All Projects
- 3D Teleconferencing
- AFOSR
- Application Rendering Immersive Audio
- Automated Story Director
- AXL—Army Excellence in Leadership
- C3IT: Cultural & Cognitive Combat Immersive Trainer
- Centralized Knowledge Representation
- Coach Mike
- Cognition and Emotion
- Cognitive Air Defense – Training System Engagement Control Station Simulation
- Commercial Platform Training Aids
- COSMOS: Computational Simulation and Modeling of Society
- Cultural Environment Annotation
- Culturally Affected Behavior (CAB)
- Densely Populated Urban Environments (DPUE)
- Digital Backlot
- Disaster Response Training for Incident Command: TELL
- Distribution Management Cognitive Training Initiative (DMCTI)
- ELECT
- ELECT BiLAT
- ELITE - Emergent Leader Immersive Training Environment
- Explainable Artificial Inteligence
- FITE/CHAOS
- FlatWorld
- Flexible Action and Articulated Skeleton Toolkit (FAAST)
- Full Spectrum Command
- Full Spectrum Leader
- Full Spectrum Warrior
- Future Oriented Research and Creative Endeavors: The “FORCE” Project
- Gunslinger
- High Resolution Face Scanning
- Human Computer Interaction: Surface and Gesture Interfaces
- Human Embodiment
- ICT Graphics Lab
- INOTS - Immersive Naval Officer Training System
- Integrated Virtual Humans
- Integrating Architecture
- Intelligent Forces (IFOR)
- Intelligent Guided Experiential Learning (IGEL): Tutoring for Practice
- Intelligent Operator Training Assistant
- ISI Natural Language Understanding
- Joint Fires and Effects Training System
- Military Terrain for Games Pipeline
- Mixed Reality (MRRD)
- Mobile Counter-IED Interactive Trainer (MCIT)
- National Training Center: Comprehensive Enhanced Fidelity Program
- Natural Language Processing and Dialogue Management
- Nonverbal Communication and Computation
- OneSAF Objective System
- Pedagogical Catalysts
- Performance Relighting using Reflectance Transfer
- Post-Traumatic Stress Disorder Assessment and Treatment (PTSD)
- Radiobots
- Rapport
- REFLCT: A Head Mounted Projector Display
- Relighting Human Locomotion
- Rendering for an Interactive 360º Light Field Display
- Responsive Virtual Human Museum Guides
- Scalable Visualization
- Self-Directed Learning Internet Module
- Sensory Environments Evaluation
- Sergeant Blackwell
- Sergeant Star
- SimCoach
- Speech
- SS+CR Overview
- Story Representation and Management
- Stretching Space - Exploiting Change Blindness for Redirected Walking
- TACL - Technologies for Accelerated Continuous Learning
- Testbed for Integrating and Evaluating Learning Techniques
- Transitional Online Post-Deployment Soldier Support in Virtual Worlds (TOPSS-VW)
- UrbanSim
- US Army Training and Doctrine Command (TRADOC) Immersive Training Workshops
- Using Kinect and OpenNI to Embody an Avatar in Second Life: Gesture & Emotion Transference
- Virtual Briefer
- Virtual Patient
- Virtual Reality Augmentation of Social Skills Training for Autism
- Virtual Reality Cognitive Performance Assessment Test (VRCPAT)
- Virtual Reality Psychology and Social Neuroscience
- Visual Sensing