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131 entries « 3 of 7 »
41.

Talbot, Thomas B.; Rizzo, Albert Skip

Virtual Standardized Patients for Interactive Conversational Training: A Grand Experiment and New Approach Book Section

In: Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations:, IGI Global, Hershey, PA, 2019, ISBN: 978-1-5225-7461-3 978-1-5225-7462-0.

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42.

Gordon, Andrew S.; Spierling, Ulrike

Playing Story Creation Games with Logical Abduction Book Section

In: Interactive Storytelling, vol. 11318, pp. 478–482, Springer International Publishing, Cham, Switzerland, 2018, ISBN: 978-3-030-04027-7 978-3-030-04028-4.

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43.

Goldberg, Benjamin; Nye, Benjamin; Lane, H Chad; Guadagnoli, Mark

Team Assessment and Pedagogy as Informed by Sports Coaching and Assessment Book Section

In: Design Recommendations for Intelligent Tutoring Systems: Volume 6-Team Modeling, pp. 105–119, US Army Research Laboratory (ARL), Orlando, Florida, 2018, ISBN: 978-0-9977257-4-2.

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44.

Pynadath, David V.; Barnes, Michael J.; Wang, Ning; Chen, Jessie Y. C.

Transparency Communication for Machine Learning in Human-Automation Interaction Book Section

In: Human and Machine Learning, pp. 75–90, Springer International Publishing, Cham, Switzerland, 2018, ISBN: 978-3-319-90402-3 978-3-319-90403-0.

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45.

Monahan, Shannon; Johnson, Emmanuel; Lucas, Gale; Finch, James; Gratch, Jonathan

Autonomous Agent that Provides Automated Feedback Improves Negotiation Skills Book Section

In: Artificial Intelligence in Education, vol. 10948, pp. 225–229, Springer International Publishing, Cham, Switzerland, 2018, ISBN: 978-3-319-93845-5 978-3-319-93846-2.

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46.

Wang, Ning; Shapiro, Ari; Feng, Andrew; Zhuang, Cindy; Merchant, Chirag; Schwartz, David; Goldberg, Stephen L.

Learning by Explaining to a Digital Doppelganger Book Section

In: Intelligent Tutoring Systems, vol. 10858, pp. 256–264, Springer International Publishing, Cham, Switzerland, 2018, ISBN: 978-3-319-91463-3 978-3-319-91464-0.

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47.

Wang, Ning; Pynadath, David V.; Rovira, Ericka; Barnes, Michael J.; Hill, Susan G.

Is It My Looks? Or Something I Said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams Book Section

In: Persuasive Technology, vol. 10809, pp. 56–69, Springer International Publishing, Cham, Switzerland, 2018, ISBN: 978-3-319-78977-4 978-3-319-78978-1.

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48.

Rizzo, Albert; Roy, Michael J.; Hartholt, Arno; Costanzo, Michelle; Highland, Krista Beth; Jovanovic, Tanja; Norrholm, Seth D.; Reist, Chris; Rothbaum, Barbara; Difede, JoAnn

Virtual Reality Applications for the Assessment and Treatment of PTSD Book Section

In: Handbook of Military Psychology, pp. 453–471, Springer International Publishing, Cham, Switzerland, 2017, ISBN: 978-3-319-66190-2 978-3-319-66192-6.

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49.

Bunt, Harry; Petukhova, Volha; Traum, David; Alexandersson, Jan

Dialogue Act Annotation with the ISO 24617-2 Standard Book Section

In: Multimodal Interaction with W3C Standards, pp. 109–135, Springer International Publishing, Cham, Switzerland, 2017, ISBN: 978-3-319-42814-7 978-3-319-42816-1.

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50.

Wang, Ning; Shapiro, Ari; Schwartz, David; Lewine, Gabrielle; Feng, Andrew Wei-Wen

Virtual Role-Play with Rapid Avatars Book Section

In: Intelligent Virtual Agents, vol. 10498, pp. 463–466, Springer International Publishing, Cham, Switzerland, 2017, ISBN: 978-3-319-67400-1 978-3-319-67401-8.

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51.

Nye, Benjamin D.; Mitros, Piotr; Schunn, Christian; Foltz, Peter W.; Gasevic, Dragan; Katz, Irvin R.

Why Assess? The Role of Assessment in Learning Science and Society Book Section

In: Design Recommendations for Intelligent Tutoring Systems: Volume 5- Assessment, vol. 5, pp. 189–202, US Army Research Laboratory, Orlando, FL, 2017, ISBN: 978-0-9977257-2-8.

