David Traum
Research Assistant Professor
- Transitional Online Post-Deployment Soldier Support in Virtual Worlds (TOPSS-VW)
- C3IT: Cultural & Cognitive Combat Immersive Trainer
- Sergeant Star
- Sergeant Blackwell
- Intelligent Operator Training Assistant
- Natural Language Processing and Dialogue Management
- Radiobots
- AXL—Army Excellence in Leadership
- Semi-formal Evaluation of Conversational Characters
- A Virtual Human Dialogue Model for Non-team Interaction
- What would you ask a Conversational Agent? Observations of Human-Agent Dialogues in a Museum Setting
- Natural Language Dialogue Architectures for Tactical Questioning Characters
- A Statistical Approach for Text Processing in Virtual Humans
- Coherence of off-topic responses for a virtual character
- A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human
- From Domain Specification to Virtual Humans
- Degrees of Grounding Basedd on Evidence of Understanding
- Field Testing of an interactive question-answering character
- Dynamic Movement and Positioning of Embodied Agents in Multiparty Conversations
- Hassan: A Virtual Human for Tactical Questioning
- How to Talk to a Hologram
- The Rickel Gaze Model: A Window on the Mind of a Virtual Human
- Building Interactive Virtual Humans for Training Environment
- The More the Merrier: Multi-Pary Negotiations with Virtual Humans
- A Computational Model of Culture-Specific Conversational Behavior
- Using Information State to Improve Dialogue Move Identification in a Spoken_Dialogue_System
- Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans
- Evaluation of a Spoken Dialogue System for Virtual Reality Call for Fire Training
- Talking to Virtual Humans: Dialogue Models and Methodologies for Embodied Conversational Agents
- Dealing with Out of Domain Questions in Virtual Characters
- An Information State-Based Dialogue Manager for Call for Fire Dialogues
- An Information State-Based Dialogue Manager for Call for Fire Dialogues
- Improving question-answering with linking dialogues
- Rejection of Empathy
- Dialog Simulation for Background Characters
- Simulation in Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulation
- Fight, Flight or Negotiate: Believable Strategies for Conversing under Crisis
- Dealing With Doctors: A Virtual Human for Non-team Interaction
- Controlling the Focus of Perceptual Attention in Embodied Conversational Agents
- The Transonics Spoken Dialogue Translator: An aid for English-Persian Doctor-Patient interviews
- Rejection of Empathy and its Linguistic Manifestations
- A Computational Model of Dynamic Perceptual Attention for Virtual Humans
- The Virtual Continuum Revisited
- First Steps Toward Linking Dialogues: Mediating Between Free-text Questions and Pre-recorded Video A
- Simulation of Small Group Discussions for Middle-Level of Details Crowds (poster)
- Simulation of Small Group Discussions for Middle Level of Detail Crowds
- Toward Virtual Humans
- Small group discussion simulation for middle level of detail crowds
- Do You Want To Talk About It? A First Step Towards Emotion Integrated Dialogue
- Emotion and Dialogue in the MRE Virtual Humans
- Evaluation of Multi-Party Virtual Reality Dialogue Interaction
- Issues in Corpus Development for Multi-Party Multi-Modal Issues in Corpus Development for Multi-Part
- Evaluation of Transcription and Annotation tools for a Multi-modal, Multi-party dialogue corpus
- Transonics: A speech to speech system for English-Persian Interactions
- The Information State Approach to Dialogue Management
- Issues in multi-party dialogues
- Functions and Patterns of Speaker and Addressee Identifications in Distributed Complex Organizationa
- Breakdown in Human-machine interaction: the error is the clue
- Negotiations over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training
- Simulation meets Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulatio
- Virtual Humans in the Mission Rehearsal Exercise System
- NL Generation for Virtual Humans in a Complex Social Environment
- Semantics and Pragmatics of Questions and Answers for Dialogue Agents
- Towards a New Generation of Virtual Humans for Interactive Experiences
- Embodied Agents for Multi-party Dialogue in Immersive Virtual World
- Ideas on Multi-layer Dialogue Management for Multi-party, Multi-conversation, Multi-modal Communicat
- Implicit Cues for Explicit Generation: Using Telicity as a Cue for Tense Structure in a Chinese to E
- Anticipatory planning for decision-theoretic grounding and task advancement in mixed-initiative dial
- Interlocution scenarios for problem solving in an educational mud environment
- Representations of Dialogue State for Domain and Task Independent Meta-Dialogue
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