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Maatman, R. M.; Gratch, Jonathan; Marsella, Stacy C.
Natural Behavior of a Listening Agent Proceedings Article
In: Lecture Notes in Computer Science; Proceedings of the 5th International Working Conference on Intelligent Virtual Agents (IVA), pp. 25–36, Kos, Greece, 2005.
@inproceedings{maatman_natural_2005,
title = {Natural Behavior of a Listening Agent},
author = {R. M. Maatman and Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Natural%20Behavior%20of%20a%20Listening%20Agent.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {Lecture Notes in Computer Science; Proceedings of the 5th International Working Conference on Intelligent Virtual Agents (IVA)},
pages = {25–36},
address = {Kos, Greece},
abstract = {In contrast to the variety of listening behaviors produced in human-to-human interaction, most virtual agents sit or stand passively when a user speaks. This is a reflection of the fact that although the correct responsive behavior of a listener during a conversation is often related to the semantics, the state of current speech understanding technology is such that semantic information is unavailable until after an utterance is complete. This paper will illustrate that appropriate listening behavior can also be generated by other features of a speaker's behavior that are available in real time such as speech quality, posture shifts and head movements. This paper presents a mapping from these real-time obtainable features of a human speaker to agent listening behaviors.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Rizzo, Albert; Pair, Jarrell; McNerney, Peter J.; Eastlund, Ernie; Manson, Brian; Gratch, Jonathan; Hill, Randall W.; Swartout, William
Development of a VR Therapy Application for Iraq War Military Personnel with PTSD Book Section
In: Studies in Health Technology and Informatics, vol. 111, no. 13, pp. 407+413, 13th Annual Medicine Meets Virtual Reality Conference, Long Beach, CA, 2005.
@incollection{rizzo_development_2005-1,
title = {Development of a VR Therapy Application for Iraq War Military Personnel with PTSD},
author = {Albert Rizzo and Jarrell Pair and Peter J. McNerney and Ernie Eastlund and Brian Manson and Jonathan Gratch and Randall W. Hill and William Swartout},
url = {http://ict.usc.edu/pubs/Development%20of%20a%20VR%20Therapy%20Application%20for%20Iraq%20War%20Veterans%20with%20PTSD.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {Studies in Health Technology and Informatics},
volume = {111},
number = {13},
pages = {407+413},
address = {13th Annual Medicine Meets Virtual Reality Conference, Long Beach, CA},
series = {Medicine Meets Virtual Reality},
abstract = {Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experiences including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that 1 out of 6 returning Iraq War military personnel are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) exposure therapy has been used in previous treatments of PTSD patients with reports of positive outcomes. The aim of the current paper is to specify the rationale, design and development of an Iraq War PTSD VR application that is being created from the virtual assets that were initially developed for theX-Box game entitled Full Spectrum Warrior which was inspired by a combat tactical training simulation, Full Spectrum Command.},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Rizzo, Albert; Morie, Jacquelyn; Williams, Josh; Pair, Jarrell; Buckwalter, John Galen
Human Emotional State and its Relevance for Military VR Training Proceedings Article
In: Proceedings of the 11th International Conference on Human-Computer Interaction, Las Vegas, NV, 2005.
@inproceedings{rizzo_human_2005,
title = {Human Emotional State and its Relevance for Military VR Training},
author = {Albert Rizzo and Jacquelyn Morie and Josh Williams and Jarrell Pair and John Galen Buckwalter},
url = {http://ict.usc.edu/pubs/Human%20Emotional%20State%20and%20its%20Relevance%20for%20Military%20VR%20Training.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {Proceedings of the 11th International Conference on Human-Computer Interaction},
address = {Las Vegas, NV},
abstract = {Combat environments by their nature can produce a dramatic range of emotional responses in military personnel. When immersed in the emotional "fog of war," the potential exists for optimal human decision-making and performance of goal-directed activities to be seriously compromised. This may be especially true when combat training is conducted under conditions that lack emotional engagement by the soldier. Real world military training often naturally includes stress induction that aims to promote a similarity of internal emotional stimulus cues with what is expected to be present on the battlefield. This approach to facilitating optimal training effectiveness is supported by a long history of learning theory research. Current Virtual Reality military training approaches are noteworthy in their emphasis on creating hi-fidelity graphic and audio realism with the aim to foster better transfer of training. However, less emphasis is typically placed on the creation of emotionally evocative virtual training scenarios that can induce emotional stress in a manner similar to what is typically experienced under real world training conditions. As well, emotional issues in the post-combat aftermath need to be addressed, as can be seen in the devastating emotional difficulties that occur in some military personnel following combat. This is evidenced by the number of recent medical reports that suggest the incidence of "Vietnam-levels" of combat-related Post Traumatic Stress Disorder symptomatology in returning military personnel from the Iraq conflict. In view of these issues, the USC Institute for Creative Technologies (ICT) has initiated a research program to study emotional issues that are relevant to VR military applications. This paper will present the rationale and status of two ongoing VR research programs at the ICT that address sharply contrasting ends of the emotional spectrum relevant to the military: 1. The Sensory Environments Evaluation (SEE) Project is examining basic factors that underlie emotion as it occurs within VR training environments and how this could impact transfer of training, and 2. The Full Spectrum Warrior (FSW) Post Traumatic Stress Disorder Project which is currently in the process of converting the existing FSW combat tactical simulation training scenario (and X-Box game) into a VR treatment system for the conduct of graduated exposure therapy in Iraq war military personnel with Post Traumatic Stress Disorder.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Hawkins, Tim; Einarsson, Per; Debevec, Paul
Acquisition of Time-Varying Participating Media Proceedings Article
In: SIGGRAPH, Los Angeles, CA, 2005.
