Publications
Search
Gurney, Nikolos; Miller, John H.; Pynadath, David V.
The Role of Heuristics and Biases during Complex Choices with an AI Teammate Journal Article
In: AAAI, vol. 37, no. 5, pp. 5993–6001, 2023, ISSN: 2374-3468, 2159-5399.
@article{gurney_role_2023,
title = {The Role of Heuristics and Biases during Complex Choices with an AI Teammate},
author = {Nikolos Gurney and John H. Miller and David V. Pynadath},
url = {https://ojs.aaai.org/index.php/AAAI/article/view/25741},
doi = {10.1609/aaai.v37i5.25741},
issn = {2374-3468, 2159-5399},
year = {2023},
date = {2023-06-01},
urldate = {2023-12-08},
journal = {AAAI},
volume = {37},
number = {5},
pages = {5993–6001},
abstract = {Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable when humans must make complex choices. We argue that classic experimental methods used to study heuristics and biases are insufficient for studying complex choices made with AI helpers. We adapted an experimental paradigm designed for studying complex choices in such contexts. We show that framing and anchoring effects impact how people work with an AI helper and are predictive of choice outcomes. The evidence suggests that some participants, particularly those in a loss frame, put too much faith in the AI helper and experienced worse choice outcomes by doing so. The paradigm also generates computational modeling-friendly data allowing future studies of human-AI decision making.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Leitner, Maxyn; Greenwald, Eric; Wang, Ning; Montgomery, Ryan; Merchant, Chirag
Designing Game-Based Learning for High School Artificial Intelligence Education Journal Article
In: Int J Artif Intell Educ, vol. 33, no. 2, pp. 384–398, 2023, ISSN: 1560-4292, 1560-4306.
@article{leitner_designing_2023,
title = {Designing Game-Based Learning for High School Artificial Intelligence Education},
author = {Maxyn Leitner and Eric Greenwald and Ning Wang and Ryan Montgomery and Chirag Merchant},
url = {https://link.springer.com/10.1007/s40593-022-00327-w},
doi = {10.1007/s40593-022-00327-w},
issn = {1560-4292, 1560-4306},
year = {2023},
date = {2023-06-01},
urldate = {2023-09-20},
journal = {Int J Artif Intell Educ},
volume = {33},
number = {2},
pages = {384–398},
abstract = {Abstract
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI to even younger learners. In this theoretical paper, we discuss the design of a game-based learning environment for high school AI education, drawing upon insights gained from a prior cognitive interview study at a STEM focused private high school. We argue that game-based learning is an excellent fit for AI education due to the commonality of problem solving in both game playing and AI.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI to even younger learners. In this theoretical paper, we discuss the design of a game-based learning environment for high school AI education, drawing upon insights gained from a prior cognitive interview study at a STEM focused private high school. We argue that game-based learning is an excellent fit for AI education due to the commonality of problem solving in both game playing and AI.
Tran, Minh; Soleymani, Mohammad
A Speech Representation Anonymization Framework via Selective Noise Perturbation Proceedings Article
In: ICASSP 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), pp. 1–5, IEEE, Rhodes Island, Greece, 2023, ISBN: 978-1-72816-327-7.
@inproceedings{tran_speech_2023,
title = {A Speech Representation Anonymization Framework via Selective Noise Perturbation},
author = {Minh Tran and Mohammad Soleymani},
url = {https://ieeexplore.ieee.org/document/10095173/},
doi = {10.1109/ICASSP49357.2023.10095173},
isbn = {978-1-72816-327-7},
year = {2023},
date = {2023-06-01},
urldate = {2023-08-23},
booktitle = {ICASSP 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)},
pages = {1–5},
publisher = {IEEE},
address = {Rhodes Island, Greece},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Rodrigues, Patrick B.; Singh, Rashmi; Oytun, Mert; Adami, Pooya; Woods, Peter J.; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale M.
A multidimensional taxonomy for human-robot interaction in construction Journal Article
In: Automation in Construction, vol. 150, pp. 104845, 2023, ISSN: 0926-5805.
@article{rodrigues_multidimensional_2023,
title = {A multidimensional taxonomy for human-robot interaction in construction},
author = {Patrick B. Rodrigues and Rashmi Singh and Mert Oytun and Pooya Adami and Peter J. Woods and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale M. Lucas},
url = {https://www.sciencedirect.com/science/article/pii/S092658052300105X},
doi = {10.1016/j.autcon.2023.104845},
issn = {0926-5805},
year = {2023},
date = {2023-06-01},
urldate = {2023-03-31},
journal = {Automation in Construction},
volume = {150},
pages = {104845},
abstract = {Despite the increased interest in construction robotics both in academia and the industry, insufficient attention has been given to aspects related to Human-Robot Interaction (HRI). Characterizing HRI for construction tasks can help researchers organize knowledge in a structured manner that allows for classifying construction robotics applications and comparing and benchmarking different studies. This paper builds upon existing taxonomies and empirical studies in HRI in various industries (e.g., construction, manufacturing, and military, among others) to propose a multidimensional taxonomy to characterize HRI applications in the construction industry. The taxonomy design followed a systematic literature review in which common themes were identified and grouped into 16 categories. The proposed taxonomy can be used as a foundation for systematic reviews and meta-analyses of HRI applications in construction and can benefit the construction industry by informing the design of collaborative tasks performed by human-robot teams.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Aris, Timothy; Ustun, Volkan; Kumar, Rajay
Learning to Take Cover with Navigation-Based Waypoints via Reinforcement Learning Journal Article
In: FLAIRS, vol. 36, 2023, ISSN: 2334-0762.
@article{aris_learning_2023,
title = {Learning to Take Cover with Navigation-Based Waypoints via Reinforcement Learning},
author = {Timothy Aris and Volkan Ustun and Rajay Kumar},
url = {https://journals.flvc.org/FLAIRS/article/view/133348},
doi = {10.32473/flairs.36.133348},
issn = {2334-0762},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-04},
journal = {FLAIRS},
volume = {36},
abstract = {This paper presents a reinforcement learning model designed to learn how to take cover on geo-specific terrains, an essential behavior component for military training simulations. Training of the models is performed on the Rapid Integration and Development Environment (RIDE) leveraging the Unity ML-Agents framework. This work expands on previous work on raycast-based agents by increasing the number of enemies from one to three. We demonstrate an automated way of generating training and testing data within geo-specific terrains. We show that replacing the action space with a more abstracted, navmesh-based waypoint movement system can increase the generality and success rate of the models while providing similar results to our previous paper's results regarding retraining across terrains. We also comprehensively evaluate the differences between these and the previous models. Finally, we show that incorporating pixels into the model's input can increase performance at the cost of longer training times.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Chadalapaka, Viswanath; Ustun, Volkan; Liu, Lixing
Leveraging Graph Networks to Model Environments in Reinforcement Learning Journal Article
In: FLAIRS, vol. 36, 2023, ISSN: 2334-0762.
@article{chadalapaka_leveraging_2023,
title = {Leveraging Graph Networks to Model Environments in Reinforcement Learning},
author = {Viswanath Chadalapaka and Volkan Ustun and Lixing Liu},
url = {https://journals.flvc.org/FLAIRS/article/view/133118},
doi = {10.32473/flairs.36.133118},
issn = {2334-0762},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-04},
journal = {FLAIRS},
volume = {36},
abstract = {This paper proposes leveraging graph neural networks (GNNs) to model an agent’s environment to construct superior policy networks in reinforcement learning (RL). To this end, we explore the effects of different combinations of GNNs and graph network pooling functions on policy performance. We also run experiments at different levels of problem complexity, which affect how easily we expect an agent to learn an optimal policy and therefore show whether or not graph networks are effective at various problem complexity levels. The efficacy of our approach is shown via experimentation in a partially-observable, non-stationary environment that parallels the highly-practical scenario of a military training exercise with human trainees, where the learning goal is to become the best sparring partner possible for human trainees. Our results present that our models can generate better-performing sparring partners by employing GNNs, as demonstrated by these experiments in the proof-of-concept environment. We also explore our model’s applicability in Multi-Agent RL scenarios. Our code is available online at https://github.com/Derposoft/GNNsAsEnvs.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Pal, Debaditya; Leuski, Anton; Traum, David
Comparing Statistical Models for Retrieval based Question-answering Dialogue: BERT vs Relevance Models Journal Article
In: FLAIRS, vol. 36, 2023, ISSN: 2334-0762.
@article{pal_comparing_2023,
title = {Comparing Statistical Models for Retrieval based Question-answering Dialogue: BERT vs Relevance Models},
author = {Debaditya Pal and Anton Leuski and David Traum},
url = {https://journals.flvc.org/FLAIRS/article/view/133386},
doi = {10.32473/flairs.36.133386},
issn = {2334-0762},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-23},
journal = {FLAIRS},
volume = {36},
abstract = {In this paper, we compare the performance of four models in a retrieval based question answering dialogue task on two moderately sized corpora (textasciitilde 10,000 utterances). One model is a statistical model and uses cross language relevance while the others are deep neural networks utilizing the BERT architecture along with different retrieval methods. The statistical model has previously outperformed LSTM based neural networks in a similar task whereas BERT has been proven to perform well on a variety of NLP tasks, achieving state-of-the-art results in many of them. Results show that the statistical cross language relevance model outperforms the BERT based architectures in learning question-answer mappings. BERT achieves better results by mapping new questions to existing questions.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Rothbaum, Barbara; Difede, JoAnn; Rizzo, Albert; Wyka, Katarzyna; Spielman, Lisa; Reist, Christopher; Roy, Michael; Jovanovic, Tanja; Norrholm, Seth; Cukor, Judith; Olden, Megan; Glatt, Charles; Lee, Francis
Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine Journal Article
In: Biological Psychiatry, vol. 93, no. 9, pp. S28–S29, 2023, ISSN: 00063223.
@article{rothbaum_virtual_2023,
title = {Virtual Reality Exposure Therapy Compared to Prolonged Exposure Therapy With and Without D-Cycloserine},
author = {Barbara Rothbaum and JoAnn Difede and Albert Rizzo and Katarzyna Wyka and Lisa Spielman and Christopher Reist and Michael Roy and Tanja Jovanovic and Seth Norrholm and Judith Cukor and Megan Olden and Charles Glatt and Francis Lee},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0006322323001622},
doi = {10.1016/j.biopsych.2023.02.088},
issn = {00063223},
year = {2023},
date = {2023-05-01},
urldate = {2023-08-24},
journal = {Biological Psychiatry},
volume = {93},
number = {9},
pages = {S28–S29},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gibson, C. Michael; Steinhubl, Steven; Lakkireddy, Dhanunjaya; Turakhia, Mintu P.; Passman, Rod; Jones, W. Schuyler; Bunch, T. Jared; Curtis, Anne B.; Peterson, Eric D.; Ruskin, Jeremy; Saxon, Leslie; Tarino, Michael; Tarakji, Khaldoun G.; Marrouche, Nassir; Patel, Mithun; Harxhi, Ante; Kaul, Simrati; Nikolovski, Janeta; Juan, Stephanie; Wildenhaus, Kevin; Damaraju, C. V.; Spertus, John A.
Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study Journal Article
In: American Heart Journal, vol. 259, pp. 30–41, 2023, ISSN: 0002-8703.
@article{gibson_does_2023,
title = {Does early detection of atrial fibrillation reduce the risk of thromboembolic events? Rationale and design of the Heartline study},
author = {C. Michael Gibson and Steven Steinhubl and Dhanunjaya Lakkireddy and Mintu P. Turakhia and Rod Passman and W. Schuyler Jones and T. Jared Bunch and Anne B. Curtis and Eric D. Peterson and Jeremy Ruskin and Leslie Saxon and Michael Tarino and Khaldoun G. Tarakji and Nassir Marrouche and Mithun Patel and Ante Harxhi and Simrati Kaul and Janeta Nikolovski and Stephanie Juan and Kevin Wildenhaus and C. V. Damaraju and John A. Spertus},
url = {https://www.sciencedirect.com/science/article/pii/S0002870323000145},
doi = {10.1016/j.ahj.2023.01.004},
issn = {0002-8703},
year = {2023},
date = {2023-05-01},
urldate = {2023-03-31},
journal = {American Heart Journal},
volume = {259},
pages = {30–41},
abstract = {Background
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
The impact of using direct-to-consumer wearable devices as a means to timely detect atrial fibrillation (AF) and to improve clinical outcomes is unknown.
Methods
Heartline is a pragmatic, randomized, and decentralized application-based trial of US participants aged ≥65 years. Two randomized cohorts include adults with possession of an iPhone and without a history of AF and those with a diagnosis of AF taking a direct oral anticoagulant (DOAC) for ≥30 days. Participants within each cohort are randomized (3:1) to either a core digital engagement program (CDEP) via iPhone application (Heartline application) and an Apple Watch (Apple Watch Group) or CDEP alone (iPhone-only Group). The Apple Watch Group has the watch irregular rhythm notification (IRN) feature enabled and access to the ECG application on the Apple Watch. If an IRN notification is issued for suspected AF then the study application instructs participants in the Apple Watch Group to seek medical care. All participants were “watch-naïve” at time of enrollment and have an option to either buy or loan an Apple Watch as part of this study. The primary end point is time from randomization to clinical diagnosis of AF, with confirmation by health care claims. Key secondary endpoint are claims-based incidence of a 6-component composite cardiovascular/systemic embolism/mortality event, DOAC medication use and adherence, costs/health resource utilization, and frequency of hospitalizations for bleeding. All study assessments, including patient-reported outcomes, are conducted through the study application. The target study enrollment is approximately 28,000 participants in total; at time of manuscript submission, a total of 26,485 participants have been enrolled into the study.
Conclusion
The Heartline Study will assess if an Apple Watch with the IRN and ECG application, along with application-facilitated digital health engagement modules, improves time to AF diagnosis and cardiovascular outcomes in a real-world environment.
Trial registration
ClinicalTrials.gov Identifier: NCT04276441.
Liu, Ruying; Zhu, Runhe; Becerik‐Gerber, Burcin; Lucas, Gale M.; Southers, Erroll G.
Be prepared: How training and emergency type affect evacuation behaviour Journal Article
In: Computer Assisted Learning, pp. jcal.12812, 2023, ISSN: 0266-4909, 1365-2729.
