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Thiebaux, Marcus; Marshall, Andrew; Marsella, Stacy C.; Kallmann, Marcelo
SmartBody: Behavior Realization for Embodied Conversational Agents Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Estoril, Portugal, 2008.
@inproceedings{thiebaux_smartbody_2008,
title = {SmartBody: Behavior Realization for Embodied Conversational Agents},
author = {Marcus Thiebaux and Andrew Marshall and Stacy C. Marsella and Marcelo Kallmann},
url = {http://ict.usc.edu/pubs/SmartBody-%20Behavior%20Realization%20for%20Embodies%20Conversational%20Agents.pdf},
year = {2008},
date = {2008-05-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
address = {Estoril, Portugal},
abstract = {Researchers demand much from their embodied conversational agents (ECA), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find that a flexible combination of animation approaches may be needed to satisfy these needs. In this paper we present SmartBody, an open source modular framework for animating ECAs in real time, based on the notion of hierarchically connected animation controllers. Controllers in SmartBody can employ arbitrary animation algorithms such as keyfram interpolation, motion capture or procedural animation. Controllers can also schedule or combine other controllers. We discuss our architecture in detail, including how we incorporate traditional approaches, and develop the the notion of a controller as a reative module with in a generic gramework, for realizing modular animation control. To illustrate the versatility of the architecture, we also discuss a range of applications that have used SmartBody successfully.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Researchers demand much from their embodied conversational agents (ECA), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find that a flexible combination of animation approaches may be needed to satisfy these needs. In this paper we present SmartBody, an open source modular framework for animating ECAs in real time, based on the notion of hierarchically connected animation controllers. Controllers in SmartBody can employ arbitrary animation algorithms such as keyfram interpolation, motion capture or procedural animation. Controllers can also schedule or combine other controllers. We discuss our architecture in detail, including how we incorporate traditional approaches, and develop the the notion of a controller as a reative module with in a generic gramework, for realizing modular animation control. To illustrate the versatility of the architecture, we also discuss a range of applications that have used SmartBody successfully.
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2008
Thiebaux, Marcus; Marshall, Andrew; Marsella, Stacy C.; Kallmann, Marcelo
SmartBody: Behavior Realization for Embodied Conversational Agents Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Estoril, Portugal, 2008.
Abstract | Links | BibTeX | Tags: Virtual Humans
@inproceedings{thiebaux_smartbody_2008,
title = {SmartBody: Behavior Realization for Embodied Conversational Agents},
author = {Marcus Thiebaux and Andrew Marshall and Stacy C. Marsella and Marcelo Kallmann},
url = {http://ict.usc.edu/pubs/SmartBody-%20Behavior%20Realization%20for%20Embodies%20Conversational%20Agents.pdf},
year = {2008},
date = {2008-05-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
address = {Estoril, Portugal},
abstract = {Researchers demand much from their embodied conversational agents (ECA), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find that a flexible combination of animation approaches may be needed to satisfy these needs. In this paper we present SmartBody, an open source modular framework for animating ECAs in real time, based on the notion of hierarchically connected animation controllers. Controllers in SmartBody can employ arbitrary animation algorithms such as keyfram interpolation, motion capture or procedural animation. Controllers can also schedule or combine other controllers. We discuss our architecture in detail, including how we incorporate traditional approaches, and develop the the notion of a controller as a reative module with in a generic gramework, for realizing modular animation control. To illustrate the versatility of the architecture, we also discuss a range of applications that have used SmartBody successfully.},
keywords = {Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Researchers demand much from their embodied conversational agents (ECA), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find that a flexible combination of animation approaches may be needed to satisfy these needs. In this paper we present SmartBody, an open source modular framework for animating ECAs in real time, based on the notion of hierarchically connected animation controllers. Controllers in SmartBody can employ arbitrary animation algorithms such as keyfram interpolation, motion capture or procedural animation. Controllers can also schedule or combine other controllers. We discuss our architecture in detail, including how we incorporate traditional approaches, and develop the the notion of a controller as a reative module with in a generic gramework, for realizing modular animation control. To illustrate the versatility of the architecture, we also discuss a range of applications that have used SmartBody successfully.