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Buckwalter, John Galen; Geiger, A. M.; Parsons, Thomas D.; Handler, J.; Howes, J.; Lehmer, R. R.
Cognitive Effects of Short-term Use of Raloxifene: A Randomized Clinical Trial Journal Article
In: International Journal of Neuroscience, vol. 117, pp. 1579–1590, 2007.
@article{buckwalter_cognitive_2007,
title = {Cognitive Effects of Short-term Use of Raloxifene: A Randomized Clinical Trial},
author = {John Galen Buckwalter and A. M. Geiger and Thomas D. Parsons and J. Handler and J. Howes and R. R. Lehmer},
url = {http://ict.usc.edu/pubs/Cognitive%20Effects%20of%20Short-term%20Use%20of%20Raloxifene-%20A%20Randomized%20Clinical%20Trial.pdf},
year = {2007},
date = {2007-01-01},
journal = {International Journal of Neuroscience},
volume = {117},
pages = {1579–1590},
abstract = {Two questions regarding findings from the Women's Health Initiative are (1) What is the effect of various hormonal regimens including selective estrogen receptor modulators? and (2) Is the negative effect on cognitive functioning related to the older age (65+years) if the women? This study addresses these two questions in a short-term randomized trial of the effects of raloxifene versus alendronate on cognition. The study found only one significant interaction where the raloxifene and alendronate group changed differently across the two testing occasions. Hence, raloxifene does not have any impact, positive or negative, on short-term cognitive functioning when compared to alendronate.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Rizzo, Albert; Graap, Ken; McLay, Robert N.; Perlman, Karen; Rothbaum, Barbara O.; Reger, Greg; Parsons, Thomas D.; Difede, JoAnn; Pair, Jarrell
Virtual Iraq: Initial Case Reports from a VR Exposure Therapy Application for Combat-Related Post Traumatic Stress Disorder Journal Article
In: Virtual Rehabilitation, vol. 27, pp. 124–130, 2007.
@article{rizzo_virtual_2007,
title = {Virtual Iraq: Initial Case Reports from a VR Exposure Therapy Application for Combat-Related Post Traumatic Stress Disorder},
author = {Albert Rizzo and Ken Graap and Robert N. McLay and Karen Perlman and Barbara O. Rothbaum and Greg Reger and Thomas D. Parsons and JoAnn Difede and Jarrell Pair},
url = {http://ict.usc.edu/pubs/Virtual%20Iraq-%20Initial%20Case%20Reports%20from%20a%20VR%20Exposure%20Therapy%20Application%20for%20Combat-Related%20Post%20Traumatic%20Stress%20Disorder.pdf},
year = {2007},
date = {2007-01-01},
journal = {Virtual Rehabilitation},
volume = {27},
pages = {124–130},
abstract = {Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that at least 1 out of 6 Iraq War veterans are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) delivered exposure therapy for PTSD has been used with reports of positive outcomes. The aim of the current paper is to present the rationale and brief description of a Virtual Iraq PTSD VR therapy application and present initial findings from two successfully treated patients. The VR treatment environment was created via the recycling of virtual graphic assets that were initially built for the U.S. Army-funded combat tactical simulation scenario and commercially successful X-Box game, Full Spectrum Warrior, in addition to other available and newly created assets. Thus far, Virtual Iraq consists of a series of customizable virtual scenarios designed to represent relevant Middle Eastern VR contexts for exposure therapy, including a city and desert road convoy environment. User-centered design feedback needed to iteratively evolve the system was gathered from returning Iraq War veterans in the USA and from a system deployed in Iraq and tested by an Army Combat Stress Control Team. Clinical trials are currently underway at Camp Pendleton and at the San Diego Naval Medical Center and the results from two successfully treated patients are presented along with a delineation of our future plans for research and clinical care using this application.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Parsons, Thomas D.; Rizzo, Albert; Bamattre, Jacob; Brennan, John
Virtual Reality Cognitive Performance Assessment Test Journal Article
In: Annual Review of CyberTherapy and Telemedicine, 2007.
