2013 - Present
Project Leader: Rachel Proffitt
Mystic Isle is a virtual reality game-based technology designed to improve performance and participation for persons receiving rehabilitation services
Mystic Isle was developed from the Jewel Mine prototype and has evolved into a more flexible, customized system. The game within Mystic Isle places the player on a three-dimensional virtual island. The backgrounds, game objects and tasks vary depending on the player’s location on the island. Through the game tasks, the player moves around the island collecting objects. The same underlying concepts from Jewel Mine were incorporated into Mystic Isle. The flow of the menu was updated to allow for more intuitive use by clinicians. The tasks within the game were also modified to include cognitive tasks and structured balance tasks.
The design and development process of Mystic Isle has also been in partnership with rehabilitation sites across the US and internationally. Although the game for clinical populations is still a prototype, researchers are attempting to better understand how the game can best be utilized in clinical practice. Sites include a specialized balance and vestibular disorders clinic, an outpatient day treatment program for TBI, and military TBI clinics. The data and feedback from those specialty sites will help shape the game into an efficacious, applicable tool for lower extremity rehabilitation.
To further investigate the application of Mystic Isle, it is deployed in the home setting rather than the clinic. All participants who played the game in their home reported a high level of satisfaction with the game and the intervention as a whole. Understanding the feasibility of using the game in the home setting is key to integrating the game into the full cycle of rehabilitation. Ultimately, Mystic Isle has potential to be used in acute, inpatient, outpatient and community-based settings for people with stroke and other neurological or orthopedic conditions.
The project is funded by ARO/TATRC and a CDRMP Grant in collaboration with the Kessler Foundation.