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Multimodal Analysis and Estimation of Intimate Self-Disclosure (, , , and ), In Proceedings of the 2019 International Conference on Multimodal Interaction on - ICMI '19, ACM Press, . [bibtex] [url] [doi]
Developing a Virtual Reality Wildfire Simulation to Analyze Human Communication and Interaction with a Robotic Swarm During Emergencies (, , , , , , , , , , and ), In Proceedings of the 9th Language and Technology Conference, LTC, . [bibtex] [pdf]
Effects of Horizontal Field of View Extension on Spatial Judgments in Virtual Reality (, and ), In Proceedings of the IEEE Southeast Conference 2019, IEEE, . [bibtex] [url]
Advancing Ethical Decision Making in Virtual Reality (, , and ), In Proceedings of the 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, . [bibtex] [url] [doi]
Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study (, , , and ), In 2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), IEEE, . [bibtex] [url] [doi]
Unifying Research to Address Motion Sickness ( and ), In Proceedings of the 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, . [bibtex] [url] [doi]
Orientation Perception in Real and Virtual Environments (, , and ), In IEEE Transactions on Visualization and Computer Graphics, . [bibtex] [url] [doi]
Intelligent systems for geosciences: an essential research agenda (, , , , , , , , , , , , , , , , , , , , , , , , , , and ), In Communications of the ACM, volume 62, . [bibtex] [url] [doi]
Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video Conferencing (, , , and ), In Proceedings of the 31st International Conference on Computer Animation and Social Agents - CASA 2018, ACM Press, . [bibtex] [url] [doi]
Collaborative mixed reality (MxR) and networked decision making (, , , , , and ), In Next-Generation Analyst VI, SPIE, . [bibtex] [url] [doi]
Mixed Reality Collaboration Between Human-Agent Teams (, and ), In Proceedings of the IEEE VR 2018, the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE, . [bibtex] [url] [doi]
Influences on the Elicitation of Interpersonal Space with Virtual Humans (, and ), In Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, . [bibtex] [url] [doi]
Redirected Walking Strategies in Irregularly Shaped and Dynamic Physical Environments (, and ), In Proceedings of the IEEE VR 2018, the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE, . [bibtex] [pdf]
15 Years of Research on Redirected Walking in Immersive Virtual Environments (, , , , , , and ), In IEEE Computer Graphics and Applications, . [bibtex] [url] [doi]
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality (, , , , , and ), In Proceedings of ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association, . [bibtex] [url] [doi]
MentorPal: Interactive Virtual Mentors Based on Real-Life STEM Professionals (, , , , , and ), In Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2017, a2z, Inc., . [bibtex] [url]
VIEW-DEPENDENT VIRTUAL REALITY CONTENT FROM RGB-D IMAGES (, and ), In Proceedings of ICIP 2017, IEEE, . [bibtex] [url]
Just-in-time, viable, 3D avatars from scans (, and ), In Computer Animation and Virtual Worlds (Special Issue on Computer Animation and Social Agents), volume 28, . [bibtex] [url] [doi]
Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection (, , , and ), In Proceedings of the Human-Computer Interaction International Conference, Springer International Publishing, . [bibtex] [url]
The mixed reality of things: emerging challenges for human-information interaction (, and ), In Proceedings Volume 10207, Next-Generation Analyst V, SPIE, . [bibtex] [url] [doi]
Social influence of humor in virtual human counselor's self-disclosure (, , , , , and ), In Computer Animation and Virtual Worlds, volume 28, . [bibtex] [url] [doi]
Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras (, and ), In Proceedings of Virtual Reality (VR), 2017 IEEE, IEEE, . [bibtex] [url] [doi]
REINVENT: A Low-Cost, Virtual Reality Brain-Computer Interface for Severe Stroke Upper Limb Motor Recovery (, , and ), In Proceedings of the IEEE Virtual Reality Conference, IEEE, . [bibtex] [url] [doi]
Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality (, and ), In Proceedings of Virtual Reality (VR), 2017 IEEE, IEEE, . [bibtex] [url] [doi]
NIVR: Neuro Imaging in Virtual Reality (, , , , , and ), In Proceedings of Virtual Reality (VR), 2017 IEEE, IEEE, . [bibtex] [url] [doi]
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