@inproceedings{hawkins_acquisition_2005,
title = {Acquisition of Time-Varying Participating Media},
author = {Tim Hawkins and Per Einarsson and Paul Debevec},
url = {http://ict.usc.edu/pubs/Acquisition%20of%20Time-Varying%20Participating%20Media.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {SIGGRAPH},
address = {Los Angeles, CA},
abstract = {We present a technique for capturing time-varying volumetric data of participating media. A laser sheet is swept repeatedly through the volume, and the scattered light is imaged using a high-speed camera. Each sweep of the laser provides a near-simultaneous volume of density values. We demonstrate rendered animations under changing viewpoint and illumination, making use of measured values for the scattering phase function and albedo.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Rizzo, Albert; Klimchuck, Dean; Mitura, Roman; Bowerly, Todd; Buckwalter, John Galen; Kerns, Kim; Randall, Karherine; Adams, Rebecca; Finn, Paul; Tarnanas, Ioannis; Sirbu, Cristian; Ollendick, Thomas H.; Yeh, Shih-Ching
A Virtual Reality Scenario for All Seasons: The Virtual Classroom Proceedings Article
In: Proceedings of the 11th International Conference on Human Computer Interaction, Las Vegas, NV, 2005.
@inproceedings{rizzo_virtual_2005,
title = {A Virtual Reality Scenario for All Seasons: The Virtual Classroom},
author = {Albert Rizzo and Dean Klimchuck and Roman Mitura and Todd Bowerly and John Galen Buckwalter and Kim Kerns and Karherine Randall and Rebecca Adams and Paul Finn and Ioannis Tarnanas and Cristian Sirbu and Thomas H. Ollendick and Shih-Ching Yeh},
url = {http://ict.usc.edu/pubs/A%20Virtual%20Reality%20Scenario%20for%20All%20Seasons-%20The%20Virtual%20Classroom%20(HCI).pdf},
year = {2005},
date = {2005-01-01},
booktitle = {Proceedings of the 11th International Conference on Human Computer Interaction},
address = {Las Vegas, NV},
abstract = {Rather than relying on costly physical mock-ups of functional assessment and rehabilitation environments, VR offers the option to produce and distribute identical "standard" environments. Within such digital assessment and rehabilitation scenarios, normative data can be accumulated for performance comparisons needed for assessment, diagnosis and for training purposes. As well, in this manner, reusable archetypic virtual environments constructed for one purpose, could also be applied for clinical applications addressing other purposes. This has now been done with the Virtual Classroom scenario. While originally developed as a controlled stimulus environment in which attention processes could be systematically assessed in children while in the presence of varying levels of distraction, the system is now finding use for other clinical targets. Such applications that are being developed and tested using the Virtual Classroom for other purposes include: 1. Expansion of the range of attention assessment tests (i.e., a _Stroop` Interference testing system for all ages). 2. A wide field of view system to study eye tracking under distracting conditions with ADHD children using an Elumens VisionStation®. 3. Development of the Virtual Classroom as a tool for anxiety assessment and graduated exposure therapy for children with Social Anxiety Disorder. 4. An extension to the class to include a maze of halls leading out of the school for an earthquake safety training application with persons with developmental and learning disabilities.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Core, Mark; Lane, H. Chad; Lent, Michael; Solomon, Steve; Gomboc, Dave; Carpenter, Paul
Toward Question Answering for Simulations Proceedings Article
In: International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Knowledge and Reasoning for Answering Questions, Edinburgh, Scotland, 2005.