@article{parsons_virtual_2007,
title = {Virtual Reality Cognitive Performance Assessment Test},
author = {Thomas D. Parsons and Albert Rizzo and Jacob Bamattre and John Brennan},
url = {http://ict.usc.edu/pubs/Virtual%20Reality%20Cognitive%20Performance%20Assessment%20Test.pdf},
year = {2007},
date = {2007-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine},
abstract = {Virtual Reality Cognitive Performance Assessment Test (VRCPAT) is a virtual environment based measure of learning and memory. We examined convergent and discriminant validity and hypothesized that the VRCPAT’s Total Learning and Memory scores would correlate with other neuropsychological measures involving learning and memory, but not with measures involving potential confounds (i.e., Executive Functions; Attention; and Processing Speed). Using a sequential hierarchical strategy, each stage of test development did not proceed until specified criteria were met. The 15 minute VRCPAT battery and a 1.5 hour in-person neuropsychological assessment were conducted with a randomly selected sample of 20 healthy adults that included equivalent distributions of men and women from ethnically diverse populations. Results supported both convergent and discriminant validity. That is, findings suggest that the VRCPAT measures a capacity that is 1) consistent with that assessed by traditional paper and pencil measures involving learning and memory; and 2) inconsistent with that assessed by traditional paper and pencil measures assessing neurocognitive domains traditionally assumed to be other than learning and memory. We conclude that the VRCPAT is a valid test that provides a unique opportunity to reliably and efficiently study memory function within an ecologically valid environment.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gratch, Jonathan; Wang, Ning; Gerten, Jillian; Fast, Edward; Duffy, Robin
Creating Rapport with Virtual Agents Proceedings Article
In: Lecture Notes in Artificial Intelligence; Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA), pp. 125–128, Paris, France, 2007.
@inproceedings{gratch_creating_2007,
title = {Creating Rapport with Virtual Agents},
author = {Jonathan Gratch and Ning Wang and Jillian Gerten and Edward Fast and Robin Duffy},
url = {http://ict.usc.edu/pubs/Creating%20Rapport%20with%20Virtual%20Agents.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Lecture Notes in Artificial Intelligence; Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA)},
volume = {4722},
pages = {125–128},
address = {Paris, France},
abstract = {Recent research has established the potential for virtual characters to establish rapport with humans through simple contingent nonverbal behaviors. We hypothesized that the contingency, not just the frequency of positive feedback is crucial when it comes to creating rapport. The primary goal in this study was evaluative: can an agent generate behavior that engenders feelings of rapport in human speakers and how does this compare to human generated feedback? A secondary goal was to answer the question: Is contingency (as opposed to frequency) of agent feedback crucial when it comes to creating feelings of rapport? Results suggest that contingency matters when it comes to creating rapport and that agent generated behavior was as good as human listeners in creating rapport. A "virtual human listener" condition performed worse than other conditions.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Yeh, Shih-Ching; Rizzo, Albert; McLaughlin, Margaret; Parsons, Thomas D.
In: Studies in Health Technology and Informatics, vol. 125, pp. 506–511, 2007.
@article{yeh_vr_2007,
title = {VR Enhanced Upper Extremity Motor Training for Post-Stroke Rehabilitation: Task Design, Clinical Experiment and Visualization on Performance and Progress},
author = {Shih-Ching Yeh and Albert Rizzo and Margaret McLaughlin and Thomas D. Parsons},
url = {http://ict.usc.edu/pubs/VR%20Enhanced%20Upper%20Extremity%20Motor%20Training%20for%20Post-Stroke%20Rehabilitation-%20Task%20Design,%20Clinical%20Experiment%20and%20Visualization%20on%20Performance%20and%20Progress.pdf},
year = {2007},
date = {2007-01-01},
journal = {Studies in Health Technology and Informatics},
volume = {125},
pages = {506–511},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Parsons, Thomas D.; Bowerly, Todd; Buckwalter, John Galen; Rizzo, Albert
In: Child Neuropsychology, vol. 13, pp. 363–381, 2007.
