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Narayanan, Shrikanth; Ananthakrishnan, S.; Belvin, R.; Ettaile, E.; Gandhe, Sudeep; Ganjavi, S.; Georgiou, Panayiotis G.; Hein, C. M.; Kadambe, S.; Knight, K.; Marcu, D.; Neely, H. E.; Srinivasamurthy, Naveen; Wang, Dagen
The Transonics Spoken Dialogue Translator: An aid for English-Persian Doctor-Patient interviews Proceedings Article
In: Working Notes of the AAAI Fall Symposium on Dialogue Systems for Health Communication, 2004.
@inproceedings{narayanan_transonics_2004,
title = {The Transonics Spoken Dialogue Translator: An aid for English-Persian Doctor-Patient interviews},
author = {Shrikanth Narayanan and S. Ananthakrishnan and R. Belvin and E. Ettaile and Sudeep Gandhe and S. Ganjavi and Panayiotis G. Georgiou and C. M. Hein and S. Kadambe and K. Knight and D. Marcu and H. E. Neely and Naveen Srinivasamurthy and Dagen Wang},
url = {http://ict.usc.edu/pubs/The%20Transonics%20Spoken%20Dialogue%20Translator-%20An%20aid%20for%20English-Persian%20Doctor-Patient%20interviews.pdf},
year = {2004},
date = {2004-01-01},
booktitle = {Working Notes of the AAAI Fall Symposium on Dialogue Systems for Health Communication},
abstract = {In this paper we describe our spoken english-persian medical dialogue translation system. We describe the data collection effort and give an overview of the component technologies, including speech recognition, translation, dialogue management, and user interface design. The individual modules and system are designed for flexibility, and to be able to leverage different amounts of available resources to maximize the ability for communication between medical care-giver and patient.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Parsons, Thomas D.; Thompson, E.; Buckwalter, John Galen; Bluestein, Brendon
Pregnancy History and Cognition During and After Pregnancy Journal Article
In: International Journal of Neuroscience, vol. 114, pp. 1099–1110, 2004, ISSN: 0020-7454.
@article{parsons_pregnancy_2004,
title = {Pregnancy History and Cognition During and After Pregnancy},
author = {Thomas D. Parsons and E. Thompson and John Galen Buckwalter and Brendon Bluestein},
url = {http://ict.usc.edu/pubs/Pregnancy%20History%20and%20Cognition%20During%20and%20After%20Pregnancy.pdf},
doi = {10.1080/00207450490475544},
issn = {0020-7454},
year = {2004},
date = {2004-01-01},
journal = {International Journal of Neuroscience},
volume = {114},
pages = {1099–1110},
abstract = {An increasing body of literature confirms anecdotal reports that cognitive changes occur during pregnancy. This article assessed whether prior pregnancy, which alters a woman's subsequent hormonal environment, is associated with a specific cognitive profile during and after pregnancy. Seven primigravids and nine multigravids were compared, equivalent for age and education. No differences between groups were found during pregnancy. After delivery, multigravids performed better than primigravids on verbal memory tasks. After controlling for mood, a significant difference in verbal memory remained. A neuroadaptive mechanism may develop after first pregnancy that increases the ability to recover from some cognitive deficits after later pregnancies.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Hartholt, Arno; Muller, T. J.
Interaction on Emotions Technical Report
University of Southern California Institute for Creative Technologies Marina del Rey, CA, no. ICT TR 02.2004, 2004.