@inproceedings{core_toward_2005,
title = {Toward Question Answering for Simulations},
author = {Mark Core and H. Chad Lane and Michael Lent and Steve Solomon and Dave Gomboc and Paul Carpenter},
url = {http://ict.usc.edu/pubs/Toward%20Question%20Answering%20for%20Simulations.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Knowledge and Reasoning for Answering Questions},
address = {Edinburgh, Scotland},
abstract = {The new research area of explainable artiï¬cial intelligence (XAI) allows users to question simulated entities whose motivations would otherwise be hidden. Here, we focus on the knowledge representation issues involved in building such systems.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Mao, Wenji; Gratch, Jonathan
Social Causality and Responsibility: Modeling and Evaluation Proceedings Article
In: Lecture Notes in Computer Science; Proceedings of the 5th International Workshop on Intelligent Virtual Agents (IVA), pp. 191–204, Kos, Greece, 2005.
@inproceedings{mao_social_2005,
title = {Social Causality and Responsibility: Modeling and Evaluation},
author = {Wenji Mao and Jonathan Gratch},
url = {http://ict.usc.edu/pubs/Social%20Causality%20and%20Responsibility-%20Modeling%20and%20Evaluation.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {Lecture Notes in Computer Science; Proceedings of the 5th International Workshop on Intelligent Virtual Agents (IVA)},
pages = {191–204},
address = {Kos, Greece},
abstract = {Intelligent virtual agents are typically embedded in a social environment and must reason about social cause and effect. Social causal reasoning is qualitatively different from physical causal reasoning that underlies most current intelligent systems. Besides physical causality, the assessments of social cause emphasize epistemic variables including intentions, foreknowledge and perceived coercion. Modeling the process and inferences of social causality can enrich the believability and the cognitive capabilities of social intelligent agents. In this paper, we present a general computational model of social causality and responsibility, and empirically evaluate and compare the model with several other approaches.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Jan, Dusan; Traum, David
Dialog Simulation for Background Characters Proceedings Article
In: 5th International Working Conference on Intelligent Virtual Agents, Kos, Greece, 2005.
@inproceedings{jan_dialog_2005,
title = {Dialog Simulation for Background Characters},
author = {Dusan Jan and David Traum},
url = {http://ict.usc.edu/pubs/Dialog%20Simulation%20for%20Background%20Characters.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {5th International Working Conference on Intelligent Virtual Agents},
address = {Kos, Greece},
abstract = {Background characters in virtual environments do not require the same amount of processing that is usually required by main characters, however we want simulation that is more believable than random behavior. We describe an algorithm that generates bhavior for background characters involved in conversation that supports dynamic changes to conversation group structure. We present an evaluation of this algorithm and make suggestions on how to further improve believability of the simulation.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Hill, Randall W.; Gordon, Andrew S.; Kim, Julia
Learning the Lessons of Leadership Experience: Tools for Interactive Case Method Analysis Proceedings Article
In: Proceedings of the 24th Army Science Conference, Orlando, FL, 2004.
@inproceedings{hill_learning_2004,
title = {Learning the Lessons of Leadership Experience: Tools for Interactive Case Method Analysis},
author = {Randall W. Hill and Andrew S. Gordon and Julia Kim},
url = {http://ict.usc.edu/pubs/LEARNING%20THE%20LESSONS%20OF%20LEADERSHIP%20EXPERIENCE-%20TOOLS%20FOR%20INTERACTIVE%20CASE%20METHOD%20ANALYSIS.pdf},
year = {2004},
date = {2004-12-01},
booktitle = {Proceedings of the 24th Army Science Conference},
address = {Orlando, FL},
abstract = {The Army Excellence in Leadership (AXL) project at the University of Southern California's Institute for Creative Technologies is aimed at supporting the acquisition of tacit knowledge of military leadership through the development of compelling filmed narratives of leadership scenarios and interactive training technologies. The approach taken in the AXL project is to leverage the best practices of case-method teaching and use Hollywood storytelling techniques to create fictional case studies (as filmed media) addressing specific leadership issues. In addition to authoring compelling cases for analysis, we have developed software prototypes that instantiate the case-method teaching approach. These systems engage individual trainees in human-computer dialogues that are focused on the leadership issues that have been embedded in the fictional cases.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Korris, James H.