@article{liu_be_2023,
title = {Be prepared: How training and emergency type affect evacuation behaviour},
author = {Ruying Liu and Runhe Zhu and Burcin Becerik‐Gerber and Gale M. Lucas and Erroll G. Southers},
url = {https://onlinelibrary.wiley.com/doi/10.1111/jcal.12812},
doi = {10.1111/jcal.12812},
issn = {0266-4909, 1365-2729},
year = {2023},
date = {2023-04-01},
urldate = {2023-08-22},
journal = {Computer Assisted Learning},
pages = {jcal.12812},
abstract = {Abstract
Background
Video‐based training has been widely adopted by private organizations and public authorities to educate occupants on various types of building emergencies. However, the effectiveness of video‐based training for preparing occupants for building emergencies has not been rigorously studied nor has the impact of emergency type been investigated on training effectiveness.
Objectives
This study examines whether video‐based training is an effective method to prepare occupants for building emergencies and how the effectiveness differs in the context of different building emergencies.
Methods
We simulated fire and active shooter emergencies in a virtual office building and conducted evacuation experiments to examine participants' emergency responses using both objective and subjective metrics. A total of 108 participants were recruited and responded to the fire or active shooter incident with or without video‐based training.
Results and Conclusions
The results revealed that participants with video‐based training more often chose to follow other recommendations when responding to building emergencies instead of simply following others. Results from ANOVA showed that training increased participants' self‐efficacy significantly, especially for those in the active shooter group. Moreover, participants in the active shooter simulation had a higher level of response efficacy than those in the fire emergency simulation. Our results also demonstrated the influence of emergency type on participants' final decisions and considerations of the recommendations.
Implications
Our results suggested that video‐based training is effective in improving participants' emergency preparedness and changing their behaviour patterns to a certain extent such as reducing following behaviour and encouraging safe evacuations. Additionally, statistically significant interactions between video‐based training and emergency types suggested that training effectiveness should be considered in accordance with the emergency type.
,
Lay Description
What is already known about this topic
People can behave differently in different types of building emergencies. Understanding human behaviours in building emergencies is essential for developing emergency preparedness strategies.
Emergency training is important for building occupants and video is a widely used media for emergency training. However, its training effectiveness needs to be evaluated.
What this paper adds
We used virtual environments to investigate evacuation behaviour.
The effectiveness of video‐based training and human responses in building emergencies were studied on both subjective responses and objective measurements.
Video‐based training significantly reduced the occurrence of following behaviours.
The different natures of the fire emergency and active shooter incidents shape the effectiveness of video‐based training.
Implications of study findings for practitioners
Video‐based training can improve building occupants' emergency preparedness to a certain extent.
Emergency training media should be designed considering the influence of emergency type.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Background
Video‐based training has been widely adopted by private organizations and public authorities to educate occupants on various types of building emergencies. However, the effectiveness of video‐based training for preparing occupants for building emergencies has not been rigorously studied nor has the impact of emergency type been investigated on training effectiveness.
Objectives
This study examines whether video‐based training is an effective method to prepare occupants for building emergencies and how the effectiveness differs in the context of different building emergencies.
Methods
We simulated fire and active shooter emergencies in a virtual office building and conducted evacuation experiments to examine participants' emergency responses using both objective and subjective metrics. A total of 108 participants were recruited and responded to the fire or active shooter incident with or without video‐based training.
Results and Conclusions
The results revealed that participants with video‐based training more often chose to follow other recommendations when responding to building emergencies instead of simply following others. Results from ANOVA showed that training increased participants' self‐efficacy significantly, especially for those in the active shooter group. Moreover, participants in the active shooter simulation had a higher level of response efficacy than those in the fire emergency simulation. Our results also demonstrated the influence of emergency type on participants' final decisions and considerations of the recommendations.
Implications
Our results suggested that video‐based training is effective in improving participants' emergency preparedness and changing their behaviour patterns to a certain extent such as reducing following behaviour and encouraging safe evacuations. Additionally, statistically significant interactions between video‐based training and emergency types suggested that training effectiveness should be considered in accordance with the emergency type.
,
Lay Description
What is already known about this topic
People can behave differently in different types of building emergencies. Understanding human behaviours in building emergencies is essential for developing emergency preparedness strategies.
Emergency training is important for building occupants and video is a widely used media for emergency training. However, its training effectiveness needs to be evaluated.
What this paper adds
We used virtual environments to investigate evacuation behaviour.
The effectiveness of video‐based training and human responses in building emergencies were studied on both subjective responses and objective measurements.
Video‐based training significantly reduced the occurrence of following behaviours.
The different natures of the fire emergency and active shooter incidents shape the effectiveness of video‐based training.
Implications of study findings for practitioners
Video‐based training can improve building occupants' emergency preparedness to a certain extent.
Emergency training media should be designed considering the influence of emergency type.
Murawski, Alaine; Ramirez-Zohfeld, Vanessa; Schierer, Allison; Olvera, Charles; Mell, Johnathan; Gratch, Jonathan; Brett, Jeanne; Lindquist, Lee A.
Transforming a Negotiation Framework to Resolve Conflicts among Older Adults and Family Caregivers Journal Article
In: Geriatrics, vol. 8, no. 2, pp. 36, 2023, ISSN: 2308-3417, (Number: 2 Publisher: Multidisciplinary Digital Publishing Institute).
@article{murawski_transforming_2023,
title = {Transforming a Negotiation Framework to Resolve Conflicts among Older Adults and Family Caregivers},
author = {Alaine Murawski and Vanessa Ramirez-Zohfeld and Allison Schierer and Charles Olvera and Johnathan Mell and Jonathan Gratch and Jeanne Brett and Lee A. Lindquist},
url = {https://www.mdpi.com/2308-3417/8/2/36},
doi = {10.3390/geriatrics8020036},
issn = {2308-3417},
year = {2023},
date = {2023-04-01},
urldate = {2023-03-31},
journal = {Geriatrics},
volume = {8},
number = {2},
pages = {36},
abstract = {Background: Family caregivers of older people with Alzheimer’s dementia (PWD) often need to advocate and resolve health-related conflicts (e.g., determining treatment necessity, billing errors, and home health extensions). As they deal with these health system conflicts, family caregivers experience unnecessary frustration, anxiety, and stress. The goal of this research was to apply a negotiation framework to resolve real-world family caregiver–older adult conflicts. Methods: We convened an interdisciplinary team of national community-based family caregivers, social workers, geriatricians, and negotiation experts (n = 9; Illinois, Florida, New York, and California) to examine the applicability of negotiation and conflict management frameworks to three older adult–caregiver conflicts (i.e., caregiver–older adult, caregiver–provider, and caregiver–caregiver). The panel of caregivers provided scenarios and dialogue describing conflicts they experienced in these three settings. A qualitative analysis was then performed grouping the responses into a framework matrix. Results: Upon presenting the three conflicts to the caregivers, 96 responses (caregiver–senior), 75 responses (caregiver–caregiver), and 80 responses (caregiver–provider) were generated. A thematic analysis showed that the statements and responses fit the interest–rights–power (IRP) negotiation framework. Discussion: The interests–rights–power (IRP) framework, used in business negotiations, provided insight into how caregivers experienced conflict with older adults, providers, and other caregivers. Future research is needed to examine applying the IRP framework in the training of caregivers of older people with Alzheimer’s dementia.},
note = {Number: 2
Publisher: Multidisciplinary Digital Publishing Institute},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gordon, Andrew S.; Feng, Andrew
Searching for the Most Probable Combination of Class Labels Using Etcetera Abduction Proceedings Article
In: 2023 57th Annual Conference on Information Sciences and Systems (CISS), pp. 1–6, IEEE, Baltimore, MD, USA, 2023, ISBN: 978-1-66545-181-9.
@inproceedings{gordon_searching_2023,
title = {Searching for the Most Probable Combination of Class Labels Using Etcetera Abduction},
author = {Andrew S. Gordon and Andrew Feng},
url = {https://ieeexplore.ieee.org/document/10089729/},
doi = {10.1109/CISS56502.2023.10089729},
isbn = {978-1-66545-181-9},
year = {2023},
date = {2023-03-01},
urldate = {2023-08-07},
booktitle = {2023 57th Annual Conference on Information Sciences and Systems (CISS)},
pages = {1–6},
publisher = {IEEE},
address = {Baltimore, MD, USA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Hsu, Wan-Yu; Anguera, Joaquin A.; Rizzo, Albert; Campusano, Richard; Chiaravalloti, Nancy D.; DeLuca, John; Gazzaley, Adam; Bove, Riley M.
A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study Journal Article
In: Frontiers in Human Neuroscience, 2023, (Place: Lausanne, Switzerland Publisher: Frontiers Research Foundation Section: ORIGINAL RESEARCH article).
@article{hsu_virtual_2023,
title = {A virtual reality program to assess cognitive function in multiple sclerosis: A pilot study},
author = {Wan-Yu Hsu and Joaquin A. Anguera and Albert Rizzo and Richard Campusano and Nancy D. Chiaravalloti and John DeLuca and Adam Gazzaley and Riley M. Bove},
url = {https://www.proquest.com/docview/2787027204/abstract/BEA88F7BB72B4623PQ/1},
doi = {10.3389/fnhum.2023.1139316},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Frontiers in Human Neuroscience},
abstract = {Introduction: Cognitive impairment is a debilitating symptom in people with multiple sclerosis (MS). Most of the neuropsychological tasks have little resemblance to everyday life. There is a need for ecologically valid tools for assessing cognition in real-life functional contexts in MS. One potential solution would involve the use of virtual reality (VR) to exert finer control over the task presentation environment; however, VR studies in the MS population are scarce. Objectives: To explore the utility and feasibility of a VR program for cognitive assessment in MS. Methods: A VR classroom embedded with a continuous performance task (CPT) was assessed in 10 non-MS adults and 10 people with MS with low cognitive functioning. Participants performed the CPT with distractors (ie. WD) and without distractors (ie. ND). The Symbol Digit Modalities Test (SDMT), California Verbal Learning Test – II (CVLT-II), and a feedback survey on the VR program were administered. Results: People with MS exhibited greater reaction time variability (RTV) compared to non-MS participants, and greater RTV in both WD and ND conditions was associated with lower SDMT. Conclusions: VR tools warrant further research to determine their value as an ecologically valid platform for assessing cognition and everyday functioning in people with MS.},
note = {Place: Lausanne, Switzerland
Publisher: Frontiers Research Foundation
Section: ORIGINAL RESEARCH article},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Pynadath, David V.; Dilkina, Bistra; Jeong, David C.; John, Richard S.; Marsella, Stacy C.; Merchant, Chirag; Miller, Lynn C.; Read, Stephen J.
Disaster world Journal Article
In: Comput Math Organ Theory, vol. 29, no. 1, pp. 84–117, 2023, ISSN: 1572-9346.
@article{pynadath_disaster_2023,
title = {Disaster world},
author = {David V. Pynadath and Bistra Dilkina and David C. Jeong and Richard S. John and Stacy C. Marsella and Chirag Merchant and Lynn C. Miller and Stephen J. Read},
url = {https://doi.org/10.1007/s10588-022-09359-y},
doi = {10.1007/s10588-022-09359-y},
issn = {1572-9346},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Comput Math Organ Theory},
volume = {29},
number = {1},
pages = {84–117},
abstract = {Artificial intelligence (AI) research provides a rich source of modeling languages capable of generating socially plausible simulations of human behavior, while also providing a transparent ground truth that can support validation of social-science methods applied to that simulation. In this work, we leverage two established AI representations: decision-theoretic planning and recursive modeling. Decision-theoretic planning (specifically Partially Observable Markov Decision Processes) provides agents with quantitative models of their corresponding real-world entities’ subjective (and possibly incorrect) perspectives of ground truth in the form of probabilistic beliefs and utility functions. Recursive modeling gives an agent a theory of mind, which is necessary when a person’s (again, possibly incorrect) subjective perspectives are of another person, rather than of just his/her environment. We used PsychSim, a multiagent social-simulation framework combining these two AI frameworks, to build a general parameterized model of human behavior during disaster response, grounding the model in social-psychological theories to ensure social plausibility. We then instantiated that model into alternate ground truths for simulating population response to a series of natural disasters, namely, hurricanes. The simulations generate data in response to socially plausible instruments (e.g., surveys) that serve as input to the Ground Truth program’s designated research teams for them to conduct simulated social science. The simulation also provides a graphical ground truth and a set of outcomes to be used as the gold standard in evaluating the research teams’ inferences.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gratch, Jonathan
The promise and peril of interactive embodied agents for studying non-verbal communication: a machine learning perspective Journal Article
In: Philosophical Transactions of the Royal Society B: Biological Sciences, vol. 378, no. 1875, pp. 20210475, 2023, (Publisher: Royal Society).
@article{gratch_promise_2023,
title = {The promise and peril of interactive embodied agents for studying non-verbal communication: a machine learning perspective},
author = {Jonathan Gratch},
url = {https://royalsocietypublishing.org/doi/abs/10.1098/rstb.2021.0475},
doi = {10.1098/rstb.2021.0475},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-31},
journal = {Philosophical Transactions of the Royal Society B: Biological Sciences},
volume = {378},
number = {1875},
pages = {20210475},
abstract = {In face-to-face interactions, parties rapidly react and adapt to each other's words, movements and expressions. Any science of face-to-face interaction must develop approaches to hypothesize and rigorously test mechanisms that explain such interdependent behaviour. Yet conventional experimental designs often sacrifice interactivity to establish experimental control. Interactive virtual and robotic agents have been offered as a way to study true interactivity while enforcing a measure of experimental control by allowing participants to interact with realistic but carefully controlled partners. But as researchers increasingly turn to machine learning to add realism to such agents, they may unintentionally distort the very interactivity they seek to illuminate, particularly when investigating the role of non-verbal signals such as emotion or active-listening behaviours. Here I discuss some of the methodological challenges that may arise when machine learning is used to model the behaviour of interaction partners. By articulating and explicitly considering these commitments, researchers can transform ‘unintentional distortions’ into valuable methodological tools that yield new insights and better contextualize existing experimental findings that rely on learning technology.
This article is part of a discussion meeting issue ‘Face2face: advancing the science of social interaction’.},
note = {Publisher: Royal Society},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
This article is part of a discussion meeting issue ‘Face2face: advancing the science of social interaction’.
Awada, Mohamad; Becerik-Gerber, Burcin; Liu, Ruying; Seyedrezaei, Mirmahdi; Lu, Zheng; Xenakis, Matheos; Lucas, Gale; Roll, Shawn C.; Narayanan, Shrikanth
Ten questions concerning the impact of environmental stress on office workers Journal Article
In: Building and Environment, vol. 229, pp. 109964, 2023, ISSN: 0360-1323.
