veteran, to build individualized ML models that predicted their internal brain states (self-reported stress responses). Results: We accurately classified the 8-class self-reported stress responses with a mean (± standard error) root mean square error of 0.6 (± 0.1) across all Veterans using the best ML approach. Conclusions: The findings demonstrate the predictive ability of ML algorithms applied to whole-brain cortical fMRI data collected during individual Veteran sessions. The framework we have developed to preprocess whole-brain cortical fMRI data and train ML models across sessions would provide a valuable tool to enable individualized real-time fMRI neurofeedback during VR-like exposure therapy for PTSD.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Rizzo, Albert; Koenig, Sebastian; Lange, Belinda
Clinical virtual reality: The state of the science. Book Section
In: Brown, Gregory G.; Crosson, Bruce; Haaland, Kathleen Y.; King, Tricia Z. (Ed.): APA handbook of neuropsychology, Volume 2: Neuroscience and neuromethods (Vol. 2)., pp. 473–491, American Psychological Association, Washington, 2023, ISBN: 978-1-4338-4001-2 978-1-4338-4002-9.
@incollection{brown_clinical_2023,
title = {Clinical virtual reality: The state of the science.},
author = {Albert Rizzo and Sebastian Koenig and Belinda Lange},
editor = {Gregory G. Brown and Bruce Crosson and Kathleen Y. Haaland and Tricia Z. King},
url = {http://content.apa.org/books/17303-023},
doi = {10.1037/0000308-023},
isbn = {978-1-4338-4001-2 978-1-4338-4002-9},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
booktitle = {APA handbook of neuropsychology, Volume 2: Neuroscience and neuromethods (Vol. 2).},
pages = {473–491},
publisher = {American Psychological Association},
address = {Washington},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Difede, JoAnn; Rothbaum, Barbara O.; Rizzo, Albert A.; Wyka, Katarzyna; Spielman, Lisa; Reist, Christopher; Roy, Michael J.; Jovanovic, Tanja; Norrholm, Seth D.; Cukor, Judith; Olden, Megan; Glatt, Charles E.; Lee, Francis S.
In: Transl Psychiatry, vol. 12, no. 1, pp. 299, 2022, ISSN: 2158-3188.
@article{difede_enhancing_2022,
title = {Enhancing exposure therapy for posttraumatic stress disorder (PTSD): a randomized clinical trial of virtual reality and imaginal exposure with a cognitive enhancer},
author = {JoAnn Difede and Barbara O. Rothbaum and Albert A. Rizzo and Katarzyna Wyka and Lisa Spielman and Christopher Reist and Michael J. Roy and Tanja Jovanovic and Seth D. Norrholm and Judith Cukor and Megan Olden and Charles E. Glatt and Francis S. Lee},
url = {https://www.nature.com/articles/s41398-022-02066-x},
doi = {10.1038/s41398-022-02066-x},
issn = {2158-3188},
year = {2022},
date = {2022-12-01},
urldate = {2022-09-13},
journal = {Transl Psychiatry},
volume = {12},
number = {1},
pages = {299},
abstract = {Abstract Posttraumatic stress disorder (PTSD) is a significant public health issue. Yet, there are limited treatment options and no data to suggest which treatment will work for whom. We tested the efficacy of virtual reality exposure (VRE) or prolonged imaginal exposure (PE), augmented with D-cycloserine (DCS) for combat-related PTSD. As an exploratory aim, we examined whether brain-derived neurotrophic factor (BDNF) and fatty acid amide hydrolase (FAAH) moderated treatment response. Military personnel with PTSD ( n = 192) were recruited into a multisite double-blind randomized controlled trial to receive nine weeks of VRE or PE, with DCS or placebo. Primary outcome was the improvement in symptom severity. Randomization was stratified by comorbid depression (MDD) and site. Participants in both VRE and PE showed similar meaningful clinical improvement with no difference between the treatment groups. A significant interaction ( p = 0.45) suggested VRE was more effective for depressed participants (CAPS difference M = 3.51 [95% CI 1.17–5.86]},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Maihofer, Adam X.; Engchuan, Worrawat; Huguet, Guillaume; Klein, Marieke; MacDonald, Jeffrey R.; Shanta, Omar; Thiruvahindrapuram, Bhooma; Jean-louis, Martineau; Saci, Zohra; Jacquemont, Sebastien; Scherer, Stephen W.; Ketema, Elizabeth; Aiello, Allison E.; Amstadter, Ananda B.; Avdibegović, Esmina; Babic, Dragan; Baker, Dewleen G.; Bisson, Jonathan I.; Boks, Marco P.; Bolger, Elizabeth A.; Bryant, Richard A.; Bustamante, Angela C.; Caldas-de-Almeida, Jose Miguel; Cardoso, Graça; Deckert, Jurgen; Delahanty, Douglas L.; Domschke, Katharina; Dunlop, Boadie W.; Dzubur-Kulenovic, Alma; Evans, Alexandra; Feeny, Norah C.; Franz, Carol E.; Gautam, Aarti; Geuze, Elbert; Goci, Aferdita; Hammamieh, Rasha; Jakovljevic, Miro; Jett, Marti; Jones, Ian; Kaufman, Milissa L.; Kessler, Ronald C.; King, Anthony P.; Kremen, William S.; Lawford, Bruce R.; Lebois, Lauren A. M.; Lewis, Catrin; Liberzon, Israel; Linnstaedt, Sarah D.; Lugonja, Bozo; Luykx, Jurjen J.; Lyons, Michael J.; Mavissakalian, Matig R.; McLaughlin, Katie A.; McLean, Samuel A.; Mehta, Divya; Mellor, Rebecca; Morris, Charles Phillip; Muhie, Seid; Orcutt, Holly K.; Peverill, Matthew; Ratanatharathorn, Andrew; Risbrough, Victoria B.; Rizzo, Albert; Roberts, Andrea L.; Rothbaum, Alex O.; Rothbaum, Barbara O.; Roy-Byrne, Peter; Ruggiero, Kenneth J.; Rutten, Bart P. F.; Schijven, Dick; Seng, Julia S.; Sheerin, Christina M.; Sorenson, Michael A.; Teicher, Martin H.; Uddin, Monica; Ursano, Robert J.; Vinkers, Christiaan H.; Voisey, Joanne; Weber, Heike; Winternitz, Sherry; Xavier, Miguel; Yang, Ruoting; Young, Ross McD; Zoellner, Lori A.; Salem, Rany M.; Shaffer, Richard A.; Wu, Tianying; Ressler, Kerry J.; Stein, Murray B.; Koenen, Karestan C.; Sebat, Jonathan; Nievergelt, Caroline M.
Rare copy number variation in posttraumatic stress disorder Journal Article
In: Molecular Psychiatry, vol. 27, no. 12, pp. 5062–5069, 2022, ISSN: 1476-5578, (Number: 12 Publisher: Nature Publishing Group).
@article{maihofer_rare_2022,
title = {Rare copy number variation in posttraumatic stress disorder},
author = {Adam X. Maihofer and Worrawat Engchuan and Guillaume Huguet and Marieke Klein and Jeffrey R. MacDonald and Omar Shanta and Bhooma Thiruvahindrapuram and Martineau Jean-louis and Zohra Saci and Sebastien Jacquemont and Stephen W. Scherer and Elizabeth Ketema and Allison E. Aiello and Ananda B. Amstadter and Esmina Avdibegović and Dragan Babic and Dewleen G. Baker and Jonathan I. Bisson and Marco P. Boks and Elizabeth A. Bolger and Richard A. Bryant and Angela C. Bustamante and Jose Miguel Caldas-de-Almeida and Graça Cardoso and Jurgen Deckert and Douglas L. Delahanty and Katharina Domschke and Boadie W. Dunlop and Alma Dzubur-Kulenovic and Alexandra Evans and Norah C. Feeny and Carol E. Franz and Aarti Gautam and Elbert Geuze and Aferdita Goci and Rasha Hammamieh and Miro Jakovljevic and Marti Jett and Ian Jones and Milissa L. Kaufman and Ronald C. Kessler and Anthony P. King and William S. Kremen and Bruce R. Lawford and Lauren A. M. Lebois and Catrin Lewis and Israel Liberzon and Sarah D. Linnstaedt and Bozo Lugonja and Jurjen J. Luykx and Michael J. Lyons and Matig R. Mavissakalian and Katie A. McLaughlin and Samuel A. McLean and Divya Mehta and Rebecca Mellor and Charles Phillip Morris and Seid Muhie and Holly K. Orcutt and Matthew Peverill and Andrew Ratanatharathorn and Victoria B. Risbrough and Albert Rizzo and Andrea L. Roberts and Alex O. Rothbaum and Barbara O. Rothbaum and Peter Roy-Byrne and Kenneth J. Ruggiero and Bart P. F. Rutten and Dick Schijven and Julia S. Seng and Christina M. Sheerin and Michael A. Sorenson and Martin H. Teicher and Monica Uddin and Robert J. Ursano and Christiaan H. Vinkers and Joanne Voisey and Heike Weber and Sherry Winternitz and Miguel Xavier and Ruoting Yang and Ross McD Young and Lori A. Zoellner and Rany M. Salem and Richard A. Shaffer and Tianying Wu and Kerry J. Ressler and Murray B. Stein and Karestan C. Koenen and Jonathan Sebat and Caroline M. Nievergelt},
url = {https://www.nature.com/articles/s41380-022-01776-4},
doi = {10.1038/s41380-022-01776-4},
issn = {1476-5578},
year = {2022},
date = {2022-12-01},
urldate = {2023-03-31},
journal = {Molecular Psychiatry},
volume = {27},
number = {12},
pages = {5062–5069},
abstract = {Posttraumatic stress disorder (PTSD) is a heritable (h2 = 24–71%) psychiatric illness. Copy number variation (CNV) is a form of rare genetic variation that has been implicated in the etiology of psychiatric disorders, but no large-scale investigation of CNV in PTSD has been performed. We present an association study of CNV burden and PTSD symptoms in a sample of 114,383 participants (13,036 cases and 101,347 controls) of European ancestry. CNVs were called using two calling algorithms and intersected to a consensus set. Quality control was performed to remove strong outlier samples. CNVs were examined for association with PTSD within each cohort using linear or logistic regression analysis adjusted for population structure and CNV quality metrics, then inverse variance weighted meta-analyzed across cohorts. We examined the genome-wide total span of CNVs, enrichment of CNVs within specified gene-sets, and CNVs overlapping individual genes and implicated neurodevelopmental regions. The total distance covered by deletions crossing over known neurodevelopmental CNV regions was significant (beta = 0.029},
note = {Number: 12
Publisher: Nature Publishing Group},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Harvey, Philip D.; Depp, Colin A.; Rizzo, Albert A.; Strauss, Gregory P.; Spelber, David; Carpenter, Linda L.; Kalin, Ned H.; Krystal, John H.; McDonald, William M.; Nemeroff, Charles B.; Rodriguez, Carolyn I.; Widge, Alik S.; Torous, John
Technology and Mental Health: State of the Art for Assessment and Treatment Journal Article
In: American Journal of Psychiatry, vol. 179, no. 12, pp. 897–914, 2022, ISSN: 0002-953X, 1535-7228.
@article{harvey_technology_2022,
title = {Technology and Mental Health: State of the Art for Assessment and Treatment},
author = {Philip D. Harvey and Colin A. Depp and Albert A. Rizzo and Gregory P. Strauss and David Spelber and Linda L. Carpenter and Ned H. Kalin and John H. Krystal and William M. McDonald and Charles B. Nemeroff and Carolyn I. Rodriguez and Alik S. Widge and John Torous},
url = {http://ajp.psychiatryonline.org/doi/10.1176/appi.ajp.21121254},
doi = {10.1176/appi.ajp.21121254},
issn = {0002-953X, 1535-7228},
year = {2022},
date = {2022-12-01},
urldate = {2023-08-22},
journal = {American Journal of Psychiatry},
volume = {179},
number = {12},
pages = {897–914},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Zhang, Larry; Kolacz, Jacek; Rizzo, Albert; Scherer, Stefan; Soleymani, Mohammad
Speech Behavioral Markers Align on Symptom Factors in Psychological Distress Proceedings Article
In: 2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII), pp. 1–8, 2022, (ISSN: 2156-8111).
@inproceedings{zhang_speech_2022,
title = {Speech Behavioral Markers Align on Symptom Factors in Psychological Distress},
author = {Larry Zhang and Jacek Kolacz and Albert Rizzo and Stefan Scherer and Mohammad Soleymani},
url = {https://ieeexplore.ieee.org/abstract/document/9953849},
doi = {10.1109/ACII55700.2022.9953849},
year = {2022},
date = {2022-10-01},
booktitle = {2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII)},
pages = {1–8},
abstract = {Automatic detection of psychological disorders has gained significant attention in recent years due to the rise in their prevalence. However, the majority of studies have overlooked the complexity of disorders in favor of a “present/not present” dichotomy in representing disorders. Recent psychological research challenges favors transdiagnostic approaches, moving beyond general disorder classifications to symptom level analysis, as symptoms are often not exclusive to individual disorder classes. In our study, we investigated the link between speech signals and psychological distress symptoms in a corpus of 333 screening interviews from the Distress Analysis Interview Corpus (DAIC). Given the semi-structured organization of interviews, we aggregated speech utterances from responses to shared questions across interviews. We employed deterministic sample selection in classification to rank salient questions for eliciting symptom-specific behaviors in order to predict symptom presence. Some questions include “Do you find therapy helpful?” and “When was the last time you felt happy?”. The prediction results align closely to the factor structure of psychological distress symptoms, linking speech behaviors primarily to somatic and affective alterations in both depression and PTSD. This lends support for the transdiagnostic validity of speech markers for detecting such symptoms. Surprisingly, we did not find a strong link between speech markers and cognitive or psychomotor alterations. This is surprising, given the complexity of motor and cognitive actions required in speech production. The results of our analysis highlight the importance of aligning affective computing research with psychological research to investigate the use of automatic behavioral sensing to assess psychiatric risk.},
note = {ISSN: 2156-8111},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Korand, Sridevi; Fung, Cha Chi; Cohen, Sammy; Talbot, Thomas B.; Fischer, Susan; Luu, Cindy; Sargsyan, Mariam; Ben-Isaac, Eyal; Espinoza, Juan; Chang, Todd P.
In: Simulation & Gaming, vol. 53, no. 4, pp. 335–352, 2022, ISSN: 1046-8781, 1552-826X.
@article{korand_association_2022,
title = {The Association Between Multitasking and Multi-Patient Care Skills in a Simulated Patient Care Video Game Among Second Year Medical Students Based on Specialty Choice},
author = {Sridevi Korand and Cha Chi Fung and Sammy Cohen and Thomas B. Talbot and Susan Fischer and Cindy Luu and Mariam Sargsyan and Eyal Ben-Isaac and Juan Espinoza and Todd P. Chang},
url = {http://journals.sagepub.com/doi/10.1177/10468781221103460},
doi = {10.1177/10468781221103460},
issn = {1046-8781, 1552-826X},
year = {2022},
date = {2022-08-01},
urldate = {2022-09-21},
journal = {Simulation & Gaming},
volume = {53},
number = {4},
pages = {335–352},
abstract = {Background and Objective Healthcare providers require multitasking and multi-patient care skills, and training programs do not formally incorporate curricula specifically for multitasking skills to trainees. The medical education community is in equipoise on whether multitasking ability is a fixed trait. Furthermore, it is unclear whether multitasking ability affects those who gravitate toward careers that demand it, particularly among medical students deciding on a specialty. We sought to define the association between specialty choice, multitasking abilities and multi-patient care delivery among pre-clinical medical students. For this study, we examined both efficiency and accuracy metrics within multitasking and whether they were different between students choosing specialties. Methods This was a planned cross-sectional sub-study focused on 2nd year medical students (MS-IIs) within a parent study evaluating multi-patient care skills using a serious game (VitalSigns:ED TM ) depicting a pediatric emergency department. Subjects completed a Multitasking Ability Test (MTAT) and five VitalSigns:ED gameplays. The predictor variable was specialty choice, categorized into multitasking and non-multitasking groups. Outcome variables measuring efficiency and diagnostic accuracy were obtained from the MTAT and the game. The primary analysis was a Mann–Whitney U test, and secondary analyses employed Spearman Rank correlations. Results Twelve students applied to multitasking specialties and 18 applied to others. Those in the multitasking specialties had faster MTAT completions than the other cohort (29.8 vs. 59.7 sec, 95%CI difference -0.9 to -39.8 sec). Differential diagnoses were higher in multitasking specialties in VitalSigns:ED (2.03 vs. 1.06, 95%CI difference +0.05 to +1.54) but efficiency metrics in the game did not differ. Conclusion Multitasking and multi-patient care performance show some association with preferred specialty choices for MS-IIs prior to clinical exposure.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Schweitzer, Julie B.; Rizzo, Albert “Skip”
Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse Journal Article
In: The ADHD Report, vol. 30, no. 3, pp. 1–9, 2022, ISSN: 1065-8025.