@article{parsons_controlled_2007,
title = {A controlled clinical comparison of attention performance in children with ADHD in a virtual reality classroom compared to standard neuropsychological methods},
author = {Thomas D. Parsons and Todd Bowerly and John Galen Buckwalter and Albert Rizzo},
url = {http://ict.usc.edu/pubs/A%20CONTROLLED%20CLINICAL%20COMPARISON%20OF%20ATTENTION%20PERFORMANCE%20IN%20CHILDREN%20WITH%20ADHD%20IN%20A%20VIRTUAL%20REALITY%20CLASSROOM%20COMPARED%20TO%20STANDARD%20NEUROPSYCHOLOGICAL%20METHODS.pdf},
doi = {10.1080/13825580600943473},
year = {2007},
date = {2007-01-01},
journal = {Child Neuropsychology},
volume = {13},
pages = {363–381},
abstract = {In this initial pilot study, a controlled clinical comparison was made of attention performance in children with attention deficit-hyperactivity disorder (ADHD) in a virtual reality (VR) classroom. Ten boys diagnosed with ADHD and ten normal control boys participated in the study. Groups did not significantly differ in mean age, grade level, ethnicity, or handedness. No participants reported simulator sickness following VR exposure. Children with ADHD exhibited more omission errors, commission errors, and overall body movement than normal control children in the VR classroom. Children with ADHD were more impacted by distraction in the VR classroom. VR classroom measures were correlated with traditional ADHD assessment tools and the flatscreen CPT. Of note, the small sample size incorporated in each group and higher WISC-III scores of normal controls might have some bearing on the overall interpretation of results. These data suggested that the Virtual Classroom had good potential for controlled performance assessment within an ecologically valid environment and appeared to parse out significant effects due to the presence of distraction stimuli.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Lane, H. Chad
Metacognition and the Development of Intercultural Competence Proceedings Article
In: Proceedings of the Workshop on Metacognition and Self-Regulated Learning in Intelligent Tutoring Systems at the 13th International Conference on Artificial Intelligence in Education (AIED), pp. 23–32, Marina del Rey, CA, 2007.
@inproceedings{lane_metacognition_2007,
title = {Metacognition and the Development of Intercultural Competence},
author = {H. Chad Lane},
url = {http://ict.usc.edu/pubs/Metacognition%20and%20the%20Development%20of%20Intercultural%20Competence.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Proceedings of the Workshop on Metacognition and Self-Regulated Learning in Intelligent Tutoring Systems at the 13th International Conference on Artificial Intelligence in Education (AIED)},
pages = {23–32},
address = {Marina del Rey, CA},
abstract = {We argue that metacognition is a critical component in the development of intercultural competence by highlighting the importance of supporting a learner's self-assessment, self-monitoring, predictive, planning and reflection skills. We also survey several modern immersive cultural learning environments and discuss the role intelligent tutoring and experience management techniques can play to support these metacognitive demands. Techniques for adapting the behaviors of virtual humans to promote cultural learning are discussed, as well as explicit approaches to feedback. We conclude with several suggestions for future research, including the use of existing intercultural development metrics for evaluating learning in immersive environments and to conduct more studies of the use of implicit and explicit feedback to guide learning and establish optimal conditions for acquiring intercultural competence.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Martinovski, Bilyana; Traum, David; Marsella, Stacy C.
Rejection of empathy in negotiation Journal Article
In: Group Decision and Negotiation, vol. 16, pp. 61–76, 2007, ISSN: 0926-2644.