@techreport{hartholt_interaction_2004,
title = {Interaction on Emotions},
author = {Arno Hartholt and T. J. Muller},
url = {http://ict.usc.edu/pubs/Interaction%20on%20emotions.pdf},
year = {2004},
date = {2004-01-01},
number = {ICT TR 02.2004},
address = {Marina del Rey, CA},
institution = {University of Southern California Institute for Creative Technologies},
abstract = {This report describes the addition of an emotion dialogue to the Mission Rehearsal Exercise (MRE) system. The goal of the MRE system is to provide an immersive learning environment for army officer recruits. The user can engage in conversation with several intelligent agents in order to accomplish the goals within a certain scenario. Although these agents did already posses emotions, they were unable to express them verbally. A question - answer dialogue has been implemented to this purpose. The implementation makes use of proposition states for modelling knowledge, keyword scanning for natural language understanding and templates for natural language generation. The system is implemented using Soar and TCL. An agent can understand emotion related questions in four different domains, type, intensity, state, and the combination of responsible-agent and blameworthiness. Some limitations arise due to the techniques used and to the relative short time frame in which the assignment was to be executed. Main issues are that the existing natural language understanding and generation modules could not be fully used, that very little context about the conversation is available and that the emotion states simplify the emotional state of an agent. These limitations and other thoughts give rise to the following recommendations for further work: * Make full use of references. * Use coping strategies for generating agent's utterances. * Use focus mechanisms for generating agent's utterances. * Extend known utterances. * Use NLU and NLG module. * Use emotion dialogue and states to influence emotions. * Fix known bugs.},
keywords = {},
pubstate = {published},
tppubtype = {techreport}
}
Gordon, Andrew S.
The Representation of Planning Strategies Journal Article
In: Artificial Intelligence, vol. 153, pp. 287–305, 2004.
@article{gordon_representation_2004,
title = {The Representation of Planning Strategies},
author = {Andrew S. Gordon},
url = {http://ict.usc.edu/pubs/The%20Representation%20of%20Planning%20Strategies.PDF},
year = {2004},
date = {2004-01-01},
journal = {Artificial Intelligence},
volume = {153},
pages = {287–305},
abstract = {An analysis of strategies, recognizable abstract patterns of planned behavior, highlights the difference between the assumptions that people make about their own planning processes and the representational commitments made in current automated planning systems. This article describes a project to collect and represent strategies on a large scale to identify the representational components of our commonsense understanding of intentional action. Three hundred and seventy-two strategies were collected from ten different planning domains. Each was represented in a pre-formal manner designed to reveal the assumptions that these strategies make concerning the human planning process. The contents of these representations, consisting of nearly one thousand unique concepts, were then collected and organized into forty-eight groups that outline the representational requirements of strategic planning systems.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Narayanan, Shrikanth; Ananthakrishnan, S.; Belvin, R.; Ettaile, E.; Ganjavi, S.; Georgiou, Panayiotis G.; Hein, C. M.; Kadambe, S.; Knight, K.; Marcu, D.; Neely, H. E.; Srinivasamurthy, Naveen; Traum, David; Wang, D.
Transonics: A Speech to Speech System for English-Persian Interactions Proceedings Article
In: Proceedings of Automatic Speech Recognition and Understanding Workshop, U.S. Virgin Islands, 2003.
@inproceedings{narayanan_transonics_2003,
title = {Transonics: A Speech to Speech System for English-Persian Interactions},
author = {Shrikanth Narayanan and S. Ananthakrishnan and R. Belvin and E. Ettaile and S. Ganjavi and Panayiotis G. Georgiou and C. M. Hein and S. Kadambe and K. Knight and D. Marcu and H. E. Neely and Naveen Srinivasamurthy and David Traum and D. Wang},
url = {http://ict.usc.edu/pubs/TRANSONICS-%20A%20SPEECH%20TO%20SPEECH%20SYSTEM%20FOR%20ENGLISH-PERSIAN%20INTERACTIONS.pdf},
year = {2003},
date = {2003-12-01},
booktitle = {Proceedings of Automatic Speech Recognition and Understanding Workshop},
address = {U.S. Virgin Islands},
abstract = {In this paper we describe the ï¬rst phase of development of our speech-to-speech system between English and Modern Persian under the DARPA Babylon program. We give an overview of the various system components: the front end ASR, the machine translation system and the speech generation system. Challenges such as the sparseness of available spoken language data and solutions that have been employed to maximize the obtained beneï¬ts from using these limited resources are examined. Efforts in the creation of the user interface and the underlying dialog management system for mediated communication are described.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Debevec, Paul
Image-Based Techniques for Digitizing Environments and Artifacts Proceedings Article
In: 4th International Conference on 3-D Digital Imaging and Modeling (3DIM), 2003.