@article{schweitzer_virtual_2022,
title = {Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse},
author = {Julie B. Schweitzer and Albert “Skip” Rizzo},
url = {https://guilfordjournals.com/doi/abs/10.1521/adhd.2022.30.3.1},
doi = {10.1521/adhd.2022.30.3.1},
issn = {1065-8025},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-13},
journal = {The ADHD Report},
volume = {30},
number = {3},
pages = {1–9},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Talbot, Thomas Brett; Chinara, Chinmay
Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations Proceedings Article
In: 2022.
@inproceedings{brett_talbot_open_2022,
title = {Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations},
author = {Thomas Brett Talbot and Chinmay Chinara},
url = {https://openaccess.cms-conferences.org/#/publications/book/978-1-958651-26-1/article/978-1-958651-26-1_0},
doi = {10.54941/ahfe1002054},
year = {2022},
date = {2022-01-01},
urldate = {2022-09-13},
abstract = {Mixed (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more naturalistic interactions for combat medic training for the military, we have developed an open-source toolkit that enables direct hand controlled responsive interactions that is sensor independent and can function with depth sensing cameras, webcams or sensory gloves. From this research and review of current literature, we have discerned several best approaches for hand-based human computer interactions which provide intuitive, responsive, useful, and low frustration experiences for VR users. The center of an effective gesture system is a universal hand model that can map to inputs from several different kinds of sensors rather than depending on a specific commercial product. Parts of the hand are effectors in simulation space with a physics-based model. Therefore, translational and rotational forces from the hands will impact physical objects in VR which varies based on the mass of the virtual objects. We incorporate computer code w/ objects, calling them “Smart Objects”, which allows such objects to have movement properties and collision detection for expected manipulation. Examples of smart objects include scissors, a ball, a turning knob, a moving lever, or a human figure with moving limbs. Articulation points contain collision detectors and code to assist in expected hand actions. We include a library of more than 40 Smart Objects in the toolkit. Thus, is it possible to throw a ball, hit that ball with a bat, cut a bandage, turn on a ventilator or to lift and inspect a human arm.We mediate the interaction of the hands with virtual objects. Hands often violate the rules of a virtual world simply by passing through objects. One must interpret user intent. This can be achieved by introducing stickiness of the hands to objects. If the human’s hands overshoot an object, we place the hand onto that object’s surface unless the hand passes the object by a significant distance. We also make hands and fingers contact an object according to the object’s contours and do not allow fingers to sink into the interior of an object. Haptics, or a sense of physical resistance and tactile sensation from contacting physical objects is a supremely difficult technical challenge and is an expensive pursuit. Our approach ignores true haptics, but we have experimented with an alternative approach, called audio tactile synesthesia where we substitute the sensation of touch for that of sound. The idea is to associate parts of each hand with a tone of a specific frequency upon contacting objects. The attack rate of the sound envelope varies with the velocity of contact and hardness of the object being ‘touched’. Such sounds can feel softer or harder depending on the nature of ‘touch’ being experienced. This substitution technique can provide tactile feedback through indirect, yet still naturalistic means. The artificial intelligence (AI) technique to determine discrete hand gestures and motions within the physical space is a special form of AI called Long Short Term Memory (LSTM). LSTM allows much faster and flexible recognition than other machine learning approaches. LSTM is particularly effective with points in motion. Latency of recognition is very low. In addition to LSTM, we employ other synthetic vision & object recognition AI to the discrimination of real-world objects. This allows for methods to conduct virtual simulations. For example, it is possible to pick up a virtual syringe and inject a medication into a virtual patient through hand motions. We track the hand points to contact with the virtual syringe. We also detect when the hand is compressing the syringe plunger. We could also use virtual medications & instruments on human actors or manikins, not just on virtual objects. With object recognition AI, we can place a syringe on a tray in the physical world. The human user can pick up the syringe and use it on a virtual patient. Thus, we are able to blend physical and virtual simulation together seamlessly in a highly intuitive and naturalistic manner.The techniques and technologies explained here represent a baseline capability whereby interacting in mixed and virtual reality can now be much more natural and intuitive than it has ever been. We have now passed a threshold where we can do away with game controllers and magnetic trackers for VR. This advancement will contribute to greater adoption of VR solutions. To foster this, our team has committed to freely sharing these technologies for all purposes and at no cost as an open-source tool. We encourage the scientific, research, educational and medical communities to adopt these resources and determine their effectiveness and utilize these tools and practices to grow the body of useful VR applications.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Aster, Hans-Christoph; Romanos, Marcel; Walitza, Susanne; Gerlach, Manfred; Mühlberger, Andreas; Rizzo, Albert; Andreatta, Marta; Hasenauer, Natalie; Hartrampf, Philipp E.; Nerlich, Kai; Reiners, Christoph; Lorenz, Reinhard; Buck, Andreas K.; Deserno, Lorenz
In: Frontiers in Psychiatry, vol. 13, 2022, ISSN: 1664-0640.
@article{aster_responsivity_2022,
title = {Responsivity of the Striatal Dopamine System to Methylphenidate—A Within-Subject I-123-β-CIT-SPECT Study in Male Children and Adolescents With Attention-Deficit/Hyperactivity Disorder},
author = {Hans-Christoph Aster and Marcel Romanos and Susanne Walitza and Manfred Gerlach and Andreas Mühlberger and Albert Rizzo and Marta Andreatta and Natalie Hasenauer and Philipp E. Hartrampf and Kai Nerlich and Christoph Reiners and Reinhard Lorenz and Andreas K. Buck and Lorenz Deserno},
url = {https://www.frontiersin.org/articles/10.3389/fpsyt.2022.804730},
issn = {1664-0640},
year = {2022},
date = {2022-01-01},
urldate = {2022-09-13},
journal = {Frontiers in Psychiatry},
volume = {13},
abstract = {Background:Methylphenidate (MPH) is the first-line pharmacological treatment of attention-deficit/hyperactivity disorder (ADHD). MPH binds to the dopamine (DA) transporter (DAT), which has high density in the striatum. Assessments of the striatal dopamine transporter by single positron emission computed tomography (SPECT) in childhood and adolescent patients are rare but can provide insight on how the effects of MPH affect DAT availability. The aim of our within-subject study was to investigate the effect of MPH on DAT availability and how responsivity to MPH in DAT availability is linked to clinical symptoms and cognitive functioning.MethodsThirteen adolescent male patients (9–16 years) with a diagnosis of ADHD according to the DSM-IV and long-term stimulant medication (for at least 6 months) with MPH were assessed twice within 7 days using SPECT after application of I-123-β-CIT to examine DAT binding potential (DAT BP). SPECT measures took place in an on- and off-MPH status balanced for order across participants. A virtual reality continuous performance test was performed at each time point. Further clinical symptoms were assessed for baseline off-MPH.ResultsOn-MPH status was associated with a highly significant change (−29.9%) of striatal DAT BP as compared to off-MPH (t = −4.12},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Stokes, Jared D.; Rizzo, Albert; Geng, Joy J.; Schweitzer, Julie B.
Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking Journal Article
In: Frontiers in Virtual Reality, vol. 3, 2022, ISSN: 2673-4192.
@article{stokes_measuring_2022,
title = {Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking},
author = {Jared D. Stokes and Albert Rizzo and Joy J. Geng and Julie B. Schweitzer},
url = {https://www.frontiersin.org/articles/10.3389/frvir.2022.855895},
issn = {2673-4192},
year = {2022},
date = {2022-01-01},
urldate = {2022-09-13},
journal = {Frontiers in Virtual Reality},
volume = {3},
abstract = {Objective: Distractions inordinately impair attention in children with Attention-Deficit Hyperactivity Disorder (ADHD) but examining this behavior under real-life conditions poses a challenge for researchers and clinicians. Virtual reality (VR) technologies may mitigate the limitations of traditional laboratory methods by providing a more ecologically relevant experience. The use of eye-tracking measures to assess attentional functioning in a VR context in ADHD is novel. In this proof of principle project, we evaluate the temporal dynamics of distraction via eye-tracking measures in a VR classroom setting with 20 children diagnosed with ADHD between 8 and 12 years of age.Method: We recorded continuous eye movements while participants performed math, Stroop, and continuous performance test (CPT) tasks with a series of “real-world” classroom distractors presented. We analyzed the impact of the distractors on rates of on-task performance and on-task, eye-gaze (i.e., looking at a classroom whiteboard) versus off-task eye-gaze (i.e., looking away from the whiteboard).Results: We found that while children did not always look at distractors themselves for long periods of time, the presence of a distractor disrupted on-task gaze at task-relevant whiteboard stimuli and lowered rates of task performance. This suggests that children with attention deficits may have a hard time returning to tasks once those tasks are interrupted, even if the distractor itself does not hold attention. Eye-tracking measures within the VR context can reveal rich information about attentional disruption.Conclusions: Leveraging virtual reality technology in combination with eye-tracking measures is well-suited to advance the understanding of mechanisms underlying attentional impairment in naturalistic settings. Assessment within these immersive and well-controlled simulated environments provides new options for increasing our understanding of distractibility and its potential impact on the development of interventions for children with ADHD.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Talbot, Thomas Brett; Chinara, Chinmay
Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations Proceedings Article
In: Human Factors in Virtual Environments and Game Design, AHFE Open Acces, 2022, ISBN: 978-1-958651-26-1, (ISSN: 27710718 Issue: 50).
@inproceedings{talbot_open_2022,
title = {Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations},
author = {Thomas Brett Talbot and Chinmay Chinara},
url = {https://openaccess.cms-conferences.org/publications/book/978-1-958651-26-1/article/978-1-958651-26-1_0},
doi = {10.54941/ahfe1002054},
isbn = {978-1-958651-26-1},
year = {2022},
date = {2022-01-01},
urldate = {2023-04-03},
booktitle = {Human Factors in Virtual Environments and Game Design},
volume = {50},
publisher = {AHFE Open Acces},
abstract = {Mixed (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more naturalistic interactions for combat medic training for the military, we have developed an open-source toolkit that enables direct hand controlled responsive interactions that is sensor independent and can function with depth sensing cameras, webcams or sensory gloves. From this research and review of current literature, we have discerned several best approaches for hand-based human computer interactions which provide intuitive, responsive, useful, and low frustration experiences for VR users. The center of an effective gesture system is a universal hand model that can map to inputs from several different kinds of sensors rather than depending on a specific commercial product. Parts of the hand are effectors in simulation space with a physics-based model. Therefore, translational and rotational forces from the hands will impact physical objects in VR which varies based on the mass of the virtual objects. We incorporate computer code w/ objects, calling them “Smart Objects”, which allows such objects to have movement properties and collision detection for expected manipulation. Examples of smart objects include scissors, a ball, a turning knob, a moving lever, or a human figure with moving limbs. Articulation points contain collision detectors and code to assist in expected hand actions. We include a library of more than 40 Smart Objects in the toolkit. Thus, is it possible to throw a ball, hit that ball with a bat, cut a bandage, turn on a ventilator or to lift and inspect a human arm.We mediate the interaction of the hands with virtual objects. Hands often violate the rules of a virtual world simply by passing through objects. One must interpret user intent. This can be achieved by introducing stickiness of the hands to objects. If the human’s hands overshoot an object, we place the hand onto that object’s surface unless the hand passes the object by a significant distance. We also make hands and fingers contact an object according to the object’s contours and do not allow fingers to sink into the interior of an object. Haptics, or a sense of physical resistance and tactile sensation from contacting physical objects is a supremely difficult technical challenge and is an expensive pursuit. Our approach ignores true haptics, but we have experimented with an alternative approach, called audio tactile synesthesia where we substitute the sensation of touch for that of sound. The idea is to associate parts of each hand with a tone of a specific frequency upon contacting objects. The attack rate of the sound envelope varies with the velocity of contact and hardness of the object being ‘touched’. Such sounds can feel softer or harder depending on the nature of ‘touch’ being experienced. This substitution technique can provide tactile feedback through indirect, yet still naturalistic means. The artificial intelligence (AI) technique to determine discrete hand gestures and motions within the physical space is a special form of AI called Long Short Term Memory (LSTM). LSTM allows much faster and flexible recognition than other machine learning approaches. LSTM is particularly effective with points in motion. Latency of recognition is very low. In addition to LSTM, we employ other synthetic vision & object recognition AI to the discrimination of real-world objects. This allows for methods to conduct virtual simulations. For example, it is possible to pick up a virtual syringe and inject a medication into a virtual patient through hand motions. We track the hand points to contact with the virtual syringe. We also detect when the hand is compressing the syringe plunger. We could also use virtual medications & instruments on human actors or manikins, not just on virtual objects. With object recognition AI, we can place a syringe on a tray in the physical world. The human user can pick up the syringe and use it on a virtual patient. Thus, we are able to blend physical and virtual simulation together seamlessly in a highly intuitive and naturalistic manner.The techniques and technologies explained here represent a baseline capability whereby interacting in mixed and virtual reality can now be much more natural and intuitive than it has ever been. We have now passed a threshold where we can do away with game controllers and magnetic trackers for VR. This advancement will contribute to greater adoption of VR solutions. To foster this, our team has committed to freely sharing these technologies for all purposes and at no cost as an open-source tool. We encourage the scientific, research, educational and medical communities to adopt these resources and determine their effectiveness and utilize these tools and practices to grow the body of useful VR applications.},
note = {ISSN: 27710718
Issue: 50},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Ionescu, Alina; Daele, Tom Van; Rizzo, Albert; Blair, Carolyn; Best, Paul
360° Videos for Immersive Mental Health Interventions: a Systematic Review Journal Article
In: J. technol. behav. sci., vol. 6, no. 4, pp. 631–651, 2021, ISSN: 2366-5963.
@article{ionescu_360_2021,
title = {360° Videos for Immersive Mental Health Interventions: a Systematic Review},
author = {Alina Ionescu and Tom Van Daele and Albert Rizzo and Carolyn Blair and Paul Best},
url = {https://doi.org/10.1007/s41347-021-00221-7},
doi = {10.1007/s41347-021-00221-7},
issn = {2366-5963},
year = {2021},
date = {2021-12-01},
urldate = {2022-09-13},
journal = {J. technol. behav. sci.},
volume = {6},
number = {4},
pages = {631–651},
abstract = {Virtual reality is increasingly recognized as a powerful method for clinical interventions in the mental health field, but has yet to achieve mainstream adoption in routine mental healthcare settings. A similar, yet slightly different technology, immersive 360° videos might have the potential to cover this gap, by requiring both lower costs and less technical skills to construct and operate such virtual environments. This systematic review therefore aims to identify, evaluate, and summarize mental health interventions using immersive 360° videos to support an understanding of their implementation in daily clinical practice. The quality of the 14 selected studies was evaluated using a critical appraisal tool, addressing populations with clinical levels of psychopathological symptoms, somatic conditions associated with psychological implications, and other at-risk groups. Immersive 360° videos successfully increased users’ feelings of presence, given their realistic features, and therefore yielded positive outcomes in clinical interventions where presence is considered as an essential precondition. Because the technical skills required to create immersive 360° video footage are fairly limited, most of the interventions using this approach have been created by mental health researchers or clinicians themselves. Immersive 360° videos are still in an early phase of implementation as a tool for clinical interventions for mental health, resulting in high heterogeneity in focus, procedures, and research designs. An important next step for making use of this technology may therefore involve the creation of standardized procedures, as a means to increase the quality of research and evidence-based interventions.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Filter
2024
Goh, Crystal; Ma, Yu; Rizzo, Albert
Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development Journal Article
In: Frontiers in Virtual Reality, vol. 5, pp. 1309176, 2024, ISSN: 2673-4192.
Abstract | Links | BibTeX | Tags: MedVR
@article{goh_normative_2024,
title = {Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development},
author = {Crystal Goh and Yu Ma and Albert Rizzo},
url = {https://www.frontiersin.org/articles/10.3389/frvir.2024.1309176/full},
doi = {10.3389/frvir.2024.1309176},
issn = {2673-4192},
year = {2024},
date = {2024-04-01},
urldate = {2024-04-16},
journal = {Frontiers in Virtual Reality},
volume = {5},
pages = {1309176},
abstract = {Introduction:
Virtual Reality (VR) is revolutionizing healthcare research and practice by offering innovative methodologies across various clinical conditions. Advances in VR technology enable the creation of controllable, multisensory 3D environments, making it an appealing tool for capturing and quantifying behavior in realistic scenarios. This paper details the application of VR as a tool for neurocognitive evaluation, specifically in attention process assessment, an area of relevance for informing the diagnosis of childhood health conditions such as Attention Deficit Hyperactivity Disorder (ADHD).
Methods:
The data presented focuses on attention performance results from a large sample (
n = 837) of neurotypical male and female children (ages 6–13) tested on a visual continuous performance task, administered within an immersive VR classroom environment. This data was collected to create a normative baseline database for use to inform comparisons with the performances of children with ADHD to support diagnostic decision-making in this area.
Results:
Results indicate systematic improvements on most metrics across the age span, and sex differences are noted on key variables thought to reflect differential measures of hyperactivity and inattention in children with ADHD. Results support VR technology as a safe and viable option for testing attention processes in children, under stimulus conditions that closely mimic ecologically relevant challenges found in everyday life.
