Keynote Talk- Rapidly built Character Animation and Simulation

June 30, 2016 | Heraklion, Crete, Greece

Speaker: Ari Shapiro
Host: Computer Graphics International 2016, the 33rd Annual Conference (CGI'16)

The 3D character will continue to be an integral part of 3D games, movies, and other simulated environments. Recently, the tools and technologies to produce characters have improved and become more affordable. In this talk, I describe my experiences in attempting to rapidly build 3D characters using sensing technology, behavior and modeling algorithms.