@inproceedings{debevec_image-based_2003,
title = {Image-Based Techniques for Digitizing Environments and Artifacts},
author = {Paul Debevec},
url = {http://ict.usc.edu/pubs/Image-Based%20Techniques%20for%20Digitizing%20Environments%20and%20Artifacts.pdf},
year = {2003},
date = {2003-10-01},
booktitle = {4th International Conference on 3-D Digital Imaging and Modeling (3DIM)},
abstract = {This paper presents an overview of techniques for generating photoreal computer graphics models of real-world places and objects. Our group's early efforts in modeling scenes involved the development of Facade, an interactive photogrammetric modeling system that uses geometric primitives to model the scene, and projective texture mapping to produce the scene appearance properties. Subsequent work has produced techniques to model the incident illumination within scenes, which we have shown to be useful for realistically adding computer-generated objects to image-based models. More recently, our work has focussed on recovering lighting-independent models of scenes and objects, capturing how each point on an object reflects light. Our latest work combines three-dimensional range scans, digital photographs, and incident illumination measurements to produce lighting-independent models of complex objects and environments.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Martinovski, Bilyana; Traum, David; Robinson, Susan; Garg, Saurabh
Functions and Patterns of Speaker and Addressee Identifications in Distributed Complex Organizational Tasks Over Radio Proceedings Article
In: Proceedings of Diabruck (7th Workshop on the Semantics and Pragmatics of Dialogue), Saarbruecken Germany, 2003.
@inproceedings{martinovski_functions_2003,
title = {Functions and Patterns of Speaker and Addressee Identifications in Distributed Complex Organizational Tasks Over Radio},
author = {Bilyana Martinovski and David Traum and Susan Robinson and Saurabh Garg},
url = {http://ict.usc.edu/pubs/Functions%20and%20Patterns%20of%20Speaker%20and%20Addressee%20Identifications%20in%20Distributed%20Complex%20Organizational%20Tasks%20Over%20Radio.pdf},
year = {2003},
date = {2003-09-01},
booktitle = {Proceedings of Diabruck (7th Workshop on the Semantics and Pragmatics of Dialogue)},
address = {Saarbruecken Germany},
abstract = {In multiparty dialogue speakers must identify who they are addressing (at least to the addressee, and perhaps to overhearers as well). In non face-toface situations, even the speaker's identity can be unclear. For talk within organizational teams working on critical tasks, such miscommunication must be avoided, and so organizational conventions have been adopted to signal addressee and speaker, (e.g., military radio communications). However, explicit guidelines, such as provided by the military are not always exactly followed (see also (Churcher et al., 1996)). Moreover, even simple actions like identiï¬cations of speaker and hearer can be performed in a variety of ways, for a variety of purposes. The purpose of this paper is to contribute to the understanding and predictability of identiï¬cations of speaker and addressee in radio mediated organization of work.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Itti, Laurent; Dhavale, Nitin; Pighin, Frédéric
Realistic Avatar Eye and Head Animation Using a Neurobiological Model of Visual Attention Proceedings Article
In: Proceedings of SPIE 48th Annual International Symposium on Optical Science and Technology, San Diego, CA, 2003.