@article{awada_ten_2023,
title = {Ten questions concerning the impact of environmental stress on office workers},
author = {Mohamad Awada and Burcin Becerik-Gerber and Ruying Liu and Mirmahdi Seyedrezaei and Zheng Lu and Matheos Xenakis and Gale Lucas and Shawn C. Roll and Shrikanth Narayanan},
url = {https://www.sciencedirect.com/science/article/pii/S0360132322011945},
doi = {10.1016/j.buildenv.2022.109964},
issn = {0360-1323},
year = {2023},
date = {2023-02-01},
urldate = {2023-03-31},
journal = {Building and Environment},
volume = {229},
pages = {109964},
abstract = {We regularly face stress during our everyday activities, to the extent that stress is recognized by the World Health Organization as the epidemic of the 21st century. Stress is how humans respond physically and psychologically to adjustments, experiences, conditions, and circumstances in their lives. While there are many reasons for stress, work and job pressure remain the main cause. Thus, companies are increasingly interested in creating healthier, more comfortable, and stress-free offices for their workers. The indoor environment can induce environmental stress when it cannot satisfy the individual needs for health and comfort. In fact, office environmental conditions (e.g., thermal, and indoor air conditions, lighting, and noise) and interior design parameters (e.g., office layout, colors, furniture, access to views, distance to window, personal control and biophilic design) have been found to affect office workers' stress levels. A line of research based on the stress recovery theory offers new insights for establishing offices that limit environmental stress and help with work stress recovery. To that end, this paper answers ten questions that explore the relation between the indoor office-built environment and stress levels among workers. The answers to the ten questions are based on an extensive literature review to draw conclusions from what has been achieved to date. Thus, this study presents a foundation for future environmental stress related research in offices.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Wang, Nina; Rebolledo-Mendez, Genaro; Matsuda, Noboru; Santos, Olga C.; Dimitrova, Vania (Ed.)
Artificial intelligence in education: 24th international conference, AIED 2023, Tokyo, Japan, July 3-7, 2023: proceedings Book
Springer, Cham, 2023, ISBN: 978-3-031-36271-2, (Meeting Name: International Conference on Artificial Intelligence in Education).
@book{wang_artificial_2023,
title = {Artificial intelligence in education: 24th international conference, AIED 2023, Tokyo, Japan, July 3-7, 2023: proceedings},
editor = {Nina Wang and Genaro Rebolledo-Mendez and Noboru Matsuda and Olga C. Santos and Vania Dimitrova},
isbn = {978-3-031-36271-2},
year = {2023},
date = {2023-01-01},
number = {13916},
publisher = {Springer},
address = {Cham},
series = {Lecture notes in computer science Lecture notes in artificial intelligence},
abstract = {This book constitutes the refereed proceedings of the 24th International Conference on Artificial Intelligence in Education, AIED 2023, held in Tokyo, Japan, during July 3-7, 2023. This event took place in hybrid mode. The 53 full papers and 26 short papers presented in this book were carefully reviewed and selected from 311 submissions. The papers present result in high-quality research on intelligent systems and the cognitive sciences for the improvement and advancement of education. The conference was hosted by the prestigious International Artificial Intelligence in Education Society, a global association of researchers and academics specializing in the many fields that comprise AIED, including, but not limited to, computer science, learning sciences, and education},
note = {Meeting Name: International Conference on Artificial Intelligence in Education},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Goel, Rahul; Tse, Teresa; Smith, Lia J.; Floren, Andrew; Naylor, Bruce; Williams, M. Wright; Salas, Ramiro; Rizzo, Albert S.; Ress, David
Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress Journal Article
In: Chronic Stress, vol. 7, pp. 24705470231203655, 2023, ISSN: 2470-5470, 2470-5470.
@article{goel_framework_2023,
title = {Framework for Accurate Classification of Self-Reported Stress From Multisession Functional MRI Data of Veterans With Posttraumatic Stress},
author = {Rahul Goel and Teresa Tse and Lia J. Smith and Andrew Floren and Bruce Naylor and M. Wright Williams and Ramiro Salas and Albert S. Rizzo and David Ress},
url = {http://journals.sagepub.com/doi/10.1177/24705470231203655},
doi = {10.1177/24705470231203655},
issn = {2470-5470, 2470-5470},
year = {2023},
date = {2023-01-01},
urldate = {2023-12-07},
journal = {Chronic Stress},
volume = {7},
pages = {24705470231203655},
abstract = {Background: Posttraumatic stress disorder (PTSD) is a significant burden among combat Veterans returning from the wars in Iraq and Afghanistan. While empirically supported treatments have demonstrated reductions in PTSD symptomatology, there remains a need to improve treatment effectiveness. Functional magnetic resonance imaging (fMRI) neurofeedback has emerged as a possible treatment to ameliorate PTSD symptom severity. Virtual reality (VR) approaches have also shown promise in increasing treatment compliance and outcomes. To facilitate fMRI neurofeedback-associated therapies, it would be advantageous to accurately classify internal brain stress levels while Veterans are exposed to trauma-associated VR imagery. Methods: Across 2 sessions, we used fMRI to collect neural responses to trauma-associated VR-like stimuli among male combat Veterans with PTSD symptoms (N = 8). Veterans reported their self-perceived stress level on a scale from 1 to 8 every 15 s throughout the fMRI sessions. In our proposed framework, we precisely sample the fMRI data on cortical gray matter, blurring the data along the gray-matter manifold to reduce noise and dimensionality while preserving maximum neural information. Then, we independently applied 3 machine learning (ML) algorithms to this fMRI data collected across 2 sessions, separately for each Veteran, to build individualized ML models that predicted their internal brain states (self-reported stress responses). Results: We accurately classified the 8-class self-reported stress responses with a mean (± standard error) root mean square error of 0.6 (± 0.1) across all Veterans using the best ML approach. Conclusions: The findings demonstrate the predictive ability of ML algorithms applied to whole-brain cortical fMRI data collected during individual Veteran sessions. The framework we have developed to preprocess whole-brain cortical fMRI data and train ML models across sessions would provide a valuable tool to enable individualized real-time fMRI neurofeedback during VR-like exposure therapy for PTSD.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Wang, Timothy S.; Gordon, Andrew S.
Playing Story Creation Games with Large Language Models: Experiments with GPT-3.5 Book Section
In: Holloway-Attaway, Lissa; Murray, John T. (Ed.): Interactive Storytelling, vol. 14384, pp. 297–305, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-47657-0 978-3-031-47658-7, (Series Title: Lecture Notes in Computer Science).
@incollection{holloway-attaway_playing_2023,
title = {Playing Story Creation Games with Large Language Models: Experiments with GPT-3.5},
author = {Timothy S. Wang and Andrew S. Gordon},
editor = {Lissa Holloway-Attaway and John T. Murray},
url = {https://link.springer.com/10.1007/978-3-031-47658-7_28},
doi = {10.1007/978-3-031-47658-7_28},
isbn = {978-3-031-47657-0 978-3-031-47658-7},
year = {2023},
date = {2023-01-01},
urldate = {2023-12-07},
booktitle = {Interactive Storytelling},
volume = {14384},
pages = {297–305},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Nye, Benjamin D; Mee, Dillon; Core, Mark G
Generative Large Language Models for Dialog-Based Tutoring: An Early Consideration of Opportunities and Concerns Proceedings Article
In: 2023.
@inproceedings{nye_generative_2023,
title = {Generative Large Language Models for Dialog-Based Tutoring: An Early Consideration of Opportunities and Concerns},
author = {Benjamin D Nye and Dillon Mee and Mark G Core},
url = {https://ceur-ws.org/Vol-3487/paper4.pdf},
year = {2023},
date = {2023-01-01},
abstract = {After many years of relatively limited capabilities for generative language models, recent large language models (LLM’s) have demonstrated qualitatively better capabilities for understanding, synthesis, and inference on text. Due to the prominence of ChatGPT’s chat system, both the media and many educational developers have suggested using generative AI to directly tutor students. However, despite surface-level similarity between ChatGPT interactions and tutoring dialogs, generative AI has other strengths which may be substantially more relevant for intelligent tutoring (e.g., detecting misconceptions, improved language translation, content generation) and weaknesses that make it problematic for on-the-fly tutoring (e.g., hallucinations, lack of pedagogical training data). In this paper, we discuss how we are approaching generative LLM’s for tutoring dialogs, for problems such as multi- concept short answer grading and semi-supervised interactive content generation. This work shows interesting opportunities for prompt engineering approaches for short-answer classification, despite sometimes quirky behavior. The time savings for high-quality content generation for tutoring is not yet clear and further research is needed. The paper concludes with a consideration of longer-term equity and access in a world where essential capabilities require low-latency real-time connections to large, pay-peruse models. Risks and mitigating technologies for this kind of “AI digital divide” are discussed, including optimized / edge-computing LLM’s and using generative AI models as simulated students to train specialized tutoring models.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Filter
2022
Chen, Meida; Hu, Qingyong; Yu, Zifan; Thomas, Hugues; Feng, Andrew; Hou, Yu; McCullough, Kyle; Ren, Fengbo; Soibelman, Lucio
STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset Miscellaneous
2022, (arXiv:2203.09065 [cs]).
Abstract | Links | BibTeX | Tags: Narrative, UARC
@misc{chen_stpls3d_2022,
title = {STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset},
author = {Meida Chen and Qingyong Hu and Zifan Yu and Hugues Thomas and Andrew Feng and Yu Hou and Kyle McCullough and Fengbo Ren and Lucio Soibelman},
url = {http://arxiv.org/abs/2203.09065},
year = {2022},
date = {2022-10-01},
urldate = {2023-08-22},
publisher = {arXiv},
abstract = {Although various 3D datasets with different functions and scales have been proposed recently, it remains challenging for individuals to complete the whole pipeline of large-scale data collection, sanitization, and annotation. Moreover, the created datasets usually suffer from extremely imbalanced class distribution or partial low-quality data samples. Motivated by this, we explore the procedurally synthetic 3D data generation paradigm to equip individuals with the full capability of creating large-scale annotated photogrammetry point clouds. Specifically, we introduce a synthetic aerial photogrammetry point clouds generation pipeline that takes full advantage of open geospatial data sources and off-the-shelf commercial packages. Unlike generating synthetic data in virtual games, where the simulated data usually have limited gaming environments created by artists, the proposed pipeline simulates the reconstruction process of the real environment by following the same UAV flight pattern on different synthetic terrain shapes and building densities, which ensure similar quality, noise pattern, and diversity with real data. In addition, the precise semantic and instance annotations can be generated fully automatically, avoiding the expensive and time-consuming manual annotation. Based on the proposed pipeline, we present a richly-annotated synthetic 3D aerial photogrammetry point cloud dataset, termed STPLS3D, with more than 16 $kmˆ2$ of landscapes and up to 18 fine-grained semantic categories. For verification purposes, we also provide a parallel dataset collected from four areas in the real environment. Extensive experiments conducted on our datasets demonstrate the effectiveness and quality of the proposed synthetic dataset.},
note = {arXiv:2203.09065 [cs]},
keywords = {Narrative, UARC},
pubstate = {published},
tppubtype = {misc}
}
Zhang, Larry; Kolacz, Jacek; Rizzo, Albert; Scherer, Stefan; Soleymani, Mohammad
Speech Behavioral Markers Align on Symptom Factors in Psychological Distress Proceedings Article
In: 2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII), pp. 1–8, 2022, (ISSN: 2156-8111).
Abstract | Links | BibTeX | Tags: MedVR, UARC
@inproceedings{zhang_speech_2022,
title = {Speech Behavioral Markers Align on Symptom Factors in Psychological Distress},
author = {Larry Zhang and Jacek Kolacz and Albert Rizzo and Stefan Scherer and Mohammad Soleymani},
url = {https://ieeexplore.ieee.org/abstract/document/9953849},
doi = {10.1109/ACII55700.2022.9953849},
year = {2022},
date = {2022-10-01},
booktitle = {2022 10th International Conference on Affective Computing and Intelligent Interaction (ACII)},
pages = {1–8},
abstract = {Automatic detection of psychological disorders has gained significant attention in recent years due to the rise in their prevalence. However, the majority of studies have overlooked the complexity of disorders in favor of a “present/not present” dichotomy in representing disorders. Recent psychological research challenges favors transdiagnostic approaches, moving beyond general disorder classifications to symptom level analysis, as symptoms are often not exclusive to individual disorder classes. In our study, we investigated the link between speech signals and psychological distress symptoms in a corpus of 333 screening interviews from the Distress Analysis Interview Corpus (DAIC). Given the semi-structured organization of interviews, we aggregated speech utterances from responses to shared questions across interviews. We employed deterministic sample selection in classification to rank salient questions for eliciting symptom-specific behaviors in order to predict symptom presence. Some questions include “Do you find therapy helpful?” and “When was the last time you felt happy?”. The prediction results align closely to the factor structure of psychological distress symptoms, linking speech behaviors primarily to somatic and affective alterations in both depression and PTSD. This lends support for the transdiagnostic validity of speech markers for detecting such symptoms. Surprisingly, we did not find a strong link between speech markers and cognitive or psychomotor alterations. This is surprising, given the complexity of motor and cognitive actions required in speech production. The results of our analysis highlight the importance of aligning affective computing research with psychological research to investigate the use of automatic behavioral sensing to assess psychiatric risk.},
note = {ISSN: 2156-8111},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Gratch, Jonathan; Fast, Nathanael J.
The power to harm: AI assistants pave the way to unethical behavior Journal Article
In: Current Opinion in Psychology, vol. 47, pp. 101382, 2022, ISSN: 2352250X.
Links | BibTeX | Tags: AI, DTIC, Virtual Humans
@article{gratch_power_2022,
title = {The power to harm: AI assistants pave the way to unethical behavior},
author = {Jonathan Gratch and Nathanael J. Fast},
url = {https://linkinghub.elsevier.com/retrieve/pii/S2352250X22001014},
doi = {10.1016/j.copsyc.2022.101382},
issn = {2352250X},
year = {2022},
date = {2022-10-01},
urldate = {2022-09-28},
journal = {Current Opinion in Psychology},
volume = {47},
pages = {101382},
keywords = {AI, DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Brixey, Jacqueline; Traum, David
Towards an Automatic Speech Recognizer for the Choctaw language Proceedings Article
In: 1st Workshop on Speech for Social Good (S4SG), pp. 6–9, ISCA, 2022.
