Virtual Reality Cognitive Performance Assessment Test (VRCPAT)
Download a one sheet PDF overview of this project.
The VRCPAT makes use of virtual environments to create a battery of neuropsychological measures to assess the ways in which the structure and function of the brain relate to specific psychological processes and overt behaviors: attention-vigilance, effort, abstraction-flexibility, executive functioning, spatial organization, visual-motor processing, processing speed, visual memory, verbal abilities, and verbal memory and learning.
The U.S. Army is currently interested in developing state-of-the-art training methods that leverage the assets that are available with advanced information technology. One effort in this direction is the use of virtual reality simulation of relevant military challenges. By recycling virtual graphic assets built for the combat tactical simulation training game, Full Spectrum Warrior and other ICT assets, the project is able to build ecologically valid prototypes quickly and cost-effectively. The VRCPAT project brings together a team of researchers to incorporate cutting edge neuropsychological assessment into a state of the art interactive/adaptive virtual Iraqi city.
This project differs from others in the following ways:
- Enhanced Ecological Validity: Different from traditional paper and pencil neuropsychological tests, VR allows individuals to attain a greater "sense of presence" as they become immersed within the computer-created environment. Thus, analogous to an aircraft simulator, virtual environments have the potential to provide interactive scenarios that can be useful in both assessing and re-training neurocognitive abilities
- Enhanced Task Control and Response Measurement: VR-based neuropsychological assessment allows task stimuli and parameters (e.g., number, order, and speed) to be consistently manipulated and patient responses and behaviors to be closely monitored and automatically recorded.
- Simultaneous Measurement of Multiple Cognitive Abilities: Can measure complex sets of skills and behaviors that may relate closely to real-world, functional abilities. This is different from standard instruments, in which components or isolated domains of cognitive function often are measured and clinicians combine data to predict real-world performance.
Tags: behavior, brain, environment, function, psychological, virtual
Team
Team Members
- Kevin Chang
- Chris Courtney
- Arvind Iyer
- Brent Lance
- Bradley Newman
- Albert "Skip" Rizzo
- Mike Schneider
- Dongrui Wu
External Collaborators
- Kaleb McDowell, PhD (U.S. Army Research Laboratory)
- Kelvin Oie, PhD (U.S. Army Research Laboratory)
- Scott Kerick, PhD (U.S. Army Research Laboratory)
- Greg Reger (Madigan Army Medical Center)
- Mike Dawson, PhD (USC Psychology)
- Shri Narayanan, PhD (USC Viterbi)
- Kirby Gilliland, PhD (C-SHOP; ANAM)
- Robert Schlegel, PhD (C-SHOP; ANAM)