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52.

Artstein, Ron

Inter-annotator Agreement Book Section

In: Handbook of Linguistic Annotation, pp. 297–313, Springer Netherlands, Dordrecht, Netherlands, 2017, ISBN: 978-94-024-0879-9 978-94-024-0881-2.

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53.

Talbot, Thomas B

Making Lifelike Medical Games in the Age of Virtual Reality An Update on “Playing Games with Biology” from 2013 Book Section

In: Transforming Gaming and Computer Simulation Technologies across Industries, pp. 103–119, IGI Global, Hershey, PA, 2017, ISBN: 978-1-5225-1817-4 978-1-5225-1818-1.

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54.

Bernardet, Ulysses; Chollet, Mathieu; DiPaola, Steve; Scherer, Stefan

An Architecture for Biologically Grounded Real-Time Reflexive Behavior Book Section

In: Intelligent Virtual Agents, vol. 10011, pp. 295–305, Springer International Publishing, Cham, Switzerland, 2016, ISBN: 978-3-319-47664-3 978-3-319-47665-0.

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55.

Nye, Benjamin D.; Hu, Xiangen

Conceptualizing and Representing Domains to Guide Tutoring Book Section

In: Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, vol. 4, pp. 15–18, US Army Research Laboratory, Orlando, FL, 2016.

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56.

Nye, Benjamin D.; Boyce, Michael W.; Sottilare, Robert

Defining the Ill-Defined: From Abstract Principles to Applied Pedagogy Book Section

In: Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, vol. 4, pp. 19–37, US Army Research Laboratory, Orlando, FL, 2016, ISBN: 978-0-9893923-9-6.

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57.

Ustun, Volkan; Rosenbloom, Paul

Towards Truly Autonomous Synthetic Characters with the Sigma Cognitive Architecture Book Section

In: Integrating Cognitive Architectures into Virtual Character Design, pp. 213 – 237, IGI Global, Hershey, PA, 2016, ISBN: 978-1-5225-0454-2.

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58.

Swartout, William R.

Virtual Humans as Centaurs: Melding Real and Virtual Book Section

In: Virtual, Augmented and Mixed Reality, vol. 9740, pp. 356–359, Springer International Publishing, Cham, Switzerland, 2016, ISBN: 978-3-319-39906-5 978-3-319-39907-2.

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59.

Kang, Sin-Hwa; Phan, Thai; Bolas, Mark; Krum, David M.

User Perceptions of a Virtual Human Over Mobile Video Chat Interactions Book Section

In: Human-Computer Interaction. Novel User Experiences, vol. 9733, pp. 107–118, Springer International Publishing, Cham, Switzerland, 2016, ISBN: 978-3-319-39512-8 978-3-319-39513-5.

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60.

Gandhe, Sudeep; Traum, David

A Semi-automated Evaluation Metric for Dialogue Model Coherence Book Section

In: Situated Dialog in Speech-Based Human-Computer Interaction, pp. 217–225, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-21833-5 978-3-319-21834-2.

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2011

Debevec, Paul; Tchou, Chris; Gardner, Andrew; Hawkins, Tim; Poullis, Charis; Stumpfel, Jessi; Jones, Andrew; Yun, Nathaniel; Einarsson, Per; Lundgren, Therese; Fajardo, Marcos

Digitizing the Parthenon: Estimating Surface Reflectance under Measured Natural Illumination Book Section

In: Gallo, Giovanni (Ed.): Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration, and Reconstruction of Ancient Artworks, pp. 159–182, CRC Press, 2011, ISBN: 978-1-4398-2173-2.

Abstract | Links | BibTeX | Tags: Graphics

Gordon, Andrew S.; Hobbs, Jerry R.; Cox, Michael T.

Anthropomorphic self-models for metareasoning agents Book Section

In: Metareasoning: Thinking about thinking, pp. 295–305, MIT Press, Cambridge, MA, 2011.

Abstract | Links | BibTeX | Tags: The Narrative Group

Parsons, Thomas D.

Virtual Simulations and the Second Life Metaverse: Paradigm Shift in Neuropsychological Assessment Book Section

In: Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity Paradigms, pp. 234–250, IGI Global, 2011.

Abstract | Links | BibTeX | Tags: MedVR

Parsons, Thomas D.

Neuropsychological Assessment using Virtual Environments: Enhanced Assessment Technology for Improved Ecological Validity Book Section

In: Systems in Health Care Using Agents and Virtual Reality, Springer-Verlag, Germany, 2011.