@article{martinovski_rejection_2007,
title = {Rejection of empathy in negotiation},
author = {Bilyana Martinovski and David Traum and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Rejection%20of%20empathy%20in%20negotiation.pdf},
issn = {0926-2644},
year = {2007},
date = {2007-01-01},
journal = {Group Decision and Negotiation},
volume = {16},
pages = {61–76},
abstract = {Trust is a crucial quality in the development of individuals and societies and empathy plays a key role in the formation of trust. Trust and empathy have growing importance in studies of negotiation. However, empathy can be rejected which complicates its role in negotiation. This paper presents a linguistic analysis of empathy by focusing on rejection of empathy in negotiation. Some of the rejections are due to failed recognition of the rejector's needs and desires whereas others have mainly strategic functions gaining momentum in the negotiation. In both cases, rejection of empathy is a phase in the negotiation not a breakdown.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Miller, Karen J.; Parsons, Thomas D.; Whybrow, Peter C.; Herle, Katja; Rasgon, Natalie; Herle, Andre; Martinez, Dorothy; Silverman, Dan H.; Bauer, Michael
Verbal Memory Retrieval Deficits Associated With Untreated Hypothyroidism Journal Article
In: Journal of Neuropsychiatry and Clinical Neurosciences, vol. 19, no. 2, pp. 132–136, 2007.
@article{miller_verbal_2007,
title = {Verbal Memory Retrieval Deficits Associated With Untreated Hypothyroidism},
author = {Karen J. Miller and Thomas D. Parsons and Peter C. Whybrow and Katja Herle and Natalie Rasgon and Andre Herle and Dorothy Martinez and Dan H. Silverman and Michael Bauer},
url = {http://ict.usc.edu/pubs/Verbal%20Memory%20Retrieval%20Deficits%20Associated%20With%20Untreated%20Hypothyroidism.pdf},
year = {2007},
date = {2007-01-01},
journal = {Journal of Neuropsychiatry and Clinical Neurosciences},
volume = {19},
number = {2},
pages = {132–136},
abstract = {The effects of inadequate thyroid hormone availability to the brain on adult cognitive function are poorly understood. This study assessed the effects of hypothyroidism on cognitive function using a standard neuropsychological battery in 14 patients suffering from untreated hypothyroidism and complaining of subjective cognitive difï¬culties in comparison with 10 age-matched healthy comparison subjects. Signiï¬cant differences between groups were limited to verbal memory retrieval as measured by the California Verbal Learning Test (CVLT). On short delay free recall, long delay free recall, and long delay cued recall, signiï¬cant differences remained between groups despite the limited statistical power of this study. There were no signiï¬cant results found between groups on attentional or nonverbal tasks. Results suggest that hypothyroid-related memory deï¬cits are not attributable to an attentional deï¬cit but rather to speciï¬c retrieval deï¬cits.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Elson, David K.; Riedl, Mark O.
A Lightweight Intelligent Virtual Cinematography System for Machinima Production Proceedings Article
In: Proceedings of the 3rd Annual Conference on Artificial Intelligence and Interactive Digital Entertainment AIIDE 07, Defense Technical Information Center, Palo Alto, CA, 2007.
@inproceedings{elson_lightweight_2007,
title = {A Lightweight Intelligent Virtual Cinematography System for Machinima Production},
author = {David K. Elson and Mark O. Riedl},
url = {http://ict.usc.edu/pubs/A%20Lightweight%20Intelligent%20Virtual%20Cinematography%20System%20for%20Machinima%20Production.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Proceedings of the 3rd Annual Conference on Artificial Intelligence and Interactive Digital Entertainment AIIDE 07},
publisher = {Defense Technical Information Center},
address = {Palo Alto, CA},
abstract = {Machinima is a low-cost alternative to full production filmmaking. However, creating quality cinematic visualizations with existing machinima techniques still requires a high degree of talent and effort. We introduce a lightweight artificial intelligence system, Cambot, that canbe used to assist in machinima production. Cambot takes a script as input and produces a cinematic visualization. Unlike other virtual cinematography systems, Cambot favors an offline algorithm coupled with an extensible library of specific modular and reusable facets of cinematicknowledge. One of the advantages of this approach tovirtual cinematography is a tight coordination between the positions and movements of the camera and the actors.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Ma, Wan-Chun; Hawkins, Tim; Peers, Pieter; Chabert, Charles-Felix; Weiss, Malte; Debevec, Paul
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination Proceedings Article
In: Kautz, Jan; Pattanaik, (Ed.): Eurographics Symposium on Rendering, 2007.
