Publications rss

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Agent-Oriented Simulation (Adelinde Uhrmacher, William Swartout), In Applied System Simulation, 2003. [bib] [pdf]

Semantics and Pragmatics of Questions and Answers for Dialogue Agents (David Traum), In International Workshop on Computational Semantics, 2003. [bib] [pdf]

Negotiation over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training (David Traum, Jeff Rickel, Jonathan Gratch, Stacy C. Marsella), In International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2003. [bib] [pdf]

The Information State Approach to Dialogue Management (David Traum, Staffan Larsson), Chapter in Current and New Directions in Discourse and Dialogue, 2003. [bib] [pdf]

Hybrid Control For Interactive Character Animation (Ari Shapiro, Frédéric Pighin), In Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003. [bib] [pdf]

FlatWorld: Combining Hollywood Set-Design Techniques with VR (Jarrell Pair, Ulrich Neumann, Diane Piepol, William Swartout), In IEEE Computer Graphics and Applications (Lawrence Rosenblum, Macedonia, eds.), 2003. [bib] [pdf]

The Gestalt of Virtual Environments (Jacquelyn Morie, Josh Williams), In International Workshop on Presence, 2003. [bib] [pdf]

QuBit Documentation (Benjamin Moore), 2003. [bib] [pdf]

The Error Is the Clue: Breakdown In Human-Machine Interaction (Bilyana Martinovski, David Traum), In Proceedings of ISCA Tutorial and Research Workshop International Speech Communication Association, 2003. [bib] [pdf]

Modeling Coping Behaviors in Virtual Humans: Don't worry, Be Happy (Stacy C. Marsella, Jonathan Gratch), In International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2003. [bib] [pdf]

The Social Credit Assignment Problem (Wenji Mao, Jonathan Gratch), In Lecture Notes in Computer Science; Proceedings of the 4th International Workshop on Intelligent Virtual Agents (IVA), volume 2792, 2003. [bib] [pdf]

The Social Credit Assignment Problem (Extended Version) (Wenji Mao, Jonathan Gratch), 2003. [bib] [pdf]

Learning Controls for Blend Shape Based Realistic Facial Animation (Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric Pighin), In Proceedings of the Eurographics/SIGGRAPH Symposium on Computer Animation (D. Breen, M. Lin, eds.), 2003. [bib] [pdf]

Hybrid Natural Language Generation from Lexical Conceptual Structures (Nizar Habash, Bonnie Dorr, David Traum), In Machine Translation, volume 18, 2003. [bib] [pdf]

Automating After Action Review: Attributing Blame or Credit in Team Training (Jonathan Gratch, Wenji Mao), In Proceedings of the 12th Conference on Behavior Representation in Modeling and Simulation, 2003. [bib] [pdf]

Linear Light Source Reflectometry (Andrew Gardner, Chris Tchou, Tim Hawkins, Paul Debevec), In ACM Transactions on Graphics, 2003. [bib] [pdf]

Unsupervised Learning for Speech Motion Editing (Yong Cao, Petros Faloutsos, Frédéric Pighin), In Proceedings of Eurographics/SIGGRAPH Symposium on Computer Animation, 2003. [bib] [pdf]

2002

Robustness of Spatial Averaging Equalization Methods: A Statistical Approach (Sunil Bharitkar, Chris Kyriakakis), In IEEE 36th Asilomar Conference on Signals, Systems & Computers, 2002. [bib] [pdf]

Perceptual Multiple Location Equalization with Clustering (Sunil Bharitkar, Chris Kyriakakis), In IEEE 36th Asilomar Conference on Signals, Systems & Computers, 2002. [bib] [pdf]

An Alternative Model for Sound Signals Encountered in Reverberant Environments; Robust Maximum Likelihood Localization and Parameter Estimation Based on a Sub-Gaussian Model (Panayiotis G. Georgiou, Chris Kyriakakis), In Proceedings of the Audio Engineering Society Convention, 2002. [bib] [pdf]

Robustness of Multiple Listener Equalization With Magnitude Response Averaging (Sunil Bharitkar, Philip Hilmes, Chris Kyriakakis), In Proceedings of the Audio Engineering Society Convention, 2002. [bib] [pdf]

Limited Domain Synthesis of Expressive Military Speech for Animated Characters (W. Lewis Johnson, Shrikanth Narayanan, Richard Whitney, Rajat Das, Catherine Labore), In IEEE 2002 Workshop on Speech Synthesis, 2002. [bib] [pdf]

The Theory of Mind in Strategy Representations (Andrew S. Gordon), In Proceedings of the Twenty-fourth Annual Meeting of the Cognitive Science Society (CogSci), Lawrence Erlbaum Associates, 2002. [bib] [pdf]

A Lighting Reproduction Approach to Live-Action Compositing (Paul Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins), In SIGGRAPH 2002, 2002. [bib] [pdf]

Embodied Agents for Multi-party Dialogue in Immersive Virtual Worlds (David Traum, Jeff Rickel), In International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2002. [bib] [pdf]

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