Discussion:
In response to these stimulus conditions, VR can support advanced methods for capturing and quantifying users’ behavioral responses. VR offers a more systematic and objective approach for clinical assessment and intervention and provides conceptual support for its use in a wide variety of healthcare contexts.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Virtual Reality (VR) is revolutionizing healthcare research and practice by offering innovative methodologies across various clinical conditions. Advances in VR technology enable the creation of controllable, multisensory 3D environments, making it an appealing tool for capturing and quantifying behavior in realistic scenarios. This paper details the application of VR as a tool for neurocognitive evaluation, specifically in attention process assessment, an area of relevance for informing the diagnosis of childhood health conditions such as Attention Deficit Hyperactivity Disorder (ADHD).
Methods:
The data presented focuses on attention performance results from a large sample (
n = 837) of neurotypical male and female children (ages 6–13) tested on a visual continuous performance task, administered within an immersive VR classroom environment. This data was collected to create a normative baseline database for use to inform comparisons with the performances of children with ADHD to support diagnostic decision-making in this area.
Results:
Results indicate systematic improvements on most metrics across the age span, and sex differences are noted on key variables thought to reflect differential measures of hyperactivity and inattention in children with ADHD. Results support VR technology as a safe and viable option for testing attention processes in children, under stimulus conditions that closely mimic ecologically relevant challenges found in everyday life.
Discussion:
In response to these stimulus conditions, VR can support advanced methods for capturing and quantifying users’ behavioral responses. VR offers a more systematic and objective approach for clinical assessment and intervention and provides conceptual support for its use in a wide variety of healthcare contexts.
Spiegel, Brennan M. R.; Rizzo, Albert; Persky, Susan; Liran, Omer; Wiederhold, Brenda; Woods, Susan; Donovan, Kate; Sarkar, Korak; Xiang, Henry; Joo, Sun; Jotwani, Rohan; Lang, Min; Paul, Margot; Senter-Zapata, Mike; Widmeier, Keith; Zhang, Haipeng
What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field Journal Article
In: Journal of Medical Extended Reality, vol. 1, no. 1, pp. 4–12, 2024, ISSN: 2994-1520.
Links | BibTeX | Tags: DTIC, MedVR, UARC
@article{spiegel_what_2024,
title = {What Is Medical Extended Reality? A Taxonomy Defining the Current Breadth and Depth of an Evolving Field},
author = {Brennan M. R. Spiegel and Albert Rizzo and Susan Persky and Omer Liran and Brenda Wiederhold and Susan Woods and Kate Donovan and Korak Sarkar and Henry Xiang and Sun Joo and Rohan Jotwani and Min Lang and Margot Paul and Mike Senter-Zapata and Keith Widmeier and Haipeng Zhang},
url = {https://www.liebertpub.com/doi/10.1089/jmxr.2023.0012},
doi = {10.1089/jmxr.2023.0012},
issn = {2994-1520},
year = {2024},
date = {2024-01-01},
urldate = {2024-02-20},
journal = {Journal of Medical Extended Reality},
volume = {1},
number = {1},
pages = {4–12},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Barrett, Trevor; Faulk, Robert; Sergeant, Army Master; Boberg, Jill; Bartels, Matthew; Colonel, Marine Lieutenant; Saxon, Leslie A.
Force plate assessments in reconnaissance marine training company Journal Article
In: BMC Sports Science, Medicine and Rehabilitation, vol. 16, no. 1, pp. 16, 2024, ISSN: 2052-1847.
Abstract | Links | BibTeX | Tags: DTIC, MedVR, UARC
@article{barrett_force_2024,
title = {Force plate assessments in reconnaissance marine training company},
author = {Trevor Barrett and Robert Faulk and Army Master Sergeant and Jill Boberg and Matthew Bartels and Marine Lieutenant Colonel and Leslie A. Saxon},
url = {https://bmcsportsscimedrehabil.biomedcentral.com/articles/10.1186/s13102-023-00796-z},
doi = {10.1186/s13102-023-00796-z},
issn = {2052-1847},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-22},
journal = {BMC Sports Science, Medicine and Rehabilitation},
volume = {16},
number = {1},
pages = {16},
abstract = {Abstract
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
The ability to obtain dynamic movement assessments using force plate technology holds the promise of providing more detailed knowledge of the strength, balance and forces generated by active-duty military personnel. To date, there are not well-defined use cases for implementation of force plate assessments in military training environments. We sought to determine if force plate technology assessments could provide additional insights, related to the likelihood of graduation, beyond that provided by traditional physical fitness tests (PFT’s), in an elite Marine training school. Serial force plate measures were also obtained on those Marines successfully completing training to determine if consistent measures reflecting the effects of training on muscle skeletal load-over-time could be accurately measured. A pre-training force plate assessment performed in 112 Marines did not predict graduation rates. For Marines who successfully completed the course, serial measures obtained throughout training were highly variable for each individual and no firm conclusions could be drawn related to load imposed or the fitness attained during training.
2023
Gibson, C. Michael; Steinhubl, Steven; Lakkireddy, Dhanunjaya; Turakhia, Mintu P.; Passman, Rod; Jones, W. Schuyler; Bunch, T. Jared; Curtis, Anne B.; Peterson, Eric D.; Ruskin, Jeremy; Saxon, Leslie; Tarino, Michael; Tarakji, Khaldoun G.; Marrouche, Nassir; Patel, Mithun; Harxhi, Ante; Kaul, Simrati; Nikolovski, Janeta; Juan, Stephanie; Wildenhaus, Kevin; Damaraju, C. V.; Spertus, John A.
Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study Journal Article
In: American Heart Journal, vol. 259, pp. 30–41, 2023, ISSN: 0002-8703.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{gibson_does_2023,
title = {Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study},
author = {C. Michael Gibson and Steven Steinhubl and Dhanunjaya Lakkireddy and Mintu P. Turakhia and Rod Passman and W. Schuyler Jones and T. Jared Bunch and Anne B. Curtis and Eric D. Peterson and Jeremy Ruskin and Leslie Saxon and Michael Tarino and Khaldoun G. Tarakji and Nassir Marrouche and Mithun Patel and Ante Harxhi and Simrati Kaul and Janeta Nikolovski and Stephanie Juan and Kevin Wildenhaus and C. V. Damaraju and John A. Spertus},
url = {https://www.sciencedirect.com/science/article/pii/S0002870323000145},
doi = {10.1016/j.ahj.2023.01.004},
issn = {0002-8703},
year = {2023},
date = {2023-05-01},
urldate = {2023-03-31},
journal = {American Heart Journal},
volume = {259},
pages = {30–41},
abstract = {Background
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.
Rothbaum, Barbara; Difede, JoAnn; Rizzo, Albert; Wyka, Katarzyna; Spielman, Lisa; Reist, Christopher; Roy, Michael; Jovanovic, Tanja; Norrholm, Seth; Cukor, Judith; Olden, Megan; Glatt, Charles; Lee, Francis
Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine Journal Article
In: Biological Psychiatry, vol. 93, no. 9, pp. S28–S29, 2023, ISSN: 00063223.
Links | BibTeX | Tags: DTIC, MedVR
@article{rothbaum_virtual_2023,
title = {Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine},
author = {Barbara Rothbaum and JoAnn Difede and Albert Rizzo and Katarzyna Wyka and Lisa Spielman and Christopher Reist and Michael Roy and Tanja Jovanovic and Seth Norrholm and Judith Cukor and Megan Olden and Charles Glatt and Francis Lee},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0006322323001622},
doi = {10.1016/j.biopsych.2023.02.088},
issn = {00063223},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-24},
journal = {Biological Psychiatry},
volume = {93},
number = {9},
pages = {S28–S29},
keywords = {DTIC, MedVR},
pubstate = {published},
tppubtype = {article}
}
Hsu, Wan-Yu; Anguera, Joaquin A.; Rizzo, Albert; Campusano, Richard; Chiaravalloti, Nancy D.; DeLuca, John; Gazzaley, Adam; Bove, Riley M.
A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study Journal Article
In: Frontiers in Human Neuroscience, 2023, (Place: Lausanne, Switzerland Publisher: Frontiers Research Foundation Section: ORIGINAL RESEARCH article).
Abstract | Links | BibTeX | Tags: DTIC, MedVR, UARC
@article{hsu_virtual_2023,
title = {A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study},
author = {Wan-Yu Hsu and Joaquin A. Anguera and Albert Rizzo and Richard Campusano and Nancy D. Chiaravalloti and John DeLuca and Adam Gazzaley and Riley M. Bove},
url = {https://www.proquest.com/docview/2787027204/abstract/BEA88F7BB72B4623PQ/1},
doi = {10.3389/fnhum.2023.1139316},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Frontiers in Human Neuroscience},
abstract = {Introduction: Cognitive impairment is a debilitating symptom in people with multiple sclerosis (MS). Most of the neuropsychological tasks have little resemblance to everyday life. There is a need for ecologically valid tools for assessing cognition in real-life functional contexts in MS. One potential solution would involve the use of virtual reality (VR) to exert finer control over the task presentation environment; however, VR studies in the MS population are scarce. Objectives: To explore the utility and feasibility of a VR program for cognitive assessment in MS. Methods: A VR classroom embedded with a continuous performance task (CPT) was assessed in 10 non-MS adults and 10 people with MS with low cognitive functioning. Participants performed the CPT with distractors (ie. WD) and without distractors (ie. ND). The Symbol Digit Modalities Test (SDMT), California Verbal Learning Test – II (CVLT-II), and a feedback survey on the VR program were administered. Results: People with MS exhibited greater reaction time variability (RTV) compared to non-MS participants, and greater RTV in both WD and ND conditions was associated with lower SDMT. Conclusions: VR tools warrant further research to determine their value as an ecologically valid platform for assessing cognition and everyday functioning in people with MS.},
note = {Place: Lausanne, Switzerland
Publisher: Frontiers Research Foundation
Section: ORIGINAL RESEARCH article},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Vlake, Johan H.; Bommel, Jasper; Riva, Giuseppe; Wiederhold, Brenda K.; Cipresso, Pietro; Rizzo, Albert Skip; Botella, Cristina; Hooft, Lotty; Bienvenu, O. Joseph; Geerts, Bart; Wils, Evert-Jan; Gommers, Diederik; Genderen, Michel E.
Reporting the early stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR Journal Article
In: Nature Medicine, vol. 29, no. 1, pp. 12–13, 2023, ISSN: 1546-170X, (Number: 1 Publisher: Nature Publishing Group).
Links | BibTeX | Tags: DTIC, MedVR, UARC
@article{vlake_reporting_2023,
title = {Reporting the early stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR},
author = {Johan H. Vlake and Jasper Bommel and Giuseppe Riva and Brenda K. Wiederhold and Pietro Cipresso and Albert Skip Rizzo and Cristina Botella and Lotty Hooft and O. Joseph Bienvenu and Bart Geerts and Evert-Jan Wils and Diederik Gommers and Michel E. Genderen},
url = {https://www.nature.com/articles/s41591-022-02085-7},
doi = {10.1038/s41591-022-02085-7},
issn = {1546-170X},
year = {2023},
date = {2023-01-01},
urldate = {2023-03-31},
journal = {Nature Medicine},
volume = {29},
number = {1},
pages = {12–13},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Goel, Rahul; Tse, Teresa; Smith, Lia J.; Floren, Andrew; Naylor, Bruce; Williams, M. Wright; Salas, Ramiro; Rizzo, Albert S.; Ress, David
Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress Journal Article
In: Chronic Stress, vol. 7, pp. 24705470231203655, 2023, ISSN: 2470-5470, 2470-5470.
Abstract | Links | BibTeX | Tags: DTIC, MedVR, UARC
@article{goel_framework_2023,
title = {Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress},
author = {Rahul Goel and Teresa Tse and Lia J. Smith and Andrew Floren and Bruce Naylor and M. Wright Williams and Ramiro Salas and Albert S. Rizzo and David Ress},
url = {http://journals.sagepub.com/doi/10.1177/24705470231203655},
doi = {10.1177/24705470231203655},
issn = {2470-5470, 2470-5470},
year = {2023},
date = {2023-01-01},
urldate = {2023-12-07},
journal = {Chronic Stress},
volume = {7},
pages = {24705470231203655},
abstract = {Background: Posttraumatic stress disorder (PTSD) is a significant burden among combat Veterans returning from the wars in Iraq and Afghanistan. While empirically supported treatments have demonstrated reductions in PTSD symptomatology, there remains a need to improve treatment effectiveness. Functional magnetic resonance imaging (fMRI) neurofeedback has emerged as a possible treatment to ameliorate PTSD symptom severity. Virtual reality (VR) approaches have also shown promise in increasing treatment compliance and outcomes. To facilitate fMRI neurofeedback-associated therapies, it would be advantageous to accurately classify internal brain stress levels while Veterans are exposed to trauma-associated VR imagery. Methods: Across 2 sessions, we used fMRI to collect neural responses to trauma-associated VR-like stimuli among male combat Veterans with PTSD symptoms (N = 8). Veterans reported their self-perceived stress level on a scale from 1 to 8 every 15 s throughout the fMRI sessions. In our proposed framework, we precisely sample the fMRI data on cortical gray matter, blurring the data along the gray-matter manifold to reduce noise and dimensionality while preserving maximum neural information. Then, we independently applied 3 machine learning (ML) algorithms to this fMRI data collected across 2 sessions, separately for each Veteran, to build individualized ML models that predicted their internal brain states (self-reported stress responses). Results: We accurately classified the 8-class self-reported stress responses with a mean (± standard error) root mean square error of 0.6 (± 0.1) across all Veterans using the best ML approach. Conclusions: The findings demonstrate the predictive ability of ML algorithms applied to whole-brain cortical fMRI data collected during individual Veteran sessions. The framework we have developed to preprocess whole-brain cortical fMRI data and train ML models across sessions would provide a valuable tool to enable individualized real-time fMRI neurofeedback during VR-like exposure therapy for PTSD.},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Rizzo, Albert; Koenig, Sebastian; Lange, Belinda
Clinical virtual reality: The state of the science. Book Section
In: Brown, Gregory G.; Crosson, Bruce; Haaland, Kathleen Y.; King, Tricia Z. (Ed.): APA handbook of neuropsychology, Volume 2: Neuroscience and neuromethods (Vol. 2)., pp. 473–491, American Psychological Association, Washington, 2023, ISBN: 978-1-4338-4001-2 978-1-4338-4002-9.
@incollection{brown_clinical_2023,
title = {Clinical virtual reality: The state of the science.},
author = {Albert Rizzo and Sebastian Koenig and Belinda Lange},
editor = {Gregory G. Brown and Bruce Crosson and Kathleen Y. Haaland and Tricia Z. King},
url = {http://content.apa.org/books/17303-023},
doi = {10.1037/0000308-023},
isbn = {978-1-4338-4001-2 978-1-4338-4002-9},
year = {2023},
date = {2023-01-01},
urldate = {2023-08-24},
booktitle = {APA handbook of neuropsychology, Volume 2: Neuroscience and neuromethods (Vol. 2).},
pages = {473–491},
publisher = {American Psychological Association},
address = {Washington},
keywords = {MedVR},
pubstate = {published},
tppubtype = {incollection}
}
2022
Difede, JoAnn; Rothbaum, Barbara O.; Rizzo, Albert A.; Wyka, Katarzyna; Spielman, Lisa; Reist, Christopher; Roy, Michael J.; Jovanovic, Tanja; Norrholm, Seth D.; Cukor, Judith; Olden, Megan; Glatt, Charles E.; Lee, Francis S.
In: Transl Psychiatry, vol. 12, no. 1, pp. 299, 2022, ISSN: 2158-3188.