Links | BibTeX | Tags: Natural Language, UARC
@inproceedings{brixey_towards_2022,
title = {Towards an Automatic Speech Recognizer for the Choctaw language},
author = {Jacqueline Brixey and David Traum},
url = {https://www.isca-speech.org/archive/s4sg_2022/brixey22_s4sg.html},
doi = {10.21437/S4SG.2022-2},
year = {2022},
date = {2022-09-01},
urldate = {2023-03-31},
booktitle = {1st Workshop on Speech for Social Good (S4SG)},
pages = {6–9},
publisher = {ISCA},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Hale, James; Kim, Peter; Gratch, Jonathan
Preference interdependencies in a multi-issue salary negotiation Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–8, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9248-8.
Abstract | Links | BibTeX | Tags: DTIC, UARC, Virtual Humans
@inproceedings{hale_preference_2022,
title = {Preference interdependencies in a multi-issue salary negotiation},
author = {James Hale and Peter Kim and Jonathan Gratch},
url = {https://doi.org/10.1145/3514197.3549681},
doi = {10.1145/3514197.3549681},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-27},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–8},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {IVA '22},
abstract = {Negotiation is an important potential application domain for intelligent virtual agents but, unlike research on agent-agent negotiations, agents that negotiate with people often adopt unrealistic simplifying assumptions. These assumptions not only limit the generality of these agents, but call into question scientific findings about how people negotiate with agents. Here we relax two common assumptions: the use of assigned rather than elicited user preferences, and the use of linear utility functions. Using a simulated salary negotiation, we find that relaxing these assumptions helps reveal interesting individual differences in how people negotiate their salary and allows algorithms to find better win-win solutions.},
keywords = {DTIC, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Hale, James; Jalan, Harsh; Saini, Nidhi; Tan, Shao Ling; Woo, Junhyuck; Gratch, Jonathan
Negotiation game to introduce non-linear utility Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–3, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9248-8.
Abstract | Links | BibTeX | Tags: DTIC, UARC, Virtual Humans
@inproceedings{hale_negotiation_2022,
title = {Negotiation game to introduce non-linear utility},
author = {James Hale and Harsh Jalan and Nidhi Saini and Shao Ling Tan and Junhyuck Woo and Jonathan Gratch},
url = {https://doi.org/10.1145/3514197.3549678},
doi = {10.1145/3514197.3549678},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-27},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–3},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {IVA '22},
abstract = {Much prior work in automated negotiation makes the simplifying assumption of linear utility functions. As such, we propose a framework for multilateral repeated negotiations in a complex game setting—to introduce non-linearities—where negotiators can choose with whom they negotiate in subsequent games. This game setting not only creates non-linear utility functions, but also motivates the negotiation.},
keywords = {DTIC, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Lee, Eugene; McNulty, Zachary; Gentle, Alex; Pradhan, Prerak Tusharkumar; Gratch, Jonathan
Examining the impact of emotion and agency on negotiator behavior Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–3, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9248-8.
Abstract | Links | BibTeX | Tags: DTIC, Emotions, UARC, Virtual Humans
@inproceedings{lee_examining_2022,
title = {Examining the impact of emotion and agency on negotiator behavior},
author = {Eugene Lee and Zachary McNulty and Alex Gentle and Prerak Tusharkumar Pradhan and Jonathan Gratch},
url = {https://doi.org/10.1145/3514197.3549673},
doi = {10.1145/3514197.3549673},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-27},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–3},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {IVA '22},
abstract = {Virtual human expressions can shape user behavior [1, 2, 3], yet in negotiation, findings have been underwhelming. For example, human negotiators can use anger to claim value (i.e., extract concessions) [4], but anger has no effect when exhibited by a virtual human [5]. Other psychological work suggests that emotions can create value (e.g., happy negotiators can better discover tradeoffs across issues that "grow the pie"), but little research has examined how virtual human expressions shape value creation. Here we present an agent architecture and pilot study that examines differences between how the emotional expressions of human and virtual-human opponents shape value claiming and value creation. We replicate the finding that virtual human anger fails to influence value claiming but discover counter-intuitive findings on value creation. We argue these findings highlight the potential for intelligent virtual humans to yield insight into human psychology.},
keywords = {DTIC, Emotions, UARC, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Hartholt, Arno; Fast, Ed; Li, Zongjian; Kim, Kevin; Leeds, Andrew; Mozgai, Sharon
Re-architecting the virtual human toolkit: towards an interoperable platform for embodied conversational agent research and development Proceedings Article
In: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, pp. 1–8, ACM, Faro Portugal, 2022, ISBN: 978-1-4503-9248-8.
Links | BibTeX | Tags: DTIC, UARC, VHTL, Virtual Humans
@inproceedings{hartholt_re-architecting_2022,
title = {Re-architecting the virtual human toolkit: towards an interoperable platform for embodied conversational agent research and development},
author = {Arno Hartholt and Ed Fast and Zongjian Li and Kevin Kim and Andrew Leeds and Sharon Mozgai},
url = {https://dl.acm.org/doi/10.1145/3514197.3549671},
doi = {10.1145/3514197.3549671},
isbn = {978-1-4503-9248-8},
year = {2022},
date = {2022-09-01},
urldate = {2022-09-15},
booktitle = {Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents},
pages = {1–8},
publisher = {ACM},
address = {Faro Portugal},
keywords = {DTIC, UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Georgila, Kallirroi
Comparing Regression Methods for Dialogue System Evaluation on a Richly Annotated Corpus Proceedings Article
In: Proceedings of the 26th Workshop on the Semantics and Pragmatics of Dialogue - Full Papers, 2022.
Abstract | Links | BibTeX | Tags: Natural Language, UARC
@inproceedings{georgila_comparing_2022,
title = {Comparing Regression Methods for Dialogue System Evaluation on a Richly Annotated Corpus},
author = {Kallirroi Georgila},
url = {http://semdial.org/anthology/papers/Z/Z22/Z22-3011/},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
booktitle = {Proceedings of the 26th Workshop on the Semantics and Pragmatics of Dialogue - Full Papers},
abstract = {Wecompare various state-of-the-art regression methods for predicting user ratings of their interaction with a dialogue system using a richly annotated corpus. We vary the size of the training data and, in particular for kernel-based methods, we vary the type of kernel used. Furthermore, we experiment with various domainindependent features, including feature combinations that do not rely on complex annotations. We present detailed results in terms of root mean square error, and Pearson’s r and Spearman’s ρ correlations. Our results show that in many cases Gaussian Process Regression leads to modest but statistically significant gains compared to Support Vector Regression (a strong baseline), and that the type of kernel used matters. The gains are even larger when compared to linear regression. The larger the training data set the higher the gains but for some cases more data may result in over-fitting. Finally, some feature combinations work better than others but overall the best results are obtained when all features are used.},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Pynadath, David V.; Gurney, Nikolos; Wang, Ning
Explainable Reinforcement Learning in Human-Robot Teams: The Impact of Decision-Tree Explanations on Transparency Proceedings Article
In: 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 749–756, 2022, (ISSN: 1944-9437).
Abstract | Links | BibTeX | Tags: Social Simulation, UARC
@inproceedings{pynadath_explainable_2022,
title = {Explainable Reinforcement Learning in Human-Robot Teams: The Impact of Decision-Tree Explanations on Transparency},
author = {David V. Pynadath and Nikolos Gurney and Ning Wang},
doi = {10.1109/RO-MAN53752.2022.9900608},
year = {2022},
date = {2022-08-01},
booktitle = {2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)},
pages = {749–756},
abstract = {Understanding the decisions of AI-driven systems and the rationale behind such decisions is key to the success of the human-robot team. However, the complexity and the "black-box" nature of many AI algorithms create a barrier for establishing such understanding within their human counterparts. Reinforcement Learning (RL), a machine-learning algorithm based on the simple idea of action-reward mappings, has a rich quantitative representation and a complex iterative reasoning process that present a significant obstacle to human understanding of, for example, how value functions are constructed, how the algorithms update the value functions, and how such updates impact the action/policy chosen by the robot. In this paper, we discuss our work to address this challenge by developing a decision-tree based explainable model for RL to make a robot’s decision-making process more transparent. Set in a human-robot virtual teaming testbed, we conducted a study to assess the impact of the explanations, generated using decision trees, on building transparency, calibrating trust, and improving the overall human-robot team’s performance. We discuss the design of the explainable model and the positive impact of the explanations on outcome measures.},
note = {ISSN: 1944-9437},
keywords = {Social Simulation, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Melo, Celso; Gratch, Jonathan; Krueger, Frank
Heuristic thinking and altruism toward machines in people impacted by COVID-19 Journal Article
In: Yearb Med Inform, vol. 31, no. 1, pp. 226–227, 2022, ISSN: 0943-4747, 2364-0502, (Publisher: Georg Thieme Verlag KG).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{de_melo_heuristic_2022,
title = {Heuristic thinking and altruism toward machines in people impacted by COVID-19},
author = {Celso Melo and Jonathan Gratch and Frank Krueger},
url = {http://www.thieme-connect.de/DOI/DOI?10.1055/s-0042-1742544},
doi = {10.1055/s-0042-1742544},
issn = {0943-4747, 2364-0502},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
journal = {Yearb Med Inform},
volume = {31},
number = {1},
pages = {226–227},
abstract = {he authors conducted a study of how human interaction with machines needs to be studied, given the advent of intelligent systems in everyday life (such as autonomous vehicles) and how COVID-19 experiences shape human altruistic responses to machines. The authors correctly claim that more study of how humans can collaborate, and their attitudes and behavior toward machines differs from social norms with humans. They make use of the ‘Computers as Social Actors’ theory of Reeves and Nass (1996), which was influential in human computer and robot interaction research. It argues that people heuristically treat machines like people, and that encouraging intuitive thinking, in contrast to deliberation, led to increased cooperation in non-strategic settings. The authors are the first to apply and test this with concrete cognitive studies. The dictator game is used to measure altruism; the user has options to give tokens to another user (in this case the computer or a ‘human’ (both delivered by computer message to obscure the source). 186 participants were used as senders, across 40 US states, and provided a diverse sample. They were administered the abbreviated Post-Traumatic Stress Disorder (PTSD) checklist (to measure COVID-19 impact), and three subjective scales to gain insight on mechanisms. These were the Cognitive Reflection test to measure if those impacted engage in reduced reflection, i.e., more intuitive thinking, the Faith in Technology scale, and the Moral Foundations Questionnaire. Results showed a reduction in the usual bias against fairness toward machines the more the user had been impacted by COVID-19. There were also sharp increases in intuitive (and incorrect) thinking and faith in technology among the most highly affected group. The authors through multiple mediation analysis showed that faith in technology and heuristic thinking mediate the offer bias. They also caution that in times of stress the disproportional impact of COVID-19 on vulnerable groups leads to the need for ethical guidelines and regulations to ensure altruism/cooperation shown to machines is well deserved. They also point out the factors such as individual stress propensity, education level, and socioeconomic status could make individuals susceptible to heuristic thinking, and other social norms such as reciprocity, trust and fairness may also shape collaboration with machines.},
note = {Publisher: Georg Thieme Verlag KG},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Awada, Mohamad; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn
Cognitive performance, creativity and stress levels of neurotypical young adults under different white noise levels Journal Article
In: Sci Rep, vol. 12, no. 1, pp. 14566, 2022, ISSN: 2045-2322, (Number: 1 Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{awada_cognitive_2022,
title = {Cognitive performance, creativity and stress levels of neurotypical young adults under different white noise levels},
author = {Mohamad Awada and Burcin Becerik-Gerber and Gale Lucas and Shawn Roll},
url = {https://www.nature.com/articles/s41598-022-18862-w},
doi = {10.1038/s41598-022-18862-w},
issn = {2045-2322},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
journal = {Sci Rep},
volume = {12},
number = {1},
pages = {14566},
abstract = {Noise is often considered a distractor; however recent studies suggest that sub-attentive individuals or individuals diagnosed with attention deficit hyperactivity disorder can benefit from white noise to enhance their cognitive performance. Research regarding the effect of white noise on neurotypical adults presents mixed results, thus the implications of white noise on the neurotypical population remain unclear. Thus, this study investigates the effect of 2 white noise conditions, white noise level at 45 dB and white noise level at 65 dB, on the cognitive performance, creativity, and stress levels of neurotypical young adults in a private office space. These conditions are compared to a baseline condition where participants are exposed to the office ambient noise. Our findings showed that the white noise level at 45 dB resulted in better cognitive performance in terms of sustained attention, accuracy, and speed of performance as well as enhanced creativity and lower stress levels. On the other hand, the 65 dB white noise condition led to improved working memory but higher stress levels, which leads to the conclusion that different tasks might require different noise levels for optimal performance. These results lay the foundation for the integration of white noise into office workspaces as a tool to enhance office workers’ performance.},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Kuang, Zhengfei; Li, Jiaman; He, Mingming; Wang, Tong; Zhao, Yajie
DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points Proceedings Article
In: pp. 542–549, IEEE Computer Society, 2022, ISBN: 978-1-66549-062-7.
Abstract | Links | BibTeX | Tags: VGL
@inproceedings{kuang_densegap_2022,
title = {DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points},
author = {Zhengfei Kuang and Jiaman Li and Mingming He and Tong Wang and Yajie Zhao},
url = {https://www.computer.org/csdl/proceedings-article/icpr/2022/09956472/1IHpppIuqOc},
doi = {10.1109/ICPR56361.2022.9956472},
isbn = {978-1-66549-062-7},
year = {2022},
date = {2022-08-01},
urldate = {2023-03-31},
pages = {542–549},
publisher = {IEEE Computer Society},
abstract = {Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without global awareness, such local features are often insufficient for disambiguating similar regions. And computing the pairwise feature correlation across images is both computation-expensive and memory-intensive. To make the local features aware of the global context and improve their matching accuracy, we introduce DenseGAP, a new solution for efficient Dense correspondence learning with a Graph-structured neural network conditioned on Anchor Points. Specifically, we first propose a graph structure that utilizes anchor points to provide sparse but reliable prior on inter- and intra-image context and propagates them to all image points via directed edges. We also design a graph-structured network to broadcast multi-level contexts via light-weighted message-passing layers and generate high-resolution feature maps at low memory cost. Finally, based on the predicted feature maps, we introduce a coarse-to-fine framework for accurate correspondence prediction using cycle consistency. Our feature descriptors capture both local and global information, thus enabling a continuous feature field for querying arbitrary points at high resolution. Through comprehensive ablative experiments and evaluations on large-scale indoor and outdoor datasets, we demonstrate that our method advances the state-of-the-art of correspondence learning on most benchmarks.},
keywords = {VGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Gurney, Nikolos; Pynadath, David V.
