Prototypes

Full Spectrum Video Games

2003-2005

ICT’s Full Spectrum training aids were a suite of game-based applications for military providing practice and training at the strategic, operational and tactical levels.

Full Spectrum Command Board Game

The focus of the Full Spectrum Command board game was on tactical understanding of fire and maneuver at a company level, in a military operations in urban terrain (MOUT) environment. Game play was scenario-based and two-player, with one player commanding a conventional light infantry company while the other player commands a group of asymmetric cells.

Army Infantry School instructors and students in the Captains Career Course at Fort Benning were integral to the game development, in defining core concepts and play testing mechanics to ensure fidelity with United States Army doctrine. Prototypes of the game became part of the curriculum of the Captains Career Course, being used to illustrate the principles of company-level firepower & maneuver and adaptive thinking in tactical decision-making.

The Full Spectrum Command board game was delivered in January 2002, four months after funding.

Key Features:

  • Was based on existing U.S. Army infantry training doctrine.
  • Focused on fire and maneuver techniques, emphasizing adaptive thinking.
  • User-level scenario editing and creation.
  • Re-configurable playfield for scenario customization.
  • Models current operations & systems as well as notional future concepts.

Full Spectrum Command

Full Spectrum Command (FSC) is a PC-based training aid that modeled the command and control of a U.S. Army Light Infantry Company in a MOUT environment. As the Captain of a U.S. Army Light Infantry Company, the user interprets a five-part Operational Order (OPORD) for a given scenario, organizes his platoons, develops a multi-phase plan and coordinates the actions of approximately 120 soldiers during the engagement. The scenarios were designed to develop cognitive skills: tactical decision-making, resource management and adaptive thinking. These scenarios focused on asymmetric threats within peacekeeping and peace-enforcement operations. Each scenario was developed in conjunction with subject matters experts from the US Army Infantry Center in Fort Benning, Georgia to ensure both military and pedagogic fidelity.

FSC was delivered in January 2003.

An expanded version of FSC was developed via a technology partnering agreement between the US Army and Singapore Armed Forces and was completed in April of 2004.

Full Spectrum Leader

Full Spectrum Leader (FSL) extends the Full Spectrum suite of applications to the Light Infantry Platoon level with a cognitive leadership trainer featuring several innovations. Similar to the expanded version of Full Spectrum Command, FSL was developed via a technology partnering agreement between the US Army and Singapore Armed Forces.

FSL showcases a computer opponent with an adaptive intelligence.  Unlike most games and simulations that have a fixed (albeit concealed) OPFOR Plan, FSL’s opponent attempts to recognize players’ actions and respond dynamically.  Additionally, FSL includes close air support, artillery calls-for-fire and casualty evacuation to heighten the realism and training value of the game.  FSL is the first Full Spectrum application to include a “hasty defense” mission.

FSL was delivered in March 2005.

Key Features:

  • Control of United States Army Platoon
  • Control of Singapore Armed Forces Platoon
  • Third Person View
  • Intuitive user interface
  • Platoon Leader is able directly engage enemy combatants via light infantry small arms
  • Hasty defense mission
  • CAS Artillery

Full Spectrum Warrior

Full Spectrum Warrior (FSW) is a squad-based, tactical-action game that places the player into 21st Century set in a Middle Eastern MOUT environment.

In FSW, players assume the role of a squad leader, in command of a squad of two fire teams of US Army infantry soldiers.  It is their responsibility to achieve specific objectives through the skillful deployment and use of the men under their command.

It is the combination of tactical planning and guided execution on modern, asymmetrical battlefield that is the foundation of FSW.

As with Full Spectrum Command and Full Spectrum Leader, FSW was developed with close support from subject matter experts at the U.S. Army Infantry School at Fort Benning, Georgia to ensure content fidelity. Motion capture production of actual Soldiers was used for computer character animations.

Full Spectrum Warrior was released for Xbox on June 1, 2004 and later released by other entities for Windows and PlayStation 2.

Facts and Figures:

  • Full Spectrum Warrior was the first military training application published for a commercial game console.
  • The game was a critical and commercial success, acquired for commercial release by game publisher THQ. At the 2003 Electronic Entertainment Expo (E3) Game Critics Awards, Full Spectrum Warrior won “Best Original Game” and “Best Simulation Game.”