Abstract | Links | BibTeX | Tags: DTIC, MedVR, Virtual Humans
@article{difede_enhancing_2022,
title = {Enhancing exposure therapy for posttraumatic stress disorder (PTSD): a randomized clinical trial of virtual reality and imaginal exposure with a cognitive enhancer},
author = {JoAnn Difede and Barbara O. Rothbaum and Albert A. Rizzo and Katarzyna Wyka and Lisa Spielman and Christopher Reist and Michael J. Roy and Tanja Jovanovic and Seth D. Norrholm and Judith Cukor and Megan Olden and Charles E. Glatt and Francis S. Lee},
url = {https://www.nature.com/articles/s41398-022-02066-x},
doi = {10.1038/s41398-022-02066-x},
issn = {2158-3188},
year = {2022},
date = {2022-12-01},
urldate = {2022-09-13},
journal = {Transl Psychiatry},
volume = {12},
number = {1},
pages = {299},
abstract = {Abstract Posttraumatic stress disorder (PTSD) is a significant public health issue. Yet, there are limited treatment options and no data to suggest which treatment will work for whom. We tested the efficacy of virtual reality exposure (VRE) or prolonged imaginal exposure (PE), augmented with D-cycloserine (DCS) for combat-related PTSD. As an exploratory aim, we examined whether brain-derived neurotrophic factor (BDNF) and fatty acid amide hydrolase (FAAH) moderated treatment response. Military personnel with PTSD ( n = 192) were recruited into a multisite double-blind randomized controlled trial to receive nine weeks of VRE or PE, with DCS or placebo. Primary outcome was the improvement in symptom severity. Randomization was stratified by comorbid depression (MDD) and site. Participants in both VRE and PE showed similar meaningful clinical improvement with no difference between the treatment groups. A significant interaction ( p = 0.45) suggested VRE was more effective for depressed participants (CAPS difference M = 3.51 [95% CI 1.17–5.86]},
keywords = {DTIC, MedVR, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Maihofer, Adam X.; Engchuan, Worrawat; Huguet, Guillaume; Klein, Marieke; MacDonald, Jeffrey R.; Shanta, Omar; Thiruvahindrapuram, Bhooma; Jean-louis, Martineau; Saci, Zohra; Jacquemont, Sebastien; Scherer, Stephen W.; Ketema, Elizabeth; Aiello, Allison E.; Amstadter, Ananda B.; Avdibegović, Esmina; Babic, Dragan; Baker, Dewleen G.; Bisson, Jonathan I.; Boks, Marco P.; Bolger, Elizabeth A.; Bryant, Richard A.; Bustamante, Angela C.; Caldas-de-Almeida, Jose Miguel; Cardoso, Graça; Deckert, Jurgen; Delahanty, Douglas L.; Domschke, Katharina; Dunlop, Boadie W.; Dzubur-Kulenovic, Alma; Evans, Alexandra; Feeny, Norah C.; Franz, Carol E.; Gautam, Aarti; Geuze, Elbert; Goci, Aferdita; Hammamieh, Rasha; Jakovljevic, Miro; Jett, Marti; Jones, Ian; Kaufman, Milissa L.; Kessler, Ronald C.; King, Anthony P.; Kremen, William S.; Lawford, Bruce R.; Lebois, Lauren A. M.; Lewis, Catrin; Liberzon, Israel; Linnstaedt, Sarah D.; Lugonja, Bozo; Luykx, Jurjen J.; Lyons, Michael J.; Mavissakalian, Matig R.; McLaughlin, Katie A.; McLean, Samuel A.; Mehta, Divya; Mellor, Rebecca; Morris, Charles Phillip; Muhie, Seid; Orcutt, Holly K.; Peverill, Matthew; Ratanatharathorn, Andrew; Risbrough, Victoria B.; Rizzo, Albert; Roberts, Andrea L.; Rothbaum, Alex O.; Rothbaum, Barbara O.; Roy-Byrne, Peter; Ruggiero, Kenneth J.; Rutten, Bart P. F.; Schijven, Dick; Seng, Julia S.; Sheerin, Christina M.; Sorenson, Michael A.; Teicher, Martin H.; Uddin, Monica; Ursano, Robert J.; Vinkers, Christiaan H.; Voisey, Joanne; Weber, Heike; Winternitz, Sherry; Xavier, Miguel; Yang, Ruoting; Young, Ross McD; Zoellner, Lori A.; Salem, Rany M.; Shaffer, Richard A.; Wu, Tianying; Ressler, Kerry J.; Stein, Murray B.; Koenen, Karestan C.; Sebat, Jonathan; Nievergelt, Caroline M.
Rare copy number variation in posttraumatic stress disorder Journal Article
In: Molecular Psychiatry, vol. 27, no. 12, pp. 5062–5069, 2022, ISSN: 1476-5578, (Number: 12 Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: DTIC, MedVR, UARC
@article{maihofer_rare_2022,
title = {Rare copy number variation in posttraumatic stress disorder},
author = {Adam X. Maihofer and Worrawat Engchuan and Guillaume Huguet and Marieke Klein and Jeffrey R. MacDonald and Omar Shanta and Bhooma Thiruvahindrapuram and Martineau Jean-louis and Zohra Saci and Sebastien Jacquemont and Stephen W. Scherer and Elizabeth Ketema and Allison E. Aiello and Ananda B. Amstadter and Esmina Avdibegović and Dragan Babic and Dewleen G. Baker and Jonathan I. Bisson and Marco P. Boks and Elizabeth A. Bolger and Richard A. Bryant and Angela C. Bustamante and Jose Miguel Caldas-de-Almeida and Graça Cardoso and Jurgen Deckert and Douglas L. Delahanty and Katharina Domschke and Boadie W. Dunlop and Alma Dzubur-Kulenovic and Alexandra Evans and Norah C. Feeny and Carol E. Franz and Aarti Gautam and Elbert Geuze and Aferdita Goci and Rasha Hammamieh and Miro Jakovljevic and Marti Jett and Ian Jones and Milissa L. Kaufman and Ronald C. Kessler and Anthony P. King and William S. Kremen and Bruce R. Lawford and Lauren A. M. Lebois and Catrin Lewis and Israel Liberzon and Sarah D. Linnstaedt and Bozo Lugonja and Jurjen J. Luykx and Michael J. Lyons and Matig R. Mavissakalian and Katie A. McLaughlin and Samuel A. McLean and Divya Mehta and Rebecca Mellor and Charles Phillip Morris and Seid Muhie and Holly K. Orcutt and Matthew Peverill and Andrew Ratanatharathorn and Victoria B. Risbrough and Albert Rizzo and Andrea L. Roberts and Alex O. Rothbaum and Barbara O. Rothbaum and Peter Roy-Byrne and Kenneth J. Ruggiero and Bart P. F. Rutten and Dick Schijven and Julia S. Seng and Christina M. Sheerin and Michael A. Sorenson and Martin H. Teicher and Monica Uddin and Robert J. Ursano and Christiaan H. Vinkers and Joanne Voisey and Heike Weber and Sherry Winternitz and Miguel Xavier and Ruoting Yang and Ross McD Young and Lori A. Zoellner and Rany M. Salem and Richard A. Shaffer and Tianying Wu and Kerry J. Ressler and Murray B. Stein and Karestan C. Koenen and Jonathan Sebat and Caroline M. Nievergelt},
url = {https://www.nature.com/articles/s41380-022-01776-4},
doi = {10.1038/s41380-022-01776-4},
issn = {1476-5578},
year = {2022},
date = {2022-12-01},
urldate = {2023-03-31},
journal = {Molecular Psychiatry},
volume = {27},
number = {12},
pages = {5062–5069},
abstract = {Posttraumatic stress disorder (PTSD) is a heritable (h2 = 24–71%) psychiatric illness. Copy number variation (CNV) is a form of rare genetic variation that has been implicated in the etiology of psychiatric disorders, but no large-scale investigation of CNV in PTSD has been performed. We present an association study of CNV burden and PTSD symptoms in a sample of 114,383 participants (13,036 cases and 101,347 controls) of European ancestry. CNVs were called using two calling algorithms and intersected to a consensus set. Quality control was performed to remove strong outlier samples. CNVs were examined for association with PTSD within each cohort using linear or logistic regression analysis adjusted for population structure and CNV quality metrics, then inverse variance weighted meta-analyzed across cohorts. We examined the genome-wide total span of CNVs, enrichment of CNVs within specified gene-sets, and CNVs overlapping individual genes and implicated neurodevelopmental regions. The total distance covered by deletions crossing over known neurodevelopmental CNV regions was significant (beta = 0.029},
note = {Number: 12
Publisher: Nature Publishing Group},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Harvey, Philip D.; Depp, Colin A.; Rizzo, Albert A.; Strauss, Gregory P.; Spelber, David; Carpenter, Linda L.; Kalin, Ned H.; Krystal, John H.; McDonald, William M.; Nemeroff, Charles B.; Rodriguez, Carolyn I.; Widge, Alik S.; Torous, John
Technology and Mental Health: State of the Art for Assessment and Treatment Journal Article
In: American Journal of Psychiatry, vol. 179, no. 12, pp. 897–914, 2022, ISSN: 0002-953X, 1535-7228.
Links | BibTeX | Tags: DTIC, MedVR, UARC
@article{harvey_technology_2022,
title = {Technology and Mental Health: State of the Art for Assessment and Treatment},
author = {Philip D. Harvey and Colin A. Depp and Albert A. Rizzo and Gregory P. Strauss and David Spelber and Linda L. Carpenter and Ned H. Kalin and John H. Krystal and William M. McDonald and Charles B. Nemeroff and Carolyn I. Rodriguez and Alik S. Widge and John Torous},
url = {http://ajp.psychiatryonline.org/doi/10.1176/appi.ajp.21121254},
doi = {10.1176/appi.ajp.21121254},
issn = {0002-953X, 1535-7228},
year = {2022},
date = {2022-12-01},
urldate = {2023-08-22},
journal = {American Journal of Psychiatry},
volume = {179},
number = {12},
pages = {897–914},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Zhang, Larry; Kolacz, Jacek; Rizzo, Albert; Scherer, Stefan; Soleymani, Mohammad
Speech Behavioral Markers Align on Symptom Factors in Psychological Distress Proceedings Article
In: 2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII), pp. 1–8, 2022, (ISSN: 2156-8111).
Abstract | Links | BibTeX | Tags: DTIC, MedVR, UARC
@inproceedings{zhang_speech_2022,
title = {Speech Behavioral Markers Align on Symptom Factors in Psychological Distress},
author = {Larry Zhang and Jacek Kolacz and Albert Rizzo and Stefan Scherer and Mohammad Soleymani},
url = {https://ieeexplore.ieee.org/abstract/document/9953849},
doi = {10.1109/ACII55700.2022.9953849},
year = {2022},
date = {2022-10-01},
booktitle = {2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII)},
pages = {1–8},
abstract = {Automatic detection of psychological disorders has gained significant attention in recent years due to the rise in their prevalence. However, the majority of studies have overlooked the complexity of disorders in favor of a “present/not present” dichotomy in representing disorders. Recent psychological research challenges favors transdiagnostic approaches, moving beyond general disorder classifications to symptom level analysis, as symptoms are often not exclusive to individual disorder classes. In our study, we investigated the link between speech signals and psychological distress symptoms in a corpus of 333 screening interviews from the Distress Analysis Interview Corpus (DAIC). Given the semi-structured organization of interviews, we aggregated speech utterances from responses to shared questions across interviews. We employed deterministic sample selection in classification to rank salient questions for eliciting symptom-specific behaviors in order to predict symptom presence. Some questions include “Do you find therapy helpful?” and “When was the last time you felt happy?”. The prediction results align closely to the factor structure of psychological distress symptoms, linking speech behaviors primarily to somatic and affective alterations in both depression and PTSD. This lends support for the transdiagnostic validity of speech markers for detecting such symptoms. Surprisingly, we did not find a strong link between speech markers and cognitive or psychomotor alterations. This is surprising, given the complexity of motor and cognitive actions required in speech production. The results of our analysis highlight the importance of aligning affective computing research with psychological research to investigate the use of automatic behavioral sensing to assess psychiatric risk.},
note = {ISSN: 2156-8111},
keywords = {DTIC, MedVR, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Korand, Sridevi; Fung, Cha Chi; Cohen, Sammy; Talbot, Thomas B.; Fischer, Susan; Luu, Cindy; Sargsyan, Mariam; Ben-Isaac, Eyal; Espinoza, Juan; Chang, Todd P.
In: Simulation & Gaming, vol. 53, no. 4, pp. 335–352, 2022, ISSN: 1046-8781, 1552-826X.
Abstract | Links | BibTeX | Tags: MedVR
@article{korand_association_2022,
title = {The Association Between Multitasking and Multi-Patient Care Skills in a Simulated Patient Care Video Game Among Second Year Medical Students Based on Specialty Choice},
author = {Sridevi Korand and Cha Chi Fung and Sammy Cohen and Thomas B. Talbot and Susan Fischer and Cindy Luu and Mariam Sargsyan and Eyal Ben-Isaac and Juan Espinoza and Todd P. Chang},
url = {http://journals.sagepub.com/doi/10.1177/10468781221103460},
doi = {10.1177/10468781221103460},
issn = {1046-8781, 1552-826X},
year = {2022},
date = {2022-08-01},
urldate = {2022-09-21},
journal = {Simulation & Gaming},
volume = {53},
number = {4},
pages = {335–352},
abstract = {Background and Objective Healthcare providers require multitasking and multi-patient care skills, and training programs do not formally incorporate curricula specifically for multitasking skills to trainees. The medical education community is in equipoise on whether multitasking ability is a fixed trait. Furthermore, it is unclear whether multitasking ability affects those who gravitate toward careers that demand it, particularly among medical students deciding on a specialty. We sought to define the association between specialty choice, multitasking abilities and multi-patient care delivery among pre-clinical medical students. For this study, we examined both efficiency and accuracy metrics within multitasking and whether they were different between students choosing specialties. Methods This was a planned cross-sectional sub-study focused on 2nd year medical students (MS-IIs) within a parent study evaluating multi-patient care skills using a serious game (VitalSigns:ED TM ) depicting a pediatric emergency department. Subjects completed a Multitasking Ability Test (MTAT) and five VitalSigns:ED gameplays. The predictor variable was specialty choice, categorized into multitasking and non-multitasking groups. Outcome variables measuring efficiency and diagnostic accuracy were obtained from the MTAT and the game. The primary analysis was a Mann–Whitney U test, and secondary analyses employed Spearman Rank correlations. Results Twelve students applied to multitasking specialties and 18 applied to others. Those in the multitasking specialties had faster MTAT completions than the other cohort (29.8 vs. 59.7 sec, 95%CI difference -0.9 to -39.8 sec). Differential diagnoses were higher in multitasking specialties in VitalSigns:ED (2.03 vs. 1.06, 95%CI difference +0.05 to +1.54) but efficiency metrics in the game did not differ. Conclusion Multitasking and multi-patient care performance show some association with preferred specialty choices for MS-IIs prior to clinical exposure.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Schweitzer, Julie B.; Rizzo, Albert “Skip”
Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse Journal Article
In: The ADHD Report, vol. 30, no. 3, pp. 1–9, 2022, ISSN: 1065-8025.
Links | BibTeX | Tags: MedVR, VR
@article{schweitzer_virtual_2022,
title = {Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse},
author = {Julie B. Schweitzer and Albert “Skip” Rizzo},
url = {https://guilfordjournals.com/doi/abs/10.1521/adhd.2022.30.3.1},
doi = {10.1521/adhd.2022.30.3.1},
issn = {1065-8025},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-13},
journal = {The ADHD Report},
volume = {30},
number = {3},
pages = {1–9},
keywords = {MedVR, VR},
pubstate = {published},
tppubtype = {article}
}
Talbot, Thomas Brett; Chinara, Chinmay
Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations Proceedings Article
In: 2022.
Abstract | Links | BibTeX | Tags: DTIC, MedVR, MR, VR
@inproceedings{brett_talbot_open_2022,
title = {Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations},
author = {Thomas Brett Talbot and Chinmay Chinara},
url = {https://openaccess.cms-conferences.org/#/publications/book/978-1-958651-26-1/article/978-1-958651-26-1_0},
doi = {10.54941/ahfe1002054},
year = {2022},
date = {2022-01-01},
urldate = {2022-09-13},
abstract = {Mixed (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more naturalistic interactions for combat medic training for the military, we have developed an open-source toolkit that enables direct hand controlled responsive interactions that is sensor independent and can function with depth sensing cameras, webcams or sensory gloves. From this research and review of current literature, we have discerned several best approaches for hand-based human computer interactions which provide intuitive, responsive, useful, and low frustration experiences for VR users. The center of an effective gesture system is a universal hand model that can map to inputs from several different kinds of sensors rather than depending on a specific commercial product. Parts of the hand are effectors in simulation space with a physics-based model. Therefore, translational and rotational forces from the hands will impact physical objects in VR which varies based on the mass of the virtual objects. We incorporate computer code w/ objects, calling them “Smart Objects”, which allows such objects to have movement properties and collision detection for expected manipulation. Examples of smart objects include scissors, a ball, a turning knob, a moving lever, or a human figure with moving limbs. Articulation points contain collision detectors and code to assist in expected hand actions. We include a library of more than 40 Smart Objects in the toolkit. Thus, is it possible to throw a ball, hit that ball with a bat, cut a bandage, turn on a ventilator or to lift and inspect a human arm.We mediate the interaction of the hands with virtual objects. Hands often violate the rules of a virtual world simply by passing through objects. One must interpret user intent. This can be achieved by introducing stickiness of the hands to objects. If the human’s hands overshoot an object, we place the hand onto that object’s surface unless the hand passes the object by a significant distance. We also make hands and fingers contact an object according to the object’s contours and do not allow fingers to sink into the interior of an object. Haptics, or a sense of physical resistance and tactile sensation from contacting physical objects is a supremely difficult technical challenge and is an expensive pursuit. Our approach ignores true haptics, but we have experimented with an alternative approach, called audio tactile synesthesia where we substitute the sensation of touch for that of sound. The idea is to associate parts of each hand with a tone of a specific frequency upon contacting objects. The attack rate of the sound envelope varies with the velocity of contact and hardness of the object being ‘touched’. Such sounds can feel softer or harder depending on the nature of ‘touch’ being experienced. This substitution technique can provide tactile feedback through indirect, yet still naturalistic means. The artificial intelligence (AI) technique to determine discrete hand gestures and motions within the physical space is a special form of AI called Long Short Term Memory (LSTM). LSTM allows much faster and flexible recognition than other machine learning approaches. LSTM is particularly effective with points in motion. Latency of recognition is very low. In addition to LSTM, we employ other synthetic vision & object recognition AI to the discrimination of real-world objects. This allows for methods to conduct virtual simulations. For example, it is possible to pick up a virtual syringe and inject a medication into a virtual patient through hand motions. We track the hand points to contact with the virtual syringe. We also detect when the hand is compressing the syringe plunger. We could also use virtual medications & instruments on human actors or manikins, not just on virtual objects. With object recognition AI, we can place a syringe on a tray in the physical world. The human user can pick up the syringe and use it on a virtual patient. Thus, we are able to blend physical and virtual simulation together seamlessly in a highly intuitive and naturalistic manner.The techniques and technologies explained here represent a baseline capability whereby interacting in mixed and virtual reality can now be much more natural and intuitive than it has ever been. We have now passed a threshold where we can do away with game controllers and magnetic trackers for VR. This advancement will contribute to greater adoption of VR solutions. To foster this, our team has committed to freely sharing these technologies for all purposes and at no cost as an open-source tool. We encourage the scientific, research, educational and medical communities to adopt these resources and determine their effectiveness and utilize these tools and practices to grow the body of useful VR applications.},
keywords = {DTIC, MedVR, MR, VR},
pubstate = {published},
tppubtype = {inproceedings}
}
Aster, Hans-Christoph; Romanos, Marcel; Walitza, Susanne; Gerlach, Manfred; Mühlberger, Andreas; Rizzo, Albert; Andreatta, Marta; Hasenauer, Natalie; Hartrampf, Philipp E.; Nerlich, Kai; Reiners, Christoph; Lorenz, Reinhard; Buck, Andreas K.; Deserno, Lorenz
In: Frontiers in Psychiatry, vol. 13, 2022, ISSN: 1664-0640.