Robots with Theory of Mind for Humans: A Survey Proceedings Article
In: 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 993–1000, 2022, (ISSN: 1944-9437).
Abstract | Links | BibTeX | Tags: Social Simulation, UARC
@inproceedings{gurney_robots_2022,
title = {Robots with Theory of Mind for Humans: A Survey},
author = {Nikolos Gurney and David V. Pynadath},
url = {https://ieeexplore.ieee.org/abstract/document/9900662},
doi = {10.1109/RO-MAN53752.2022.9900662},
year = {2022},
date = {2022-08-01},
booktitle = {2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)},
pages = {993–1000},
abstract = {Theory of Mind (ToM) is a psychological construct that captures the ability to ascribe mental states to others and then use those representations for explaining and predicting behavior. We review recent progress in endowing artificially intelligent robots with ToM. A broad array of modeling, experimental, and benchmarking approaches and methods are present in the extant literature. Unlike other domains of human cognition for which research has achieved super-human capabilities, ToM for robots lacks a unified construct and is not consistently benchmarked or validated—realities which possibly hinder progress in this domain. We argue that this is, at least in part, due to inconsistent defining of ToM, no presence of a unifying modeling construct, and the absence of a shared data resource. We believe these would improve the ability of the research community to compare the ToM abilities of different systems. We suggest that establishing a shared definition of ToM, creating a shared data resource that supports consistent benchmarking & validation, and developing a generalized modeling tool are critical steps towards giving robots ToM capabilities that lay observers will recognize as such.},
note = {ISSN: 1944-9437},
keywords = {Social Simulation, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Korand, Sridevi; Fung, Cha Chi; Cohen, Sammy; Talbot, Thomas B.; Fischer, Susan; Luu, Cindy; Sargsyan, Mariam; Ben-Isaac, Eyal; Espinoza, Juan; Chang, Todd P.
In: Simulation & Gaming, vol. 53, no. 4, pp. 335–352, 2022, ISSN: 1046-8781, 1552-826X.
Abstract | Links | BibTeX | Tags: MedVR
@article{korand_association_2022,
title = {The Association Between Multitasking and Multi-Patient Care Skills in a Simulated Patient Care Video Game Among Second Year Medical Students Based on Specialty Choice},
author = {Sridevi Korand and Cha Chi Fung and Sammy Cohen and Thomas B. Talbot and Susan Fischer and Cindy Luu and Mariam Sargsyan and Eyal Ben-Isaac and Juan Espinoza and Todd P. Chang},
url = {http://journals.sagepub.com/doi/10.1177/10468781221103460},
doi = {10.1177/10468781221103460},
issn = {1046-8781, 1552-826X},
year = {2022},
date = {2022-08-01},
urldate = {2022-09-21},
journal = {Simulation & Gaming},
volume = {53},
number = {4},
pages = {335–352},
abstract = {Background and Objective Healthcare providers require multitasking and multi-patient care skills, and training programs do not formally incorporate curricula specifically for multitasking skills to trainees. The medical education community is in equipoise on whether multitasking ability is a fixed trait. Furthermore, it is unclear whether multitasking ability affects those who gravitate toward careers that demand it, particularly among medical students deciding on a specialty. We sought to define the association between specialty choice, multitasking abilities and multi-patient care delivery among pre-clinical medical students. For this study, we examined both efficiency and accuracy metrics within multitasking and whether they were different between students choosing specialties. Methods This was a planned cross-sectional sub-study focused on 2nd year medical students (MS-IIs) within a parent study evaluating multi-patient care skills using a serious game (VitalSigns:ED TM ) depicting a pediatric emergency department. Subjects completed a Multitasking Ability Test (MTAT) and five VitalSigns:ED gameplays. The predictor variable was specialty choice, categorized into multitasking and non-multitasking groups. Outcome variables measuring efficiency and diagnostic accuracy were obtained from the MTAT and the game. The primary analysis was a Mann–Whitney U test, and secondary analyses employed Spearman Rank correlations. Results Twelve students applied to multitasking specialties and 18 applied to others. Those in the multitasking specialties had faster MTAT completions than the other cohort (29.8 vs. 59.7 sec, 95%CI difference -0.9 to -39.8 sec). Differential diagnoses were higher in multitasking specialties in VitalSigns:ED (2.03 vs. 1.06, 95%CI difference +0.05 to +1.54) but efficiency metrics in the game did not differ. Conclusion Multitasking and multi-patient care performance show some association with preferred specialty choices for MS-IIs prior to clinical exposure.},
keywords = {MedVR},
pubstate = {published},
tppubtype = {article}
}
Barrett, Trevor J.; Sobhani, Mona; Fox, Glenn R.; Files, Benjamin; Patitsas, Nicholas; Duhaime, Josiah; Ebert, Rebecca; Faulk, Rob; Saxon, Leslie
Diverse predictors of early attrition in an elite Marine training school Journal Article
In: Military Psychology, vol. 34, no. 4, pp. 388–397, 2022, ISSN: 0899-5605, 1532-7876.
Links | BibTeX | Tags: CBC, DTIC
@article{barrett_diverse_2022,
title = {Diverse predictors of early attrition in an elite Marine training school},
author = {Trevor J. Barrett and Mona Sobhani and Glenn R. Fox and Benjamin Files and Nicholas Patitsas and Josiah Duhaime and Rebecca Ebert and Rob Faulk and Leslie Saxon},
url = {https://www.tandfonline.com/doi/full/10.1080/08995605.2021.1993721},
doi = {10.1080/08995605.2021.1993721},
issn = {0899-5605, 1532-7876},
year = {2022},
date = {2022-07-01},
urldate = {2022-09-27},
journal = {Military Psychology},
volume = {34},
number = {4},
pages = {388–397},
keywords = {CBC, DTIC},
pubstate = {published},
tppubtype = {article}
}
Speggiorin, Alessandro; Dalton, Jeffrey; Leuski, Anton
TaskMAD: A Platform for Multimodal Task-Centric Knowledge-Grounded Conversational Experimentation Proceedings Article
In: Proceedings of the 45th International ACM SIGIR Conference on Research and Development in Information Retrieval, pp. 3240–3244, ACM, Madrid Spain, 2022, ISBN: 978-1-4503-8732-3.
Links | BibTeX | Tags: Dialogue, DTIC, UARC
@inproceedings{speggiorin_taskmad_2022,
title = {TaskMAD: A Platform for Multimodal Task-Centric Knowledge-Grounded Conversational Experimentation},
author = {Alessandro Speggiorin and Jeffrey Dalton and Anton Leuski},
url = {https://dl.acm.org/doi/10.1145/3477495.3531679},
doi = {10.1145/3477495.3531679},
isbn = {978-1-4503-8732-3},
year = {2022},
date = {2022-07-01},
urldate = {2022-09-22},
booktitle = {Proceedings of the 45th International ACM SIGIR Conference on Research and Development in Information Retrieval},
pages = {3240–3244},
publisher = {ACM},
address = {Madrid Spain},
keywords = {Dialogue, DTIC, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Angelika-Nikita, Maria; Melo, Celso M.; Terada, Kazunori; Lucas, Gale; Gratch, Jonathan
The Impact of Partner Expressions on Felt Emotion in the Iterated Prisoner's Dilemma: An Event-level Analysis Miscellaneous
2022.
Abstract | Links | BibTeX | Tags:
@misc{angelika-nikita_impact_2022,
title = {The Impact of Partner Expressions on Felt Emotion in the Iterated Prisoner's Dilemma: An Event-level Analysis},
author = {Maria Angelika-Nikita and Celso M. Melo and Kazunori Terada and Gale Lucas and Jonathan Gratch},
url = {http://arxiv.org/abs/2207.00925},
doi = {10.48550/arXiv.2207.00925},
year = {2022},
date = {2022-07-01},
urldate = {2022-09-22},
publisher = {arXiv},
abstract = {Social games like the prisoner's dilemma are often used to develop models of the role of emotion in social decision-making. Here we examine an understudied aspect of emotion in such games: how an individual's feelings are shaped by their partner's expressions. Prior research has tended to focus on other aspects of emotion. Research on felt-emotion has focused on how an individual's feelings shape how they treat their partner, or whether these feelings are authentically expressed. Research on expressed-emotion has focused on how an individual's decisions are shaped by their partner's expressions, without regard for whether these expressions actually evoke feelings. Here, we use computer-generated characters to examine how an individual's moment-to-moment feelings are shaped by (1) how they are treated by their partner and (2) what their partner expresses during this treatment. Surprisingly, we find that partner expressions are far more important than actions in determining self-reported feelings. In other words, our partner can behave in a selfish and exploitive way, but if they show a collaborative pattern of expressions, we will feel greater pleasure collaborating with them. These results also emphasize the importance of context in determining how someone will feel in response to an expression (i.e., knowing a partner is happy is insufficient; we must know what they are happy-at). We discuss the implications of this work for cognitive-system design, emotion theory, and methodological practice in affective computing.},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Karkada, Deepthi; Manuvinakurike, Ramesh; Paetzel-Prüsmann, Maike; Georgila, Kallirroi
Strategy-level Entrainment of Dialogue System Users in a Creative Visual Reference Resolution Task Proceedings Article
In: Proceedings of the Thirteenth Language Resources and Evaluation Conference, pp. 5768–5777, European Language Resources Association, Marseille, France, 2022.
Abstract | Links | BibTeX | Tags: Natural Language, UARC
@inproceedings{karkada_strategy-level_2022,
title = {Strategy-level Entrainment of Dialogue System Users in a Creative Visual Reference Resolution Task},
author = {Deepthi Karkada and Ramesh Manuvinakurike and Maike Paetzel-Prüsmann and Kallirroi Georgila},
url = {https://aclanthology.org/2022.lrec-1.620},
year = {2022},
date = {2022-06-01},
urldate = {2023-03-31},
booktitle = {Proceedings of the Thirteenth Language Resources and Evaluation Conference},
pages = {5768–5777},
publisher = {European Language Resources Association},
address = {Marseille, France},
abstract = {In this work, we study entrainment of users playing a creative reference resolution game with an autonomous dialogue system. The language understanding module in our dialogue system leverages annotated human-wizard conversational data, openly available knowledge graphs, and crowd-augmented data. Unlike previous entrainment work, our dialogue system does not attempt to make the human conversation partner adopt lexical items in their dialogue, but rather to adapt their descriptive strategy to one that is simpler to parse for our natural language understanding unit. By deploying this dialogue system through a crowd-sourced study, we show that users indeed entrain on a “strategy-level” without the change of strategy impinging on their creativity. Our work thus presents a promising future research direction for developing dialogue management systems that can strategically influence people's descriptive strategy to ease the system's language understanding in creative tasks.},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Tur, Ada; Traum, David
Comparing Approaches to Language Understanding for Human-Robot Dialogue: An Error Taxonomy and Analysis Proceedings Article
In: Proceedings of the Thirteenth Language Resources and Evaluation Conference, pp. 5813–5820, European Language Resources Association, Marseille, France, 2022.
Abstract | Links | BibTeX | Tags: Natural Language, UARC
@inproceedings{tur_comparing_2022,
title = {Comparing Approaches to Language Understanding for Human-Robot Dialogue: An Error Taxonomy and Analysis},
author = {Ada Tur and David Traum},
url = {https://aclanthology.org/2022.lrec-1.625},
year = {2022},
date = {2022-06-01},
urldate = {2023-02-10},
booktitle = {Proceedings of the Thirteenth Language Resources and Evaluation Conference},
pages = {5813–5820},
publisher = {European Language Resources Association},
address = {Marseille, France},
abstract = {In this paper, we compare two different approaches to language understanding for a human-robot interaction domain in which a human commander gives navigation instructions to a robot. We contrast a relevance-based classifier with a GPT-2 model, using about 2000 input-output examples as training data. With this level of training data, the relevance-based model outperforms the GPT-2 based model 79% to 8%. We also present a taxonomy of types of errors made by each model, indicating that they have somewhat different strengths and weaknesses, so we also examine the potential for a combined model.},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Chen, Haiwei; Liu, Jiayi; Chen, Weikai; Liu, Shichen; Zhao, Yajie
Exemplar-based Pattern Synthesis with Implicit Periodic Field Network Proceedings Article
In: 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp. 3698–3707, IEEE, New Orleans, LA, USA, 2022, ISBN: 978-1-66546-946-3.
Links | BibTeX | Tags: UARC, VGL
@inproceedings{chen_exemplar-based_2022,
title = {Exemplar-based Pattern Synthesis with Implicit Periodic Field Network},
author = {Haiwei Chen and Jiayi Liu and Weikai Chen and Shichen Liu and Yajie Zhao},
url = {https://ieeexplore.ieee.org/document/9879904/},
doi = {10.1109/CVPR52688.2022.00369},
isbn = {978-1-66546-946-3},
year = {2022},
date = {2022-06-01},
urldate = {2023-02-10},
booktitle = {2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
pages = {3698–3707},
publisher = {IEEE},
address = {New Orleans, LA, USA},
keywords = {UARC, VGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Tadimeti, Divya; Georgila, Kallirroi; Traum, David
Evaluation of Off-the-shelf Speech Recognizers on Different Accents in a Dialogue Domain Proceedings Article
In: Proceedings of the Language Resources and Evaluation Conference, pp. 6001–6008, European Language Resources Association, Marseille, France, 2022.