Abstract | Links | BibTeX | Tags: MedVR

Rizzo, Albert; Requejo, Phil; Winstein, Carolee J.; Lange, Belinda; Ragusa, Gisele; Merians, Alma; Patton, James; Banerjee, Pat; Aisen, Mindy

NIDRR Perspectives on VR Applications for Addressing the Needs of those Aging with and into Disability Book Section

In: Technology and Informatics, pp. 510–516, IOS Press, Amsterdam, The Netherlands, 2011.

Abstract | Links | BibTeX | Tags: MedVR

Parsons, Thomas D.

Affect-sensitive Virtual Standardized Patient Interface System Book Section

In: Clinical Technologies: Concepts, Methodologies, Tools and Applications, vol. 3, 2011.

Abstract | Links | BibTeX | Tags: MedVR, Virtual Humans

Hobbs, Jerry R.; Gordon, Andrew S.

The Deep Lexical Semantics of Emotions Book Section

In: Ahmad, Khurshid (Ed.): Affective Computing and Sentiment Analysis: Emotion, Metaphor and Terminology, vol. 45, pp. 27–43, Springer, New York, 2011.

Links | BibTeX | Tags: The Narrative Group

Morbini, Fabrizio; Schubert, Lenhart

Metareasoning as an Integral Part of Commonsense and Autocognitive Reasoning Book Section

In: Cox, Michael T.; Raja, Anita (Ed.): Metareasoning: Thinking about thinking, MIT Press, 2011.

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2010

Gratch, Jonathan

Emotionally resonant media: Advances in sensing, understanding and influencing human emotion through interactive media Book Section

In: Doveling, Katrin; Scheve, Christian; Konijn, Elly A. (Ed.): The Routledge Handbook of Emotions and Mass Media, 2010, ISBN: 978-0-415-48160-1.

Links | BibTeX | Tags: Virtual Humans

Morency, Louis-Philippe

The Role of Context in Affective Behavior Understanding Book Section

In: Social Emotions in nature and Artifact: Emotions in Human and Human-Computer Interaction, 2010.

Abstract | Links | BibTeX | Tags: Virtual Humans

Morie, Jacquelyn; Fink, Mike

Introduction to the Visual Effect Society Visual Effects Handbook Book Section

In: The Visual Effect Society Visual Effects Handbook, 2010.

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Marsella, Stacy C.; Gratch, Jonathan; Petta, Paola

Computational Models of Emotion Book Section

In: Scherer, K. R.; Bänziger, T.; Roesch, (Ed.): A blueprint for an affectively competent agent: Cross-fertilization between Emotion Psychology, Affective Neuroscience, and Affective Computing, Oxford University Press, Oxford, 2010.

Abstract | Links | BibTeX | Tags: Social Simulation, Virtual Humans

Ogan, Amy; Lane, H. Chad

Virtual Learning Environments for Culture and Intercultural Competence Book Section

In: Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models, pp. 501–519, IGI Global, Hershey, PA, 2010.

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Heylen, Dirk; Bevacqua, Elisabetta; Pelachaud, Catherine; Poggi, Isabella; Gratch, Jonathan; Schröder, Marc

Generating Listening Behaviour Book Section

In: Handbook of Emotion-Oriented Technologies, 2010.

Abstract | Links | BibTeX | Tags: Virtual Humans

2009

Clark, Richard E.; Yates, Kenneth A.; Early, Sean; Moulton, Kathrine

An analysis of the failure of electronic media and discovery-based learning: Evidence for the performance benefits of guided training methods. Book Section

In: Handbook of Training and Improving Workplace Performance, vol. 1, International Society for Performance Improvement, Washington, DC, 2009.

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Morie, Jacquelyn; El-Nasr, Magy Seif; Drachen, Anders

A Scientific Look at the Design of Aesthetically and Emotionally Engaging Interactive Entertainment Experiences Book Section

In: Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives, 2009.

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Lane, H. Chad; Johnson, W. Lewis

Intelligent Tutoring and Pedagogical Experience Manipulation in Virtual Learning Environments Book Section

In: The Handbook of Virtual Environments for Training and Education, vol. 2, pp. 393–406, Praeger Security International, Westport, CT, 2009.

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Gordon, Andrew S.

Story-Based Learning Environments Book Section

In: The PSI Handbook of Virtual Environments for Training and Education: Developments for the Military and Beyond, Volume 2: Components and Training Technologies, vol. 2, Praeger Security International, Westport, CT, 2009.