Abstract | Links | BibTeX | Tags: MedVR
@article{aster_responsivity_2022,
title = {Responsivity of the Striatal Dopamine System to Methylphenidate—A Within-Subject I-123-β-CIT-SPECT Study in Male Children and Adolescents With Attention-Deficit/Hyperactivity Disorder},
author = {Hans-Christoph Aster and Marcel Romanos and Susanne Walitza and Manfred Gerlach and Andreas Mühlberger and Albert Rizzo and Marta Andreatta and Natalie Hasenauer and Philipp E. Hartrampf and Kai Nerlich and Christoph Reiners and Reinhard Lorenz and Andreas K. Buck and Lorenz Deserno},
url = {https://www.frontiersin.org/articles/10.3389/fpsyt.2022.804730},
issn = {1664-0640},
year = {2022},
date = {2022-01-01},
urldate = {2022-09-13},
journal = {Frontiers in Psychiatry},
volume = {13},
abstract = {Background:Methylphenidate (MPH) is the first-line pharmacological treatment of attention-deficit/hyperactivity disorder (ADHD). MPH binds to the dopamine (DA) transporter (DAT), which has high density in the striatum. Assessments of the striatal dopamine transporter by single positron emission computed tomography (SPECT) in childhood and adolescent patients are rare but can provide insight on how the effects of MPH affect DAT availability. The aim of our within-subject study was to investigate the effect of MPH on DAT availability and how responsivity to MPH in DAT availability is linked to clinical symptoms and cognitive functioning.MethodsThirteen adolescent male patients (9–16 years) with a diagnosis of ADHD according to the DSM-IV and long-term stimulant medication (for at least 6 months) with MPH were assessed twice within 7 days using SPECT after application of I-123-β-CIT to examine DAT binding potential (DAT BP). SPECT measures took place in an on- and off-MPH status balanced for order across participants. A virtual reality continuous performance test was performed at each time point. Further clinical symptoms were assessed for baseline off-MPH.ResultsOn-MPH status was associated with a highly significant change (−29.9%) of striatal DAT BP as compared to off-MPH (t = −4.12},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Stokes, Jared D.; Rizzo, Albert; Geng, Joy J.; Schweitzer, Julie B.
Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking Journal Article
In: Frontiers in Virtual Reality, vol. 3, 2022, ISSN: 2673-4192.
Abstract | Links | BibTeX | Tags: MedVR, VR
@article{stokes_measuring_2022,
title = {Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking},
author = {Jared D. Stokes and Albert Rizzo and Joy J. Geng and Julie B. Schweitzer},
url = {https://www.frontiersin.org/articles/10.3389/frvir.2022.855895},
issn = {2673-4192},
year = {2022},
date = {2022-01-01},
urldate = {2022-09-13},
journal = {Frontiers in Virtual Reality},
volume = {3},
abstract = {Objective: Distractions inordinately impair attention in children with Attention-Deficit Hyperactivity Disorder (ADHD) but examining this behavior under real-life conditions poses a challenge for researchers and clinicians. Virtual reality (VR) technologies may mitigate the limitations of traditional laboratory methods by providing a more ecologically relevant experience. The use of eye-tracking measures to assess attentional functioning in a VR context in ADHD is novel. In this proof of principle project, we evaluate the temporal dynamics of distraction via eye-tracking measures in a VR classroom setting with 20 children diagnosed with ADHD between 8 and 12 years of age.Method: We recorded continuous eye movements while participants performed math, Stroop, and continuous performance test (CPT) tasks with a series of “real-world” classroom distractors presented. We analyzed the impact of the distractors on rates of on-task performance and on-task, eye-gaze (i.e., looking at a classroom whiteboard) versus off-task eye-gaze (i.e., looking away from the whiteboard).Results: We found that while children did not always look at distractors themselves for long periods of time, the presence of a distractor disrupted on-task gaze at task-relevant whiteboard stimuli and lowered rates of task performance. This suggests that children with attention deficits may have a hard time returning to tasks once those tasks are interrupted, even if the distractor itself does not hold attention. Eye-tracking measures within the VR context can reveal rich information about attentional disruption.Conclusions: Leveraging virtual reality technology in combination with eye-tracking measures is well-suited to advance the understanding of mechanisms underlying attentional impairment in naturalistic settings. Assessment within these immersive and well-controlled simulated environments provides new options for increasing our understanding of distractibility and its potential impact on the development of interventions for children with ADHD.},
keywords = {MedVR, VR},
pubstate = {published},
tppubtype = {article}
}
Talbot, Thomas Brett; Chinara, Chinmay
Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations Proceedings Article
In: Human Factors in Virtual Environments and Game Design, AHFE Open Acces, 2022, ISBN: 978-1-958651-26-1, (ISSN: 27710718 Issue: 50).
Abstract | Links | BibTeX | Tags: MedVR, UARC
@inproceedings{talbot_open_2022,
title = {Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations},
author = {Thomas Brett Talbot and Chinmay Chinara},
url = {https://openaccess.cms-conferences.org/publications/book/978-1-958651-26-1/article/978-1-958651-26-1_0},
doi = {10.54941/ahfe1002054},
isbn = {978-1-958651-26-1},
year = {2022},
date = {2022-01-01},
urldate = {2023-04-03},
booktitle = {Human Factors in Virtual Environments and Game Design},
volume = {50},
publisher = {AHFE Open Acces},
abstract = {Mixed (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more naturalistic interactions for combat medic training for the military, we have developed an open-source toolkit that enables direct hand controlled responsive interactions that is sensor independent and can function with depth sensing cameras, webcams or sensory gloves. From this research and review of current literature, we have discerned several best approaches for hand-based human computer interactions which provide intuitive, responsive, useful, and low frustration experiences for VR users. The center of an effective gesture system is a universal hand model that can map to inputs from several different kinds of sensors rather than depending on a specific commercial product. Parts of the hand are effectors in simulation space with a physics-based model. Therefore, translational and rotational forces from the hands will impact physical objects in VR which varies based on the mass of the virtual objects. We incorporate computer code w/ objects, calling them “Smart Objects”, which allows such objects to have movement properties and collision detection for expected manipulation. Examples of smart objects include scissors, a ball, a turning knob, a moving lever, or a human figure with moving limbs. Articulation points contain collision detectors and code to assist in expected hand actions. We include a library of more than 40 Smart Objects in the toolkit. Thus, is it possible to throw a ball, hit that ball with a bat, cut a bandage, turn on a ventilator or to lift and inspect a human arm.We mediate the interaction of the hands with virtual objects. Hands often violate the rules of a virtual world simply by passing through objects. One must interpret user intent. This can be achieved by introducing stickiness of the hands to objects. If the human’s hands overshoot an object, we place the hand onto that object’s surface unless the hand passes the object by a significant distance. We also make hands and fingers contact an object according to the object’s contours and do not allow fingers to sink into the interior of an object. Haptics, or a sense of physical resistance and tactile sensation from contacting physical objects is a supremely difficult technical challenge and is an expensive pursuit. Our approach ignores true haptics, but we have experimented with an alternative approach, called audio tactile synesthesia where we substitute the sensation of touch for that of sound. The idea is to associate parts of each hand with a tone of a specific frequency upon contacting objects. The attack rate of the sound envelope varies with the velocity of contact and hardness of the object being ‘touched’. Such sounds can feel softer or harder depending on the nature of ‘touch’ being experienced. This substitution technique can provide tactile feedback through indirect, yet still naturalistic means. The artificial intelligence (AI) technique to determine discrete hand gestures and motions within the physical space is a special form of AI called Long Short Term Memory (LSTM). LSTM allows much faster and flexible recognition than other machine learning approaches. LSTM is particularly effective with points in motion. Latency of recognition is very low. In addition to LSTM, we employ other synthetic vision & object recognition AI to the discrimination of real-world objects. This allows for methods to conduct virtual simulations. For example, it is possible to pick up a virtual syringe and inject a medication into a virtual patient through hand motions. We track the hand points to contact with the virtual syringe. We also detect when the hand is compressing the syringe plunger. We could also use virtual medications & instruments on human actors or manikins, not just on virtual objects. With object recognition AI, we can place a syringe on a tray in the physical world. The human user can pick up the syringe and use it on a virtual patient. Thus, we are able to blend physical and virtual simulation together seamlessly in a highly intuitive and naturalistic manner.The techniques and technologies explained here represent a baseline capability whereby interacting in mixed and virtual reality can now be much more natural and intuitive than it has ever been. We have now passed a threshold where we can do away with game controllers and magnetic trackers for VR. This advancement will contribute to greater adoption of VR solutions. To foster this, our team has committed to freely sharing these technologies for all purposes and at no cost as an open-source tool. We encourage the scientific, research, educational and medical communities to adopt these resources and determine their effectiveness and utilize these tools and practices to grow the body of useful VR applications.},
note = {ISSN: 27710718
Issue: 50},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
2021
Ionescu, Alina; Daele, Tom Van; Rizzo, Albert; Blair, Carolyn; Best, Paul
360° Videos for Immersive Mental Health Interventions: a Systematic Review Journal Article
In: J. technol. behav. sci., vol. 6, no. 4, pp. 631–651, 2021, ISSN: 2366-5963.
Abstract | Links | BibTeX | Tags: MedVR, VR
@article{ionescu_360_2021,
title = {360° Videos for Immersive Mental Health Interventions: a Systematic Review},
author = {Alina Ionescu and Tom Van Daele and Albert Rizzo and Carolyn Blair and Paul Best},
url = {https://doi.org/10.1007/s41347-021-00221-7},
doi = {10.1007/s41347-021-00221-7},
issn = {2366-5963},
year = {2021},
date = {2021-12-01},
urldate = {2022-09-13},
journal = {J. technol. behav. sci.},
volume = {6},
number = {4},
pages = {631–651},
abstract = {Virtual reality is increasingly recognized as a powerful method for clinical interventions in the mental health field, but has yet to achieve mainstream adoption in routine mental healthcare settings. A similar, yet slightly different technology, immersive 360° videos might have the potential to cover this gap, by requiring both lower costs and less technical skills to construct and operate such virtual environments. This systematic review therefore aims to identify, evaluate, and summarize mental health interventions using immersive 360° videos to support an understanding of their implementation in daily clinical practice. The quality of the 14 selected studies was evaluated using a critical appraisal tool, addressing populations with clinical levels of psychopathological symptoms, somatic conditions associated with psychological implications, and other at-risk groups. Immersive 360° videos successfully increased users’ feelings of presence, given their realistic features, and therefore yielded positive outcomes in clinical interventions where presence is considered as an essential precondition. Because the technical skills required to create immersive 360° video footage are fairly limited, most of the interventions using this approach have been created by mental health researchers or clinicians themselves. Immersive 360° videos are still in an early phase of implementation as a tool for clinical interventions for mental health, resulting in high heterogeneity in focus, procedures, and research designs. An important next step for making use of this technology may therefore involve the creation of standardized procedures, as a means to increase the quality of research and evidence-based interventions.},
keywords = {MedVR, VR},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Leeds, Andrew; Kwok, David; Fast, Ed; Rizzo, Albert Skip; Hartholt, Arno
Building BRAVEMIND Vietnam: User-Centered Design for Virtual Reality Exposure Therapy Proceedings Article
In: 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 247–250, 2021.
Abstract | Links | BibTeX | Tags: DTIC, MedVR, VHTL, VR
@inproceedings{mozgai_building_2021,
title = {Building BRAVEMIND Vietnam: User-Centered Design for Virtual Reality Exposure Therapy},
author = {Sharon Mozgai and Andrew Leeds and David Kwok and Ed Fast and Albert Skip Rizzo and Arno Hartholt},
doi = {10.1109/AIVR52153.2021.00056},
year = {2021},
date = {2021-11-01},
booktitle = {2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)},
pages = {247–250},
abstract = {There has been a recent resurgence of Vietnam-era Veterans seeking Veteran Affairs (VA) services for post-traumatic stress disorder (PTSD). Multiple studies have reported positive outcomes using Virtual Reality Exposure Therapy (VRET) with Iraq/Afghanistan Veteran PTSD patients, but there have been fewer investigations into the acceptability and feasibility of VRET with older Veterans. We have extended an established VRET system, BRAVEMIND, to include Vietnam relevant content following a user-centered iterative design methodology. This paper will present the BRAVEMIND Vietnam VRET system, including setup, content, and technical architecture along with the findings of an initial focus group with Vietnam Veterans. These Veterans rated this system to be acceptable as a treatment tool for combat-related PTSD and provided valuable first-person accounts of their time in Vietnam to help guide the evolution of the VR content.},
keywords = {DTIC, MedVR, VHTL, VR},
pubstate = {published},
tppubtype = {inproceedings}
}
Talbot, Thomas B.; Rizzo, Albert S.; Soleymani, Mohammed
In: Technology, Mind, and Behavior, 2021.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{talbot_advances_2021,
title = {Advances in Affective Computing for Psychological Applications: From the Fundamentals to the Future of Emotional Cognizant Artificial Intelligence Entities},
author = {Thomas B. Talbot and Albert S. Rizzo and Mohammed Soleymani},
url = {https://tmb.apaopen.org/pub/zm0la9di/release/1},
doi = {10.1037/tms0000011},
year = {2021},
date = {2021-11-01},
urldate = {2023-03-31},
journal = {Technology, Mind, and Behavior},
abstract = {Keywords: Affective Computing, Emotion Perception, Virtual Humans, Conversational Simulations},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Rizzo, Albert “Skip”; Goodwin, Grace J.; Vito, Alyssa N. De; Bell, Joshua D.
Recent advances in virtual reality and psychology: Introduction to the special issue. Journal Article
In: Translational Issues in Psychological Science, vol. 7, no. 3, pp. 213–217, 2021, ISSN: 2332-2179, 2332-2136.
Links | BibTeX | Tags: DTIC, MedVR, VR
@article{rizzo_recent_2021,
title = {Recent advances in virtual reality and psychology: Introduction to the special issue.},
author = {Albert “Skip” Rizzo and Grace J. Goodwin and Alyssa N. De Vito and Joshua D. Bell},
url = {http://doi.apa.org/getdoi.cfm?doi=10.1037/tps0000316},
doi = {10.1037/tps0000316},
issn = {2332-2179, 2332-2136},
year = {2021},
date = {2021-09-01},
urldate = {2022-09-13},
journal = {Translational Issues in Psychological Science},
volume = {7},
number = {3},
pages = {213–217},
keywords = {DTIC, MedVR, VR},
pubstate = {published},
tppubtype = {article}
}
et al A Rizzo,
Normative Data for a Next Generation Virtual Classroom for Attention Assessment in Children with ADHD and Beyond! Proceedings Article
In: Proceedings of the 13th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2021), Serpa, Portugal, 2021.
Links | BibTeX | Tags: MedVR, Virtual Humans, VR
@inproceedings{a_rizzo_et_al_normative_2021,
title = {Normative Data for a Next Generation Virtual Classroom for Attention Assessment in Children with ADHD and Beyond!},
author = {et al A Rizzo},
url = {http://studio.hei-lab.ulusofona.pt/archive/},
year = {2021},
date = {2021-09-01},
booktitle = {Proceedings of the 13th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2021)},
address = {Serpa, Portugal},
keywords = {MedVR, Virtual Humans, VR},
pubstate = {published},
tppubtype = {inproceedings}
}
Rizzo, Albert “Skip”; Hartholt, Arno; Mozgai, Sharon
From Combat to COVID-19 – Managing the Impact of Trauma Using Virtual Reality Journal Article
In: Journal of Technology in Human Services, vol. 39, no. 3, pp. 314–347, 2021, ISSN: 1522-8835, (Publisher: Routledge _eprint: https://doi.org/10.1080/15228835.2021.1915931).
