Publications rss

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2017

Dialogue Act Annotation with the ISO 24617-2 Standard (Harry Bunt, Volha Petukhova, David Traum, Jan Alexandersson), Chapter in Multimodal Interaction with W3C Standards, Springer International Publishing, 2017. [bib] [pdf]

Virtual Role-Play with Rapid Avatars (Ning Wang, Ari Shapiro, David Schwartz, Gabrielle Lewine, Andrew Wei-Wen Feng), Chapter in Intelligent Virtual Agents, Springer International Publishing, volume 10498, 2017. [bib] [pdf]

Inter-annotator Agreement (Ron Artstein), Chapter in Handbook of Linguistic Annotation, Springer Netherlands, 2017. (DOI: 10.1007/978-94-024-0881-2\_11) [bib] [pdf]

Making Lifelike Medical Games in the Age of Virtual Reality An Update on “Playing Games with Biology” from 2013 (Thomas B Talbot), Chapter in Transforming Gaming and Computer Simulation Technologies across Industries, IGI Global, 2017. (DOI: 10.4018/978-1-5225-1817-4) [bib] [pdf]

2016

An Architecture for Biologically Grounded Real-Time Reflexive Behavior (Ulysses Bernardet, Mathieu Chollet, Steve DiPaola, Stefan Scherer), Chapter in Intelligent Virtual Agents, Springer International Publishing, volume 10011, 2016. [bib] [pdf]

Defining the Ill-Defined: From Abstract Principles to Applied Pedagogy (Benjamin D. Nye, Michael W. Boyce, Robert Sottilare), Chapter in Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, US Army Research Laboratory, volume 4, 2016. [bib] [pdf]

Conceptualizing and Representing Domains to Guide Tutoring (Benjamin D. Nye, Xiangen Hu), Chapter in Design Recommendations for Intelligent Tutoring Systems: Volume 4-Domain Modeling, US Army Research Laboratory, volume 4, 2016. [bib] [pdf]

Virtual Humans as Centaurs: Melding Real and Virtual (William R. Swartout), Chapter in Virtual, Augmented and Mixed Reality, Springer International Publishing, volume 9740, 2016. [bib] [pdf]

User Perceptions of a Virtual Human Over Mobile Video Chat Interactions (Sin-Hwa Kang, Thai Phan, Mark Bolas, David M. Krum), Chapter in Human-Computer Interaction. Novel User Experiences, Springer International Publishing, volume 9733, 2016. [bib] [pdf]

Towards Truly Autonomous Synthetic Characters with the Sigma Cognitive Architecture (Volkan Ustun, Paul Rosenbloom), Chapter in Integrating Cognitive Architectures into Virtual Character Design, IGI Global, 2016. [bib] [pdf]

A Semi-automated Evaluation Metric for Dialogue Model Coherence (Sudeep Gandhe, David Traum), Chapter in Situated Dialog in Speech-Based Human-Computer Interaction, Springer International Publishing, 2016. [bib] [pdf]

Virtual Reality Exposure Therapy for Combat-Related PTSD (Judith Cukor, Maryrose Gerardi, Stephanie Alley, Christopher Reist, Michael Roy, Barbara O. Rothbaum, JoAnn Difede, Albert Rizzo), Chapter in Posttraumatic Stress Disorder and Related Diseases in Combat Veterans, Springer International Publishing, 2016. [bib] [pdf]

Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent Framework for Tutoring (GIFT) (Arthur C Graesser, Xiangen Hu, Benjamin D. Nye, Robert A. Sottilare), Chapter in Using Games and Simulations for Teaching and Assessment, Routledge, 2016. [bib] [pdf]

Virtual Reality Standardized Patients for Clinical Training (Albert Rizzo, Thomas Talbot), Chapter in The Digital Patient, John Wiley & Sons, Inc, 2016. [bib] [pdf]

2015

New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling (David Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, William Swartout), Chapter in Interactive Storytelling, Springer International Publishing, volume 9445, 2015. [bib] [pdf]

Creative Help: A Story Writing Assistant (Melissa Roemmele, Andrew S. Gordon), Chapter in Interactive Storytelling, Springer International Publishing, volume 9445, 2015. [bib] [pdf]

The Effect of An Animated Virtual Character on Mobile Chat Interactions (Sin-Hwa Kang, Andrew W. Feng, Anton Leuski, Dan Casas, Ari Shapiro), Chapter in Proceedings of the 3rd International Conference on Human-Agent Interaction, ACM, 2015. [bib] [pdf]

Autonomous Virtual Human Agents for Healthcare Information Support and Clinical Interviewing (Albert "Skip" Rizzo, Russell Shilling, Eric Forbell, Stefan Scherer, Jonathan Gratch, Louis-Philippe Morency), Chapter in , Elsevier, Inc., 2015. [bib] [pdf]

A Novel Statistical Approach for Image and Video Retrieval and Its Adaption for Active Learning (Moitreya Chatterjee, Anton Leuski), Chapter in A Novel Statistical Approach for Image and Video Retrieval and Its Adaption for Active Learning, ACM, 2015. [bib] [pdf]

Lowering the Technical Skill Requirements for Building Intelligent Tutors: A Review of Authoring Tools (H. Chad Lane, Mark G. Core, Benjamin S. Goldberg), Chapter in Design Recommendations for Intelligent Tutoring Systems, U.S. Army Research Laboratory, volume 3, 2015. [bib] [pdf]

Generalizing the Genres for ITS: Authoring Considerations for Representative Learning Tasks (Benjamin D. Nye, Ben Goldberg, Xiangen Hu), Chapter in Design Recommendations for Intelligent Tutoring Systems: Volume 2: Authoring Tools and Expert Modeling Techniques (Robert A. Sottilare, Arthur C. Graesser, Xiangen Hu, Keith Brawner, eds.), U.S. Army Research Laboratory, volume 3, 2015. [bib] [pdf]

A Historical Perspective on Authoring and ITS: Reviewing Some Lessons Learned (Benjamin D. Nye, Xiangen Hu), Chapter in Design Recommendations for Intelligent Tutoring Systems: Volume 2: Authoring Tools and Expert Modeling Techniques (Robert A. Sottilare, Arthur C. Graesser, Xiangen Hu, Keith Brawner, eds.), U.S. Army Research Laboratory, 2015. [bib] [pdf]

Against Game Theory (Gale M. Lucas, Mathew D. McCubbins, Mark Turner), Chapter in Emerging Trends in the Social and Behavioral Sciences: An Interdisciplinary, Searchable, and Linkable Resource, John Wiley & Sons, Inc., 2015. [bib] [pdf]

2014

Initial Development and Dissemination of Virtual Reality Exposure Therapy for Combat-Related PTSD (Greg M. Reger, Albert A. Rizzo, Gregory A. Gahm), Chapter in Future Directions in Post-Traumatic Stress Disorder (Marilyn P. Safir, Helene S. Wallach, Albert "Skip" Rizzo, eds.), Springer US, 2014. [bib] [pdf]

Embodied Autonomous Agents (Andrew Feng, Ari Shapiro, Margaux Lhommet, Stacy Marsella), Chapter in Handbook of Virtual Environments: Design, Implementation, and Applications, 2014. [bib] [pdf]

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