ICT Wins Big at I/ITSEC 2016
December 15, 2016
Virtual Reality integrates real-time computer processing, interface technology, body tracking & sensory displays to support a user becoming immersed in a computer generated simulated environment. It is a way for humans to communicate with computers and extremely complex data in a more naturalistic fashion, and with such controllable, dynamic and interactive 3D stimulus environments, behavioral action can be monitored, recorded and measured.
Though VR has been around for decades, it is only now reaching its hype cycle in mainstream consumerism. USC researchers Albert ‘Skip’ Rizzo and Thomas B. Talbot won ‘Best Tutorial’ at Interservice/Industry Training Simulation and Education Conference (I/ITSEC) 2016 for their presentation about all things VR – past, present and future. Rizzo and Talbot brought to light the technology progress train, gaps in our ability to effectively use VR, compelling science as a reason to use VR, and how to make it useful.
In addition, the Medical VR team at USC Institute for Creative Technologies took home the ‘Best Government Game’ award for USC Standard Patient, a freeware Virtual Standardized Patient (VSP) community for medical students, residents, continuing medical education and medical educators.