Psychologist Skip Rizzo, from the Institute for Creative Technologies, did not work on recent research about this topic, but he says that it “helps us to understand the potential of the technology.”
He says that VR allows researchers to create controlled stimulus environments and manipulate stimuli (like a sense of movement) in a precise way while measuring users’ response.
“It’s the core of experimental psychology research or general human research overall,” he says, adding that it is important for studying and understanding how the brain works.
“Video games were the financial driver for a lot of the tech development for VR. But the real benefits for humanity are going to be seen in scientific research and in the health, healthcare, and education domains,” he said.
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