Full Spectrum Warrior: How the Institute for Creative Technologies Built a Cognitive Training Tool for the XBox Proceedings Article
In: Proceedings of the 24th Army Science Conference, Orlando, FL, 2004.
@inproceedings{korris_full_2004,
title = {Full Spectrum Warrior: How the Institute for Creative Technologies Built a Cognitive Training Tool for the XBox},
author = {James H. Korris},
url = {http://ict.usc.edu/pubs/FULL%20SPECTRUM%20WARRIOR-%20HOW%20THE%20INSTITUTE%20FOR%20CREATIVE%20TECHNOLOGIES%20BUILT%20A%20COGNITIVE%20TRAINING%20TOOL%20FOR%20THE%20XBOX.pdf},
year = {2004},
date = {2004-12-01},
booktitle = {Proceedings of the 24th Army Science Conference},
address = {Orlando, FL},
abstract = {Microsoft's popular game console, the Xbox, combined the possibility of compelling training efficiencies with formidable obstacles to development, both in terms of the business model, the limitation of the Windows 2000 computer inside it and the systemDs standard human-machine interface. In its mission to leverage the capabilities of the entertainment industry to develop next-generation simulation tools, the Institute for Creative Technologies turned to this inexpensive, powerful platform for its Squad level cognitive tactical trainer. This paper will describe the pedagogical and technological challenges and unique processes that translated Squad level command doctrine to a commercial game interface and a cost-effective, universally-accessible computational medium.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Towards a Validated Model of the Influence of Emotion on Human Performance Proceedings Article
In: Proceedings of the 24th Army Science Conference, 2004.
@inproceedings{gratch_towards_2004,
title = {Towards a Validated Model of the Influence of Emotion on Human Performance},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/TOWARDS%20A%20VALIDATED%20MODEL%20OF%20THE%20INFLUENCE%20OF%20EMOTION%20ON%20HUMAN%20PERFORMANCE.pdf},
year = {2004},
date = {2004-12-01},
booktitle = {Proceedings of the 24th Army Science Conference},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Poullis, Charalambos; Gardner, Andrew; Debevec, Paul
Photogrammetric Modeling and Image-based Rendering for Rapid Virtual Environement Creation Proceedings Article
In: Proceedings of the 24th Army Science Conference, Orlando, FL, 2004.
@inproceedings{poullis_photogrammetric_2004,
title = {Photogrammetric Modeling and Image-based Rendering for Rapid Virtual Environement Creation},
author = {Charalambos Poullis and Andrew Gardner and Paul Debevec},
url = {http://ict.usc.edu/pubs/PHOTOGRAMMETRIC%20MODELING%20AND%20IMAGE-BASED%20RENDERING%20FOR%20RAPID%20VIRTUAL%20ENVIRONMENT%20CREATION.pdf},
year = {2004},
date = {2004-12-01},
booktitle = {Proceedings of the 24th Army Science Conference},
address = {Orlando, FL},
abstract = {For realistic simulations, architecture is one of the most important elements to model and render photorealistically. Current techniques of converting architectural plans or survey data to CAD models are labor intensive, and methods for rendering such models are generally not photorealistic. In this work, we present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. For modeling, we use photogrammetric modeling techniques to recover a the geometric representation of the architecture. The photogrammetric modeling approach presented in this paper is effective, robust and powerful because it fully exploits structural symmetries and constraints which are characteristic of architectural scenes. For rendering, we use view-dependent texture mapping, a method for compositing multiple images of a scene to create renderings from novel views. Lastly, we present a software package, named Fac¸ade, which uses the techniques described to recover the geometry and appearance of architectural scenes directly from a sparse set of photographs.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gandhe, Sudeep; Gordon, Andrew S.; Leuski, Anton; Traum, David
First Steps Toward Linking Dialogues: Mediating Between Free-text Questions and Pre-recorded Video Answers Proceedings Article
In: Proceedings of the 24th Army Science Conference, Orlando, FL, 2004.
