Publications rss


Visualizing UAS-Collected Imagery Using Augmented Reality (Damon M. Conover, Brittany Beidleman, Ryan McAlinden, Christoph C. Borel-Donohue), In Proceedings of the Next-Generation Analyst V conference, SPIE, 2017. [bib] [pdf] [doi]

High-Resolution Image Inpainting using Multi-Scale Neural Patch Synthesis (Chao Yang, Xin Lu, Zhe Lin, Eli Shechtman, Oliver Wang, Hao Li), In arXiv preprint arXiv:1611.09969v2, 2017. [bib] [pdf]

The Multimodal Assessment of Adult Attachment Security: Developing the Biometric Attachment Test (Federico Parra, Raphaële Miljkovitch, Gwenaelle Persiaux, Michelle Morales, Stefan Scherer), In Journal of Medical Internet Research, volume 19, 2017. [bib] [pdf] [doi]

An Evaluation of Strategies for Two-User Redirected Walking in Shared Physical Spaces (Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg), In Proceedings of Virtual Reality (VR), 2017 IEEE, IEEE, 2017. [bib] [pdf] [doi]

NIVR: Neuro Imaging in Virtual Reality (Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark Bolas, Arthur Toga), In Proceedings of Virtual Reality (VR), 2017 IEEE, IEEE, 2017. [bib] [pdf] [doi]

Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras (Chih-Fan Chen, Mark Bolas, Evan Suma Rosenberg), In Proceedings of Virtual Reality (VR), 2017 IEEE, IEEE, 2017. [bib] [pdf] [doi]

GOAALLL!: Using Sentiment in the World Cup to Explore Theories of Emotion (Gale M. Lucas, Jonathan Gratch, Nikolaos Malandrakis, Evan Szablowski, Eli Fessler, Jeffrey Nichols), In Image and Vision Computing, 2017. [bib] [pdf] [doi]

Intranasal oxytocin increases facial expressivity, but not ratings of trustworthiness, in patients with schizophrenia and healthy controls (J. D. Woolley, B. Chuang, C. Fussell, S. Scherer, B. Biagianti, D. Fulford, D. H. Mathalon, S. Vinogradov), In Psychological Medicine, 2017. [bib] [pdf] [doi]

Making Lifelike Medical Games in the Age of Virtual Reality An Update on “Playing Games with Biology” from 2013 (Thomas B Talbot), Chapter in Transforming Gaming and Computer Simulation Technologies across Industries, IGI Global, 2017. (DOI: 10.4018/978-1-5225-1817-4) [bib] [pdf]

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