@inproceedings{ma_rapid_2007,
title = {Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination},
author = {Wan-Chun Ma and Tim Hawkins and Pieter Peers and Charles-Felix Chabert and Malte Weiss and Paul Debevec},
editor = {Jan Kautz and Pattanaik},
url = {http://ict.usc.edu/pubs/Rapid%20Acquisition%20of%20Specular%20and%20Diffuse%20Normal%20Maps%20from%20Polarized%20Spherical%20Gradient%20Illumination.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Eurographics Symposium on Rendering},
abstract = {We estimate surface normal maps of an object from either its diffuse or specular reflectance using four spherical gradient illumination patterns. In contrast to traditional photometric stereo, the spherical patterns allow normals to be estimated simultaneously from any number of viewpoints. We present two polarized lighting techniques that allow the diffuse and specular normal maps of an object to be measured independently. For scattering materials, we show that the specular normal maps yield the best record of detailed surface shape while the diffuse normals deviate from the true surface normal due to subsurface scattering, and that this effect is dependent on wavelength. We show several applications of this acquisition technique. First, we capture normal maps of a facial performance simultaneously from several viewing positions using time-multiplexed illumination. Second, we show that highresolution normal maps based on the specular component can be used with structured light 3D scanning to quickly acquire high-resolution facial surface geometry using off-the-shelf digital still cameras. Finally, we present a realtime shading model that uses independently estimated normal maps for the specular and diffuse color channels to reproduce some of the perceptually important effects of subsurface scattering.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Lane, H. Chad; Core, Mark; Gomboc, Dave; Karnavat, Ashish; Rosenberg, Milton
Intelligent Tutoring for Interpersonal and Intercultural Skills Proceedings Article
In: Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), 2007.
@inproceedings{lane_intelligent_2007,
title = {Intelligent Tutoring for Interpersonal and Intercultural Skills},
author = {H. Chad Lane and Mark Core and Dave Gomboc and Ashish Karnavat and Milton Rosenberg},
url = {http://ict.usc.edu/pubs/Intelligent%20Tutoring%20for%20Interpersonal%20and%20Intercultural%20Skills.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Interservice/Industry Training, Simulation and Education Conference (I/ITSEC)},
abstract = {We describe some key issues involved in building an intelligent tutoring system for the ill-defined domain of interpersonal and intercultural skill acquisition. We discuss the consideration of mixed-result actions (actions with pros and cons), categories of actions (e.g. required steps vs. rules of thumb), the role of narrative, and reflective tutoring, among other topics. We present these ideas in the context of our work on an intelligent tutor for ELECT BiLAT, a game-based system to teach cultural awareness and negotiation skills for bilateral engagements. The tutor provides guidance in two forms: (1) as a coach that gives hints and feedback during an engagement with a virtual character, and (2) during an after-action review to help the learner reflect on their choices. Learner activities are mapped to learning objectives, which include whether the actions represent positive or negative evidence of learning. These underlie an expert model, student model, and models of coaching and reflective tutoring that support the learner. We describe several other cultural and interpersonal training systems that situate learners in goal based social contexts that include interaction with virtual characters and automated guidance. Finally, our future work includes evaluations of learning, expansion of the coach and reflective tutoring strategies, and integration of deeper knowledge-based resources that capture more nuanced cultural aspects of interaction.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Lee, Jina; Marsella, Stacy C.; Traum, David; Gratch, Jonathan; Lance, Brent
The Rickel Gaze Model: A Window on the Mind of a Virtual Human Proceedings Article
In: Lecture Notes in Artificial Intelligence; Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA), pp. 296–303, Paris, France, 2007.