@inproceedings{itti_realistic_2003,
title = {Realistic Avatar Eye and Head Animation Using a Neurobiological Model of Visual Attention},
author = {Laurent Itti and Nitin Dhavale and Frédéric Pighin},
url = {http://ict.usc.edu/pubs/Realistic%20Avatar%20Eye%20and%20Head%20Animation%20Using%20a%20Neurobiological%20Model%20of%20Visual%20Attention.pdf},
doi = {10.1117/12.512618},
year = {2003},
date = {2003-08-01},
booktitle = {Proceedings of SPIE 48th Annual International Symposium on Optical Science and Technology},
address = {San Diego, CA},
abstract = {We describe a neurobiological model of visual attention and eye/head movements in primates, and its application to the automatic animation of a realistic virtual human head watching an unconstrained variety of visual inputs. The bottom-up (image-based) attention model is based on the known neurophysiology of visual processing along the occipito-parietal pathway of the primate brain, while the eye/head movement model is derived from recordings in freely behaving Rhesus monkeys. The system is successful at autonomously saccading towards and tracking salient targets in a variety of video clips, including synthetic stimuli, real outdoors scenes and gaming console outputs. The resulting virtual human eye/head animation yields realistic rendering of the simulation results, both suggesting applicability of this approach to avatar animation and reinforcing the plausibility of the neural model.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Hill, Randall W.; Douglas, Jay; Gordon, Andrew S.; Pighin, Frédéric; Velson, Martin
Guided Conversations about Leadership: Mentoring with Movies and Interactive Characters Proceedings Article
In: Proceedings of the 15th Innovative Applications of Artificial Intelligence Conference, Acapulco, Mexico, 2003.
@inproceedings{hill_guided_2003,
title = {Guided Conversations about Leadership: Mentoring with Movies and Interactive Characters},
author = {Randall W. Hill and Jay Douglas and Andrew S. Gordon and Frédéric Pighin and Martin Velson},
url = {http://ict.usc.edu/pubs/Guided%20Conversations%20about%20Leadership-%20Mentoring%20with%20Movies%20and%20Interactive%20Characters.pdf},
year = {2003},
date = {2003-08-01},
booktitle = {Proceedings of the 15th Innovative Applications of Artificial Intelligence Conference},
address = {Acapulco, Mexico},
abstract = {Think Like a Commander - Excellence in Leadership (TLAC-XL) is an application designed for learning leadership skills both from the experiences of others and through a structured dialogue about issues raised in a vignette. The participant watches a movie, interacts with a synthetic mentor and interviews characters in the story. The goal is to enable leaders to learn the human dimensions of leadership, addressing a gap in the training tools currently available to the U.S. Army. The TLAC-XL application employs a number of Artificial Intelligence technologies, including the use of a coordination architecture, a machine learning approach to natural language processing, and an algorithm for the automated animation of rendered human faces.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gordon, Andrew S.; Kazemzadeh, Abe; Nair, Anish; Petrova, Milena
Recognizing Expressions of Commonsense Psychology in English Text Proceedings Article
In: Proceedings of the 41st Annual Meeting of the Association for Computational Linguistics (ACL), Sapporo, Japan, 2003.
@inproceedings{gordon_recognizing_2003,
title = {Recognizing Expressions of Commonsense Psychology in English Text},
author = {Andrew S. Gordon and Abe Kazemzadeh and Anish Nair and Milena Petrova},
url = {http://ict.usc.edu/pubs/Recognizing%20Expressions%20of%20Commonsense%20Psychology%20in%20English%20Text.PDF},
year = {2003},
date = {2003-07-01},
booktitle = {Proceedings of the 41st Annual Meeting of the Association for Computational Linguistics (ACL)},
address = {Sapporo, Japan},
abstract = {Many applications of natural language processing technologies involve analyzing texts that concern the psychological states and processes of people, including their beliefs, goals, predictions, explanations, and plans. In this paper, we describe our efforts to create a robust, large-scale lexical-semantic resource for the recognition and classification of expressions of commonsense psychology in English Text. We achieve high levels of precision and recall by hand-authoring sets of local grammars for commonsense psychology concepts, and show that this approach can achieve classification performance greater than that obtained by using machine learning techniques. We demonstrate the utility of this resource for large-scale corpus analysis by identifying references to adversarial and competitive goal in political speeches throughout U.S. history.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gordon, Andrew S.; Nair, Anish
Literary Evidence for the Cultural Development of a Theory of Mind Proceedings Article
In: Proceedings of the 25th Annual Meeting of the Cognitive Science Society (CogSci), Boston, MA, 2003.
