Stacy Marsella
Research Associate Professor
- A Virtual Human Dialogue Model for Non-team Interaction
- Individual Differences in Expressive Response: A Challenge for ECA Design
- The Rickel Gaze Model: A Window on the Mind of a Virtual Human
- Building Interactive Virtual Humans for Training Environment
- Can Virtual Humans Be More Engaging Than Real Ones
- Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans
- Introducing EVG: An Emotion Evoking Game
- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language,?
- Nonverbal Behavior Generator for Embodied Conversational Agents
- Toward a Validated Model of Emotional Intelligence
- Toward Virtual Humans
- Rejection of Empathy
- Modeling Social Emotions and Social Attributions
- “Some Lessons for Emotion Psychology for the Design of Educational Agents ‘
- Simulation in Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulation
- Some Lessons for Emotion Psychology for the Design of Educational Agents
- Natural Behavior of a Listening Agent
- Fight, Flight or Negotiate: Believable Strategies for Conversing under Crisis
- Dealing With Doctors: A Virtual Human for Non-team Interaction
- Evaluating a Computational Model of Emotion
- An Evaluation of Automatic Lip-Synching Methods for Game Environments
- Responsive Behavior of a Listening Agent
- Mitigation Theory: An Integrated Approach
- Rejection of Empathy and its Linguistic Manifestations
- Towards a Validated Model of the Influence of Emotion on Human Performance
- Toward Virtual Humans
- Do You Want To Talk About It? A First Step Towards Emotion Integrated Dialogue
- Emotion and Dialogue in the MRE Virtual Humans
- Negotiations over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training
- Simulation meets Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulatio
- Virtual Humans in the Mission Rehearsal Exercise System
- Towards a New Generation of Virtual Humans for Interactive Experiences
- The Effect of Affect: Modeling the Impact of Emotional State on the Behavior of Interactive Virtual
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