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1.
Feng, Andrew W.; Xu, Yuyu; Shapiro, Ari
An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation Proceedings Article
In: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Costa Mesa, CA, 2012.
@inproceedings{feng_example-based_2012,
title = {An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation},
author = {Andrew W. Feng and Yuyu Xu and Ari Shapiro},
url = {http://ict.usc.edu/pubs/An%20Example-Based%20Motion%20Synthesis%20Technique%20for%20Locomotion%20and%20Object%20Manipulation.pdf},
year = {2012},
date = {2012-03-01},
booktitle = {ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
address = {Costa Mesa, CA},
abstract = {We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.
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2012
Feng, Andrew W.; Xu, Yuyu; Shapiro, Ari
An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation Proceedings Article
In: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Costa Mesa, CA, 2012.
Abstract | Links | BibTeX | Tags:
@inproceedings{feng_example-based_2012,
title = {An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation},
author = {Andrew W. Feng and Yuyu Xu and Ari Shapiro},
url = {http://ict.usc.edu/pubs/An%20Example-Based%20Motion%20Synthesis%20Technique%20for%20Locomotion%20and%20Object%20Manipulation.pdf},
year = {2012},
date = {2012-03-01},
booktitle = {ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
address = {Costa Mesa, CA},
abstract = {We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.