@inproceedings{gordon_literary_2003,
title = {Literary Evidence for the Cultural Development of a Theory of Mind},
author = {Andrew S. Gordon and Anish Nair},
url = {http://ict.usc.edu/pubs/Literary%20Evidence%20for%20the%20Cultural%20Development%20of%20a%20Theory%20of%20Mind.PDF},
year = {2003},
date = {2003-07-01},
booktitle = {Proceedings of the 25th Annual Meeting of the Cognitive Science Society (CogSci)},
address = {Boston, MA},
abstract = {The term Theory of Mind is used within the cognitive sciences to refer to the abilities that people have to reason about their own mental states and the mental states of others. An important question is whether these abilities are culturally acquired or innate to our species. This paper outlines the argument that the mental models that serve as the basis for Theory of Mind abilities are the product of cultural development. To support this thesis, we present evidence gathered from the large-scale automated analysis of text corpora. We show that the Freudian conception of a subconscious desire is a relatively modern addition to our culturally shared Theory of Mind, as evidenced by a shift in the way these ideas appeared in 19th and 20th century English language novels.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Lent, Michael; Hill, Randall W.; McAlinden, Ryan; Brobst, Paul
2002 Defense Modeling and Simulation Office (DMSO) Laboratory for Human Behavior Model Interchange Standards Technical Report
no. AFRL-HE-WP-TP-2007-0008, 2003.
@techreport{van_lent_2002_2003,
title = {2002 Defense Modeling and Simulation Office (DMSO) Laboratory for Human Behavior Model Interchange Standards},
author = {Michael Lent and Randall W. Hill and Ryan McAlinden and Paul Brobst},
url = {http://ict.usc.edu/pubs/2002%20Defense%20Modeling%20and%20Simulation%20Office%20(DMSO)%20Laboratory%20for%20Human%20Behavior%20Model%20Interchange%20Standards.pdf},
year = {2003},
date = {2003-07-01},
number = {AFRL-HE-WP-TP-2007-0008},
abstract = {This report describes the effort to address the following research objective: "To begin to define, prototype, and demonstrate an interchange standard among Human Behavior Modeling (HEM) -related models in the Department of Defense (DoD), Industry, Academia, and other Government simulations by establishing a Laboratory for the Study of Human Behavior Representation Interchange Standard." With experience, expertise, and technologies of the commercial computer game industry, the academic research community, and DoD simulation developers, the Institute for Creative Technologies discusses their design and implementation for a prototype HBM interface standard and also describes their demonstration of that standard in a game-based simulation environment that combines HBM models from the entertainment industry and academic researchers.},
keywords = {},
pubstate = {published},
tppubtype = {techreport}
}
Gratch, Jonathan; Marsella, Stacy C.
Fight the Way You Train:The Role and Limits of Emotions in Training for Combat Journal Article
In: Brown Journal of World Affairs, vol. X, pp. 63–76, 2003.
@article{gratch_fight_2003,
title = {Fight the Way You Train:The Role and Limits of Emotions in Training for Combat},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Fight%20the%20Way%20You%20Train-The%20Role%20and%20Limits%20of%20Emotions%20in%20Training%20for%20Combat.pdf},
year = {2003},
date = {2003-06-01},
journal = {Brown Journal of World Affairs},
volume = {X},
pages = {63–76},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Hill, Randall W.; Gratch, Jonathan; Marsella, Stacy C.; Swartout, William; Traum, David
Virtual Humans in the Mission Rehearsal Exercise System Proceedings Article
In: Kunstliche Intelligenzi (KI) (special issue on Embodied Conversational Agents), 2003.
