Publications rss

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2004

Simulation of Small Group Discussions for Middle Level of Detail Crowds (Jigish Patel, Robert Parker, David Traum), In Proceedings of the 24th Army Science Conference, 2004. [bib] [pdf]

Learning the Lessons of Leadership Experience: Tools for Interactive Case Method Analysis (Randall W. Hill, Andrew S. Gordon, Julia Kim), In Proceedings of the 24th Army Science Conference, 2004. [bib] [pdf]

Towards a Validated Model of the Influence of Emotion on Human Performance (Jonathan Gratch, Stacy C. Marsella), In Proceedings of the 24th Army Science Conference, 2004. [bib] [pdf]

First Steps Toward Linking Dialogues: Mediating Between Free-text Questions and Pre-recorded Video Answers (Sudeep Gandhe, Andrew S. Gordon, Anton Leuski, David Traum), In Proceedings of the 24th Army Science Conference, 2004. [bib] [pdf]

Photogrammetric Modeling and Image-based Rendering for Rapid Virtual Environement Creation (Charalambos Poullis, Andrew Gardner, Paul Debevec), In Proceedings of the 24th Army Science Conference, 2004. [bib] [pdf]

Full Spectrum Warrior: How the Institute for Creative Technologies Built a Cognitive Training Tool for the XBox (James H. Korris), In Proceedings of the 24th Army Science Conference, 2004. [bib] [pdf]

Direct HDR Capture of the Sun and Sky (Jessi Stumpfel, Andrew Jones, Andreas Wenger, Chris Tchou, Tim Hawkins, Paul Debevec), In Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, 2004. [bib] [pdf]

A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System (Ramy Sadek), In Proceedings of the 117th Audio Engineering Society Convention, 2004. [bib] [pdf]

Bringing Hollywood Storytelling Techniques to Branching Storylines for Training Applications (Nicholas Iuppa, Gershon Weltman, Andrew S. Gordon), In Proceedings of the Third International Conference for Narrative and Interactive Learning Environments, 2004. [bib] [pdf]

Expressions Related to Knowledge and Belief in Children's Speech (Andrew S. Gordon, Anish Nair), In Proceedings of the 26th Annual Meeting of the Cognitive Science Society (CogSci), Lawrence Erlbaum Associates, 2004. [bib] [pdf]

Modeling and Editing Flows Using Advected Radial Basis Functions (Frédéric Pighin, Jonathan Cohen, Maurya Shah), In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004. [bib] [pdf]

Evaluating the modeling and use of emotion in virtual humans (Jonathan Gratch, Stacy C. Marsella), In International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2004. [bib] [pdf]

Do You Want To Talk About It? A First Step Towards Emotion Integrated Dialogue (T. J. Muller, Arno Hartholt, Stacy C. Marsella, Jonathan Gratch, David Traum), In International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2004. [bib] [pdf]

Small group discussion simulation for middle Level of Detail Crowds (Jigish Patel, Robert Parker, David Traum), In 8th Workshop on Semantics and Pragmatics of Dialogue, 2004. [bib] [pdf]

A Tactical and Strategic AI Interface for Real-Time Strategy Games (Michael van Lent, Paul Carpenter, Ryan McAlinden, Poey Guan Tan), In AAAI Technical Workshop Challenges in Game Artificial Intelligence, 2004. [bib] [pdf]

Postproduction Re-Illumination of Live Action Using Time-Multiplexed Lighting (Paul Debevec, Andrew Gardner, Chris Tchou, Tim Hawkins), 2004. [bib] [pdf]

An Explainable Artificial Intelligence System for Small-unit Tactical Behavior (Michael van Lent, William Fisher, Michael Mancuso), In National Conference on Artificial Intelligence, 2004. [bib] [pdf]

A Utility-Based Approach to Intention Recognition (Wenji Mao, Jonathan Gratch), In International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2004. [bib] [pdf]

Authoring Branching Storylines for Training Applications (Andrew S. Gordon), In Proceedings of the Sixth International Conference of the Learning Sciences (ICLS), 2004. [bib] [pdf]

Expressive Behaviors for Virtual Worlds (Stacy C. Marsella, Jonathan Gratch, Jeff Rickel), Chapter in Life-Like Characters: Tools, Affective Functions, and Applications, 2004. [bib] [pdf]

Evaluating a General Model of Emotional Appraisal and Coping (Jonathan Gratch, Stacy C. Marsella), In AAAI Spring Symposium on Architectures for Modeling Emotion: Cross-disciplinary Foundations, 2004. [bib] [pdf]

Evaluation of multi-party virtual reality dialogue interaction (David Traum, Susan Robinson, Jens Stephan), In International Conference on Language Resources and Evaluation (LREC), 2004. [bib] [pdf]

Evaluation of Transcription and Annotation tools for a Multi-modal, Multi-party dialogue corpus (Saurabh Garg, Bilyana Martinovski, Susan Robinson, Jens Stephan, Joel Tetreault, David Traum), In International Conference on Language Resources and Evaluation (LREC), 2004. [bib] [pdf]

Tough Love Between Artificial Intelligence and Interactive Entertainment (Andrew S. Gordon), In Proceedings of IE2004: Australian Workshop on Interactive Entertainment, 2004. [bib] [pdf]

Issues in Multiparty Dialogues (David Traum), In Advances in Agent Communication (F. Dignum, ed.), 2004. [bib] [pdf]

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