Abstract | Links | BibTeX | Tags: MedVR, UARC, VHTL, Virtual Humans
@article{rizzo_combat_2021,
title = {From Combat to COVID-19 – Managing the Impact of Trauma Using Virtual Reality},
author = {Albert “Skip” Rizzo and Arno Hartholt and Sharon Mozgai},
url = {https://doi.org/10.1080/15228835.2021.1915931},
doi = {10.1080/15228835.2021.1915931},
issn = {1522-8835},
year = {2021},
date = {2021-07-01},
urldate = {2023-03-31},
journal = {Journal of Technology in Human Services},
volume = {39},
number = {3},
pages = {314–347},
abstract = {Research has documented the efficacy of clinical applications that leverage Virtual Reality (VR) for assessment and treatment purposes across a wide range of domains, including pain, phobias, and posttraumatic stress disorder (PTSD). As the field of Clinical VR matures, it is important to review its origins and examine how these initial explorations have progressed, what gaps remain, and what opportunities the community can pursue. We do this by reflecting on our personal scientific journey against the backdrop of the field in general. In particular, this paper discusses how a clinical research program that was initially designed to deliver trauma-focused VR exposure therapy (VRET) for combat-related PTSD has been evolved to expand its impact and address a wider range of trauma sources. Such trauma sources include sexual trauma and the needs of first responders and healthcare professionals serving on the frontlines of the COVID-19 pandemic. We provide an overview of the field and its general trends, discuss the genesis of our research agenda and its current status, and summarize upcoming opportunities, together with common challenges and lessons learned.},
note = {Publisher: Routledge
_eprint: https://doi.org/10.1080/15228835.2021.1915931},
keywords = {MedVR, UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Doran, Bethany; Mei, Chaoqun; Varosy, Paul D.; Kao, David P.; Saxon, Leslie A.; Feldman, Arthur M.; DeMets, David; Bristow, Michael R.
The Addition of a Defibrillator to Resynchronization Therapy Decreases Mortality in Patients With Nonischemic Cardiomyopathy Journal Article
In: JACC: Heart Failure, vol. 9, no. 6, pp. 439–449, 2021, (Publisher: American College of Cardiology Foundation).
Links | BibTeX | Tags: MedVR, UARC
@article{doran_addition_2021,
title = {The Addition of a Defibrillator to Resynchronization Therapy Decreases Mortality in Patients With Nonischemic Cardiomyopathy},
author = {Bethany Doran and Chaoqun Mei and Paul D. Varosy and David P. Kao and Leslie A. Saxon and Arthur M. Feldman and David DeMets and Michael R. Bristow},
url = {https://www.jacc.org/doi/abs/10.1016/j.jchf.2021.02.013},
doi = {10.1016/j.jchf.2021.02.013},
year = {2021},
date = {2021-06-01},
urldate = {2023-03-31},
journal = {JACC: Heart Failure},
volume = {9},
number = {6},
pages = {439–449},
note = {Publisher: American College of Cardiology Foundation},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Gramlich, Michael A.; Smolenski, Derek J.; Norr, Aaron M.; Rothbaum, Barbara O.; Rizzo, Albert A.; Andrasik, Frank; Fantelli, Emily; Reger, Greg M.
In: Depression and Anxiety, pp. da.23141, 2021, ISSN: 1091-4269, 1520-6394.
Abstract | Links | BibTeX | Tags: MedVR
@article{gramlich_psychophysiology_2021,
title = {Psychophysiology during exposure to trauma memories: Comparative effects of virtual reality and imaginal exposure for posttraumatic stress disorder},
author = {Michael A. Gramlich and Derek J. Smolenski and Aaron M. Norr and Barbara O. Rothbaum and Albert A. Rizzo and Frank Andrasik and Emily Fantelli and Greg M. Reger},
url = {https://onlinelibrary.wiley.com/doi/10.1002/da.23141},
doi = {10.1002/da.23141},
issn = {1091-4269, 1520-6394},
year = {2021},
date = {2021-03-01},
urldate = {2021-04-14},
journal = {Depression and Anxiety},
pages = {da.23141},
abstract = {Background: This investigation involved an in‐depth examination of psychophysiological responses during exposure to the trauma memory across 10 sessions among active duty soldiers with combat‐related posttraumatic stress disorder (PTSD) treated by Prolonged Exposure (PE) or Virtual Reality Exposure (VRE). We compared psychophysiological changes, session‐by‐session, between VRE and traditional imaginal exposure. Methods: Heart rate (HR), galvanic skin response (GSR), and peripheral skin temperature were collected every 5 min during exposure sessions with 61 combat veterans of Iraq/Afghanistan and compared to the PTSD Checklist (PCL‐C) and Clinician‐Administered PTSD Scale (CAPS) outcomes using multilevel modeling. Results: Over the course of treatment, participants in the PE group had higher HR arousal compared to participants in the VRE group. With reference to GSR, in earlier sessions, participants demonstrated a within‐session increase, whereas, in later sessions, participants showed a within‐session habituation response. A significant interaction was found for GSR and treatment assignment for within‐session change, withinperson effect, predicting CAPS (d = 0.70) and PCL‐C (d = 0.66) outcomes. Conclusion: Overall, these findings suggest that exposure to traumatic memories activates arousal across sessions, with GSR being most associated with reductions in PTSD symptoms for participants in the PE group.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Femminella, Brian; Hartholt, Arno; Rizzo, Skip
User-Centered Design Model for Mobile Health (mHealth) Applications: A Military Case Study in Rapid Assessment Process (RAP) Journal Article
In: pp. 10, 2021.
Abstract | Links | BibTeX | Tags: ARL, MedVR, VHTL
@article{mozgai_user-centered_2021,
title = {User-Centered Design Model for Mobile Health (mHealth) Applications: A Military Case Study in Rapid Assessment Process (RAP)},
author = {Sharon Mozgai and Brian Femminella and Arno Hartholt and Skip Rizzo},
url = {https://uploads-ssl.webflow.com/5f11f7e80d5a3b6dfdeeb614/5f9b3284d3d73e1da6a8f848_CHI_2021_Battle%20Buddy.pdf},
year = {2021},
date = {2021-01-01},
pages = {10},
abstract = {CCS Concepts: • Human-centered computing → Ubiquitous and mobile computing design and evaluation methods; HCI design and evaluation methods; User centered design; • Applied computing → Military; • Computing methodologies → Intelligent agents.},
keywords = {ARL, MedVR, VHTL},
pubstate = {published},
tppubtype = {article}
}
Pallavicini, Federica; Giglioli, Irene Alice Chicchi; Kim, Gerard Jounghyun; Alcañiz, Mariano; Rizzo, Albert
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health Journal Article
In: Frontiers in Virtual Reality, vol. 2, 2021, ISSN: 2673-4192.
Links | BibTeX | Tags: MedVR, UARC
@article{pallavicini_editorial_2021,
title = {Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health},
author = {Federica Pallavicini and Irene Alice Chicchi Giglioli and Gerard Jounghyun Kim and Mariano Alcañiz and Albert Rizzo},
url = {https://www.frontiersin.org/articles/10.3389/frvir.2021.719358},
issn = {2673-4192},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-31},
journal = {Frontiers in Virtual Reality},
volume = {2},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
2020
Reger, Greg M.; Norr, Aaron M.; Rizzo, Albert “Skip”; Sylvers, Patrick; Peltan, Jessica; Fischer, Daniel; Trimmer, Matthew; Porter, Shelan; Gant, Pamela; Baer, John S.
In: JAMA Network Open, vol. 3, no. 10, 2020, ISSN: 2574-3805.
Abstract | Links | BibTeX | Tags: MedVR
@article{reger_virtual_2020,
title = {Virtual Standardized Patients vs Academic Training for Learning Motivational Interviewing Skills in the US Department of Veterans Affairs and the US Military: A Randomized Trial},
author = {Greg M. Reger and Aaron M. Norr and Albert “Skip” Rizzo and Patrick Sylvers and Jessica Peltan and Daniel Fischer and Matthew Trimmer and Shelan Porter and Pamela Gant and John S. Baer},
url = {https://jamanetwork.com/journals/jamanetworkopen/fullarticle/2771733},
doi = {10.1001/jamanetworkopen.2020.17348},
issn = {2574-3805},
year = {2020},
date = {2020-10-01},
journal = {JAMA Network Open},
volume = {3},
number = {10},
abstract = {OBJECTIVE To evaluate the efficacy of training with a VSP on the acquisition and maintenance of MI skills compared with traditional academic study. DESIGN, SETTING, AND PARTICIPANTS This study was a 2-group, parallel-training randomized trial of 120 volunteer health care professionals recruited from a Department of Veterans Affairs and Department of Defense medical facility. Motivational interviewing skill was coded by external experts blinded to training group and skill assessment time points. Data were collected from October 17, 2016, to August 12, 2019. INTERVENTIONS After a computer course on MI, participants trained during two 45-minute sessions separated by 3 months. The 2 randomized training conditions included a branching storyline VSP, which provided MI skill rehearsal with immediate and summative feedback, and a control condition, which included academic study of content from the computerized MI course. MAIN OUTCOMES AND MEASURES Measurement of MI skill was based on recorded conversations with human standardized patients, assessed using the Motivational Interviewing Treatment Integrity 4.2.1 coding system, measured at baseline, after training, and after additional training in the randomized condition 3 months later. RESULTS A total of 120 volunteers (83 [69%] women), with a mean (SD) of 13.6 (10.3) years of health care experience, participated in the study; 61 were randomized to receive the intervention, and 59 were randomized to the control group. Those assigned to VSP training had significantly greater posttraining improvement in technical global scores (0.23; 95% CI, 0.03-0.44; P = .02), relational global scores (0.57; 95% CI, 0.33-0.81; P = .001), and the reflection-to-question ratio (0.23; 95% CI, 0.15-0.31; P = .001). Differences were maintained after the 3-month additional training session, with more improvements achieved after the 3-month training for the VSP trainees on the reflection-to- question ratio (0.15; 95% CI, 0.07-0.24; P = .001). CONCLUSIONS AND RELEVANCE This randomized trial demonstrated a successful transfer of training from a VSP to human standardized patients. The VSP MI skill outcomes were better than those achieved with academic study and were maintained over time. Virtual standardized patients},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Yeh, Shih-Ching; Lin, Sheng-Yang; Wu, Eric Hsiao-Kuang; Zhang, Kai-Feng; Xiu, Xu; Rizzo, Albert; Chung, Chia-Ru
A Virtual-Reality System Integrated With Neuro-Behavior Sensing for Attention-Deficit/Hyperactivity Disorder Intelligent Assessment Journal Article
In: IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol. 28, no. 9, pp. 1899–1907, 2020, ISSN: 1534-4320, 1558-0210.
Abstract | Links | BibTeX | Tags: MedVR
@article{yeh_virtual-reality_2020,
title = {A Virtual-Reality System Integrated With Neuro-Behavior Sensing for Attention-Deficit/Hyperactivity Disorder Intelligent Assessment},
author = {Shih-Ching Yeh and Sheng-Yang Lin and Eric Hsiao-Kuang Wu and Kai-Feng Zhang and Xu Xiu and Albert Rizzo and Chia-Ru Chung},
url = {https://ieeexplore.ieee.org/document/9123917/},
doi = {10.1109/TNSRE.2020.3004545},
issn = {1534-4320, 1558-0210},
year = {2020},
date = {2020-09-01},
journal = {IEEE Transactions on Neural Systems and Rehabilitation Engineering},
volume = {28},
number = {9},
pages = {1899–1907},
abstract = {Attention-deficit/Hyperactivity disorder (ADHD) is a common neurodevelopmental disorder among children. Traditional assessment methods generally rely on behavioral rating scales (BRS) performed by clinicians, and sometimes parents or teachers. However, BRS assessment is time consuming, and the subjective ratings may lead to bias for the evaluation. Therefore, the major purpose of this study was to develop a Virtual Reality (VR) classroom associated with an intelligent assessment model to assist clinicians for the diagnosis of ADHD. In this study, an immersive VR classroom embedded with sustained and selective attention tasks was developed in which visual, audio, and visual-audio hybrid distractions, were triggered while attention tasks were conducted. A clinical experiment with 37 ADHD and 31 healthy subjects was performed. Data from BRS was compared with VR task performance and analyzed by rank-sum tests and Pearson Correlation. Results showed that 23 features out of total 28 were related to distinguish the ADHD and non-ADHD children. Several features of task performance and neuro-behavioral measurements were also correlated with features of the BRSs. Additionally, the machine learning models incorporating task performance and neuro-behavior were used to classify ADHD and non-ADHD children. The mean accuracy for the repeated cross-validation reached to 83.2%, which demonstrated a great potential for our system to provide more help for clinicians on assessment of ADHD.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Luu, Cindy; Talbot, Thomas B.; Fung, Cha Chi; Ben-Isaac, Eyal; Espinoza, Juan; Fischer, Susan; Cho, Christine S.; Sargsyan, Mariam; Korand, Sridevi; Chang, Todd P.
In: Simulation & Gaming, vol. 51, no. 4, pp. 550–570, 2020, ISSN: 1046-8781, 1552-826X.
Abstract | Links | BibTeX | Tags: MedVR
@article{luu_development_2020,
title = {Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department},
author = {Cindy Luu and Thomas B. Talbot and Cha Chi Fung and Eyal Ben-Isaac and Juan Espinoza and Susan Fischer and Christine S. Cho and Mariam Sargsyan and Sridevi Korand and Todd P. Chang},
url = {http://journals.sagepub.com/doi/10.1177/1046878120904984},
doi = {10.1177/1046878120904984},
issn = {1046-8781, 1552-826X},
year = {2020},
date = {2020-08-01},
journal = {Simulation & Gaming},
volume = {51},
number = {4},
pages = {550–570},
abstract = {Objective. Multi-patient care is important among medical trainees in an emergency department (ED). While resident efficiency is a typically measured metric, multi-patient care involves both efficiency and diagnostic / treatment accuracy. Multi-patient care ability is difficult to assess, though simulation is a potential alternative. Our objective was to generate validity evidence for a serious game in assessing multi-patient care skills among a variety of learners.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Talbot, Thomas Brett; Thiry, Katherine Elizabeth; Jenkins, Michael
In: Advances in Usability, User Experience, Wearable and Assistive Technology, vol. 1217, pp. 129–135, Springer International Publishing, Cham, Switzerland, 2020, ISBN: 978-3-030-51827-1 978-3-030-51828-8.
Abstract | Links | BibTeX | Tags: MedVR
@incollection{talbot_storyboarding_2020,
title = {Storyboarding the Virtuality: Methods and Best Practices to Depict Scenes and Interactive Stories in Virtual and Mixed Reality},
author = {Thomas Brett Talbot and Katherine Elizabeth Thiry and Michael Jenkins},
url = {http://link.springer.com/10.1007/978-3-030-51828-8_17},
doi = {10.1007/978-3-030-51828-8_17},
isbn = {978-3-030-51827-1 978-3-030-51828-8},
year = {2020},
date = {2020-07-01},
booktitle = {Advances in Usability, User Experience, Wearable and Assistive Technology},
volume = {1217},
pages = {129–135},
publisher = {Springer International Publishing},
address = {Cham, Switzerland},
abstract = {Storyboarding is a cinematic prototyping technique to visualize settings, event sequences, dialogues & character depictions. Interactive VR/MR experiences benefit from storyboarding as part of the creation process, yet free movement & immersive 3D introduce challenges. Techniques to visualize 3D settings are explored with methods to conduct traditional storyboarding while requiring multiple viewpoints within a single timestep are elaborated. This is possible w/ perspective scene views. Even with 3D prototyping tools, it is important to maintain practices which optimize VR storyboarding and maintain spatial efficiency, allow storyboards to be hand drawn and be intuitive to read. A powerful solution is to bind several perspectives together to represent a specific time while reverting to a traditional single viewpoint when not necessary, therefore balancing three dimensionality, spatial efficiency & ease of creation.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {incollection}
}
Malta, Loretta S.; Giosan, Cezar; Szkodny, Lauren E.; Altemus, Margaret M.; Rizzo, Albert A.; Silbersweig, David A.; Difede, JoAnn
Development of a virtual reality laboratory stressor Journal Article
In: Virtual Reality, 2020, ISSN: 1359-4338, 1434-9957.