Abstract | Links | BibTeX | Tags: Natural Language, UARC
@inproceedings{tadimeti_evaluation_2022,
title = {Evaluation of Off-the-shelf Speech Recognizers on Different Accents in a Dialogue Domain},
author = {Divya Tadimeti and Kallirroi Georgila and David Traum},
url = {https://aclanthology.org/2022.lrec-1.645},
year = {2022},
date = {2022-06-01},
booktitle = {Proceedings of the Language Resources and Evaluation Conference},
pages = {6001–6008},
publisher = {European Language Resources Association},
address = {Marseille, France},
abstract = {We evaluate several publicly available off-the-shelf (commercial and research) automatic speech recognition (ASR) systems on dialogue agent-directed English speech from speakers with General American vs. non-American accents. Our results show that the performance of the ASR systems for non-American accents is considerably worse than for General American accents. Depending on the recognizer, the absolute difference in performance between General American accents and all non-American accents combined can vary approximately from 2% to 12%, with relative differences varying approximately between 16% and 49%. This drop in performance becomes even larger when we consider specific categories of non-American accents indicating a need for more diligent collection of and training on non-native English speaker data in order to narrow this performance gap. There are performance differences across ASR systems, and while the same general pattern holds, with more errors for non-American accents, there are some accents for which the best recognizer is different than in the overall case. We expect these results to be useful for dialogue system designers in developing more robust inclusive dialogue systems, and for ASR providers in taking into account performance requirements for different accents.},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Cleland, John G. F.; Bristow, Michael R.; Freemantle, Nicholas; Olshansky, Brian; Gras, Daniel; Saxon, Leslie; Tavazzi, Luigi; Boehmer, John; Ghio, Stefano; Feldman, Arthur M.; Daubert, Jean‐Claude; Mets, David
In: European J of Heart Fail, vol. 24, no. 6, pp. 1080–1090, 2022, ISSN: 1388-9842, 1879-0844.
@article{cleland_effect_2022,
title = {The effect of cardiac resynchronization without a defibrillator on morbidity and mortality: an individual patient data meta‐analysis of companion and care-hf},
author = {John G. F. Cleland and Michael R. Bristow and Nicholas Freemantle and Brian Olshansky and Daniel Gras and Leslie Saxon and Luigi Tavazzi and John Boehmer and Stefano Ghio and Arthur M. Feldman and Jean‐Claude Daubert and David Mets},
url = {https://onlinelibrary.wiley.com/doi/10.1002/ejhf.2524},
doi = {10.1002/ejhf.2524},
issn = {1388-9842, 1879-0844},
year = {2022},
date = {2022-06-01},
urldate = {2022-09-27},
journal = {European J of Heart Fail},
volume = {24},
number = {6},
pages = {1080–1090},
keywords = {CBC},
pubstate = {published},
tppubtype = {article}
}
Mozgai, Sharon; Winn, Jade; Kaurloto, Cari; Leeds, Andrew; Heylen, Dirk; Hartholt, Arno
Toward a Semi-Automated Scoping Review of Virtual Human Smiles Proceedings Article
In: Proceedings of the Smiling and Laughter across Contexts and the Life-span Workshop, 2022.
Links | BibTeX | Tags: DTIC, UARC, VHTL, Virtual Humans
@inproceedings{mozgai_toward_2022,
title = {Toward a Semi-Automated Scoping Review of Virtual Human Smiles},
author = {Sharon Mozgai and Jade Winn and Cari Kaurloto and Andrew Leeds and Dirk Heylen and Arno Hartholt},
url = {http://www.lrec-conf.org/proceedings/lrec2022/workshops/SmiLa/index.html},
year = {2022},
date = {2022-06-01},
booktitle = {Proceedings of the Smiling and Laughter across Contexts and the Life-span Workshop},
keywords = {DTIC, UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Tran, Minh; Soleymani, Mohammad
A Pre-Trained Audio-Visual Transformer for Emotion Recognition Proceedings Article
In: ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), pp. 4698–4702, IEEE, Singapore, Singapore, 2022, ISBN: 978-1-66540-540-9.
Links | BibTeX | Tags: DTIC, Emotions, Virtual Humans
@inproceedings{tran_pre-trained_2022,
title = {A Pre-Trained Audio-Visual Transformer for Emotion Recognition},
author = {Minh Tran and Mohammad Soleymani},
url = {https://ieeexplore.ieee.org/document/9747278/},
doi = {10.1109/ICASSP43922.2022.9747278},
isbn = {978-1-66540-540-9},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-23},
booktitle = {ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)},
pages = {4698–4702},
publisher = {IEEE},
address = {Singapore, Singapore},
keywords = {DTIC, Emotions, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Zhu, Haidong; Zheng, Zhaoheng; Soleymani, Mohammad; Nevatia, Ram
Self-Supervised Learning for Sentiment Analysis via Image-Text Matching Proceedings Article
In: ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), pp. 1710–1714, IEEE, Singapore, Singapore, 2022, ISBN: 978-1-66540-540-9.
Links | BibTeX | Tags: Emotions
@inproceedings{zhu_self-supervised_2022,
title = {Self-Supervised Learning for Sentiment Analysis via Image-Text Matching},
author = {Haidong Zhu and Zhaoheng Zheng and Mohammad Soleymani and Ram Nevatia},
url = {https://ieeexplore.ieee.org/document/9747819/},
doi = {10.1109/ICASSP43922.2022.9747819},
isbn = {978-1-66540-540-9},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-23},
booktitle = {ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)},
pages = {1710–1714},
publisher = {IEEE},
address = {Singapore, Singapore},
keywords = {Emotions},
pubstate = {published},
tppubtype = {inproceedings}
}
Adami, Pooya; Rodrigues, Patrick B.; Woods, Peter J.; Becerik-Gerber, Burcin; Soibelman, Lucio; Copur-Gencturk, Yasemin; Lucas, Gale
Impact of VR-Based Training on Human–Robot Interaction for Remote Operating Construction Robots Journal Article
In: J. Comput. Civ. Eng., vol. 36, no. 3, pp. 04022006, 2022, ISSN: 0887-3801, 1943-5487.
Links | BibTeX | Tags: DTIC, UARC, Virtual Humans, VR
@article{adami_impact_2022,
title = {Impact of VR-Based Training on Human–Robot Interaction for Remote Operating Construction Robots},
author = {Pooya Adami and Patrick B. Rodrigues and Peter J. Woods and Burcin Becerik-Gerber and Lucio Soibelman and Yasemin Copur-Gencturk and Gale Lucas},
url = {https://ascelibrary.org/doi/10.1061/%28ASCE%29CP.1943-5487.0001016},
doi = {10.1061/(ASCE)CP.1943-5487.0001016},
issn = {0887-3801, 1943-5487},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-23},
journal = {J. Comput. Civ. Eng.},
volume = {36},
number = {3},
pages = {04022006},
keywords = {DTIC, UARC, Virtual Humans, VR},
pubstate = {published},
tppubtype = {article}
}
Pynadath, David V.; Dilkina, Bistra; Jeong, David C.; John, Richard S.; Marsella, Stacy C.; Merchant, Chirag; Miller, Lynn C.; Read, Stephen J.
Disaster world Journal Article
In: Comput Math Organ Theory, 2022, ISSN: 1572-9346.
Abstract | Links | BibTeX | Tags: DTIC, Social Simulation
@article{pynadath_disaster_2022,
title = {Disaster world},
author = {David V. Pynadath and Bistra Dilkina and David C. Jeong and Richard S. John and Stacy C. Marsella and Chirag Merchant and Lynn C. Miller and Stephen J. Read},
url = {https://doi.org/10.1007/s10588-022-09359-y},
doi = {10.1007/s10588-022-09359-y},
issn = {1572-9346},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-28},
journal = {Comput Math Organ Theory},
abstract = {Artificial intelligence (AI) research provides a rich source of modeling languages capable of generating socially plausible simulations of human behavior, while also providing a transparent ground truth that can support validation of social-science methods applied to that simulation. In this work, we leverage two established AI representations: decision-theoretic planning and recursive modeling. Decision-theoretic planning (specifically Partially Observable Markov Decision Processes) provides agents with quantitative models of their corresponding real-world entities’ subjective (and possibly incorrect) perspectives of ground truth in the form of probabilistic beliefs and utility functions. Recursive modeling gives an agent a theory of mind, which is necessary when a person’s (again, possibly incorrect) subjective perspectives are of another person, rather than of just his/her environment. We used PsychSim, a multiagent social-simulation framework combining these two AI frameworks, to build a general parameterized model of human behavior during disaster response, grounding the model in social-psychological theories to ensure social plausibility. We then instantiated that model into alternate ground truths for simulating population response to a series of natural disasters, namely, hurricanes. The simulations generate data in response to socially plausible instruments (e.g., surveys) that serve as input to the Ground Truth program’s designated research teams for them to conduct simulated social science. The simulation also provides a graphical ground truth and a set of outcomes to be used as the gold standard in evaluating the research teams’ inferences.},
keywords = {DTIC, Social Simulation},
pubstate = {published},
tppubtype = {article}
}
Schweitzer, Julie B.; Rizzo, Albert “Skip”
Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse Journal Article
In: The ADHD Report, vol. 30, no. 3, pp. 1–9, 2022, ISSN: 1065-8025.
Links | BibTeX | Tags: MedVR, VR
@article{schweitzer_virtual_2022,
title = {Virtual Reality and ADHD: Clinical Assessment and Treatment in the Metaverse},
author = {Julie B. Schweitzer and Albert “Skip” Rizzo},
url = {https://guilfordjournals.com/doi/abs/10.1521/adhd.2022.30.3.1},
doi = {10.1521/adhd.2022.30.3.1},
issn = {1065-8025},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-13},
journal = {The ADHD Report},
volume = {30},
number = {3},
pages = {1–9},
keywords = {MedVR, VR},
pubstate = {published},
tppubtype = {article}
}
Aris, Timothy; Ustun, Volkan; Kumar, Rajay
Learning to Take Cover on Geo-Specific Terrains via Reinforcement Learning Journal Article
In: FLAIRS, vol. 35, 2022, ISSN: 2334-0762.
Abstract | Links | BibTeX | Tags: DTIC, Integration Technology
@article{aris_learning_2022,
title = {Learning to Take Cover on Geo-Specific Terrains via Reinforcement Learning},
author = {Timothy Aris and Volkan Ustun and Rajay Kumar},
url = {https://journals.flvc.org/FLAIRS/article/view/130871},
doi = {10.32473/flairs.v35i.130871},
issn = {2334-0762},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-15},
journal = {FLAIRS},
volume = {35},
abstract = {This paper presents a reinforcement learning model designed to learn how to take cover on geo-specific terrains, an essential behavior component for military training simulations. Training of the models is performed on the Rapid Integration and Development Environment (RIDE) leveraging the Unity ML-Agents framework. We show that increasing the number of novel situations the agent is exposed to increases the performance on the test set. In addition, the trained models possess some ability to generalize across terrains, and it can also take less time to retrain an agent to a new terrain, if that terrain has a level of complexity less than or equal to the terrain it was previously trained on.},
keywords = {DTIC, Integration Technology},
pubstate = {published},
tppubtype = {article}
}
Hartholt, Arno; Fast, Ed; Leeds, Andrew; Kim, Kevin; Gordon, Andrew; McCullough, Kyle; Ustun, Volkan; Mozgai, Sharon
Demonstrating the Rapid Integration & Development Environment (RIDE): Embodied Conversational Agent (ECA) and Multiagent Capabilities Proceedings Article
In: Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, pp. 1902–1904, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 2022, ISBN: 978-1-4503-9213-6.
Abstract | BibTeX | Tags: AI, DTIC, Integration Technology, Machine Learning, UARC, VHTL, Virtual Humans
@inproceedings{hartholt_demonstrating_2022,
title = {Demonstrating the Rapid Integration & Development Environment (RIDE): Embodied Conversational Agent (ECA) and Multiagent Capabilities},
author = {Arno Hartholt and Ed Fast and Andrew Leeds and Kevin Kim and Andrew Gordon and Kyle McCullough and Volkan Ustun and Sharon Mozgai},
isbn = {978-1-4503-9213-6},
year = {2022},
date = {2022-05-01},
urldate = {2022-09-20},
booktitle = {Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems},
pages = {1902–1904},
publisher = {International Foundation for Autonomous Agents and Multiagent Systems},
address = {Richland, SC},
series = {AAMAS '22},
abstract = {We demonstrate the Rapid Integration & Development Environment (RIDE), a research and development platform that enables rapid prototyping in support of multiagents and embodied conversational agents. RIDE is based on commodity game engines and includes a flexible architecture, system interoperability, and native support for artificial intelligence and machine learning frameworks.},
keywords = {AI, DTIC, Integration Technology, Machine Learning, UARC, VHTL, Virtual Humans},
pubstate = {published},
tppubtype = {inproceedings}
}
Rodrigues, Patrick B.; Xiao, Yijing; Fukumura, Yoko E.; Awada, Mohamad; Aryal, Ashrant; Becerik-Gerber, Burcin; Lucas, Gale; Roll, Shawn C.
Ergonomic assessment of office worker postures using 3D automated joint angle assessment Journal Article
In: Advanced Engineering Informatics, vol. 52, pp. 101596, 2022, ISSN: 14740346.
Links | BibTeX | Tags: DTIC, Machine Learning, UARC
@article{rodrigues_ergonomic_2022,
title = {Ergonomic assessment of office worker postures using 3D automated joint angle assessment},
author = {Patrick B. Rodrigues and Yijing Xiao and Yoko E. Fukumura and Mohamad Awada and Ashrant Aryal and Burcin Becerik-Gerber and Gale Lucas and Shawn C. Roll},
url = {https://linkinghub.elsevier.com/retrieve/pii/S1474034622000672},
doi = {10.1016/j.aei.2022.101596},
issn = {14740346},
year = {2022},
date = {2022-04-01},
urldate = {2022-09-26},
journal = {Advanced Engineering Informatics},
volume = {52},
pages = {101596},
keywords = {DTIC, Machine Learning, UARC},
pubstate = {published},
tppubtype = {article}
}
Weeks, Danaan DeNeve; Lindsey, Emily; Davis, Matt; Kennedy, Alana; Nye, Benjamin; Nelson, David; Porter, Molly; Swartout, William; Sinatra, Gale
TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits Proceedings Article
In: GSA, 2022.
Links | BibTeX | Tags: Learning Sciences, UARC
@inproceedings{deneve_weeks_tar_2022,
title = {TAR AR: Researching How Augmented Reality Activities Can Facilitate Visitor Learning at La Brea Tar Pits},
author = {Danaan DeNeve Weeks and Emily Lindsey and Matt Davis and Alana Kennedy and Benjamin Nye and David Nelson and Molly Porter and William Swartout and Gale Sinatra},
url = {https://gsa.confex.com/gsa/2022CD/webprogram/Paper373373.html},
year = {2022},
date = {2022-03-01},
urldate = {2023-03-31},
publisher = {GSA},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Fujiwara, Ken; Hoegen, Rens; Gratch, Jonathan; Dunbar, Norah E.
Synchrony facilitates altruistic decision making for non-human avatars Journal Article
In: Computers in Human Behavior, vol. 128, pp. 107079, 2022, ISSN: 07475632.
