MxR Uses 3D Printers to Make DIY Head Mounted Displays at IEEE VR

March 20, 2013 | Orlando Florida

Speaker: Mark Bolas, Evan Suma, Adam Jones
Host: IEEE VR 2013

OPEN VIRTUAL REALITY, Research Demo Booth March 18 – 20

Description: The ICT Mixed Reality Lab is leveraging an open source philosophy to influence and disrupt industry. Projects spun out of the lab’s efforts include the VR2GO smartphone based viewer, the inVerse tablet based viewer, the Socket HMD reference design, the Oculus Rift and the Project Holodeck gaming platforms, a repurposed FOV2GO design with Nokia Lumia phones for a 3D user interface course at Columbia University, and the EventLab’s Socket based HMD at the University of Barcelona. A subset of these will be demonstrated. This open approach is providing low cost yet surprisingly compelling immersive experiences.

Workshop: Saturday, March 16
OTSVR: The Workshop on Off-The-Shelf Virtual Reality is intended to bring together researchers, professionals, and hobbyists to share ideas that leverage off-the-shelf technology for the creation of virtual reality experiences. Building on a successful workshop from IEEE VR 2012, OTSVR 2013 will provide a venue for sharing novel hardware prototypes, software toolkits, interaction techniques, and novel immersive systems and applications that integrate low-cost consumer and hobbyist devices. With an eye towards penetrating thebarrier for widespread use, the workshop will focus specifically on research and applications using technology that is replicable at the price point of a typical home user. Specific areas of interest include, but are not limited to:

  • Low-cost immersive hardware designs and prototypes
  • Software toolkits for leveraging off-the-shelf technology
  • Virtual/augmented reality using smartphones or tablet devices
  • Inexpensive immersive display or projection technology
  • Novel systems or interaction techniques using low-cost motion sensing devices such as the Microsoft Kinect, Nintendo Wiimote, or Playstation Move
  • Evaluations of immersive applications that can be deployed using consumer level devices

Flexible Spaces: A Virtual Step Outside of Reality Khrystyna Vasylevska, Hannes Kaufmann, Mark Bolas, Evan A. Suma
Posters will be available for viewing from 8:30am to 5:00pm on Monday and Tuesday, and 8:30am to 2:00pm on Wednesday.
Posters will be hosted by authors during all breaks (excluding Lunch), and from 3:00pm to 5:00pm on Tuesday before the banquet.

Wed. 3/20
Session 8: Perception
Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments Adam Jones, J. Edward Swan II, Mark Bolas

3DUI – Paper presentation
Saturday, 3/16
FlexibleSpaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments | Khrystyna Vasylevska, Hannes Kaufmann, Mark Bolas, Evan Suma

Sunday 3/17
Evan Suma on panel: 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) 2013 

Workshop on Virtual and Augmented Assistive Technology 
Sunday 3/17
Evan Suma co-author on paper: Evaluation of the Exertion and Motivation Factors of a Virtual Reality Exercise Game for Children with Autism


Tuesday 3/19, 10 – 12
The Future of Consumer Virtual Reality
Palmer Luckey on panel

Wed. 3/20, 10 -12
VR Science Meets Fiction
Nonny DeLaPeña on panel