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IEEE Survey Predicts the End of VR Headsets by 2030 – Quotes ICT’s Todd Richmond

January 19, 2016

An article about a recent IEEE survey on the future of virtual reality and augmented reality headsets quotes ICT’s Todd Richmond.

Respondents said they believe the education sector (36 percent) is the industry that stands to benefit the most from the widespread adoption of VR and AV technology as it would translate well in areas like virtual classrooms and VR/AV-enabled textbooks. That was followed by engineering (24 percent), healthcare (16 percent), and communication (9 percent).

“We are on the cusp of utilizing a technology that will have a profound effect on a variety of industries, such as education, healthcare and business,” IEEE member Todd Richmond, director of advanced prototype development at the Institute for Creative Technologies at the University of Southern California, said in a statement. “Immersive capabilities such as AR, VR and mixed reality provide a whole new medium for communication and experience. Working in academia, I see endless possibilities to how augmented and virtual reality can enhance the learning experience by offering a more interactive element to information for students as well as act as another teaching tool for educators. It’s encouraging to see, based on the results of the survey, that consumers are able to align the value of this technology in other areas besides entertainment.”

Digit  and VR Focus also covered.