@inproceedings{lee_rickel_2007,
title = {The Rickel Gaze Model: A Window on the Mind of a Virtual Human},
author = {Jina Lee and Stacy C. Marsella and David Traum and Jonathan Gratch and Brent Lance},
url = {http://ict.usc.edu/pubs/The%20Rickel%20Gaze%20Model-%20A%20Window%20on%20the%20Mind%20of%20a%20Virtual%20Human.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Lecture Notes in Artificial Intelligence; Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA)},
volume = {4722},
pages = {296–303},
address = {Paris, France},
abstract = {Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a gaze model that generates realistic gaze behaviors. However, it is not enough to merely imitate a person's eye movements. The gaze behaviors should reflect the internal states of the virtual human and users should be able to derive them by observing the behaviors. In this paper, we present a gaze model driven by the cognitive operations; the model processes the virtual human's reasoning, dialog management, and goals to generate behaviors that reflect the agent's inner thoughts. It has been implemented in our virtual human system and operates in real-time. The gaze model introduced in this paper was originally designed and developed by Jeff Rickel but has since been extended by the authors.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Kenny, Patrick G.; Parsons, Thomas D.; Gratch, Jonathan; Leuski, Anton; Rizzo, Albert
Virtual Patients for Clinical Therapist Skills Training Proceedings Article
In: Lecture Notes in Artificial Intelligence; Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA), pp. 197–210, Paris, France, 2007.
@inproceedings{kenny_virtual_2007-1,
title = {Virtual Patients for Clinical Therapist Skills Training},
author = {Patrick G. Kenny and Thomas D. Parsons and Jonathan Gratch and Anton Leuski and Albert Rizzo},
url = {http://ict.usc.edu/pubs/Virtual%20Patients%20for%20Clinical%20Therapist%20Skills%20Training.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Lecture Notes in Artificial Intelligence; Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA)},
volume = {4722},
pages = {197–210},
address = {Paris, France},
abstract = {Virtual humans offer an exciting and powerful potential for rich interactive experiences. Fully embodied virtual humans are growing in capability, ease, and utility. As a result, they present an opportunity for expanding research into burgeoning virtual patient medical applications. In this paper we consider the ways in which one may go about building and applying virtual human technology to the virtual patient domain. Specifically we aim to show that virtual human technology may be used to help develop the interviewing and diagnostics skills of developing clinicians. Herein we proffer a description of our iterative design process and preliminary results to show that virtual patients may be a useful adjunct to psychotherapy education.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Parsons, Thomas D.; Rogers, Steven A.; Hall, Colin D.; Robertson, R. Kevin
Motor Based Assessment of Neurocognitive Functioning in Resource-Limited International Settings. Journal Article
In: Journal of Clinical and Experimental Neuropsychology, vol. 29, pp. 59–66, 2007.
@article{parsons_motor_2007,
title = {Motor Based Assessment of Neurocognitive Functioning in Resource-Limited International Settings.},
author = {Thomas D. Parsons and Steven A. Rogers and Colin D. Hall and R. Kevin Robertson},
url = {http://ict.usc.edu/pubs/Motor%20based%20assessment%20of%20neurocognitive%20functioning%20in%20resource-limited%20Iinternational%20settings.pdf},
year = {2007},
date = {2007-01-01},
journal = {Journal of Clinical and Experimental Neuropsychology},
volume = {29},
pages = {59–66},
abstract = {This study compared variance accounted for by neuropsychological tests in both a brief motor battery and in a comprehensive neuropsychological battery. 327 HIV + subjects received a comprehensive cognitive battery and a shorter battery (Timed Gait, Grooved Pegboard, and Fingertapping). A significant correlation existed between the motor component tests and the more comprehensive battery (52% of variance). Adding Digit symbol and Trailmaking increased the amount of variance accounted for (73%). Motor battery sensitivity to impairment diagnosis was 0.79 and specificity was 0.76. A motor battery may have broader utility to diagnose and monitor HIV related neurocognitive disorders in international settings.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gratch, Jonathan; Wang, Ning; Okhmatovskaia, Anna; Lamothe, Francois; Morales, Mathieu; Werf, R. J.; Morency, Louis-Philippe
Can virtual humans be more engaging than real ones? Proceedings Article
In: Proceedings of the International Conference on Human-Computer Interaction, HCI Intelligent Multimodal Interaction Environments, pp. 286–297, Beijing, China, 2007.
