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Image-Based Techniques for Digitizing Environments and Artifacts

Debevec, P. Invited paper for The 4th International Conference on 3-D Digital Imaging and Modeling (3DIM) (October 2003)

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Learning Controls for Blend Shape Based Realistic Facial Animation

Joshi, P., Tien, W., Desbrun, M., Pighin, F. Proceedings of the Symposium on Computer Animation 2003


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Hybrid Control For Interactive Character Animation

Shapiro, A., Pighin, F., Faloutsos, P. Proceedings of Pacific Graphics 2003


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The Social Credit Assignment Problem

Mao, W., Gratch, J. Conference Proceeding (Kloster Irsee, Germany, September, 2003)

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Functions and Patterns of Speaker and Addressee Identifications in Distributed Complex Organizationa

Martinovski, B., Traum, D., Robinson, S., Garg, S. Proceedings of Diabruck (7th Workshop on the Semantics and Pragmatics of Dialogue (Saarbruecken Germany, September 2003)


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Breakdown in Human-machine interaction: the error is the clue

Martinovski, B., Traum, D. Proceedings of the ISCA tutorial and research workshop on Error handling in dialogue systems (Chateau-d'Oex-Vaud Switzerland, 2003)


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Realistic Avatar Eye and Head Animation Using a Neurobiological Model of Visual Attention

Itti, L., Dhavale, N., Pighin, F. Proc. SPIE 48th Annual International Symposium on Optical Science and Technology


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Linear Light Source Reflectometry

Gardner, A., Tchou, C., Hawkins, T., Debevec, P. ACM Transactions on Graphics (SIGGRAPH 2003) (2003)

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Guided Conversations about Leadership: Mentoring with Movies and Interactive Characters

Hill, R., Douglas, J., Gordon, A., Pighin, F., van Velsen, M. Proceedings of the Fifteenth Innovative Applications of Artificial Intelligence Conference (IAAI-03) (Acapulco, Mexico, August 12-14, 2003)

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Making a Game of System Design

Swartout, W., van Lent, M. Communications of the ACM (July 2003)


Learning Controls for Blend Shape Based Realistic Facial Animation

Joshi, P., Tien, W., Desbrun, M., Pighin, F. SIGGRAPH 2003 technical sketches


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Unsupervised Learning for Speech Motion Editing

Cao, Y., Faloutsos, P., Pighin, F. Proceedings of the Symposium on Computer Animation 2003


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Negotiations over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training

Traum, D., Rickel, J., Gratch, J., Marsella, S. Proceedings of the AAMAS Conference 2003


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Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spect

Wenger, A., Hawkins, T., Debevec, P. Eurographics Symposium on Rendering: 14th Eurographics Workshop on Rendering (June 2003)

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Capturing and Rendering with Incident Light Fields

Unger, J., Wenger, A., Hawkins, T., Gardner, A., Debevec, P. Eurographics Symposium on Rendering: 14th Eurographics Workshop on Rendering (June 2003)

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Sensory Design for Virtual Environments

Morie, J., Iyer, K., Valanejad, K., Sadek, R., Miraglia, D., Milam, D., Luigi, D., Leshin, J., Williams, J. SIGGRAPH Conference 2003

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The Gestalt of Virtual Environments

Morie, J., Williams, J. International Workshop on Presence 2003

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The Social Credit Assignment Problem (Extended Version)

ICT, T. Technical Report

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Automating After Action Review: Attributing Blame or Credit in Team Training

Gratch, J., Mao, W. Conference Proceeding (AZ, May, 2003)

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Simulation meets Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulatio

Swartout, W., Gratch, J., Hill, R., Hovy, E., Lindheim, R., Marsella, S., Rickel, J., Traum, D. Multimodal Intelligent Information Presentation


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Virtual Humans in the Mission Rehearsal Exercise System

Hill, R., Gratch, J., Marsella, S., Rickel, J., Swartout, W., Traum, D. KI special issue on Embodied Conversational Agents (2003)


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NL Generation for Virtual Humans in a Complex Social Environment

Traum, D., Fleischman, M., Hovy, E. AAAI spring symposium on Natural Language Generation in Spoken and Written Dialogue (March 2003)


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Semantics and Pragmatics of Questions and Answers for Dialogue Agents

Traum, D. International Workshop on Computational Semantics (January 2003)


Coping Behavior in Virtual Humans: Don’t worry, Be happy

Rickel, J. Modeling Autonomous Agents and Multi-Agent Systems (Sydney, Australia, 2003)

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FlatWorld: Combining Hollywood Set-Design Techniques with VR

Neumann, U. IEEE Computer Graphics and Applications (January/February 2003)


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Robustness of Spatial Averaging Equalization Methods: A Statistical Approach

Bharitkar, S., Hilmes, P., Kyriakakis, C. IEEE 36th Asilomar Conference on Signals, Systems & Computers (Pacific Grove. CA. Nov. 3-6, 2002)