@inproceedings{hill_virtual_2003,
title = {Virtual Humans in the Mission Rehearsal Exercise System},
author = {Randall W. Hill and Jonathan Gratch and Stacy C. Marsella and William Swartout and David Traum},
url = {http://ict.usc.edu/pubs/Virtual%20Humans%20in%20the%20Mission%20Rehearsal%20Exercise%20System.pdf},
year = {2003},
date = {2003-06-01},
booktitle = {Kunstliche Intelligenzi (KI) (special issue on Embodied Conversational Agents)},
abstract = {How can simulation be made more compelling and effective as a tool for learning? This is the question that the Institute for Creative Technologies (ICT) set out to answer when it was formed at the University of Southern California in 1999, to serve as a nexus between the simulation and entertainment communities. The ultimate goal of the ICT is to create the Experience Learning System (ELS), which will advance the state of the art in virtual reality immersion through use of high-resolution graphics, immersive audio, virtual humans and story-based scenarios. Once fully realized, ELS will make it possible for participants to enter places in time and space where they can interact with believable characters capable of conversation and action, and where they can observe and participate in events that are accessible only through simulation.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gordon, Andrew S.; Iuppa, Nicholas
Experience Management Using Storyline Adaptation Strategies Proceedings Article
In: Proceedings of the First International Conference on Technologies for Digital Storytelling and Entertainment, Darmstadt, Germany, 2003.
@inproceedings{gordon_experience_2003,
title = {Experience Management Using Storyline Adaptation Strategies},
author = {Andrew S. Gordon and Nicholas Iuppa},
url = {http://ict.usc.edu/pubs/Experience%20Management%20Using%20Storyline%20Adaptation%20Strategies.PDF},
year = {2003},
date = {2003-03-01},
booktitle = {Proceedings of the First International Conference on Technologies for Digital Storytelling and Entertainment},
address = {Darmstadt, Germany},
abstract = {The central problem of creating interactive drama is structuring a media experience for participants such that a good story is presented while enabling a high degree of meaningful interactivity. This paper presents a new approach to interactive drama, where pre-authored storylines are made interactive by adapting them at run-time by applying strategies that react to unexpected user behavior. The approach, called Experience Management, relies heavily on the explication of a broad range of adaptation strategies and a means of selecting which strategy is most appropriate given a particular story context. We describe a formal approach to storyline representation to enable the selection of applicable strategies, and a strategy formalization that allows for storyline modification. Finally, we discuss the application of this approach in the context of a story-based training system for military leadership skills, and the direction for continuing research.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gordon, Andrew S.; Hobbs, Jerry R.
Coverage and Competency in Formal Theories: A Commonsense Theory of Memory Proceedings Article
In: Proceedings of the 2003 AAAI Spring Symposium on Logical Formalizations of Commonsense Reasoning, Stanford University, 2003.
@inproceedings{gordon_coverage_2003,
title = {Coverage and Competency in Formal Theories: A Commonsense Theory of Memory},
author = {Andrew S. Gordon and Jerry R. Hobbs},
url = {http://ict.usc.edu/pubs/Coverage%20and%20Competency%20in%20Formal%20Theories-%20A%20Commonsense%20Theory%20of%20Memory.PDF},
year = {2003},
date = {2003-03-01},
booktitle = {Proceedings of the 2003 AAAI Spring Symposium on Logical Formalizations of Commonsense Reasoning},
address = {Stanford University},
abstract = {The utility of formal theories of commonsense reasoning will depend both on their competency in solving problems and on their concemptual coverage. We argue that the problems of coverage and competency can be decoupled and solved with different methods for a given commonsense domain. We describe a methodology for identifying the coverage requirements of theories through the large-sclae analysis of planning strategies, with further refinements made by collecting and categorizing instances of natural language expressions pertaining to the domain. We demonstrate the effectiveness of this methodology in identifying the representational coverage requirements of theories of the commonsense psychology of human memory. We then apply traditional methods of formalization to produce a formal first-order theory of commonsense memory with a high degree of competency and coverage.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Traum, David; Fleischman, Michael; Hovy, Eduard
NL Generation for Virtual Humans in a Complex Social Environment Proceedings Article
In: AAAI Spring Symposium on Natural Language Generation in Spoken and Written Dialogue, pp. 151–158, 2003.