@inproceedings{gratch_can_2007,
title = {Can virtual humans be more engaging than real ones?},
author = {Jonathan Gratch and Ning Wang and Anna Okhmatovskaia and Francois Lamothe and Mathieu Morales and R. J. Werf and Louis-Philippe Morency},
url = {http://ict.usc.edu/pubs/Can%20virtual%20humans%20be%20more%20engaging%20than%20real%20ones.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {Proceedings of the International Conference on Human-Computer Interaction, HCI Intelligent Multimodal Interaction Environments},
pages = {286–297},
address = {Beijing, China},
abstract = {Emotional bonds don't arise from a simple exchange of facial displays, but often emerge through the dynamic give and take of face-to-face interactions. This article explores the phenomenon of rapport, a feeling of connectedness that seems to arise from rapid and contingent positive feedback between partners and is often associated with socio-emotional processes. Rapport has been argued to lead to communicative efficiency, better learning outcomes, improved acceptance of medical advice and successful negotiations. We provide experimental evidence that a simple virtual character that provides positive listening feedback can induce stronger rapport-like effects than face-to-face communication between human partners. Specifically, this interaction can be more engaging to storytellers than speaking to a human audience, as measured by the length and content of their stories.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Iudicello, Jennifer E.; Woods, Steven Paul; Parsons, Thomas D.; Moran, Lisa M.; Carey, Catherine L.; Grant, Igor
Verbal fluency in HIV infection: A meta-analytic review Journal Article
In: Journal of the International Neuropsychological Society, vol. 13, pp. 183–189, 2007.
@article{iudicello_verbal_2007,
title = {Verbal fluency in HIV infection: A meta-analytic review},
author = {Jennifer E. Iudicello and Steven Paul Woods and Thomas D. Parsons and Lisa M. Moran and Catherine L. Carey and Igor Grant},
url = {http://ict.usc.edu/pubs/Verbal%20fluency%20in%20HIV%20infection-%20A%20meta-analytic%20review.pdf},
doi = {10.10170S1355617707070221},
year = {2007},
date = {2007-01-01},
journal = {Journal of the International Neuropsychological Society},
volume = {13},
pages = {183–189},
abstract = {Given the largely prefrontostriatal neuropathogenesis of HIV-associated neurobehavioral deficits, it is often presumed that HIV infection leads to greater impairment on letter versus category fluency. A meta-analysis of the HIV verbal fluency literature was conducted (k 5 37, n 5 7110) to assess this hypothesis and revealed generally small effect sizes for both letter and category fluency, which increased in magnitude with advancing HIV disease severity. Across all studies, the mean effect size of category fluency was slightly larger than that of letter fluency. However, the discrepancy between category and letter fluency dissipated in a more conservative analysis of only those studies that included both tests. Thus, HIV-associated impairments in letter and category fluency are of similar magnitude, suggesting that mild word generation deficits are evident in HIV, regardless of whether traditional letter or semantic cues are used to guide the word search and retrieval process.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Robertson, R. Kevin; Smurzynski, Marlene; Parsons, Thomas D.; Wu, Kunling; Bosch, Ronald J.; Wu, Julia; McArthur, Justin C.; Collier, Ann C.; Evans, Scott R.; Ellis, Ron J.
The Prevalence and Incidence of Neurocognitive Impairment in the HAART Era Journal Article
In: AIDS, vol. 21, pp. 1915–1921, 2007, ISSN: 0269-9370.
