Towards Rapid Creation of Pervasive, Controllable 3D Characters

May 7, 2015 | Stuttgart, Germany

Speaker: Ari Shapiro
Host: FMX Conference on Animation, Effects, Games and Transmedia

The 3D character will continue to be an integral part of 3D games, movies, and other simulated environments. Recently, the tools and technologies to produce characters have improved and become more affordable. In this talk, I describe my experiences in attempting to rapidly build 3D characters using sensing technology, behavior and modeling algorithms.