Links | BibTeX | Tags: DTIC, Virtual Humans
@article{fujiwara_synchrony_2022,
title = {Synchrony facilitates altruistic decision making for non-human avatars},
author = {Ken Fujiwara and Rens Hoegen and Jonathan Gratch and Norah E. Dunbar},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0747563221004027},
doi = {10.1016/j.chb.2021.107079},
issn = {07475632},
year = {2022},
date = {2022-03-01},
urldate = {2022-09-28},
journal = {Computers in Human Behavior},
volume = {128},
pages = {107079},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Johnson, Emmanuel; Gratch, Jonathan
The Impact of Personalized Feedback on Negotiation Training Book Section
In: Design Recommendations for Intelligent Tutoring Systems, vol. Volume 9, pp. 92–104, US Army Combat Capabilities Development Command–Soldier Center, 2022.
Abstract | Links | BibTeX | Tags: ARL, DoD, Social Simulation, UARC
@incollection{johnson_impact_2022,
title = {The Impact of Personalized Feedback on Negotiation Training},
author = {Emmanuel Johnson and Jonathan Gratch},
url = {https://adlnet.gov/assets/uploads/Vol%209_CompetencyBasedScenarioDesignBook_Complete_Final_021722v2.pdf#page=93},
year = {2022},
date = {2022-02-01},
urldate = {2022-02-01},
booktitle = {Design Recommendations for Intelligent Tutoring Systems},
volume = {Volume 9},
pages = {92–104},
publisher = {US Army Combat Capabilities Development Command–Soldier Center},
series = {Competency, Based Scenario Design},
abstract = {Intelligent tutoring systems (ITSs) have made great strides in teaching cognitive skills, including math (Koedinger et al., 1997; Koedinger & Corbett, 2005; Koedinger & Corbett, 2006), reading (Mills-Tettey, et al., 2009; Wijekumar et al., 2005;) and computer literacy (Guo, 2015; Olney et al., 2017;). Recent research has begun to extend these techniques to interpersonal skills such as public speaking (Chollet et al., 2014), medical interviews (Pataki, 2012; Stevens, 2006), collaborative problem solving (Graesser et al., 2018) and negotiation (Gratch et al., 2016; Kim et al., 2009). An extensive body of research has documented the benefits of ITSs for cognitive skill development, but relative to this, research on ITSs for interpersonal skills is still in its infancy. This chapter highlights our efforts in adapting ITS techniques to teaching negotiation.},
keywords = {ARL, DoD, Social Simulation, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Visser, Ewart J.; Topoglu, Yigit; Joshi, Shawn; Krueger, Frank; Phillips, Elizabeth; Gratch, Jonathan; Tossell, Chad C.; Ayaz, Hasan
Designing Man’s New Best Friend: Enhancing Human-Robot Dog Interaction through Dog-Like Framing and Appearance Journal Article
In: Sensors, vol. 22, no. 3, pp. 1287, 2022, ISSN: 1424-8220.
Abstract | Links | BibTeX | Tags: DTIC, Virtual Humans
@article{de_visser_designing_2022,
title = {Designing Man’s New Best Friend: Enhancing Human-Robot Dog Interaction through Dog-Like Framing and Appearance},
author = {Ewart J. Visser and Yigit Topoglu and Shawn Joshi and Frank Krueger and Elizabeth Phillips and Jonathan Gratch and Chad C. Tossell and Hasan Ayaz},
url = {https://www.mdpi.com/1424-8220/22/3/1287},
doi = {10.3390/s22031287},
issn = {1424-8220},
year = {2022},
date = {2022-02-01},
urldate = {2022-09-28},
journal = {Sensors},
volume = {22},
number = {3},
pages = {1287},
abstract = {To understand how to improve interactions with dog-like robots, we evaluated the importance of “dog-like” framing and physical appearance on interaction, hypothesizing multiple interactive benefits of each. We assessed whether framing Aibo as a puppy (i.e., in need of development) versus simply a robot would result in more positive responses and interactions. We also predicted that adding fur to Aibo would make it appear more dog-like, likable, and interactive. Twenty-nine participants engaged with Aibo in a 2 × 2 (framing × appearance) design by issuing commands to the robot. Aibo and participant behaviors were monitored per second, and evaluated via an analysis of commands issued, an analysis of command blocks (i.e., chains of commands), and using a T-pattern analysis of participant behavior. Participants were more likely to issue the “Come Here” command than other types of commands. When framed as a puppy, participants used Aibo’s dog name more often, praised it more, and exhibited more unique, interactive, and complex behavior with Aibo. Participants exhibited the most smiling and laughing behaviors with Aibo framed as a puppy without fur. Across conditions, after interacting with Aibo, participants felt Aibo was more trustworthy, intelligent, warm, and connected than at their initial meeting. This study shows the benefits of introducing a socially robotic agent with a particular frame and importance on realism (i.e., introducing the robot dog as a puppy) for more interactive engagement.},
keywords = {DTIC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Nye, Benjamin D; Jain, Aditya; Ramirez, Dilan; Core, Mark G; Swartout, William
Designing a Rapid Adaptive Content Registry (RACR) for Adaptive Learning Proceedings Article
In: 2022.
@inproceedings{nye_designing_2022,
title = {Designing a Rapid Adaptive Content Registry (RACR) for Adaptive Learning},
author = {Benjamin D Nye and Aditya Jain and Dilan Ramirez and Mark G Core and William Swartout},
year = {2022},
date = {2022-01-01},
abstract = {Despite meta-analyses showing strong learning gains for adaptive learning, few domain areas are covered by adaptive learning. A key reason for this is a content bottleneck: currently, adaptive systems require highly-trained computer scientists and educational specialists to add new content. To explore this issue, the Rapid Adaptive Content Registry (RACR) project is researching a pipeline of interactive tools designed for content managers with little or no training to incorporate content into an adaptive learning ecosystem. This prototype consists of four components:
1) Adaptive Module Registry for composing a set of learning resources and learning objectives (competencies) in an intuitive content-management UI;
2) Rapid Content Analysis Service, which leverages machine learning to analyze web pages (static or dynamic), PDFs, or short videos to generate metadata tags for competencies, estimated duration, and complexity;
3) Preview and Text Extraction interface to review, test, and manually extract text from resources; and
4) Module Simulator to analyze the ability of the available content to adapt to different simulated student patterns (e.g., struggling learner, learner starting with partial mastery, etc.)
This paper outlines the design principles, machine learning performance, and formative usability testing process for this toolkit. For this research, the performance metrics are authoring time, metadata tag quality, deployment reliability (valid content), and personalized pathways (differentiation between different kinds of learners). A comparison of machine learning models based on BERT-S to generate competency tags is presented, which indicates that a general model (not tag-specific) is reasonable for cold-start labels. Initial testing indicates potential usefulness of such a tool, but frustration with delays and limitations for tagging more complex learning resources (e.g., videos, simulations). Strategies and issues for integrating this tool into an enterprise ecosystem are also discussed, such as how specialized tools should integrate with more traditional content management systems.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
1) Adaptive Module Registry for composing a set of learning resources and learning objectives (competencies) in an intuitive content-management UI;
2) Rapid Content Analysis Service, which leverages machine learning to analyze web pages (static or dynamic), PDFs, or short videos to generate metadata tags for competencies, estimated duration, and complexity;
3) Preview and Text Extraction interface to review, test, and manually extract text from resources; and
4) Module Simulator to analyze the ability of the available content to adapt to different simulated student patterns (e.g., struggling learner, learner starting with partial mastery, etc.)
This paper outlines the design principles, machine learning performance, and formative usability testing process for this toolkit. For this research, the performance metrics are authoring time, metadata tag quality, deployment reliability (valid content), and personalized pathways (differentiation between different kinds of learners). A comparison of machine learning models based on BERT-S to generate competency tags is presented, which indicates that a general model (not tag-specific) is reasonable for cold-start labels. Initial testing indicates potential usefulness of such a tool, but frustration with delays and limitations for tagging more complex learning resources (e.g., videos, simulations). Strategies and issues for integrating this tool into an enterprise ecosystem are also discussed, such as how specialized tools should integrate with more traditional content management systems.
Herrick, Imogen; Sinatra, Gale; Kennedy, Alana; Nye, Benjamin; Swartout, William; Lindsey, Emily
Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning Journal Article
In: NSF-PAR, 2022.
Abstract | Links | BibTeX | Tags: Learning Sciences, UARC
@article{herrick_using_2022,
title = {Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning},
author = {Imogen Herrick and Gale Sinatra and Alana Kennedy and Benjamin Nye and William Swartout and Emily Lindsey},
url = {https://par.nsf.gov/biblio/10344989},
year = {2022},
date = {2022-01-01},
journal = {NSF-PAR},
abstract = {A key mission for museums is to engage a large and diverse public audience in science learning (Macdonald, 1997). To that end, science museums attempt to use immersive technologies in entertaining, socially oriented, and innovative ways. An example is the use of augmented reality (AR) to overlay virtual objects onto the real-world (Azuma, Baillot, Behringer, Feiner, Julier, & MacIntyre, 2001).We used a Design Based Research (DBR) approach to develop and test four features of an AR experience to promote place-based science learning in an museum setting. While quantitative differences were not found among conditions in knowledge gained, significant learning gains were seen from pre to post, illustrating the potential for place-based informal science learning. Incorporating AR technology into museum exhibits can update them with 21st tools to support visitor engagement in the learning experience. This research contributes to understanding of usability and logistical issues for different AR designs for a public, outdoor informal settings.},
keywords = {Learning Sciences, UARC},
pubstate = {published},
tppubtype = {article}
}
Chawla, Kushal; Shi, Weiyan; Zhang, Jingwen; Lucas, Gale; Yu, Zhou; Gratch, Jonathan
Social Influence Dialogue Systems: A Survey of Datasets and Models For Social Influence Tasks Journal Article
In: 2022, (Publisher: arXiv Version Number: 2).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{chawla_social_2022,
title = {Social Influence Dialogue Systems: A Survey of Datasets and Models For Social Influence Tasks},
author = {Kushal Chawla and Weiyan Shi and Jingwen Zhang and Gale Lucas and Zhou Yu and Jonathan Gratch},
url = {https://arxiv.org/abs/2210.05664},
doi = {10.48550/ARXIV.2210.05664},
year = {2022},
date = {2022-01-01},
urldate = {2023-08-22},
abstract = {Dialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technology to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a categorization that has been inadequate for capturing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influence users' cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future directions. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discussion in this emerging area.},
note = {Publisher: arXiv
Version Number: 2},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}
Leitner, Maxyn; Greenwald, Eric; Montgomery, Ryan; Wang, Ning
Design and Evaluation of ARIN-561: An Educational Game for Youth Artificial Intelligence Education Proceedings Article
In: Proceedings of the 30th International Conference on Computers in Education, 2022.
Abstract | Links | BibTeX | Tags: AI, UARC
@inproceedings{leitner_design_2022,
title = {Design and Evaluation of ARIN-561: An Educational Game for Youth Artificial Intelligence Education},
author = {Maxyn Leitner and Eric Greenwald and Ryan Montgomery and Ning Wang},
url = {https://par.nsf.gov/servlets/purl/10440195},
year = {2022},
date = {2022-01-01},
booktitle = {Proceedings of the 30th International Conference on Computers in Education},
abstract = {Artificial Intelligence (AI) is increasingly vital to our everyday lives. Future generations will not only consume AI, but work with AI-driven tools and contribute to the development of AI. As such, students will need exposure to AI knowledge at a younger age. Despite this need, relatively little is currently known about how to most effectively provide AI education to K-12 (kindergarten through 12th grade) students. In this paper, we discuss the design of an educational game for high-school AI education called ARIN-561. The game centered around two agents – a player character and a companion robot, as the story and learning experience unfold through conversations between the two agents and explorations that bond the two agents A series of studies were carried out at high schools in the United States to evaluate the efficacy of the game. Results indicate the potential of ARIN-561 to build AI knowledge, especially when students spend more time in the game.},
keywords = {AI, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Talbot, Thomas Brett; Chinara, Chinmay
Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations Proceedings Article
In: Human Factors in Virtual Environments and Game Design, AHFE Open Acces, 2022, ISBN: 978-1-958651-26-1, (ISSN: 27710718 Issue: 50).
Abstract | Links | BibTeX | Tags: MedVR, UARC
@inproceedings{talbot_open_2022,
title = {Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations},
author = {Thomas Brett Talbot and Chinmay Chinara},
url = {https://openaccess.cms-conferences.org/publications/book/978-1-958651-26-1/article/978-1-958651-26-1_0},
doi = {10.54941/ahfe1002054},
isbn = {978-1-958651-26-1},
year = {2022},
date = {2022-01-01},
urldate = {2023-04-03},
booktitle = {Human Factors in Virtual Environments and Game Design},
volume = {50},
publisher = {AHFE Open Acces},
abstract = {Mixed (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more naturalistic interactions for combat medic training for the military, we have developed an open-source toolkit that enables direct hand controlled responsive interactions that is sensor independent and can function with depth sensing cameras, webcams or sensory gloves. From this research and review of current literature, we have discerned several best approaches for hand-based human computer interactions which provide intuitive, responsive, useful, and low frustration experiences for VR users. The center of an effective gesture system is a universal hand model that can map to inputs from several different kinds of sensors rather than depending on a specific commercial product. Parts of the hand are effectors in simulation space with a physics-based model. Therefore, translational and rotational forces from the hands will impact physical objects in VR which varies based on the mass of the virtual objects. We incorporate computer code w/ objects, calling them “Smart Objects”, which allows such objects to have movement properties and collision detection for expected manipulation. Examples of smart objects include scissors, a ball, a turning knob, a moving lever, or a human figure with moving limbs. Articulation points contain collision detectors and code to assist in expected hand actions. We include a library of more than 40 Smart Objects in the toolkit. Thus, is it possible to throw a ball, hit that ball with a bat, cut a bandage, turn on a ventilator or to lift and inspect a human arm.We mediate the interaction of the hands with virtual objects. Hands often violate the rules of a virtual world simply by passing through objects. One must interpret user intent. This can be achieved by introducing stickiness of the hands to objects. If the human’s hands overshoot an object, we place the hand onto that object’s surface unless the hand passes the object by a significant distance. We also make hands and fingers contact an object according to the object’s contours and do not allow fingers to sink into the interior of an object. Haptics, or a sense of physical resistance and tactile sensation from contacting physical objects is a supremely difficult technical challenge and is an expensive pursuit. Our approach ignores true haptics, but we have experimented with an alternative approach, called audio tactile synesthesia where we substitute the sensation of touch for that of sound. The idea is to associate parts of each hand with a tone of a specific frequency upon contacting objects. The attack rate of the sound envelope varies with the velocity of contact and hardness of the object being ‘touched’. Such sounds can feel softer or harder depending on the nature of ‘touch’ being experienced. This substitution technique can provide tactile feedback through indirect, yet still naturalistic means. The artificial intelligence (AI) technique to determine discrete hand gestures and motions within the physical space is a special form of AI called Long Short Term Memory (LSTM). LSTM allows much faster and flexible recognition than other machine learning approaches. LSTM is particularly effective with points in motion. Latency of recognition is very low. In addition to LSTM, we employ other synthetic vision & object recognition AI to the discrimination of real-world objects. This allows for methods to conduct virtual simulations. For example, it is possible to pick up a virtual syringe and inject a medication into a virtual patient through hand motions. We track the hand points to contact with the virtual syringe. We also detect when the hand is compressing the syringe plunger. We could also use virtual medications & instruments on human actors or manikins, not just on virtual objects. With object recognition AI, we can place a syringe on a tray in the physical world. The human user can pick up the syringe and use it on a virtual patient. Thus, we are able to blend physical and virtual simulation together seamlessly in a highly intuitive and naturalistic manner.The techniques and technologies explained here represent a baseline capability whereby interacting in mixed and virtual reality can now be much more natural and intuitive than it has ever been. We have now passed a threshold where we can do away with game controllers and magnetic trackers for VR. This advancement will contribute to greater adoption of VR solutions. To foster this, our team has committed to freely sharing these technologies for all purposes and at no cost as an open-source tool. We encourage the scientific, research, educational and medical communities to adopt these resources and determine their effectiveness and utilize these tools and practices to grow the body of useful VR applications.},
note = {ISSN: 27710718
Issue: 50},
keywords = {MedVR, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Saxon, Leslie; Faulk, Robert T; Barrett, Travor; McLelland, Steve; Boberg, Jill
A Novel Digital Research Methodology for Continuous Health Assessment of the Special Operations Warfighter: The Digital cORA Study Journal Article
In: J. Spec. Oper. Med., vol. 22, no. 4, pp. 78, 2022, ISSN: 1553-9768.