@article{robertson_prevalence_2007,
title = {The Prevalence and Incidence of Neurocognitive Impairment in the HAART Era},
author = {R. Kevin Robertson and Marlene Smurzynski and Thomas D. Parsons and Kunling Wu and Ronald J. Bosch and Julia Wu and Justin C. McArthur and Ann C. Collier and Scott R. Evans and Ron J. Ellis},
url = {http://ict.usc.edu/pubs/The%20prevalence%20and%20incidence%20of%20neurocognitive%20impairment%20in%20the%20HAART%20era.pdf},
issn = {0269-9370},
year = {2007},
date = {2007-01-01},
journal = {AIDS},
volume = {21},
pages = {1915–1921},
abstract = {Objectives: HAART suppresses HIV viral replication and restores immune function. The effects of HAART on neurological disease are less well understood. The aim of this study was to assess the prevalence and incidence of neurocognitive impairment in individuals who initiated HAART as part of an AIDS clinical trial. Design: A prospective cohort study of HIV-positive patients enrolled in randomized antiretroviral trials, the AIDS Clinical Trials Group (ACTG) Longitudinal Linked Randomized Trials (ALLRT) study. Methods: We examined the association between baseline and demographic characteristics and neurocognitive impairment among 1160 subjects enrolled in the ALLRT study. Results: A history of immunosuppression (nadir CD4 cell count textbackslashtextbackslashtextbackslashtextbackslashtextless 200 cells/ml) was associated with an increase in prevalent neurocognitive impairment. There were no signiï¬cant virological and immunological predictors of incident neurocognitive impairment. Current immune status (low CD4 cell count) was associated with sustained prevalent impairment. Conclusion: The association of previous advanced immunosuppression with prevalent and sustained impairment suggests that there is a non-reversible component of neural injury that tracks with a history of disease progression. The association of sustained impairment with worse current immune status (low CD4 cell count) suggests that restoring immunocompetence increases the likelihood of neurocognitive recovery. Finally, the lack of association between incident neurocognitive impairment and virological and immunological indicators implies that neural injury continues in some patients regardless of the success of antiretroviral therapy on these laboratory measures.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Lamond, Bruce; Peers, Pieter; Debevec, Paul
Fast Image-based Separation of Diffuse and Specular Reflections Technical Report
University of Southern California Institute for Creative Technologies no. ICT TR 02 2007, 2007.
@techreport{lamond_fast_2007,
title = {Fast Image-based Separation of Diffuse and Specular Reflections},
author = {Bruce Lamond and Pieter Peers and Paul Debevec},
url = {http://ict.usc.edu/pubs/ICT-TR-02-2007.pdf},
year = {2007},
date = {2007-01-01},
number = {ICT TR 02 2007},
institution = {University of Southern California Institute for Creative Technologies},
abstract = {We present a novel image-based method for separating diffuse and specular reflections of real objects under distant environmental illumination. By illuminating a scene with only four high frequency illumination patterns, the specular and diffuse reflections can be separated by computing the maximum and minimum observed pixel values. Furthermore, we show that our method can be extended to separate diffuse and specular components under image-based environmental illumination. Applications range from image-based modeling of reflectance properties to improved normal and geometry acquisition.},
keywords = {},
pubstate = {published},
tppubtype = {techreport}
}
Gandhe, Sudeep; Traum, David
First Steps Towards Dialogue Modelling from an Un-annotated Human-Human Corpus Proceedings Article
In: 5th Workshop on Knowledge and Reasoning in Practical Dialogue Systems, Hyderabad, India, 2007.
@inproceedings{gandhe_first_2007,
title = {First Steps Towards Dialogue Modelling from an Un-annotated Human-Human Corpus},
author = {Sudeep Gandhe and David Traum},
url = {http://ict.usc.edu/pubs/First%20Steps%20towards%20Dialogue%20Modelling%20from%20an%20Un-annotated%20Human-Human%20Corpus.pdf},
year = {2007},
date = {2007-01-01},
booktitle = {5th Workshop on Knowledge and Reasoning in Practical Dialogue Systems},
address = {Hyderabad, India},
abstract = {Virtual human characters equipped with natural language dialogue capability have proved useful in many fields like simulation training and interactive games. Generally behind such dialogue managers lies a complex knowledge-rich rule-based system. Building such system involves meticulous annotation of data and hand autoring of rules. In this paper we build a statistical dialogue model from roleplay and wizard of oz dialog corpus with virtually no annotation. We compare these methods with the tra ditional approaches. We have evaluated these systems for perceived appropriateness of response and the results are presented here.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
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