@inproceedings{gandhe_first_2004,
title = {First Steps Toward Linking Dialogues: Mediating Between Free-text Questions and Pre-recorded Video Answers},
author = {Sudeep Gandhe and Andrew S. Gordon and Anton Leuski and David Traum},
url = {http://ict.usc.edu/pubs/First%20Steps%20Toward%20Linking%20Dialogues-%20Mediating%20Between%20Free-text%20Questions%20and%20Pre-recorded%20Video%20Answers.pdf},
year = {2004},
date = {2004-12-01},
booktitle = {Proceedings of the 24th Army Science Conference},
address = {Orlando, FL},
abstract = {Pre-recorded video segments can be very compelling for a variety of immersive training purposes, including providing answers to questions in after-action reviews. Answering questions fluently using pre-recorded video poses challenges, however. When humans interact, answers are constructed after questions are posed. When answers are pre-recorded, even if a correct answer exists in a library of video segments, the answer may be phrased in a way that is not coherent with the question. This paper reports on basic research experiments with short "linking dialogues" that mediate between the question and answer to reduce (or eliminate) the incoherence, resulting in more natural human-system interaction. A set of experiments were performed in which links were elicited to bridge between questions from users of an existing training application and selected answers from the system, and then comparisons made with unlinked answers. The results show that a linking dialogue can signiï¬cantly increase the perceived relevance of the system's answers.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Patel, Jigish; Parker, Robert; Traum, David
Simulation of Small Group Discussions for Middle Level of Detail Crowds Proceedings Article
In: Proceedings of the 24th Army Science Conference, Orlando, FL, 2004.
@inproceedings{patel_simulation_2004,
title = {Simulation of Small Group Discussions for Middle Level of Detail Crowds},
author = {Jigish Patel and Robert Parker and David Traum},
url = {http://ict.usc.edu/pubs/Simulation%20of%20Small%20Group%20Discussions%20for%20Middle%20Level%20of%20Detail%20Crowds.pdf},
year = {2004},
date = {2004-12-01},
booktitle = {Proceedings of the 24th Army Science Conference},
address = {Orlando, FL},
abstract = {We present an algorithm for animating middle level of detail crowds engaged in conversation. Based on previous work from Padilha and Carletta, this algorithm is used to provide gestures for group characters in an embedded virtual world. The algorithm is implemented and used within the Mission Rehearsal Exercise project at ICT to control Bosnian crowd members.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Stumpfel, Jessi; Jones, Andrew; Wenger, Andreas; Tchou, Chris; Hawkins, Tim; Debevec, Paul
Direct HDR Capture of the Sun and Sky Proceedings Article
In: Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Stellenbosch, South Africa, 2004.
@inproceedings{stumpfel_direct_2004,
title = {Direct HDR Capture of the Sun and Sky},
author = {Jessi Stumpfel and Andrew Jones and Andreas Wenger and Chris Tchou and Tim Hawkins and Paul Debevec},
url = {http://ict.usc.edu/pubs/Direct%20HDR%20Capture%20of%20the%20Sun%20and%20Sky.pdf},
year = {2004},
date = {2004-11-01},
booktitle = {Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa},
address = {Stellenbosch, South Africa},
abstract = {We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional high dynamic range photography processes. We find that through careful selection of exposure times, aperture, and neutral density filters that this full range can be covered in seven exposures with a standard digital camera. We discuss the particular calibration issues such as lens vignetting, in- frared sensitivity, and spectral transmission of neutral den- sity filters which must be addressed. We present an adap- tive exposure range adjustment technique for minimizing the number of exposures necessary. We demonstrate our results by showing time-lapse renderings of a complex scene illuminated by high-resolution, high dynamic range natural illumination environments.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Sadek, Ramy
A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System Proceedings Article
In: Proceedings of the 117th Audio Engineering Society Convention, San Francisco, CA, 2004.
@inproceedings{sadek_host-based_2004,
title = {A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System},
author = {Ramy Sadek},
url = {http://ict.usc.edu/pubs/A%20Host-Based%20Real-Time%20Multichannel%20Immersive%20Sound%20Playback%20and%20Processing%20System.pdf},
year = {2004},
date = {2004-10-01},
booktitle = {Proceedings of the 117th Audio Engineering Society Convention},
address = {San Francisco, CA},
abstract = {This paper presents ARIA (Application Rendering Immersive Audio). This system provides a means for the research community to easily test and integrate algorithms into a multichannel playback/recording system. ARIA uses a host-based architecture, meaning that programs can be developed and debugged in standard C++ without the need for expensive, specialized DSP programming and testing tools. ARIA allows developers to exploit the speed and low cost of modern CPUs, provides cross-platform portability, and simplifies the modification and sharing of codes. This system is designed for real-time playback and processing, thus closing the gap between research testbed and delivery systems.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pighin, Frédéric; Cohen, Jonathan; Shah, Maurya
Modeling and Editing Flows Using Advected Radial Basis Functions Proceedings Article
In: Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, 2004.
