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Leuski, Anton; Traum, David
NPCEditor: A Tool for Building Question-Answering Characters Proceedings Article
In: International Conference on Language Resources and Evaluation (LREC), pp. 42–56, Valletta, Malta, 2011.
@inproceedings{leuski_npceditor_2011-1,
title = {NPCEditor: A Tool for Building Question-Answering Characters},
author = {Anton Leuski and David Traum},
url = {http://ict.usc.edu/pubs/NPCEditor-%20A%20Tool%20for%20Building%20Question-Answering%20Characters.pdf},
year = {2011},
date = {2011-05-01},
booktitle = {International Conference on Language Resources and Evaluation (LREC)},
volume = {32},
number = {2},
pages = {42–56},
address = {Valletta, Malta},
abstract = {NPCEditor is a system for building and deploying virtual characters capable of engaging a user in spoken dialog on a limited domain. The dialogue may take any form as long as the character responses can be specified a priori. For example, NPCEditor has been used for constructing question answering characters where a user asks questions and the character responds, but other scenarios are possible. At the core of the system is a state of the art statistical language classification technology for mapping from user’s text input to system responses. NPCEditor combines the classifier with a database that stores the character information and relevant language data, a server that allows the character designer to deploy the completed characters, and a user-friendly editor that helps the designer to accomplish both character design and deployment tasks. In the paper we define the overall system architecture, describe individual NPCEditor components, and guide the reader through the steps of building a virtual character.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
NPCEditor is a system for building and deploying virtual characters capable of engaging a user in spoken dialog on a limited domain. The dialogue may take any form as long as the character responses can be specified a priori. For example, NPCEditor has been used for constructing question answering characters where a user asks questions and the character responds, but other scenarios are possible. At the core of the system is a state of the art statistical language classification technology for mapping from user’s text input to system responses. NPCEditor combines the classifier with a database that stores the character information and relevant language data, a server that allows the character designer to deploy the completed characters, and a user-friendly editor that helps the designer to accomplish both character design and deployment tasks. In the paper we define the overall system architecture, describe individual NPCEditor components, and guide the reader through the steps of building a virtual character.
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2011
Leuski, Anton; Traum, David
NPCEditor: A Tool for Building Question-Answering Characters Proceedings Article
In: International Conference on Language Resources and Evaluation (LREC), pp. 42–56, Valletta, Malta, 2011.
Abstract | Links | BibTeX | Tags: Virtual Humans
@inproceedings{leuski_npceditor_2011-1,
title = {NPCEditor: A Tool for Building Question-Answering Characters},
author = {Anton Leuski and David Traum},
url = {http://ict.usc.edu/pubs/NPCEditor-%20A%20Tool%20for%20Building%20Question-Answering%20Characters.pdf},
year = {2011},
date = {2011-05-01},
booktitle = {International Conference on Language Resources and Evaluation (LREC)},
volume = {32},
number = {2},
pages = {42–56},
address = {Valletta, Malta},
abstract = {NPCEditor is a system for building and deploying virtual characters capable of engaging a user in spoken dialog on a limited domain. The dialogue may take any form as long as the character responses can be specified a priori. For example, NPCEditor has been used for constructing question answering characters where a user asks questions and the character responds, but other scenarios are possible. At the core of the system is a state of the art statistical language classification technology for mapping from user’s text input to system responses. NPCEditor combines the classifier with a database that stores the character information and relevant language data, a server that allows the character designer to deploy the completed characters, and a user-friendly editor that helps the designer to accomplish both character design and deployment tasks. In the paper we define the overall system architecture, describe individual NPCEditor components, and guide the reader through the steps of building a virtual character.},
keywords = {Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
NPCEditor is a system for building and deploying virtual characters capable of engaging a user in spoken dialog on a limited domain. The dialogue may take any form as long as the character responses can be specified a priori. For example, NPCEditor has been used for constructing question answering characters where a user asks questions and the character responds, but other scenarios are possible. At the core of the system is a state of the art statistical language classification technology for mapping from user’s text input to system responses. NPCEditor combines the classifier with a database that stores the character information and relevant language data, a server that allows the character designer to deploy the completed characters, and a user-friendly editor that helps the designer to accomplish both character design and deployment tasks. In the paper we define the overall system architecture, describe individual NPCEditor components, and guide the reader through the steps of building a virtual character.