Abstract | Links | BibTeX | Tags: MedVR
@article{malta_development_2020,
title = {Development of a virtual reality laboratory stressor},
author = {Loretta S. Malta and Cezar Giosan and Lauren E. Szkodny and Margaret M. Altemus and Albert A. Rizzo and David A. Silbersweig and JoAnn Difede},
url = {http://link.springer.com/10.1007/s10055-020-00455-5},
doi = {10.1007/s10055-020-00455-5},
issn = {1359-4338, 1434-9957},
year = {2020},
date = {2020-07-01},
journal = {Virtual Reality},
abstract = {This research report describes the development of a virtual reality (VR) laboratory stressor to study the effects of exposure to stressful events. The aim of the research was to develop a VR simulation that would evoke stressor responses at a level that was tolerable for participants. Veterans with and without warzone-related posttraumatic stress disorder (PTSD) were presented with VR simulations of combat stressors. There was one complaint of feeling hot during simulations but no incidents of simulator sickness. Participants denied experiencing the simulations as overly distressing, and there were no reports of any distress or problems related to study participation when they were contacted two weeks after the VR challenge. Simulations elicited moderate levels of anxiety and mild levels of dissociation that were significantly greater in Veterans with PTSD. Simulations were less successful in eliciting differential heart rate reactivity and stress hormone secretion, though history of civilian trauma exposure was associated with elevated heart rates during the second simulation. The study demonstrated that the VR paradigm was feasible and tolerable and that it holds promise as a new method with which to conduct controlled laboratory research on the effects of exposure to stressful events.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Rakofsky, Jeffrey J.; Talbot, Thomas B.; Dunlop, Boadie W.
A Virtual Standardized Patient–Based Assessment Tool to Evaluate Psychiatric Residents’ Psychopharmacology Proficiency Journal Article
In: Academic Psychiatry, 2020, ISSN: 1042-9670, 1545-7230.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{rakofsky_virtual_2020,
title = {A Virtual Standardized Patient–Based Assessment Tool to Evaluate Psychiatric Residents’ Psychopharmacology Proficiency},
author = {Jeffrey J. Rakofsky and Thomas B. Talbot and Boadie W. Dunlop},
url = {http://link.springer.com/10.1007/s40596-020-01286-x},
doi = {10.1007/s40596-020-01286-x},
issn = {1042-9670, 1545-7230},
year = {2020},
date = {2020-07-01},
journal = {Academic Psychiatry},
abstract = {Objectives A virtual standardized patient-based assessment simulator was developed to address biases and practical limitations in existing methods for evaluating residents’ proficiency in psychopharmacological knowledge and practice. Methods The simulator was designed to replicate an outpatient psychiatric clinic experience. The virtual patient reported symptoms of a treatment-resistant form of major depressive disorder (MDD), requiring the learner to use various antidepressants in order for the patient to fully remit. Test scores were based on the proportion of correct responses to questions asked by the virtual patient about possible side effects, dosing, and titration decisions, which depended upon the patient’s tolerability and response to the learner’s selected medications. The validation paradigm included a novice-expert performance comparison across 4th year medical students, psychiatric residents from all four post-graduate year classes, and psychiatry department faculty, and a correlational analysis of simulator performance with the PRITE Somatic Treatments subscale score. Post-test surveys evaluated the test takers’ subjective impressions of the simulator. Results Forty-three subjects completed the online exam and survey. Total mean scores on the exam differed significantly across all the learner groups in a step-wise manner from students to faculty (F = 6.10},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Hartholt, Arno; Akinyemi, Dayo; Kubicek, Katarina; Rizzo, Albert (Skip); Kipke, Michele
In: HCI International 2020 - Posters, vol. 1225, pp. 304–307, Springer International Publishing, Cham, Switzerland, 2020, ISBN: 978-3-030-50728-2 978-3-030-50729-9.
Abstract | Links | BibTeX | Tags: MedVR, VHTL, Virtual Humans
@incollection{mozgai_development_2020,
title = {Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research Participation},
author = {Sharon Mozgai and Arno Hartholt and Dayo Akinyemi and Katarina Kubicek and Albert (Skip) Rizzo and Michele Kipke},
url = {http://link.springer.com/10.1007/978-3-030-50729-9_43},
doi = {10.1007/978-3-030-50729-9_43},
isbn = {978-3-030-50728-2 978-3-030-50729-9},
year = {2020},
date = {2020-07-01},
booktitle = {HCI International 2020 - Posters},
volume = {1225},
pages = {304–307},
publisher = {Springer International Publishing},
address = {Cham, Switzerland},
abstract = {The overall goal of VRN is to develop a novel technology solution at Children’s Hospital Los Angeles (CHLA) to overcome barriers that prevent the recruitment of diverse patient populations to clinical trials by providing both caregivers and children with an interactive educational experience. This system consists of 1) an intelligent agent called Zippy that users interact with by keyboard or voice input, 2) a series of videos covering topics including Privacy, Consent and Benefits, and 3) a UI that guides users through all available content. Pre- and post-questionnaires assessed willingness to participate in clinical research and found participants either increased or maintained their level of willingness to participate in research studies. Additionally, qualitative analysis of interview data revealed participants rated the overall interaction favorably and believed Zippy to be more fun, less judgmental and less threatening than interacting with a human. Future iterations are in-progress based on the user-feedback},
keywords = {MedVR, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {incollection}
}
Hilty, Donald M.; Randhawa, Karan; Maheu, Marlene M.; McKean, Alastair J. S.; Pantera, Richard; Mishkind, Matthew C.; Rizzo, Albert “Skip”
A Review of Telepresence, Virtual Reality, and Augmented Reality Applied to Clinical Care Journal Article
In: Journal of Technology in Behavioral Science, vol. 5, no. 2, pp. 178–205, 2020, ISSN: 2366-5963.
Abstract | Links | BibTeX | Tags: MedVR
@article{hilty_review_2020,
title = {A Review of Telepresence, Virtual Reality, and Augmented Reality Applied to Clinical Care},
author = {Donald M. Hilty and Karan Randhawa and Marlene M. Maheu and Alastair J. S. McKean and Richard Pantera and Matthew C. Mishkind and Albert “Skip” Rizzo},
url = {http://link.springer.com/10.1007/s41347-020-00126-x},
doi = {10.1007/s41347-020-00126-x},
issn = {2366-5963},
year = {2020},
date = {2020-06-01},
journal = {Journal of Technology in Behavioral Science},
volume = {5},
number = {2},
pages = {178–205},
abstract = {This scoping review article explores the application of telepresence (TPr), virtual reality (VR), and augmented reality (AR) to clinical care. A literature search of key words was conducted from January 1990 through May 2019 of the following databases: PubMed/ Medline, American Psychological Association PsycNET, Pubmed/Medline, Cochrane, Embase, PsycINFO, Web of Science, Scopus, OTSeeker, ABI/INFORM, computer-mediated communication (CMC), technology-mediated communications, Arts & Humanities Citation Index, Project Muse, ProQuest Research Library Plus, Sociological abstracts, Computers and Applied Sciences Complete and IT Source. It focused on concept areas: (1) TPr related to technologies; (2) virtual, augmented, reality, environment; (3) technology or computer-mediated communication; (4) clinical therapeutic relationship (boundaries, care, communication, connect, engagement, empathy, intimacy, trust); (5) telebehavioral health; (6) psychotherapy via technology; and (7) medicine/health care. Inclusion criteria were concept area 1 in combination with 2–7 and 2 or 3 in combination with any of 4–7. From a total of 5214 potential references, the authors found 512 eligible for full-text review and found 85 papers directly relevant to the concepts. From papers’ references and a review of books and popular literature about TPr, virtual reality (VR), and augmented reality (AR), 13 other sources of information were found. The historical evolution of TPr, VR, and AR shows that definitions, foci of studies (e.g., social neuroscience to business), and applications vary; assessments of TPr also vary widely. Studies discuss VR, AR, and TPr in medicine (e.g., rehabilitation, robotics), experimental psychology (laboratory, field, mixed), and behavioral health. Virtual environment (VE) designs aid the study of interpersonal communication and behavior, using standardized social interaction partners, virtual standardized patients, and/or virtual humans—all contingent on the participants’ experience of presence and the ability to engage. Additional research is needed to standardize experimental and clinical interventions, while maintaining ecological validity. Technology can significantly improve quality of care, access to new treatments and training, if ethical and reimbursement issues are better explored.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Malta, Loretta S.; Giosan, Cezar; Szkodny, Lauren E.; Altemus, Margaret M.; Rizzo, Albert A.; Silbersweig, David A.; Difede, JoAnn
Predictors of involuntary and voluntary emotional episodic memories of virtual reality scenarios in Veterans with and without PTSD Journal Article
In: Memory, pp. 1–17, 2020, ISSN: 0965-8211, 1464-0686.
Abstract | Links | BibTeX | Tags: MedVR
@article{malta_predictors_2020,
title = {Predictors of involuntary and voluntary emotional episodic memories of virtual reality scenarios in Veterans with and without PTSD},
author = {Loretta S. Malta and Cezar Giosan and Lauren E. Szkodny and Margaret M. Altemus and Albert A. Rizzo and David A. Silbersweig and JoAnn Difede},
url = {https://www.tandfonline.com/doi/full/10.1080/09658211.2020.1770289},
doi = {10.1080/09658211.2020.1770289},
issn = {0965-8211, 1464-0686},
year = {2020},
date = {2020-05-01},
journal = {Memory},
pages = {1–17},
abstract = {This study investigated predictors of involuntary and voluntary memories of stressful virtual reality scenarios. Thirty-two veterans of the two Persian Gulf Wars completed verbal memory tests and diagnostic assessments. They were randomly assigned to a Recounting (16) or a Suppression (16) condition. After immersion in the VR scenarios, the Recounting group described the scenarios and the Suppression group suppressed thoughts of the scenarios. One week later, participants completed surprise voluntary memory tests and another thought suppression task. The best predictors of voluntary memory were verbal memory ability, dissociation, and to a lesser extent, physiological arousal before and after scenarios. Dissociation and physiological stress responses selectively affected memory for neutral elements. Higher distress during scenarios impaired voluntary memory but increased the frequency of involuntary memories. Physiological stress responses promoted more frequent involuntary memories immediately after the scenarios. More frequent initial involuntary memories, tonic physiological arousal, and stronger emotional responses to dangerous events predicted difficulty inhibiting involuntary memories at follow-up. The effects of thought suppression were transient and weaker than those of other variables. The findings suggest that posttraumatic amnesia and involuntary memories of adverse events are more related to memory ability and emotional and physiological stress responses than to postexposure suppression.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Katz, Andrea C.; Norr, Aaron M.; Buck, Benjamin; Fantelli, Emily; Edwards-Stewart, Amanda; Koenen-Woods, Patricia; Zetocha, Kimberlee; Smolenski, Derek J.; Holloway, Kevin; Rothbaum, Barbara O.; Difede, JoAnn; Rizzo, Albert; Skopp, Nancy; Mishkind, Matt; Gahm, Gregory; Reger, Greg M.; Andrasik, Frank
In: Psychological Trauma: Theory, Research, Practice, and Policy, 2020, ISSN: 1942-969X, 1942-9681.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{katz_changes_2020,
title = {Changes in physiological reactivity in response to the trauma memory during prolonged exposure and virtual reality exposure therapy for posttraumatic stress disorder.},
author = {Andrea C. Katz and Aaron M. Norr and Benjamin Buck and Emily Fantelli and Amanda Edwards-Stewart and Patricia Koenen-Woods and Kimberlee Zetocha and Derek J. Smolenski and Kevin Holloway and Barbara O. Rothbaum and JoAnn Difede and Albert Rizzo and Nancy Skopp and Matt Mishkind and Gregory Gahm and Greg M. Reger and Frank Andrasik},
url = {http://doi.apa.org/getdoi.cfm?doi=10.1037/tra0000567},
doi = {10.1037/tra0000567},
issn = {1942-969X, 1942-9681},
year = {2020},
date = {2020-04-01},
journal = {Psychological Trauma: Theory, Research, Practice, and Policy},
abstract = {This study is among the first to examine how physiological processes change throughout PTSD treatment and the first to compare standard exposure therapy to therapy augmented with virtual reality (VR) in active-duty soldiers with PTSD. Results showed that soldiers in VR therapy had smaller physical reactions to trauma memories compared to those who did not receive treatment, whereas those who got standard treatment did not. These findings provide insight into possible mechanisms of PTSD treatment, point to potential objective indicators of early treatment response in active-duty soldiers, and suggest that VR treatment might lead to earlier symptom reduction.},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Chang, Chen-Wei; Li, Mengtong; Yeh, Shih-Ching; Chen, Yijing; Rizzo, Albert
In: IEEE Access, vol. 8, pp. 69566–69578, 2020, ISSN: 2169-3536.
Abstract | Links | BibTeX | Tags: MedVR
@article{chang_examining_2020,
title = {Examining the Effects of HMDs/FSDs and Gender Differences on Cognitive Processing Ability and User Experience of the Stroop Task-Embedded Virtual Reality Driving System (STEVRDS)},
author = {Chen-Wei Chang and Mengtong Li and Shih-Ching Yeh and Yijing Chen and Albert Rizzo},
url = {https://ieeexplore.ieee.org/document/8959194/},
doi = {10.1109/ACCESS.2020.2966564},
issn = {2169-3536},
year = {2020},
date = {2020-04-01},
journal = {IEEE Access},
volume = {8},
pages = {69566–69578},
abstract = {The advent of virtual reality technology has provided a new approach for assessing and training cognitive processing ability, with the design of simulations used to replicate real events in everyday lives. To better understand how head mounted displays/flat screen displays (HMDs/FSDs) and differences in the individuals who use them affect cognitive performance and the use of VR systems, our research group created the Stroop task-embedded virtual reality driving system (STEVRDS) and conducted a 2 × 2 between-group factorial design experiment among college students. The study examined the effects of HMDs and FSDs that differ in monovision/stereovision and field of view, the impact of gender (males vs. females) on users’ performances in virtual driving and Stroop trials, and users’ psychophysiological responses while using the system. The participants’ subjective perceptions toward STEVRDS were also assessed to support the analyses/interpretations of cognitive performance, as well as provide empirical data relating to user experiences. The statistical analyses showed both main and interaction effects of HMDs/FSDs and gender on task performance, psychophysiological responses, and user evaluations of the system. The psychophysiological patterns exhibited during the use of STEVRDS further extended the findings. Overall, our results were comparable with cognitive phenomena reported in other studies/in real-life experiences or explained by logical reasoning, which suggests that the design/development of the STEVRDS is suitable for cognitive assessment/training. Practical implications are discussed for the application of HMDs and FSDs in evaluating and enhancing cognitive processing ability and the need for specific tailoring for male and female users.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Hartholt, Arno; Leeds, Andrew; Rizzo, Albert ‘Skip’
Iterative Participatory Design for VRET Domain Transfer: From Combat Exposure to Military Sexual Trauma Proceedings Article
In: Proceedings of the 2020 CHI Conference of Human Factors in Computing Systems, pp. 8, ACM, Honolulu, HI, 2020.
Abstract | Links | BibTeX | Tags: MedVR, VHTL, Virtual Humans
@inproceedings{mozgai_iterative_2020,
title = {Iterative Participatory Design for VRET Domain Transfer: From Combat Exposure to Military Sexual Trauma},
author = {Sharon Mozgai and Arno Hartholt and Andrew Leeds and Albert ‘Skip’ Rizzo},
url = {https://dl.acm.org/doi/abs/10.1145/3334480.3375219},
doi = {10.1145/3334480.3375219},
year = {2020},
date = {2020-04-01},
booktitle = {Proceedings of the 2020 CHI Conference of Human Factors in Computing Systems},
pages = {8},
publisher = {ACM},
address = {Honolulu, HI},
abstract = {This case study describes the expansion of the BRAVEMIND virtual reality exposure therapy (VRET) system from the domain of combat-related posttraumatic stress disorder (PTSD) to the domain of PTSD due to Military Sexual Trauma (MST). As VRET continues to demonstrate efficacy in treating PTSD across multiple trauma types and anxiety disorders, adapting existing systems and content to new domains while simultaneously maintaining clinical integrity is becoming a high priority. To develop BRAVEMIND-MST we engaged in an iterative participatory design process with psychologists, engineers, and artists. This first-person account of our collaborative development process focuses on three key areas (1) VR Environment, (2) User-Avatar State, and (3) Events, while detailing the challenges we encountered and lessons learned. This process culminated in eight design guidelines as a first-step in defining a VRET domain transfer methodology.},
keywords = {MedVR, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Saredakis, Dimitrios; Szpak, Ancret; Birckhead, Brandon; Keage, Hannah A. D.; Rizzo, Albert; Loetscher, Tobias
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis Journal Article
In: Frontiers in Human Neuroscience, vol. 14, pp. 96, 2020, ISSN: 1662-5161.
Abstract | Links | BibTeX | Tags: MedVR
@article{saredakis_factors_2020,
title = {Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis},
author = {Dimitrios Saredakis and Ancret Szpak and Brandon Birckhead and Hannah A. D. Keage and Albert Rizzo and Tobias Loetscher},
url = {https://www.frontiersin.org/article/10.3389/fnhum.2020.00096/full},
doi = {10.3389/fnhum.2020.00096},
issn = {1662-5161},
year = {2020},
date = {2020-03-01},
journal = {Frontiers in Human Neuroscience},
volume = {14},
pages = {96},
abstract = {The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the impact of content. User factors associated with VR sickness were also examined. A systematic search was conducted according to PRISMA guidelines. Fifty-five articles met inclusion criteria, representing 3,016 participants (mean age range 19.5–80; 41% female). Findings show gaming content recorded the highest total SSQ mean 34.26 (95%CI 29.57–38.95). VR sickness profiles were also influenced by visual stimulation, locomotion and exposure times. Older samples (mean age ≥35 years) scored significantly lower total SSQ means than younger samples, however, these findings are based on a small evidence base as a limited number of studies included older users. No sex differences were found. Across all types of content, the pooled total SSQ mean was relatively high 28.00 (95%CI 24.66–31.35) compared with recommended SSQ cut-off scores. These findings are of relevance for informing future research and the application of VR in different contexts.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Hartholt, Arno; Rizzo, Albert
The Passive Sensing Agent: A Multimodal Adaptive mHealth Application Proceedings Article
In: Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), pp. 1–3, IEEE, Austin, TX, USA, 2020, ISBN: 978-1-72814-716-1.