Links | BibTeX | Tags: The Narrative Group

2008

Traum, David; Swartout, William; Gratch, Jonathan; Marsella, Stacy C.

A Virtual Human Dialogue Model for Non-team Interaction Book Section

In: Recent Trends in Discourse and Dialogue, vol. 39, pp. 45–67, Springer, Dordecht, The Netherlands, 2008.

Abstract | Links | BibTeX | Tags: Social Simulation, Virtual Humans

Fullerton, Tracy; Fron, Janine; Pearce, Celia; Morie, Jacquelyn

Getting girls into the game: Towards a "Virtuous Cycle" Book Section

In: Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games, MIT Press, 2008.

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2007

Morie, Jacquelyn; Tortell, Rebecca; Williams, Josh

Would You Like to Play a Game? Experience and Expectation in Game-Based Learning Environments Book Section

In: Computer Games and Team and Individual Learning, Amsterdam, The Netherlands, 2007.

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Gratch, Jonathan; Marsella, Stacy C.

The Architectural Role of Emotion in Cognitive Systems Book Section

In: Integrated Models of Cognitive Systems, Oxford University Press, New York, 2007.

Abstract | Links | BibTeX | Tags: Social Simulation, Virtual Humans

2006

Gordon, Andrew S.

Language evidence for changes in a Theory of Mind Book Section

In: Arbib, Michael A. (Ed.): Action to Language via the Mirror Neuron System, University of Cambridge Press, Cambridge, UK, 2006, ISBN: 978-0-521-84755-1.

Abstract | Links | BibTeX | Tags: The Narrative Group

Traum, David

Talking to Virtual Humans: Dialogue Models and Methodologies for Embodied Conversational Agents Book Section

In: Modeling Communication with Robots and Virtual Humans, pp. 296–309, 2006.

Abstract | Links | BibTeX | Tags: Virtual Humans

Swartout, William; Gratch, Jonathan; Hill, Randall W.; Hovy, Eduard; Lindheim, Richard; Marsella, Stacy C.; Rickel, Jeff; Traum, David

Simulation Meets Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulation Book Section

In: Multimodal Intelligent Information Presentation, vol. 27, pp. 305–321, Springer, Netherlands, 2006.

Abstract | Links | BibTeX | Tags: Social Simulation, Virtual Humans

Gratch, Jonathan; Mao, Wenji; Marsella, Stacy C.

Modeling Social Emotions and Social Attributions Book Section

In: Sun, R. (Ed.): Cognition and Multi-Agent Interaction: Extending Cognitive Modeling to Social Simulation, Cambridge University Press, 2006.

Links | BibTeX | Tags: Social Simulation, Virtual Humans

2005

Rizzo, Albert; Pair, Jarrell; McNerney, Peter J.; Eastlund, Ernie; Manson, Brian; Gratch, Jonathan; Hill, Randall W.; Swartout, William

Development of a VR Therapy Application for Iraq War Military Personnel with PTSD Book Section

In: Studies in Health Technology and Informatics, vol. 111, no. 13, pp. 407+413, 13th Annual Medicine Meets Virtual Reality Conference, Long Beach, CA, 2005.

Abstract | Links | BibTeX | Tags: MedVR, Virtual Humans

2004

Marsella, Stacy C.; Gratch, Jonathan; Rickel, Jeff

Expressive Behaviors for Virtual Worlds Book Section

In: Life-Like Characters: Tools, Affective Functions, and Applications, 2004.

Abstract | Links | BibTeX | Tags: Social Simulation, Virtual Humans

2003

Traum, David; Larsson, Staffan

The Information State Approach to Dialogue Management Book Section

In: Current and New Directions in Discourse and Dialogue, pp. 325–353, 2003.

Links | BibTeX | Tags: Virtual Humans

2002

Rickel, Jeff; Johnson, W. Lewis

Extending Virtual Human to Support Team Training in Virtual Reality Book Section

In: Lakemeyer, G.; Nebel, B. (Ed.): Exploring Artificial Intelligence in the New Millennium, Morgan Kaufmann Publishers, San Francisco, CA, 2002.

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2000

Gratch, Jonathan

Socially Situated Planning Book Section

In: Socially Intelligent Agents, Multiagent Systems, Artificial Societies, and Simulated Organizations, vol. 3, pp. 181–188, AAAI Fall Symposium on Socially Intelligent Agents - The Human in the Loop, North Falmouth, MA, 2000.

Abstract | Links | BibTeX | Tags: Virtual Humans

131 entries « 3 of 3 »