@inproceedings{pighin_modeling_2004,
title = {Modeling and Editing Flows Using Advected Radial Basis Functions},
author = {Frédéric Pighin and Jonathan Cohen and Maurya Shah},
url = {http://ict.usc.edu/pubs/Modeling%20and%20Editing%20Flows%20Using%20Advected%20Radial%20Basis%20Functions.pdf},
year = {2004},
date = {2004-08-01},
booktitle = {Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation},
address = {Grenoble, France},
abstract = {uid simulations are notoriously difficult to predict and control. As a result, authoring fluid flows often involves a tedious trial and error process. There is to date no convenient way of editing a fluid after it has been simulated. In particular, the Eulerian approach to fluid simulation is not suitable for flow editing since it does not provide a convenient spatio-temporal parameterization of the simulated flows. In this research, we develop a new technique to learn such parameterization. This technique is based on a new representation, the Advected Radial Basis Function. It is a time-varying kernel that models the local properties of the fluid. We describe this representation and demonstrate its use for interactive three-dimensional flow editing.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Muller, T. J.; Hartholt, Arno; Marsella, Stacy C.; Gratch, Jonathan; Traum, David
Do You Want To Talk About It? A First Step Towards Emotion Integrated Dialogue Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Kloster Irsee, Germany, 2004.
@inproceedings{muller_you_2004,
title = {Do You Want To Talk About It? A First Step Towards Emotion Integrated Dialogue},
author = {T. J. Muller and Arno Hartholt and Stacy C. Marsella and Jonathan Gratch and David Traum},
url = {http://ict.usc.edu/pubs/Do%20you%20want%20to%20talk%20about%20it.pdf},
year = {2004},
date = {2004-08-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
address = {Kloster Irsee, Germany},
abstract = {In this paper, we descrribe an implemented system for emotion-referring dialogue. An agen can engage in emotion-referring dialogue if it first has a model of its own emotions, and secondly has a way of talking about them. We create this facility in MRE Project's virtual humans, building upon the existing emotion and dialogue facilities of these agents.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Iuppa, Nicholas; Weltman, Gershon; Gordon, Andrew S.
Bringing Hollywood Storytelling Techniques to Branching Storylines for Training Applications Proceedings Article
In: Proceedings of the Third International Conference for Narrative and Interactive Learning Environments, Edinburgh, Scotland, 2004.
@inproceedings{iuppa_bringing_2004,
title = {Bringing Hollywood Storytelling Techniques to Branching Storylines for Training Applications},
author = {Nicholas Iuppa and Gershon Weltman and Andrew S. Gordon},
url = {http://ict.usc.edu/pubs/Bringing%20Hollywood%20Storytelling%20Techniques%20to%20Branching%20Storylines%20for%20Training%20Applications.PDF},
year = {2004},
date = {2004-08-01},
booktitle = {Proceedings of the Third International Conference for Narrative and Interactive Learning Environments},
address = {Edinburgh, Scotland},
abstract = {This paper describes the value of capitalizing on Hollywood storytelling techniques in the design of story-based training applications built around branching storylines. After reviewing the design of Outcome-Driven Simulations and the technical aspects of our application prototype, we describe storytelling techniques that greatly improve the level of user engagement in training simulations based on this design. These techniques concern the overall development of the story, the use of a story arc, the critical decisions in a story, notions of pay off and climax, dramatic sequences, character bibles, characters as a Greek chorus, and the significance of consequences and outcomes. Examples of each of these storytelling techniques are given in the context of the ICT Leaders Project, a prototype leadership development application for the US Army.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Marsella, Stacy C.
Evaluating the modeling and use of emotion in virtual humans Proceedings Article
In: International Conference on Autonomous Agents and Multiagent Systems (AAMAS), New York, NY, 2004.
@inproceedings{gratch_evaluating_2004,
title = {Evaluating the modeling and use of emotion in virtual humans},
author = {Jonathan Gratch and Stacy C. Marsella},
url = {http://ict.usc.edu/pubs/Evaluating%20the%20modeling%20and%20use%20of%20emotion%20in%20virtual%20humans.pdf},
year = {2004},
date = {2004-08-01},
booktitle = {International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
address = {New York, NY},
abstract = {Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is critical that we begin to evaluate them against the phenomena they purport to model. In this paper, we present one methodology to evaluate an emotion model. The methodology is based on comparing the behavior of the computational model against human behavior, using a standard clinical instrument for assessing human emotion and coping. We use this methodology to evaluate the EMA model of emotion. The model did quite well. And, as expected, the comparison helped identify where the model needs further development.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
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