Abstract | Links | BibTeX | Tags: MedVR, UARC, VHTL, Virtual Humans
@inproceedings{mozgai_passive_2020,
title = {The Passive Sensing Agent: A Multimodal Adaptive mHealth Application},
author = {Sharon Mozgai and Arno Hartholt and Albert Rizzo},
url = {https://ieeexplore.ieee.org/document/9156177/},
doi = {10.1109/PerComWorkshops48775.2020.9156177},
isbn = {978-1-72814-716-1},
year = {2020},
date = {2020-03-01},
booktitle = {Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)},
pages = {1–3},
publisher = {IEEE},
address = {Austin, TX, USA},
abstract = {We are demoing the Passive Sensing Agent (PSA), an mHealth virtual human coach, that collects multimodal data through passive sensors native to popular wearables (e.g., Apple Watch, FitBit, and Garmin). This virtual human interface delivers adaptive multi-media content via smartphone application that is specifically tailored to the user in the interdependent domains of physical, cognitive, and emotional health. Initially developed for the military, the PSA delivers health interventions (e.g., educational exercises, physical challenges, and performance feedback) matched to the individual user via novel adaptive logic-based algorithms while employing various behavior change techniques (e.g., goal-setting, barrier identification, rewards, modeling, etc.). A virtual human coach leads all interactions including the firsttime user experience and the brief daily sessions. All interactions were specifically designed to engage and motivate the user while continuously collecting data on their cognitive, emotional, and physical fitness. This multi-component application is integrated and deployed on an iPhone and Apple Watch prototype; a civilian version is currently in-development.},
keywords = {MedVR, UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Mozgai, Sharon; Hartholt, Arno; Rizzo, Albert "Skip"
An Adaptive Agent-Based Interface for Personalized Health Interventions Proceedings Article
In: Proceedings of the 25th International Conference on Intelligent User Interfaces Companion, pp. 118–119, ACM, Cagliari Italy, 2020, ISBN: 978-1-4503-7513-9.
Abstract | Links | BibTeX | Tags: MedVR, UARC, VHTL, Virtual Humans
@inproceedings{mozgai_adaptive_2020,
title = {An Adaptive Agent-Based Interface for Personalized Health Interventions},
author = {Sharon Mozgai and Arno Hartholt and Albert "Skip" Rizzo},
url = {https://dl.acm.org/doi/10.1145/3379336.3381467},
doi = {10.1145/3379336.3381467},
isbn = {978-1-4503-7513-9},
year = {2020},
date = {2020-03-01},
booktitle = {Proceedings of the 25th International Conference on Intelligent User Interfaces Companion},
pages = {118–119},
publisher = {ACM},
address = {Cagliari Italy},
abstract = {This demo introduces a novel mHealth application with an agentbased interface designed to collect multimodal data with passive sensors native to popular wearables (e.g., Apple Watch, FitBit, and Garmin) as well as through user self-report. This mHealth application delivers personalized and adaptive multimedia content via smartphone application specifically tailored to the user in the interdependent domains of physical, cognitive, and emotional health via novel adaptive logic-based algorithms while employing behavior change techniques (e.g., goal-setting, barrier identification, etc.). A virtual human coach leads all interactions to improve adherence.},
keywords = {MedVR, UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Difede, JoAnn; Rothbaum, Barbara O.; Rizzo, Albert A.; Wyka, Katarzyna; Spielman, Lisa; Jovanovic, Tanja; Reist, Christopher; Roy, Michael J.; Norrholm, Seth D.; Glatt, Charles; Lee, Francis
Enhanced exposure therapy for combat-related Posttraumatic Stress Disorder (PTSD): Study protocol for a randomized controlled trial Journal Article
In: Contemporary Clinical Trials, pp. 105857, 2019, ISSN: 15517144.
Abstract | Links | BibTeX | Tags: MedVR
@article{difede_enhanced_2019,
title = {Enhanced exposure therapy for combat-related Posttraumatic Stress Disorder (PTSD): Study protocol for a randomized controlled trial},
author = {JoAnn Difede and Barbara O. Rothbaum and Albert A. Rizzo and Katarzyna Wyka and Lisa Spielman and Tanja Jovanovic and Christopher Reist and Michael J. Roy and Seth D. Norrholm and Charles Glatt and Francis Lee},
url = {https://linkinghub.elsevier.com/retrieve/pii/S1551714419305725},
doi = {10.1016/j.cct.2019.105857},
issn = {15517144},
year = {2019},
date = {2019-10-01},
journal = {Contemporary Clinical Trials},
pages = {105857},
abstract = {Background: PTSD, which has been identified in up to 23% of post-9-11 veterans, often results in a chronic, pernicious course. Thus, effective treatments are imperative. The Institute of Medicine (IOM) concluded that the only intervention for PTSD with sufficient evidence to conclude efficacy is exposure therapy. This Phase III trial compares the efficacy of exposure therapy for combat-related PTSD delivered in two different formats- via virtual reality exposure therapy (VRE) or prolonged exposure therapy (PE)- combined with D-Cycloserine (DCS), a cognitive enhancer shown to facilitate the extinction of fear.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
An, Capt Eric; Nolty, Anne A T; Amano, Stacy S; Rizzo, Albert A; Buckwalter, J Galen; Rensberger, Jared
Heart Rate Variability as an Index of Resilience Journal Article
In: Military Medicine, 2019, ISSN: 0026-4075, 1930-613X.
Abstract | Links | BibTeX | Tags: MedVR, UARC
@article{an_heart_2019,
title = {Heart Rate Variability as an Index of Resilience},
author = {Capt Eric An and Anne A T Nolty and Stacy S Amano and Albert A Rizzo and J Galen Buckwalter and Jared Rensberger},
url = {https://academic.oup.com/milmed/advance-article/doi/10.1093/milmed/usz325/5586497},
doi = {10.1093/milmed/usz325},
issn = {0026-4075, 1930-613X},
year = {2019},
date = {2019-10-01},
journal = {Military Medicine},
abstract = {Introduction: Resilience is the ability to maintain or quickly return to a stable physical and psychological equilibrium despite experiencing stressful events. Flexibility of the autonomic nervous system is particularly important for adaptive stress responses and may contribute to individual differences in resilience. Power spectrum analysis of heart rate variability (HRV) allows measurement of sympathovagal balance, which helps to evaluate autonomic flexibility. The present study investigated HRV as a broad index of resilience. Materials and Methods: Twenty-four male participants from the Army National Guard Special Forces completed psychological measures known to relate to resilience and had HRV measured while undergoing stressful virtual environment scenarios. Pearson product-moment correlations were used to explore the relationships between HRV and resilience factors. All research was conducted with the oversight of the Human Subjects Review Committee of Fuller Theological Seminary. Results: Trends toward significance were reported in order to provide results that would reasonably be expected in a study of higher power. Trends between resilience factors and HRV were found only during specific stress-inducing simulations (see Tables III). Conclusion: Greater resilience to stress was associated with HRV during nonstress periods. Higher levels of resilience to traumatic events were associated with HRV during circumstances that were more stressful and emotionally distressing. Post hoc analysis revealed that specific factors including flexibility, emotional control, and spirituality were driving the relationship between general resilience and HRV following emotionally laden stressors. Less stress vulnerability was associated with HRV following intermittent brief stressors. In sum, HRV appears to represent some aspects of an individual’s overall resilience profile. Although resilience remains a complex, multidimensional construct, HRV shows promise as a global psychophysiological index of resilience. This study also offers important perspectives concerning ways to optimize both physical and psychological health.},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {article}
}
Pynadath, David V.; Wang, Ning; Kamireddy, Sreekar
A Markovian Method for Predicting Trust Behavior in Human-Agent Interaction Proceedings Article
In: Proceedings of the 7th International Conference on Human-Agent Interaction - HAI '19, pp. 171–178, ACM Press, Kyoto, Japan, 2019, ISBN: 978-1-4503-6922-0.
Abstract | Links | BibTeX | Tags: MedVR, Social Simulation, UARC
@inproceedings{pynadath_markovian_2019,
title = {A Markovian Method for Predicting Trust Behavior in Human-Agent Interaction},
author = {David V. Pynadath and Ning Wang and Sreekar Kamireddy},
url = {http://dl.acm.org/citation.cfm?doid=3349537.3351905},
doi = {10.1145/3349537.3351905},
isbn = {978-1-4503-6922-0},
year = {2019},
date = {2019-10-01},
booktitle = {Proceedings of the 7th International Conference on Human-Agent Interaction - HAI '19},
pages = {171–178},
publisher = {ACM Press},
address = {Kyoto, Japan},
abstract = {Trust calibration is critical to the success of human-agent interaction (HAI). However, individual differences are ubiquitous in people’s trust relationships with autonomous systems. To assist its heterogeneous human teammates calibrate their trust in it, an agent must first dynamically model them as individuals, rather than communicating with them all in the same manner. It can then generate expectations of its teammates’ behavior and optimize its own communication based on the current state of the trust relationship it has with them. In this work, we examine how an agent can generate accurate expectations given observations of only the teammate’s trust-related behaviors (e.g., did the person follow or ignore its advice?). In addition to this limited input, we also seek a specific output: accurately predicting its human teammate’s future trust behavior (e.g., will the person follow or ignore my next suggestion?). In this investigation, we construct a model capable of generating such expectations using data gathered in a humansubject study of behavior in a simulated human-robot interaction (HRI) scenario. We first analyze the ability of measures from a presurvey on trust-related traits to accurately predict subsequent trust behaviors. However, as the interaction progresses, this effect is dwarfed by the direct experience. We therefore analyze the ability of sequences of prior behavior by the teammate to accurately predict subsequent trust behaviors. Such behavioral sequences have shown to be indicative of the subjective beliefs of other teammates, and we show here that they have a predictive power as well.},
keywords = {MedVR, Social Simulation, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Mozgai, Sharon; Hartholt, Arno; Rizzo, Albert “Skip”
Systematic Representative Design and Clinical Virtual Reality Journal Article
In: Psychological Inquiry, vol. 30, no. 4, pp. 231–245, 2019, ISSN: 1047-840X, 1532-7965.
Abstract | Links | BibTeX | Tags: MedVR, UARC, VHTL, Virtual Humans
@article{mozgai_systematic_2019,
title = {Systematic Representative Design and Clinical Virtual Reality},
author = {Sharon Mozgai and Arno Hartholt and Albert “Skip” Rizzo},
url = {https://www.tandfonline.com/doi/full/10.1080/1047840X.2019.1693873},
doi = {10.1080/1047840X.2019.1693873},
issn = {1047-840X, 1532-7965},
year = {2019},
date = {2019-10-01},
journal = {Psychological Inquiry},
volume = {30},
number = {4},
pages = {231–245},
abstract = {The authors of the article, “Causal Inference in Generalizable Environments: Systematic Representative Design”, boldly announce their core point in the opening line of the abstract stating that, “Causal inference and generalizability both matter.” While a surface glance might suggest this to be a simple notion, a closer examination reveals the complexity of what they are proposing. This complexity is apparent when one considers that the bulk of human experimental research has always been challenged in its inability to concurrently deliver on both of these aims. This is no slight on the tens of 1000’s of human researchers and behavioral scientists who have devoted long careers to highly controlled human psychological and social science laboratory research. Rather, it reflects the sheer enormity of the challenges for conducting human studies designed to specify human function with physics-informed lab methods, while at the same time producing results that lead to enhanced understanding and prediction of how people will operate in the complex and ever-changing contexts that make up everyday life. At the core of this issue is a methodological and philosophical challenge that is relevant to all areas of human subjects’ research, beyond the social science focus of the Miller et al. (this issue) article. It is our aim to discuss the central topics in their article through the lens of our own work using Virtual/Augmented Reality and Virtual Human simulation technologies for clinical and training applications},
keywords = {MedVR, UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Hartholt, Arno; Mozgai, Sharon; Fast, Ed; Liewer, Matt; Reilly, Adam; Whitcup, Wendy; Rizzo, Albert "Skip"
Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers Proceedings Article
In: Proceedings of the 7th International Conference on Human-Agent Interaction - HAI '19, pp. 205–207, ACM Press, Kyoto, Japan, 2019, ISBN: 978-1-4503-6922-0.
Abstract | Links | BibTeX | Tags: MedVR, VHTL, Virtual Humans
@inproceedings{hartholt_virtual_2019,
title = {Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers},
author = {Arno Hartholt and Sharon Mozgai and Ed Fast and Matt Liewer and Adam Reilly and Wendy Whitcup and Albert "Skip" Rizzo},
url = {http://dl.acm.org/citation.cfm?doid=3349537.3352766},
doi = {10.1145/3349537.3352766},
isbn = {978-1-4503-6922-0},
year = {2019},
date = {2019-10-01},
booktitle = {Proceedings of the 7th International Conference on Human-Agent Interaction - HAI '19},
pages = {205–207},
publisher = {ACM Press},
address = {Kyoto, Japan},
abstract = {We present one of the first applications of virtual humans in Augmented Reality (AR), which allows young adults with Autism Spectrum Disorder (ASD) the opportunity to practice job interviews. It uses the Magic Leap’s AR hardware sensors to provide users with immediate feedback on six different metrics, including eye gaze, blink rate and head orientation. The system provides two characters, with three conversational modes each. Ported from an existing desktop application, the main development lessons learned were: 1) provide users with navigation instructions in the user interface, 2) avoid dark colors as they are rendered transparently, 3) use dynamic gaze so characters maintain eye contact with the user, 4) use hardware sensors like eye gaze to provide user feedback, and 5) use surface detection to place characters dynamically in the world.},
keywords = {MedVR, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Lucas, Gale M.; Rizzo, Albert; Gratch, Jonathan; Scherer, Stefan; Stratou, Giota; Boberg, Jill; Morency, Louis-Philippe
Reporting Mental Health Symptoms: Breaking Down Barriers to Care with Virtual Human Interviewers Book Section
In: The Impact of Virtual and Augmented Reality on Individuals and Society, pp. 256–264, Frontiers Media SA, 2019.
Abstract | Links | BibTeX | Tags: MedVR, UARC, Virtual Humans
@incollection{lucas_reporting_2019,
title = {Reporting Mental Health Symptoms: Breaking Down Barriers to Care with Virtual Human Interviewers},
author = {Gale M. Lucas and Albert Rizzo and Jonathan Gratch and Stefan Scherer and Giota Stratou and Jill Boberg and Louis-Philippe Morency},
url = {https://books.google.com/books?hl=en&lr=&id=N724DwAAQBAJ&oi=fnd&pg=PP1&dq=The+Impact+of+Virtual+and+Augmented+Reality+on+Individuals+and+Society&ots=ZMD1P9T-K5&sig=Qqh7iHZ4Xq2iRyYecrECHwNNE38#v=onepage&q=The%20Impact%20of%20Virtual%20and%20Augmented%20Reality%20on%20Individuals%20and%20Society&f=false},
year = {2019},
date = {2019-09-01},
booktitle = {The Impact of Virtual and Augmented Reality on Individuals and Society},
pages = {256–264},
publisher = {Frontiers Media SA},
abstract = {A common barrier to healthcare for psychiatric conditions is the stigma associated with these disorders. Perceived stigma prevents many from reporting their symptoms. Stigma is a particularly pervasive problem among military service members, preventing them from reporting symptoms of combat-related conditions like posttraumatic stress disorder (PTSD). However, research shows (increased reporting by service members when anonymous assessments are used. For example, service members report more symptoms of PTSD when they anonymously answer the Post-Deployment Health Assessment (PDHA) symptom checklist compared to the official PDHA, which is identifiable and linked to their military records. To investigate the factors that influence reporting of psychological symptoms by service members, we used a transformative technology: automated virtual humans that interview people about their symptoms. Such virtual human interviewers allow simultaneous use of two techniques for eliciting disclosure that would otherwise be incompatible; they afford anonymity while also building rapport. We examined whether virtual human interviewers could increase disclosure of mental health symptoms among active-duty service members that just returned from a year-long deployment in Afghanistan. Service members reported more symptoms during a conversation with a virtual human interviewer than on the official PDHA. They also reported more to a virtual human interviewer than on an anonymized PDHA. A second, larger sample of active-duty and former service members found a similar effect that approached statistical significance. Because respondents in both studies shared more with virtual human interviewers than an anonymized PDHA—even though both conditions control for stigma and ramifications for service members’ military records—virtual human interviewers that build rapport may provide a superior option to encourage reporting.},
keywords = {MedVR, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {incollection}
}