Links | BibTeX | Tags: CBC, UARC
@article{saxon_novel_2022,
title = {A Novel Digital Research Methodology for Continuous Health Assessment of the Special Operations Warfighter: The Digital cORA Study},
author = {Leslie Saxon and Robert T Faulk and Travor Barrett and Steve McLelland and Jill Boberg},
url = {https://www.jsomonline.org/Citations/4SSJ-AHIB.php},
doi = {10.55460/4SSJ-AHIB},
issn = {1553-9768},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-31},
journal = {J. Spec. Oper. Med.},
volume = {22},
number = {4},
pages = {78},
keywords = {CBC, UARC},
pubstate = {published},
tppubtype = {article}
}
Paun, Silviu; Artstein, Ron; Poesio, Massimo
Probabilistic Models of Annotation Book Section
In: Paun, Silviu; Artstein, Ron; Poesio, Massimo (Ed.): Statistical Methods for Annotation Analysis, pp. 105–145, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-03763-4.
Links | BibTeX | Tags: Natural Language, UARC
@incollection{paun_probabilistic_2022-1,
title = {Probabilistic Models of Annotation},
author = {Silviu Paun and Ron Artstein and Massimo Poesio},
editor = {Silviu Paun and Ron Artstein and Massimo Poesio},
url = {https://doi.org/10.1007/978-3-031-03763-4_5},
doi = {10.1007/978-3-031-03763-4_5},
isbn = {978-3-031-03763-4},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-31},
booktitle = {Statistical Methods for Annotation Analysis},
pages = {105–145},
publisher = {Springer International Publishing},
address = {Cham},
series = {Synthesis Lectures on Human Language Technologies},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Paun, Silviu; Artstein, Ron; Poesio, Massimo
Using Agreement Measures for CL Annotation Tasks Book Section
In: Paun, Silviu; Artstein, Ron; Poesio, Massimo (Ed.): Statistical Methods for Annotation Analysis, pp. 47–78, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-03763-4.
Abstract | Links | BibTeX | Tags: Natural Language, UARC
@incollection{paun_using_2022,
title = {Using Agreement Measures for CL Annotation Tasks},
author = {Silviu Paun and Ron Artstein and Massimo Poesio},
editor = {Silviu Paun and Ron Artstein and Massimo Poesio},
url = {https://doi.org/10.1007/978-3-031-03763-4_3},
doi = {10.1007/978-3-031-03763-4_3},
isbn = {978-3-031-03763-4},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-31},
booktitle = {Statistical Methods for Annotation Analysis},
pages = {47–78},
publisher = {Springer International Publishing},
address = {Cham},
series = {Synthesis Lectures on Human Language Technologies},
abstract = {We will now review the use of intercoder agreement measures in CL since Carletta’s original paper in the light of the discussion in the previous sections. We begin with a summary of Krippendorff’s recommendations about measuring reliability (Krippendorff, 2004a, Chapter 11), then discuss how coefficients of agreement have been used in CL to measure the reliability of annotation, focusing in particular on the types of annotation where there has been some debate concerning the most appropriate measures of agreement.},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Paun, Silviu; Artstein, Ron; Poesio, Massimo
Probabilistic Models of Agreement Book Section
In: Paun, Silviu; Artstein, Ron; Poesio, Massimo (Ed.): Statistical Methods for Annotation Analysis, pp. 79–101, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-03763-4.
Links | BibTeX | Tags: Natural Language, UARC
@incollection{paun_probabilistic_2022,
title = {Probabilistic Models of Agreement},
author = {Silviu Paun and Ron Artstein and Massimo Poesio},
editor = {Silviu Paun and Ron Artstein and Massimo Poesio},
url = {https://doi.org/10.1007/978-3-031-03763-4_4},
doi = {10.1007/978-3-031-03763-4_4},
isbn = {978-3-031-03763-4},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-31},
booktitle = {Statistical Methods for Annotation Analysis},
pages = {79–101},
publisher = {Springer International Publishing},
address = {Cham},
series = {Synthesis Lectures on Human Language Technologies},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Paun, Silviu; Artstein, Ron; Poesio, Massimo
Learning from Multi-Annotated Corpora Book Section
In: Paun, Silviu; Artstein, Ron; Poesio, Massimo (Ed.): Statistical Methods for Annotation Analysis, pp. 147–165, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-03763-4.
Links | BibTeX | Tags: Natural Language, UARC
@incollection{paun_learning_2022,
title = {Learning from Multi-Annotated Corpora},
author = {Silviu Paun and Ron Artstein and Massimo Poesio},
editor = {Silviu Paun and Ron Artstein and Massimo Poesio},
url = {https://doi.org/10.1007/978-3-031-03763-4_6},
doi = {10.1007/978-3-031-03763-4_6},
isbn = {978-3-031-03763-4},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-31},
booktitle = {Statistical Methods for Annotation Analysis},
pages = {147–165},
publisher = {Springer International Publishing},
address = {Cham},
series = {Synthesis Lectures on Human Language Technologies},
keywords = {Natural Language, UARC},
pubstate = {published},
tppubtype = {incollection}
}
Gurney, Nikolos; Pynadath, David V.; Wang, Ning
Measuring and Predicting Human Trust in Recommendations from an AI Teammate Proceedings Article
In: Degen, Helmut; Ntoa, Stavroula (Ed.): Artificial Intelligence in HCI, pp. 22–34, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-05643-7.
Abstract | Links | BibTeX | Tags: AI, Social Simulation, UARC
@inproceedings{gurney_measuring_2022,
title = {Measuring and Predicting Human Trust in Recommendations from an AI Teammate},
author = {Nikolos Gurney and David V. Pynadath and Ning Wang},
editor = {Helmut Degen and Stavroula Ntoa},
url = {https://link.springer.com/chapter/10.1007/978-3-031-05643-7_2},
doi = {10.1007/978-3-031-05643-7_2},
isbn = {978-3-031-05643-7},
year = {2022},
date = {2022-01-01},
booktitle = {Artificial Intelligence in HCI},
pages = {22–34},
publisher = {Springer International Publishing},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {Predicting compliance with AI recommendations and knowing when to intervene are critical facets of human-AI teaming. AIs are typically deployed in settings where their abilities to evaluate decision variables far exceed the abilities of their human counterparts. However, even though AIs excel at weighing multiple issues and computing near optimal solutions with speed and accuracy beyond that of any human, they still make mistakes. Thus, perfect compliance may be undesirable. This means, just as individuals must know when to follow the advice of other people, it is critical for them to know when to adopt the recommendations from their AI. Well-calibrated trust is thought to be a fundamental aspect of this type of knowledge. We compare the ability of a common trust inventory and the ability of a behavioral measure of trust to predict compliance and success in a reconnaissance mission. We interpret the experimental results to suggest that the behavioral measure is a better predictor of overall mission compliance and success. We discuss how this measure could possibly be used in compliance interventions and related open questions.},
keywords = {AI, Social Simulation, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Wang, Ning; Greenwald, Eric; Montgomery, Ryan; Leitner, Maxyn
ARIN-561: An Educational Game for Learning Artificial Intelligence for High-School Students Proceedings Article
In: Rodrigo, Maria Mercedes; Matsuda, Noburu; Cristea, Alexandra I.; Dimitrova, Vania (Ed.): Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium, pp. 528–531, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-11647-6.
Abstract | Links | BibTeX | Tags: AI, UARC
@inproceedings{wang_arin-561_2022,
title = {ARIN-561: An Educational Game for Learning Artificial Intelligence for High-School Students},
author = {Ning Wang and Eric Greenwald and Ryan Montgomery and Maxyn Leitner},
editor = {Maria Mercedes Rodrigo and Noburu Matsuda and Alexandra I. Cristea and Vania Dimitrova},
url = {https://link.springer.com/chapter/10.1007/978-3-031-11647-6_108},
doi = {10.1007/978-3-031-11647-6_108},
isbn = {978-3-031-11647-6},
year = {2022},
date = {2022-01-01},
booktitle = {Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium},
pages = {528–531},
publisher = {Springer International Publishing},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {Artificial Intelligence (AI) is increasingly vital to our future generations, who will join a workforce that utilizes AI-driven tools and contributes to the advancement of AI. Today’s students will need exposure to AI knowledge at a younger age. Relatively little is currently known about how to most effectively provide AI education to K-12 students. In this paper, we discuss the design and evaluation of an educational game for high-school AI education called ARIN-561. Results from pilot studies indicate the potential of ARIN-561 to build AI knowledge, especially when students spend more time in the game.},
keywords = {AI, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Wang, Ning; Karpurapu, Abhilash; Jajodia, Aditya; Merchant, Chirag
Toward Charismatic Virtual Agents: How to Animate Your Speech and Be Charismatic Proceedings Article
In: Kurosu, Masaaki (Ed.): Human-Computer Interaction. User Experience and Behavior, pp. 580–590, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-05412-9.
Abstract | Links | BibTeX | Tags: Social Simulation, UARC
@inproceedings{wang_toward_2022,
title = {Toward Charismatic Virtual Agents: How to Animate Your Speech and Be Charismatic},
author = {Ning Wang and Abhilash Karpurapu and Aditya Jajodia and Chirag Merchant},
editor = {Masaaki Kurosu},
url = {https://link.springer.com/chapter/10.1007/978-3-031-05412-9_39},
doi = {10.1007/978-3-031-05412-9_39},
isbn = {978-3-031-05412-9},
year = {2022},
date = {2022-01-01},
booktitle = {Human-Computer Interaction. User Experience and Behavior},
pages = {580–590},
publisher = {Springer International Publishing},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {Charisma is a powerful device of communication and persuasion. Researchers have pinpointed specific behaviors that contribute to the perception of charisma. How can we realize such behaviors in a virtual character? In this paper, we discuss our work in the design of charismatic behavior for a virtual human. We developed a series of verbal charismatic strategies based on the research on charismatic leaders, which was then used to re-write an existing tutorial on the human circulatory system to express charisma. We then collected voice recordings of the tutorial in both charismatic and non-charismatic voices using actors from a crowd-sourcing platform. In this paper, we present the analysis of the charismatic and non-charismatic voice recordings, and discuss what nonverbal behaviors in speeches contribute to perceived charisma. Results can shed light on the synthesis of charismatic speeches for virtual characters.},
keywords = {Social Simulation, UARC},
pubstate = {published},
tppubtype = {inproceedings}
}
Hoegen, Jessie; DeVault, David; Gratch, Jonathan
Exploring the Function of Expressions in Negotiation: the DyNego-WOZ Corpus Journal Article
In: IEEE Transactions on Affective Computing, pp. 1–12, 2022, ISSN: 1949-3045, (Conference Name: IEEE Transactions on Affective Computing).
Abstract | Links | BibTeX | Tags: UARC, Virtual Humans
@article{hoegen_exploring_2022,
title = {Exploring the Function of Expressions in Negotiation: the DyNego-WOZ Corpus},
author = {Jessie Hoegen and David DeVault and Jonathan Gratch},
doi = {10.1109/TAFFC.2022.3223030},
issn = {1949-3045},
year = {2022},
date = {2022-01-01},
journal = {IEEE Transactions on Affective Computing},
pages = {1–12},
abstract = {For affective computing to have an impact outside the laboratory, facial expressions must be studied in rich naturalistic situations. We argue negotiations are one such situation as they are ubiquitous in daily life, often evoke strong emotions, and perceived emotion shapes decisions and outcomes. Negotiations are a growing focus in AI research and applications, including agents that negotiate directly with people and attempt to use affective information. We introduce the DyNego-WOZ Corpus, which includes dyadic negotiation between participants and wizard-controlled virtual humans. We demonstrate the value of this corpus to the affective computing community by examining participants' facial expressions in response to a virtual human negotiation partner. We show that people's facial expressions typically co-occur with the end of their partner's speech (suggesting they reflect a reaction to the content of this speech), that these reactions do not correspond to prototypical emotional expressions, and that these reactions can help predict the expresser's subsequent action. We highlight challenges in working with such naturalistic data, including difficulties of expression recognition during speech, and the extreme variability of expressions, both across participants and within a negotiation. Our findings reinforce arguments that facial expressions convey more than emotional state but serve important communicative functions.},
note = {Conference Name: IEEE Transactions on Affective Computing},
keywords = {UARC, Virtual Humans},
pubstate = {published},
tppubtype = {article}
}