Perceptual Multiple Location Equalization with Clustering

Bharitkar, S., Kyriakakis, C. IEEE 36th Asilomar Conference on Signals, Systems & Computers (Pacific Grove, CA, Nov. 3-6, 2002)


Robustness of Multiple Listener Equalization with Magnitude Response Averaging

Bharitkar, S., Hilmes, P., Kyriakakis, C. Audio Engineering Society Convention Paper Presented at the 113th Convention 2002 (October 5-8, 2002)

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Modeling and Animating Realistic Faces from Images

Pighin, F., Szeliski, R., Salesin, D. International Journal of Computer Vision, special issue on video computing 2002, invited paper


Limited Domain Synthesis of Expressive Military Speech for Animated Characters

Johnson, L., Narayanan, S., Whitney, R., Das, R., LaBore, C. IEEE 2002 Workshop on Speech Synthesis (September 11-13, 2002)

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Towards a New Generation of Virtual Humans for Interactive Experiences

Rickel, J., Marsella, S., Gratch, J., Hill, R., Traum, D., Swartout, W. IEEE Intelligent Systems (2002)


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Emotionally Evocative Environments for Training

Morie, J., Iyer, K., Valanejad, K., Sadek, R., Miraglia, D., Milam, D. Army Science Conference 2002

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A Lighting Reproduction Approach to Live-Action Compositing

Wenger, A., Tchou, C., Gardner, A., Waese, J. SIGGRAPH 2002 (San Antonio, TX, July 21-26, 2002)

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Anticipating Where to Look: Predicting the Movements of Mobile Agents in Complex Terrain

Kim, Y. Proceedings of the 1st International Joint Conference on Autonomous Agents and Multi-Agent Systems (Bologna, Italy, July 2002)

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Motion Graphs

Kovar, L., Gleicher, M., Pighin, F. SIGGRAPH 2002 (San Antonio, TX, July 21-26, 2002)

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Emotional Sensory Learning Systems

Morie, J., Williams, J. Visual Learning for Science and Engineering, Report from the Visual Learning Campfire (Snowbird UT, 2002)

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Data-Driven Photorealistic Faces for Virtual Actors

Pighin, F., Cohen, J. Visionary Magazine (April 2002)


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Embodied Agents for Multi-party Dialogue in Immersive Virtual World

Traum, D., Rickel, J. International Joint Conference on Autonomous Agents and Multi-agent Systems (AAMAS 2002) (July 2002)

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Ideas on Multi-layer Dialogue Management for Multi-party, Multi-conversation, Multi-modal Communicat

Traum, D. Computational Linguistics in the Netherlands 2001: Selected Papers from the Twelth CLIN Meeting (2002)


Interactive Virtual Humans: Some Assembly Required

Rickel, J., André, E., Badler, N., Cassell, J., Petajan, E. IEEE Intelligent Systems, 54-63 (July/August 2002)


Perceptually Driven Cognitive Mapping Of Urban Environments

Hill, R., Han, C., van Lent, M. Proceedings of the 1st International Joint Conference on Autonomous Agents and Multi-Agent Systems (Bologna, Italy, July 2002)


Virtual Humans to Support Team Training in Virtual Reality

Rickel, J. In G. Lakemeyer and B. Nebel (Eds.), Exploring Artificial Intelligence in the New Millennium, Morgan Kaufmann Publishers (San Francisco, CA, 2002)

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Emotionally Evocative Environments for Training

Iyer, K., Valanejad, K., Sadek, R., Miraglia, D., Milam, D. Army Science Conference 2002 (2002)

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Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments

Han, C. 14th Innovative Applications of Artificial Intelligence Conference (IAAI 02) (2002)

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Alternative Model for Sound Signals Encountered in Reverberant Environments

Georgiou, P., Kyriakakis, C. Audio Engineering Society Convention Paper Presented at the 113th Convention 2002 (2002)

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Stable Modeling of Noise and Robust Time-Delay Estimation in the Presence of Impulsive Noise

Georgiou, P., Kyriakakis, C. Audio Engineering Society Convention Paper Presented at the 113th Convention 2002 (2002)

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Emotional Variation in Speech-Based Natural Language Generation

Fleischman, M. International Natural Language Generation Conference 2002 (INLG'02) (2002)

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Playing the Game: Autonomous Agents Go Hollywood

Douglas, J. International Conference on Information Systems, Analysis and Synthesis SCI 2002/ISAS 2002 (2002)

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A Photometric Approach to Digitizing Cultural Artifacts

Cohen, J. 2nd International Symposium on Virtual Reality, Archaeology, and Cultural Heritage (VAST 2001) (Glyfada, Greece, November 2001)

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Implicit Cues for Explicit Generation: Using Telicity as a Cue for Tense Structure in a Chinese to E

Olson, M., Traum, D., Van-ess Dykema, C., Weinberg, A. Machine Translation Summit VIII (Spain, September 2001)

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