@inproceedings{traum_nl_2003,
title = {NL Generation for Virtual Humans in a Complex Social Environment},
author = {David Traum and Michael Fleischman and Eduard Hovy},
url = {http://ict.usc.edu/pubs/NL%20Generation%20for%20Virtual%20Humans%20in%20a%20Complex%20Social%20Environment.pdf},
year = {2003},
date = {2003-03-01},
booktitle = {AAAI Spring Symposium on Natural Language Generation in Spoken and Written Dialogue},
pages = {151–158},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Traum, David
Semantics and Pragmatics of Questions and Answers for Dialogue Agents Proceedings Article
In: International Workshop on Computational Semantics, 2003.
@inproceedings{traum_semantics_2003,
title = {Semantics and Pragmatics of Questions and Answers for Dialogue Agents},
author = {David Traum},
url = {http://ict.usc.edu/pubs/Semantics%20and%20Pragmatics%20of%20Questions%20and%20Answers%20for%20Dialogue%20Agents.pdf},
year = {2003},
date = {2003-01-01},
booktitle = {International Workshop on Computational Semantics},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Uhrmacher, Adelinde; Swartout, William
Agent-Oriented Simulation Journal Article
In: Applied System Simulation, pp. 215–239, 2003.
@article{uhrmacher_agent-oriented_2003,
title = {Agent-Oriented Simulation},
author = {Adelinde Uhrmacher and William Swartout},
url = {http://link.springer.com/chapter/10.1007/978-1-4419-9218-5_10},
year = {2003},
date = {2003-01-01},
journal = {Applied System Simulation},
pages = {215–239},
abstract = {Metaphors play a key role in computer science and engineering. Agents bring the notion of locality of information (as in object-oriented programming) together with locality of intent or purpose. The relation between multi-agent and simulation systems is multi-facetted. Simulation systems are used to evaluate software agents in virtual dynamic environments. Agents become part of the model design, if autonomous entities in general, and human or social actors in particular shall be modeled. A couple of research projects shall illuminate some of these facets.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Joshi, Pushkar; Tien, Wen C.; Desbrun, Mathieu; Pighin, Frédéric
Learning Controls for Blend Shape Based Realistic Facial Animation Proceedings Article
In: Breen, D.; Lin, M. (Ed.): Proceedings of the Eurographics/SIGGRAPH Symposium on Computer Animation, 2003.
@inproceedings{joshi_learning_2003,
title = {Learning Controls for Blend Shape Based Realistic Facial Animation},
author = {Pushkar Joshi and Wen C. Tien and Mathieu Desbrun and Frédéric Pighin},
editor = {D. Breen and M. Lin},
url = {http://ict.usc.edu/pubs/Learning%20Controls%20for%20Blend%20Shape%20Based%20Realistic%20Facial%20Animation.pdf},
year = {2003},
date = {2003-01-01},
booktitle = {Proceedings of the Eurographics/SIGGRAPH Symposium on Computer Animation},
abstract = {Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to deï¬ne a linear space of facial expressions. However, in order to capture a signiï¬cant range of complexity of human expressions, blend shapes need to be segmented into smaller regions where key idiosyncracies of the face being animated are present. Performing this segmentation by hand requires skill and a lot of time. In this paper, we propose an automatic, physically-motivated segmentation that learns the controls and parameters directly from the set of blend shapes. We show the usefulness and efï¬ciency of this technique for both,motion-capture animation and keyframing. We also provide a rendering algorithm to enhance the visual realism of a blend shape model.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
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